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  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

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  • Requesting quality analysis test cases up front of implementation/change

    - by arin
    Recently I have been assigned to work on a major requirement that falls between a change request and an improvement. The previous implementation was done (badly) by a senior developer that left the company and did so without leaving a trace of documentation. Here were my initial steps to approach this problem: Considering that the release date was fast approaching and there was no time for slip-ups, I initially asked if the requirement was a "must have". Since the requirement helped the product significantly in terms of usability, the answer was "If possible, yes". Knowing the wide-spread use and affects of this requirement, had it come to a point where the requirement could not be finished prior to release, I asked if it would be a viable option to thrash the current state and revert back to the state prior to the ex-senior implementation. The answer was "Most likely: no". Understanding that the requirement was coming from the higher management, and due to the complexity of it, I asked all usability test cases to be written prior to the implementation (by QA) and given to me, to aid me in the comprehension of this task. This was a big no-no for the folks at the management as they failed to understand this approach. Knowing that I had to insist on my request and the responsibility of this requirement, I insisted and have fallen out of favor with some of the folks, leaving me in a state of "baffledness". Basically, I was trying a test-driven approach to a high-risk, high-complexity and must-have requirement and trying to be safe rather than sorry. Is this approach wrong or have I approached it incorrectly? P.S.: The change request/improvement was cancelled and the implementation was reverted back to the prior state due to the complexity of the problem and lack of time. This only happened after a 2 hour long meeting with other seniors in order to convince the aforementioned folks.

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  • Misconceptions about purely functional languages?

    - by Giorgio
    I often encounter the following statements / arguments: Pure functional programming languages do not allow side effects (and are therefore of little use in practice because any useful program does have side effects, e.g. when it interacts with the external world). Pure functional programming languages do not allow to write a program that maintains state (which makes programming very awkward because in many application you do need state). I am not an expert in functional languages but here is what I have understood about these topics until now. Regarding point 1, you can interact with the environment in purely functional languages but you have to explicitly mark the code (functions) that introduces them (e.g. in Haskell by means of monadic types). Also, AFAIK computing by side effects (destructively updating data) should also be possible (using monadic types?) but is not the preferred way of working. Regarding point 2, AFAIK you can represent state by threading values through several computation steps (in Haskell, again, using monadic types) but I have no practical experience doing this and my understanding is rather vague. So, are the two statements above correct in any sense or are they just misconceptions about purely functional languages? If they are misconceptions, how did they come about? Could you write a (possibly small) code snippet illustrating the Haskell idiomatic way to (1) implement side effects and (2) implement a computation with state?

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  • Sitecore Item Web API and Json.Net Test Drive (Part II –Strongly Typed)

    - by jonel
    In the earlier post I did related to this topic, I have talked about using Json.Net to consume the result of Sitecore Item Web API. In that post, I have used the keyword dynamic to express my intention of consuming the returned json of the API. In this article, I will create some useful classes to write our implementation of consuming the API using strongly-typed. We will start of with the Record class which will hold the top most elements the API will present us. Pretty straight forward class. It has 2 properties to hold the statuscode and the result elements. If you intend to use a different property name in your class from the json property, you can do so by passing a string literal of the json property name to the JsonProperty attribute and name your class property differently. If you look at the earlier post, you will notice that the API returns an array of items that contains all of the Sitecore content item or items and stores them under the result->items array element. To be able to map that array of items, we have to write a collection property and decorate that with the JsonProperty attribute. The JsonItem class is a simple class which will map to the corresponding item property contained in the array. If you notice, these properties are just the basic Sitecore fields. And here’s the main portion of this post that will binds them all together. And here’s the output of this code. In closing, the same result can be achieved using the dynamic keyword or defining classes to map the json propery returned by the Sitecore Item Web API. With a little bit more of coding, you can take advantage of power of strongly-typed solution. Have a good week ahead of you.

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • How can I use a script to control a VirtualBox guest?

    - by TheWickerman666
    Refer to : Launch an application in Windows from the Ubuntu desktop I was wondering if Takkat could elaborate on the actual execution i.e. howto in the script file. This will be greatly helpful. Thanks in advance my script file InternetExplorerVM.sh looks like this, execution is /path/to/InternetExplorerVM.sh "C:\Program Files\Internet Explorer\iexplore.exe" #!/bin/bash # start Internet Explorer inside of a Windows7 Ultimate VM echo "Starting 'Internet Explorer' browser inside Windows7 virtual machine" echo "" sleep 1 echo "Please be patient" VBoxManage startvm b307622e-6b5e-4e47-a427-84760cf2312b sleep 15 echo "" echo "Now starting 'Internet Explorer'" ##VBoxManage --nologo guestcontrol b307622e-6b5e-4e47-a427-84760cf2312b execute --image "$1" --username RailroadGuest --password bnsf1234 VBoxManage --nologo guestcontrol b307622e-6b5e-4e47-a427-84760cf2312b execute --image "C:\\Program/ Files\\Internet/ Explorer\\iexplore.exe" --username RailroadGuest --password bnsf1234 --wait-exit --wait-stdout echo "" echo "Saving the VM's state now" VBoxManage controlvm b307622e-6b5e-4e47-a427-84760cf2312b savestate sleep 2 #Check VM state echo "" echo "Check the VM state" VBoxManage showvminfo b307622e-6b5e-4e47-a427-84760cf2312b | grep State exit My apologies for any mistakes, this is my first time posting on askubuntu.Thanks a ton in advance. This has been very helpful. Need this for BNSF guests, their Mainframe emulator works exclusively on Java enabled Internet Explorer.

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  • How can I find which "command" corresponds to opening a gnome-panel menu, for use in a keyboard shortcut?

    - by Ryan Jendoubi
    There are many questions and answers here and around the web on setting basic keyboard shortcuts in GNOME. Most of them are either for launching applications, or Compiz settings, or for changing defaults for other things for which Ubuntu provides defaults shortcuts. What I want to know though is how to refer to a gnome-panel menu item in a custom keyboard shortcut. I'm using Ubuntu 11.10 with GNOME Classic, and the old GNOME 2 / Ubuntu 10.04 keyboard shortcuts for the main menus (Alt-F1) and the "Me Menu" (Super+S) don't seem to work. So my question is two-fold. Primarily I'd like to know how to set those shortcuts. But a second-order question is how I could have found this out myself: is there some program I can use to see what signals or commands are fired off when I click on various things, in this case gnome-panel menu items? I'm interested in the broader question because I've sometimes wanted to set shortcuts for specific menus or menu items in GNOME 2, so a way to find out what command I need there would be useful. Give a man a rod, as they say :-) I've had a look at a good lot of keyboard shortcut and menu related items here to no avail. One somewhat relevant question is this one, but it's just a "how do I do it" question, and applies to Unity, not GNOME, although it would be great if whatever investigatory method answers this question might also apply under different desktops, like Unity. The answer to this question is essentially how I was doing it in 10.04 / GNOME 2, although the questioner's query isn't exactly addressed - how to get directly to "Broadcast" with a key combination. Again, it would be great if an answer delving into how such menus work and how they interact with the rest of the system would be applicable to pinpoint menu items.

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  • dpkg in uninterruptible sleep

    - by Khaled
    I have several Ubuntu servers 10.04. Today, I tried to upgrade some packages on one of these servers and the process got stuck. I logged in using another SSH session and I found that dpkg is in D state (uninterruptible sleep). According to what I have read, this state results generally from I/O waiting like waiting for NFS share. I can not understand why dpkg will block in this state. I can not see any obvious problems other than this. Here is the output of ps to show the blocking process: $ ps axo pid,cmd,s,wchan | grep dpkg 22571 /usr/bin/dpkg --status-fd 2 D call_rwsem_down_read_failed This process can not be killed even with kill -9. So, I will not be able to install/upgrade any package unless I reboot the server. What makes it worse is that the remote reboot does not succeed in such a case (having processes in D state). Can anyone help with this? How can I avoid this in the future.

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  • XNA Windows Phone 7 Sprite movement

    - by Darren Gaughan
    I'm working on a Windows phone game and I'm having difficulty with the sprite movement. What I want to do is make the sprite gradually move to the position that is touched on screen, when there is only one quick touch and release. At the minute all I can do is either make the sprite jump instantly to the touch location or move along to the touch location when the touch is held down. Code for jumping to touch location: TouchCollection touchCollection = TouchPanel.GetState(); foreach (TouchLocation tl in touchCollection) { if ((tl.State == TouchLocationState.Pressed) || (tl.State == TouchLocationState.Moved)) { Vector2 newPos = new Vector2(tl.Position.X,tl.Position.Y); if (position != newPos) { while (position.X < newPos.X) { position.X += (float)theGameTime.ElapsedGameTime.Milliseconds / 10.0f * spriteDirectionRight; } } } } Code to gradually move along while touch is held: TouchCollection touchCollection = TouchPanel.GetState(); foreach (TouchLocation tl in touchCollection) { if ((tl.State == TouchLocationState.Pressed) || (tl.State == TouchLocationState.Moved)) { Vector2 newPos = new Vector2(tl.Position.X,tl.Position.Y); if (position != newPos) { position.X += (float)theGameTime.ElapsedGameTime.Milliseconds / 10.0f * spriteDirectionRight; } } } These are in the Update() method of the Sprite class.

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  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

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  • c# vocabulary

    - by foxjazz
    I have probably seen and used the word Encapsulation 4 times in my 20 years of programming.I now know what it is again, after an interview for a c# job. Even though I have used the public, private, and protected key words in classes for as long as c# was invented. I can sill remember coming across the string.IndexOf function and thinking, why didn't they call it IndexAt.Now with all the new items like Lambda and Rx, Linq, map and pmap etc, etc. I think the more choices there is to do 1 or 2 things 10 or 15 differing ways, the more programmers think to stay with what works and try and leverage the new stuff only when it really becomes beneficial.For many, the new stuff is harder to read, because programmers aren't use to seeing declarative notation.I mean I have probably used yield break, twice in my project where it may have been possible to use it many more times. Or the using statement ( not the declaration of namespace references) but inline using. I never really saw a big advantage to this, other than confusion. It is another form of local encapsulation (oh there 5 times used in my programming career) but who's counting?  THE COMPUTERS ARE COUNTING!In business logic most programming is about displaying lists, selecting items in a list, and sending those choices to some other system or database to keep track of those selections. What makes this difficult is how these items relate to one, each other, and two externally listed items.Well I probably need to go back to school and learn c# certification so I can say I am an expert in c#. Apparently using all aspects of c# (even unsafe code) in my programming life, doesn't make me certified, just certifiable.This is a good time to sign off:Fox-jazzy

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  • How to prevent one account from unlocking products on other devices using Apple StoreKit?

    - by reapz
    We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices are as this is our first title. For example, if a user downloads our app, and makes some purchases. These can be restored should the app ever be deleted and reinstalled as long as the user uses the same Apple ID. What is to stop him from making a fake Apple account, purchasing items and then posting this account on the web allowing everyone to get the items for free? That is obviously a worst case situation. But a smaller case would be a user unlocking items for his friends. We do not want this to be an always online game but have considered doing a check on startup if there is internet available. If the currently logged in account doesn't own the products do we lock them again? Probably not because people may simply sign into the device with different Game Center logins at which point we don't want to constantly lock and unlock items. At some point we will be adding multiplayer at which point we can definately do a check with the currently logged in account. This is because A, they will be online when attempting multiplayer, and B, they will want to use their own account for multiplayer. Unfortunately we aren't quite ready for this yet. Has anyone tackled this issue. Are we overthinking here?

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • Laptop battery charging capacity reduced to 52%

    - by omjaijagdish
    I have been using Ubuntu 11.04 on DELL Inspiron 14R (N5010) laptop for last three months. Before I switch to ubuntu my laptop battery used to give 2.5 hrs to 3 hrs back-up. But since I have been using ubuntu, it has been reduced to 1hr to 1.5 hrs at max. I tried following commands: $ cat /proc/acpi/battery/BAT0/state which gave result as present: yes capacity state: ok charging state: charged present rate: 1 mA remaining capacity: 4400 mAh present voltage: 12407 mV then I tried $ acpi -b the result was.. Battery 0: Unknown, 100% when I gave command as $ upower -i /org/freedesktop/UPower/devices/battery_BAT0 the result was.. native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0C0A:00/power_supply/BAT0 model: DELL W7H3N08 serial: 7114 power supply: yes updated: Sat Nov 24 11:25:34 2012 (21 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: fully-charged energy: 48.4748 Wh energy-empty: 0 Wh energy-full: 48.4748 Wh energy-full-design: 48.9595 Wh energy-rate: 0.011017 W voltage: 12.408 V percentage: 100% **capacity: 52.9253%** technology: lithium-ion Someone please let me know, what is going wrong with my laptop? How can I get charging with full capacity?

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  • Will we be penalized for having multiple external links to the same site?

    - by merk
    There seem to be conflicting answers on this question. The most relevant ones seem to be at least a year or two old, so I thought it would be worth re-asking this question. My gut says it's ok, because there are plenty of sites out there that do this already. Every major retailer site usually has links to the manufacturer of whatever item they are selling. go to www.newegg.com and they have hundreds of links to the same site since they sell multiple items from the same brand. Our site allows people to list a specific genre of items for sale (not porn - i'm just keeping it generic since I'm not trying to advertise) and on each item listing page, we have a link back to their website if they want. Our SEO guy is saying this is really bad and google is going to treat us as a link farm. My gut says when we have to start limiting user useful features to our site to boost our ranking, then something is wrong. Or start jumping through hoops by trying to hide text using javascript etc Some clients are only selling 1 to a handful of items, while a couple of our bigger clients have hundreds of items listed so will have hundreds of pages that link back to their site. I should also mention, there will be a handful of pages with the bigger clients where it may appear they have duplicate pages, because they will be selling 2 or 3 of the same item, and the only difference in the content of the page might just be a stock #. The majority of the pages though will have unique content. So - will we be penalized in some way for having anywhere from a handful to a few hundred pages that all point to the same link? If we are penalized, what's the suggested way to handle this? We still want to give users the option to go to the clients site, and we would still like to give a link back to the clients site to help their own SE rankings.

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  • Question about modeling with MVC (the pattern, not the MS stuff / non web)

    - by paul
    I'm working on an application in which I'm looking to employ the MVC pattern, but I've come up against a design decision point I could use some help with. My application is going to deal with the design of state-machines. Currently the MVC model holds information about the machine's states, inputs, outputs, etc. The view is going to show a diagram for the machine, graphically allowing the user to add new states, establish transitions, and put the states in a pleasing arrangement, among other things. I would like to store part of the diagram's state (e.g. the x and y state positions) when the machine information is stored for later retrieval, and am wondering how best to go about structuring the model(s?) for this. It seems like this UI information is more closely related to the view than to the state-machine model, so I was thinking that a secondary model might be in order, but I am reluctant to pursue this route because of the added complexity. Adding this information to the current model doesn't seem the right way to go about it either. This is the my first time using the MVC pattern so I'm still figuring things out. Any input would be appreciated.

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  • How to quickly search through a very large list of strings / records on a database

    - by Giorgio
    I have the following problem: I have a database containing more than 2 million records. Each record has a string field X and I want to display a list of records for which field X contains a certain string. Each record is about 500 bytes in size. To make it more concrete: in the GUI of my application I have a text field where I can enter a string. Above the text field I have a table displaying the (first N, e.g. 100) records that match the string in the text field. When I type or delete one character in the text field, the table content must be updated on the fly. I wonder if there is an efficient way of doing this using appropriate index structures and / or caching. As explained above, I only want to display the first N items that match the query. Therefore, for N small enough, it should not be a big issue loading the matching items from the database. Besides, caching items in main memory can make retrieval faster. I think the main problem is how to find the matching items quickly, given the pattern string. Can I rely on some DBMS facilities, or do I have to build some in-memory index myself? Any ideas? EDIT I have run a first experiment. I have split the records into different text files (at most 200 records per file) and put the files in different directories (I used the content of one data field to determine the directory tree). I end up with about 50000 files in about 40000 directories. I have then run Lucene to index the files. Searching for a string with the Lucene demo program is pretty fast. Splitting and indexing took a few minutes: this is totally acceptable for me because it is a static data set that I want to query. The next step is to integrate Lucene in the main program and use the hits returned by Lucene to load the relevant records into main memory.

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  • How should I structure the implementation of turn-based board game rules?

    - by Setzer22
    I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. However, this approach leads to a large amount of code (anything not model-related) going into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). Any ideas? What specific design pattern other than MVC should I be using?

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • I cannot install wine 1.5 on ubuntu 12.04 x64

    - by user26286
    I tried: $ sudo add-apt-repository ppa:ubuntu-wine/ppa $ sudo apt-get update $ sudo apt-get install wine1.5 result was: $ sudo apt-get install wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.6-0ubuntu1~pulse17) E: Unable to correct problems, you have held broken packages. than I tried: $ sudo dpkg --configure -a $ sudo apt-get install -f result was: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. after all I tried: $ sudo apt-get build-dep wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done The following packages have unmet dependencies: libgnutls-dev : Depends: libgnutls26 (= 2.12.14-5ubuntu3) but 2.12.19-1 is to be installed Depends: libgnutlsxx27 (= 2.12.14-5ubuntu3) but it is not going to be installed Depends: libgnutls-openssl27 (= 2.12.14-5ubuntu3) but it is not going to be installed E: Build-dependencies for wine1.5 could not be satisfied. also tried: $ sudo apt-get install -y ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. Somebody can help me? Thanks.

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  • How to implement string matching based on a pattern

    - by Vincent Rischmann
    I was asked to build a tool that can identify if a string match a pattern. Example: {1:20} stuff t(x) {a,b,c} would match: 1 stuff tx a 20 stuff t c It is a sort of regex but with a different syntax Parentheses indicate an optional value {1:20} is a interval; I will have to check if the token is a number and if it is between 1 and 20 {a,b,c} is just an enumeration; it can be either a or b or c Right now I implemented this with a regex, and the interval stuff was a pain to do. On my own time I tried implementing some kind of matcher by hand, but it turns out it's not that easy to do. By experimenting I ended up with a function that generates a state table from the pattern and a state machine. It worked well until I tried to implement the optional value, and I got stuck and how to generate the state table. After that I searched how I could do this, and that led me to stuff like LL parser, LALR parser, recursive-descent parser, context-free grammars, etc. I never studied any of this so it's hard to know what is relevant here, but I think this is what I need: A grammar A parser which generates states from the grammar and a pattern A state machine to see if a string match the states So my first question is: Is this right ? And second question, what do you recommend I read/study to be able to implement this ?

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  • Using Subdomains for Newly Regional Company

    - by Taylord22
    The company I work for is expanding their business to new territories. I've got a lot of stabilization to do in the region/state where we're one of the most well known companies of our kind. Currently, we have 3 distinct product lines which are currently distinguished by 3 separate URLS. This is affecting the user flow of our site, so we'd like to clean it up before launching our products into the various regions. The business has decided to grow into 5 new states (one state consisting of one county only) — none of which will feature all 3 products. Our homebase state is the only one that will have all 3 products this year. My initial thought was to use subdomains to separate out the regions, that way we could use a canonical tag to stabilize the root domain (which would feature home state content, and support content for all regions), and remove us from potential duplicate content penalization. Our product content will be nearly identical across the regions for the first year. I second guessed myself by thinking that it was perhaps better to use a "[product].root/region" URL instead. And I'm currently stuck by wondering if it was not better to build out subdomains for products and regions...using one modifier or the other as a funnel/branding page into the other. For instance, user lands on "region.root.com" and sees exactly what products we offer in that region. Basically, a tailored landing page. Meanwhile the bulk of the product content would actually live under "product.root.com/region/page". My head is spinning. And while searching for similar questions I also bumped into reference of another tag meant to be used in some similar cases to mine. I feel like there's a lot of risks involved in this subdomain strategy, but I also can't help but see the benefits in the user flow.

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  • C++ reading and writing and writing files

    - by user320950
    Write a program that processes a list of items purchased with a receipt List in itemlist.txt just items different numbers Prices in pricelist.txt have items and prices in them, different # Make file output file that has receipt Print message saying program ran- have not done If item not in pricelist, report error, count errors display at end Don't know how many items or prices Close file and clear because of running many these files many times This program wont write to the files like so the above is what i have to do #include<iostream>`enter code here` #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads itemlist.txt ofstream out_stream1; // writes in items.txt ifstream in_stream2; // reads pricelist.txt ofstream out_stream3;// writes in plist.txt ifstream in_stream4;// read recipt.txt ofstream out_stream5;// write display.txt double price=' ',curr_total=0.0; int wrong=0; int itemnum=' '; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items out_stream1.open("listWititems.txt", ios::out); // list of avaliable items in_stream2.open("PRICELIST.txt", ios::in); out_stream3.open("listWitdollars.txt", ios::out); in_stream4.open("display.txt", ios::in); out_stream5.open("showitems.txt", ios::out); in_stream.setf(ios::fixed); while(!in_stream.eof()) { in_stream >> itemnum; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (!out_stream1.eof()) { out_stream1 << itemnum; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while (!in_stream2.eof()) // reads file to end of file { while((price== (price*1.00)) && (itemnum == (itemnum*1))) { in_stream2 >> itemnum >> price; itemnum++; price++; curr_total= price++; in_stream2 >> curr_total; cin.clear(); // allows more reading cin >> next; return itemnum, price; } } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while (!out_stream3.eof()) // reads file to end of file { while((price== (price*1.00)) && (itemnum == (itemnum*1))) { out_stream3 << itemnum << price; itemnum++; price++; curr_total= price++; out_stream3 << curr_total; cin.clear(); // allows more reading cin >> next; return itemnum, price; } } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while (!in_stream4.eof()) { in_stream4 >> itemnum >> price >> curr_total; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << itemnum << setw(5) <<price << setw(5)<< curr_total; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); }

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  • asp.net - csharp - jquery - looking for a better and usage solution

    - by LostLord
    hi my dear friends i have a little problem about using jquery...(i reeally do not know jquery but i forced to use it) i am using vs 2008 - asp.net web app with c# also i am using telerik controls in my pages also i am using sqldatasources (Connecting to storedprocedures) in my pages my pages base on master and content pages and in content pages i have mutiviews ================================================================================= in one of the views(inside one of those multiviews)i had made two radcombo boxes for country and city requirement like cascading dropdowns as parent and child combo boxes. i used old way for doing that , i mean i used update panel and in the SelectedIndexChange Event of Parent RadComboBox(Country) i Wrote this code : protected void RadcomboboxCountry_SelectedIndexChanged(object o, RadComboBoxSelectedIndexChangedEventArgs e) { hfSelectedCo_ID.Value = RadcomboboxCountry.SelectedValue; RadcomboboxCity.Items.Clear(); RadcomboboxCity.Items.Add(new RadComboBoxItem(" ...", "5")); RadcomboboxCity.DataBind(); RadcomboboxCity.SelectedIndex = 0; } my child radcombo box can fill by upper code , let me tell you how : the child sqldatasource have a sp that has a parameter and i fill that parameter by this line - hfSelectedCo_ID.Value = RadcbCoNameInInsert.SelectedValue; RadcbCoNameInInsert.SelectedValue means country ID. after doing that SelectedIndexChange Event of Parent RadComboBox(Country) could not be fire therefore i forced to set the autopostback property to true. afetr doing that every thing was ok until some one told me can u control focus and keydown of your radcombo boxes (when u press enter key on the parent combobox[country] , so child combobox gets focus -- and when u press upperkey on child radcombobox [city], so parent combobox[country] gets focus) (For Users That Do Not Want To Use Mouse for Input Info And Choose items) i told him this is web app , not win form and we can not do that. i googled it and i found jquery the only way for doing that ... so i started using jquery . i wrote this code with jquery for both of them : <script src="../JQuery/jquery-1.4.1.js" language="javascript" type="text/javascript"></script> <script type="text/javascript"> $(function() { $('input[id$=RadcomboboxCountry_Input]').focus(); $('input[id$=RadcomboboxCountry_Input]').select(); $('input[id$=RadcomboboxCountry_Input]').bind('keyup', function(e) { var code = (e.keyCode ? e.keyCode : e.which); if (code == 13) { -----------> Enter Key $('input[id$=RadcomboboxCity_Input]').focus(); $('input[id$=RadcomboboxCity_Input]').select(); } }); $('input[id$=RadcomboboxCity_Input]').bind('keyup', function(e) { var code = (e.keyCode ? e.keyCode : e.which); if (code == 38) { -----------> Upper Key $('input[id$=RadcomboboxCountry_Input]').focus(); $('input[id$=RadcomboboxCountry_Input]').select(); } }); }); </script> this jquery code worked BBBBBBUUUUUUUTTTTTT autopostback=true of the Parent RadComboBox Became A Problem , Because when SelectedIndex Change Of ParentRadComboBox is fired after that Telerik Skins runs and after that i lost parent ComboBox Focus and we should use mouse but we don't want it.... for fix this problem i decided to set autopostback of perentCB to false and convert protected void RadcomboboxCountry_SelectedIndexChanged(object o, RadComboBoxSelectedIndexChangedEventArgs e) { hfSelectedCo_ID.Value = RadcomboboxCountry.SelectedValue; RadcomboboxCity.Items.Clear(); RadcomboboxCity.Items.Add(new RadComboBoxItem(" ...", "5")); RadcomboboxCity.DataBind(); RadcomboboxCity.SelectedIndex = 0; } to a public non static method without parameters and call it with jquey like this : (i used onclientchanged property of parentcombo box like onclientchanged = "MyMethodForParentCB_InJquery();" insread of selectedindexchange event) public void MyMethodForParentCB_InCodeBehind() { hfSelectedCo_ID.Value = RadcomboboxCountry.SelectedValue; RadcomboboxCity.Items.Clear(); RadcomboboxCity.Items.Add(new RadComboBoxItem(" ...", "5")); RadcomboboxCity.DataBind(); RadcomboboxCity.SelectedIndex = 0; } for doing that i read the blow manual and do that step by step : ======================================================================= http://www.ajaxprojects.com/ajax/tutorialdetails.php?itemid=732 ======================================================================= but this manual is about static methods and this is my new problem ... when i am using static method like : public static void MyMethodForParentCB_InCodeBehind() { hfSelectedCo_ID.Value = RadcomboboxCountry.SelectedValue; RadcomboboxCity.Items.Clear(); RadcomboboxCity.Items.Add(new RadComboBoxItem(" ...", "5")); RadcomboboxCity.DataBind(); RadcomboboxCity.SelectedIndex = 0; } so i recieved some errors and this method could not recognize my controls and hidden field... one of those errors like this : Error 2 An object reference is required for the non-static field, method, or property 'Darman.SuperAdmin.Users.hfSelectedCo_ID' C:\Javad\Copy of Darman 6\Darman\SuperAdmin\Users.aspx.cs 231 13 Darman any idea or is there any way to call non static methods with jquery (i know we can not do that but is there another way to solve my problem)???????????????

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  • What xsd will let an element have itself as a sub element infinitely?

    - by David Basarab
    How can I create an xsd to give me this type of xml structure that can go on infinitely? <?xml version="1.0" encoding="utf-8" ?> <SampleXml> <Items> <Item name="SomeName" type="string"> This would be the value </Item> <Item name="SecondName" type="string"> This is the next string </Item> <Item name="AnotherName" type="list"> <Items> <Item name="SubName" type="string"> A string in a sub list </Item> <Item name="SubSubName" type="list"> <Items> <Item name="HowDoI" type="string"> How do I keep this going infinately? </Item> </Items> </Item> </Items> </Item> </Items> </SampleXml> The only solution I have found has been to just repeat in the xsd as many times as I am willing to copy. Like below. <?xml version="1.0" encoding="utf-8"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="SampleXml"> <xs:complexType> <xs:sequence> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element name="Item"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema>

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