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  • Tips for Using Multiple Development Systems

    - by Tim Lytle
    When I travel, I don't pack up the desktop I use in the office and take it with me. Maybe I should, but I don't. However, since I'm a contract programmer I like to be able to work wherever I am: I'm mostly thinking of web development here. Version Control goes a long way in keeping sane and working on multiple projects on multiple systems (two or three computers); however, there are the issues of: IDE settings - different display sizes mean the IDE settings can't be completely synced, if at all. Database - if the database is 'external' (even if it's running on the same system, it's not in version control), how do you maintain the needed syncs of structure. Development Stack - Some projects need non-standard extensions, libraries, etc installed. Just an overview of some of the hassle involved with developing on multiple systems. I'll probably end up asking some specific questions, but I thought a CW style tips might reveal some things I would even think to ask about. Update: I guess this would also address tips to make upgrading/replacing your development system easier (something I've just done). So, one tip per answer please, so the 'top' tips are easy to find. How do you make it easier to develop on multiple systems, or to transfer work after upgrading/replaceing a development system?

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  • Modelling in Agile Development

    - by bertzzie
    I'm writing a bachelor dissertation report where I'm developing a system with Agile methodology. Given that the development is an one man show, of course the "Agile" I did was not really agile at all (from my understanding at least). So I want some perspective from SO crowds, who is of course a professional, real world, developer with tons of experience. I think real world experience is better than the theory and experiments that I did. My question is: Do we model during development time when using Agile? UML? DFD? Or a Functional Specification is enough1? If modelling is not really necessary, what do we use to communicate to the user, as the user almost always won't understand UML or DFD? For my system, I use UI & UX Design with heavy prototyping, but then I don't have time to draw UML any more. Which one is better? 1 http://www.joelonsoftware.com/articles/fog0000000036.html I hope the question's not "subjective and argumentative" as I know this question exist because of my lack of understanding in the agile development. If it is, could someone just give me a pointer or reference about that? Possible duplicate: Do you use UML in Agile development practices?

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  • Ruby Module Inclusion in Methods

    - by Federico Builes
    In class Foo I'd like to include method Bar under certain conditions: module Bar def some_method "orly" end end class Foo def initialize(some_condition) if !some_condition "bar" else class << self; include Bar; end end end end Is there any cleaner (and clearer) way to achieve the include in the method without having to do it inside the singleton class?

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  • How to interface NIOS-II with external vhdl module

    - by bobbyb
    I'm looking for a bus to connect a nios-II core to an external vhdl module i have written. I can probably do it with GPIOs but this seems like a poor way of doing it and pretty much requires me to implement my own bus from scratch. Does altera provide any sort of bus like structure in SOPC I could use to do this? Thanks!

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  • What kind of programmer job positions are there in professional game development? [on hold]

    - by skiwi
    I have been wondering the following since recently, seeing as I want to pursue a career in game development after university: What programmer job positions are there in professional game development? Think about AAA titles, etc. What programming language are the most commonly used ones in that area? I can think of some job aspects, like game engine, network, centralized server and artificial intelligence. I am just wondering what options I have later on, and in what programming languages I should invest right now. I am quite proficient with Java, and also wondering if that is of any help.

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  • Starting Game Programming in C++, where to begin for optimal cross-platform development?

    - by Qasim
    I wish to begin learning game development in C++. I have knowledge in syntax and the console using Visual C++ 2010, however I want to begin programming. My only problem is that I want to be able to support many platforms including Windows, Mac OS, and Linux. As I get better, I also hope I can submit games to XBLIG (or XBLA) and Steam, and even the Google Play Store (But that would take some porting and major redesign of controls). I have looked into c++ and SDL but I have no idea how to get started. I have Visual C++ 2010 installed and I hope I can still use that as other C++ IDEs are quit outdated. Because I want to stick with Visual C++ and SDL (unless there is a better library than SDL), there is not much room for debate but rather how to create projects to support cross-platform development.

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  • What are good examples of perfectly acceptable approaches to development that are NOT test driven development (TDD)?

    - by markbruns
    The TDD cycle is test, code, refactor, (repeat) and then ship. TDD implies development that is driven by testing, specifically that means understanding requirements and then writing tests first before developing or writing code. My natural inclination is a philosophical bias in favor of TDD; I would like to be convinced that there are other approaches that now work well or even better than TDD so I have asked this question. What are examples of perfectly acceptable approaches that NOT test driven development? I can think of plenty approaches that are not TDD but could be a lot more trouble than what they are worth ... it's not moral judgement, it's just that they are cost more than they are worth ... the following are simply examples of things that might be ok as learning exercises, but approaches I'd find to be NOT acceptable in serious production and NOT TDD might include: Inspecting quality into your product -- Focusing efforts on developing a proficiency in testing/QA can be problematic, especially if you don't work on the requirements and development side first ... symptom of this include bug triaging where the developers have so many different bugs to deal with it, it is necessary to employ a form of triage -- each development cycle gets worse and worse, programmers work more and more hours, sleep less and less, struggle to keep going in death march until they are consumed. Superstition ... believing in things that you don't understand -- this would involve borrowing code that you believe has been proven or tested from somewhere, e.g. legacy code, a magic code starter wizard or an open source project, and you go forward hacking up a storm of modifications, sliding FaceBook Connect into your the user interface, inventing some new magic features on the fly (e.g. a mashup using the Twitter API, GoogleMaps API and maybe Zappos API), showing off your cool new "product" to a few people and then writing up a simple "specification" and list of "test cases" and turning that over to Mechanical Turk for testing.

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  • Multi Module Project - Assembly plugin

    - by user209947
    I am using Maven 2.0.9 to build a multi module project. I have defined the assembly plugin in my parent pom. I can get my assemblies built using mvn install assembly:assembly This command runs the tests twice, once during install phase and another during assembly. I tried assembly:single but it throws an error. Any help to get my assemblies built without running the tests twice is much appreciated.

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  • Ruby: Allowing a module to have settings

    - by JP
    If I'm building a library in ruby, what's the best way to allow users of the library to set module-wide settings that will be available to all sub classes etc of the library? A good example would be if I'm writing a library for posting to a webservice: TheService::File.upload("myfile.txt") # Uploads anonymously TheService::Settings.login("myuser","mypass") # Or any other similar way of doing this TheService::File.upload("myfile.txt") # Uploads as 'myuser' The idea would be that unless TheService::Settings.logout is called then all TheService operations would be conducted under myuser's account. Any ideas?

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  • Module config in Zend Framework 1.10

    - by Ilomac
    I am using reccomended app. structure ( http://framework.zend.com/manual/1.10/en/project-structure.filesystem.html ) in Zend Framework but I cant get each module config working. It just doesn't load modules/mymodule/configs/application.ini file into configuration.

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  • Writing module to get video/audio from HDMI

    - by Martin
    I would like to write a small module that can check if anything is connected to my computer's HDMI input, and if so write a frame of video to bitmap once in a while. Can anyone point me to resources regarding grabbing audio/video from HDMI on windows?

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