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  • JavaFX 2.2.3 Documentation

    - by joni g.
    JavaFX 2.2.3 and JDK 7u9 were released today. In addition to the release documentation, the following new information is provided: Learn about some of the "behind the scenes" work for an application, such as threads, events, and binding with the new learning trail on the landing page. Learn how to use cell editors with the List View component. The new example in the UI Controls tutorial shows how to build a list of names by selecting them from a combo box. Other documents were updated to reflect minor bug fixes. You can download JavaFX 2.2.3 from OTN. For all tutorials and API documentation, see http://docs.oracle.com/javafx. Other News: JavaFX Scene Builder 1.1 Developer Preview was released during the week of JavaOne and is available from OTN. This version contains support for the Linux and Mac OS X 10.8 platforms, and a preview of the new CSS Analyzer feature. See the release notes for more information.

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  • Wireless Connection Troubles

    - by James
    I just recently switched from Windows 7 over to Ubuntu 12.04 and have been experiencing some issues connecting to my home's wireless network. The only way I can get it to connect to the network is by disabling IPv4 and IPv6 settings. Even then while it says its connected to the network (3 bars), I'm unable to access the Internet. It connected for a little while after I first installed Ubuntu, but after the first reboot I haven't been able to access the web at all. I have very basic knowledge when it comes to computers and barely any when dealing with Ubuntu and Linux. I'm very happy with Ubuntu apart from this one issue, as before my computer was overheating and crashing, I've yet to experience any of those problems since installing Ubuntu. The information I can give may be very limited since I'm having to use my cell phone to figure out the solution to this. Any help would be greatly appreciated. Thanks in advance!

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  • Which mobile device is appropriate as a utility tool for a web master?

    - by Kayle
    Basically, I'm looking for a device to use on the road and I would prefer to not have to sit down for the majority of the tasks (which rules out netbooks, in my mind). I'm also hoping to spend less than $500. This is what I'd like to "capably" be able to do on the device: Browse the web in non-mobile format, flash is a plus Email, chat, etc Have access to a decent text editor and ftp OR a browser that supports BESPIN/ACE Some sort of SSH support I'm looking at rooted Android phones and iPhone/iPads... though the phone aspect is only icing (it would be cool to consolidate the two devices and have net access through cell networks, but I'm not married to the idea). Are there cheap linux tablets that are ready for prime-time yet? I suppose that would be ideal. All suggestions welcome!

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  • Junkyard Jumbotron Creates a Massive Display from Multiple Screens

    - by Jason Fitzpatrick
    Junkyard Jumbotron is a web-based service that performs a rather unique function. It allows you to turn any number of screens into a massive collective display for showcasing photos. You’ll need screens of some sort (any will work: old CRT monitors, iPads, cell phones) and a way to get them online. Each screen needs to be able to access the web; Junkyard Jumbotron takes care of the rest. Check out the video above to see it in action or visit the link below to read more. Junkyard Jumbotron [via BoingBoing] Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?How To Make a Youtube Video Into an Animated GIF

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  • How do I plot individual pixels using the XNA APIs?

    - by izb
    If I wanted to fill my game screen with individually coloured pixels, how would I do this? For example, if I wanted to write a 'game of life'-type game where each pixel was a cell, how would I achieve this using XNA? I've tried just calling SetData() on a Texture2D object using a screen-sized array of Color values, but it complains with: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. How do I do as it asks? Or better still... is there an alternative, better, efficient way to fill a screen with arbitrary pixels?

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  • Is there a size limit when using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact?

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  • Mass Transit Visualizations Reveal Cities’ Daily Movements [Video]

    - by Jason Fitzpatrick
    If you’re a sucker for data visualization–and we certainly are–this collection of mass transit data visualized over city maps are fascinating and makes mass transit look like a cell culture unfolding. Check out one day in the life of the New York City mass transit system in the video above and then hit up the link below to check out other cities including Chicago, Washington D.C., Boston, and Manchester. Mesmerizing Visualizations Show Mass-Transit Patterns of Major Cities [Wired] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Long running calculation on background thread

    - by SundayMonday
    In my Cocos2D game for iOS I have a relatively long running calculation that happens at a fairly regular interval (every 1-2 seconds). I'd like to run the calculation on a background thread so the main thread can keep the animation smooth. The calculation is done on a grid. Average grid size is about 100x100 where each cell stores an integer. Should I copy this grid when I pass it to the background thread? Or can I pass a reference and just make sure I don't write to the grid from the main thread before the background thread is done? Copying seems a bit wasteful but passing a reference seems risky. So I thought I'd ask.

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  • Java Phones: How to set up JTAPI?

    - by Adam Tannon
    I want to use JTAPI (1.4 - latest) to create an app that will call my phone whenever I need it to. I downloaded JSR043 (JTAPI specification) and have been reading the API docs and it seems pretty straight forward with respect to how to code JTAPI. However I seriously doubt that getting a Java app on my laptop to call my cell phone doesn't require some 3rd party or middle man service provider and possibly other entities/configurations as well. So I ask: besides using the JTAPI in my Java code, what do I need to install or set up to have a Java app that calls my phone? Thanks in advance!

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  • ASP.NET Podcast Show #142 - MonoTouch - iPhone Development with .NET/C# - Video & Audio

    Subscribe to Everything. Subscribe to WMV. Subscribe to M4V. Subscribe to MP3. Download WMV. Download M4V. Download MOV. Download MP3. Show Notes: Apple, Developers, and Licensing.Why Develop on the iPhone.What is Mono and MonoTouch.Getting started with a Hello World style application.UITableView with a custom table cell.Acceleration. Note: There is a shake event, this is done to show acceleration.MonoTouch ebook.Professional iPhone Development wit MonoTouch and .NET/C#....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MP3 files downloaded from cloud incomplete/cut off (Android app)

    - by rudefyet
    I noticed today on my phone (Droid X running Android 2.2.1) that when streaming the Ubuntu One app would skip to the next song before the previous one had finished. Looking into it, one of the mp3s downloaded from the server was only 2.5MB instead of 4.2MB as it shows on the server itself via one.ubuntu.com. It's happened with multiple tracks today (I remember it happening once the first time I used the app too but shrugged it off as a glitch). The app itself shows a star on the playlist item indicating the file was downloaded even though it was apparently cut off for some reason, perhaps lack of good cell coverage, or some sort of dropped connection. It seems like the latter may be happening and instead of showing an error or retrying it just stops and shows the download is complete.

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  • Need help with a method to randomly lay mines in a minesweeper game

    - by avatarX
    So my Java minesweeper game is represented as a int[][] where -1 represents a mine. When I initialize my game I need to randomly place x amount of mines. What is an elegant way of doing this? I was thinking of using an ArrayList with the coordinates of each cell, randomly selecting it, changing the state of the int[][] and then removing that Point. This would ensure that no point is selected twice. Is there a more elegant way of doing this?

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  • Windows 7 Climbing the Charts, Fights for Market Share

    Microsoft has to fight with competitors in various industries for market share whether it be in computing video games or portable media devices just to name a few. The story is no different within the cell phone industry either. Within this particular mobile arena the main enemies for Microsoft are RIM Apple and Google Android. Microsoft is lagging a bit among the competition as things currently stand but they hope that will change in the near future.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • Do unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? Edit Final output will be a w*h cell grid, but for technical issues it's much easier for me to allocate (w+1)*(h+1) vertices. Sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect FPS or not? (Note that mesh is only generated once in each time you play the game)

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  • How to use database to generate multiple folder content page? [migrated]

    - by VenomVipes
    Scenario :I am trying to build a Mobile Entertainment Portal. It will enable users to download Music & Movies to their Cell Phones... Problem Exp : Suppose I upload 100 folders of Songs, each folder is for one Album. I want a way to generate a page with all the folders name (Album Name) in it. If user click on the page, they should be taken to a page where they get list of all songs in the album. Clicking on any song name will let them download it. Can it be done anyway or will I have to manually design each of the 3 pages for each album. If I do that, its time consuming and also will be difficult to change anything like footer, header...

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • After one has made many grid based puzzles how does one make then into a PDF ready for printing

    - by alan ross
    After one has generated many grid based puzzles like sudoku, kakuro or even plain crosswords and now one has to print them in a book. How does one make a pdf (book file) from them automatically. To explain the question better. One has the puzzle ready in computer format like ..35.6.89 for all nine rows. The dot being the empty cell. How does one convert then to a picture on a PDF page complete with box, automatically without doing them individually and then print a book from the pdf file. As can be seen there are other things also printed on the page all this is done automatically.

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  • Installed Ubuntu using WUBI due to lack of CD Drive

    - by Chantelle
    I have installed 12.04 via WUBI because my computer does not have a CD Drive. Is there any way that I can delete Windows 7 from my computer and use the whole HD for Ubuntu? I ask this question because for one reason or another I cannot boot from a boot-able USB stick (either in Windows or Ubuntu, however the USB port works because I am able to use my cell phone's tethering plan using all the USB ports to connect to the Internet). Edit: Just found out the problem. Eee PC Model 1018p's do not boot from any format other than FAT and FAT16 and not FAT32.

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  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

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  • Bluetooth connectivity on Ubuntu 11.04

    - by Andy Wiz
    I tried to connect to a device via Bluetooth from my laptop running Ubuntu 11.04, and I have some difficulty. I had to write a script to restart the Bluetooth dongle (it does not activate Bluetooth automatically). An icon appears in the top status bar on Ubuntu (good). Pairing of the devices happen easily enough (good). Trying to view files on the device from the laptop, the window that comes up does not show the paired devices. There is a window, but it's too small, and you dont know which device is selected (bad). If you choose the wrong device (I only knew it was the wrong device when my cell phone lit up), the icon on the status bar disappears, and doesn't come back, even though the devices are still paired (bad). Does anyone have that problem, and is there a fix? A.

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  • Filling up the empty blocks when the player touches the safe zone again! using cocos2d

    - by user3445020
    Hi guys i am stuck with filling up the data of all the blocks which are empty like the ones in the image. As you can see there i have a pacman like object where i will be moving around. But when you are in the empty space where there are no Blue boxes available i should be able to add new blocks in the path of my pacman and when it touches any other blue boxes like in the below case if my pacman touches the top row of the blue box i should be able to fill all the empty boxed inside the border of the path created by pacman. For now i am using a 2d bool array to store all the filled boxed info like if there is a box inside i am making that cell in an array as true. But how to fill the area with blue boxes after player finishes his path ? Any help would be great thank you. More info about this problem is here: filling the empty spaces in a certain region in a grid using c++ Same problem

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  • Basic/research RTS engine/model

    - by XTF
    Does a basic/research RTS engine/model exist that can be used as a basis for further experimentation/research? I'd like to avoid reinventing the wheel if possible. I'm aware of Spring Engine and Stratagus, but those are real game engines and may not be the best to experiment with and learn from. Ideally the docs for the model would answer questions like: How exactly do units move? (constant velocity? constant acceleration? constant force?) How is pathfinding handled? Does every grid cell become an A* graph node (may be expensive)? Does it consider threats? How are groups handled? (w.r.t pathfinding and movement) How is combat handled? I'm mostly interested in the low-level model details (for now), not the graphics etc. I've read a lot of the other quesions (and answers/references) tagged RTS but I haven't found my answer yet.

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  • WPF DataGrid extended "copy and paste"

    - by MadSeb
    Hi, How can I make the WPF DataGrid have some sort of improved "copy and paste" where I can select a single cell , copy using Ctrl-C , select a bunch of cells of columns and paste using Ctrl-V ??? So for example...in the image bellow ...I want to be able to copy the "Tech" word to all the highlighted cells just by a Ctrl-C on tech, a select of the cells, and a Ctrl-V ... Regards, Seb

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  • Binding WPF DataGrid to DataTable using TemplateColumns

    - by Chris J
    I have tried everything and got nowhere so I'm hoping someone can give me the aha moment. I simply cannot get the binding to pull the data in the datagrid successfully. I have a DataTable that contains multiple columns with of MyDataType} public class MyData { string nameData {get;set;} boolean showData {get;set;} } MyDataType has 2 properties (A string, a boolean) I have created a test DataTable DataTable GetDummyData() { DataTable dt = new DataTable("Foo"); dt.Columns.Add(new DataColumn("AnotherColumn", typeof(MyData))); dt.Rows.Add(new MyData("Row1C1", true)); dt.Rows.Add(new MyData("Row2C1", false)); dt.AcceptChanges(); return dt; } I have a WPF DataGrid which I want to show my DataTable. But all I want to do is to change how each cell is rendered to show [TextBlock][Button] per cell with values bound to the MyData object and this is where I'm having a tonne of trouble. My XAML looks like this <Window.Resources><ResourceDictionary><DataTemplate x:Key="MyDataTemplate" DataType="MyData"> <StackPanel Orientation="Horizontal" > <Button Background="Green" HorizontalAlignment="Right" VerticalAlignment="Center" Margin="5,0,0,0" Content="{Binding Path=nameData}"></Button> <TextBlock Background="Green" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="5,0,0,0" Text="{Binding Path=nameData}"></TextBlock> </StackPanel> </DataTemplate></ResourceDictionary></Window.Resources> <Grid> <dg:DataGrid Grid.Row="1" AutoGenerateColumns="True" x:Name="dataGrid1" SelectionMode="Single" CanUserAddRows="False" CanUserSortColumns="true" CanUserDeleteRows="False" AlternatingRowBackground="AliceBlue" AutoGeneratingColumn="dataGrid1_AutoGeneratingColumn" ItemsSource="{Binding}" /> now all I do once loaded is to attempt to bind the DataTable to the WPF DataGrid dt = GetDummyData(); dataGrid1.ItemsSource = dt.DefaultView; The TextBlock and Button show up, but they don't bind, which leaves them blank. Could anyone let me know if they have any idea how to fix this. This should be simple, thats what Microsoft leads us to believe. I have set the Column.CellTemplate during the AutoGenerating event and still get no binding. Please help!!!

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