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  • How to find out minimal render size of a visual in WPF?

    - by MartyIX
    Hello, I'm trying to display a game desk and info panel right next to the game desk and I need to calculate minimal width of the info panel in order to display the game desk properly. This is my XAML code: <StackPanel Orientation="Horizontal"> <Rectangle Width="Auto" Height="Auto" Name="gamedeskRect" Style="{DynamicResource GameDesk}" /> <StackPanel Name="infoPanel" Width="Auto" HorizontalAlignment="Right" Height="Auto" VerticalAlignment="Center" Margin="10,0,0,0"> <!-- a few textblocks in a grid here --> </StackPanel> </StackPanel> And the problem is that when I'm resizing the window a part of the right panel may be cropped which is what I don't want.

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  • CSS issue with IE

    - by Azzyh
    Please check this: http://img62.imageshack.us/img62/3598/ieff.png why is it more height than in FF.. i want it to be like FF in IE #message { position: absolute; top: 0; left: 0; z-index: 105; background-color: #034678; font-family: Arial,Helvetica,sans-serif; font-size: 100%; text-align: center; font-weight: bold; border-bottom: 2px solid #FFF; height: 26 px; width: 100%; }

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  • How to get fan list of Facebook page or can overwrite facebook social plugin css?

    - by Vaibhav Bhalke
    Hi, We are trying it with facebook social plugin. The HTML code for it as follow: <iframe border='0' src='http://www.facebook.com/plugins/likebox.php?id=1185611481&width=243&height=400&connections=15&stream=false&header=false' scrolling='yes' frameborder='0' allowTransparency='false' style='border:0px; overflow:hidden; width:243px; height:300px; background-color: #03869E; color: white;'> <iframe> As it replace inner HTML of frame on load. We want our own CSS to apply to this HTML. But as it replace whole HTML and it have its own CSS we are unable to set our CSS. We are doing this in GWT. Is there any way we can get the list of fans so we can display it as we want and can apply css? Or check given user is fan of page?

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  • How to get rid of the double scroll bar problem when using an iframe

    - by stu
    I've seen this problem on the web, and all the suggested solutions aren't working for me, so I thought I'd come here. I have a page that has an iframe. The top of the page is a dropdown menu, the rest of the page is the iframe. The idea like I'm sure everybody else does, is to have the menu stay stationary and the menu selection runs an application in the iframe. The contents of the iframe should scroll, but the page as a whole should not. I've tried putting the iframe width=height=100% inside a single table element also with width=height=100% but I get two scrollbars if I make the window too short vertically. Any suggestions?

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  • IFRAME renders a HTML text outside of boundaries, a bug?

    - by achirlin
    IE8 in non-compatability view, Version 8.0.6001.18702 The code below represents the problem: <body><div style="height:400px;width:400px"><iframe src="http://mail.ru" height="100%" width="100%"></iframe></div></body> Scroll the IFRAME to the right to the middle of "??????? ??????? ? ???????" orange label. Alt-Tab to other window and Alt-Tab back to IE window. The internal HTML will appear ouside of IFRAME boundaries. The screenshot demonstrating the problem. Does the IFRAME rendering have a bug? May be I have an unpatched version (automatic updates are turned ON). Could you suggest a workaround except turning on Compatability View? Thank you.

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  • adding child nodes to a treeview control in wpf,c#

    - by ebhakt
    Hi , i have implemented a treeview control on a buttonclick event like this: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace TaxonomyTreeview { /// /// Interaction logic for Window1.xaml /// public partial class Window1 : Window { ObservableCollection _TaxonomyCollection = new ObservableCollection(); public Window1() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { } public ObservableCollection<TaxonomyData> TaxonomyCollection { get { return _TaxonomyCollection; } } private void SelectedTaxonomyChanged(object sender, RoutedPropertyChangedEventArgs<Object> e) { TaxonomyData taxo = taxonomytree.SelectedItem as TaxonomyData; if (taxo != null) { MessageBox.Show("" + taxo.Tid); } } public class TaxonomyData { private string _name; private string _tid; public string Tid { get { return _tid; } set { _tid = value; } } public string Name { get { return _name; } set { _name = value; } } public TaxonomyData(string name, string tid) { Name = name; Tid = tid; } } private void populate_Click(object sender, RoutedEventArgs e) { taxonomytree.Items.Clear(); TaxonomyCollection.Add(new TaxonomyData("Taxonomy1", "1")); taxonomytree.Items.Add(TaxonomyCollection[0]); } } } The xaml code is : <TextBox Height="23" Margin="20,9,0,0" Name="startvid" VerticalAlignment="Top" HorizontalAlignment="Left" Width="120" /> <TextBox Height="23" Margin="165,9,151,0" Name="endvid" VerticalAlignment="Top" /> <Button Height="23.78" HorizontalAlignment="Right" Margin="0,8.22,11,0" Name="populate" VerticalAlignment="Top" Width="115" Click="populate_Click">Populate</Button> <TreeView HorizontalAlignment="Left" Margin="20,53,0,144" Width="120" Name="taxonomytree" ItemsSource="{Binding Window1.TaxonomyCollection}" SelectedItemChanged="SelectedTaxonomyChanged"> <TreeView.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> </TreeView.ItemTemplate> </TreeView> </Grid> As i want to display, the structure in a hierarchy , i want to know what is the best method to add a child node to this Please help

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  • HTML align table rows on top

    - by arik-so
    Hello, I have an HTML table. It looks as follows: <table> <tr> <td>Content one</td> <td rowspan="2"> Very long content right</td> </tr> <tr> <td>Content two</td> </tr> </table> As you see, I have some very long content on the right side of the table, actually, it is so long that it does not fit into what height is given by the table rows, and so the table gets higher, and by doing that, the contents one and two are no longer at the top of the table, but distribute themselves along the whole height. How can I stop them from doing this?

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  • Cocos2D TouchesEnded not allowing me to access sprites?

    - by maiko
    Hey Guys! Thanks so much for reading! - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[CCDirector sharedDirector] convertToGL: [touch locationInView:touch.view]]; CGRect myRect = CGRectMake(100, 120, 75, 113); int tjx = sprite.position.x; if(CGRectContainsPoint(myRect, location)) { tjx ++; } } For some reason, ccTouchesEnded isn't allowing me to access my "sprite". I also tried to use CGRectMake like so : CGRectMake( sprite.position.x, sprite.position.y, sprite.contentSize.Width, sprite.contentSize.Height) But I couldn't access my sprites position or height. I keep getting "sprite" undeclared when it is declared in the init method, and added to the child. Please help!! I'm sure i'm missing something really simple here.

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  • how to fit the background image to the containing anchor element?

    - by Lina
    Hi, I'm trying to design a link with an image background, question is if the image is too large, how do i fit it to the width and height of the anchor using css? <a href="#"></a> <style> a { display: block; padding: 5px 12px; border: 1px solid black; width: 10px; height: 10px; background-image: url('/Scripts/images/downarrow_blue.png'); } </style> tia, Lina

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  • clickable div with img in it?

    - by acidzombie24
    I have a div i would like to make clickable. I know i need to make the div (and?) the link have a fixed width and height + display: block. I have an imagine inside of the div. It seems like the 'clickable' div is actually a large transparent link and this click does not play well with images as it doesnt share space. I need to right click the image and hit save as. So how do i make the div clickable. I tried setting the img width and height but it made the img stretch.

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  • simple div containing span won't size correctly

    - by brad
    I thought I was pretty knowledgeable about CSS but this simple problem baffles me. <div><span>sample text</span></div> results in the div's height being smaller than the height of the span if the span has padding. I realize that there are ways to use "float" to make the div size correctly, but floats always seem to introduce undesired side effects. Isn't there a clean simple way to tell the div to size to fit its contents? Seems pretty basic to me. Maybe I'm missing something.

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  • image hover animate

    - by Ryan Max
    Hello. I have the following jQuery script that makes an orange transparent hover effect cover the image when it's rolled over. How do I make it so this script will animate in and out (with a fade?) $(document).ready(function() { $('#gallery a').bind('mouseover', function(){ $(this).parent('li').css({position:'relative'}); var img = $(this).children('img'); $('<div />').text(' ').css({ 'height': img.height(), 'width': img.width(), 'background-color': 'orange', 'position': 'absolute', 'top': 0, 'left': 0, 'opacity': 0.5 }).bind('mouseout', function(){ $(this).remove(); }).insertAfter(this); }); });

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  • Problems with dotLess Stopping characters and hacks list?

    - by rDeeb
    Have any one run into trouble when running dotLess and having hacks on your CSS files? Been working on a project... just installed dotLess after one year of development to ease a little bit the job of creating new CSS files for some new functionality of the web site, and recently our old CSS is not working correctly. Viewing the resulting CSS files we realized that the dotLess compiler stopeed at some hacks like this one: html>/**/body #itemTable .informationView fieldset textarea { min-height: 1.3em; height: 1.3em; } So we were wondering if there is any list of stopping words or hacks for dotLess?

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • multiline gtk.Label ignores xalign=0.5

    - by thomas
    A gtk.Label can't be aligned in center when line-wrap is turned on. Example code: import pygtk pygtk.require('2.0') import gtk class testwin(gtk.Window): def __init__(self): gtk.Window.__init__(self) width,height = 300,300 self.set_size_request(width,height) self.set_position(gtk.WIN_POS_CENTER) self.set_title("test window") label = gtk.Label("test text") label.set_line_wrap(True) label.set_justify(gtk.JUSTIFY_CENTER) label.set_alignment(0.5,0.5) label.connect("size-allocate",lambda l,s: l.set_size_request(s.width-1, -1)) self.add(label) self.connect("destroy", gtk.main_quit) self.show_all() testwin() gtk.main() It looks like this, that means, it's aligned left: http://m45.img-up.net/?up=pic122x97.png If you comment out line 14 (set_line_wrap) everything is perfectly fine: http://o54.img-up.net/?up=pic2y00p9.png Please note that yalign works fine. So it seems like the first argument in the gtk.Misc.set_alignment-function has no effect when line wrap is turned on. Using Fedora 16, 64bit, gtk 3.2.4, pygtk 2.24.0, python 2.7.2 Question: Is this intended or a bug? How is it supposed to be made or is a workaround available?

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  • Very simple jquery ui drag and drop does not work. Why not?

    - by Catfish
    WHy doesn't this work? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> #content { background:#CCCCCC; width:500px; height:500px; } #drop { height:200px; width:200px; background:#00FFFF; float:right; } #drag { background:#009966; width:100px; height:100px; float:left; } .active { background:#FFCC33; } </style> <script type="text/ecmascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $('#drag').draggable({ containment: '#content', scrollSensitivity: 60, revert: true, cursor: 'move' }); $('#drop').droppable({ accept: '#drag', drop: function(event, ui) { $(this).addClass('.active'); } }); }); </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div id="content"> <div id="drag"> </div> <div id="drop"> </div> </div> </body> </html>

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  • jquery hover issue

    - by jay
    hi, i have mouseover issues sometimes when i move my mouse fast over links it loops for quite a while, is there a way to only loop if mouse is stil over and stop if the mouse is not. $('ul.display li').hover(function() { $('ul.display li').find('#details').hide(); // hides all deatils div before showing $('#light').delay('800').fadeIn("fast"); // shows div that fades out all other content. if($.cookie("switch_thumb") =="thumb_view" || $.cookie("switch_thumb") =="null"){//checks for cookie set for display type $(this).find('#details').delay('900').animate({width:'toggle'}); // grow width }else{ $(this).find('#details').delay('900').animate({height:'toggle'}); // grow height } }, function() { $('#light').fadeOut("fast"); // dim the light to show all content $('ul.display li').find('#details').hide(); //hide all details return false; // supposed to stop looping. });

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  • Actionscript 3: How to remove all black pixels from BitmapData ?

    - by Adnan Doric
    Hello, Let say I have a BitmapData with different pixels representing an object, and some black pixels around it that I want to remove. I would like to obtain a new BitmapData, with width and height of the object represented by non-black pixels. For example, let say I have a BitmapData 400x400px, but the object represented by non-black pixels occupies the rect: x=100, y=100, width=200, height=200. I want to get new BitmapData representing that rect, all black pixels should be removed. Any idea on how to do this please ?

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  • maintain dialog center with dynamic content

    - by mcgrailm
    I would have a dialog with the following $("#statusbox").dialog({ autoOpen: false, bgiframe: true, modal: true, width: 'auto', height:'auto', title:"Check Order Status", buttons: { Find: function() { get_status(); }, Close: function() { $(this).dialog('close'); } } }); and when the user hits the find button it runs ajax and returns orders to the dialog and it get dynamically re-sized but it only extends the box down. Is there way to make the box extend up and down so that the dialog remains centered ? also if there was enough content then it could potentially go beyond the bounds of the page so I would think I could use a max height to prevent that but what do I do if they re-size the window ? thanks for any help

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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  • How to access a control placed inside data template of listbox?

    - by Subhen
    Hi I have the following code: <ListBox x:Name="foldersListBox" Grid.Column="0" MouseLeftButtonUp="foldersListBox_MouseLeftButtonUp" BorderThickness="0" Height="AUTO" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled"> <DataTemplate> <Border BorderBrush="LightGray" BorderThickness="2" CornerRadius="4"> <Image x:Name="folderImage" Width="70" Height="70" Margin="3" /> </Border> </DataTemplate> </ListBox> Now when I am trying to access folderImage from code behind. I can use the loaded event and typecast the sender as Image type , but I dont want that way. Help plz. Thanks, Subhen

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  • CSS Relative sized header/footer

    - by superexsl
    Hi I'm not a CSS expert so I might be missing something obvious. I'm trying to set a relative size header and footer (so that on larger monitors, the header and footer are larger than on smaller screens). To do this, I'm using a percentage height. However, this only works if I set the position to absolute. The problem is, setting it to absolute means that it overlaps the main part of the screen (inbetween the header and footer). Setting it to relative doesn't work since it relies on items being inside the header/footer. This is what my header looks like: .header { position:absolute; top:0px; background-color:white; width:100%; height:30%; } the ASPX page simply contains <div class="header"></div> Is there a way to get relatively proportioned header and footers? Thanks

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  • drag to pan on an UserControl

    - by Matías
    Hello, I'm trying to build my own "PictureBox like" control adding some functionalities. For example, I want to be able to pan over a big image by simply clicking and dragging with the mouse. The problem seems to be on my OnMouseMove method. If I use the following code I get the drag speed and precision I want, but of course, when I release the mouse button and try to drag again the image is restored to its original position. using System.Drawing; using System.Windows.Forms; namespace Testing { public partial class ScrollablePictureBox : UserControl { private Image image; private bool centerImage; public Image Image { get { return image; } set { image = value; Invalidate(); } } public bool CenterImage { get { return centerImage; } set { centerImage = value; Invalidate(); } } public ScrollablePictureBox() { InitializeComponent(); SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer, true); Image = null; AutoScroll = true; AutoScrollMinSize = new Size(0, 0); } private Point clickPosition; private Point scrollPosition; protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); clickPosition.X = e.X; clickPosition.Y = e.Y; } protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (e.Button == MouseButtons.Left) { scrollPosition.X = clickPosition.X - e.X; scrollPosition.Y = clickPosition.Y - e.Y; AutoScrollPosition = scrollPosition; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); e.Graphics.FillRectangle(new Pen(BackColor).Brush, 0, 0, e.ClipRectangle.Width, e.ClipRectangle.Height); if (Image == null) return; int centeredX = AutoScrollPosition.X; int centeredY = AutoScrollPosition.Y; if (CenterImage) { //Something not relevant } AutoScrollMinSize = new Size(Image.Width, Image.Height); e.Graphics.DrawImage(Image, new RectangleF(centeredX, centeredY, Image.Width, Image.Height)); } } } But if I modify my OnMouseMove method to look like this: protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (e.Button == MouseButtons.Left) { scrollPosition.X += clickPosition.X - e.X; scrollPosition.Y += clickPosition.Y - e.Y; AutoScrollPosition = scrollPosition; } } ... you will see that the dragging is not smooth as before, and sometimes behaves weird (like with lag or something). What am I doing wrong? I've also tried removing all "base" calls on a desperate movement to solve this issue, haha, but again, it didn't work. Thanks for your time.

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  • Positioning Text Triggered by a Function

    - by John
    Hello, I would like the text below classed with "logintocomment" to appear 30 px below the bottom of the table classed with "commentecho." Instead, with the CSS and code below, the text classed with "logintocomment" is appearing at the bottom of the browser window. Any idea how I can make it do what I want? Thanks in advance, John In index file: include "comments.php"; include "commentformonoff.php"; In the file comments.php: echo "<table class=\"commentecho\">"; The file: commentformonoff.php: <?php if (!isLoggedIn()) { if (isset($_POST['cmdlogin'])) { if (checkLogin($_POST['username'], $_POST['password'])) { show_commentbox($submissionid, $submission, $url, $submittor, $submissiondate, $countcomments, $dispurl); } else { echo "<div class='logintocomment'>Login to comment</div>"; } } else { echo "<div class='logintocomment'>Login to comment</div>"; } } else { show_commentbox($submissionid, $submission, $url, $submittor, $submissiondate, $countcomments, $dispurl); } ?> The CSS: table.commentecho { margin-top: 230px; margin-left: 30px; text-align: left; font-family: "Times New Roman", Times, serif; font-weight: normal; font-size: 15px; color: #000000; width: 600px; table-layout:fixed; background-color: #FFFFFF; border: 2px #FFFFFF; border-collapse: collapse; border-spacing: 2px; padding: 1px; text-decoration: none; vertical-align: text-bottom; margin-bottom: 30px; } table.commentecho td { border: 2px solid #fff; text-align: left; height: 18px; overflow:hidden; } table.commentecho td a{ padding: 2px; color: #000000; text-decoration: none; overflow:hidden; height: 18px; } table.commentecho td a:hover{ background-color: #FFFFFF; padding: 2px; color: #FF0000; text-decoration: none; overflow:hidden; height: 18px; } .logintocomment { margin-top: 30px; margin-left: 30px; width:250px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 20px; color:#000000; }

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  • Detect if touch device

    - by Kilnr
    Hello, I'm writing a MIDlet using the Kuix UI toolkit, and I want to make changes to the toolkit depending on whether the current device is a touch screen device. (These changes include making buttons bigger, for easier tapping.) Is there a way to detect whether the device has a touch screen using J2ME (MIDP 2)? [edit] as a (crappy) workaround I check for the screen height instead. A screen width a height of higher than 240 is likely a touch screen... Please let me know if there are any more effective ways.

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