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  • The new operator in C# isn't overriding base class member

    - by Dominic Zukiewicz
    I am confused as to why the new operator isn't working as I expected it to. Note: All classes below are defined in the same namespace, and in the same file. This class allows you to prefix any content written to the console with some provided text. public class ConsoleWriter { private string prefix; public ConsoleWriter(string prefix) { this.prefix = prefix; } public void Write(string text) { Console.WriteLine(String.Concat(prefix,text)); } } Here is a base class: public class BaseClass { protected static ConsoleWriter consoleWriter = new ConsoleWriter(""); public static void Write(string text) { consoleWriter.Write(text); } } Here is an implemented class: public class NewClass : BaseClass { protected new static ConsoleWriter consoleWriter = new ConsoleWriter("> "); } Now here's the code to execute this: class Program { static void Main(string[] args) { BaseClass.Write("Hello World!"); NewClass.Write("Hello World!"); Console.Read(); } } So I would expect the output to be Hello World! > Hello World! But the output is Hello World Hello World I do not understand why this is happening. Here is my thought process as to what is happening: The CLR calls the BaseClass.Write() method The CLR initialises the BaseClass.consoleWriter member. The method is called and executed with the BaseClass.consoleWriter variable Then The CLR calls the NewClass.Write() The CLR initialises the NewClass.consoleWriter object. The CLR sees that the implementation lies in BaseClass, but the method is inherited through The CLR executes the method locally (in NewClass) using the NewClass.consoleWriter variable I thought this is how the inheritance structure works? Please can someone help me understand why this is not working?

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  • Unit Testing Private Method in Resource Managing Class (C++)

    - by BillyONeal
    I previously asked this question under another name but deleted it because I didn't explain it very well. Let's say I have a class which manages a file. Let's say that this class treats the file as having a specific file format, and contains methods to perform operations on this file: class Foo { std::wstring fileName_; public: Foo(const std::wstring& fileName) : fileName_(fileName) { //Construct a Foo here. }; int getChecksum() { //Open the file and read some part of it //Long method to figure out what checksum it is. //Return the checksum. } }; Let's say I'd like to be able to unit test the part of this class that calculates the checksum. Unit testing the parts of the class that load in the file and such is impractical, because to test every part of the getChecksum() method I might need to construct 40 or 50 files! Now lets say I'd like to reuse the checksum method elsewhere in the class. I extract the method so that it now looks like this: class Foo { std::wstring fileName_; static int calculateChecksum(const std::vector<unsigned char> &fileBytes) { //Long method to figure out what checksum it is. } public: Foo(const std::wstring& fileName) : fileName_(fileName) { //Construct a Foo here. }; int getChecksum() { //Open the file and read some part of it return calculateChecksum( something ); } void modifyThisFileSomehow() { //Perform modification int newChecksum = calculateChecksum( something ); //Apply the newChecksum to the file } }; Now I'd like to unit test the calculateChecksum() method because it's easy to test and complicated, and I don't care about unit testing getChecksum() because it's simple and very difficult to test. But I can't test calculateChecksum() directly because it is private. Does anyone know of a solution to this problem?

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  • MyController class must produce class according to the enum type.

    - by programmerist
    GenoTipController must produce class according to the enum type. i have 3 class: _Company,_Muayene,_Radyoloji. Also i have CompanyView Class GetPersonel method. if you look GenoTipController my codes need refactoring. Can you understand me? i need a class according to ewnum type must me produce class. For example; case DataModelType.Radyoloji it must return radyoloji= new Radyoloji . Everything must be one switch case? public class GenoTipController { public _Company GenerateCompany(DataModelType modeltype) { _Company company = null; switch (modeltype) { case DataModelType.Radyoloji: break; case DataModelType.Satis: break; case DataModelType.Muayene: break; case DataModelType.Company: company = new Company(); break; default: break; } return company; } public _Muayene GenerateMuayene(DataModelType modeltype) { _Muayene muayene = null; switch (modeltype) { case DataModelType.Radyoloji: break; case DataModelType.Satis: break; case DataModelType.Muayene: muayene = new Muayene(); break; case DataModelType.Company: break; default: break; } return muayene; } public _Radyoloji GenerateRadyoloji(DataModelType modeltype) { _Radyoloji radyoloji = null; switch (modeltype) { case DataModelType.Radyoloji: radyoloji = new Radyoloji(); break; case DataModelType.Satis: break; case DataModelType.Muayene: break; case DataModelType.Company: break; default: break; } return radyoloji; } } public class CompanyView { public static List GetPersonel() { GenoTipController controller = new GenoTipController(); _Company company = controller.GenerateCompany(DataModelType.Company); return company.GetPersonel(); } } public enum DataModelType { Radyoloji, Satis, Muayene, Company } }

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  • Object Design: How to Organize/Structure a "Collection Class"

    - by CrimsonX
    I'm currently struggling to understand how I should organize/structure a class which I have already created. The class does the following: As its input in the constructor, it takes a collection of logs In the constructor it validates and filters the logs through a series of algorithms implementing my business logic After all filtering and validation is complete, it returns a collection (a List) of the valid and filtered logs which can be presented to the user graphically in a UI. Here is some simplified code describing what I'm doing: class FilteredCollection { public FilteredCollection( SpecialArray<MyLog> myLog) { // validate inputs // filter and validate logs in collection // in end, FilteredLogs is ready for access } Public List<MyLog> FilteredLogs{ get; private set;} } However, in order to access this collection, I have to do the following: var filteredCollection = new FilteredCollection( secialArrayInput ); //Example of accessing data filteredCollection.FilteredLogs[5].MyLogData; Other key pieces of input: I foresee only one of these filtered collections existing in the application (therefore should I make it a static class? Or perhaps a singleton?) Testability and flexibility in creation of the object is important (Perhaps therefore I should keep this an instanced class for testability?) I'd prefer to simplify the dereferencing of the logs if at all possible, as the actual variable names are quite long and it takes some 60-80 characters to just get to the actual data. My attempt in keeping this class simple is that the only purpose of the class is to create this collection of validated data. I know that there may be no "perfect" solution here, but I'm really trying to improve my skills with this design and I would greatly appreciate advice to do that. Thanks in advance.

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  • C callback functions defined in an unnamed namespace?

    - by Johannes Schaub - litb
    Hi all. I have a C++ project that uses a C bison parser. The C parser uses a struct of function pointers to call functions that create proper AST nodes when productions are reduced by bison: typedef void Node; struct Actions { Node *(*newIntLit)(int val); Node *(*newAsgnExpr)(Node *left, Node *right); /* ... */ }; Now, in the C++ part of the project, i fill those pointers class AstNode { /* ... */ }; class IntLit : public AstNode { /* ... */ }; extern "C" { Node *newIntLit(int val) { return (Node*)new IntLit(val); } /* ... */ } Actions createActions() { Actions a; a.newIntLit = &newIntLit; /* ... */ return a; } Now the only reason i put them within extern "C" is because i want them to have C calling conventions. But optimally, i would like their names still be mangled. They are never called by-name from C code, so name mangling isn't an issue. Having them mangled will avoid name conflicts, since some actions are called like error, and the C++ callback function has ugly names like the following just to avoid name clashes with other modules. extern "C" { void uglyNameError(char const *str) { /* ... */ } /* ... */ } a.error = &uglyNameError; I wondered whether it could be possible by merely giving the function type C linkage extern "C" void fty(char const *str); namespace { fty error; /* Declared! But i can i define it with that type!? */ } Any ideas? I'm looking for Standard-C++ solutions.

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  • jquery append 'x' number images elements applying 'x' to src and class

    - by Yusaf
    I have a directory with 590 pictures and my issue is being able to pull images using jquery alone from that directory and appending them which i have found out can not be done alone using jquery/javascript. alternatively i have renamed the pictures 1.jpg,2.jpg ... 590.jpg . how using jquery can i append 590 images to a div leaving me with the number of the appended element applied to the src being 'lq'+numberofappended+'.jpg' and class being 'image-'+numberofappended as a result leaving me with the below <div class="imagecontainer"> <img src="lq/1.jpg" class="image-1"/> <img src="lq/2.jpg" class="image-2"/> <img src="lq/3.jpg" class="image-3"/> ... <img src="lq/590.jpg" class="image-590"/> </div> if what I have will be too extensive can i append 50 images at a time and apply a jquery pagination loading another 50 each time i reach the end of the page. I personally know how to use append in jquery but I don't know how to individually append an image and depending on which append number it is applying it to the src and class.

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  • jquery callback functions failing to finish execution

    - by calumbrodie
    I'm testing a jquery app i've written and have come across some unexpected behaviour $('button.clickme').live('click',function(){ //do x (takes 2 seconds) //do y (takes 4 seconds) //do z (takes 0.5 seconds) }) The event can be triggered by a number of buttons. What I'm finding is that when I click each button slowly (allowing 10 seconds between clicks) - my callback function executes correctly (actions x, y & z complete). However If I rapidly click buttons on my page it appears that the function sometimes only completes up to step x or y before terminating. My question: Is it the case that if this function is fired by a clicking second DOM element, while the first callback function is completing - will jQuery terminate the first callback and start over again? Do I have to write my callback function explicitly outside the event handler and then call it?? function doStuff() { //do x //do y //do z ( } $('button.clickme).live('click',doStuff()) If this is the case can someone explain why this is happening or give me a link to some advice on best practice on closures etc - I'd like to know the BEST way to write jQuery to improve performance etc. Thanks

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  • C++ Pointer member function with templates assignment with a member function of another class

    - by Agusti
    Hi, I have this class: class IShaderParam{ public: std::string name_value; }; template<class TParam> class TShaderParam:public IShaderParam{ public: void (TShaderParam::*send_to_shader)( const TParam&,const std::string&); TShaderParam():send_to_shader(NULL){} TParam value; void up_to_shader(); }; typedef TShaderParam<float> FloatShaderParam; typedef TShaderParam<D3DXVECTOR3> Vec3ShaderParam; In another class, I have a vector of IShaderParams* and functions that i want to send to "send_to_shader". I'm trying assign the reference of these functions like this: Vec3ShaderParam *_param = new Vec3ShaderParam; _param-send_to_shader = &TShader::setVector3; This is the function: void TShader::setVector3(const D3DXVECTOR3 &vec, const std::string &name){ //... } And this is the class with IshaderParams*: class TShader{ std::vector params; public: Shader effect; std::string technique_name; TShader(std::string& afilename):effect(NULL){}; ~TShader(); void setVector3(const D3DXVECTOR3 &vec, const std::string &name); When I compile the project with Visual Studio C++ Express 2008 I recieve this error: Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127 Can I do the assignment? No? I don't know how :-S Yes, I know that I can achieve the same objective with other techniques, but I want to know how can I do this..

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  • Class Generics break completely seperate method

    - by TheLQ
    I found a strange problem when I used class Generics Today: Setting some broke a completely separate method. Here's a small example class that illustrates the problem. This code works just fine public class Sandbox { public interface ListenerManagerTest { public Set<Listener> getListeners(); } public void setListenerManager(ListenerManagerTest listenerManager) { for (Listener curListener : listenerManager.getListeners()) return; } } Now as soon as I use class Generics, the getListeners() method returns Set<Object> instead of Set<Listener> public class Sandbox { public interface ListenerManagerTest<E extends Object> { public Set<Listener> getListeners(); } public void setListenerManager(ListenerManagerTest listenerManager) { for (Listener curListener : listenerManager.getListeners()) //Expected Listener, not Object return; } } What would cause this error? The ##java channel on Freenode said it was because of compile time candy and that I was using a raw type. But how would an raw class type break all generics in the class? And how would of worked before?

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  • Improve this generic abstract class

    - by Keivan
    I have the following abstract class design, I was wondering if anyone can suggest any improvements in terms of stronger enforcement of our requirements or simplifying implementing of the ControllerBase. //Dependency Provider base public abstract class ControllerBase<TContract, TType> where TType : TContract, class { public static TContract Instance { get { return ComponentFactory.GetComponent<TContract, TType>(); } } public TContract GetComponent<TContract, TType>() where TType : TContract, class { component = (TType)Activator.CreateInstance(typeof(TType), true); RegisterComponentInstance<TContract>(component); } } //Contract public interface IController { void DoThing(); } //Actual Class Logic public class Controller: ControllerBase<IController,Controller> { public void DoThing(); //internal constructor internal Controller(){} } //Usage public static void Main() { Controller.Instance.DoThing(); } The following facts should always be true, TType should always implement TContract (Enforced using a generic constraint) TContract must be an interface (Can't find a way to enforce it) TType shouldn't have public constructor, just an internal one, is there any way to Enforce that using ControllerBase? TType must be an concrete class (Didn't include New() as a generic constrain since the constructors should be marked as Internal)

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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Lambda Functions in PHP aren't Logical

    - by Chacha102
    Note: I have condensed this article into my person wiki: http://wiki.chacha102.com/Lambda - Enjoy I am having some troubles with Lambda style functions in PHP. First, This Works: $foo = function(){ echo "bar"; }; $foo(); Second, This Works: class Bar{ public function foo(){ echo "Bar"; } Third, This works: $foo = new stdClass; $foo->bar = function(){ echo "bar"; }; $test = $foo->bar; $test(); But, this does not work: $foo = new stdClass; $foo->bar = function(){ echo "bar"; }; $foo->bar(); And, this does not work class Bar{ public function foo(){ echo "Bar"; } $foo = new Bar; $foo->foo = function(){ echo "foo"; }; $foo->foo(); // echo's bar instead of Foo. My Question is Why?, and how can I assure that both this: $foo->bar = function(){ echo "test"; }; $foo->bar(); and this $foo = new Bar; $foo->bar(); are called properly? Extra Points if you can point to documentation stating why this problem occurs.

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  • C++ using typedefs in non-inline functions

    - by ArunSaha
    I have a class like this template< typename T > class vector { public: typedef T & reference; typedef T const & const_reference; typedef size_t size_type; const_reference at( size_t ) const; reference at( size_t ); and later in the same file template< typename T > typename vector<T>::const_reference // Line X vector<T>::at( size_type i ) const { rangecheck(); return elems_[ i ]; } template< typename T > reference // Line Y vector<T>::at( size_type i ) { rangecheck(); return elems_[ i ]; } Line X compiles fine but Line Y does not compile. The error message from g++ (version 4.4.1) is: foo.h:Y: error: expected initializer before 'vector' From this I gather that, if I want to have non-inline functions then I have to fully qualify the typedef name as in Line X. (Note that, there is no problem for size_type.) However, at least to me, Line X looks clumsy. Is there any alternative approach?

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  • Simple matrix example using C++ template class

    - by skyeagle
    I am trying to write a trivial Matrix class, using C++ templates in an attempt to brush up my C++, and also to explain something to a fellow coder. This is what I have som far: template class<T> class Matrix { public: Matrix(const unsigned int rows, const unsigned int cols); Matrix(const Matrix& m); Matrix& operator=(const Matrix& m); ~Matrix(); unsigned int getNumRows() const; unsigned int getNumCols() const; template <class T> T getCellValue(unsigned int row, unsigned col) const; template <class T> void setCellValue(unsigned int row, unsigned col, T value) const; private: // Note: intentionally NOT using smart pointers here ... T * m_values; }; template<class T> inline T Matrix::getCellValue(unsigned int row, unsigned col) const { } template<class T> inline void Matrix::setCellValue(unsigned int row, unsigned col, T value) { } I'm stuck on the ctor, since I need to allocate a new[] T, it seems like it needs to be a template method - however, I'm not sure I have come accross a templated ctor before. How can I implemnt the ctor?

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  • Tying in .addClass() with other functions?

    - by Anders H
    Assuming an accordion dropdown with the standard form of: <ul> <li> <a href="#">Main Element</a> <ul> <li> <a href="#">Dropdown Element</a> </li> </ul> </li> </ul> I'm using jQuery to expand when the parent element link is clicked: var $j = jQuery.noConflict(); function initMenus() { $j('ul.menu ul').hide(); $j.each($j('ul.menu'), function(){ $j('#' + this.id + '.expandfirst ul:first').show(); }); $j('ul.menu li a').click( function() { var checkElement = $j(this).next(); var parent = this.parentNode.parentNode.id; if($j('#' + parent).hasClass('noaccordion')) { $j(this).next().slideToggle('normal'); return false; } if((checkElement.is('ul')) && (checkElement.is(':visible'))) { if($j('#' + parent).hasClass('collapsible')) { $j('#' + parent + ' ul:visible').slideUp('normal'); } return false; } if((checkElement.is('ul')) && (!checkElement.is(':visible'))) { $j('#' + parent + ' ul:visible').slideUp('normal'); checkElement.slideDown('normal'); return false; } } ); } $j(document).ready(function() {initMenus();}); To add a class to the Main Element when clicked (aka the class is enabled anytime the dropdown is expanded) I'm trying to use .toggleClass(className) without luck, most likely to my positioning. Where can I add this element to get the desired effect?

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  • C++: defining maximum/minimum limits for a class

    - by Luis
    Basically what the title says... I have created a class that models time slots in a variable-granularity daily schedule (where for example the first time slot is 30 minutes, but the second time slot can be 40 minutes); the first available slot starts at (a value comparable to) 1. What I want to do now is to define somehow the maximum and minimum allowable values that this class takes and I have two practical questions in order to do so: 1.- does it make sense to define absolute minimum and maximum in such a way for a custom class? Or better, does it suffice that a value always compares as lower-than any other possible value of the type, given the class's defined relational operators, to be defined the min? (and analogusly for the max) 2.- assuming the previous question has an answer modeled after "yes" (or "yes but ..."), how do I define such max/min? I know that there is std::numeric_limits<> but from what I read it is intended for "numeric types". Do I interpret that as meaning "represented as a number" or can I make a broader assumption like "represented with numbers" or "having a correspondence to integers"? After all, it would make sense to define the minimum and maximum for a date class, and maybe for a dictionary class, but numeric_limits may not be intended for those uses (I don't have much experience with it). Plus, numeric_limits has a lot of extra members and information that I don't know what to make with. If I don't use numeric_limits, what other well-known / widely-used mechanism does C++ offer to indicate the available range of values for a class?

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  • Jersey, JAXB and getting an objectextending an abstract class as a parameter

    - by krajol
    I want to get an object as a parameter of a POST request. I got an abstract superclass that is called Promotion and subclasses Product and Percent. Here's how I try to get a request: @POST @Consumes(MediaType.APPLICATION_XML) @Produces(MediaType.APPLICATION_XML) @Path("promotion/") public Promotion createPromotion(Promotion promotion) { Product p = (Product) promotion; System.out.println(p.getPriceAfter()); return promotion; } and here's how I use JAXB in classes' definitions: @XmlRootElement(name="promotion") @XmlSeeAlso({Product.class,Percent.class}) public abstract class Promotion { //body } @XmlRootElement(name="promotion") public class Product extends Promotion { //body } @XmlRootElement(name="promotion") public class Percent extends Promotion { //body } So the problem now is when I send a POST request with a body like this: <promotion> <priceBefore>34.5</priceBefore> <marked>false</marked> <distance>44</distance> </promotion> and I try to cast it to Product (as in this case, fields 'marked' and 'distance' are from Promotion class and 'priceBefore' is from Product class) I get an Exception: java.lang.ClassCastException: Percent cannot be cast to Product. It seems like Percent is chosen as a 'default' subclass. Why is that and how can I get an object that is a Product?

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  • Java extends classes - Share the extended class fields within the super class.

    - by Bastan
    Straight to the point... I have a class public class P_Gen{ protected String s; protected Object oP_Gen; public P_Gen(String str){ s = str; oP_Gen = new Myclass(this); } } Extended class: public class P extends P_Gen{ protected Object oP; public P(String str){ oP = new aClass(str); super(str); } } MyClass: public class MyClass{ protected Object oMC; public MyClass(P extendedObject){ oMc = oP.getSomething(); } } I came to realize that MyClass can only be instantiated with (P_Gen thisObject) as opposed to (P extendedObject). The situation is that I have code generated a bunch of classes like P_Gen. For each of them I have generated a class P which would contains my P specific custom methods and fields. When I'll regenerate my code in the future, P would not be overwritten as P_Gen would. ** So what happened in my case???!!!... I realized that MyClass would beneficiate from the info stored in P in addition to only P_Gen. Would that possible? I know it's not JAVA "realistic" since another class that extends P_Gen might not have the same fields... BY DESIGN, P_Gen will not be extended by anything but P.... And that's where it kinda make sens. :-) at least in other programming language ;-) In other programming language, it seems like P_Gen.this === P.this, in other word, "this" becomes a combination of P and P_Gen. Is there a way to achieve this knowing that P_Gen won't be extended by anything than P?

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  • Is private method in spring service implement class thread safe

    - by Roger Ray
    I got a service in an project using Spring framework. public class MyServiceImpl implements IMyService { public MyObject foo(SomeObject obj) { MyObject myobj = this.mapToMyObject(obj); myobj.setLastUpdatedDate(new Date()); return myobj; } private MyObject mapToMyObject(SomeObject obj){ MyObject myojb = new MyObject(); ConvertUtils.register(new MyNullConvertor(), String.class); ConvertUtils.register(new StringConvertorForDateType(), Date.class); BeanUtils.copyProperties(myojb , obj); ConvertUtils.deregister(Date.class); return myojb; } } Then I got a class to call foo() in multi-thread; There goes the problem. In some of the threads, I got error when calling BeanUtils.copyProperties(myojb , obj); saying Cannot invoke com.my.MyObject.setStartDate - java.lang.ClassCastException@2da93171 obviously, this is caused by ConvertUtils.deregister(Date.class) which is supposed to be called after BeanUtils.copyProperties(myojb , obj);. It looks like one of the threads deregistered the Date class out while another thread was just about to call BeanUtils.copyProperties(myojb , obj);. So My question is how do I make the private method mapToMyObject() thread safe? Or simply make the BeanUtils thread safe when it's used in a private method. And will the problem still be there if I keep the code this way but instead I call this foo() method in sevlet? If many sevlets call at the same time, would this be a multi-thread case as well?

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  • Python modules, classs, functions documentation through Sphinx

    - by user343934
    Hi everyone, I am trying to document my small project through sphinx which im recently trying to get familiar with. I read some tutorials and sphinx documentation but couldn't make it. Setup and configurations are ok! just have problems in using sphinx in a technical way. My table of content should look like this --- Overview .....Contents ----Configuration ....Contents ---- System Requirements .....Contents ---- How to use .....Contents ---- Modules ..... Index ......Display ----Help ......Content Moreover my focus is on Modules with docstrings. Details of Modules are Directory:- c:/wamp/www/project/ ----- Index.py >> Class HtmlTemplate: .... def header(): .... def body(): .... def form(): .... def header(): .... __init_main: ----- display.py >> Class MainDisplay: .... def execute(): .... def display(): .... def tree(): .... __init_main: My Documentation Directory:- c:/users/abc/Desktop/Documentation/doc/ --- _build --- _static --- _templates --- conf.py --- index.rst I have added Modules directory to the system environment and edited index.rst with following codes Welcome to Seq-alignment's documentation! Contents: .. toctree:: :maxdepth: 2 .. automodule:: index.py .. autoclass:: HtmlTemplate :members:Header,Body,Form,Footer,CloseHtml .. automodule:: display.py .. autoclass:: MainDisplay :members:execute,display,tree Indices and tables :ref:genindex :ref:modindex :ref:search When i make html file and view it, apparently i dont get Modules in the content tables but just there is show record and when i click it just i get "index.txt" version in another window. I need your suggestions Thanks

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  • NHibernate class referencing discriminator based subclass

    - by Rich
    I have a generic class Lookup which contains code/value properties. The table PK is category/code. There are subclasses for each category of lookup, and I've set the discriminator column in the base class and its value in the subclass. See example below (only key pieces shown): public class Lookup { public string Category; public string Code; public string Description; } public class LookupClassMap { CompositeId() .KeyProperty(x = x.Category, "CATEGORY_ID") .KeyProperty(x = x.Code, "CODE_ID"); DiscriminateSubclassesBasedOnColumn("CATEGORY_ID"); } public class MaritalStatus: Lookup {} public class MartialStatusClassMap: SubclassMap { DiscriminatorValue(13); } This all works. Here's the problem. When a class has a property of type MaritalStatus, I create a reference based on the contained code ID column ("MARITAL_STATUS_CODE_ID"). NHibernate doesn't like it because I didn't map both primary key columns (Category ID & Code ID). But with the Reference being of type MaritalStatus, NHibernate should already know what the value of the category ID is going to be, because of the discriminator value. What am I missing?

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  • how to do validations when composing object of a class in other class ?

    - by haansi
    Hi, I have an IPAddress class which has one property named ip and in its setter I am validating data coming and if data is invalid it throws an error. (Its code is as the following): private string ip; public string IP { get { return ip; } set { string PartsOfIP = value.Split('.'); if (PartsOfIP.Length == 4) { foreach (string part in PartsOfIP) { int a = 0; bool result = int.TryParse(part, out a); if (result != true) { throw new Exception("Invalid IP"); } else { ip = value; } } } else { throw new Exception("Invalid IP"); } } In User Class I want to compose an object of IPAddress class. I am doing validations for properties of User in User class and validations of Ip in IPAddress class. My question is how I will compose IPAddress object in UserClass and what will be syntax for this ? If I again mention get and set here with IPAddress object in User class will my earlier mentioned (in IPAddress class) getter and setter work ? plz advice me in details thanks

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  • Managed WMI Event class is not an event class???

    - by galets
    I am using directions from here: http://msdn.microsoft.com/en-us/library/ms257351(VS.80).aspx to create a managed event class. Here's the code that I wrote: [ManagementEntity] [InstrumentationClass(InstrumentationType.Event)] public class MyEvent { [ManagementKey] public string ID { get; set; } [ManagementEnumerator] static public IEnumerable<MyEvent> EnumerateInstances() { var e = new MyEvent() { ID = "9A3C1B7E-8F3E-4C54-8030-B0169DE922C6" }; return new MyEvent[] { e }; } } class Program { static void Main(string[] args) { var thisAssembly = typeof(Program).Assembly; var wmi_installer = new AssemblyInstaller(thisAssembly, null); wmi_installer.Install(null); wmi_installer.Commit(null); InstrumentationManager.RegisterAssembly(thisAssembly); Console.Write("Press Enter..."); Console.ReadLine(); var e = new MyEvent() { ID = "A6144A9E-0667-415B-9903-220652AB7334" }; Instrumentation.Fire(e); Console.Write("Press Enter..."); Console.ReadLine(); wmi_installer.Uninstall(null); } } I can run a program, and it properly installs. Using wbemtest.exe I can browse to the event, and "show mof": [dynamic: ToInstance, provider("WmiTest, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null")] class MyEvent { [read, key] string ID; }; Notice, the class does not inherit from __ExtrinsicEvent, which is weird... I can also run select * from MyEvent, and get the result. Instrumentation.Fire() also returns no error. However, when I'm trying to subscribe to event using "Notification Query" option, I'm getting 0x80041059 Number: 0x80041059 Facility: WMI Description: Class is not an event class. What am I doing wrong, and is there a correct way to create managed WMI event?

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  • C++ Virtual Methods for Class-Specific Attributes or External Structure

    - by acanaday
    I have a set of classes which are all derived from a common base class. I want to use these classes polymorphically. The interface defines a set of getter methods whose return values are constant across a given derived class, but vary from one derived class to another. e.g.: enum AVal { A_VAL_ONE, A_VAL_TWO, A_VAL_THREE }; enum BVal { B_VAL_ONE, B_VAL_TWO, B_VAL_THREE }; class Base { //... virtual AVal getAVal() const = 0; virtual BVal getBVal() const = 0; //... }; class One : public Base { //... AVal getAVal() const { return A_VAL_ONE }; BVal getBVal() const { return B_VAL_ONE }; //... }; class Two : public Base { //... AVal getAVal() const { return A_VAL_TWO }; BVal getBVal() const { return B_VAL_TWO }; //... }; etc. Is this a common way of doing things? If performance is an important consideration, would I be better off pulling the attributes out into an external structure, e.g.: struct Vals { AVal a_val; VBal b_val; }; storing a Vals* in each instance, and rewriting Base as follows? class Base { //... public: AVal getAVal() const { return _vals->a_val; }; BVal getBVal() const { return _vals->b_val; }; //... private: Vals* _vals; }; Is the extra dereference essentially the same as the vtable lookup? What is the established idiom for this type of situation? Are both of these solutions dumb? Any insights are greatly appreciated

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  • Cannot redeclare class on a copy of a site

    - by Polity
    I've developed a small SMS utility for a customer in PHP. The details are of non-importance. This project is hosted in: http://project.example.com/customer1 Now a second customer requests almost the same functionality, one cheap way of providing this is to copy the project from the first customer and modify it slightly. So i made a direct copy of the project for customer1 to another folder for customer 2. This project is hosted in: http://project.example.com/customer2 Now when i try and run the project for customer2 (calling a single page), i get the error message: Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Here, service.class.php is a simple interface with 3 methods: interface SmsService { public function SendSms($mobile, $customerId, $customerName, $message); public function QueryIncomingResponse(); public function CleanExpiredConfirmations($maxConfirmationDays); } printing the backtrace in service.class.php reveals something interresting: #0 require_once() called at [/var/www/html/project/customer2/endpoint/queryIncomingResponse.php:2] Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Line 2 in queryIncomingResponses is the very first require line there is. Line 3 in service.class.php is the first statement there is in the file (Line 2 is an empty line and line 1 is the php file opening tag). Naturally, I only work with relative requires (double checked this) so there is no way one include/require from customer2 actually refers to a file for customer1. It seems to me that in some way SmsService and other classes gets cached by PHP. (I have little control over the server environment). One solution to this would be namespaces. Unfortunatly, we work with PHP 5.1.7 where namespaces are not a part of the language feature just yet. Another way would be to mimic namespaces by prefixing all classes but this approach just feels dirty. Does anyone have more information on this problem and possibly solutions? Many thanks in advance!

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