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  • jQuery featured content slider

    - by azz0r
    Hello, I have a content area that loops through divs and shows there content. I'm having trouble making it display the initial content, unfortunately it waits 5000 milliseconds before triggering the very first content area to display. Anyone spot an easy way to make it display the initial area, then slide to the next area and do them at 5000 milliseconds. JS Model.FeatureBar = { current:0, items:{}, init: function init(options){ var me = this; me.triggers = [] me.slides = [] this.container = jQuery('#features'); jQuery('.feature').each(function(i){ me.triggers[i] = {url: jQuery(this).children('.feature-title a').href, title: jQuery(this).children('.feature-title'),description:jQuery(this).children('.feature-description')} me.slides[i] = {image: jQuery(this).children('.feature-image')} }); for(var i in this.slides){ this.slides[i].image.hide(); this.triggers[i].description.hide(); } setInterval(function(){Model.FeatureBar.next()},5000); }, next: function next(){ var i = (this.current+1 < this.triggers.length) ? this.current+1 : 0; this.goToItem(i); }, previous: function previous(){ var i = (this.current-1 > 1) ? this.current-1 : this.triggers.length; this.goToItem(i); }, goToItem: function goToItem(i){ if(!this.slides[i]) throw 'Slide out of range'; this.triggers[this.current].description.slideUp(); this.triggers[i].description.slideDown(); this.slides[this.current].image.hide(); this.slides[i].image.show(); this.current = i; }, } html <div id="features"> <div class="feature current"> <div class="movie-cover"> <a href="/police/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/police/movie">Police</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 50.8604px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/rude/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/rude/movie">Rude</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 18.3475px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/brits/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: block;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/brits/movie">Brits</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 40.1549px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/indie/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/indie/movie">Indie</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 42.4247px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div>

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  • turning text into image - PHP/GD - save image

    - by Phil Jackson
    Hi, I'm using this script to simply create an image from text. What I would like to know is how to save the image instead of printing straight to browser; // an email address in a string $string = $post[$key]; // some variables to set $font = 4; $width = ImageFontWidth($font) * strlen($string); $height = ImageFontHeight($font); // lets begin by creating an image $im = @imagecreatetruecolor ($width,$height); //white background $background_color = imagecolorallocate ($im, 255, 255, 255); //black text $text_color = imagecolorallocate ($im, 0, 0, 0); // put it all together $image = imagestring ($im, $font, 0, 0, $string, $text_color); I know its probably just one line of code at the end but im not sure which GD function to use. Any help would be much appreciated, Regards, Phil.

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  • UIScrollView Infinite Scrolling

    - by Ben Robinson
    I'm attempting to setup a scrollview with infinite (horizontal) scrolling. Scrolling forward is easy - I have implemented scrollViewDidScroll, and when the contentOffset gets near the end I make the scrollview contentsize bigger and add more data into the space (i'll have to deal with the crippling effect this will have later!) My problem is scrolling back - the plan is to see when I get near the beginning of the scroll view, then when I do make the contentsize bigger, move the existing content along, add the new data to the beginning and then - importantly adjust the contentOffset so the data under the view port stays the same. This works perfectly if I scroll slowly (or enable paging) but if I go fast (not even very fast!) it goes mad! Heres the code: - (void) scrollViewDidScroll:(UIScrollView *)scrollView { float pageNumber = scrollView.contentOffset.x / 320; float pageCount = scrollView.contentSize.width / 320; if (pageNumber > pageCount-4) { //Add 10 new pages to end mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); //add new data here at (320*pageCount, 0); } //*** the problem is here - I use updatingScrollingContent to make sure its only called once (for accurate testing!) if (pageNumber < 4 && !updatingScrollingContent) { updatingScrollingContent = YES; mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); mainScrollView.contentOffset = CGPointMake(mainScrollView.contentOffset.x + 3200, 0); for (UIView *view in [mainContainerView subviews]) { view.frame = CGRectMake(view.frame.origin.x+3200, view.frame.origin.y, view.frame.size.width, view.frame.size.height); } //add new data here at (0, 0); } //** MY CHECK! NSLog(@"%f", mainScrollView.contentOffset.x); } As the scrolling happens the log reads: 1286.500000 1285.500000 1284.500000 1283.500000 1282.500000 1281.500000 1280.500000 Then, when pageNumber<4 (we're getting near the beginning): 4479.500000 4479.500000 Great! - but the numbers should continue to go down in the 4,000s but the next log entries read: 1278.000000 1277.000000 1276.500000 1275.500000 etc.... Continiuing from where it left off! Just for the record, if scrolled slowly the log reads: 1294.500000 1290.000000 1284.500000 1280.500000 4476.000000 4476.000000 4473.000000 4470.000000 4467.500000 4464.000000 4460.500000 4457.500000 etc.... Any ideas???? Thanks Ben.

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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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  • Gradient algororithm produces little white dots

    - by user146780
    I'm working on an algorithm to generate point to point linear gradients. I have a rough, proof of concept implementation done: GLuint OGLENGINEFUNCTIONS::CreateGradient( std::vector<ARGBCOLORF> &input,POINTFLOAT start, POINTFLOAT end, int width, int height,bool radial ) { std::vector<POINT> pol; std::vector<GLubyte> pdata(width * height * 4); std::vector<POINTFLOAT> linearpts; std::vector<float> lookup; float distance = GetDistance(start,end); RoundNumber(distance); POINTFLOAT temp; float incr = 1 / (distance + 1); for(int l = 0; l < 100; l ++) { POINTFLOAT outA; POINTFLOAT OutB; float dirlen; float perplen; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = static_cast<float>(dir.x * 1.0 / dirlen); ndir.y = static_cast<float>(dir.y * 1.0 / dirlen); perp.x = dir.y; perp.y = -dir.x; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = static_cast<float>(perp.x * 1.0 / perplen); nperp.y = static_cast<float>(perp.y * 1.0 / perplen); perpoffset.x = static_cast<float>(nperp.x * l * 0.5); perpoffset.y = static_cast<float>(nperp.y * l * 0.5); diroffset.x = static_cast<float>(ndir.x * 0 * 0.5); diroffset.y = static_cast<float>(ndir.y * 0 * 0.5); outA.x = end.x + perpoffset.x + diroffset.x; outA.y = end.y + perpoffset.y + diroffset.y; OutB.x = start.x + perpoffset.x - diroffset.x; OutB.y = start.y + perpoffset.y - diroffset.y; for (float i = 0; i < 1; i += incr) { temp = GetLinearBezier(i,outA,OutB); RoundNumber(temp.x); RoundNumber(temp.y); linearpts.push_back(temp); lookup.push_back(i); } for (unsigned int j = 0; j < linearpts.size(); j++) { if(linearpts[j].x < width && linearpts[j].x >= 0 && linearpts[j].y < height && linearpts[j].y >=0) { pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 0] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 1] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 2] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 3] = (GLubyte) 255; } } lookup.clear(); linearpts.clear(); } return CreateTexture(pdata,width,height); } It works as I would expect most of the time, but at certain angles it produces little white dots. I can't figure out what does this. This is what it looks like at most angles (good) http://img9.imageshack.us/img9/5922/goodgradient.png But once in a while it looks like this (bad): http://img155.imageshack.us/img155/760/badgradient.png What could be causing the white dots? Is there maybe also a better way to generate my gradients if no solution is possible for this? Thanks

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  • UI View Controller crashes after interruption

    - by nosuic
    Given the multitasking of iOS I thought it wouldn't be a pain to pause and resume my app, by pressing the home button or due to a phone call, but for a particular view controller it crashes. The navigation bar is working fine i.e. when I tap "Back" it's ok, but if I try to tap controls of the displayed UI View Controller then I get EXC_BAD_ACCESS.. =/ Please find the code of my problematic View Controller below. I'm not very sure about it myself, because I used loadView to build its View, but apart from this interruption problem it works fine. StoreViewController.h #import <UIKit/UIKit.h> @protocol StoreViewDelegate <NSObject> @optional - (void)DirectionsClicked:(double)lat:(double)lon; @end @interface StoreViewController : UIViewController { double latitude; double longitude; NSString *description; NSString *imageURL; short rating; NSString *storeType; NSString *offerType; UIImageView *imageView; UILabel *descriptionLabel; id<StoreViewDelegate> storeViewDel; } @property (nonatomic) double latitude; @property (nonatomic) double longitude; @property (nonatomic) short rating; @property (nonatomic,retain) NSString *description; @property (nonatomic,retain) NSString *imageURL; @property (nonatomic,retain) NSString *storeType; @property (nonatomic,retain) NSString *offerType; @property (assign) id<StoreViewDelegate> storeViewDel; @end StoreViewController.m #import "StoreViewController.h" #import <QuartzCore/QuartzCore.h> @interface StoreViewController() -(CGSize) calcLabelSize:(NSString *)string withFont:(UIFont *)font maxSize:(CGSize)maxSize; @end @implementation StoreViewController @synthesize storeViewDel, longitude, latitude, description, imageURL, rating, offerType, storeType; - (void)mapsButtonClicked:(id)sender { } - (void)loadView { UIView *storeView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)]; // Colours UIColor *lightBlue = [[UIColor alloc] initWithRed:(189.0f / 255.0f) green:(230.0f / 255.0f) blue:(252.0f / 255.0f) alpha:1.0f]; UIColor *darkBlue = [[UIColor alloc] initWithRed:(28.0f/255.0f) green:(157.0f/255.0f) blue:(215.0f/255.0f) alpha:1.0f]; // Layout int width = self.navigationController.view.frame.size.width; int height = self.navigationController.view.frame.size.height; float firstRowHeight = 100.0f; int margin = width / 20; int imgWidth = (width - 3 * margin) / 2; // Set ImageView imageView = [[UIImageView alloc] initWithFrame:CGRectMake(margin, margin, imgWidth, imgWidth)]; CALayer *imgLayer = [imageView layer]; [imgLayer setMasksToBounds:YES]; [imgLayer setCornerRadius:10.0f]; [imgLayer setBorderWidth:4.0f]; [imgLayer setBorderColor:[lightBlue CGColor]]; // Load default image NSData *imageData = [NSData dataWithContentsOfFile:@"thumb-null.png"]; UIImage *image = [UIImage imageWithData:imageData]; [imageView setImage:image]; [storeView addSubview:imageView]; // Set Rating UIImageView *ratingView = [[UIImageView alloc] initWithFrame:CGRectMake(3 * width / 4 - 59.0f, margin, 118.0f, 36.0f)]; UIImage *ratingImage = [UIImage imageNamed:@"bb-rating-0.png"]; [ratingView setImage:ratingImage]; [ratingImage release]; [storeView addSubview:ratingView]; // Set Get Directions button UIButton *btn = [[UIButton alloc] initWithFrame:CGRectMake(3 * width / 4 - 71.5f, 36.0f + 2*margin, 143.0f, 63.0f)]; [btn addTarget:self action:@selector(mapsButtonClicked:) forControlEvents:UIControlEventTouchUpInside]; UIImage *mapsImgUp = [UIImage imageNamed:@"bb-maps-up.png"]; [btn setImage:mapsImgUp forState:UIControlStateNormal]; [mapsImgUp release]; UIImage *mapsImgDown = [UIImage imageNamed:@"bb-maps-down.png"]; [btn setImage:mapsImgDown forState:UIControlStateHighlighted]; [mapsImgDown release]; [storeView addSubview:btn]; [btn release]; // Set Description Text UIScrollView *descriptionView = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0f, imgWidth + 2 * margin, width, height - firstRowHeight)]; descriptionView.backgroundColor = lightBlue; CGSize s = [self calcLabelSize:description withFont:[UIFont systemFontOfSize:18.0f] maxSize:CGSizeMake(width, 9999.0f)]; descriptionLabel = [[UILabel alloc] initWithFrame:CGRectMake(margin, margin, width - 2 * margin, s.height)]; descriptionLabel.lineBreakMode = UILineBreakModeWordWrap; descriptionLabel.numberOfLines = 0; descriptionLabel.font = [UIFont systemFontOfSize:18.0f]; descriptionLabel.textColor = darkBlue; descriptionLabel.text = description; descriptionLabel.backgroundColor = lightBlue; [descriptionView addSubview:descriptionLabel]; [storeView addSubview:descriptionView]; [descriptionLabel release]; [lightBlue release]; [darkBlue release]; self.view = storeView; [storeView release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc. that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [imageView release]; [descriptionLabel release]; [super dealloc]; } @end Any suggestions ? Thank you, F.

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  • Is it possible to BitBlt directly on to a GDI+ bitmap?

    - by jnm2
    I am trying to BitBlt from an HBITMAP to a GDI+ bitmap. I tried this, but nothing happens: Bitmap Buffer = New Bitmap(608, 392) Graphics BufferGraphics = Graphics.FromImage(Buffer); IntPtr hBufferDC = BufferGraphics.GetHdc(); ... BitBlt(hBufferDC, x, y, width, height, hInputDC, 0, 0, SRCCOPY); EDIT: Apparently the hDC doesn't work if I acquire it and then much later use it with BitBlt. I needed to make sure the hDC was still valid. This is the solution: Bitmap Buffer = New Bitmap(608, 392) Graphics BufferGraphics = Graphics.FromImage(Buffer); ... IntPtr hBufferDC = BufferGraphics.GetHdc(); BitBlt(hBufferDC, x, y, width, height, hInputDC, 0, 0, SRCCOPY); BufferGraphics.ReleaseHdc(hBufferDC); Does anyone know why this change is necessary? Why might it not work to use an hDC that was gotten earlier as in the first example?

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  • Center four columns in CSS

    - by Ernest
    Hi everybody, I'm trying to make four columns that are centered on the frontpage. I would like it to look like this example: http://www.clutterpad.com/ My code looks like this: #bottom-container {width:100%;height:250px;position:relative;} #bottom-mid {background-color:white;} #bottom-left, #bottom-mid, #bottom-right {height:250px;} #bottom-left, #bottom-right {width:50%;float:left;} #bottom-left {background-color:white;position:absolute;top:0px;left:0px;} #bottom-right {background-color:white;position:absolute;top:0px;left:50%;} #bottom-mid {position:relative;margin:0px auto; width:1000px;z-index:2;} #column-container {width:100%; margin:20px auto;} .column {width:200px;float:left;font-size:10pt;font-family:Arial;margin:20px 10px;} But it's not working out. How should I code it to look like the example I mentioned before?

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  • CALayer: callback when animation ends?

    - by carloe
    Hi All, I have been running into some issues with animating multiple CALayers at the same time, and was hoping someone could point me in the right direction. My app contains an array of CALayer. The position of each layer is set to (previousLayer.position.y + previousLayer.bounds.height), which basically lays them out similar to a table. I then have a method that, every-time it is called, adds a new layer to the stack and sets its Y position is set to 0. The Y positions of all other layers in the array are then offset by the height of the new layer (essentially pushing all old layers down). What I am having problems with is preventing the adding of new layers until the previous animation has completed. Is there a way to tell when an implicit animation has finished? Or alternatively, if I use CABasicAnimation and animationDidFinish, is there a way to tell which object finished animating when animationDidFinish is called?

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  • CSS Margin problem

    - by amitairos
    I'm starting out in HTML and CSS. I have a div element on the page, which doesn't fill the whole page. In it- there's a ul element and some list items in it. I want to put the list 227px from the top of the div element, but I can't manage to accomplish this- it pushes it more. Also- between the list items I want a margin of 40 pixels, but it also does more. What's the problem? Here's my code: Html: <body> <div class="Hashta"> <div class="Menu"> <ul id="MenuItems"> <li><a href="#" >ONE</a></li> <li><a href="#" >TWO</a></li> <li><a href="#" >THREE</a></li> <li><a href="#" >FOUR</a></li> </ul> </div> </div> </body> CSS: body { background-color: Gray; } .Hashta{ width:874px; height:650px; background-color:black; margin: auto auto 50px auto; border-radius: 20px; border: 3px solid darkgray; moz-box-shadow: 2px 2px 10px black; webkit-box-shadow: 2px 2px 10px black; box-shadow: 2px 2px 10px black; } .Menu { margin-top: 227px; padding-right: 50px; float:right; } #MenuItems { list-style:none; } #MenuItems li { text-align:center; position:relative; padding: 4px 10px 4px 10px; margin-right:30px; margin-bottom: 40px; border:none; } #MenuItems li a{ width: 280px; height: 70px; background-color: green; color:White; font-family:Arial, Helvetica, sans-serif; font-size:24px; display:block; outline:0; text-decoration:none; text-shadow: 1px 1px 1px #000; line-height: 70px; } If you want to measure the pixels- you can install this: http://www.mioplanet.com/products/pixelruler/ (click to rotate) Thanks!

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  • jquery code not working in chrome

    - by Paul
    This code works is FF and IE but not in Chrome. Any help would be greatly appreciated. Thank You! here is the html Item One Item Two Item Three Item Four Item Five Item Six Item Seven Item Eight Item Nine Item ten here is the css popularsearches { border-bottom: 1px solid #D4D4D4; border-left: 1px solid #D4D4D4; border-right: 1px solid #D4D4D4; overflow:hidden; height: 130px; width:248px; margin-bottom:20px; } popularsearches ul { padding:0 5px 0 0; margin:0; } popularsearches ul li { list-style-type:none; list-style-position:inside; border-bottom: solid 1px #D4D4D4; font-size:14px; padding:3px 0 3px 0; margin:0 0 0 10px; text-align:left; } popularsearches ul li a { text-decoration:none; } popularsearches ul li a:hover, a:link, a:visited { text-decoration:none; } popularsearches-inside { width: 500px; } popularsearches-left { float:left; width:250px; height:100px; } popularsearches-right { float:left; width:250px; height:100px; } here is the jQuery var closeinterval = 0; function scrollContent() { //Toggle left between 250 and 0 var top = jQuery("#popularsearches").scrollLeft() == 0 ? 250 : 0; jQuery("#popularsearches").animate({ scrollLeft: top }, "slow"); } // Call scrollContent function every 6 secs closeinterval = setInterval("scrollContent()", 6000); jQuery(document).ready(function() { jQuery("#popular-button-left").bind("click", function() { if (closeinterval) { window.clearInterval(closeinterval); closeinterval = null; } jQuery("#popularsearches").animate({ scrollLeft: 0 }, 1000); }); jQuery("#popular-button-right").bind("click", function() { if (closeinterval) { window.clearInterval(closeinterval) closeinterval = null; } jQuery("#popularsearches").animate({ scrollLeft: 250 }, 1000); }); });

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  • simple plot algorithm with autoscale

    - by adrin
    I need to implement a simple plotting component in C#(WPF to be more precise). What i have is a collection of data samples containing time (X axis) and a value (both double types). I have a drawing canvas of a fixed size (Width x Height) and a DrawLine method/function that can draw on it. The problem I am facing now is how do I draw the plot so that it is autoscaled? In other words how do I map the samples I have to actual pixels on my Width x Height canvas?

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  • how to customize NSTokenField like in "To/ CC" fields in mac mail?

    - by Miraaj
    Hi all, I am able to work with NSTokenField, it is easy to use.. but I want your suggestions on how can I customize it just like it is in "To/ CC" fields in mac mail ie. when no. of tokens in a token field increases height of "To" field gets increased to a certain limit then a vertical scroller starts appearing! By default when we use a token field neither its height gets increased nor a vertical scroller appears! I tried different combinations in IB but I could not obtain mac mail like functionality. Can anyone suggest me some solution for it?? Thanks, Miraaj

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  • Track button click within a iframe

    - by philgo20
    Hi, Is it possible to track a button click within an iFrame if i don't have control over the external website or it's contents? (very fictionnal example)if i had an iframe like this: <iframe src="http://www.johnny.com/plugins/like.php?href=http%253A%252F%252Fexample.com%252Fpage%252Fto%252Flike&amp;layout=standard&amp;show_faces=true&amp;width=450&amp;action=like&amp;font&amp;colorscheme=light&amp;height=80" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:450px; height:80px;" allowTransparency="true"></iframe>

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  • Soften a colour border, maybe with a gradient, programmatically.

    - by ProfK
    I have a narrow header in corporate colour, bright red, with the content below on a just-off-white background. Ive tried softening the long line where these colours meet using border type divs with intermediate backgrounds, but I think I need the original type curved gradient 'area transitions'. I could copy the 1024px wide, and too narrow (vertically), header gif from their web site, and chop it up for eight border images, but that seems clumsy, and I'm looking for something I can apply anywhere, without needing images. I am able to do round borders in the x-y plane, but I'm curious as to how I can apply a gradient to any chosen colour transition. The extra divs I'm using as border elements above and below '#top-section' arose when I was toying with making many divs for one bordered element. This seemed the ultimate in border manipulation, sans code, but very tedious to spec in CSS and lay out a new border for each bordered element. <div id="topsection"> <div style="float: right; width: 300px; padding-right: 5px;"> <div style="font-size: small; text-align: right;"> Provantage Media Management System</div> <div style="font-size: x-small; text-align: right;"> <asp:LoginStatus ID="loginStatus" runat="server" LoginText="Log in" LogoutText="Log out" /> </div> </div> <span style="padding-left: 15px;">Main Menu</span><span id="content-title"> <asp:ContentPlaceHolder ID="titlePlaceHolder" runat="server"> </asp:ContentPlaceHolder> </span> <div style="background-color: white; height: 2px;"> </div> <div style="background-color: white; height: 3px;"></div> And the CSS: #topsection { background-color: #EB2728; color: white; height: 35px; font-size: large; font-weight: bold; }

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  • How can i bind parent's property to its child's property?

    - by walkor
    I have a GroupBox, which is defined like this <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Groupbox" > <Style TargetType="local:GroupBox"> <Setter Property="BorderBrush" Value="DarkGray"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Padding" Value="6"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="local:GroupBox"> <Grid Background="{TemplateBinding Background}"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Border BorderThickness="{TemplateBinding BorderThickness}" Grid.Row="1" Grid.RowSpan="2" BorderBrush="{TemplateBinding BorderBrush}" CornerRadius="3"> <Border.Clip> <GeometryGroup FillRule="EvenOdd"> <RectangleGeometry x:Name="FullRect" Rect="0,0,300,200"/> <RectangleGeometry x:Name="HeaderRect" Rect="6,0,100,100"/> </GeometryGroup> </Border.Clip> </Border> <ContentPresenter Grid.Row="2" ContentTemplate="{TemplateBinding ContentTemplate}" Content="{TemplateBinding Content}" Margin="{TemplateBinding Padding}"/> <ContentControl x:Name="HeaderContainer" Margin="6,0,0,0" Grid.Row="0" Grid.RowSpan="2" HorizontalAlignment="Left"> <ContentPresenter Margin="3,0,3,0" ContentTemplate="{TemplateBinding HeaderTemplate}" Content="{TemplateBinding Header}"/> </ContentControl> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> And i'm using this control like this <Controls:GroupBox x:Name="GroupBox"> <Controls:GroupBox.HeaderTemplate> <DataTemplate> <CheckBox "Header" x:Name="cbHeader"/> </DataTemplate> </Controls:GroupBox.HeaderTemplate> <Controls:GroupBox> So, well, my questions - how can i bind property IsEnabled of GroupBox to the Checkbox property IsChecked? Thanks in advance.

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  • AdMob ad is showing in iOS simulator, but not on iDevice

    - by Ben Toscano
    As the heading states, I can get my AdMob Ad to show in the iOS 5.1 and 6.0 simulator just fine, however, when running my application on my iOS 5.1.1 or 6.0 devices, there is just a blank space where the ad should be served. The code in my .m file is as follows: bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0, 411.0 - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; bannerView_.adUnitID = @"**myID**"; bannerView_.rootViewController = self; [self.view addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; //GADRequest *r = [[GADRequest alloc] init]; //r.testing = YES; //[bannerView_ loadRequest:r]; Furthermore, if I initiate testing of ads (see commented-out section), the test ad shows on both the simulator AND my iDevices, which is baffling me! What am I missing? Thanks for your help.

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  • Stretch panel with splitter

    - by user1153896
    I want to implement a basic WPF layout with three panels and two splitters (Horizontal and Vertical splitter). Two panels on the left and on the bottom has to be callapsable and one panel has to stretch accordingly. Here is a simple XAML: <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="5"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <StackPanel Background="Aqua" Grid.Column="0" Name="leftPanel" > <TextBlock FontSize="35" Foreground="#58290A" TextWrapping="Wrap">Left Hand Side</TextBlock> </StackPanel> <GridSplitter Grid.Column="1" HorizontalAlignment="Stretch"/> <Grid Grid.Column="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="5" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <StackPanel HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Label Content="... Clien Area .. Has to Stretch vertically and horizontally" Margin="10"></Label> <Button Click="LeftButton_Click" Margin="10">Close Left Panel</Button> <Button Click="BottomButton_Click" Margin="10">Close Bottom Panel</Button> </StackPanel> <GridSplitter Grid.Row="1" Background="Gray" HorizontalAlignment="Stretch"/> <ListBox Grid.Row="2" Background="Violet" Name="bottomPanel"> <ListBoxItem>Hello</ListBoxItem> <ListBoxItem>World</ListBoxItem> </ListBox> </Grid> </Grid> and codebehind: private void LeftButton_Click(object sender, RoutedEventArgs e) { leftPanel.Visibility = (leftPanel.Visibility == System.Windows.Visibility.Visible)? System.Windows.Visibility.Collapsed : System.Windows.Visibility.Visible; } private void BottomButton_Click(object sender, RoutedEventArgs e) { bottomPanel.Visibility = (bottomPanel.Visibility == System.Windows.Visibility.Visible) ? System.Windows.Visibility.Collapsed : System.Windows.Visibility.Visible; } This code doesn't work as expected :(. Any WPF experts around? to suggest a solution for having Client Area (stretched) and splitter at the same time? DockPanel will work perfectly, but I need splitter! Thanks.

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  • When are dynamically loaded NIBs assigned frames and bounds data?

    - by thebossman
    In one of my UIViewControllers, I am calling initWithNibName:bundle: for several other UIViewControllers. I am grabbing the view property in each of those dynamically created controllers and placing them, one after the other, in my parent view. For instance, the y offset of viewControllerB should be equal to the height of viewControllerA. The y offset of viewControllerC should be equal to the height of viewControllerB, and so on. I am initalizing these nibs in viewDidLoad, yet none of them have any meaningful bounds or frame properties. The sizes and positions of each are all zero. Where is the 'correct' place to do this type of operation so that I can grab meaningful values from these properties?

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  • Calling a function that resides in the main page from a plugin?

    - by Justin Lee
    I want to call a function from within plugin, but the function is on the main page and not the plugin's .js file. EDIT I have jQuery parsing a very large XML file and building, subsequently, a large list (1.1 MB HTML file when dynamic content is copied, pasted, then saved) that has expand/collapse functionality through a plugin. The overall performance on IE is super slow and doggy, assuming since the page/DOM is so big. I am currently trying to save the collapsed content in the event.data when it is collapsed and remove it from the DOM, then bring it back when it is told to expand... the issue that I am having is that when I bring the content back, obviously the "click" and "hover" events are gone. I'm trying to re-assign them, currently doing so inside the plugin after the plugin expands the content. The issue then though is that is says the function that I declare within the .click() is not defined. Also the hover event doesn't seem to be re-assigning either.... if ($(event.data.trigger).attr('class').indexOf('collapsed') != -1 ) { // if expanding // console.log(event.data.targetContent); $(event.data.trigger).after(event.data.targetContent); $(event.data.target).hide(); /* This Line --->*/ $(event.data.target + 'a.addButton').click(addResourceToList); $(event.data.target + 'li.resource') .hover( function() { if (!($(this).attr("disabled"))) { $(this).addClass("over"); $(this).find("a").css({'display':'block'}); } }, function () { if (!($(this).attr("disabled"))) { $(this).removeClass("over"); $(this).children("a").css({'display':'none'}); } } ); $(event.data.target).css({ "height": "0px", "padding-top": "0px", "padding-bottom": "0px", "margin-top": "0px", "margin-bottom": "0px"}); $(event.data.target).show(); $(event.data.target).animate({ height: event.data.heightVal + "px", paddingTop: event.data.topPaddingVal + "px", paddingBottom: event.data.bottomPaddingVal + "px", marginTop: event.data.topMarginVal + "px", marginBottom: event.data.bottomMarginVal + "px"}, "normal");//, function(){$(this).hide();}); $(event.data.trigger).removeClass("collapsed"); $.cookies.set('jcollapserSub_' + event.data.target, 'expanded', {hoursToLive: 24 * 365}); } else if ($(event.data.trigger).attr('class').indexOf('collapsed') == -1 ) { // if collapsing $(event.data.target).animate({ height: "0px", paddingTop: "0px", paddingBottom: "0px", marginTop: "0px", marginBottom: "0px"}, "normal", function(){$(this).hide();$(this).remove();}); $(event.data.trigger).addClass("collapsed"); $.cookies.set('jcollapserSub_' + event.data.target, 'collapsed', {hoursToLive: 24 * 365}); } EDIT So, having new eyes truly makes a difference. As I was reviewing the code in this post this morning after being away over the weekend, I found where I had err'd. This: $(event.data.target + 'a.addButton').click(addResourceToList); Should be this (notice the space before a.addbutton): $(event.data.target + ' a.addButton').click(addResourceToList); Same issue with the "li.resource". So it was never pointing to the right elements... Thank you, Rene, for your help!!

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  • jQuery: How to smooth animated image resizing

    - by nikibrown
    I'm a jQuery noob - so please excuse the probable basicness of this question. I'm doing something pretty simple - on hover animate the position and size of an image. When you mouse over the images there are some noticeable 'jaggies' - is there a way to get rid of this? The jquery code is as follows and a live link is here kristechdev.metropoliscreative.com (hover over the icons). <script type="text/javascript"> $(document).ready(function() { $('#zoomNav li img').hoverIntent( function() { $(this).animate({'margin-top' :'-35px', 'margin-left' :'-10px', 'height' :'95px','width' : '79px' }, 'fast'); }, function() { $(this).animate({'margin-top' : '0px', 'margin-left' :'0px', 'height' :'70px','width' : '58px' }, 'fast'); }); }); </script>

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  • Maximum File Size and Pixels for Uploaded Business Documents

    - by webdevguy
    I am creating a php form that accepts an upload of business documents in a variety of formats .pdf, .doc, .tiff, .jpeg, etc. and I need to restrict the size of the files that are uploaded. It's trivial for me to restrict the file size, but I'm not sure if I should also restrict the max height/width, which are also available options. I will need to occasionally print these documents to 8.5 X 11inch paper and have them be legible, but don't really care if images come out. Should I restrict the pixels sizes or is that redundant with restricting the file size? If so, do you guys have a recommendations for max height/width for, say, a 5MB file size limit? I really have no idea what the relationship between pixel size and image size is or what the common pixel sizes are for scanned images. Also, what would be a reasonable size expectation for a legible print per page?

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  • How can i show delete image in each row in a Data grid ?

    - by developer
    i want show a image onmouse over inside data grid to each row,so if i click on that image,some function should call(as per my requirement). how can i do this ? <mx:DataGrid width="320" height="624" verticalScrollPolicy="on" dataProvider="{blocked_Usernames}" editable="true"> <mx:columns> <mx:DataGridColumn headerText="Blocked User Name" dataField="blockedUsernames" editorDataField="value"/> <mx:DataGridColumn width="20" editable="false"> <mx:itemRenderer > <mx:Component > <mx:Image source="@Embed('assets/image/Close.png')" width="10" height="10" autoLoad="false"/> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> </mx:columns> </mx:DataGrid>

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  • Change the size of the panel dynamically

    - by C. Karunarathne
    Hi! I am implementing an application that needs to drag and drop image boxes in a panel.Image boxes are added dynamically from the program and so I have set the autoscroll property to true in panel.But when I have drag out the boxes at bottom in the panel the panel size got reduced.I have put autosize property false in panel.The panel is docked in another panel.I want to set the size of panel at run time.How can I achieve this. public form1(int[,] dummy, int columnSize, int rowSize) { this.dummy= dummy; numOfColumns = columnSize; numOfRows = rowSize; getData(); addIds = addIdArray; data = mylist; InitializeComponent(); //panel1.MinimumSize = new Size(columnSize * 40, rowSize * 40); //panel1.Height = rowSize * 40; //panel1.Width = columnSize * 40; //panel4.Height = rowSize * 40; //panel4.Width = columnSize * 40; int x, y; Structures.EmptyRectSpace space = new Structures.EmptyRectSpace(); for (int i = 0; i < data.Count; i++)// set picture boxes { space = (Structures.EmptyRectSpace)data[i]; x = space.startingJ; y = space.startingI; int h, w; h = space.length; w = space.width; p = new PictureBox(); p.Width = w * 40; p.Height = h * 40; p.BackColor = Color.DarkGreen; p.Image = Properties.Resources.v; p.BorderStyle = BorderStyle.FixedSingle; p.Name = addIdArray[i].ToString(); p.Location = new Point((x + 1 - w) * 40, (y + 1 - h) * 40); this.panel1.Controls.Add(p); } foreach (Control c in this.panel1.Controls) { if (c is PictureBox) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } } this.panel1.DragOver += new System.Windows.Forms.DragEventHandler(this.panel1_DragOver); panel1.DragOver += new DragEventHandler(panel1_DragOver); panel1.DragDrop += new DragEventHandler(panel1_DragDrop); panel1.AllowDrop = true; panel2.AllowDrop = true; foreach (Control c in this.panel2.Controls) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } this.panel2.DragOver += new System.Windows.Forms.DragEventHandler(this.panel2_DragOver); panel2.DragOver += new DragEventHandler(panel2_DragOver); panel2.DragDrop += new DragEventHandler(panel2_DragDrop); } This is the constructor of the form that contained panel.When it loaded the picture boxes must be added to the panel and there drag drop events of panel are implemented. Please give me a helping hand..

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  • Vertical Align an element in CSS

    - by webzide
    Dear experts, I was trying to align an paragraph to the middle of an division element via CSS and I somehow can't get it to work. <style type="text/css"> .wrap{ background:red; height: 5em; } p{ background:blue; height: 2em; vertical-align:middle; } </style> <div class="wrap"> <p> ALIGN TEXT </p> </div> It doesn't work in IE nor firefox,

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