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  • Custom Silverlight button with <Path> content and visual states

    - by Klay
    I would like to create a button control that has a Path element as its content--an IconButton if you will. This button should fulfill two conditions: 1. The Path element's stroke and fill colors should be available for manipulation by the VisualStateManager. 2. The Path element's data string (which defines it's shape) can be set in code or in XAML, so that I can create several such buttons without creating a new custom control for each. The only way I can see to do it would involve no XAML whatsoever. That is, setting all the visual states and animations in the code behind, plus generating the Geometry objects point by point (and not being able to use the convenient Data string property on the Path element). Is there a simpler way to do this?

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  • How to use two templates for ListViewItem using WPF

    - by Gregor
    Hi, I would like to have a ListView that would have have items similar to Microsoft Outlook inbox with items arranged by Conversations (see the attached photo). An item can either be a simple textblock containing the topic of the conversation (on the photo this are the blue lines) or it can contain email information specified by the ListView's header. It would be best if the items with conversation topics would be push buttons so that emails inside that conversation could be shown or hidden by pressing this button. Any ideas how can I achieve this? Do I specify two ListViewItem templates? If yes, how do I tell in the code which template to use for each item? Any help will be GREATLY appreciated!! Regards, Gregor

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  • using Swing components in javafx if they're not in the NetBeans javafx palette

    - by Jason S
    I'm just getting started with javafx in NetBeans, and I have it doing simple stuff (windows with buttons + the like) but would like to try something slightly more realistic. The "Swing/AWT Components" palette has a whole bunch of stuff that the "JavaFX Script Code Clips" palette does not (it has Button, CheckBox, ComboBox, ComboBoxItem, Label, RadioButton, Slider, TextField, and ToggleButton). How do I add stuff to this palette? I would like to try using some of the components in org-netbeans-swing-outline.jar edit: Aha. I was missing the point somewhat: there are only some javafx-wrapped Swing components available in javafx.ext.Swing.*, so if you want one of the other Swing components you have to wrap them yourself.

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  • WPF DataGrid button style

    - by imekon
    If I have a DataGrid in a XAML form, and add the following style: <Style TargetType="Button"> <Setter Property="Margin" Value="2"/> </Style> The data grid locks up the application. I found if I put the style into a resource block that isn't seen by any data grid, then it seems to be happy. However, if I want to have the style above applied to all buttons on my window, I have to put it in various resource blocks that cannot be seen by the data grid. Is there any way to avoid this?

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  • Actionscript 3: foreach drawing object in movieclip

    - by Mathias
    Hey, I got a europe map designed in flash (1 movieclip, 1 frame, really simple), which contains the map as drawing objects directly inside the scene and in addition some specific countries as clickable buttons. So far it's working fine. What I need now is to make all the other drawing objects clickable without having to edit and script each object. I'm thinking about something like this (pseudo code): foreach(obj in MovieClip) { if(obj !typeof(Button)) { obj.addEventListener(MouseEvent.MOUSE_DOWN, genericClickListener); } } I just don't know the syntax how to achieve that. Could anybody give me a hint? Thanks, Mathias

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  • jquery slider breaks on page refrsh

    - by Nik
    I have a jquery content slider on a site I'm developing. I am having a strange problem that seems to be across all browsers and that is the slider slides the wrong distance if the page is refreshed via the refresh button. To re-create the problem please follow these steps - click this link http://www.aus-media.com/dev/site_BYS/index.html then click on the 'About Bikram Yoga' menu item at the bottom. Click on the 'more' and 'back' tabs on this page and you will notice it works fine. Then refresh the page by clicking the refresh button and try the more and back buttons again. I'm a bit of a javascript newby so I'm lost to why it's doing this. Any help would be great. Thanks Nik

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  • How to include other controls in a scrollbar?

    - by Paperflyer
    I want to create a scrollview with a zooming control and a button next to the scrollbar. Sort of like the "tile window" button in XCode (top right corner of the editor), it should be in the same box that usually is used by the scrollbar only. Do you have an idea of how to approach this? I was thinking to use an NSScrollView and set the scrollbars to a custom subclass of NSScroller which includes the other widgets. What kinds of buttons use the same style as the scrollbar?

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  • How can I make a fixed hex editor?

    - by Kevin
    So. Let's say I were to make a hex editor to edit... oh... let's say a .DLL file. How can I edit a .DLL file's hex by using C# or C++? And for the "fixed part", I want to make it so that I can browse from the program for a specific .DLL, have some pre-coded buttons on the programmed file, and when the button is pressed, it will automatically execute the requested action, meaning the button has been pre-coded to know what to look for in the .DLL and what to change it to. Can anyone help me get started on this?

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  • Search database with textbox/button, display record in detailsview and update fields

    - by AB
    Hello, I am trying to do all on one page. There are 3 textboxes and 3 buttons, one sqldatasource and one detailsview. Sqidatasource is configured to take parameters from textboxes and ingnore blank textboxes to be able to search by one (any) field at the time. When I do "test query" in sqldatasource - everything is working. Deatailsview is set to have sqldatasoure as datasourse. On each button I do detailsview.databind() but nothing is showing up. Need help, thank you.

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  • jquery validation of controls

    - by Vinodtiru
    Hi , I am looking at validation of some text boxes for somethings like required, minlength, max length, email etc... I am able to get examples that work fine on submit button on page. I want to do this validation on a button click which will only raise a ajax request and not submit of page. On internet all the sample is found was with submit button. Is there a easy way to change this code a little bit o make it work for non submit button click or any new jquery or java plugin to do the same. I am using the jquery.validation.js for now. This works with submit buttons. Any kind of help with suggestion or help is appreciated. Thanks in advance.

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  • iPhone - Using javascritp to increase font of web view

    - by satyam
    i've a webview in my app. It has + and - buttons to increase and decrease the font. When I start the view, the text occupies whole 320 pixels width. I'm following the way mentioned in "http://stackoverflow.com/questions/589177/how-to-increase-font-size-in-uiwebview" I'm seeing the increase and decrease of font. But once the font size increases, text is not occupying full view. It won't occupy whole 320 pixels width. As and when text size increases, the width of final text in web view decreases slowly. Why? How to avoid it?

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  • How to add a view on cell.contentview of uitableview iphone sdk

    - by neha
    Hi all, In my application I'm creating a .xib of a class and loading that .xib on cells of uitableview of another class. I want to add this .xib to cell.contentView and not cell. How shall I do that? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString* cellIdentifier = @"testTableCell"; testTableCell * cell = (testTableCell *)[tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"testTableCell" owner:self options:nil]; cell = tCell; } return cell; } testTableCell is my another class in which I have two labels and two buttons, of which I have created a .xib and loading it to tableview's cell as above. tCell is an object of class testTableCell. Thanks in advance.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • [Glade] button problem

    - by Christian
    Hi, i'm using glade to designa a interface for my program written in C but i have some problem with the buttons. Can someone explain me how to set in glade an action for a button? i mean, i wrote a function in my code but i don't know how to associate it to the graphic... i set i the Signal box the GtkButton activate and i chose "on_button_activate" and in "user data" i put the name of my function but when i copile it this is the terminal answare: chris@chris-laptop:~/Scrivania$ ./provaGrafica (provaGrafica:3139): Gtk-WARNING **: Could not lookup object funzione_esporta on signal activate of object button4 (provaGrafica:3139): Gtk-WARNING **: Could not find signal handler 'on_button4_activate' chris@chris-laptop:~/Scrivania$ and obviusly the button do not work thanks

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  • problem with adding url variable with javascript

    - by Richard
    Hello, Can someone help me with this I am trying to set and catch the url variable It begins with a form wich has the standard action set to "/autorisation/logout" Then a button with an inline javascript function function tbPayout() { parent.location = "/autorisation/logout?rcgo=payout"; return true; } <input src="/images/go02.gif" type=image border=0 name="go1" onClick="return tbPayout();"> In the autorisation controller I try to catch it if ( isset($_GET['rcgo']) ) { but it doesn't work and I can't see the variable in the url and therefore the default forms action is performed? I also have another redirect page with content="3; url=http://www.domain.nl/index/index?rcgo=logout" /> and that works fine How can I get the javascript to work because I have three submit buttons that need to be set to different get variables. Thanks, Richard

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  • Paypal subscription API - transaction variables not POSTed

    - by morpheous
    I am writing a payments system based around paypal, I am using the HTML 'API'. I am passing the following form fields to PayPal: 'rm' = 2 'return = http://www.example.com/payment-handler.php?token=sometoken Where 'token' is a token I generated. According to the paypal documentation, a return method (rm) of 2 indicates to Paypal that the transaction data be posted back to the callback url using the POST method. When processing items using 'buy_now' buttons, the transaction items are correctly POSTed to my callback url (payment-handler.php), but for 'subscribe' operations, although the callback url is called, no POST data is sent to the url, and also, the 'token' field is missing. Instead, there is a parameter called 'auth'. I cant see anything in the paypal docs about a 'auth' field - so I dont know whats generating it and if I can reliably using it. Can anyone shed some light on this?

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  • Custom draw button using uxtheme.dll

    - by Javier De Pedro
    I have implemented my custom button inheriting from CButton and drawing it by using uxtheme.dll (DrawThemeBackground with BP_PUSHBUTTON). Everything works fine but I have two statuses (Normal and Pressed) which Hot status is the same. It means when the user places the cursor over the button it is drawn alike regardless the button status (Pressed or not). This is a bit confusing to the user and I would like to change the way the button is drawn in Pressed & Hot status. Does anybody know a way? I have also thought about custumizing the whole drawing but the buttons use gradients, borders, shadows, etc. So it is not easy to achive the same look&feel drawing everything by myself. Is there a way to find the source code of the dll or know how to do it? Thanks in advance. Javier

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  • iPhone - Bug using CADisplayLink and UIControls - bad to mix openGL and UIControls?

    - by Adam
    Having had problems using other methods, I've decided to stick with CADisplayLink to run my game loop. The animation is smooth now, but sometimes there's a problem where the buttons and other UI elements can't be used, can't be accessed by touch or changed programmatically. This includes UIButtons and UILabels. Has anyone encountered this before? Is it not a good idea in general to use interface builder and uicontrols on top of an OpenGL view? I've heard they don't play well together but haven't heard the reasons. Thanks!

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  • Age verification forms and crawlers

    - by user333763
    I have created a website about some beer brand and had to include age verification page. The verification script is written in PHP and uses sessions to store verification variable. The script works the way that no matter form which link you will try to enter the website it will take you to the verification page first. The verification is very simple. There are 2 button: "I'm under 21" and "I'm over 21". If you click the latter, you can browse the website. After some time I discovered that the web crawlers are not able to get past verification page. I checked the website in Google webmaster tools and the only text content scanned was from the verification page. I read somewhere that crawlers are not able to submit form buttons, is it true? Considering the fact that age verification pages are useless anyways, maybe I should just leave it as a starting page but don't forbid going around it, e.g. from links to the subpages?

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  • How to intercept capture TAB key in WinForms application?

    - by Axarydax
    Hi, could you please help me with this one? I'm trying to capture Tab key in Windows Forms application and do a custom action on it. I have a Form with several listViews and buttons, I've set Form's KeyPreview property to true and when I press any other key than tab, my KeyDown event handler does get called. But that's not true with the Tab key - I don't receive WM_KEYDOWN message even in WndProc. Do I need to set each control inside my form - its TabStop property - to false? There must be a more ellegant way that that. Thanks.

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  • Cannot login to drupal in Chrome or Firefox, but Safari works

    - by WmasterJ
    Problem: Login is not working in Firefox and Chrome but it does in Safari. Details: We just moved a drupal 6 installation to another host and followed some steps: Moved sites/site1/Themes/themeFolder to sites/all/Themes/themeFolder Made these changes in page-node-NNN.tpl.php files (searched all files in themes/themeFolder): 1) find: /oldpath/ replace: /newpath/ 2) find: oldsubdomain. replace: www. 3) find: .com/sites/ replace: .com/newpath/sites/ Then as I login it fails in any browser when the wrong information is entered but when it is correct it simply redirects to that users profile page...and then nothing. There are no admin menus, no edit buttons for content and it is a though it authenticated but somehow never stored anything that would help with the authentication later. The strange thing is that for 3 people with three different systems Firefox and Chrome don't work. But Safari does. We have ruled out that it is the database or old cookies. Any one have a good guess?

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  • Robustly killing Windows programs stuck reporting 'problems'

    - by grrussel
    I am looking for a means to kill a Windows exe program that, when being tested from a python script, crashes and presents a dialog to the user; as this program is invoked many times, and may crash repeatedly, this is not suitable. The problem dialog is the standard reporting of a Windows error: "Foo.exe has encountered a problem and needs to close. We are sorry for the inconvenience" and offers a Debug, Send Error Report, and Don't Send buttons. I am able to kill other forms of dialog resulting from crashes (e.g. a Debug build's assert failure dialog is OK.) I have tried taskkill.exe, pskill, and the terminate() function on the Popen object from the subprocess module that was used to invoke the .exe Has anyone encountered this specific issue, and found a resolution? I expect automating user input to select the window, and press the "Don't Send" button is one possible solution, but I would like something far simpler if possible

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  • Paypal donate button for my personal site

    - by Zerotoinfinite
    Hi Experts, I am using asp.net 3.5 and C#. I have a pay pal account, I want to associate a Donate button to my Pay Pal account. I have checked pay pal site, under Merchant service Website Payment Standards ... I am getting only three buttons [Buy Now, Add to Cart & Subscribe], but their is no "DONATE" button that I can use for my personal website. Please help me how to add DONATE "Paypal" button to my website. Thanks in advance.

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  • Differences Between Java and HTML5 -- Squeezed Background

    - by ashes999
    I noticed some (slightly disturbing) differences between the HTML5 and the Java versions of the playN showcase (source). (I just downloaded everything yesterday, so presumably I'm running the latest samples.) Specifically, two flaws I noticed in the HTML5 version: The text on the buttons is quite blurry (not anti-aliased, but actually blurry) compared to the Java version The background in the "Swirl" sample is restricted to one corner of the app; it doesn't cover the entire visible space the way it does in the Java version. Are these bugs, or the expected behaviour?

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  • How to reduce simple cpp application size? (compiled with RAD Studio 2010 cpp builder)

    - by peterg
    I am using rad studio 2010 cpp builder. I've created a new SDI application, added a TCppWebBrowser control and a simple button that onclick trigger the .navigate for the TCppWebBrowser, I compiled it and I got a 1.20mb file, I was expecting less than 700kb at least. How can I reduce the size of the compiled exe? I don't want to use "build with runtime packages", I know that will make it very small but I want to get all the necessary packages and dependencies inside the exe but maybe I am getting more than I use, I tried unchecking/removing a lot of design packages (in project/options/packages) I don't use but the file size didn't decreased. Also I was thinking maybe the TForm component that comes with RAD Studio is giving me more stuff than I need and that could make the file bigger, I mean I only need to drop a webbrowser control and a few buttons in the form, maybe there's a minimal form component I could use to replace TForm. Any suggestions will be appreciated.

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