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  • Can a plain servlet be configured as a seam component?

    - by stacker
    I created a plain servlet within a seam-gen (2.1.2) application, now I would like to use injection. Thus I annotated it with @Name and it's recognized as component: INFO [Component] Component: ConfigReport, scope: EVENT, type: JAVA_BEAN, class: com.mycompany.servlet.ConfigReport Unfortunatly the injection of the logger doesn't work NullPointerException in init() import org.jboss.seam.annotations.Logger; import org.jboss.seam.annotations.Name; import org.jboss.seam.log.Log; @Name("ConfigReport") public class ConfigReport extends HttpServlet { @Logger private Log log; public void init(ServletConfig config) throws ServletException { log.info( "BOOM" ); } } Is my approach abusive? What would be the alternatives (the client sending requests to the servlet is curl, not a browser)?

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  • IP Address not obtained in java

    - by nilesh
    This code used to return my local ip address as 192.xxx.x.xxx but now it is returning 127.0.0.1 . Please help me why the same code is returning different value. Is there something that I need to watch at linux OS. import java.util.*; import java.lang.*; import java.net.*; public class GetOwnIP { public static void main(String args[]) { try{ InetAddress ownIP=InetAddress.getLocalHost(); System.out.println("IP of my system is := "+ownIP.getHostAddress()); }catch (Exception e){ System.out.println("Exception caught ="+e.getMessage()); } } }

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  • How do I print the Images?

    - by user1477539
    I want to print the images of the 30 nba teams drafting in the first round. However when I tell it to print it prints out the link instead of the image. How do I get it to print out the image instead of giving me the image link. Here's my code: import urllib2 from BeautifulSoup import BeautifulSoup # or if your're using BeautifulSoup4: # from bs4 import BeautifulSoup soup = BeautifulSoup(urllib2.urlopen('http://www.cbssports.com/nba/draft/mock-draft').read()) rows = soup.findAll("table", attrs = {'class': 'data borderTop'})[0].tbody.findAll("tr")[2:] for row in rows: fields = row.findAll("td") if len(fields) >= 3: anchor = row.findAll("td")[1].find("a") if anchor: print anchor

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  • Using ManagementClass.Getinstances() from IronPython

    - by Leo Bontemps
    I have an IronPython script that looks for current running processes using WMI. The code looks like this: import clr clr.AddReference('System.Management') from System.Management import ManagementClass from System import Array mc = ManagementClass('Win32_Processes') procs = mc.GetInstances() That last line where I call the GetInstances() method raises the following error: Traceback (most recent call first): File "<stdin>", line 1, in <module> SystemError: Not Found I am not understanding what's not being found?!? I believe that I may need to pass an instance of ManagementOperationObserver and of EnumerationOptions to GetInstance() however, I don't understand why that is, since the method with the signature Getinstance() is available in ManagementClass.

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  • inheritance from the django user model results in error when changing password

    - by Jerome
    I inherited form the django user model like so: from django.db import models from django.contrib.auth.models import User, UserManager from django.utils.translation import ugettext_lazy as _ class NewUserModel(User): custom_field_1 = models.CharField(_('custom field 1'), max_length=250, null=True, blank=True) custom_field_2 = models.CharField(_('custom field 2'), max_length=250, null=True, blank=True) objects = UserManager() When i go to the admin and add an entry into this model, it saves fine, but below the "Password" field where it has this text "Use '[algo]$[salt]$[hexdigest]' or use the change password form.", if i click on the "change password form' link, it produces this error Truncated incorrect DOUBLE value: '7/password' What can i do to fix this?

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  • How to get text in QlineEdit when QpushButton is pressed in a string?

    - by esafwan
    I have given my code below, have problem in implementing a function I want the text in lineedit with objectname 'host' in a string say 'shost'. when the user click the pushbutton with name 'connect'.How do i do it? I tried and failed. How to implement this function? import sys from PyQt4.QtCore import * from PyQt4.QtGui import * class Form(QDialog): def __init__(self, parent=None): super(Form, self).__init__(parent) le = QLineEdit() le.setObjectName("host") le.setText("Host") pb = QPushButton() pb.setObjectName("connect") pb.setText("Connect") layout.addWidget(le) layout.addWidget(pb) self.setLayout(layout) self.connect(pb, SIGNAL("clicked()"),self.button_click) self.setWindowTitle("Learning") def button_click(self): #i want the text in lineedit with objectname #'host' in a string say 'shost'. when the user click # the pushbutton with name connect.How do i do it? # I tried and failed. How to implement this function? app = QApplication(sys.argv) form = Form() form.show() app.exec_() Now how do i implement the function "def button_click(self):" ? I have just started with pyQt!

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  • how to generate the instance for logger?

    - by Elakkiya
    Here is my code package com.my; import org.apache.log4j.spi.LoggerFactory; import java.io.*; import java.util.logging.*; public class Log { public static void main(String[] args) { try{ FileHandler hand = new FileHandler("vk.log"); Logger log = Logger.getLogger("log_file"); log.addHandler(hand); log.warning("Doing carefully!"); log.info("Doing something ..."); log.severe("Doing strictily "); System.out.println(log.getName()); } catch(IOException e){ System.out.println(e) } } }

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  • R.layout.main error, no solutions have worked

    - by user3404278
    I am just beginning to develop for Android. The tutorial book I am using uses the code below, but, put simply, it does not work. As I've searched for an answer, I find that none of the solutions people say have rid them of this error have worked for me. Here is a list of methods that did not work. -Cleaning: It just said it couldn't clean until I resolved the error. -Building the Project: It built it, but the error did not go away. -Deleting import R: The error did not go away. -Renaming import R to import me.package.R: The error persisted. Here is the code that is generating the error. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } Can anyone help me out?

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  • Can a plain servlet be configured to as a seam component?

    - by stacker
    I created a plain servlet within a seam-gen (2.1.2) application, now I would like to use injection. Thus I annotated it with @Name and it's recognized as component: INFO [Component] Component: ConfigReport, scope: EVENT, type: JAVA_BEAN, class: com.mycompany.servlet.ConfigReport Unfortunatly the injection of the logger doesn't work NullPointerException in init() import org.jboss.seam.annotations.Logger; import org.jboss.seam.annotations.Name; import org.jboss.seam.log.Log; @Name("ConfigReport") public class ConfigReport extends HttpServlet { @Logger private Log log; public void init(ServletConfig config) throws ServletException { log.info( "BOOM" ); } } Is my approach abusive? What would be the alternatives (the client sending requests to the servlet is curl, not a browser)?

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  • Django admin panel doesn't work after modify default user model.

    - by damienix
    I was trying to extend user profile. I founded a few solutions, but the most recommended was to create new user class containing foreign key to original django.contrib.auth.models.User class. I did it with this so i have in models.py: class UserProfile(models.Model): user = models.ForeignKey(User, unique=True) website_url = models.URLField(verify_exists=False) and in my admin.py from django.contrib import admin from someapp.models import * from django.contrib.auth.admin import UserAdmin # Define an inline admin descriptor for UserProfile model class UserProfileInline(admin.TabularInline): model = UserProfile fk_name = 'user' max_num = 1 # Define a new UserAdmin class class MyUserAdmin(UserAdmin): inlines = [UserProfileInline, ] # Re-register UserAdmin admin.site.unregister(User) admin.site.register(User, MyUserAdmin) And now when I'm trying to create/edit user in admin panel i have an error: "Unknown column 'content_userprofile.id' in 'field list'" where content is my appname. I was trying to add line AUTH_PROFILE_MODULE = 'content.UserProfile' to my settings.py but with no effect. How to tell panel admin to know how to correctly display fields in user form?

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  • Docmd.TransferText question

    - by every_answer_gets_a_point
    b'h i will be programmatically importing a text file into a table. i have saved the import steps. i will use this: DoCmd.TransferText(TransferType, SpecificationName, TableName, FileName, HasFieldNames, HTMLTableName, CodePage) to do the import. this is what SpecificationName means: Specification Name The specification name for the set of options that determines how a text file is imported, exported, or linked. For a fixed-width text file, you must either specify a specification name or use a schema.ini file, which should be stored in the same directory as the imported, linked, or exported text file. i do need a specific specification; however i do not know how to specify one. when i manually imported a table, i did save the specifications for my import, however i do not know how to call this in the TransferText. does anyone know how to specify SpecificationName ?

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  • Problem with a large CSV file

    - by moustafa
    I have a very large CSV file. 51427 lines to be exact. I need to import the entire file into a MySQL database, however, the script times out due to server settings and slow connection (and maybe other reasons that I am not aware of). So - I am now passing parameters START and LIMIT via address bar to import, like this: http://my.server.address/import.php?...000&limit=1000 This reads the entire CSV file into an array, and starts at line 10000 of the array and inserts into the database until it reaches line 11000, and then terminates the script. This works very nicely, however, I am not happy having to reach the entire 51427 lines of the CSV file into an array before processing. Is there not a way where I can only read the required lines into an array? That would speed things up significantly.

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  • Should I use `import os.path` or `import os`?

    - by Denilson Sá
    According to the official documentation, os.path is a module. Thus, what is the preferred way of importing it? # Should I always import it explicitly? import os.path Or... # Is importing os enough? import os Please DON'T answer "importing os works for me". I know, it works for me too right now. What I want to know is any official recommendation about this issue. So, if you answer this question, please post your references.

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  • Java. What to do with Choice()???

    - by modzo
    import java.awt.*; import java.awt.event.*; import java.applet.*; public class ChoiceSample extends Applet implements ActionListener, ItemListener { Choice dz2; public void init(){ dz2 = new Choice(); dz2.addItem("female"); dz2.addItem("male"); dz2.addItemListener(this); add(dz2); public void itemStateChanged(ItemEvent e) { String result = dz2.getSelectedItem(); repaint(); if(result.equals(getParameter("male"))){ dz1 = 0.5; } else{ dz1 = 0.7; } } } /* this is yust a fragment from my program but this is the only thing that I can`t make right. I need when I chose male - dz1 = 0.5, but when I chose female dz1 = 0.7 Can someone help me, please? */

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  • OpenGL Calls Lock/Freeze

    - by Necrolis
    I am using some dell workstations(running WinXP Pro SP 2 & DeepFreeze) for development, but something was recenlty loaded onto these machines that prevents any opengl call(the call locks) from completing(and I know the code works as I have tested it on 'clean' machines, I also tested with simple opengl apps generated by dev-cpp, which will also lock on the dell machines). I have tried to debug my own apps to see where exactly the gl calls freeze, but there is some global system hook on ZwQueryInformationProcess that messes up calls to ZwQueryInformationThread(used by ExitThread), preventing me from debugging at all(it causes the debugger, OllyDBG, to go into an access violation reporting loop or the program to crash if the exception is passed along). the hook: ntdll.ZwQueryInformationProcess 7C90D7E0 B8 9A000000 MOV EAX,9A 7C90D7E5 BA 0003FE7F MOV EDX,7FFE0300 7C90D7EA FF12 CALL DWORD PTR DS:[EDX] 7C90D7EC - E9 0F28448D JMP 09D50000 7C90D7F1 9B WAIT 7C90D7F2 0000 ADD BYTE PTR DS:[EAX],AL 7C90D7F4 00BA 0003FE7F ADD BYTE PTR DS:[EDX+7FFE0300],BH 7C90D7FA FF12 CALL DWORD PTR DS:[EDX] 7C90D7FC C2 1400 RETN 14 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C the messed up function + call: ntdll.ZwQueryInformationThread 7C90D7F0 8D9B 000000BA LEA EBX,DWORD PTR DS:[EBX+BA000000] 7C90D7F6 0003 ADD BYTE PTR DS:[EBX],AL 7C90D7F8 FE ??? ; Unknown command 7C90D7F9 7F FF JG SHORT ntdll.7C90D7FA 7C90D7FB 12C2 ADC AL,DL 7C90D7FD 14 00 ADC AL,0 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C So firstly, anyone know what if anything would lead to OpenGL calls cause an infinite lock,and if there are any ways around it? and what would be creating such a hook in kernal memory ? Update: After some more fiddling, I have discovered a few more kernal hooks, a lot of them are used to nullify data returned by system information calls(such as the remote debugging port), I also managed to find out the what ever is doing this is using madchook.dll(by madshi) to do this, this dll is also injected into every running process(these seem to be some anti debugging code). Also, on the OpenGL side, it seems Direct X is fine/unaffected(I ran one of the DX 9 demo's without problems), so could one of these kernal hooks somehow affect OpenGL?

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  • Problem with writing mobilesubstrate plugins for iOS

    - by overboming
    I am trying to hooking message sending for iOS 3.2, I implement my own hook on a working ExampleHook program I find on the web. But my hook apparently caused segmentation fault everytime it hooks and I don't know why. I want to hook to [NSURL initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my related implementation static id __$GFWInterceptor_NSURL_initWithString2(NSURL<GFWInterceptor> *_NSURL, NSString *URLString, NSURL* baseURL){ NSLog(@"We have intercepted this url: %@",URLString); [_NSURL __HelloNSURL_initWithString:URLString relativeToURL:baseURL]; establish hook Class _$NSURL = objc_getClass("NSURL"); MSHookMessage(_$NSURL, @selector(initWithString:relativeToURL:), (IMP) &__$GFWInterceptor_NSURL_initWithString2, "__HelloNSURL_"); original method declaration - (void)__HelloNSURL_initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my gdb backtrace Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x74696e71 0x335625f8 in objc_msgSend () (gdb) bt 0 0x335625f8 in objc_msgSend () 1 0x32c05b1a in CFStringGetLength () 2 0x32c108a8 in _CFStringIsLegalURLString () 3 0x32b1c32a in -[NSURL initWithString:relativeToURL:] () 4 0x000877c0 in __$GFWInterceptor_NSURL_initWithString2 () 5 0x32b1c220 in +[NSURL URLWithString:relativeToURL:] () 6 0x32b1c1f4 in +[NSURL URLWithString:] () 7 0x3061c614 in createUniqueWebDataURL () 8 0x3061c212 in +[WebFrame(WebInternal) _createMainFrameWithSimpleHTMLDocumentWithPage:frameView:withStyle:editable:] () and apparently it hooks, but there is some memory issue there and I can't find anything to blame now

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • how to Retrieve the parameters of document.write to detect the creation of dynamic tags

    - by user1335906
    In my Project i am supposed to identify the dynamically created tags which can be done in scripts through document.write("<script src='jquery.js'></script>") For this i used Regular expressions and my code is as follows function find_tag_docwrite(text) { var attrib=new Object; var pat_tag=/<((\S+)\s(.*))>/g; while(t=pat_tag.exec(text) { var tag=RegExp.$1; for(i=0;i<tags.length;i++) { var pat=/(\S+)=((['"]*)(\S+)(['"]*)\3)/g; while(p=pat.exec(f)) { attr=RegExp.$1;val=RegExp.$4; attrib[attr]=val; } } } } in the above function text is parameters of document.write function. Now through this code i am getting the tag names and all the attributes of the tags. But for the below example the above code is not working var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); In such cases Regular expressions does not work so after searching some time where i found hooks on dom methods. so by using this i thought of creating hook for document.write method but i am able to understand how it is done i included the following code in my program but it is not working. function someFunction(text) { console.log(text); } document.write = someFunction; where text is the parameters of document.write. Another problem is After monitoring all the document.write methods using hooks again i have to use regex for finding tag creations. Is there Any alternative

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • OpenTK C# Loading Model (3DS?) for display and animation

    - by Randomman159
    For the last few days i have been searching for a model importer that support skeletal movement using OpenTK (C#, OpenGL). I am avoiding writing it myself because firstly i am only just learning OpenGL, but also because i don't see why there's a necessity in recreating the wheel. What do you guys use to import your models? I find it interesting that 90% of OpenTK users will import models for various projects, yet i havn't found a single working importer. Could any of you share your code or point me in the direction of a good loader? 3DS files would be best, but anything that can be exported from an autodesk program would be fine, as long as it uses skeleton animation. Thanks for any help :)

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  • Upgrading Team Foundation Server 2008 to 2010

    - by Martin Hinshelwood
    I am sure you will have seen my posts on upgrading our internal Team Foundation Server from TFS2008 to TFS2010 Beta 2, RC and RTM, but what about a fresh upgrade of TFS2008 to TFS2010 using the RTM version of TFS. One of our clients is taking the plunge with TFS2010, so I have the job of doing the upgrade. It is sometimes very useful to have a team member that starts work when most of the Sydney workers are heading home as I can do the upgrade without impacting them. The down side is that if you have any blockers then you can be pretty sure that everyone that can deal with your problem is asleep I am starting with an existing blank installation of TFS 2010, but Adam Cogan let slip that he was the one that did the install so I thought it prudent to make sure that it was OK. Verifying Team Foundation Server 2010 We need to check that TFS 2010 has been installed correctly. First, check the Admin console and have a root about for any errors. Figure: Even the SQL Setup looks good. I don’t know how Adam did it! Backing up the Team Foundation Server 2008 Databases As we are moving from one server to another (recommended method) we will be taking a backup of our TFS2008 databases and resorting them to the SQL Server for the new TFS2010 Server. Do not just detach and reattach. This will cause problems with the version of the database. If you are running a test migration you just need to create a backup of the TFS 2008 databases, but if you are doing the live migration then you should stop IIS on the TFS 2008 server before you backup the databases. This will stop any inadvertent check-ins or changes to TFS 2008. Figure: Stop IIS before you take a backup to prevent any TFS 2008 changes being written to the database. It is good to leave a little time between taking the TFS 2008 server offline and commencing the upgrade as there is always one developer who has not finished and starts screaming. This time it was John Liu that needed 10 more minutes to make his changes and check-in, so I always give it 30 minutes and see if anyone screams. John Liu [SSW] said:   are you doing something to TFS :-O MrHinsh [SSW UK][VS ALM MVP] said:   I have stopped TFS 2008 as per my emails John Liu [SSW] said:   haven't finish check in @_@   can we have it for 10mins? :) MrHinsh [SSW UK][VS ALM MVP] said:   TFS 2008 has been started John Liu [SSW] said:   I love you! -IM conversation at TFS Upgrade +25 minutes After John confirmed that he had everything done I turned IIS off again and made a cup of tea. There were no more screams so the upgrade can continue. Figure: Backup all of the databases for TFS and include the Reporting Services, just in case.   Figure: Check that all the backups have been taken Once you have your backups, you need to copy them to your new TFS2010 server and restore them. This is a good way to proceed as if we have any problems, or just plain run out of time, then you just turn the TFS 2008 server back on and all you have lost is one upgrade day, and not 10 developer days. As per the rules, you should record the number of files and the total number of areas and iterations before the upgrade so you have something to compare to: TFS2008 File count: Type Count 1 1845 2 15770 Areas & Iterations: 139 You can use this to verify that the upgrade was successful. it should however be noted that the numbers in TFS 2010 will be bigger. This is due to some of the sorting out that TFS does during the upgrade process. Restore Team Foundation Server 2008 Databases Restoring the databases is much more time consuming than just attaching them as you need to do them one at a time. But you may be taking a backup of an operational database and need to restore all your databases to a particular point in time instead of to the latest. I am doing latest unless I encounter any problems. Figure: Restore each of the databases to either a latest or specific point in time.     Figure: Restore all of the required databases Now that all of your databases are restored you now need to upgrade them to Team Foundation Server 2010. Upgrade Team Foundation Server 2008 Databases This is probably the easiest part of the process. You need to call a fire and forget command that will go off to the database specified, find the TFS 2008 databases and upgrade them to 2010. During this process all of the 6 main TFS 2008 databases are merged into the TfsVersionControl database, upgraded and then the database is renamed to TFS_[CollectionName]. The rename is only the database and not the physical files, so it is worth going back and renaming the physical file as well. This keeps everything neat and tidy. If you plan to keep the old TFS 2008 server around, for example if you are doing a test migration first, then you will need to change the TFS GUID. This GUID is unique to each TFS instance and is preserved when you upgrade. This GUID is used by the clients and they can get a little confused if there are two servers with the same one. To kick of the upgrade you need to open a command prompt and change the path to “C:\Program Files\Microsoft Team Foundation Server 2010\Tools” and run the “import” command in  “tfsconfig”. TfsConfig import /sqlinstance:<Previous TFS Data Tier>                  /collectionName:<Collection Name>                  /confirmed Imports a TFS 2005 or 2008 data tier as a new project collection. Important: This command should only be executed after adequate backups have been performed. After you import, you will need to configure portal and reporting settings via the administration console. EXAMPLES -------- TfsConfig import /sqlinstance:tfs2008sql /collectionName:imported /confirmed TfsConfig import /sqlinstance:tfs2008sql\Instance /collectionName:imported /confirmed OPTIONS: -------- sqlinstance         The sql instance of the TFS 2005 or 2008 data tier. The TFS databases at that location will be modified directly and will no longer be usable as previous version databases.  Ensure you have back-ups. collectionName      The name of the new Team Project Collection. confirmed           Confirm that you have backed-up databases before importing. This command will automatically look for the TfsIntegration database and verify that all the other required databases exist. In this case it took around 5 minutes to complete the upgrade as the total database size was under 700MB. This was unlike the upgrade of SSW’s production database with over 17GB of data which took a few hours. At the end of the process you should get no errors and no warnings. The Upgrade operation on the ApplicationTier feature has completed. There were 0 errors and 0 warnings. As this is a new server and not a pure upgrade there should not be a problem with the GUID. If you think at any point you will be doing this more than once, for example doing a test migration, or merging many TFS 2008 instances into a single one, then you should go back and rename the physical TfsVersionControl.mdf file to the same as the new collection. This will avoid confusion later down the line. To do this, detach the new collection from the server and rename the physical files. Then reattach and change the physical file locations to match the new name. You can follow http://www.mssqltips.com/tip.asp?tip=1122 for a more detailed explanation of how to do this. Figure: Stop the collection so TFS does not take a wobbly when we detach the database. When you try to start the new collection again you will get a conflict with project names and will require to remove the Test Upgrade collection. This is fine and it just needs detached. Figure: Detaching the test upgrade from the new Team Foundation Server 2010 so we can start the new Collection again. You will now be able to start the new upgraded collection and you are ready for testing. Do you remember the stats we took off the TFS 2008 server? TFS2008 File count: Type Count 1 1845 2 15770 Areas & Iterations: 139 Well, now we need to compare them to the TFS 2010 stats, remembering that there will probably be more files under source control. TFS2010 File count: Type Count 1 19288 Areas & Iterations: 139 Lovely, the number of iterations are the same, and the number of files is bigger. Just what we were looking for. Testing the upgraded Team Foundation Server 2010 Project Collection Can we connect to the new collection and project? Figure: We can connect to the new collection and project.   Figure: make sure you can connect to The upgraded projects and that you can see all of the files. Figure: Team Web Access is there and working. Note that for Team Web Access you now use the same port and URL as for TFS 2010. So in this case as I am running on the local box you need to use http://localhost:8080/tfs which will redirect you to http://localhost:8080/tfs/web for the web access. If you need to connect with a Visual Studio 2008 client you will need to use the full path of the new collection, http://[servername]/tfs/[collectionname] and this will work with all of your collections. With Visual Studio 2005 you will only be able to connect to the Default collection and in both VS2008 and VS2005 you will need to install the forward compatibility updates. Visual Studio Team System 2005 Service Pack 1 Forward Compatibility Update for Team Foundation Server 2010 Visual Studio Team System 2008 Service Pack 1 Forward Compatibility Update for Team Foundation Server 2010 To make sure that you have everything up to date, make sure that you run SSW Diagnostics and get all green ticks. Upgrade Done! At this point you can send out a notice to everyone that the upgrade is complete and and give them the connection details. You need to remember that at this stage we have 2008 project upgraded to run under TFS 2010 but it is still running under that same process template that it was running before. You can only “enable” 2010 features in a process template you can’t upgrade. So what to do? Well, you need to create a new project and migrate things you want to keep across. Souse code is easy, you can move or Branch, but Work Items are more difficult as you can’t move them between projects. This instance is complicated more as the old project uses the Conchango/EMC Scrum for Team System template and I will need to write a script/application to get the work items across with their attachments in tact. That is my next task! Technorati Tags: TFS 2010,TFS 2008,VS ALM

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  • Reverse-engineer SharePoint fields, content types and list instance—Part2

    - by ybbest
    Reverse-engineer SharePoint fields, content types and list instance—Part1 Reverse-engineer SharePoint fields, content types and list instance—Part2 In the part1 of this series, I demonstrated how to use VS2010 to Reverse-engineer SharePoint fields, content types and list instances. In the part 2 of this series, I will demonstrate how to do the same using CKS:Dev. CKS:Dev extends the Visual Studio 2010 SharePoint project system with advanced templates and tools. Using these extensions you will be able to find relevant information from your SharePoint environments without leaving Visual Studio. You will have greater productivity while developing SharePoint components and you will have greater deployment capabilities on your local SharePoint installation. You can download the complete solution here. 1. First, download and install appropriate CKS:Dev from CodePlex. If you are using SharePoint Foundation 2010 then download and install the SharePoint Foundation 2010 version If you are using SharePoint Server 2010 then download and install the SharePoint Server 2010 version 2. After installation, you need to restart your visual studio and create empty SharePoint. 3. Go to Viewà Server Explorer 4. Add SharePoint web application connection to the server explorer. 5. After add the connection, you can browse to see the contents for the Web Application. 6. Go to Site Columns à YBBEST (Custom Group of you own choice) and right-click the YBBEST Folder and Click Import Site Columns. 7. Go to ContentTypesà YBBEST (Custom Group of you own choice) and right-click the YBBEST Folder and Click Import Content Types. 8. After the import completes, you can find the fields and contentTypes in the SharePoint project below. Of course you need to do some modification to your current project to make it work. 9. Next, create list instances using list instance item template in Visual Studio 10. Finally, create lookup columns using the feature receivers and the final project will look like this. You can download the complete solution here.

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  • Azure Grid Computing - Worker Roles as HPC Compute Nodes

    - by JoshReuben
    Overview ·        With HPC 2008 R2 SP1 You can add Azure worker roles as compute nodes in a local Windows HPC Server cluster. ·        The subscription for Windows Azure like any other Azure Service - charged for the time that the role instances are available, as well as for the compute and storage services that are used on the nodes. ·        Win-Win ? - Azure charges the computer hour cost (according to vm size) amortized over a month – so you save on purchasing compute node hardware. Microsoft wins because you need to purchase HPC to have a local head node for managing this compute cluster grid distributed in the cloud. ·        Blob storage is used to hold input & output files of each job. I can see how Parametric Sweep HPC jobs can be supported (where the same job is run multiple times on each node against different input units), but not MPI.NET (where different HPC Job instances function as coordinated agents and conduct master-slave inter-process communication), unless Azure is somehow tunneling MPI communication through inter-WorkerRole Azure Queues. ·        this is not the end of the story for Azure Grid Computing. If MS requires you to purchase a local HPC license (and administrate it), what's to stop a 3rd party from doing this and encapsulating exposing HPC WCF Broker Service to you for managing compute nodes? If MS doesn’t  provide head node as a service, someone else will! Process ·        requires creation of a worker node template that specifies a connection to an existing subscription for Windows Azure + an availability policy for the worker nodes. ·        After worker nodes are added to the cluster, you can start them, which provisions the Windows Azure role instances, and then bring them online to run HPC cluster jobs. ·        A Windows Azure worker role instance runs a HPC compatible Azure guest operating system which runs on the VMs that host your service. The guest operating system is updated monthly. You can choose to upgrade the guest OS for your service automatically each time an update is released - All role instances defined by your service will run on the guest operating system version that you specify. see Windows Azure Guest OS Releases and SDK Compatibility Matrix (http://go.microsoft.com/fwlink/?LinkId=190549). ·        use the hpcpack command to upload file packages and install files to run on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). Requirements ·        assuming you have an azure subscription account and the HPC head node installed and configured. ·        Install HPC Pack 2008 R2 SP 1 -  see Microsoft HPC Pack 2008 R2 Service Pack 1 Release Notes (http://go.microsoft.com/fwlink/?LinkID=202812). ·        Configure the head node to connect to the Internet - connectivity is provided by the connection of the head node to the enterprise network. You may need to configure a proxy client on the head node. Any cluster network topology (1-5) is supported). ·        Configure the firewall - allow outbound TCP traffic on the following ports: 80,       443, 5901, 5902, 7998, 7999 ·        Note: HPC Server  uses Admin Mode (Elevated Privileges) in Windows Azure to give the service administrator of the subscription the necessary privileges to initialize HPC cluster services on the worker nodes. ·        Obtain a Windows Azure subscription certificate - the Windows Azure subscription must be configured with a public subscription (API) certificate -a valid X.509 certificate with a key size of at least 2048 bits. Generate a self-sign certificate & upload a .cer file to the Windows Azure Portal Account page > Manage my API Certificates link. see Using the Windows Azure Service Management API (http://go.microsoft.com/fwlink/?LinkId=205526). ·        import the certificate with an associated private key on the HPC cluster head node - into the trusted root store of the local computer account. Obtain Windows Azure Connection Information for HPC Server ·        required for each worker node template ·        copy from azure portal - Get from: navigation pane > Hosted Services > Storage Accounts & CDN ·        Subscription ID - a 32-char hex string in the form xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx. In Properties pane. ·        Subscription certificate thumbprint - a 40-char hex string (you need to remove spaces). In Management Certificates > Properties pane. ·        Service name - the value of <ServiceName> configured in the public URL of the service (http://<ServiceName>.cloudapp.net). In Hosted Services > Properties pane. ·        Blob Storage account name - the value of <StorageAccountName> configured in the public URL of the account (http://<StorageAccountName>.blob.core.windows.net). In Storage Accounts > Properties pane. Import the Azure Subscription Certificate on the HPC Head Node ·        enable the services for Windows HPC Server  to authenticate properly with the Windows Azure subscription. ·        use the Certificates MMC snap-in to import the certificate to the Trusted Root Certification Authorities store of the local computer account. The certificate must be in PFX format (.pfx or .p12 file) with a private key that is protected by a password. ·        see Certificates (http://go.microsoft.com/fwlink/?LinkId=163918). ·        To open the certificates snapin: Run > mmc. File > Add/Remove Snap-in > certificates > Computer account > Local Computer ·        To import the certificate via wizard - Certificates > Trusted Root Certification Authorities > Certificates > All Tasks > Import ·        After the certificate is imported, it appears in the details pane in the Certificates snap-in. You can open the certificate to check its status. Configure a Proxy Client on the HPC Head Node ·        the following Windows HPC Server services must be able to communicate over the Internet (through the firewall) with the services for Windows Azure: HPCManagement, HPCScheduler, HPCBrokerWorker. ·        Create a Windows Azure Worker Node Template ·        Edit HPC node templates in HPC Node Template Editor. ·        Specify: 1) Windows Azure subscription connection info (unique service name) for adding a set of worker nodes to the cluster + 2)worker node availability policy – rules for deploying / removing worker role instances in Windows Azure o   HPC Cluster Manager > Configuration > Navigation Pane > Node Templates > Actions pane > New à Create Node Template Wizard or Edit à Node Template Editor o   Choose Node Template Type page - Windows Azure worker node template o   Specify Template Name page – template name & description o   Provide Connection Information page – Azure Subscription ID (text) & Subscription certificate (browse) o   Provide Service Information page - Azure service name + blob storage account name (optionally click Retrieve Connection Information to get list of available from azure – possible LRT). o   Configure Azure Availability Policy page - how Windows Azure worker nodes start / stop (online / offline the worker role instance -  add / remove) – manual / automatic o   for automatic - In the Configure Windows Azure Worker Availability Policy dialog -select days and hours for worker nodes to start / stop. ·        To validate the Windows Azure connection information, on the template's Connection Information tab > Validate connection information. ·        You can upload a file package to the storage account that is specified in the template - eg upload application or service files that will run on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). Add Azure Worker Nodes to the HPC Cluster ·        Use the Add Node Wizard – specify: 1) the worker node template, 2) The number of worker nodes   (within the quota of role instances in the azure subscription), and 3)           The VM size of the worker nodes : ExtraSmall, Small, Medium, Large, or ExtraLarge.  ·        to add worker nodes of different sizes, must run the Add Node Wizard separately for each size. ·        All worker nodes that are added to the cluster by using a specific worker node template define a set of worker nodes that will be deployed and managed together in Windows Azure when you start the nodes. This includes worker nodes that you add later by using the worker node template and, if you choose, worker nodes of different sizes. You cannot start, stop, or delete individual worker nodes. ·        To add Windows Azure worker nodes o   In HPC Cluster Manager: Node Management > Actions pane > Add Node à Add Node Wizard o   Select Deployment Method page - Add Azure Worker nodes o   Specify New Nodes page - select a worker node template, specify the number and size of the worker nodes ·        After you add worker nodes to the cluster, they are in the Not-Deployed state, and they have a health state of Unapproved. Before you can use the worker nodes to run jobs, you must start them and then bring them online. ·        Worker nodes are numbered consecutively in a naming series that begins with the root name AzureCN – this is non-configurable. Deploying Windows Azure Worker Nodes ·        To deploy the role instances in Windows Azure - start the worker nodes added to the HPC cluster and bring the nodes online so that they are available to run cluster jobs. This can be configured in the HPC Azure Worker Node Template – Azure Availability Policy -  to be automatic or manual. ·        The Start, Stop, and Delete actions take place on the set of worker nodes that are configured by a specific worker node template. You cannot perform one of these actions on a single worker node in a set. You also cannot perform a single action on two sets of worker nodes (specified by two different worker node templates). ·        ·          Starting a set of worker nodes deploys a set of worker role instances in Windows Azure, which can take some time to complete, depending on the number of worker nodes and the performance of Windows Azure. ·        To start worker nodes manually and bring them online o   In HPC Node Management > Navigation Pane > Nodes > List / Heat Map view - select one or more worker nodes. o   Actions pane > Start – in the Start Azure Worker Nodes dialog, select a node template. o   the state of the worker nodes changes from Not Deployed to track the provisioning progress – worker node Details Pane > Provisioning Log tab. o   If there were errors during the provisioning of one or more worker nodes, the state of those nodes is set to Unknown and the node health is set to Unapproved. To determine the reason for the failure, review the provisioning logs for the nodes. o   After a worker node starts successfully, the node state changes to Offline. To bring the nodes online, select the nodes that are in the Offline state > Bring Online. ·        Troubleshooting o   check node template. o   use telnet to test connectivity: telnet <ServiceName>.cloudapp.net 7999 o   check node status - Deployment status information appears in the service account information in the Windows Azure Portal - HPC queries this -  see  node status information for any failed nodes in HPC Node Management. ·        When role instances are deployed, file packages that were previously uploaded to the storage account using the hpcpack command are automatically installed. You can also upload file packages to storage after the worker nodes are started, and then manually install them on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). ·        to remove a set of role instances in Windows Azure - stop the nodes by using HPC Cluster Manager (apply the Stop action). This deletes the role instances from the service and changes the state of the worker nodes in the HPC cluster to Not Deployed. ·        Each time that you start a set of worker nodes, two proxy role instances (size Small) are configured in Windows Azure to facilitate communication between HPC Cluster Manager and the worker nodes. The proxy role instances are not listed in HPC Cluster Manager after the worker nodes are added. However, the instances appear in the Windows Azure Portal. The proxy role instances incur charges in Windows Azure along with the worker node instances, and they count toward the quota of role instances in the subscription.

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  • working in external actionscript file does not show anything on the screen?

    - by XNA
    I'm writing this code in Flash builder and I tested the file in flash, but nothing appears in the swf file. (no text in the screen show , i don't know why) Is there any missing property in the code? Also, when I create text or movie clip with flash tools on the stage and give it an instance name, flash builder doesn't seem to recognize it in the action script code. package { import flash.display.MovieClip; import flash.text.TextField; public class mark extends MovieClip { public function mark() { super(); public var d:TextField=new TextField(); d.text="Hello world"; d.x=250; d.y=300; addChild(d); } }

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  • working in extrenal actionscript file does not show anything on the screen?

    - by XNA
    I'm writing this code in Flash builder and I tested the file in flash, but nothing appears in the swf file. (no text in the screen show , i don't know why) Is there any missing property in the code? Also, when I create text or movie clip with flash tools on the stage and give it an instance name, flash builder doesn't seem to recognize it in the action script code. package { import flash.display.MovieClip; import flash.text.TextField; public class mark extends MovieClip { public function mark() { super(); public var d:TextField=new TextField(); d.text="Hello world"; d.x=250; d.y=300; addChild(d); } }

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