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  • What's the best approach when it comes to updating a production(on ec2) machine that can't go down?

    - by Ryan Detzel
    We have three main servers on ec2, web, database, and search. I logged in today to find: 77 packages can be updated. 45 updates are security updates. which scares the crap out of me so I want to update these machines asap but I'm scared to just run the updates on a live running system. Is this safe to do, what's the best approach when it comes to doing security updates on production machines?

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  • Amazon Careers website - are resumes processed in plain text format only?

    - by sapphiremirage
    The submission site has the following options: "Please upload your resume (Word Document, max size: 512 KB) OR Please copy and paste the text version of your file here", with a text box below the latter option. I went ahead and uploaded my shiny LaTeX resume (as a PDF), despite the fact that they seem to want a Word Document, and there didn't seem to be any issues. However, when I went back to edit my profile, there was no evidence that my PDF had been uploaded, other than a text version of my resume, awfully formatted and clearly stripped from the PDF, sitting in the text box below "Please copy and paste the text version of your file here". Exasperated, I did a quick and dirty copy of the text from my resume into a Word doc and uploaded that. Same result: no evidence of a file uploaded, just a stripped text version in the textbox. What I'm wondering now is, are they only going to look at the text version of my resume? If that's the case then I'm obviously going to edit it so that it looks halfway decent and doesn't contain such atrocities from the conversion as "Other Skills: LTEX". I can pretty little text files without too much effort, so this isn't that big of deal. However, my LaTeX resume is going to look better than anything I can do in plain text, so if the site is actually keeping a copy of that, then I certainly don't want to override it. Has anyone here either gone through the Amazon hiring process or interviewed candidates and know how this works? (i.e. When on site with Amazon, did the interviewers have diversely formatted resumes, or did they all look suspiciously similar)

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  • How do I automatically start Clamz with AMZ files for Amazon MP3 downloads?

    - by Takkat
    Chromium can open downloaded files with the default application (e.g. PDF in Evince). In my setup a downloaded .AMZ (for Amazon MP3) always opened with Gedit. However I would like to have all downloaded .amz files to autromatically open with Clamz, a command line tool for downloading that works like a charm. As in Nautilus my .amz files were associated to open with Gedit too I thought it was a good idea to add a clamz.desktop file in ~/.local/share/applications (according to this answer) [Desktop Entry] Encoding=UTF-8 Name=Clamz Comment=Open AMZ files for Amazon MP3 download Exec=/usr/bin/clamz %u Terminal=True Type=Application Icon= Categories=Application; StartupNotify=true MimeType=audio/x-amzxml; NoDisplay=true This lets me choose Clamz as default application in Nautilus. But when opening an .amz file in Nautilus it still does not open with Clamz as expected but is treated as an executable text file instead (note that the executable bit is not set!). Is there any other way to make Chromium or Nautilus always open an .amz file with Clamz? Did I miss to change setting in another place?

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  • How to use NSMutableDictionary to store and retrieve data

    - by TechFusion
    I have created Window Based application and tab bar controller as root controller. My objective is to store Text Field data values in one tab bar VC and will be accessible and editable by other VC and also retrievable when application start. I am looking to use NSMutableDictionary class in AppDelegate so that I can access stored Data Values with keys. //TestAppDelegate.h extern NSString *kNamekey ; extern NSString *kUserIDkey ; extern NSString *kPasswordkey ; @interface TestAppDelegate :NSObject{ UIWindow *window; IBOutlet UITabBarController *rootController; NSMutableDictionary *outlineData ; } @property(nonatomic,retain)IBOutlet UIWindow *window; @property(nonatomic,retain)IBOutlet UITabBarController *rootController; @property(nonatomic,retain) NSMutableDictionary *outlineData ; @end //TestAppDelegate.m import "TestAppDelegate.h" NSString *kNamekey =@"Namekey"; NSString *kUserIDkey =@"UserIDkey"; NSString *kPasswordkey =@"Passwordkey"; @implemetation TestAppDelegate @synthesize outlineData ; -(void)applicationDidFinishLaunching:(UIApplication)application { NSMutableDictionary *tempMutableCopy = [[[NSUserDefaults standardUserDefaults] objectForKey:kRestoreLocationKey] mutableCopy]; self.outlineData = tempMutableCopy; [tempMutableCopy release]; if(outlineData == nil){ NSString *NameDefault = NULL; NSString *UserIDdefault= NULL; NSString *Passworddefault= NULL; NSMutableDictionary *appDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: NameDefault, kNamekey , UserIDdefault, kUserIDkey , Passworddefault, kPasswordkey , nil]; self.outlineData = appDefaults; [appDefaults release]; } [window addSubview:rootController.view]; [window makeKeyAndVisible]; NSMutableDictionary *savedLocationDict = [NSMutableDictionary dictionaryWithObject:outlineData forKey:kRestoreLocationKey]; [[NSUserDefaults standardUserDefaults] registerDefaults:savedLocationDict]; [[NSUserDefaults standardUserDefaults] synchronize]; } -(void)applicationWillTerminate:(UIApplication *)application { [[NSUserDefaults standardUserDefaults] setObject:outlineData forKey:kRestoreLocationKey]; } @end Here ViewController is ViewController of Navigation Controller which is attached with one tab bar.. I have attached xib file with ViewController //ViewController.h @interface IBOutlet UITextField *Name; IBOutlet UITextField *UserId; IBOutlet UITextField *Password; } @property(retain,nonatomic) IBOutlet UITextField *Name @property(retain,nonatomic) IBOutlet UITextField *UserId; @property(retain,nonatomic) IBOutlet UITextField *Password; -(IBAction)Save:(id)sender; @end Here in ViewController.m, I am storing object values with keys. /ViewController.m -(IBAction)Save:(id)sender{ TestAppDelegate appDelegate = (TestAppDelegate)[[UIApplication sharedApplication] delegate]; [appDelegate.outlineData setObject:Name.text forKey:kNamekey ]; [appDelegate.outlineData setObject:UserId.text forKey:kUserIDkey ]; [appDelegate.outlineData setObject:Password.text forKey:kPasswordkey]; [[NSUserDefaults standardUserDefaults] synchronize]; } I am accessing stored object using following method. -(void)loadData { TabBarAppDelegate *appDelegate = (TabBarAppDelegate *)[[UIApplication sharedApplication] delegate]; Name = [appDelegate.outlineData objectForKey:kNamekey ]; UserId = [appDelegate.outlineData objectForKey:kUserIDkey ]; Password = [appDelegate.outlineData objectForKey:kPasswordkey]; [Name release]; [UserId release]; [Password release]; } I am getting EXEC_BAD_ACCESS in application. Where I am making mistake ? Thanks,

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  • Telerik Object reference not set to an instance of an object

    - by Duncan
    Hi, I have a main form which contains multiple worker threads. These threads raise events which update Telerik controls on the main form. The event handlers contain code which check if InvokeRequired and BeginInvoke where required. At random interval I am receiving the following exception, and have no idea on how where to find this? I was wondering if the following is understandable to anyone to point me in the right direction. Thanks in advance System.Reflection.TargetInvocationException was unhandled Message="Exception has been thrown by the target of an invocation." Source="mscorlib" StackTrace: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks() at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at Telerik.WinControls.RadControl.WndProc(Message& m) at Telerik.WinControls.UI.RadStatusStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine) at MyFX.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 81 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.NullReferenceException Message="Object reference not set to an instance of an object." Source="Telerik.WinControls" StackTrace: at Telerik.WinControls.Layouts.ContextLayoutManager.LayoutQueue.RemoveOrphans(RadElement parent) at Telerik.WinControls.Layouts.ContextLayoutManager.LayoutQueue.Add(RadElement e) at Telerik.WinControls.RadElement.InvalidateArrange(Boolean recursive) at Telerik.WinControls.RadElement.InvalidateArrange() at Telerik.WinControls.RadElement.Measure(SizeF availableSize) at Telerik.WinControls.Layouts.ImageAndTextLayoutPanel.MeasureOverride(SizeF availableSize) at Telerik.WinControls.RadElement.MeasureCore(SizeF availableSize) at Telerik.WinControls.RadElement.Measure(SizeF availableSize) at Telerik.WinControls.Layouts.ContextLayoutManager.UpdateLayout() at Telerik.WinControls.Layouts.ContextLayoutManager.UpdateLayoutCallback(ILayoutManager manager)

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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  • deallocated memory in tableview: message sent to deallocated instance

    - by Kirn
    I tried looking up other issues but couldn't find anything to match so here goes: I'm trying to display text in the table view so I use this bit of code: // StockData is an object I created and it pulls information from Yahoo APIs based on // a stock ticker stored in NSString *heading NSArray* tickerValues = [heading componentsSeparatedByString:@" "]; StockData *chosenStock = [[StockData alloc] initWithContents:[tickerValues objectAtIndex:0]]; [chosenStock getData]; // Set up the cell... NSDictionary *tempDict = [chosenStock values]; NSArray *tempArr = [tempDict allValues]; cell.textLabel.text = [tempArr objectAtIndex:indexPath.row]; return cell; This is all under cellForRowAtIndexPath When I try to release the chosenStock object though I get this error: [CFDictionary release]: message sent to deallocated instance 0x434d3d0 Ive tried using NSZombieEnabled and Build and Analyze to detect problems but no luck thus far. Ive even gone so far as to comment bits and pieces of the code with NSLog but no luck. I'll post the code for StockData below this. As far as I can figure something is getting deallocated before I do the release but I'm not sure how. The only place I've got release in my code is under dealloc method call. Here's the StockData code: // StockData contains all stock information pulled in through Yahoo! to be displayed @implementation StockData @synthesize ticker, values; - (id) initWithContents: (NSString *)newName { if(self = [super init]){ ticker = newName; } return self; } - (void) getData { NSURL *url = [NSURL URLWithString: [NSString stringWithFormat:@"http://download.finance.yahoo.com/d/quotes.csv?s=%@&f=%@&e=.csv", ticker, @"chgvj1"]]; NSError *error; NSURLResponse *response; NSURLRequest *request = [NSURLRequest requestWithURL:url]; NSData *stockData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; if(stockData) { NSString *tempStr = [[NSString alloc] initWithData:stockData encoding:NSASCIIStringEncoding]; NSArray *receivedValuesArr = [tempStr componentsSeparatedByString:@","]; [tempStr release]; values = [NSDictionary dictionaryWithObjects:receivedValuesArr forKeys:[@"change, high, low, volume, market" componentsSeparatedByString:@", "]]; } else { NSLog(@"Connection failed: %@", error); } } - (void)dealloc { [ticker release]; [values release]; [super dealloc]; NSLog(@"Release took place fine"); } @end

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  • VB.NET looping through XML to store in singleton

    - by rockinthesixstring
    I'm having a problem with looping through an XML file and storing the value in a singleton My XML looks like this <values> <value></value> <value>$1</value> <value>$5,000</value> <value>$10,000</value> <value>$15,000</value> <value>$25,000</value> <value>$50,000</value> <value>$75,000</value> <value>$100,000</value> <value>$250,000</value> <value>$500,000</value> <value>$750,000</value> <value>$1,000,000</value> <value>$1,250,000</value> <value>$1,500,000</value> <value>$1,750,000</value> <value>$2,000,000</value> <value>$2,500,000</value> <value>$3,000,000</value> <value>$4,000,000</value> <value>$5,000,000</value> <value>$7,500,000</value> <value>$10,000,000</value> <value>$15,000,000</value> <value>$25,000,000</value> <value>$50,000,000</value> <value>$100,000,000</value> <value>$100,000,000+</value> </values> And my function looks like this Public Class LoadValues Private Shared SearchValuesInstance As List(Of SearchValues) = Nothing Public Shared ReadOnly Property LoadSearchValues As List(Of SearchValues) Get Dim sv As New List(Of SearchValues) If SearchValuesInstance Is Nothing Then Dim objDoc As XmlDocument = New XmlDataDocument Dim objRdr As XmlTextReader = New XmlTextReader(HttpContext.Current.Server.MapPath("~/App_Data/Search-Values.xml")) objRdr.Read() objDoc.Load(objRdr) Dim root As XmlElement = objDoc.DocumentElement Dim itemNodes As XmlNodeList = root.SelectNodes("/values") For Each n As XmlNode In itemNodes sv.Add(New SearchValues(n("@value").InnerText, n("@value").InnerText)) Next SearchValuesInstance = sv Else : sv = SearchValuesInstance End If Return sv End Get End Property End Class My problem is that I'm getting an object not set to an instance of an object on the sv.Add(New SearchValues(n("@value").InnerText, n("@value").InnerText)) line.

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  • Passing variables, creating instances, self, The mechanics and usage of classes: need explenation

    - by Baf
    I've been sitting over this the whole day and Im a little tired already so please excuse me being brief. Im new to python. I just rewrrote a working program, into a bunch of functions in a class and everzthings messed up. I dont know if its me but Im very surprised i couldn t find a beginners tutorial on how to handle classes on the web so I have a few questions. First of all, in the init section of the class i have declared a bunch of variables with self.variable=something. Is it correct that i should be able to access/modify these variables in every function of the class by using self.variable in that function? In other words by declaring self.variable i have made these variables, global variables in the scope of the class right? If not how do i handle self. ? Secondly how do i correctly pass arguments to the class? some example code would be cool. thirdly how do i call a function of the class outside of the class scope? some example code would be cool. fouthly how do I create an Instance of the class INITIALCLASS in another class OTHERCLASS, passing variables from OTHERCLASS to INITIALCLASS? some example code would be cool. I Want to call a function from OTHERCLASS with arguments from INITIALCLASS. What Ive done so far is. class OTHERCLASS(): def __init__(self,variable1,variable2,variable3): self.variable1=variable1 self.variable2=variable2 self.variable3=variable3 def someotherfunction(self): something=somecode(using self.variable3) self.variable2.append(something) print self.variable2 def somemorefunctions(self): self.variable2.append(variable1) class INITIALCLASS(): def __init__(self): self.variable1=value1 self.variable2=[] self.variable3='' self.DoIt=OTHERCLASS(variable1,variable2,variable3) def somefunction(self): variable3=Somecode #tried this self.DoIt.someotherfunctions() #and this DoIt.someotherfunctions() I clearly havent understood how to pass variables to classes or how to handle self, when to use it and when not, I probably also havent understood how to properly create an isntance of a class. In general i havent udnerstood the mechanics of classes So please help me and explain it to me like i have no Idea( which i dont it seems). Or point me to a thorough video, or readable tutorial. All i find on the web is super simple examples, that didnt help me much. Or just very short definitions of classes and class methods instances etc. I can send you my original code if you guys want, but its quite long. Thanks for the Help Much appreciated!

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  • An error occurred creating the form. See Exception.InnerException for details. The error is: Object

    - by Ben
    I get this error when attempting to debug my form, I cannot see where at all the error could be (also does not highlight where), anyone have any suggestions? An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object. Public Class Form1 Dim dateCrap As String = "Date:" Dim IPcrap As String = "Ip:" Dim pcCrap As String = "Computer:" Dim programCrap As String = "Program:" Dim textz As String = TextBox1.Text Dim sep() As String = {vbNewLine & vbNewLine} Dim sections() As String = Text.Split(sep, StringSplitOptions.None) Dim NewArray() As String = TextBox1.Text.Split(vbNewLine) Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click For i = 0 To sections.Count - 1 TextBox2.Text = sections(i) Dim text2 As String = TextBox2.Text Dim sep2() As String = {vbNewLine & vbNewLine} Dim sections2() As String = Text.Split(sep, StringSplitOptions.None) Dim FTPinfo() As String = TextBox2.Text.Split(vbNewLine) Dim clsRequest As System.Net.FtpWebRequest = _ DirectCast(System.Net.WebRequest.Create(sections2(0).Replace("Url/Host:", "")), System.Net.FtpWebRequest) clsRequest.Credentials = New System.Net.NetworkCredential(sections2(1).Replace("Login:", ""), (sections2(2).Replace("Password:", ""))) clsRequest.Method = System.Net.WebRequestMethods.Ftp.UploadFile ' read in file... Dim bFile() As Byte = System.IO.File.ReadAllBytes(txtShellDir.Text) ' upload file... Dim clsStream As System.IO.Stream = clsRequest.GetRequestStream() clsStream.Write(bFile, 0, bFile.Length) clsStream.Close() clsStream.Dispose() Next End Sub Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click ListBox1.Items.Clear() Dim fdlg As OpenFileDialog = New OpenFileDialog() fdlg.Title = "Browse for the FTP List you wish to use." fdlg.InitialDirectory = Application.ExecutablePath fdlg.Filter = "All files (*.txt)|*.txt|txt files (*.txt)|*.txt" fdlg.FilterIndex = 2 fdlg.RestoreDirectory = True If fdlg.ShowDialog() = DialogResult.OK Then 'ListBox1.Items.AddRange(Split(My.Computer.FileSystem.ReadAllText(fdlg.FileName), vbNewLine)) TextBox1.Text = My.Computer.FileSystem.ReadAllText(fdlg.FileName) End If Dim tmp() As String = TextBox1.Text.Split(CChar(vbNewLine)) For Each line As String In tmp If line.Length > 1 Then TextBox1.AppendText(line & vbNewLine) End If Next TextBox1.Text = TextBox1.Text.Replace(" ", "") TextBox1.Text = TextBox1.Text.Replace("----------------------------------------------------------", vbNewLine) For Each item As String In NewArray ListBox1.Items.Add(item) Next Try For i = 0 To ListBox1.Items.Count - 1 If ListBox1.Items(i).Contains(dateCrap) Then ListBox1.Items.RemoveAt(i) End If Next Catch ex As Exception End Try Try For i = 0 To ListBox1.Items.Count - 1 If ListBox1.Items(i).Contains(IPcrap) Then ListBox1.Items.RemoveAt(i) End If Next Catch ex As Exception End Try Try For i = 0 To ListBox1.Items.Count - 1 If ListBox1.Items(i).Contains(pcCrap) Then ListBox1.Items.RemoveAt(i) End If Next Catch ex As Exception End Try Try For i = 0 To ListBox1.Items.Count - 1 If ListBox1.Items(i).Contains(programCrap) Then ListBox1.Items.RemoveAt(i) End If Next Catch ex As Exception End Try TextBox1.Text = "" For Each thing As Object In ListBox1.Items TextBox1.AppendText(thing.ToString & vbNewLine) Next End Sub Private Sub Button4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) For i = 0 To ListBox1.SelectedItems.Count - 1 TextBox1.Text = TextBox1.Text & ListBox1.Items.Item(i).ToString() & vbNewLine Next End Sub End Class

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • Implement date picker and time picker in button click and store in edit text boxes

    - by user3597791
    Hi I am trying to implement a date picker and time picker in button click and store in edit text boxes. I have tried numerous things but since i suck at coding I cant get any of them to work. Please find my class and xml below and i would be grateful for any help import android.app.Activity; import android.content.Intent; import android.database.Cursor; import android.graphics.BitmapFactory; import android.net.Uri; import android.os.Bundle; import android.provider.MediaStore; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.Toast; public class NewEvent extends Activity { private static int RESULT_LOAD_IMAGE = 1; private EventHandler handler; private String picturePath = ""; private String name; private String place; private String date; private String time; private String photograph; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.new_event); handler = new EventHandler(getApplicationContext()); ImageView iv_user_photo = (ImageView) findViewById(R.id.iv_user_photo); iv_user_photo.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI); startActivityForResult(intent, RESULT_LOAD_IMAGE); } }); Button btn_add = (Button) findViewById(R.id.btn_add); btn_add.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { EditText et_name = (EditText) findViewById(R.id.et_name); name = et_name.getText().toString(); EditText et_place = (EditText) findViewById(R.id.et_place); place = et_place.getText().toString(); EditText et_date = (EditText) findViewById(R.id.et_date); date = et_date.getText().toString(); EditText et_time = (EditText) findViewById(R.id.et_time); time = et_time.getText().toString(); ImageView iv_photograph = (ImageView) findViewById(R.id.iv_user_photo); photograph = picturePath; Event event = new Event(); event.setName(name); event.setPlace(place); event.setDate(date); event.setTime(time); event.setPhotograph(photograph); Boolean added = handler.addEventDetails(event); if(added){ Intent intent = new Intent(NewEvent.this, MainEvent.class); startActivity(intent); }else{ Toast.makeText(getApplicationContext(), "Event data not added. Please try again", Toast.LENGTH_LONG).show(); } } }); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == RESULT_LOAD_IMAGE && resultCode == RESULT_OK && null != data) { Uri imageUri = data.getData(); String[] filePathColumn = { MediaStore.Images.Media.DATA }; Cursor cursor = getContentResolver().query(imageUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); picturePath = cursor.getString(columnIndex); cursor.close(); Here is my xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:padding="10dp"> <TextView android:id="@+id/tv_new_event_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Add New Event" android:textAppearance="?android:attr/textAppearanceLarge" android:layout_alignParentTop="true" /> <Button android:id="@+id/btn_add" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Add Event" android:layout_alignParentBottom="true" /> <ScrollView android:layout_width="match_parent" android:layout_height="match_parent" android:layout_below="@id/tv_new_event_title" android:layout_above="@id/btn_add"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical"> <ImageView android:id="@+id/iv_user_photo" android:src="@drawable/add_user_icon" android:layout_width="100dp" android:layout_height="100dp"/> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Event:" /> <EditText android:id="@+id/et_name" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="text" > <requestFocus /> </EditText> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Place:" /> <EditText android:id="@+id/et_place" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="text" > <requestFocus /> </EditText> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Date:" /> <EditText android:id="@+id/et_date" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="date" /> <Button android:id="@+id/button" style="?android:attr/buttonStyleSmall" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" /> <requestFocus /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Time:" /> <EditText android:id="@+id/et_time" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="time" /> <Button android:id="@+id/button1" style="?android:attr/buttonStyleSmall" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button1" /> <requestFocus /> </LinearLayout> </ScrollView> </RelativeLayout>

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  • Trying to draw 2 objects on screen and store the selected item names in an array

    - by thefonso
    Ok...this is a homework question, here is what i'm asked to do.... "Allow the user to draw two Shapes, which when instantiated, get put into the array myShapes...(store the shapes in the createShape() method." I want to know if I'm going in the right direction. Do I need to modify only Model.java or GUIDemo.java as well? Am I sufficient in thinking of only storing the values for the array via a loop inside my createShape() method? How do I go a bout checking to see if things work so far. There are many steps for this homework project after this one but i'm stuck here. Please point me in the right direction. The array myShapes lives inside my model class inside Model.java: package model; import java.awt.Color; import java.awt.Container; import shapes.Line; import shapes.Oval; import shapes.Rectangle; import shapes.Shape; import shapes.Triangle; import interfaces.Resettable; public class Model implements Resettable { private Container container; private String message; public final static String DRAW = "Draw"; public final static String MOVE = "Move"; public final static String REMOVE = "Remove"; public final static String RESIZE = "Resize"; public final static String FILL = "Fill"; public final static String CHANGE = "Change"; public final static String RECTANGLE = "Rectangle"; public final static String OVAL = "Oval"; public final static String LINE = "Line"; public final static String TRIANGLE = "Triangle"; private String action = DRAW; private boolean fill = false; public static String[] selections = {"Rectangle", "Oval", "Line", "Triangle"}; //project 9 begin public Shape[] myShapes = new Shape[2]; //project 9 stop private String currentShapeType; private Shape currentShape; public Color lineColor; private Color fillColor = Color.gray; public Shape createShape() { if(currentShapeType == RECTANGLE){ currentShape = new Rectangle(0, 0, 0, 0, lineColor, fillColor, fill); } if(currentShapeType == OVAL) { currentShape = new Oval(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == LINE) { currentShape = new Line(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == TRIANGLE) { currentShape = new Triangle(0,0,0,0, lineColor, fillColor, fill); } //project 9 start if(myShapes[0] == null) { myShapes[0]=currentShape; } else { myShapes[1]=currentShape; } //project 9 stop return currentShape; } public Shape getCurrentShape() { return currentShape; } public String getCurrentShapeType(){ return currentShapeType; } public void setCurrentShapeType(String shapeType){ currentShapeType = shapeType; } public Model(Container container) { this.container = container; } public void repaint() { container.repaint(); } public void resetComponents() { action = DRAW; currentShape = null; if (container instanceof Resettable) { ((Resettable) container).resetComponents(); } } public String getAction() { return action; } public void setAction(String action) { this.action = action; } public boolean isFill() { return fill; } public void setFill(boolean fill) { this.fill = fill; } public void setMessage(String msg) { this.message = msg; } public String getMessage() { return this.message; } public Color getLineColor() { return this.lineColor; } public void setLineColor(Color c) { this.lineColor = c; } public String toString() { return "Model:\n\tAction: " + action + "\n\tFill: " + fill; } } The application is run from GUIDemo.java: package ui.applet; import interfaces.Resettable; import java.applet.Applet; import java.awt.Graphics; import event.ShapeMouseHandler; import shapes.Shape; //import ui.panels.ButtonPanel; import ui.panels.ChoicePanel; import ui.panels.MainPanel; import model.Model; @SuppressWarnings("serial") public class GUIDemo extends Applet implements Resettable { MainPanel mainPanel; Model model; ChoicePanel choicePanel; public void init() { resize(600,400); model = new Model(this); choicePanel = new ChoicePanel(model); mainPanel = new MainPanel(model); this.add(choicePanel);//this is the drop down list this.add(mainPanel);//these are the radio buttons and reset button ShapeMouseHandler mouseHandler = new ShapeMouseHandler(model); addMouseListener(mouseHandler); addMouseMotionListener(mouseHandler); } public void paint(Graphics g) { Shape shape; shape = model.getCurrentShape(); if(shape != null) { shape.draw(g); } System.out.println(model); System.out.println(shape); } public void resetComponents() { mainPanel.resetComponents(); choicePanel.resetComponents(); } }

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  • is a factory pattern to prevent multuple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquly define what the object is (what node, what edge etc), and the oens that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methdos, so these objects all act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approch which accepts a Builder object and construct the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquly defines the type of object (this is node A nto node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows it's state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overiding of serlization methods to make it work (ensure when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in it's place), as well as using a weakHashMap as if it was a weakHashSet to know rather an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to it's own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state taht is different then my memory; to tell my memory when it's own state is inconsistent. I believe this is possible despit their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect I'm posting).

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  • Is there a factory pattern to prevent multiple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquely define what the object is (what node, what edge etc), and the others that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methods, so all these objects act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approach which accepts a Builder object and constructs the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquely defines the type of object (this is node A to node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows its state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overriding of serialization methods to make it work (ensure that when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in its place), as well as using a weakHashMap as if it was a weakHashSet to know whether an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to its own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state that is different than my memory; to tell my memory when its own state is inconsistent. I believe this is possible despite their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect that I'm posting).

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  • Blend Interaction Behaviour gives "points to immutable instance" error

    - by kennethkryger
    I have a UserControl that is a base class for other user controls, that are shown in "modal view". I want to have all user controls fading in, when shown and fading out when closed. I also want a behavior, so that the user can move the controls around.My contructor looks like this: var tg = new TransformGroup(); tg.Children.Add(new ScaleTransform()); RenderTransform = tg; var behaviors = Interaction.GetBehaviors(this); behaviors.Add(new TranslateZoomRotateBehavior()); Loaded += ModalDialogBase_Loaded; And the ModalDialogBase_Loaded method looks like this: private void ModalDialogBase_Loaded(object sender, RoutedEventArgs e) { var fadeInStoryboard = (Storyboard)TryFindResource("modalDialogFadeIn"); fadeInStoryboard.Begin(this); } When I press a Close-button on the control this method is called: protected virtual void Close() { var fadeOutStoryboard = (Storyboard)TryFindResource("modalDialogFadeOut"); fadeOutStoryboard = fadeOutStoryboard.Clone(); fadeOutStoryboard.Completed += delegate { RaiseEvent(new RoutedEventArgs(ClosedEvent)); }; fadeOutStoryboard.Begin(this); } The storyboard for fading out look like this: <Storyboard x:Key="modalDialogFadeOut"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1" /> <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> If the user control is show, and the user does NOT move it around on the screen, everything works fine. However, if the user DOES move the control around, I get the following error when the modalDialogFadeOut storyboard is started: 'Children' property value in the path '(0).(1)[0].(2)' points to immutable instance of 'System.Windows.Media.TransformCollection'. How can fix this?

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  • Object reference not set to an instance of an object- Linked List Example

    - by Zoro Roronoa
    I am seeing following errors : Object reference not set to an instance of an object! Check to determinate if the object is null before calling the method! I'am new with C#,and I made a program for Sorted Linked Lists. Here is the code where the error comes! public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } It says that the current referenc is null while (data current.DData && current != null), but I assigned it current = first; Please Help ! The rest is the complete code of the Program! class Link { double dData; Link next=null; public Link Next { get { return next; } set { next = value; } } public double DData { get { return dData; } set { dData = value; } } public Link(double dData) { this.dData = dData; } public void DisplayLink() { Console.WriteLine("Link : "+ dData); } } class SortedList { Link first; public SortedList() { first = null; } public bool IsEmpty() { return (this.first == null); } public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } public Link Remove() { Link temp = first; first = first.Next; return temp; } public void DisplayList() { Link current; current = first; Console.WriteLine("Display the List!"); while (current != null) { current.DisplayLink(); current = current.Next; } } } class SortedListApp { public void TestSortedList() { SortedList newList = new SortedList(); newList.Insert(20); newList.Insert(22); newList.Insert(100); newList.Insert(1000); newList.Insert(15); newList.Insert(11); newList.DisplayList(); newList.Remove(); newList.DisplayList(); } }

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  • terminate called after throwing an instance of 'std::length_error'

    - by mark
    hello all, this is my first post here. As i am newbie, the problem might be stupid. I was writing a piece of code while the following error message shown, terminate called after throwing an instance of 'std::length_error' what(): basic_string::_S_create /home/gcj/finals /home/gcj/quals where Aborted the following is the offending code especially Line 39 to Line 52. It is weired for me as this block of code is almost same as the Line64 to Line79. int main(){ std::vector<std::string> dirs, need; std::string tmp_str; std::ifstream fp_in("small.in"); std::ofstream fp_out("output"); std::string::iterator iter_substr_begin, iter_substr_end; std::string slash("/"); int T, N, M; fp_in>>T; for (int t = 0; t < T; t++){ std::cout<<" time "<< t << std::endl; fp_in >> N >> M; for (int n =0; n<N; n++){ fp_in>>tmp_str; dirs.push_back(tmp_str); tmp_str.clear(); } for (int m=0; m<M; m++){ fp_in>>tmp_str; need.push_back(tmp_str); tmp_str.clear(); } for (std::vector<std::string>::iterator iter = dirs.begin(); iter!=dirs.end(); iter++){ for (std::string::iterator iter_str = (*iter).begin()+1; iter_str<(*iter).end(); ++iter_str){ if ((*iter_str)=='/') { std::string tmp_str2((*iter).begin(), iter_str); if (find(dirs.begin(), dirs.end(), tmp_str2)==dirs.end()) { dirs.push_back(tmp_str2); } } } } for (std::vector<std::string>::iterator iter_tmp = dirs.begin(); iter_tmp!= dirs.end(); ++iter_tmp) std::cout<<*iter_tmp<<" "; dirs.clear(); std::cout<<std::endl; std::cout<<" need "<<std::endl; //processing the next for (std::vector<std::string>::iterator iter_tmp = need.begin(); iter_tmp!=need.end(); ++iter_tmp) std::cout<<*iter_tmp<<" "; std::cout<<" where "; for (std::vector<std::string>::iterator iter = need.begin(); iter!=need.end(); iter++){ for (std::string::iterator iter_str = (*iter).begin()+1; iter_str<(*iter).end(); ++iter_str){ if ((*iter_str)=='/') { std::string tmp_str2((*iter).begin(), iter_str); if (find(need.begin(), need.end(), tmp_str2)==need.end()) { need.push_back(tmp_str2); } } } } for (std::vector<std::string>::iterator iter_tmp = need.begin(); iter_tmp!= need.end(); ++iter_tmp) std::cout<<*iter_tmp<<" "; need.clear(); std::cout<<std::endl; //finish processing the next } for (std::vector<std::string>::iterator iter= dirs.begin(); iter!=dirs.end(); iter++) std::cout<<*iter<<" "; std::cout<<std::endl; for (std::vector<std::string>::iterator iter= need.begin(); iter!=need.end(); iter++) std::cout<<*iter<<" "; std::cout<<std::endl; fp_out.close(); } best regards, Mark

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • how to store data in ram in verilog

    - by anum
    i am having a bit stream of 128 bits @ each posedge of clk,i.e.total 10 bit streams each of length 128 bits. i want to divide the 128 bit stream into 8, 8 bits n hve to store them in a ram / memory of width 8 bits. i did it by assigning 8, 8 bits to wires of size 8 bit.in this way there are 16 wires. and i am using dual port ram...wen i cal module of memory in stimulus.i don know how to give input....as i am hving 16 different wires naming from k1 to k16. **codeeee** // this is stimulus file module final_stim; reg [7:0] in,in_data; reg clk,rst_n,rd,wr,rd_data,wr_data; wire [7:0] out,out_wr, ouut; wire[7:0] d; integer i; //wire[7:0] xor_out; reg kld,f; reg [127:0]key; wire [127:0] key_expand; wire [7:0]out_data; reg [7:0] k; //wire [7:0] k1,k2,k3,k4,k5,k6,k7,k8,k9,k10,k11,k12,k13,k14,k15,k16; wire [7:0] out_data1; **//key_expand is da output which is giving 10 streams of size 128 bits.** assign k1=key_expand[127:120]; assign k2=key_expand[119:112]; assign k3=key_expand[111:104]; assign k4=key_expand[103:96]; assign k5=key_expand[95:88]; assign k6=key_expand[87:80]; assign k7=key_expand[79:72]; assign k8=key_expand[71:64]; assign k9=key_expand[63:56]; assign k10=key_expand[55:48]; assign k11=key_expand[47:40]; assign k12=key_expand[39:32]; assign k13=key_expand[31:24]; assign k14=key_expand[23:16]; assign k15=key_expand[15:8]; assign k16=key_expand[7:0]; **// then the module of memory is instanciated. //here k1 is sent as input.but i don know how to save the other values of k. //i tried to use for loop but it dint help** memory m1(clk,rst_n,rd, wr,k1,out_data1); aes_sbox b(out,d); initial begin clk=1'b1; rst_n=1'b0; #20 rst_n = 1; //rd=1'b1; wr_data=1'b1; in=8'hd4; #20 //rst_n=1'b1; in=8'h27; rd_data=1'b0; wr_data=1'b1; #20 in=8'h11; rd_data=1'b0; wr_data=1'b1; #20 in=8'hae; rd_data=1'b0; wr_data=1'b1; #20 in=8'he0; rd_data=1'b0; wr_data=1'b1; #20 in=8'hbf; rd_data=1'b0; wr_data=1'b1; #20 in=8'h98; rd_data=1'b0; wr_data=1'b1; #20 in=8'hf1; rd_data=1'b0; wr_data=1'b1; #20 in=8'hb8; rd_data=1'b0; wr_data=1'b1; #20 in=8'hb4; rd_data=1'b0; wr_data=1'b1; #20 in=8'h5d; rd_data=1'b0; wr_data=1'b1; #20 in=8'he5; rd_data=1'b0; wr_data=1'b1; #20 in=8'h1e; rd_data=1'b0; wr_data=1'b1; #20 in=8'h41; rd_data=1'b0; wr_data=1'b1; #20 in=8'h52; rd_data=1'b0; wr_data=1'b1; #20 in=8'h30; rd_data=1'b0; wr_data=1'b1; #20 wr_data=1'b0; #380 rd_data=1'b1; #320 rd_data = 1'b0; /////////////// #10 kld = 1'b1; key=128'h 2b7e151628aed2a6abf7158809cf4f3c; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b0; #10 wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 wr = 1'b0; #20 rd = 1'b1; #4880 f=1'b1; ///////////////////////////////////////////////// // out_data[i] end /*always@(*) begin while(i) mem[i]^mem1[i] ; i<=16; break; end*/ always #10 clk=~clk; always@(posedge clk) begin //$monitor($time," out_wr=%h,out_rd=%h\n ",out_wr,out); #10000 $stop; end endmodule

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  • PHP - Store & Calculate the total mark from radio input

    - by user1806136
    I have designed a small web-based system that have a school evaluation form to ask specific users who can access the system" some questions and the input will be a radio type ( 1 or 2 or 3 or 4)! the code is working and can inserts the input into the database but i don't know the correct query to calculate the total mark and store it in the database, this is currently working code below: <?php session_start(); $Load=$_SESSION['login_user']; include('../connect.php'); $sql= "Select name from student where ID='$Load'"; $username = mysql_query($sql); $id=$_SESSION['login_user']; if (isset($_POST['submit'])) { $v1 = $_POST['v1']; $v2 = $_POST['v2']; $v3 = $_POST['v3']; $total = $_POST['total']; mysql_query("INSERT into Form1 (P1,P2,P3,TOTAL) values('$v1','$v2','$v3','$total')") or die(mysql_error()); header("Location: mark.php"); } ?> <html> <head> <?php if(!isset($_SESSION['login_user'])) header("Location:index.html"); ?> <title>Q&A Form</title> </head> <body> <center><form method="post" action="" > <table style="width: 20%" > <tr> <th> Criteria </th> <th> </th> </tr> <tr> <th> Excellent </th> <td > 4 </td> </tr> <tr> <th > Good <font size="3" > </font></th> <td> 3 <font size="4" > </font></td> </tr> <tr> <th > Average <font size="3" > </font></th> <td > 2 <font size="4" > </font></td> </tr> <tr> <th > Poor <font size="3" > </font></th> <td > 1 <font size="4" > </td> </tr> <font size='4'> <table style="width: 70%"> <tr> <th > School Evaluation <font size="4" > </font></th> <tr> <th > Criteria <font size="4" > </font></th> <th> 4<font size="4" > </font></th> <th> 3<font size="4" > </font></th> <th> 2<font size="4" > </font></th> <th> 1<font size="4" > </font></th> </tr> <tr> <th> Your attendance<font size="4" > </font></th> <td> <input type="radio" name ="v1" value = "4" checked = "checked" /></td> <td> <input type="radio" name ="v1" value = "3" /></td> <td> <input type="radio" name ="v1" value = "2" /></td> <td> <input type="radio" name ="v1" value = "1" /></td> </tr> <tr> <th > Your grades <font size="4" > </font></th> <td> <input type="radio" name ="v2" value = "4" checked = "checked" /></td> <td> <input type="radio" name ="v2" value = "3" /></td> <td> <input type="radio" name ="v2" value = "2" /></td> <td> <input type="radio" name ="v2" value = "1" /></td> </tr> <tr> <th >Your self-control <font size="4" > </font></th> <td> <input type="radio" name ="v3" value = "4" checked = "checked" /></td> <td> <input type="radio" name ="v3" value = "3" /></td> <td> <input type="radio" name ="v3" value = "2" /></td> <td> <input type="radio" name ="v3" value = "1" /></td> </tr> </tr> </table> <br> <a href="evaE.php"> <td><input type="submit" name="submit" value="Submit"> <input type="reset" name="clear" value="clear" style="width: 70px"></td> <?php $total = $v1+ $v2 + $v3; ?> </form> </center> </div> </body> </html> i used this query but it doesn't work out .. any help please? <?php $total = $v1+ $v2 + $v3; ?>

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  • JSON object array to store data of a form in local storage temporary (PhoneGap project)

    - by Nadeesha
    I am building a data aqusition system using PhoneGap. .I am trying to store my form data temporary on local storage using JSON,Data should be visible after I close and reopen the application (after pressing Get Data button),But after I close it only the lastly entered record is visible This is my code <!DOCTYPE html> <html> <head> <title>Household Profile DB storage</title> <meta charset="utf-8"> <meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1,width=device-width" /> <link rel="stylesheet" href="jquery.mobile-1.4.2/jquery.mobile-1.4.2.min.css"> <link rel="stylesheet" href="css/table.css"> <script type="text/javascript" src="js/jquery-1.9.1.min.js"></script> <script type="text/javascript" src="jquery.mobile-1.4.2/jquery.mobile-1.4.2.min.js"></script> <script type="text/javascript" src="js/iscroll.js"></script> <script type="text/javascript" charset="utf-8"> function onDeviceReady() { persistData(homeId,owner,gramaND,contactNo,address,race); } function saveLocal(form){ if (window.localStorage) { var fhomeId = form.homeId.value, fowner = form.owner.value, fgramaND = form.gramaND.value, fcontactNo= form.contactNo.value, faddress = form.address.value, frace = form.race.value; alert("hi"); var highscores = [{"homeId": fhomeId, "owner":fowner, "gramaND":fgramaND, "contactNo":fcontactNo, "address":faddress, "race":frace}]; localStorage.setItem("highscores",JSON.stringify(highscores)); alert("The data has been stored successfully."); } else { alert("Your Browser does not support LocalStorage."); } } function readLocal(){ if (window.localStorage) { var scores =[]; //Get the highscores object scores = localStorage.getItem("highscores"); scores = JSON.parse(scores); for (i=0;i<scores.length;i++){ var text = "homeId :"+scores[i].homeId +"<br>"+ "owner:"+ scores[i].owner+"<br>"+ "address"+scores[i].address +"<br>"+ "gramaND"+scores[i].gramaND +"<br>"+ "contactNo"+scores[i].contactNo+"<br>" + '<Button value="DELETE" onclick="'+scores.splice(i, 0)+'><>/Button>'; var tbodyx = document.getElementsByTagName("tbody"); var tr=document.createElement("TR"); var td=document.createElement("TD"); td.innerHTML = text; tr.appendChild(td); tbody.appendChild(tr); } } } </script> </head> <body> <div data-role="page" id="page1"> <!--/header--> <div data-role="header" data-position="inline" data-theme="b"> <a href="#" data-icon="back" data-rel="back" title="Go back">Back</a> <h1>Household Profile</h1> <a href="index.html" data-icon="home">Menu</a> </div> <!--/header--> <div id="wrapper"> <form id="userInput" action ="" method="GET"> <div data-role="content"> <div data-role="fieldcontain"> <label > Home ID </label> <input class="inputClass" id="homeId" placeholder="H0001" value="" data-mini="true" type="text"> </div> <div data-role="fieldcontain"> <label > Owner </label> <input class="inputClass" id="owner" placeholder="Aberathne" value="" type="text"> </div> <div data-role="fieldcontain"> <label class="select">GramaNiladhari Division</label> <select class="inputClass" id="gramaND"> <option value="GramaNiladhari Division 1">GramaNiladhari Division 1</option> <option value="GramaNiladhari Division 2">GramaNiladhari Division 2</option> <option value="GramaNiladhari Division 3">GramaNiladhari Division 3</option> <option value="GramaNiladhari Division 4">GramaNiladhari Division 4</option> </select> </div> <div data-role="fieldcontain"> <label > Contact No </label> <input class="inputClass" id="contactNo" placeholder="071-9545-073" value="" type="number"> </div> <div data-role="fieldcontain"> <label >Address:</label> <textarea cols="40" rows="8" class="inputClass" id="address"></textarea> </div> <div class="ui-block-a"><button type="submit" data-theme="d">Location in a Map</button></div> <div data-role="fieldcontain"> <label >Race</label> <select class="inputClass" id="race"> <option value=" Sinhalese"> Sinhalese</option> <option value=" Sri Lanka Tamils"> Sri Lanka Tamils</option> <option value=" Moors"> Moors</option> <option value=" Indian Tamils "> Indian Tamils </option> <option value=" Malays "> Malays </option> <option value=" Burghers "> Burghers </option> </select> </div> <input class="buttonClass" type="button" value="Insert Data" onclick="saveLocal(this.form);"> </div> </form> </div> <input class="buttonClass" type="button" value="get Data" onclick="readLocal();"> <!-- <p id="dhomeId"></p> <p id="downer"></p> <p id="dgramaND"></p> <p id="dcontactNo"></p> <p id="daddress"></p> <p id="drace"></p>--> <table border="1"> <tbody id="tbody"> <tr><td>test1</td></tr> <tr><td>test2</td></tr> </tbody> </table> </div> </body> </html> Also I need to expand my code to edit and delete record from local storage.

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  • To display an album art from media store in android

    - by user1834724
    I'm not able to display album art from media store while listing albums,I'm getting following error Bad request for field slot 0,-1. numRows = 32, numColumns = 7 01-02 02:48:16.789: D/AndroidRuntime(4963): Shutting down VM 01-02 02:48:16.789: W/dalvikvm(4963): threadid=1: thread exiting with uncaught exception (group=0x4001e578) 01-02 02:48:16.804: E/AndroidRuntime(4963): FATAL EXCEPTION: main 01-02 02:48:16.804: E/AndroidRuntime(4963): java.lang.IllegalStateException: get field slot from row 0 col -1 failed Can anyone kindly help with this issue,Thanks in advance public class AlbumbsListActivity extends Activity { private ListAdapter albumListAdapter; private HashMap<Integer, Integer> albumInfo; private HashMap<Integer, Integer> albumListInfo; private HashMap<Integer, String> albumListTitleInfo; private String audioMediaId; private static final String TAG = "AlbumsListActivity"; Boolean showAlbumList = false; Boolean AlbumListTitle = false; ImageView album_art ; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.albums_list_layout); Cursor cursor; ContentResolver cr = getApplicationContext().getContentResolver(); if (getIntent().hasExtra(Util.ALBUM_ID)) { int albumId = getIntent().getIntExtra(Util.ALBUM_ID, Util.MINUS_ONE); String[] projection = new String[] { Albums._ID, Albums.ALBUM, Albums.ARTIST, Albums.ALBUM_ART, Albums.NUMBER_OF_SONGS }; String selection = null; String[] selectionArgs = null; String sortOrder = Media.ALBUM + " ASC"; cursor = cr.query(Albums.EXTERNAL_CONTENT_URI, projection, selection, selectionArgs, sortOrder); /* final String[] ccols = new String[] { //MediaStore.Audio.Albums., MediaStore.Audio.Albums._ID, MediaStore.Audio.Albums.ALBUM, MediaStore.Audio.Albums.ARTIST, MediaStore.Audio.Albums.ALBUM_ART, MediaStore.Audio.Albums.NUMBER_OF_SONGS }; cursor = cr.query(MediaStore.Audio.Albums.getContentUri( "external"), ccols, null, null, MediaStore.Audio.Albums.DEFAULT_SORT_ORDER);*/ showAlbumList = true; } else { String order = MediaStore.Audio.Albums.ALBUM + " ASC"; String where = MediaStore.Audio.Albums.ALBUM; cursor = managedQuery(Media.EXTERNAL_CONTENT_URI, DbUtil.projection, null, null, order); showAlbumList = false; } albumInfo = new HashMap<Integer, Integer>(); albumListInfo = new HashMap<Integer, Integer>(); ListView listView = (ListView) findViewById(R.id.mylist_album); listView.setFastScrollEnabled(true); listView.setOnItemLongClickListener(new ItemLongClickListener()); listView.setAdapter(new AlbumCursorAdapter(this, cursor, DbUtil.displayFields, DbUtil.displayViews,showAlbumList)); final Uri uri = MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI; final Cursor albumListCursor = cr.query(uri, DbUtil.Albumprojection, null, null, null); } private class AlbumCursorAdapter extends SimpleCursorAdapter implements SectionIndexer{ private final Context context; private final Cursor cursorValues; private Time musicTime; private Boolean isAlbumList; private MusicAlphabetIndexer mIndexer; private int mTitleIdx; public AlbumCursorAdapter(Context context, Cursor cursor, String[] from, int[] to,Boolean isAlbumList) { super(context, 0, cursor, from, to); this.context = context; this.cursorValues = cursor; //musicTime = new Time(); this.isAlbumList = isAlbumList; } String albumName=""; String artistName = ""; String numberofsongs = ""; long albumid; @Override public View getView(int position, View convertView, ViewGroup parent) { View rowView = convertView; if (rowView == null) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); rowView = inflater .inflate(R.layout.row_album_layout, parent, false); } this.cursorValues.moveToPosition(position); String title = ""; String artistName = ""; String albumName = ""; int count; long albumid = 0; String songDuration = ""; if (isAlbumList) { albumInfo.put( position, Integer.parseInt(this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums._ID)))); artistName = this.cursorValues .getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums.ARTIST)); albumName = this.cursorValues .getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums.ALBUM)); albumid=Integer.parseInt(this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums.ALBUM_ID))); } else { albumInfo.put(position, Integer.parseInt(this.cursorValues .getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media._ID)))); artistName = this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media.ARTIST)); albumName = this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media.ALBUM)); albumid=Integer.parseInt(this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media.ALBUM_ID))); } //code for Alphabetical Indexer mTitleIdx = cursorValues.getColumnIndex(MediaStore.Audio.Media.ALBUM); mIndexer = new MusicAlphabetIndexer(cursorValues, mTitleIdx, getResources().getString(R.string.fast_scroll_alphabet)); //end TextView metaone = (TextView) rowView.findViewById(R.id.album_name); TextView metatwo = (TextView) rowView.findViewById(R.id.artist_name); ImageView metafour = (ImageView) rowView.findViewById(R.id.album_art); TextView metathree = (TextView) rowView .findViewById(R.id.songs_count); metaone.setText(albumName); metatwo.setText(artistName); (metafour)getAlbumArt(albumid); System.out.println("albumid----------"+albumid); metaThree.setText(DbUtil.makeTimeString(context, secs)); getAlbumArt(albumid); } TextView metaone = (TextView) rowView.findViewById(R.id.album_name); TextView metatwo = (TextView) rowView.findViewById(R.id.artist_name); album_art = (ImageView) rowView.findViewById(R.id.album_art); //TextView metathree = (TextView) rowView.findViewById(R.id.songs_count); metaone.setText(albumName); metatwo.setText(artistName); return rowView; } } String albumArtUri = ""; private void getAlbumArt(long albumid) { Uri uri=ContentUris.withAppendedId(MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, albumid); System.out.println("hhhhhhhhhhh" + uri); Cursor cursor = getContentResolver().query( ContentUris.withAppendedId( MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, albumid), new String[] { MediaStore.Audio.AlbumColumns.ALBUM_ART }, null, null, null); if (cursor.moveToFirst()) { albumArtUri = cursor.getString(0); } System.out.println("kkkkkkkkkkkkkkkkkkk :" + albumArtUri); cursor.close(); if(albumArtUri != null){ Options opts = new Options(); opts.inJustDecodeBounds = true; Bitmap albumCoverBitmap = BitmapFactory.decodeFile(albumArtUri, opts); opts.inJustDecodeBounds = false; albumCoverBitmap = BitmapFactory.decodeFile(albumArtUri, opts); if(albumCoverBitmap != null) album_art.setImageBitmap(albumCoverBitmap); }else { // TODO: Options opts = new Options(); Bitmap albumCoverBitmap = BitmapFactory.decodeResource(getApplicationContext().getResources(), R.drawable.albumart_mp_unknown_list, opts); if(albumCoverBitmap != null) album_art.setImageBitmap(albumCoverBitmap); } } } }

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  • GDD-BR 2010 [2G] So What's A Web App? Introduction to the Chrome Web Store

    GDD-BR 2010 [2G] So What's A Web App? Introduction to the Chrome Web Store Speaker: Eric Bidelman Track: Chrome and HTML5 Time slot: G [16:30 - 17:15] Room: 2 Level: 151 What does it mean to install a web app? This session will give an overview of how to build a beautiful application for the Chrome Web Store, monetize, and distribute it to 70 million users! From: GoogleDevelopers Views: 146 3 ratings Time: 38:57 More in Science & Technology

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  • Do I need to contact a lawyer to report a GPL violation in software distributed on Apple's App Store?

    - by Rinzwind
    Some company is selling software through Apple's App Store which uses portions of code that I released publicly under the GPL. The company is violating the licensing terms in two ways, by (1) not preserving my copyright statement, and not releasing their code under the GPL license and (2) by distributing my GPL-licensed code through Apple's App Store. (The Free Software Foundation has made clear that the terms of the GPL and those of the App Store are incompatible.) I want to report this to Apple, and ask that they take appropriate action. I have tried mailing them to ask for more information about the reporting process, and have received the automated reply quoted below. The last point in the list of things one needs to provide, the “a statement by you, made under penalty of perjury,” sounds as if they mean some kind of specific legal document. I'm not sure. Does this mean I need to contact a lawyer just to file the report? I'd like to avoid going through that hassle if at all possible. (Besides an answer to this specific question, I'd welcome comments and experience reports from anyone who has already had to deal with a GPL violation on Apple's App Store.) Thank you for contacting Apple's Copyright Agent. If you believe that your work has been copied in a way that constitutes infringement on Apple’s Web site, please provide the following information: an electronic or physical signature of the person authorized to act on behalf of the owner of the copyright interest; a description of the copyrighted work that you claim has been infringed; a description of where the material that you claim is infringing is located on the site; your address, telephone number, and email address; a statement by you that you have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law; a statement by you, made under penalty of perjury, that the above information in your Notice is accurate and that you are the copyright owner or authorized to act on the copyright owner’s behalf. For further information, please review Apple's Legal Information & Notices/Claims of Copyright Infringement at: http://www.apple.com/legal/trademark/claimsofcopyright.html To expedite the processing of your claim regarding any alleged intellectual property issues related to iTunes (music/music videos, podcasts, TV, Movies), please send a copy of your notice to [email protected] For claims concerning a software application, please send a copy of your notice to [email protected]. Due to the high volume of e-mails we receive, this may be the only reply you receive from [email protected]. Please be assured, however, that Apple's Copyright Agent and/or the iTunes Legal Team will promptly investigate and take appropriate action concerning your report.

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