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  • Pass arguments to a parameter class object

    - by David R
    This is undoubtedly a simple question. I used to do this before, but it's been around 10 years since I worked in C++ so I can't remember properly and I can't get a simple constructor call working. The idea is that instead of parsing the args in main, main would create an object specifically designed to parse the arguments and return them as required. So: Parameters params = new Parameters(argc, argv) then I can call things like params.getfile() Only problem is I'm getting a complier error in Visual Studio 2008 and I'm sure this is simple, but I think my mind is just too rusty. What I've got so far is really basic: In the main: #include "stdafx.h" #include "Parameters.h" int _tmain(int argc, _TCHAR* argv[]) { Parameters params = new Parameters(argc, argv); return 0; } Then in the Parameters header: #pragma once class Parameters { public: Parameters(int, _TCHAR*[]); ~Parameters(void); }; Finally in the Parameters class: include "Stdafx.h" #include "Parameters.h" Parameters::Parameters(int argc, _TCHAR* argv[]) { } Parameters::~Parameters(void) { } I would appreciate if anyone could see where my ageing mind has missed the really obvious. Thanks in advance.

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  • Random number generation in MVC applications

    - by SlimShaggy
    What is the correct way of generating random numbers in an ASP.NET MVC application if I need exactly one number per request? According to MSDN, in order to get randomness of sufficient quality, it is necessary to generate multiple numbers using a single System.Random object, created once. Since a new instance of a controller class is created for each request in MVC, I cannot use a private field initialized in the controller's constructor for the Random object. So in what part of the MVC app should I create and store the Random object? Currently I store it in a static field of the controller class and lazily initialize it in the action method that uses it: public class HomeController : Controller { ... private static Random random; ... public ActionResult Download() { ... if (random == null) random = new Random(); ... } } Since the "random" field can be accessed by multiple instances of the controller class, is it possible for its value to become corrupted if two instances attempt to initialize it simultaneously? And one more question: I know that the lifetime of statics is the lifetime of the application, but in case of an MVC app what is it? Is it from IIS startup till IIS shutdown?

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  • Can a custom MFC window/dialog be a class template instantiation?

    - by John
    There's a bunch of special macros that MFC uses when creating dialogs, and in my quick tests I'm getting weird errors trying to compile a template dialog class. Is this likely to be a big pain to achieve? Here's what I tried: MyDlg.h template <class W> class CMyDlg : public CDialog { typedef CDialog super; DECLARE_DYNAMIC(CMyDlg <W>) public: CMyDlg (CWnd* pParent); // standard constructor virtual ~CMyDlg (); // Dialog Data enum { IDD = IDD_MYDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() private: W *m_pWidget; //W will always be a CDialog }; IMPLEMENT_DYNAMIC(CMyDlg<W>, super) <------------------- template <class W> CMyDlg<W>::CMyDlg(CWnd* pParent) : super(CMyDlg::IDD, pParent) { m_pWidget = new W(this); } I get a whole bunch of errors but main one appears to be: error C2955: 'CMyDlg' : use of class template requires template argument list I tried using some specialised template versions of macros but it doesn't help much, other errors change but this one remains. Note my code is all in one file, since C++ templates don't like .h/.cpp like normal. I'm assuming someone must have done this in the past, possibly creating custom versions of macros, but I can't find it by searching, since 'template' has other meanings.

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  • Generics in return types of static methods and inheritance

    - by Axel
    Generics in return types of static methods do not seem to get along well with inheritance. Please take a look at the following code: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { // Error: The return type is incompatible with A.getClassInfo() public static ClassInfo<B> getClassInfo() { return new ClassInfo<B>(B.class, A.getClassInfo()); } } I tried to circumvent this by changing the return type for A.getClassInfo(), and now the error pops up at another location: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<? extends A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { public static ClassInfo<? extends B> getClassInfo() { // Error: The constructor ClassInfo<B>(Class<B>, ClassInfo<capture#1-of ? extends A>) is undefined return new ClassInfo<B>(B.class, A.getClassInfo()); } } What is the reason for this strict checking on static methods? And how can I get along? Changing the method name seems awkward.

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  • Am I fundamentally misunderstanding how Silverlight runs? (debugging issues)

    - by SP
    I've got a vs2010 solution containing an ASP.Net 4 website, and a Silverlight 4 project. The website is linked to the Silverlight project ('Map') and the ClientBin folder contains a Map.xap file. The Map project is very simple. It contains the default App.xaml and App.xaml.cs files. The MainPage.xaml file looks like this <UserControl x:Class="Map.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="380" d:DesignWidth="800"> <Canvas x:Name="MainCanvas" Width="800" Height="380"> <Canvas.Background> <ImageBrush ImageSource="map.png" Stretch="None"/> </Canvas.Background> </Canvas> The code behind for that looks like this: public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); throw new Exception(); } } Inside one of the website pages I have the default object pointing to my Silverlight xap When I run the website, I see my background image on the Canvas in the Silverlight window, so I know it's working in that sense. However, I cannot break on any breakpoints set in the MainPage.xaml.cs file (in IE). I have checked the correct settings for Silverlight debugging. And see that Exception I'm throwing in the MainPage constructor? I'm not seeing that either. In fact, nothing I put in there seems to be run at all, but I know the xaml is rendering because I can see my canvas background. What am I not getting here?

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  • Difference between MVC FilterAttribute and Filter

    - by zaaaaphod
    I'm trying to write my own custom AuthorizationAttribute that uses DI. I'm using the MUNQ IoC provider for it's speed and have decided to use constructor injection on all my classes as opposed to post instatiation property binding (because I prefer it). I'm trying to write a custom IFilterProvider that will use my IoC container to return requests for filters (so that I can map concrete classes using the container). I've come up with the following. public class FilterProvider : IFilterProvider { private readonly IocContainer _container; public FilterProvider(IocContainer container) { _container = container; } public IEnumerable<Filter> GetFilters(ControllerContext controllerContext, ActionDescriptor actionDescriptor) { var x = Enumerable.Union<Object>(_container.ResolveAll<IActionFilter>(), _container.ResolveAll<IAuthorizationFilter>()); foreach (Filter actionFilter in x) yield return new Filter(actionFilter, FilterScope.First, null); } } The above code will fail during the foreach because my objects that implement IAuthorizationFilter are based on FilterAttribute and not Filter My question is, what is the difference between Filter and FilterAttribute? I would have thought that there would have been a common link between them, unless I'm missing something. Another deeper question is, how come there is no IFilterAttributeProvider that would support IEnumerable GetFilters(...) Is there some other way that I should be using to resolve IAuthorizationFilter via my IoC container? Thank you very much for your help. Z

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  • convert a textview, including those contents off the screen, to bitmap

    - by user623318
    Hi, I want to save(export) contents of MyView, which extends TextView, into a bitmap. I followed the code: [this][1]. It works fine when the size of the text is small. But when there are lots of texts, and some of the content is out of the screen, what I got is only what showed in the screen. Then I add a "layout" in my code: private class MyView extends TextView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } public Bitmap export(){ Layout l = getLayout(); int width = l.getWidth() + getPaddingLeft() + getPaddingRight(); int height = l.getHeight() + getPaddingTop() + getPaddingBottom(); Bitmap viewBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(viewBitmap); setCursorVisible(false); layout(0, 0, width, height); draw(canvas); setCursorVisible(true); return viewBitmap; } } Now the strange thing happened: The first time I invoke "export"(I use an option key to do that), I got contents only on the screen. When I invoke "export" again, I got complete contents, including those out of the screen. Why? How to "export" a view, including contents cannot be showed on the screen? Thank you! [1]: http://www.techjini.com/blog/2010/02/10/quicktip-how-to-convert-a-view-to-an-image-android/ this

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Changing brightness in bufferedImage with DataBufferInt

    - by user2958025
    I must read some image and then I have to change brightness and contrast of this image I create main class and constructor where are panels, sliders and other stuff, I added changeListener to slider to take current value. My imagePanel is new Object of that class: public class Obrazek extends JPanel{ public static BufferedImage img = null; public Obrazek() { super(); try { img = ImageIO.read(new File("D:\\ja.jpg")); } catch (IOException e) {} } @Override public void paint(Graphics g) { g.drawImage(img, 0, 0, null); } } This is my load button private void przyciskWczytaj(java.awt.event.ActionEvent evt) { int odpowiedz = jFileChooser1.showOpenDialog(this); if (odpowiedz == jFileChooser1.APPROVE_OPTION) { File file = jFileChooser1.getSelectedFile(); try { BufferedImage im = ImageIO.read(new File(file.getAbsolutePath())); Obrazek.img = im; } catch (IOException ex) { System.out.println("Error"); } } } And now I want to create class where I will change that brightness. I have to use but I don't know how to use that thing: BufferedImage(256, 256, Bufferedmage.TYPE_INT_RGB) and to get each pixel of image I need to do something like: int rgb []=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); And here I is next problem: How can I change the value of each r,g,b and show that new image on my panel

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  • Basic SWIG C++ use for Java

    - by duckworthd
    I've programmed a couple years in both C++ and Java, but I've finally come to a point where I need to bring a little unification between the two -- ideally, using SWIG. I've written a tiny and fairly pointless little class called Example: #include <stdio.h> class Example { public: Example(); ~Example(); int test(); }; #include "example.h" Example::Example() { printf("Example constructor called\n"); } Example::~Example() { printf("Example destructor called\n"); } int Example::test() { printf("Holy sh*t, I work!\n"); return 42; } And a corresponding interface file: /* File: example.i */ %module test %{ #include "example.h" %} %include "example.h" Now I have questions. Firstly, when I want to actually run SWIG initially, am I supposed to use the example_wrap.c (from swig -java example.i) or example_wrap.cxx (from swig -c++ example.i) file when recompiling with my original example.cpp? Or perhaps both? I tried both and the latter seemed most likely, but when I recompile as so: g++ example.cpp example_wrap.cxx -I/usr/lib/jvm/java-6-sun-.../include/ I get a host of errors regarding TcL of all things, asking me for the tcl.h header. I can't even wrap my mind around why it wants that much less needs it, and as such have found myself where I don't even know how to begin using SWIG.

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  • Update list dom only if list displayed

    - by Nikolaj Borisik
    Sometimes we use one store for few views(list, carousel,dataviews) and when we refresh(load, filter) store data, dom of all view that use this store will be rebuild, but some views is not displayed in this time, and may be will not show with these data. How we can refresh list dom only if it displayed, not every time when it store refresh? Issue examle Ext.define("Test.view.Main", { extend: 'Ext.tab.Panel', config: { tabBarPosition: 'bottom', items: [ ] }, constructor : function(){ this.callParent(arguments); var store = Ext.create('Ext.data.Store',{ data :[ {title : 'One'}, {title : 'Two'}, {title : 'Three'} ] }), firstList = Ext.create('Ext.List',{ title : 'tab1', store : store, itemTpl : '{title}', onItemDisclosure : function(){ store.add({title : 'Four'}); } }), secondList = Ext.create('Ext.List',{ title : 'tab2' , store : store, itemTpl : '{title}' }), thirdList = Ext.create('Ext.List',{ title : 'tab3', store : store, itemTpl : '{title}' }); this.add([ firstList, secondList, thirdList ]) ; } }); When tap on item in the first list, in store will be added new item. And dom of all list will be change although second and third list not displayed I see one option. Create one main store and create separate stores for each views. And when view show fill it store from Main store. But it look not good. Any other ideas?

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  • Injecting the application TransactionManager into a JPA EntityListener

    - by nodje
    I want to use the JPA EntityListener to support spring security ACLs. On @PostPersist events, I create a permission corresponding to the persisted entity. I need this operation to participate to the current Transaction. For this to happen I need to have a reference to the application TransactionManager in the EntityListener. The problem is, Spring can't manage the EntityListener as it is created automatically when EntityManagerFactory is instantiated. And in a classic Spring app, the EntityManagerFactory is itself created during the TransactioManager instantiation. <bean id="transactionManager" class="org.springframework.orm.jpa.JpaTransactionManager"> <property name="entityManagerFactory" ref="entityManagerFactory" /> </bean> So I have no way to inject the TransactionManager with the constructor, as it is not yet instantiated. Making the EntityManager a @Component create another instance of the EntityManager. Implementing InitiliazingBean and using afterPropertySet() doesn't work as it's not a Spring managed bean. Any idea would be helpful as I'm stuck and out of ideas.

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  • Reordering fields in Django model

    - by Alex Lebedev
    I want to add few fields to every model in my django application. This time it's created_at, updated_at and notes. Duplicating code for every of 20+ models seems dumb. So, I decided to use abstract base class which would add these fields. The problem is that fields inherited from abstract base class come first in the field list in admin. Declaring field order for every ModelAdmin class is not an option, it's even more duplicate code than with manual field declaration. In my final solution, I modified model constructor to reorder fields in _meta before creating new instance: class MyModel(models.Model): # Service fields notes = my_fields.NotesField() created_at = models.DateTimeField(auto_now_add=True) updated_at = models.DateTimeField(auto_now=True) class Meta: abstract = True last_fields = ("notes", "created_at", "updated_at") def __init__(self, *args, **kwargs): new_order = [f.name for f in self._meta.fields] for field in self.last_fields: new_order.remove(field) new_order.append(field) self._meta._field_name_cache.sort(key=lambda x: new_order.index(x.name)) super(TwangooModel, self).__init__(*args, **kwargs) class ModelA(MyModel): field1 = models.CharField() field2 = models.CharField() #etc ... It works as intended, but I'm wondering, is there a better way to acheive my goal?

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  • How to find all initializations of instance variables in a Java package?

    - by Hank Gay
    I'm in the midst of converting a legacy app to Spring. As part of the transition, we're converting our service classes from an "instantiate new ones whenever you need one" style to a Springleton style, so I need a way to make sure they don't have any state. I'm comfortable on the *nix command-line, and I have access to IntelliJ (this strikes me as a good fit for Structural Search and Replace, if I could figure out how to use it), and I could track down an Eclipse install, if that would help. I just want to make absolutely sure I've found all the possible problems. UPDATE: Sorry for the confusion. I don't have a problem finding places where the old constructor was being called. What I'm looking for is a "bullet-proof" why to search all 100+ service classes for any sort of internal state. The most obvious one I could think of (and the only one I've really found so far) is cases where we use memoization in the classes, so they have instance variables that get initialized internally instead of via Spring. This means that when the same Springleton gets used for different requests, data can leak between them. Thanks.

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  • Vector does reallocation on every push_back

    - by Amrish
    IDE - Visual Studio 2008, Visual C++ I have a custom class Class1 with a copy constructor to it. I also have a vector Data is inserted using the following code Class1* objClass1; vector<Class1> vClass1; for(int i=0;i<1000;i++) { objClass1 = new Class1(); vClass1.push_back(*objClass1); delete objClass1; } Now on every insert, the vector gets re-allocated and all the existing contents are copied to new locations. For example, if the vector has 5 elements and if I insert the 6th one, the previous 5 elements along with the new one gets copied to a new location (I figured it out by adding log statements in the copy constructors.) On using reserve(), this however does not happen as expected! I have the following questions Is it mandatory to always use the reserve statement? Does vector does a reallocation every time I do a push_back; or does it happen because I am debugging?

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  • Modifying bundled properties from visitor

    - by ravenspoint
    How should I modify the bundled properties of a vertex from inside a visitor? I would like to use the simple method of sub-scripting the graph, but the graph parameter passed into the visitor is const, so compiler disallows changes. I can store a reference to the graph in the visitor, but this seems weird. /** A visitor which identifies vertices as leafs or trees */ class bfs_vis_leaf_finder:public default_bfs_visitor { public: /** Constructor @param[in] total reference to int variable to store total number of leaves @param[in] g reference to graph ( used to modify bundled properties ) */ bfs_vis_leaf_finder( int& total, graph_t& g ) : myTotal( total ), myGraph( g ) { myTotal = 0; } /** Called when the search finds a new vertex If the vertex has no children, it is a leaf and the total leaf count is incremented */ template <typename Vertex, typename Graph> void discover_vertex( Vertex u, Graph& g) { if( out_edges( u, g ).first == out_edges( u, g ).second ) { myTotal++; //g[u].myLevel = s3d::cV::leaf; myGraph[u].myLevel = s3d::cV::leaf; } else { //g[u].myLevel = s3d::cV::tree; myGraph[u].myLevel = s3d::cV::tree; } } int& myTotal; graph_t& myGraph; };

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  • java phone number validation....

    - by user69514
    Here is my problem: Create a constructor for a telephone number given a string in the form xxx-xxx-xxxx or xxx-xxxx for a local number. Throw an exception if the format is not valid. So I was thinking to validate it using a regular expression, but I don't know if I'm doing it correctly. Also what kind of exception would I have to throw? Do I need to create my own exception? public TelephoneNumber(String aString){ if(isPhoneNumberValid(aString)==true){ StringTokenizer tokens = new StringTokenizer("-"); if(tokens.countTokens()==3){ areaCode = Integer.parseInt(tokens.nextToken()); exchangeCode = Integer.parseInt(tokens.nextToken()); number = Integer.parseInt(tokens.nextToken()); } else if(tokens.countTokens()==2){ exchangeCode = Integer.parseInt(tokens.nextToken()); number = Integer.parseInt(tokens.nextToken()); } else{ //throw an excemption here } } } public static boolean isPhoneNumberValid(String phoneNumber){ boolean isValid = false; //Initialize reg ex for phone number. String expression = "(\\d{3})(\\[-])(\\d{4})$"; CharSequence inputStr = phoneNumber; Pattern pattern = Pattern.compile(expression); Matcher matcher = pattern.matcher(inputStr); if(matcher.matches()){ isValid = true; } return isValid; } Hi sorry, yes this is homework. For this assignments the only valid format are xxx-xxx-xxxx and xxx-xxxx, all other formats (xxx)xxx-xxxx or xxxxxxxxxx are invalid in this case. I would like to know if my regular expression is correct

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  • What is the best way to store static data in C# that will never changes

    - by Luke101
    I have a class that stores data in asp.net c# application that never changes. I really don't want to put this data in the database - I would like it to stay in the application. Here is my way to store data in the application: public class PostVoteTypeFunctions { private List<PostVoteType> postVotes = new List<PostVoteType>(); public PostVoteTypeFunctions() { PostVoteType upvote = new PostVoteType(); upvote.ID = 0; upvote.Name = "UpVote"; upvote.PointValue = PostVotePointValue.UpVote; postVotes.Add(upvote); PostVoteType downvote = new PostVoteType(); downvote.ID = 1; downvote.Name = "DownVote"; downvote.PointValue = PostVotePointValue.DownVote; postVotes.Add(downvote); PostVoteType selectanswer = new PostVoteType(); selectanswer.ID = 2; selectanswer.Name = "SelectAnswer"; selectanswer.PointValue = PostVotePointValue.SelectAnswer; postVotes.Add(selectanswer); PostVoteType favorite = new PostVoteType(); favorite.ID = 3; favorite.Name = "Favorite"; favorite.PointValue = PostVotePointValue.Favorite; postVotes.Add(favorite); PostVoteType offensive = new PostVoteType(); offensive.ID = 4; offensive.Name = "Offensive"; offensive.PointValue = PostVotePointValue.Offensive; postVotes.Add(offensive); PostVoteType spam = new PostVoteType(); spam.ID = 0; spam.Name = "Spam"; spam.PointValue = PostVotePointValue.Spam; postVotes.Add(spam); } } When the constructor is called the code above is ran. I have some functions that can query the data above too. But is this the best way to store information in asp.net? if not what would you recommend?

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  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

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  • [Java] Safe way of exposing keySet().

    - by Jake
    This must be a fairly common occurrence where I have a map and wish to thread-safely expose its key set: public MyClass { Map<String,String> map = // ... public final Set<String> keys() { // returns key set } } Now, if my "map" is not thread-safe, this is not safe: public final Set<String> keys() { return map.keySet(); } And neither is: public final Set<String> keys() { return Collections.unmodifiableSet(map.keySet()); } So I need to create a copy, such as: public final Set<String> keys() { return new HashSet(map.keySet()); } However, this doesn't seem safe either because that constructor traverses the elements of the parameter and add()s them. So while this copying is going on, a ConcurrentModificationException can happen. So then: public final Set<String> keys() { synchronized(map) { return new HashSet(map.keySet()); } } seems like the solution. Does this look right?

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  • How to use StructureMap to inject repository classes to the controller?

    - by Lorenzo
    In the current application I am working on I have a custom ControllerFactory class that create a controller and automatically sets the Elmah ErrorHandler. public class BaseControllerFactory : DefaultControllerFactory { public override IController CreateController( RequestContext requestContext, string controllerName ) { var controller = base.CreateController( requestContext, controllerName ); var c = controller as Controller; if ( c != null ) { c.ActionInvoker = new ErrorHandlingActionInvoker( new HandleErrorWithElmahAttribute() ); } return controller; } protected override IController GetControllerInstance( RequestContext requestContext, Type controllerType ) { try { if ( ( requestContext == null ) || ( controllerType == null ) ) return base.GetControllerInstance( requestContext, controllerType ); return (Controller)ObjectFactory.GetInstance( controllerType ); } catch ( StructureMapException ) { System.Diagnostics.Debug.WriteLine( ObjectFactory.WhatDoIHave() ); throw new Exception( ObjectFactory.WhatDoIHave() ); } } } I would like to use StructureMap to inject some code in my controllers. For example I would like to automatically inject repository classes in them. I have already created my repository classes and also I have added a constructor to the controller that receive the repository class public FirmController( IContactRepository contactRepository ) { _contactRepository = contactRepository; } I have then registered the type within StructureMap ObjectFactory.Initialize( x => { x.For<IContactRepository>().Use<MyContactRepository>(); }); How should I change the code in the CreateController method to have the IContactRepository concrete class injected in the FirmController? EDIT: I have changed the BaseControllerFactory to use Structuremap. But I get an exception on the line return (Controller)ObjectFactory.GetInstance( controllerType ); Any hint?

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  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

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  • Usage Rails 3.0 beta 3 without ActiveRecoord ORM

    - by Anton
    Hi everybody! Just installed Rails 3.0 beta 3 in Windows 7. And started playing with some easy examples class SignupController < ApplicationController def index @user = User.new(params[:user]) if method.post? and @user.save redirect_to :root end end end class User def initialize(params = {}) @email = params[:email] @passw = params[:passw] end def save end end <div align="center"> <% form_for :user do |form| %> <%= form.label :email %> <%= form.text_field :email %><br /> <%= form.label :password %> <%= form.text_field :password %><br /> <%= form.submit :Register! %> <% end %> </div> When I go to /signup I'm getting this error NoMethodError in SignupController#index You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.[] Is there a problem with constructor or what's wrong?Please, need your help!

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  • C++ - Need to learn some basics in a short while

    - by Rubys
    For reasons I will spare you, I have two weeks to learn some C++. I can learn alone just fine, but I need a good source. I don't think I have time to go through an entire book, and so I need some cliff notes, or possibly specific chapters/specialized resources I need to look up. I know my Asm/C/C# well, and so anything inherited from C, or any OOP is not needed. What I do need is some sources on the following subjects(I have a page that specifies what is needed, this is basically it, but I trimmed what I know): new/delete in C++ (as opposed to C#). Overloading cin/cout. Constructor, Destructor and MIL. Embedded Objects. References. Templates. If you feel some basic C++ concept that is not shared with C/C# is not included on this list, feel free to enter those as well. But the above subjects are the ones I'm supposed to roughly know in two week's time. Any help would be appreciated, thanks.

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  • nhibernate sessionfactory instance more than once on web service

    - by Manuel
    Hello, i have a web service that use nhibernate. I have a singleton pattern on the repositorry library but on each call the service, it creates a new instance of the session factory wich is very expensive. What can i do? region Atributos /// <summary> /// Session /// </summary> private ISession miSession; /// <summary> /// Session Factory /// </summary> private ISessionFactory miSessionFactory; private Configuration miConfiguration = new Configuration(); private static readonly ILog log = LogManager.GetLogger(typeof(NHibernatePersistencia).Name); private static IRepositorio Repositorio; #endregion #region Constructor private NHibernatePersistencia() { //miConfiguration.Configure("hibernate.cfg.xml"); try { miConfiguration.Configure(); this.miSessionFactory = miConfiguration.BuildSessionFactory(); this.miSession = this.SessionFactory.OpenSession(); log.Debug("Se carga NHibernate"); } catch (Exception ex) { log.Error("No se pudo cargar Nhibernate " + ex.Message); throw ex; } } public static IRepositorio Instancia { get { if (Repositorio == null) { Repositorio = new NHibernatePersistencia(); } return Repositorio; } } #endregion #region Propiedades /// <summary> /// Sesion de NHibernate /// </summary> public ISession Session { get { return miSession.SessionFactory.GetCurrentSession(); } } /// <summary> /// Sesion de NHibernate /// </summary> public ISessionFactory SessionFactory { get { return this.miSessionFactory; } } #endregion In wich way can i create a single instance for all services?

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