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  • Make an abstract class or use a processor?

    - by Tim Murphy
    I'm developing a class to compare two directories and run an action when a directory/file in the source directory does not exist in destination directory. Here is a prototype of the class: public abstract class IdenticalDirectories { private DirectoryInfo _sourceDirectory; private DirectoryInfo _destinationDirectory; protected abstract void DirectoryExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void DirectoryDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); public IdenticalDirectories(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory) { ... } public void Run() { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { this.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { this.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { this.FileExists(sourceFile, destinationFile); } else { this.FileDoesNotExist(sourceFile, destinationFile); } } } } } The above prototype is an abstract class. I'm wondering if it would be better to make the class non-abstract and have the Run method receiver a processor? eg. public void Run(IIdenticalDirectoriesProcessor processor) { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { processor.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { processor.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { processor.FileExists(sourceFile, destinationFile); } else { processor.FileDoesNotExist(sourceFile, destinationFile); } } } } What do you see as the pros and cons of each implementation?

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  • Shuffle tiles position in the beginning of the game XNA Csharp

    - by GalneGunnar
    Im trying to create a puzzlegame where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles startposition so that they don't create the whole image at the beginning. There is also something wrong with my offset, that's why it's set to (0,0). I know my code is not good, but Im just starting to learn :] Thanks in advance My Game1 class: { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D PictureTexture; Texture2D FrameTexture; // Offset för bildgraff Vector2 Offset = new Vector2(0,0); //skapar en array som ska hålla delar av den stora bilden Square[,] squareArray = new Square[4, 4]; // Random randomeraBilder = new Random(); //Width och Height för bilden int pictureHeight = 95; int pictureWidth = 144; Random randomera = new Random(); int index = 0; MouseState oldMouseState; int WindowHeight; int WindowWidth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //scalar Window till 800x 600y graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); } protected override void Initialize() { IsMouseVisible = true; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); PictureTexture = Content.Load<Texture2D>(@"Images/bildgraff"); FrameTexture = Content.Load<Texture2D>(@"Images/framer"); //Laddar in varje liten bild av den stora bilden i en array for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { Vector2 position = new Vector2(x * pictureWidth, y * pictureHeight); position = position + Offset; Rectangle square = new Rectangle(x * pictureWidth, y * pictureHeight, pictureWidth, pictureHeight); Square frame = new Square(position, PictureTexture, square, Offset, index); squareArray[x, y] = frame; index++; } } } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); MouseState ms = Mouse.GetState(); if (oldMouseState.LeftButton == ButtonState.Pressed && ms.LeftButton == ButtonState.Released) { // ta reda på vilken position vi har tryckt på int col = ms.X / pictureWidth; int row = ms.Y / pictureHeight; for (int x = 0; x < squareArray.GetLength(0); x++) { for (int y = 0; y < squareArray.GetLength(1); y++) { // kollar om rutan är tom och så att indexet inte går utanför för "col" och "row" if (squareArray[x, y].index == 0 && col >= 0 && row >= 0 && col <= 3 && row <= 3) { if (squareArray[x, y].index == 0 * col) { //kollar om rutan brevid mouseclick är tom if (col > 0 && squareArray[col - 1, row].index == 0 || row > 0 && squareArray[col, row - 1].index == 0 || col < 3 && squareArray[col + 1, row].index == 0 || row < 3 && squareArray[col, row + 1].index == 0) { Square sqaure = squareArray[col, row]; Square hal = squareArray[x, y]; squareArray[x, y] = sqaure; squareArray[col, row] = hal; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Vector2 goalPosition = new Vector2(x * pictureWidth, y * pictureHeight); squareArray[x, y].Swap(goalPosition); } } } } } } } } //if (oldMouseState.RightButton == ButtonState.Pressed && ms.RightButton == ButtonState.Released) //{ // for (int x = 0; x < 4; x++) // { // for (int y = 0; y < 4; y++) // { // } // } //} oldMouseState = ms; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); WindowHeight = Window.ClientBounds.Height; WindowWidth = Window.ClientBounds.Width; Rectangle screenPosition = new Rectangle(0,0, WindowWidth, WindowHeight); spriteBatch.Begin(); spriteBatch.Draw(FrameTexture, screenPosition, Color.White); //Ritar ut alla brickorna förutom den som har index 0 for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { if (squareArray[x, y].index != 0) { squareArray[x, y].Draw(spriteBatch); } } } spriteBatch.End(); base.Draw(gameTime); } } } My square class: class Square { public Vector2 position; public Texture2D grafTexture; public Rectangle square; public Vector2 offset; public int index; public Square(Vector2 position, Texture2D grafTexture, Rectangle square, Vector2 offset, int index) { this.position = position; this.grafTexture = grafTexture; this.square = square; this.offset = offset; this.index = index; } public void Draw(SpriteBatch spritebatch) { spritebatch.Draw(grafTexture, position, square, Color.White); } public void RandomPosition() { } public void Swap(Vector2 Goal ) { if (Goal.X > position.X) { position.X = position.X + 144; } else if (Goal.X < position.X) { position.X = position.X - 144; } else if (Goal.Y < position.Y) { position.Y = position.Y - 95; } else if (Goal.Y > position.Y) { position.Y = position.Y + 95; } } } }

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Securing an ADF Application using OES11g: Part 2

    - by user12587121
    To validate the integration with OES we need a sample ADF Application that is rich enough to allow us to test securing the various ADF elements.  To achieve this we can add some items including bounded task flows to the application developed in this tutorial. A sample JDeveloper 11.1.1.6 project is available here. It depends on the Fusion Order Demo (FOD) database schema which is easily created using the FOD build scripts.In the deployment we have chosen to enable only ADF Authentication as we will delegate Authorization, mostly, to OES.The welcome page of the application with all the links exposed looks as follows: The Welcome, Browse Products, Browse Stock and System Administration links go to pages while the Supplier Registration and Update Stock are bounded task flows.  The Login link goes to a basic login page and once logged in a link is presented that goes to a logout page.  Only the Browse Products and Browse Stock pages are really connected to the database--the other pages and task flows do not really perform any operations on the database. Required Security Policies We make use of a set of test users and roles as decscribed on the welcome page of the application.  In order to exercise the different authorization possibilities we would like to enforce the following sample policies: Anonymous users can see the Login, Welcome and Supplier Registration links. They can also see the Welcome page, the Login page and follow the Supplier Registration task flow.  They can see the icon adjacent to the Login link indicating whether they have logged in or not. Authenticated users can see the Browse Product page. Only staff granted the right can see the Browse Product page cost price value returned from the database and then only if the value is below a configurable limit. Suppliers and staff can see the Browse Stock links and pages.  Customers cannot. Suppliers can see the Update Stock link but only those with the update permission are allowed to follow the task flow that it launches.  We could hide the link but leave it exposed here so we can easily demonstrate the method call activity protecting the task flow. Only staff granted the right can see the System Administration link and the System Administration page it accesses. Implementing the required policies In order to secure the application we will make use of the following techniques: EL Expressions and Java backing beans: JSF has the notion of EL expressions to reference data from backing Java classes.  We use these to control the presentation of links on the navigation page which respect the security contraints.  So a user will not see links that he is not allowed to click on into. These Java backing beans can call on to OES for an authorization decision.  Important Note: naturally we would configure the WLS domain where our ADF application is running as an OES WLS SM, which would allow us to efficiently query OES over the PEP API.  However versioning conflicts between OES 11.1.1.5 and ADF 11.1.1.6 mean that this is not possible.  Nevertheless, we can make use of the OES RESTful gateway technique from this posting in order to call into OES. You can easily create and manage backing beans in Jdeveloper as follows: Custom ADF Phase Listener: ADF extends the JSF page lifecycle flow and allows one to hook into the flow to intercept page rendering.  We use this to put a check prior to rendering any protected pages, again calling on to OES via the backing bean.  Phase listeners are configured in the adf-settings.xml file.  See the MyPageListener.java class in the project.  Here, for example,  is the code we use in the listener to check for allowed access to the sysadmin page, navigating back to the welcome page if authorization is not granted:                         if (page != null && (page.equals("/system.jspx") || page.equals("/system"))){                             System.out.println("MyPageListener: Checking Authorization for /system");                             if (getValue("#{oesBackingBean.UIAccessSysAdmin}").toString().equals("false") ){                                   System.out.println("MyPageListener: Forcing navigation away from system" +                                       "to welcome");                                 NavigationHandler nh = fc.getApplication().getNavigationHandler();                                   nh.handleNavigation(fc, null, "welcome");                               } else {                                 System.out.println("MyPageListener: access allowed");                              }                         } Method call activity: our app makes use of bounded task flows to implement the sequence of pages that update the stock or allow suppliers to self register.  ADF takes care of ensuring that a bounded task flow can be entered by only one page.  So a way to protect all those pages is to make a call to OES in the first activity and then either exit the task flow or continue depending on the authorization decision.  The method call returns a String which contains the name of the transition to effect. This is where we configure the method call activity in JDeveloper: We implement each of the policies using the above techniques as follows: Policies 1 and 2: as these policies concern the coarse grained notions of controlling access to anonymous and authenticated users we can make use of the container’s security constraints which can be defined in the web.xml file.  The allPages constraint is added automatically when we configure Authentication for the ADF application.  We have added the “anonymousss” constraint to allow access to the the required pages, task flows and icons: <security-constraint>    <web-resource-collection>      <web-resource-name>anonymousss</web-resource-name>      <url-pattern>/faces/welcome</url-pattern>      <url-pattern>/afr/*</url-pattern>      <url-pattern>/adf/*</url-pattern>      <url-pattern>/key.png</url-pattern>      <url-pattern>/faces/supplier-reg-btf/*</url-pattern>      <url-pattern>/faces/supplier_register_complete</url-pattern>    </web-resource-collection>  </security-constraint> Policy 3: we can place an EL expression on the element representing the cost price on the products.jspx page: #{oesBackingBean.dataAccessCostPrice}. This EL Expression references a method in a Java backing bean that will call on to OES for an authorization decision.  In OES we model the authorization requirement by requiring the view permission on the resource /MyADFApp/data/costprice and granting it only to the staff application role.  We recover any obligations to determine the limit.  Policy 4: is implemented by putting an EL expression on the Browse Stock link #{oesBackingBean.UIAccessBrowseStock} which checks for the view permission on the /MyADFApp/ui/stock resource. The stock.jspx page is protected by checking for the same permission in a custom phase listener—if the required permission is not satisfied then we force navigation back to the welcome page. Policy 5: the Update Stock link is protected with the same EL expression as the Browse Link: #{oesBackingBean.UIAccessBrowseStock}.  However the Update Stock link launches a bounded task flow and to protect it the first activity in the flow is a method call activity which will execute an EL expression #{oesBackingBean.isUIAccessSupplierUpdateTransition}  to check for the update permission on the /MyADFApp/ui/stock resource and either transition to the next step in the flow or terminate the flow with an authorization error. Policy 6: the System Administration link is protected with an EL Expression #{oesBackingBean.UIAccessSysAdmin} that checks for view access on the /MyADF/ui/sysadmin resource.  The system page is protected in the same way at the stock page—the custom phase listener checks for the same permission that protects the link and if not satisfied we navigate back to the welcome page. Testing the Application To test the application: deploy the OES11g Admin to a WLS domain deploy the OES gateway in a another domain configured to be a WLS SM. You must ensure that the jps-config.xml file therein is configured to allow access to the identity store, otherwise the gateway will not b eable to resolve the principals for the requested users.  To do this ensure that the following elements appear in the jps-config.xml file: <serviceProvider type="IDENTITY_STORE" name="idstore.ldap.provider" class="oracle.security.jps.internal.idstore.ldap.LdapIdentityStoreProvider">             <description>LDAP-based IdentityStore Provider</description>  </serviceProvider> <serviceInstance name="idstore.ldap" provider="idstore.ldap.provider">             <property name="idstore.config.provider" value="oracle.security.jps.wls.internal.idstore.WlsLdapIdStoreConfigProvider"/>             <property name="CONNECTION_POOL_CLASS" value="oracle.security.idm.providers.stdldap.JNDIPool"/></serviceInstance> <serviceInstanceRef ref="idstore.ldap"/> download the sample application and change the URL to the gateway in the MyADFApp OESBackingBean code to point to the OES Gateway and deploy the application to an 11.1.1.6 WLS domain that has been extended with the ADF JRF files. You will need to configure the FOD database connection to point your database which contains the FOD schema. populate the OES Admin and OES Gateway WLS LDAP stores with the sample set of users and groups.  If  you have configured the WLS domains to point to the same LDAP then it would only have to be done once.  To help with this there is a directory called ldap_scripts in the sample project with ldif files for the test users and groups. start the OES Admin console and configure the required OES authorization policies for the MyADFApp application and push them to the WLS SM containing the OES Gateway. Login to the MyADFApp as each of the users described on the login page to test that the security policy is correct. You will see informative logging from the OES Gateway and the ADF application to their respective WLS consoles. Congratulations, you may now login to the OES Admin console and change policies that will control the behaviour of your ADF application--change the limit value in the obligation for the cost price for example, or define Role Mapping policies to determine staff access to the system administration page based on user profile attributes. ADF Development Notes Some notes on ADF development which are probably typical gotchas: May need this on WLS startup in order to allow us to overwrite credentials for the database, the signal here is that there is an error trying to access the data base: -Djps.app.credential.overwrite.allowed=true Best to call Bounded Task flows via a CommandLink (as opposed to a go link) as you cannot seem to start them again from a go link, even having completed the task flow correctly with a return activity. Once a bounded task flow (BTF) is initated it must complete correctly  via a return activity—attempting to click on any other link whilst in the context of a  BTF has no effect.  See here for example: When using the ADF Authentication only security approach it seems to be awkward to allow anonymous access to the welcome and registration pages.  We can achieve anonymous access using the web.xml security constraint shown above (where no auth-constraint is specified) however it is not clear what needs to be listed in there….for example the /afr/* and /adf/* are in there by trial and error as sometimes the welcome page will not render if we omit those items.  I was not able to use the default allPages constraint with for example the anonymous-role or the everyone WLS group in order to be able to allow anonymous access to pages. The ADF security best practice advises placing all pages under the public_html/WEB-INF folder as then ADF will not allow any direct access to the .jspx pages but will only allow acces via a link of the form /faces/welcome rather than /faces/welcome.jspx.  This seems like a very good practice to follow as having multiple entry points to data is a source of confusion in a web application (particulary from a security point of view). In Authentication+Authorization mode only pages with a Page definition file are protected.  In order to add an emty one right click on the page and choose Go to Page Definition.  This will create an empty page definition and now the page will require explicit permission to be seen. It is advisable to give a unique context root via the weblogic.xml for the application, as otherwise the application will clash with any other application with the same context root and it will not deploy

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  • WMI Remote Process Starting

    - by Goober
    Scenario I've written a WMI Wrapper that seems to be quite sufficient, however whenever I run the code to start a remote process on a server, I see the process name appear in the task manager but the process itself does not start like it should (as in, I don't see the command line log window of the process that prints out what it's doing etc.) The process I am trying to start is just a C# application executable that I have written. Below is my WMI Wrapper Code and the code I am using to start running the process. Question Is the process actually running? - Even if it is only displaying the process name in the task manager and not actually launching the application to the users window? Code To Start The Process IPHostEntry hostEntry = Dns.GetHostEntry("InsertServerName"); WMIWrapper wrapper = new WMIWrapper("Insert User Name", "Insert Password", hostEntry.HostName); List<Process> processes = wrapper.GetProcesses(); foreach (Process process in processes) { if (process.Caption.Equals("MyAppName.exe")) { Console.WriteLine(process.Caption); Console.WriteLine(process.CommandLine); int processId; wrapper.StartProcess("E:\\MyData\\Data\\MyAppName.exe", out processId); Console.WriteLine(processId.ToString()); } } Console.ReadLine(); WMI Wrapper Code using System; using System.Collections.Generic; using System.Management; using System.Runtime.InteropServices; using Common.WMI.Objects; using System.Net; namespace Common.WMIWrapper { public class WMIWrapper : IDisposable { #region Constructor /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string server) { Initialise(server); } /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string username, string password, string server) { Initialise(username, password, server); } #endregion #region Destructor /// <summary> /// Clean up unmanaged references /// </summary> ~WMIWrapper() { Dispose(false); } #endregion #region Initialise /// <summary> /// Initialise the WMI Connection (local machine) /// </summary> /// <param name="server"></param> private void Initialise(string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); } /// <summary> /// Initialise the WMI connection /// </summary> /// <param jobName="username">Username to connect to server with</param> /// <param jobName="password">Password to connect to server with</param> /// <param jobName="server">Server to connect to</param> private void Initialise(string username, string password, string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); if (host.HostName.Equals(server, StringComparison.OrdinalIgnoreCase)) return; m_connectOptions.Username = username; m_connectOptions.Password = password; m_connectOptions.Impersonation = ImpersonationLevel.Impersonate; m_connectOptions.EnablePrivileges = true; } #endregion /// <summary> /// Return a list of available wmi namespaces /// </summary> /// <returns></returns> public List<String> GetWMINamespaces() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root", this.Server), this.ConnectionOptions); List<String> wmiNamespaceList = new List<String>(); ManagementClass wmiNamespaces = new ManagementClass(wmiScope, new ManagementPath("__namespace"), null); ; foreach (ManagementObject ns in wmiNamespaces.GetInstances()) wmiNamespaceList.Add(ns["Name"].ToString()); return wmiNamespaceList; } /// <summary> /// Return a list of available classes in a namespace /// </summary> /// <param jobName="wmiNameSpace">Namespace to get wmi classes for</param> /// <returns>List of classes in the requested namespace</returns> public List<String> GetWMIClassList(string wmiNameSpace) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<String> wmiClasses = new List<String>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery("SELECT * FROM meta_Class"), null); foreach (ManagementClass wmiClass in wmiSearcher.Get()) wmiClasses.Add(wmiClass["__CLASS"].ToString()); return wmiClasses; } /// <summary> /// Get a list of wmi properties for the specified class /// </summary> /// <param jobName="wmiNameSpace">WMI Namespace</param> /// <param jobName="wmiClass">WMI Class</param> /// <returns>List of properties for the class</returns> public List<String> GetWMIClassPropertyList(string wmiNameSpace, string wmiClass) { List<String> wmiClassProperties = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (PropertyData property in managementClass.Properties) wmiClassProperties.Add(property.Name); return wmiClassProperties; } /// <summary> /// Returns a list of methods for the class /// </summary> /// <param jobName="wmiNameSpace"></param> /// <param jobName="wmiClass"></param> /// <returns></returns> public List<String> GetWMIClassMethodList(string wmiNameSpace, string wmiClass) { List<String> wmiClassMethods = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (MethodData method in managementClass.Methods) wmiClassMethods.Add(method.Name); return wmiClassMethods; } /// <summary> /// Retrieve the specified management class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the class</param> /// <param jobName="wmiClass">Type of the class</param> /// <returns></returns> public ManagementClass GetWMIClass(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM meta_Class WHERE __CLASS = '{0}'", wmiClass)), null); foreach (ManagementClass wmiObject in wmiSearcher.Get()) managementClass = wmiObject; return managementClass; } /// <summary> /// Get an instance of the specficied class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the classes</param> /// <param jobName="wmiClass">Type of the classes</param> /// <returns>Array of management classes</returns> public ManagementObject[] GetWMIClassObjects(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<ManagementObject> wmiClasses = new List<ManagementObject>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM {0}", wmiClass)), null); foreach (ManagementObject wmiObject in wmiSearcher.Get()) wmiClasses.Add(wmiObject); return wmiClasses.ToArray(); } /// <summary> /// Get a full list of services /// </summary> /// <returns></returns> public List<Service> GetServices() { return GetService(null); } /// <summary> /// Get a list of services /// </summary> /// <returns></returns> public List<Service> GetService(string name) { ManagementObject[] services = GetWMIClassObjects("CIMV2", "WIN32_Service"); List<Service> serviceList = new List<Service>(); for (int i = 0; i < services.Length; i++) { ManagementObject managementObject = services[i]; Service service = new Service(managementObject); service.Status = (string)managementObject["Status"]; service.Name = (string)managementObject["Name"]; service.DisplayName = (string)managementObject["DisplayName"]; service.PathName = (string)managementObject["PathName"]; service.ProcessId = (uint)managementObject["ProcessId"]; service.Started = (bool)managementObject["Started"]; service.StartMode = (string)managementObject["StartMode"]; service.ServiceType = (string)managementObject["ServiceType"]; service.InstallDate = (string)managementObject["InstallDate"]; service.Description = (string)managementObject["Description"]; service.Caption = (string)managementObject["Caption"]; if (String.IsNullOrEmpty(name) || name.Equals(service.Name, StringComparison.OrdinalIgnoreCase)) serviceList.Add(service); } return serviceList; } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcesses() { return GetProcess(null); } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcess(uint? processId) { ManagementObject[] processes = GetWMIClassObjects("CIMV2", "WIN32_Process"); List<Process> processList = new List<Process>(); for (int i = 0; i < processes.Length; i++) { ManagementObject managementObject = processes[i]; Process process = new Process(managementObject); process.Priority = (uint)managementObject["Priority"]; process.ProcessId = (uint)managementObject["ProcessId"]; process.Status = (string)managementObject["Status"]; DateTime createDate; if (ConvertFromWmiDate((string)managementObject["CreationDate"], out createDate)) process.CreationDate = createDate.ToString("dd-MMM-yyyy HH:mm:ss"); process.Caption = (string)managementObject["Caption"]; process.CommandLine = (string)managementObject["CommandLine"]; process.Description = (string)managementObject["Description"]; process.ExecutablePath = (string)managementObject["ExecutablePath"]; process.ExecutionState = (string)managementObject["ExecutionState"]; process.MaximumWorkingSetSize = (UInt32?)managementObject ["MaximumWorkingSetSize"]; process.MinimumWorkingSetSize = (UInt32?)managementObject["MinimumWorkingSetSize"]; process.KernelModeTime = (UInt64)managementObject["KernelModeTime"]; process.ThreadCount = (UInt32)managementObject["ThreadCount"]; process.UserModeTime = (UInt64)managementObject["UserModeTime"]; process.VirtualSize = (UInt64)managementObject["VirtualSize"]; process.WorkingSetSize = (UInt64)managementObject["WorkingSetSize"]; if (processId == null || process.ProcessId == processId.Value) processList.Add(process); } return processList; } /// <summary> /// Start the specified process /// </summary> /// <param jobName="commandLine"></param> /// <returns></returns> public bool StartProcess(string command, out int processId) { processId = int.MaxValue; ManagementClass processClass = GetWMIClass("CIMV2", "WIN32_Process"); object[] objectsIn = new object[4]; objectsIn[0] = command; processClass.InvokeMethod("Create", objectsIn); if (objectsIn[3] == null) return false; processId = int.Parse(objectsIn[3].ToString()); return true; } /// <summary> /// Schedule a process on the remote machine /// </summary> /// <param name="command"></param> /// <param name="scheduleTime"></param> /// <param name="jobName"></param> /// <returns></returns> public bool ScheduleProcess(string command, DateTime scheduleTime, out string jobName) { jobName = String.Empty; ManagementClass scheduleClass = GetWMIClass("CIMV2", "Win32_ScheduledJob"); object[] objectsIn = new object[7]; objectsIn[0] = command; objectsIn[1] = String.Format("********{0:00}{1:00}{2:00}.000000+060", scheduleTime.Hour, scheduleTime.Minute, scheduleTime.Second); objectsIn[5] = true; scheduleClass.InvokeMethod("Create", objectsIn); if (objectsIn[6] == null) return false; UInt32 scheduleid = (uint)objectsIn[6]; jobName = scheduleid.ToString(); return true; } /// <summary> /// Returns the current time on the remote server /// </summary> /// <returns></returns> public DateTime Now() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, "CIMV2"), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM Win32_LocalTime")), null); DateTime localTime = DateTime.MinValue; foreach (ManagementObject time in wmiSearcher.Get()) { UInt32 day = (UInt32)time["Day"]; UInt32 month = (UInt32)time["Month"]; UInt32 year = (UInt32)time["Year"]; UInt32 hour = (UInt32)time["Hour"]; UInt32 minute = (UInt32)time["Minute"]; UInt32 second = (UInt32)time["Second"]; localTime = new DateTime((int)year, (int)month, (int)day, (int)hour, (int)minute, (int)second); }; return localTime; } /// <summary> /// Converts a wmi date into a proper date /// </summary> /// <param jobName="wmiDate">Wmi formatted date</param> /// <returns>Date time object</returns> private static bool ConvertFromWmiDate(string wmiDate, out DateTime properDate) { properDate = DateTime.MinValue; string properDateString; // check if string is populated if (String.IsNullOrEmpty(wmiDate)) return false; wmiDate = wmiDate.Trim().ToLower().Replace("*", "0"); string[] months = new string[] { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; try { properDateString = String.Format("{0}-{1}-{2} {3}:{4}:{5}.{6}", wmiDate.Substring(6, 2), months[int.Parse(wmiDate.Substring(4, 2)) - 1], wmiDate.Substring(0, 4), wmiDate.Substring(8, 2), wmiDate.Substring(10, 2), wmiDate.Substring(12, 2), wmiDate.Substring(15, 6)); } catch (InvalidCastException) { return false; } catch (ArgumentOutOfRangeException) { return false; } // try and parse the new date if (!DateTime.TryParse(properDateString, out properDate)) return false; // true if conversion successful return true; } private bool m_disposed; #region IDisposable Members /// <summary> /// Managed dispose /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Dispose of managed and unmanaged objects /// </summary> /// <param jobName="disposing"></param> public void Dispose(bool disposing) { if (disposing) { m_connectOptions = null; } } #endregion #region Properties private ConnectionOptions m_connectOptions; /// <summary> /// Gets or sets the management scope /// </summary> private ConnectionOptions ConnectionOptions { get { return m_connectOptions; } set { m_connectOptions = value; } } private String m_server; /// <summary> /// Gets or sets the server to connect to /// </summary> public String Server { get { return m_server; } set { m_server = value; } } #endregion } }

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  • FTP Error: 550 Cant change directory to /: Permission denied

    - by Alessandro Merletti de Palo
    I installed Pureftpd and Ispconfig3 on my server. Starting from the point I'll probably uninstall ispconfig3 and make things directly on the server, now I am so stubborn I really want to see where's the problem. I created a ftp user through ispconfig, named amdpftp. It is related to a server user named web7. It logs in with username and password, but if i try to ls, it tells me: FTP Error: 550 Cant change directory to /: Permission denied I thought many things, like: 1. It is a problem of permissions. I went to /var/www/clients/client0/web7 , it was immutable and owned by root. Chattr -i and chown web7:client0 changed permissions, but with no effect. I restored to root:root, and made it immutable again. 2. I make some mistakes in the pureftpd installation: Wrong, it works pretty fine. The pureftpd.log doesn't seem to say anything bad. 3. The pureftpd.log file is only the pureftpd one, I should also check the mysqld functionality, as it is in a mysql database that user, password and working directory are stored. I enabled logging in the my.cnf, but also in the ispconfig database operation there wasn't anything wrong. Then I mkdir testftp in /var/www, chown web7:client0, and edited amdpftp user root directory from /var/www/clients/client0/web7 into /var/www/testftp . Guess what? It worked. So, now I know: 1. The PureFtpd works pretty fine 2. The mysql ispconfig database as well 3. The username and password of the virtual user created by ispconfig into pureftpd work 4. The correlation between username and password and the user web7 and the group client0 does work. What kind of magic has been cast upon the ispconfig directories [/var/www/clients/*] that block ftpusers to operate?

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  • error reading keytab file krb5.keytab

    - by Banjer
    I've noticed these kerberos keytab error messages on both SLES 11.2 and CentOS 6.3: sshd[31442]: pam_krb5[31442]: error reading keytab 'FILE: / etc/ krb5. keytab' /etc/krb5.keytab does not exist on our hosts, and from what I understand of the keytab file, we don't need it. Per this kerberos keytab introduction: A keytab is a file containing pairs of Kerberos principals and encrypted keys (these are derived from the Kerberos password). You can use this file to log into Kerberos without being prompted for a password. The most common personal use of keytab files is to allow scripts to authenticate to Kerberos without human interaction, or store a password in a plaintext file. This sounds like something we do not need and is perhaps better security-wise to not have it. How can I keep this error from popping up in our system logs? Here is my krb5.conf if its useful: banjer@myhost:~> cat /etc/krb5.conf # This file managed by Puppet # [libdefaults] default_tkt_enctypes = RC4-HMAC DES-CBC-MD5 DES-CBC-CRC default_tgs_enctypes = RC4-HMAC DES-CBC-MD5 DES-CBC-CRC preferred_enctypes = RC4-HMAC DES-CBC-MD5 DES-CBC-CRC default_realm = FOO.EXAMPLE.COM dns_lookup_kdc = true clockskew = 300 [logging] default = SYSLOG:NOTICE:DAEMON kdc = FILE:/var/log/kdc.log kadmind = FILE:/var/log/kadmind.log [appdefaults] pam = { ticket_lifetime = 1d renew_lifetime = 1d forwardable = true proxiable = false retain_after_close = false minimum_uid = 0 debug = false banner = "Enter your current" } Let me know if you need to see any other configs. Thanks. EDIT This message shows up in /var/log/secure whenever a non-root user logs in via SSH or the console. It seems to only occur with password-based authentication. If I do a key-based ssh to a server, I don't see the error. If I log in with root, I do not see the error. Our Linux servers authenticate against Active Directory, so its a hearty mix of PAM, samba, kerberos, and winbind that is used to authenticate a user.

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  • How to ask memcached auth connection by sasl and pam?

    - by user199216
    I use memcached in a untrust network, so I try to use sasl and pam to auth connection to memcached. I installed sasl and pam module, compiled and installed memcached with sasl enabled. Also I created db and table for pam user. I run: $ sudo testsaslauthd -u tester -p abc123 -s /etc/pam.d/memcached 0: OK "Success." where the tester and abc123 is the authed user in db, which I inserted. But my python script cannot be authed, always authentication failed returned. It seems it dose not use pam to authentication, still use sasldb, because when I add user by: $ sudo saslpasswd2 -a memcached -c tester and input password: abc123, It can passed. Python script: client = bmemcached.Client(('localhost:11211'), 'tester', 'abc123') and error: bmemcached.exceptions.MemcachedException: Code: 32 Message: Auth failure. memcached log: authenticated() in cmd 0x21 is true mech: ``PLAIN'' with 14 bytes of data SASL (severity 2): Password verification failed sasl result code: -20 Unknown sasl response: -20 >30 Writing an error: Auth failure. >30 Writing bin response: no auth log found in: /var/log/auth.log Configurations: vi /etc/default/saslauthd MECHANISMS="pam" vi /etc/pam.d/memcached auth sufficient pam_mysql.so user=sasl passwd=abc123 host=localhost db=sasldb table=sasl_user usercolumn=user_name passwdcolumn=password crypt=0 sqllog=1 verbose=1 account required pam_mysql.so user=sasl passwd=abc123 host=localhost db=sasldb table=sasl_user usercolumn=user_name passwdcolumn=password crypt=0 sqllog=1 verbose=1 vi /etc/sasl2/memcached.conf pwcheck_method: saslauthd Do I make my question clear, english is not my native language, sorry! Any tips will be thankful!

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  • Mounting a TrueCrypt volume over FTP

    - by Maxim Zaslavsky
    Is it possible to mount a TrueCrypt volume file over FTP? Here's how TrueCrypt works with a local file: User inputs path to volume file, enters password TrueCrypt verifies that the password is correct (probably by decrypting the very first part of the volume file?) TrueCrypt reads the directory listing from the volume file and mounts the volume. However, in this step, TrueCrypt does NOT process the whole volume file. The user browses the directory listing and opens a file. TrueCrypt reads only the part of the volume file that contains the file the user wants, and then decrypts it. Once again, TrueCrypt doesn't process the whole volume file - it only reads part of it. The user edits part of the file and saves it. TrueCrypt encrypts the change and edits the volume file. I'm pretty sure it should be possible to mount a volume over FTP, without undermining security and without having to transfer the whole volume file just to read one small part of the volume. Here's how I imagine it: User inputs FTP path to volume file, enters FTP login information, enters password to volume TrueCrypt downloads the very first part of the volume file and verifies that the password is correct TrueCrypt downloads the part of the volume file that contains the directory listing - the data is sent encrypted over FTP and is decrypted locally. The user browses the directory listing and opens a file. TrueCrypt downloads only the part of the volume file that contains the file the user wants, and then decrypts it locally. The user edits part of the file and saves it. TrueCrypt encrypts the change and edits the volume file over FTP, transferring encrypted data only. Is such a feature available?

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  • Iomega eGo Encrypt Plus Encrypted Partition not mounting properly says "local disk"

    - by mosiac
    I'm working with an Iomega eGo 500gb Encrypt Plus portable drive. When I first set it up and installed the software and set a user password everything worked fine. The partition labeled "IomegaHDD" mounted properly and I could access the free space. Then I changed the ADMIN password which required me to lockout the device, wait 60 seconds, and then login to the Admin section and change the password, lockout the device again, wait 60 seconds, and then log back in with my user password. When I did that it of course unmounted the IomegaHDD partition to secure it, when it remounts it, it only shows up as "local disk" now and will not remount properly. I had not removed the cable while doing any of this. I have since tried unplugging and plugging back in to login to the drove but that has not worked. I'm wondering if I should remove every instance of "generic usb hub" from device manager and wait for it to re-add itself, or move it to a new set of USB ports temporarily to seee if that helps. Any ideas?

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  • Adding an user to samba

    - by JustMaximumPower
    I'm trying to setup some samba shares in my home network on an Ubuntu 12.04 machine. Everything works fine for my user account (max) but I can not add any new user. Every time I try to add new user they can not use the shares. It's likely that the error is very basic to the concept of samba but please don't just tell me to read the docs. I've been trying that for about 2 weeks now. I've set up the server with my user max who can mount transfer and the share max. Than I added the user simon with sudo adduser --no-create-home --disabled-login --shell /bin/false simon because the user should not be able to ssh into the machine. I did an sudo smbpasswd -a simon and set an (samba) password for simon and added an share for simon. I also added simon to transferusers to give him access to the share transfer. But simon can't connect to transfer or simons. ---- output of testparam: ------- Load smb config files from /etc/samba/smb.conf rlimit_max: increasing rlimit_max (1024) to minimum Windows limit (16384) Processing section "[printers]" Processing section "[print$]" Processing section "[max]" Processing section "[simons]" Processing section "[transfer]" Loaded services file OK. Server role: ROLE_STANDALONE Press enter to see a dump of your service definitions [global] server string = %h server (Samba, Ubuntu) map to guest = Bad User obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 dns proxy = No usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d idmap config * : backend = tdb [printers] comment = All Printers path = /var/spool/samba create mask = 0700 printable = Yes print ok = Yes browseable = No [print$] comment = Printer Drivers path = /var/lib/samba/printers [max] comment = Privater share von Max path = /media/Main/max read only = No create mask = 0700 [simons] comment = Privater share von Simon path = /media/Main/simon read only = No create mask = 0700 [transfer] comment = Transferlaufwerk path = /media/Main/transfer read only = No create mask = 0755 ---- The files in /media/Main: ------ drwxrwxr-x 17 max max 4096 Oct 4 19:13 max/ drwx------ 5 simon max 4096 Aug 4 15:18 simon/ drwxrwxr-x 7 max transferusers 258048 Oct 1 22:55 transfer/

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  • Why can't I ssh into my server using my private key?

    - by user61342
    I just setup my new server as I used to, and this time I can't login using my private key. The server is ubuntu 11.04. And I have setup following ssh key directories. root@myserv: ls -la drwx------ 2 root root 4096 Sep 23 03:40 .ssh And in .ssh directory, I have done chmod 640 authorized_keys Here is the ssh connection tracebacks: OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: Connecting to [my.server.ip] [[my.server.ip]] port 22. debug1: Connection established. debug1: identity file /Users/john/.ssh/id_rsa type -1 debug1: identity file /Users/john/.ssh/id_rsa-cert type -1 debug1: identity file /Users/john/.ssh/id_dsa type 1 debug1: identity file /Users/john/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p1 Debian-1ubuntu3 debug1: match: OpenSSH_5.8p1 Debian-1ubuntu3 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA ef:b8:8f:b4:fc:a0:57:7d:ce:50:36:17:37:fa:f7:ec debug1: Host '[my.server.ip]' is known and matches the RSA host key. debug1: Found key in /Users/john/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/john/.ssh/id_rsa debug1: Offering RSA public key: /Users/john/.ssh/id_dsa debug1: Authentications that can continue: publickey,password debug1: Next authentication method: password root@[my.server.ip]'s password: Update: I have found the reason but I can't explain it yet. It is caused by uploading the key using rsync -chavz instead of scp, after I used scp to upload my key, the issue is gone. Can someone explain it? Later, I tried rsync -chv, still not working

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  • Formatting data from management database

    - by bVector
    I've got some data that goes like this: Config_Name Question Answer Cisco WAN Sensitivity: High Cisco WAN Authorized Users: Brent, Charles Cisco WAN Last Audited: n/a Cisco WAN Next Audit: 3/30/2012 Cisco WAN Audit Signature: Cisco WAN Username: MYCOMPANY Cisco WAN Password: Cisco WAN Encrypted-A ENCRYPTED DATA Cisco WAN Encrypted-B Cisco WAN Encrypted-C vCenter server Sensitivity: High vCenter server Authorized Users: Brent, Charles vCenter server Last Audited: vCenter server Next Audit: 3/30/2012 vCenter server Audit Signature: ENCRYPTED DATA vCenter server Username: administrator vCenter server Password: vCenter server Encrypted-A ENCRYPTED DATA vCenter server Encrypted-B vCenter server Encrypted-C AKSC-NE01 IPMI Sensitivity: High AKSC-NE01 IPMI Authorized Users: Brent, Charles AKSC-NE01 IPMI Last Audited: AKSC-NE01 IPMI Next Audit: 3/30/2012 AKSC-NE01 IPMI Audit Signature: ENCRYPTED DATA AKSC-NE01 IPMI Username: MYCOMPANY AKSC-NE01 IPMI Password: AKSC-NE01 IPMI Encrypted-A ENCRYPTED DATA AKSC-NE01 IPMI Encrypted-B AKSC-NE01 IPMI Encrypted-C and I need it to be in this format: Config_Name Sensitivity: Authorized Users: Last Audited: Next Audit: Audit Signature: Username: Password: Encrypted-A Encrypted-B Encrypted-C AKSC-NE01 IPMI High Brent, Charles 3/30/2012 ENCRYPTED DATA MYCOMPANY ENCRYPTED DATA Cisco ASA5505 WAN High Brent, Charles n/a 3/30/2012 ENCRYPTED DATA MYCOMPANY ENCRYPTED DATA vCenter server High Brent, Charles 3/30/2012 ENCRYPTED DATA administrator ENCRYPTED DATA the tabs get messed up on here but hopefully you get my drift. does anyone know an easy way to do this? I haven't found one with excel just yet.

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  • How do I get more information on a potential network freeloader?

    - by Dov
    I have a home network set up, complete with a relatively good password. I'm in Mac OS X 10.6 (Snow Leopard) and have been noticing, on occasion, a computer showing up in my Finder's Shared section, that is not one of my own (the "pe-xpjalle" box pictured below). He has a tendency to come and go. How can I figure out his MAC address or something, so I can block him? I checked my "Logs and Statistics" in the Airport Utility, and didn't see that computer under DHCP clients. I'd rather not change my password, since I have quite a few devices I'd have to update. Is there any other reason he's show up on my network besides having guessed my password? Update: I fixed the Dropbox URL above (how embarrassing, I'm new to Dropbox. Thanks for the heads up, Doug.) Update 2: I tried clicking on "Connect as..." just for the hell of it, and got the dialog below. Now I have even less an idea what's going on than before. I don't have Parallels of VMware running, just the following: Transmission, NetNewsWire, Mail, Things, Safari, iTunes, Photoshop, Pages, Yojimbo, Preferences, AppleScript Editor, Software Update, Airport Utility, and Terminal. I don't think any of those create a virtual network machine, right? And no VMware machine of mine has ever had a name resembling "pe-xpjalle". Update 3: I just changed my passwords on both my N- and G-only networks, and I'm still seeing this, so I highly doubt that it's someone who's figured out my password (twice now). I'm really stumped.

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  • Why does bash sometimes think my $HOME isn't the correct directory?

    - by Adam Yanalunas
    Like the title says it seems that bash sometimes misidentifies my $HOME. This cropped up after a seemingly unique series of events that I will now replay in broad strokes. Running OS X 10.6 with normal, local account Work binds my account to Active Directory Much time passes with no issues Set up rvm to manage Ruby installs (this becomes important later) Upgraded to OS X 10.7 a few days ago After successful install, attempted to log in, was presented with "Must reset password" dialog that never allowed a password to be reset. Would simply shake the box after new password was entered. Much googling was done. Much more googling was done. Swearing was had. Logged in as root, created new account, set as admin, deleted /Users/[new account], renamed /Users/[old account] to /Users/[new account] Logged out of root, logged into new account with no issues After OS X asking for a my account password a few times to update Keychain and other system-level stuff it was back to business as usual. Opened Terminal, cd to project folder, tried "rails server" and was presented with: /usr/local/lib/ruby/1.9.1/rubygems/dependency.rb:247:in to_specs': Could not find rails (>= 0) amongst [] (Gem::LoadError) from /usr/local/lib/ruby/1.9.1/rubygems/dependency.rb:256:into_spec' from /usr/local/lib/ruby/1.9.1/rubygems.rb:1210:in gem' from /usr/local/bin/rails:18:in' Ran through a few exercises, decided to rm -rf ~/.rvm and reinstall. Running a --trace on the rvm installer shows it dies on this line: mkdir: /Users/[old account]: Permission denied Scrolling back through the --trace log I see many more mentions of /Users/[old account]. When inspect the install script the offending line is looking at "${HOME}/.rvm" as it tries to run the mkdir. To my confusion I also see mentions of /Users/[new account] in the log. I've tried exporting a new HOME in my .bash_profile to no luck. Can anyone guess why /Users/[old account] would still be kicking around?

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  • Subversion 1.6 + SASL : Only works with plaintext 'userPassword'?

    - by SiegeX
    I'm attempting to setup svnserve with SASL support on my Slackware 13.1 server and after some trial and error I'm able to get it to work with the configuration listed below: svnserve.conf [general] anon-access = read auth-access = write realm = myrepo [sasl] use-sasl = true min-encryption = 128 max-encryption = 256 /etc/sasl2/svn.conf pwcheck_method: auxprop auxprop_plugin: sasldb sasldb_path: /etc/sasl2/my_sasldb mech_list: DIGEST-MD5 sasldb users $ sasldblistusers2 -f /etc/sasl2/my_sasldb test@myrepo: cmusaslsecretOTP test@myrepo: userPassword You'll notice that the output of sasldblistusers2 shows my test user as having both an encrypted cmusaslsecretOTP password as well as a plain text userPassword passwd. i.e., if I were to run strings /etc/sasl2/my_sasldb I would see the test users' password in plaintext. These two password entries were created with the following subversion book recommended command: saslpasswd2 -c -f /etc/sasl2/my_sasldb -u myrepo test After reading man saslpasswd2 I see the following option: -n Don't set the plaintext userPassword property for the user. Only mechanism-specific secrets will be set (e.g. OTP, SRP) This is exactly what I want to do, suppress the plain text password and only use the mechanism-specific secret (OTP in my case). So I clear out /etc/sasl2/my_sasldb and rerun saslpasswd2 as: saslpasswd2 -n -c -f /etc/sasl2/my_sasldb -u myrepo test I then follow it up with a sasldblistusers2 and I see: $ sasldblistusers2 -f /etc/sasl2/my_sasldb test@myrepo: cmusaslsecretOTP Perfect! I think, now I have only encrypted passwords.... only neither the Linux svn client nor the Windows TortoiseSVN client can connect to my repo anymore. They both present me with the user/pass challenge but that's as far as I get. TLDR So, what is the point of SVN supporting SASL if my sasldb must store its passwords in plaintext to work?

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  • Mounting NAS drive with cifs using credentials file through fstab does not work

    - by mahatmanich
    I can mount the drive in the following way, no problem there: mount -t cifs //nas/home /mnt/nas -o username=username,password=pass\!word,uid=1000,gid=100,rw,suid However if I try to mount it via fstab I get the following error: //nas/home /mnt/nas cifs iocharset=utf8,credentials=/home/username/.smbcredentials,uid=1000,gid=100 0 0 auto .smbcredentials file looks like this: username=username password=pass\!word Note the ! in my password ... which I am escaping in both instances I also made sure there are no eol in the file using :set noeol binary from Mount CIFS Credentials File has Special Character chmod on .credentials file is 0600 and chown is root:root file is under ~/ Why am I getting in on the one side and not with fstab?? I am running on ubuntu 12 LTE and mount.cifs -V gives me mount.cifs version: 5.1 Any help and suggestions would be appreciated ... UPDATE: /var/log/syslog shows following [26630.509396] Status code returned 0xc000006d NT_STATUS_LOGON_FAILURE [26630.509407] CIFS VFS: Send error in SessSetup = -13 [26630.509528] CIFS VFS: cifs_mount failed w/return code = -13 UPDATE no 2 Debugging with strace mount through fstab: strace -f -e trace=mount mount -a Process 4984 attached Process 4983 suspended Process 4985 attached Process 4984 suspended Process 4984 resumed Process 4985 detached [pid 4984] --- SIGCHLD (Child exited) @ 0 (0) --- [pid 4984] mount("//nas/home", ".", "cifs", 0, "ip=<internal ip>,unc=\\\\nas\\home"...) = -1 EACCES (Permission denied) mount error(13): Permission denied Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) Process 4983 resumed Process 4984 detached Mount through terminal strace -f -e trace=mount mount -t cifs //nas/home /mnt/nas -o username=user,password=pass\!wd,uid=1000,gid=100,rw,suid Process 4990 attached Process 4989 suspended Process 4991 attached Process 4990 suspended Process 4990 resumed Process 4991 detached [pid 4990] --- SIGCHLD (Child exited) @ 0 (0) --- [pid 4990] mount("//nas/home", ".", "cifs", 0, "ip=<internal ip>,unc=\\\\nas\\home"...) = 0 Process 4989 resumed Process 4990 detached

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  • Freeradius authentication failed for unknown reason

    - by Moein7tl
    I followed this instruction to force freeradius to use mysql database. and run freeradius in debug mod. but it rejects all authentication. mysql database : mysql select * from radcheck; +----+----------+-----------+----+---------+ | id | username | attribute | op | value | +----+----------+-----------+----+---------+ | 1 | test | Password | == | test123 | | 2 | test | Auth-Type | == | Local | +----+----------+-----------+----+---------+ 2 rows in set (0.02 sec) radtest command : # radtest test test123 localhost 0 testing123 Sending Access-Request of id 235 to 127.0.0.1 port 1812 User-Name = "test" User-Password = "test123" NAS-IP-Address = 127.0.0.1 NAS-Port = 0 Message-Authenticator = 0x00000000000000000000000000000000 rad_recv: Access-Reject packet from host 127.0.0.1 port 1812, id=235, length=20 radiusd debug mod log: rad_recv: Access-Request packet from host 127.0.0.1 port 51034, id=235, length=74 User-Name = "test" User-Password = "test123" NAS-IP-Address = 127.0.0.1 NAS-Port = 0 Message-Authenticator = 0xbf111cbbae24fb0f0a558bfa26f53476 # Executing section authorize from file /usr/local/etc/raddb/sites-enabled/default +- entering group authorize {...} ++[preprocess] returns ok ++[chap] returns noop ++[mschap] returns noop ++[digest] returns noop [suffix] No '@' in User-Name = "test", looking up realm NULL [suffix] No such realm "NULL" ++[suffix] returns noop [eap] No EAP-Message, not doing EAP ++[eap] returns noop ++[files] returns noop ++[expiration] returns noop ++[logintime] returns noop [pap] WARNING! No "known good" password found for the user. Authentication may fail because of this. ++[pap] returns noop ERROR: No authenticate method (Auth-Type) found for the request: Rejecting the user Failed to authenticate the user. Using Post-Auth-Type Reject # Executing group from file /usr/local/etc/raddb/sites-enabled/default +- entering group REJECT {...} [attr_filter.access_reject] expand: %{User-Name} - test attr_filter: Matched entry DEFAULT at line 11 ++[attr_filter.access_reject] returns updated Delaying reject of request 20 for 1 seconds Going to the next request Waking up in 0.9 seconds. Sending delayed reject for request 20 Sending Access-Reject of id 235 to 127.0.0.1 port 51034 Waking up in 4.9 seconds. Cleaning up request 20 ID 235 with timestamp +4325 Ready to process requests. where is the problem and how should I solve it?

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  • Identifying mail account used in CRAM-MD5 transaction

    - by ManiacZX
    I suppose this is one of those where the tool for identifying the problem is also the tool used for taking advantage of it. I have a mail server that I am seeing emails that spam is being sent through it. It is not an open relay, the messages in question are being sent by someone authenticating to the smtp with CRAM-MD5. However, the logs only capture the actual data passed, which has been hashed so I cannot see what user account is being used. My suspicion is a simple username/password combo or a user account's password has otherwise been compromised, but I cannot do much about it without knowing what user it is. Of course I can block the IP that is doing it, but that doesn't fix the real problem. I have both the CRAM-MD5 Base64 challenge string and the hashed client auth string containing the username, password and challenge string. I am looking for a way to either reverse this (which I haven't been able to find any information on) or otherwise I suppose I need a dictionary attack tool designed for CRAM-MD5 to run through two lists, one for username and one for password and the constant of the challenge string until it finds a matching result of the authentication string I have logged. Any information on reversing using the data I have logged, a tool to identify it or any alternative methods you have used for this situation would be greatly appreciated.

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  • pam debugging "check pass; user unknown"

    - by lvc
    I am attempting to get Prosody authenticating with its auth_pam module. It is configured to use the pam service name xmpp. The pam.d/xmpp file is copied straight from the one configured for dovecot (originally taken from, I think, dovecot's documentation), which is known to be working: # cat /etc/pam.d/xmpp auth required pam_unix.so nullok debug account required pam_unix.so debug Logging in with dovecot works wonderfully. Logging in with prosody, with exactly the same username and password, causes Prosody to return 'Not authorized', and the following in journalctl -f: Oct 29 22:12:14 riscque.net prosody[9396]: c2s1d010b0: Client sent opening <stream:stream> to riscque.net Oct 29 22:12:14 riscque.net prosody[9396]: c2s1d010b0: Sent reply <stream:stream> to client Oct 29 22:12:14 riscque.net prosody[9396]: [178B blob data] Oct 29 22:12:14 riscque.net unix_chkpwd[9408]: check pass; user unknown Oct 29 22:12:14 riscque.net prosody[9396]: pam_unix(xmpp:auth): conversation failed Oct 29 22:12:14 riscque.net prosody[9396]: pam_unix(xmpp:auth): unable to obtain a password Oct 29 22:12:14 riscque.net prosody[9396]: pam_unix(xmpp:auth): auth could not identify password for [lvc] Oct 29 22:12:14 riscque.net prosody[9396]: riscque.net:saslauth: sasl reply: <failure xmlns='urn:ietf:params:xml:ns:xmpp-sasl'><not-authorized/><text>Unable to authorize you with the authentication credentials you&apos;ve sent.</text></failure> This series of errors seems mutually contradictory - first it says "user unknown", but then that it can't obtain the password for lvc - this username certainly exists on the system. What is likely going on here, and how would I debug this further?

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  • How can I get the root account to generate an acceptable ssh key?

    - by Jamie
    On an ubuntu machine I did the following: ~$ sudo su - [sudo] password for jamie: root@mydomain:~# ssh-keygen -t rsa Generating public/private rsa key pair. Enter file in which to save the key (/root/.ssh/id_rsa): Enter passphrase (empty for no passphrase): Enter same passphrase again: Your identification has been saved in /root/.ssh/id_rsa. Your public key has been saved in /root/.ssh/id_rsa.pub. The key fingerprint is: 12:34:56:78:9a:bc:de:f0:12:34:56:78:9a:bc:de:f0 [email protected] The key's randomart image is: +--[ RSA 2048]----+ | | | | | | | | | | | | | | | | | | +-----------------+ root@mydomain:~# cat /root/.ssh/id_rsa.pub | ssh -p 443 [email protected] 'cat > authorized_keys' [email protected]'s password: root@mydomain:~# ssh -p 443 [email protected] [email protected]'s password: It's asking me for a password. However, using a regular account, the following works: $ cd ; ssh-keygen -t rsa ; cat ~/.ssh/id_rsa.pub | ssh [email protected] 'cat >> ~/.ssh/authorized_keys' $ ssh [email protected] Last login: Thu Oct 24 14:48:41 2013 from 173.45.232.105 [[email protected] ~]$ Which leads me to believe it's not an issue of authorized_keys versus authorized_keys2 or permissions. Why does the 'root' account accessing the remote 'jamie' account not work? The remote machine is CentOS if that's relevant.

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  • Nginx ignores HTTP Authentication for WordPress login directory

    - by MrNerdy
    I am running WordPress in a subfolder of my domain for testing and development purposes on a VPS LEMP-stack. In order to password-protect the wp-login.php with an etxra layer, I used HTTP authentication for the wp-admin folder. The problem is that the http authentication is ignored. When the wp-login.php or wp-admin-folder is called, it goes directly to the normal WordPress-login. I installed everything from the command line in the following way: sudo apt-get install apache2-utils sudo htpasswd -c /var/www/bitmall/wp-admin/.htpasswd exampleuser New password: Re-type new password: Adding password for user exampleuser My Nginx configuration file looks like this: server { listen 80; root /var/www; index index.php index.html index.htm; server_name example.com; location / { try_files $uri $uri/ /index.html; } location /bitmall/wp-admin/ { auth_basic "Restricted Section"; auth_basic_user_file /var/www/bitmall/wp-admin/.htpasswd; } location ~ /\.ht { deny all; } error_page 404 /404.html; error_page 500 502 503 504 /50x.html; location = /50x.html { root /var/www; } # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 location ~ \.php$ { try_files $uri =404; fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } I would appreciate your advive on this.

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