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  • Upgraded activerecord-sqlserver-adapter from 2.2.22 to 2.3.8 and now getting an ODBC error

    - by stuartc
    I have been using MSSQL 2005 with Rails for quite a while now, and decided to bump my gems up on one of my projects and ran into a problem. I moved from 2.2.22 to 2.3.8 (latest as of writing) and all of a sudden I got this: ODBC::Error: S1090 (0) [unixODBC][Driver Manager]Invalid string or buffer length I'm using a DSN connection with FreeTDS my database.yml looks like this: adapter: sqlserver mode: ODBC dsn: 'DRIVER=FreeTDS;TDSVER=7.0;SERVER=10.0.0.5;DATABASE=db;Port=1433;UID=user;PWD=pwd;' Now in the mean time I moved back to 2.2.22 and there are no deprecation warnings and everything seems fine but obviously for the sake of being up to date, any ideas what could have changed in the adaptor that could cause this?

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  • Com port don't work in java

    - by ?????? ?????
    Does't work with java... don't sent message to my microchip. please help public static void main(String[] args) { SerialPort serialPort = new SerialPort("COM1"); try { serialPort.openPort(); serialPort.setParams(9600, 8, 1, 0); serialPort.setParams(SerialPort.BAUDRATE_9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); serialPort.writeBytes("Test"); readBytes(), ???? ?? ??????? ?????? byte[] buffer = serialPort.readBytes(10); //????????? ???? serialPort.closePort(); } catch (SerialPortException ex) { System.out.println(ex); } } } byte[] Write "[@B********" Star is a random number.

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  • Python regex on list

    - by Peter Nielsen
    Hi there I am trying to build a parser and save the results as an xml file but i have problems.. For instance i get a TypeError: expected string or buffer when i try to run the code.. Would you experts please have a look at my code ? import urllib2, re from xml.dom.minidom import Document from BeautifulSoup import BeautifulSoup as bs osc = open('OSCTEST.html','r') oscread = osc.read() soup=bs(oscread) doc = Document() root = doc.createElement('root') doc.appendChild(root) countries = doc.createElement('countries') root.appendChild(countries) findtags1 = re.compile ('<h1 class="title metadata_title content_perceived_text(.*?)</h1>', re.DOTALL | re.IGNORECASE).findall(soup) findtags2 = re.compile ('<span class="content_text">(.*?)</span>', re.DOTALL | re.IGNORECASE).findall(soup) for header in findtags1: title_elem = doc.createElement('title') countries.appendChild(title_elem) header_elem = doc.createTextNode(header) title_elem.appendChild(header_elem) for item in findtags2: art_elem = doc.createElement('artikel') countries.appendChild(art_elem) s = item.replace('<P>','') t = s.replace('</P>','') text_elem = doc.createTextNode(t) art_elem.appendChild(text_elem) print doc.toprettyxml()

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  • nxhtml and geben: debug mode stops responding to keystrokes upon step into html/php mixed line

    - by artistoex
    I'm using the php debugger geben and nxhtml-mode. While debugging, as soon as I step into a mixed line such as <foo><?php bar(); ?></foo> the debugger is no longer accepting any key-strokes. However, the mode line still indicates the debugger's presence (*debugging*'-entry). I guess this due to nxhtml's mode changes, because it's the exact same behavior geben shows after disabling end re-enabling it. Does anybody use nxhtml together with geben and has fixed it? Or is it possible to configure emacs to enable nxhtml conditionaly, such that php-mode is used instead when the buffer was opened by geben?

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  • ArrayList<String> NullPointerException

    - by Carlucho
    Am trying to solve a labyrinth by DFS, using adj List to represent the vertices and edges of the graph. In total there are 12 nodes (3 rows[A,B,C] * 4 cols[0,..,3]). My program starts by saving all the vertex labels (A0,..C3), so far so good, then checks the adjacent nodes, also no problems, if movement is possible, it proceeds to create the edge, here its where al goes wrong. adjList[i].add(vList[j].label); I used the debugger and found that vList[j].label is not null it contains a correct string (ie. "B1"). The only variables which show null are in adjList[i], which leads me to believe i have implemented it wrongly. this is how i did it. public class GraphList { private ArrayList<String>[] adjList; ... public GraphList(int vertexcount) { adjList = (ArrayList<String>[]) new ArrayList[vertexCount]; ... } ... public void addEdge(int i, int j) { adjList[i].add(vList[j].label); //NULLPOINTEREXCEPTION HERE } ... } I will really appreaciate if anyone can point me on the right track regrading to what its going wrong... Thanks!

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  • How can I display characters in a map by mapfile?

    - by sirius
    Hello. I'm trying to show a map using postGIS+Mapserver.And I've displayed a PNG picture in my WEB. However, I want to show some charactors in the map, just like this: this is the example from Mapserver Now I'm using database(postgreSQL), but not a shape file. How can I add the charactors then? Here is a part of my mapfile: LAYER CONNECTIONTYPE postgis NAME "state" //Connect to a remote spatial database CONNECTION "user=postgres dbname=*** host=*** password=***" PROCESSING "CLOSE_CONNECTION=DEFER" DATA "the_geom from province" STATUS ON TYPE POLYGON CLASS STYLE COLOR 122 122 122 OUTLINECOLOR 0 0 0 END LABEL COLOR 132 31 31 SHADOWCOLOR 218 218 218 SHADOWSIZE 2 2 TYPE TURETYPE FONT arial-bold SIZE 12 ANTIALIAS TRUE POSITION CL PARTIALS FALSE MINDISTANCE 300 BUFFER 4 END END Some said adding a "TEXT ([*])" in "LABEL", but I don't know howto? Thanks for your help!

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  • Can a client determine whether the server has accept()'d a unix socket?

    - by Havoc P
    I'm dealing with a buggy server that will sometimes fail to accept() connections (but leaves its listening socket open). This is on Linux with unix domain sockets. Currently the only way to detect this is that after sending a bunch of data, the buffer fills up and blocks, and the server isn't sending any replies. This long-after-the-fact failure mode is hard to distinguish from other bugs - the server could be unresponsive for other reasons. Especially for unix domain sockets it seems the kernel should know whether accept() has occurred; is there any way to find this out? Can the client block until accept() happens somehow, or at least check whether it has? This is just for debugging purposes so it can be a little ugly.

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  • Manipulating the address of a variable to store a smaller type?

    - by Sidnicious
    This is what I get for pampering myself with high-level programming languages. I have a function which writes a 32-bit value to a buffer, and a uint64_t on the stack. Is the following code a sane way to store it? uint64_t size = 0; // ... getBytes((uint32_t*)&size+0x1); I'm assuming that this would be the canonical, safe style: uint64_t size = 0; // ... uint32_t smallSize; getBytes(&smallSize); size = smallSize;

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  • Considering getting into reverse engineering/disassembly

    - by Zombies
    Assuming a decent understanding of assembly on common CPU architectures (eg: x86), how can one explore a potential path (career, fun and profit, etc) into the field of reverse engineering? There is so little educational guides out there so it is difficult to understand what potential uses this has today (eg: is searching for buffer overflow exploits still common, or do stack monitoring programs make this obselete?). I am not looking for any step by step program, just some relevant information such as tips on how to efficiently find a specific area of a program. Basic things in the trade. As well as what it is currently being used for today. So to recap, what current uses does reverse engineering yield today? And how can one find some basic information on how to learn the trade (again it doesn't have to be step-by-step, just anything which can through a clue would be helpful).

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  • SSIS process files from folder

    - by RT
    Background: I've a folder that gets pumped with files continuously. My SSIS package needs to process the files and delete them. The SSIS package is scheduled to run once every minute. I'm picking up the files in ascending order of file creation time. I'm building an array of files and then processing-deleting them one at a time. Problem: If an instance of my package takes longer than one minute to run, the next instance of the SSIS package will pick up some of the files the previous instance has in its buffer. By the time the second instance of teh package gets around to processing a file, it may already have been deleted by the first instance, creating an exception condition. I was wondering whether there was a way to avoid the exception condition. Thanks.

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  • how can read data in image uri

    - by satyamurthy
    hi sir i am implementing image upload then i got image uri how can read data in image uri File Img = new File(selectedImage.getPath()+inFileType); System.out.println("2............."+Img); FileInputStream is = null; try { is = new FileInputStream(Img); is.read(buffer); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(is); bis.close(); is.close(); this code implementing i got uri how can read data

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  • Django gives "I/O operation on closed file" error when reading from a saved ImageField

    - by Rob Osborne
    I have a model with two image fields, a source image and a thumbnail. When I update the new source image, save it and then try to read the source image to crop/scale it to a thumbnail I get an "I/O operation on closed file" error from PIL. If I update the source image, don't save the source image, and then try to read the source image to crop/scale, I get an "attempting to read from closed file" error from PIL. In both cases the source image is actually saved and available in later request/response loops. If I don't crop/scale in a single request/response loop but instead upload on one page and then crop/scale in another page this all works fine. This seems to be a cached buffer being reused some how, either by PIL or by the Django file storage. Any ideas on how to make an ImageField readable after saving?

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  • mysql - filtering a list against keywords, both list and keywords > 20 million records

    - by threecheeseopera
    I have two tables, both having more than 20 million records; table1 is a list of terms, and table2 is a list of keywords that may or may not appear in those terms. I need to identify the terms that contain a keyword. My current strategy is: SELECT table1.term, table2.keyword FROM table1 INNER JOIN table2 ON table1.term LIKE CONCAT('%', table2.keyword, '%'); This is not working, it takes f o r e v e r. It's not the server (see notes). How might I rewrite this so that it runs in under a day? Notes: As for server optimization: both tables are myisam and have unique indexes on the matching fields; the myisam key buffer is greater than the sum of both index file sizes, and it is not even being fully taxed (key_blocks_unused is ... large); the server is a dual-xeon 2U beast with fast sas drives and 8G of ram, fine-tuned for the mysql workload.

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • How to define trees with more than one type in ML programing language

    - by user550413
    Well, I am asked to do the next thing: To define a binary tree which can contain 2 different types: ('a,'b) abtree and these are the requirements: Any inner vertex (not a leaf) must be of the type 'a or 'b and the leafs have no value. For every path in the tree all 'a values must appear before the 'b value: examples of paths: 'a->'a->'a-'b (legal) 'a->'b->'b (legal) 'a->'a->'a (legal) 'b->'b->'b (legal) 'a->'b->'a (ILLEGAL) and also I need to define another tree which is like the one described above but now I have got also 'c and in the second requirement it says that for every path I 'a values appear before the 'b values and all the 'b values appear before the 'c values. First, I am not sure how to define binary trees to have more than 1 type in them. I mean the simplest binary tree is: datatype 'a tree = leaf | br of 'a * 'a tree * 'a tree; And also how I can define a tree to have these requirements. Any help will be appreciated. Thanks.

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  • "Streaming" MJPG using python.

    - by tyler
    I have a webcam that I want to do some image processing on using Python. It's coming through as a Motion-JPEG. I want to try to process the stuff "live," but really what I want to do is this: Open the URL, start data streaming to some buffer... Read x bytes (where x is image size) to an image Process that image Display in result panel Return to number 2 The problem is that, while I do have the resolution, I have no idea how many bytes to read. I've tried googling the M-JPEG specification but can't find anything on if the images are separated by some header or what. Anybody have any ideas?

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  • Double Buffering with awt

    - by DDP
    Is double buffering (in java) possible with awt? Currently, I'm aware that swing should not be used with awt, so I can't use BufferStrategy and whatnot. If double buffering is possible with awt, do I have to write the buffer by hand? Unlike swing, awt doesn't seem to have the same built-in double buffering capability. If I do have to write the code by hand, is there a good tutorial to look at? Or is it just easier/advisable for a novice programmer to use swing instead? Sorry about the multi-step question. Thanks for your time :)

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  • Does malloc() allocate a contiguous block of memory?

    - by user66854
    I have a piece of code written by a very old school programmer :-) . it goes something like this typedef struct ts_request { ts_request_buffer_header_def header; char package[1]; } ts_request_def; ts_request_buffer_def* request_buffer = malloc(sizeof(ts_request_def) + (2 * 1024 * 1024)); the programmer basically is working on a buffer overflow concept. I know the code looks dodgy. so my questions are: Does malloc always allocate contiguous block of memory ?. because in this code if the blocks are not contiguous , the code will fail big time Doing free(request_buffer) , will it free all the bytes allocated by malloc i.e sizeof(ts_request_def) + (2 * 1024 * 1024), or only the bytes of the size of the structure sizeof(ts_request_def) Do you see any evident problems with this approach , i need to discuss this with my boss and would like to point out any loopholes with this approach

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  • C++ code beautifier for emacs/linux

    - by aaa
    hi I am looking for code beautifier for UNIX/emacs. I have looked at gnu indent, artistic style, however I need something a bit different. For example, I would like the following: for( int x= 0;; ++ x) if(x) break; to be formatted as for (int x = 0; ; ++x) if (x) break;. As far as I can tell artistic style does not do that (correct me if I am wrong). What can you recommend? Thanks edit both, artistic style and indent remove whitespace. Here is a small interactive command to beautify region: 405 (defun my-emacs-command-beautify-region() 406 (interactive) 407 (let ((cmd "astyle")) 408 (shell-command-on-region (region-beginning) (region-end) cmd (current-buffer) t))

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  • How to setup/calculate texturebuffer in glTexCoordPointer when importing from OBJ-file

    - by JohnMurdoch
    Hi all, I'm parsing an OBJ-file in Android and my goal is to render & display the object. Everything works fine except the correct texture mapping (importing the resource/image into opengl etc works fine). I don't know how to populate the texture related data from the obj-file into an texturebuffer-object. In the OBJ-file I've vt-lines: vt 0.495011 0.389417 vt 0.500686 0.561346 and face-lines: f 127/73/62 98/72/62 125/75/62 My draw-routine looks like (only relevant parts): gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glNormalPointer(GL10.GL_FLOAT, 0, normalsBuffer); gl.glTexCoordPointer(2, GL10.GL_SHORT, 0, t.getvtBuffer()); gl.glDrawElements(GL10.GL_TRIANGLES, t.getFacesCount(), GL10.GL_UNSIGNED_SHORT, t.getFaceBuffer()); Output of the counts of the OBJ-file: Vertex-count: 1023 Vns-count: 1752 Vts-count: 524 ///////////////////////// Part 0 Material name:default Number of faces:2037 Number of vnPointers:2037 Number of vtPointers:2037 Any advise is welcome.

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  • Interop Structure: Should Unsigned Short be Mapped to byte[]?

    - by Ngu Soon Hui
    I have such a C++ structure: typedef struct _FILE_OP_BLOCK { unsigned short fid; // objective file ID unsigned short offset; // operating offset unsigned char len; // buffer length(update) // read length(read) unsigned char buff[MAX_BUFF_SIZE]; } FILE_OP_BLOCK; And now I want to map it in .Net. The tricky thing is that the I should pass a 2 byte array for fid, and integer for len, even though in C# fid is an unsigned short and len is an unsigned char I wonder whether my structure ( in C#) below is correct? public struct File_OP_Block { [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public byte[] fid; public ushort offset; public byte length; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 240)] public char[] buff; }

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  • Determining polygon intersection and containment

    - by Victor Liu
    I have a set of simple (no holes, no self-intersections) polygons, and I need to check that they don't intersect each other (one can be entirely contained in another; that is okay). I can check this by simply checking the per-vertex inside-ness of one polygon versus other polygons. I also need to determine the containment tree, which is the set of relationships that say which polygon contains any given polygon. Since no polygon can intersect any other, then any contained polygon has a unique container; the "next-bigger" one. In other words, if A contains B contains C, then A is the parent of B, and B is the parent of C, and we don't consider A the parent of C. The question: How do I efficiently determine the containment relationships and check the non-intersection criterion? I ask this as one question because maybe a combined algorithm is more efficient than solving each problem separately. The algorithm should take as input a list of polygons, given by a list of their vertices. It should produce a boolean B indicating if none of the polygons intersect any other polygon, and also if B = true, a list of pairs (P, C) where polygon P is the parent of child C. This is not homework. This is for a hobby project I am working on.

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  • Strange beep when using cout

    - by Unknown
    Hello everyone, today when I was working on some code of mine I came across a beeping sound when printing a buffer to the screen. Here's the mysterious character that produces the beep: '' I don't know if you can see it, but my computer beeps when I try to print it like this: cout<<(char)7<<endl; Another point of interest is that the 'beep' doesn't originate from my on board beeper, but from my headphone/speaker Is this just my computer or there something wrong with the cout function? EDIT: But then why does printing this character produce the beep sound? does that mean that I could send other such characters through the cout function to produce different effects?

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  • Thread Local Memory for Scratch Memory.

    - by Hassan Syed
    I am using Protocol Buffers and OpensSSL to generate, HMACs and then CBC encrypt the two fields to obfuscate the session cookies -- similar Kerberos tokens. Protocol Buffers' API communicates with std::strings and has a buffer caching mechanism; I exploit the caching mechanism, for successive calls in the the same thread, by placing it in thread local memory; additionally the OpenSSL HMAC and EVP CTX's are also placed in the same thread local memory structure ( see this question for some detail on why I use thread local memory and the massive amount of speedup it enables even with a single thread). The generation and deserialization, "my algorithms", of these cookie strings uses intermediary void *s and std::strings and since Protocol Buffers has an internal memory retention mechanism I want these characteristics for "my algorithms". So how do I implement a common scratch memory ? I don't know much about the rdbuf of the std::string object. I would presumeably need to grow it to the lowest common size ever encountered during the execution of "my algorithms". Thoughts ?

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  • Instanced drawing with OpenGL ES 2.0

    - by Mårten Wikström
    In short: Is it possible to use the gl_InstanceID built-in variable in OpenGL ES 2.0? And, if so, how? Some more info: I want to draw multiple instances of an object using glDrawArraysInstanced and gl_InstanceID, and I want my application to run on multiple platforms, including iOS. The specification clearly says that these features require ES 3.0. According to the iOS Device Compatibility Reference ES 3.0 is only available on a few devices (those based on the A7 GPU; so iPhone 5s, but not on iPhone 5 or earlier). So my first assumption was that I needed to avoid using instanced drawing on older iOS devices. However, further down in the compatibility reference document it says that the EXT_draw_instanced extension is supported for all SGX Series 5 processors (that includes iPhone 5 and 4s). This makes me think that I could indeed use instanced drawing on older iOS devices too, by looking up and using the appropriate extension function (EXT or ARB) for glDrawArraysInstanced. I'm currently just running some test code using SDL and GLEW on Windows so I haven't tested anything on iOS yet. However, in my current setup I'm having trouble using the gl_InstanceID built-in variable in a vertex shader. I'm getting the following error message: 'gl_InstanceID' : variable is not available in current GLSL version Enabling the "draw_instanced" extension in GLSL has no effect: #extension GL_ARB_draw_instanced : enable #extension GL_EXT_draw_instanced : enable The error goes away when I specifically declare that I need ES 3.0 (GLSL 300 ES): #version 300 es Although that seem to work fine on my Windows desktop machine in an ES 2.0 context I doubt that this would work on an iPhone 5. So, shall I abandon the idea of being able to use instanced drawing on older iOS devices?

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