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  • Move entire line up and down in Vim

    - by guy.incognito
    In Notepad++, I can use ctrl + shift + up/down to move the current line up and down. Is there a similar command to this in Vim? I have looked through endless guides, but have found nothing. If there isn't, how could I bind the action to that key combination? Edit: Mykola's answer works for all lines, apart from those at the beginning and end of the buffer. Moving the first line up or the bottom line down deletes the line, and when moving the bottom line up it jumps two spaces initially, like a pawn! Can anyone offer any refinements?

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  • Windows Azure Queues, WCF, MSMQ integration

    - by user104295
    Hi there, I have a scenario where I need a desktop console app to communicate with a Windows Azure Queue... the most important thing is that the message is received by the server eventually. Also, the desktop app may be disconnected from the Internet sometimes. In the traditional WCF+MSMQ approach you'd be able to send a message which would be cached in MSMQ until MSMQ could reach the Server's MSMQ and send the message. What's the equivalent when Windows Azure is the server-side? Is it possible for the same approach to be used, where MSMQ just communicates with a Windows Azure Queue rather than an MSMQ on a Windows Server? Maybe Windows Azure Queue is the wrong approach? I have heard about something called message buffer, but don't know what this is (yet!). thanks for your help Kris

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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • OpenCV to use in memory buffers or file pointers

    - by The Unknown
    The two functions in openCV cvLoadImage and cvSaveImage accept file path's as arguments. For example, when saving a image it's cvSaveImage("/tmp/output.jpg", dstIpl) and it writes on the disk. Is there any way to feed this a buffer already in memory? So instead of a disk write, the output image will be in memory. I would also like to know this for both cvSaveImage and cvLoadImage (read and write to memory buffers). Thanks! My goal is to store the Encoded (jpeg) version of the file in Memory. Same goes to cvLoadImage, I want to load a jpeg that's in memory in to the IplImage format.

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  • Django + WebKit = Broken pipe

    - by Saosin
    I'm running the Django 1.2 development server and I get these Broken Pipe error messages whenever I load a page from it with Chrome or Safari. My co-worker is getting the error as well when he loads a page from his dev server. We don't have these errors when using Opera or Firefox. Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 281, in run self.finish_response() File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 321, in finish_response self.write(data) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/django/core/servers/basehttp.py", line 417, in write self._write(data) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 300, in write self.flush() File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 286, in flush self._sock.sendall(buffer) error: [Errno 32] Broken pipe Can anyone help me out? I'm going crazy over this!

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  • Saving current directory to zsh history

    - by user130208
    I wanted to achieve the same as asked here http://stackoverflow.com/questions/945288/saving-current-directory-to-bash-history but within zsh shell. I haven't done any zsh trickry before but so far I have: function precmd { hpwd=$history[$((HISTCMD-1))] if [[ $hpwd == "cd" ]]; then cwd=$OLDPWD else cwd=$PWD fi hpwd="${hpwd% ### *} ### $cwd" echo "$hpwd" ~/.hist_log } Right now I save the command annotated with the directory name to a log file. This works fine for me. Just thought there might be a way to make replacement in the history buffer itself.

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  • Java BufferedWriter close()

    - by rakeshr
    Hi, assume that I have the following code fragment operation1(); bw.close(); operation2(); When I call BufferedReader.close() from my code, I am assuming my JVM makes a system call that ensures that the buffer has been flushed and written to disk. I want to know if close() waits for the system call to complete its operation or does it proceed to operation2() without waiting for close() to finish. To rephrase my question, when I do operation2(), can I assume that bw.close() has completed successfully?

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  • my realtime network receiving time differs a lot, anyone can help?

    - by sguox002
    I wrote a program using tcpip sockets to send commands to a device and receive the data from the device. The data size would be around 200kB to 600KB. The computer is directly connected to the device using a 100MB network. I found that the sending packets always arrive at the computer at 100MB/s speed (I have debugging information on the unit and I also verified this using some network monitoring software), but the receiving time differs a lot from 40ms to 250ms, even if the size is the same (I have a receiving buffer about 700K and the receiving window of 8092 bytes and changing the window size does not change anything). The phenomena differs also on different computers, but on the same computer the problem is very stable. For example, receiving 300k bytes on computer a would be 40ms, but it may cost 200ms on another computer. I have disabled firewall, antivirus, all other network protocol except the TCP/IP. Any experts on this can give me some hints?

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  • timing of reads from serial port on windows

    - by Marcin K
    I'm trying to implement a protocol over serial port on a windows(xp) machine. The problem is that message synchronization in the protocol is done via a gap in the messages, i.e., x millisecond gap between sent bytes signifies a new message. Now, I don't know if it is even possible to accurately detect this gap. I'm using win32/serport.h api to read in one of the many threads of our server. Data from the serial port gets buffered, so if there is enough (and there will be enough) latency in our software, I will get multiple messages from the port buffer in one sequence of reads. Is there a way of reading from the serial port, so that I would detect gaps in when particular bytes were received?

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  • Unit testing UDP socket handling code

    - by JustJeff
    Are there any 'good' ways to cause a thread waiting on a recvfrom() call to become unblocked and return with an error? The motivation for this is to write unit tests for a system which includes a unit that reads UDP datagrams. One of the branches handles errors on the recvfrom call itself. The code isn't required to distinguish between different types of errors, it just has to set a flag. I've thought of closing the socket from another thread, or do a shutdown on it, to cause recvfrom to return with an error, but this seems a bit heavy handed. I've seen mention elsewhere that sending an over-sized packet would do it, and so set up an experiment where a 16K buffer was sent to a recvfrom waiting for just 4K, but that didn't result in an error. The recvfrom just return 4096, to indicate it had gotten that many bytes.

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  • jQuery Audio Player

    - by tony noriega
    I was given 2 MP3 files, one that is 4.5Mb and one that is 5.6Mb. I was instructed to have them play on a website i am managing. I have found a nice, clean looking CSS based jQuery audio player. My question is, is this the right solution for files that big? I am not sure if the player preloads the file, or streams it ? (if that is the correct terminology) i dont deal much with audio players and such... this player is from happyworm.com/jquery/jplayer/latest/demo-01.htm is there another approach i shoudl take to get this to play properly? I dont want it to have to buffer, and the visitor to wait, or slow page loading...etc..etc.. i want it to play clean and not affect the visitors session to the site. thanks

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  • Bind a generic list to a listbox and also use a datatemplate

    - by muku
    Hello, I'm trying to implement something quite simple but I'm on my first steps in WPF and I'm having some problems. I have a class called Component which has a property called Vertices. Vertices is a generic List of type Point. What I want is to bind the vertices property to a listbox. This is easy by using this code in my XAML in the listbox declaration: ItemsSource="{Binding Path=Component.Vertices, Mode=OneWay, Converter={StaticResource verticesconverter},UpdateSourceTrigger=PropertyChanged}" The tricky part is when I try to create a datatemplate for the listbox. I want each row of the listbox to display a textbox with the values of the Vertex (Point.X, Point.Y) and a button to allow me to delete the item. Could you help me on the datatemplate definition. The code below doesn't work to bind the X,Y values into two separate textboxes. Could you point me on the mistake and why nothing is displayed in the textboxes? <ListBox ItemsSource="{Binding Path=Component.Vertices, Mode=OneWay,UpdateSourceTrigger=PropertyChanged}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal" Margin="0,10,0,0"> <TextBox Text="{Binding X}" MinWidth="35" MaxWidth="35"/> <TextBox Text="{Binding Y}" MinWidth="35" MaxWidth="35"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> /ListBox>

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  • Exception on malloc for a structure in C

    - by Derek
    Hi all, I have a structure defined like so: typedef struct { int n; int *n_p; void **list_pp; size_t rec_size; int n_buffs; size_t buff_size } fl_hdr_type; and in my code I Have a function for initlialization that has the following fl_hdr_type *fl_hdr; fl_hdr = malloc(sizeof(fl_hdr_type) + (buff_size_n * rec_size_n)); where those buffer size are passed in to the function to allow space for the buffers as well. The size is pretty small typically..100*50 or something like that..plenty of memory on this system to allocate it. Any ideas why this fails?

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  • getnameinfo specifies socklen_t

    - by bobby
    The 2nd arg for the getnameinfo prototype asks for a socklen_t type but sizeof uses size_t. So how can I get socklen_t ? Prototype: int getnameinfo(const struct sockaddr *restrict sa, socklen_t salen, char *restrict node, socklen_t nodelen, char *restrict service, socklen_t servicelen, int flags); Example: struct sockaddr_in SIN; memset(&SIN, 0, sizeof(SIN)); // This should also be socklen_t ? SIN.sin_family = AF_INET; SIN.sin_addr.s_addr = inet_addr(IP); SIN.sin_port = 0; getnameinfo((struct sockaddr *)&SIN, sizeof(SIN) /* socklen_t */, BUFFER, NI_MAXHOST, NULL, 0, 0);

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  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

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  • How can I match at the beginning of any line, including the first, with a Perl regex?

    - by JoelFan
    According the the Perl documentation on regexes: By default, the "^" character is guaranteed to match only the beginning of the string ... Embedded newlines will not be matched by "^" ... You may, however, wish to treat a string as a multi-line buffer, such that the "^" will match after any newline within the string ... you can do this by using the /m modifier on the pattern match operator. The "after any newline" part means that it will only match at the beginning of the 2nd and subsequent lines. What if I want to match at the beginning of any line (1st, 2nd, etc.)? EDIT: OK, it seems that the file has BOM information (3 chars) at the beginning and that's what's messing me up. Any way to get ^ to match anyway? EDIT: So in the end it works (as long as there's no BOM), but now it seems that the Perl documentation is wrong, since it says "after any newline"

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  • [Python] How can I speed up unpickling large objects if I have plenty of RAM?

    - by conradlee
    It's taking me up to an hour to read a 1-gigabyte NetworkX graph data structure using cPickle (its 1-GB when stored on disk as a binary pickle file). Note that the file quickly loads into memory. In other words, if I run: import cPickle as pickle f = open("bigNetworkXGraph.pickle","rb") binary_data = f.read() # This part doesn't take long graph = pickle.loads(binary_data) # This takes ages How can I speed this last operation up? Note that I have tried pickling the data both in using both binary protocols (1 and 2), and it doesn't seem to make much difference which protocol I use. Also note that although I am using the "loads" (meaning "load string") function above, it is loading binary data, not ascii-data. I have 128gb of RAM on the system I'm using, so I'm hoping that somebody will tell me how to increase some read buffer buried in the pickle implementation.

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  • how to retrieve data in image uri in sd card to read data in byte convertion

    - by narasimha
    hi sir i am implementing upload image click upload button then select into sdcard images i am getting uri File Img = new File(selectedImage.getPath()); System.out.println("2............."+Img); FileInputStream is = null; try { is = new FileInputStream(Img); is.read(buffer); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(is); bis.close(); is.close(); i got in image uri how can retrieve data in particular image uri in image path above code Img i am new in android then some suggition give me some reply

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  • C# class design - expose variables for reading but not setting

    - by James Brauman
    I have a a polygon class which stores a list of Microsoft.Xna.Framework.Vector2 as the vertices of the polygon. Once the polygon is created, I'd like other classes to be able to read the position of the vertices, but not change them. I am currently exposing the vertices through this field: /// <summary> /// Gets the vertices stored for this polygon. /// </summary> public List<Vector2> Vertices { get { return _vertices; } } List<Vector2> _vertices; However you can change any vertex using code like: Polygon1.Vertices[0] = new Vector2(0, 0); or Polygon1.Vertices[0].X = 0; How can I limit other classes to be able to only read the properties of these vertices, and not be able to set a new one to my List? The only thing I can think of is to pass a copy to classes that request it. Note that Vector2 is a struct that is part of the XNA framework and I cannot change it. Thanks.

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  • Writing my own iostream utility class: Is this a good idea?

    - by Alex
    I have an application that wants to read word by word, delimited by whitespace, from a file. I am using code along these lines: std::istream in; string word; while (in.good()) { in>>word; // Processing, etc. ... } My issue is that the processing on the words themselves is actually rather light. The major time consumer is a set of mySQL queries I run. What I was thinking is writing a buffered class that reads something like a kilobyte from the file, initializes a stringstream as a buffer, and performs extraction from that transparently to avoid a great many IO operations. Thoughts and advice?

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  • Enumerate all paths in a weighted graph from A to B where path length is between C1 and C2

    - by awmross
    Given two points A and B in a weighted graph, find all paths from A to B where the length of the path is between C1 and C2. Ideally, each vertex should only be visited once, although this is not a hard requirement. I supose I could use a heuristic to sort the results of the algorithm to weed out "silly" paths (e.g. a path that just visits the same two nodes over and over again) I can think of simple brute force algorithms, but are there any more sophisticed algorithms that will make this more efficient? I can imagine as the graph grows this could become expensive. In the application I am developing, A & B are actually the same point (i.e. the path must return to the start), if that makes any difference. Note that this is an engineering problem, not a computer science problem, so I can use an algorithm that is fast but not necessarily 100% accurate. i.e. it is ok if it returns most of the possible paths, or if most of the paths returned are within the given length range.

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  • Upgraded activerecord-sqlserver-adapter from 2.2.22 to 2.3.8 and now getting an ODBC error

    - by stuartc
    I have been using MSSQL 2005 with Rails for quite a while now, and decided to bump my gems up on one of my projects and ran into a problem. I moved from 2.2.22 to 2.3.8 (latest as of writing) and all of a sudden I got this: ODBC::Error: S1090 (0) [unixODBC][Driver Manager]Invalid string or buffer length I'm using a DSN connection with FreeTDS my database.yml looks like this: adapter: sqlserver mode: ODBC dsn: 'DRIVER=FreeTDS;TDSVER=7.0;SERVER=10.0.0.5;DATABASE=db;Port=1433;UID=user;PWD=pwd;' Now in the mean time I moved back to 2.2.22 and there are no deprecation warnings and everything seems fine but obviously for the sake of being up to date, any ideas what could have changed in the adaptor that could cause this?

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  • clear html webpage?

    - by noname
    i am currently developing a crawler that crawls all links on the web and displays them in the web browser (and saving it of course). but after some hours there will be a huge list displayed on the web browser and i want to only display lets say 1000 links at the same time. then i clear the html and display another 1000 links. this is also good for the RAM or it will eat up all memory. how do i clear the web browser screen? EDIT: i have seen some scripts using some flush buffer functions. has this anything to do with my case?

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  • Accessing ArrayBuffer from PHP $_POST after xmlHTTPrequest send()

    - by Dan
    I'm following the tuitions on XMLHttpRequest 2 from : https://developer.mozilla.org/en/DOM/XMLHttpRequest/Sending_and_Receiving_Binary_Data and http://www.html5rocks.com/en/tutorials/file/xhr2/#toc-send-arraybuffer They're great tutorials for the client side, and here is a working extract from my script: var imagebuffer = new ArrayBuffer(size); // create the readonly memory buffer var imagedata= new Uint8Array(imagebuffer); // create a view to manipulate data // do some cool stuff with imagedata var exchange=new XMLHttpRequest(); exchange.open("POST",url,true); exchange.send(arraybuffer); So far so good, and I can see from the both client and server control panels that plenty of data is being transferred. Here's my problem: how do I access the ArrayBuffer with PHP at the server? I'm used to the $_POST superglobal wanting parameters passing from a HTML form so it can be accessed as an array but I can't find any reference for how to access this binary array and stick it in my MySQL database.

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  • Using slime's C-x C-e (Eval the form under the point) with swank-clojure in emacs

    - by hiheelhottie
    Hi, I'm using swank-clojure in emacs on OSX. I'm able to run a slime session. When I use C-x C-e on a simple form in a .clj file like (+ 7 7) I get an sldb buffer with Unable to resolve symbol: + in this context [Thrown class java.lang.Exception] I'm able to evaluate that form in the slime session directly. I was hoping the form in the clj file would get evaluated in the running slime session. Can someone explain how C-x C-e works in swank-clojure and how I can get the form to be evaluated in the running slime session? Thanks, hhh

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