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  • How can I configure the embedded wireless card in a Toshiba Satellite Pro 4600 to work under Lubuntu 10.10?

    - by MoLE
    I'm struggling to get the embedded wireless card in this laptop to work. In 7.10 (gutsy) it worked fine. Now I'm trying to get 10.10 (maverick) working on it, and am using the Lubuntu flavour due to the low resources of this laptop. The hardware: Appears to be an embedded pcmcia card. pccardctl ident gives: Socket 0: product info: "TOSHIBA", "Wireless LAN Card", "Version 01.01", "" manfid: 0x0156, 0x0002 function: 6 (network) The default kernel recognises the card and loads the orinoco_cs driver. orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0001:0006:000e orinoco_cs 0.0: Firmware determined as Lucent/Agere 6.14 Then for some reason, the driver isn't happy with this and gives: orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0002:0009:0030 orinoco_cs 0.0: Firmware determined as Lucent/Agere 9.48 All seems ok until I try to associate with my access point using Network Manager. eth1: Lucent/Agere firmware doesn't support manual roaming repeated about 10 times then NM gives up. According to the linuxwireless.org wiki page on this driver, this is a known issue, and I quote: Known issues Roaming and WPA_supplicant Lucent/Agere firmware doesn't support manual roaming On the Agere cards, roaming is controlled by the firmware instead of userspace. You will get the above message if userspace attempts to associate with a specific AP rather than by SSID. If you are using wpa_supplicant use ap_scan=2 mode. NetworkManager uses wpa_supplicant, so the above also applies. At this point my google-fu has failed me, and I can't find how to configure network manager to use the mystical "ap_scan=2" mode via wpa_supplicant. I have tried the following suggested solutions (from launchpad or the forums) deleting the agere* files from /lib/firmware using wicd instead of network manager combining both blacklisting the orinoco_cs driver in an attempt to force use of the hostap_cs driver instead (in case it is a prism2 card). Obviously none of them have worked for me. Any hints on how to perform the suggested workaround above? Edit: I have also confirmed working on 8.10 (intrepid) live CD.

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  • YouTube custom thumbnails feature availability

    - by skat
    I've been trying to figure out this on my own for weeks, but now I give up. 'Custom thumbnails' feature on YouTube is such a controversial one, it was changed so much... so much that even FAQ on YouTube doesn't fully describe it's features (as I see). I have a YouTube channel for one of my websites. This YouTube channel is main marketing force for my website - it brings all the boys to my yard (I mean, website). So I have to use all the hacky-tricky stuff to increase my visibility on youtube. And damn, those custom thumbnails are giving me hard times... As far as I understand, this is current state of 'custom thumbnail' feature: "If your account is in good standing, you may have the ability to upload custom thumbnails for your video uploads." (c) https://support.google.com/youtube/answer/138008 My channel has good standing, has more than 50000 views. So why the hell my account is still not eligible for this feature? anyone have any idea?

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  • Bending of track in a racing game

    - by caius
    I am trying to create a small racing game in which the track would be modeled using a BSpline curve for the path's center line and directional vectors to define the 'bending' of the track at each point. My problem is that I don't know how to calculate the correct bending / slope of the curve, in such a way that it would be optimal or at least visually nice for a car to 'bend in the corner'. My idea was to use the direction of the 2nd derivatives of the curve, however while this approach looks fine for most of the track, there are points in which the 2nd derivative makes sharp 'twists' / very quick 180 degree flips. I also read about 'knots' of bsplines, but I don't know if such 'twist' in 2nd derivatives is a knot or knots are something else. Can you tell me that using a BSpline: 1. How could I calculate a visually nice bending of a track for a racing game? 2. Is it possible to do this by using some simple calculations of centripertal force / gravity? 3. Is it possible to do this by using 1st, 2nd and 3rd derivatives of the BSpline curve? I am not looking for the 'physically correct' bending angle for the track, I would just like to create something which is visually pleasing in a simple game. I am using a framework which has a built-in class for BSpline, including support for 1st, 2nd and 3rd derivatives of the curve.

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • Photos being copied all over the place

    - by plua
    We have a rather popular website with plenty of photos. Our whole business depends on our content - and the photos are important in this. We invest a lot of time, effort, and money into taking these pictures. On our website we have clear copyright notices, we have the website name and logo in the photos, and we have a Photo Licensing page which states the prices of licensing our photos. Despite all this, our photos are copied by personal and commercial websites alike. We really want to do something about this. We do not want them to take out the photos and leave it at that. We want them to pay for the usage, as we clearly state on our website. Now a few questions come to mind: Can we legally force them to pay right away? Or are we obligated to first write a "Cease and Desist" letter? Photos are used on websites throughout the world. Are there any worldwide rules for this? Has anybody experience with doing these things outside of their home country? Should we hire a lawyer in any country? Or could a local lawyer contact oversees companies directly?

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  • Best way: restructure an existing Team Foundation Server (TFS) solution

    - by dhh
    In my department we are developing several smaller AddOns for some unified communication server. For versioning and distributed development we use a Team Foundation Server 2012. But: there is only one large TFS solution for all of our applications and libraries: Main Solution Applications App 1 App 2 App 3 Externals Libraries Lib 1 Lib 2 Tools The "Application" path contains all main applications. Those are not depending on each other, but they depend on the Libraries and Externals projects. The "Externals" path contains some external DLLs referenced in our Applications and Libraries. The Libraries path contains commonly used libs (UI templates, Helper classes, etc.). They do not depend on each other and they are referenced in the Libraries and the Tools projects. The Tools path contains some helper programs like setup helpers, update web services, etc. Now, there's some major points why I'd like to change this structure: We can't use server builds. It's uncomfortable to manage TFS scrum management with sprints, impediments, etc. with a solution structure like that. Every developer always has access to all projects in the solution. A complete build lasts too long if one accidentally hits [F6] in Visual Studio... What would you change in this solution? How would you break those projects into smaller Solutions, how should those solutions be structured. My first approach would be, to create one TFS project for each Application, Library and Tool. But how can I ensure that e.g. App 2 always contains the newest version of Lib 1? Do I have to monitor changes on Lib 1 and update App 2 manually as soon as the Lib changes? Or can I somehow force Visual Studio to always use the newest version of an external project somehow?

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  • SSD on USB 3.0 doesnt always mount

    - by juergen
    I would like to ask you for some support for this issue. The SSD I use is apparently slightly damaged. Atm it shows this popular Corsair Series 3 problem. symptom: the disk is working for some minutes and then just suddenly stops. Two months ago it worked like a charm. This was my boot device in these days. So now I still need to copy some data out of the device which leads me to my question. Usually the SSD is working again for some minutes, when i unplug and replug its power. It gets detected by the system again and I can continue my backup. The problem on Ubuntu is, that it is not recognized again after two or three replugs. I have to reboot to bring it back. To specify this situation: when i unplug and replug my USB mouse before i reboot it is not recognized as well. So something seems to be wrong with the system also. my question: how do i fix this rebooting issue? I will post all the logs you need to analyse. The problem doesnt depend on the interface. I tried USB3.0, 2.0 and Sata already. Thank you! cheers my system: Ubuntu 11.10, Gigabyte G41MT-S2P, Intel E6750 Corsair Force Series 2 - F120, Digitus USB 3.0 Adapter, USB 3.0 interface card

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  • Implementing a Custom Coherence PartitionAssignmentStrategy

    - by jpurdy
    A recent A-Team engagement required the development of a custom PartitionAssignmentStrategy (PAS). By way of background, a PAS is an implementation of a Java interface that controls how a Coherence partitioned cache service assigns partitions (primary and backup copies) across the available set of storage-enabled members. While seemingly straightforward, this is actually a very difficult problem to solve. Traditionally, Coherence used a distributed algorithm spread across the cache servers (and as of Coherence 3.7, this is still the default implementation). With the introduction of the PAS interface, the model of operation was changed so that the logic would run solely in the cache service senior member. Obviously, this makes the development of a custom PAS vastly less complex, and in practice does not introduce a significant single point of failure/bottleneck. Note that Coherence ships with a default PAS implementation but it is not used by default. Further, custom PAS implementations are uncommon (this engagement was the first custom implementation that we know of). The particular implementation mentioned above also faced challenges related to managing multiple backup copies but that won't be discussed here. There were a few challenges that arose during design and implementation: Naive algorithms had an unreasonable upper bound of computational cost. There was significant complexity associated with configurations where the member count varied significantly between physical machines. Most of the complexity of a PAS is related to rebalancing, not initial assignment (which is usually fairly simple). A custom PAS may need to solve several problems simultaneously, such as: Ensuring that each member has a similar number of primary and backup partitions (e.g. each member has the same number of primary and backup partitions) Ensuring that each member carries similar responsibility (e.g. the most heavily loaded member has no more than one partition more than the least loaded). Ensuring that each partition is on the same member as a corresponding local resource (e.g. for applications that use partitioning across message queues, to ensure that each partition is collocated with its corresponding message queue). Ensuring that a given member holds no more than a given number of partitions (e.g. no member has more than 10 partitions) Ensuring that backups are placed far enough away from the primaries (e.g. on a different physical machine or a different blade enclosure) Achieving the above goals while ensuring that partition movement is minimized. These objectives can be even more complicated when the topology of the cluster is irregular. For example, if multiple cluster members may exist on each physical machine, then clearly the possibility exists that at certain points (e.g. following a member failure), the number of members on each machine may vary, in certain cases significantly so. Consider the case where there are three physical machines, with 3, 3 and 9 members each (respectively). This introduces complexity since the backups for the 9 members on the the largest machine must be spread across the other 6 members (to ensure placement on different physical machines), preventing an even distribution. For any given problem like this, there are usually reasonable compromises available, but the key point is that objectives may conflict under extreme (but not at all unlikely) circumstances. The most obvious general purpose partition assignment algorithm (possibly the only general purpose one) is to define a scoring function for a given mapping of partitions to members, and then apply that function to each possible permutation, selecting the most optimal permutation. This would result in N! (factorial) evaluations of the scoring function. This is clearly impractical for all but the smallest values of N (e.g. a partition count in the single digits). It's difficult to prove that more efficient general purpose algorithms don't exist, but the key take away from this is that algorithms will tend to either have exorbitant worst case performance or may fail to find optimal solutions (or both) -- it is very important to be able to show that worst case performance is acceptable. This quickly leads to the conclusion that the problem must be further constrained, perhaps by limiting functionality or by using domain-specific optimizations. Unfortunately, it can be very difficult to design these more focused algorithms. In the specific case mentioned, we constrained the solution space to very small clusters (in terms of machine count) with small partition counts and supported exactly two backup copies, and accepted the fact that partition movement could potentially be significant (preferring to solve that issue through brute force). We then used the out-of-the-box PAS implementation as a fallback, delegating to it for configurations that were not supported by our algorithm. Our experience was that the PAS interface is quite usable, but there are intrinsic challenges to designing PAS implementations that should be very carefully evaluated before committing to that approach.

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  • Broken Package on Update Manager

    - by Widy Graycloud
    I dont know what's wrong with my update manager.. It says that the softwares that I installed was broken. Maybe because I force shutdown my laptop, because Ubuntu wont shutdown,showing up desktop wallpaper but not title bar and launcher, but It won't shut down (+that's another bug). I've just update the broken softwares. the size is 60 to 70 MB.. But It doesn't work. Now I cannot update or install any software from Update Manager or Ubuntu Software Center. Can anybody tellme what's wrong? This is what appears when I use Update Manager I use Ubuntu Software Center, and this message appeared I chose repair and when it update the broken softwares using Ubuntu Software Center. It failed. And show up this message. The problem is I can't update or install any program from Ubuntu Software Center and Device Manager anymore. (I closed allprograms include ubuntu software center,and device manager in this case). Some one helpme? I tried to use apt-get install -f in terminal but it shows message like this: E: Could not open lock file /var/lib/dpkg/lock - open (13: Permission denied) E: Unable to lock the administration directory (/var/lib/dpkg/), are you root?

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  • xubuntu 12.04 screen regularly stops refreshing, refreshing resumes after un-/re-maximizing a window

    - by user68477
    My screen frequently stops completely refreshing. I can make it resume refreshing by un-maximizing/re-maximize a window or by switching workspace (the un-/re-maximizing works every time. Switching workspace sometimes has to be done a couple of times). The immediate impression is that the system is frozen: there is apparently no reaction to anything I do but interestingly window title bar will change, if I switch application with (i.e alt+tab or browse through folders) I saw an identical issue in ubuntu 10.04, though a lot less frequent, I never saw this in ubuntu 12.04 (which I have been using the last 4-5 months). After switching to Xubuntu I'm seeing this again and more frequently. The specific reason I'm not sure this is a bug: I installed gnome-control-center which dragged in tons of packages. This was while trying to fix dual-screen setup. I believe the issue surfaced after this. I later meticulously removed every package from this batch (purge) in the hope that every setting would also be removed. But the issue has persisted. Another issue happened at the same time, it may be totally unrelated but it feels as if it is the same basic issue: the screen resolution of the greeter became less than the expected 1680x1050 and often after login there's just a blank and totally unresponsive wallpaper without panel so I have to force reboot. When the login is successful it's very clear that it works hard to determine the correct resolution which is achieved after a few blink to black screens. My questions: 1) Is this a settings issue or a bug? 2) How do I begin to research the issue - could I perhaps some way reset xubuntu/xfce to default. 3) If this is a bug where would be the most appropriate place report this? System: Thinkpad T500 ati radeon HD 3650 $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 3650 OpenGL version string: 3.3.11627 Compatibility Profile Context $ uname -a Linux srvname 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux xfce 4.10 Compiz 0.9.7.8

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  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

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  • Need efficient way to keep enemy from getting hit multiple times by same source

    - by TenFour04
    My game's a simple 2D one, but this probably applies to many types of scenarios. Suppose my player has a sword, or a gun that shoots a projectile that can pass through and hit multiple enemies. While the sword is swinging, there is a duration where I am checking for the sword making contact with any enemy on every frame. But once an enemy is hit by that sword, I don't want him to continue getting hit over and over as the sword follows through. (I do want the sword to continue checking whether it is hitting other enemies.) I've thought of a couple different approaches (below), but they don't seem like good ones to me. I'm looking for a way that doesn't force cross-referencing (I don't want the enemy to have to send a message back to the sword/projectile). And I'd like to avoid generating/resetting multiple array lists with every attack. Each time the sword swings it generates a unique id (maybe by just incrementing a global static long). Every enemy keeps a list of id's of swipes or projectiles that have already hit them, so the enemy knows not to get hurt by something multiple times. Downside is that every enemy may have a big list to compare to. So projectiles and sword swipes would have to broadcast their end-of-life to all enemies and cause a search and remove on every enemy's array list. Seems kind of slow. Each sword swipe or projectile keeps its own list of enemies that it has already hit so it knows not to apply damage. Downsides: Have to generate a new list (probably pull from a pool and clear one) every time a sword is swung or a projectile shot. Also, this breaks down modularity, because now the sword has to send a message to the enemy, and the enemy has to send a message back to the sword. Seems to me that two-way streets like this are a great way to create very difficult-to-find bugs.

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  • jump pads problem

    - by Pasquale Sada
    I'm trying to make a character jump on a landing pad who stays above him. Here is the formula I've used (everything is pretty much self-explainable, maybe except character_MaxForce that is the total force the character can jump ): deltaPosition = target - character_position; sqrtTerm = Sqrt(2*-gravity.y * deltaPosition.y + MaxYVelocity* character_MaxForce); time = (MaxYVelocity-sqrtTerm) /gravity.y; speedSq = jumpVelocity.x* jumpVelocity.x + jumpVelocity.z *jumpVelocity.z; if speedSq < (character_MaxForce * character_MaxForce) we have the right time so we can store the value jumpVelocity.x = deltaPosition.x / time; jumpVelocity.z = deltaPosition.z / time; otherwise we try the other solution time = (MaxYVelocity+sqrtTerm) /gravity.y; and then store it jumpVelocity.x = deltaPosition.x / time; jumpVelocity.z = deltaPosition.z / time; jumpVelocity.y = MaxYVelocity; rigidbody_velocity = jumpVelocity; The problem is that the character is jumping away from the landing pad or sometime he jumps too far never hitting the landing pad.

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  • Microsoft Access as a Weapon of War

    - by Damon
    A while ago (probably a decade ago, actually) I saw a report on a tracking system maintained by a U.S. Army artillery control unit.  This system was capable of maintaining a bearing on various units in the field to help avoid friendly fire.  I consider the U.S. Army to be the most technologically advanced fighting force on Earth, but to my terror I saw something on the title bar of an application displayed on a laptop behind one of the soldiers they were interviewing: Tracking.mdb Oh yes.  Microsoft Office Suite had made it onto the battlefield.  My hope is that it was just running as a front-end for a more proficient database (no offense Access people), or that the soldier was tracking something else like KP duty or fantasy football scores.  But I could also see the corporate equivalent of a pointy-haired boss walking into a cube and asking someone who had piddled with Access to build a database for HR forms.  Except this pointy-haired boss would have been a general, the cube would have been a tank, and the HR forms would have been targets that, if something went amiss, would have been hit by a 500lb artillery round. Hope that solider could write a good query :)

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  • VirtualBox 4.0.10 is now available for download

    - by user12611829
    VirtualBox 4.0.10 has been released and is now available for download. You can get binaries for Windows, OS X (Intel Mac), Linux and Solaris hosts at http://www.virtualbox.org/wiki/Downloads The full changelog can be found here. The high points for the 4.0.10 maintenance release include .... GUI: fixed disappearing settings widgets on KDE hosts (bug #6809) Storage: fixed hang under rare circumstances with flat VMDK images Storage: a saved VM could not be restored under certain circumstances after the host kernel was updated Storage: refuse to create a medium with an invalid variant Snapshots: none of the hard disk attachments must be attached to another VM in normal mode when creating a snapshot USB: fixed occasional VM hangs with SMP guests USB: proper device detection on RHEL/OEL/CentOS 5 guests ACPI: force the ACPI timer to return monotonic values for improve behavior with SMP Linux guests RDP: fixed screen corruption under rare circumstances rdesktop-vrdp: updated to version 1.7.0 OVF: under rare circumstances some data at the end of a VMDK file was not written during export Mac OS X hosts: Lion fixes Mac OS X hosts: GNOME 3 fix Linux hosts: fixed VT-x detection on Linux 3.0 hosts Linux hosts: fixed Python 2.7 bindings in the universal Linux binaries Windows hosts: fixed leak of thread and process handles Windows Additions: fixed bug when determining the extended version of the Guest Additions Solaris Additions: fixed installation to 64-bit Solaris 10u9 guests Linux Additions: RHEL6.1/OL6.1 compile fix Linux Additions: fixed a memory leak during VBoxManage guestcontrol execute Technocrati Tags: Sun Virtualization VirtualBox var sc_project=1193495; var sc_invisible=1; var sc_security="a46f6831";

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  • Login takes very long, annoying repaints once a minute when logged in: How to troubleshoot?

    - by user946850
    I am suffering from a strange problem with my Gnome Shell in Ubuntu 12.10. The login takes very long ( 30 sec), with a blank screen. In Google Chrome and Thunderbird (and perhaps in other applications), the main window freezes and is repainted in periodic intervals of less than one minute. The freeze takes several seconds, and it seems that font and appearance of, e.g., tabs and buttons briefly changes. Attempting to enable the second monitor show an error message related to XRANDR. Everything seems to have started three days ago, after I had to force-shutdown the machine while it was hibernating due to low power. (It was hibernating for quite a while and didn't want to stop.) Silly me. I have tried the following measures, with no avail: Checked all package file md5 hashes using debsums Reinstalled all packages using a variant of dpkg --get-selection \* | xargs apt-get install -reinstall Temporarily moved configuration directories such as .gconf, .config and .gnome2 to another location Created a new user account When I choose "Ubuntu" during login, the problems disappear. I am sort of frustrated that reinstalling all packages didn't fix the issue. How to troubleshoot this Gnome Shell (?) problem, short of reinstalling the system? (Or did anyone see this kind of behavior on their machine?)

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  • Weird UIView transforms in Retina iPhone

    - by ggambett
    I'm having a problem I don't understand. I'm developing an OpenGL app for iOS. Because at some points I want to force the orientation of the view programatically, and Apple for whatever reason doesn't make it easy (or even possible), I'm doing it by hand. I return always NO in shouldAutoRotateToInterfaceOrientation, and when I want to change the orientation (to portrait, for example), I do something like this in the UIView: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(0, 0, 768, 1024)]; This works fine. In order to support Retina devices, I started checking [UIScreen mainScreen].scale, and setting self.contentScaleFactor accordingly. I also modified the code above to account for the new dimensions, like this: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(0, 0, 2*768, 2*1024)]; Same rotation, different size. The weird result with this is that I get a "screen" with the right size, but offsetted half a screen to the bottom and the left. To correct for this, I need to do the following: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(-768, -1024, 2*768 - 768, 2*1024 - 1024)]; This works, but it's ugly, I also need to make similar corrections when I get touch coordinates, and worst of all, I don't understand what's going on or why the above "correction" works. Can anyone shed some light on this issue?

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  • Rotating wheel with touch (adding momentum and slowing down the initial rate it can be moved

    - by Lewis
    I have a wheel control in a game which is setup like so: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); wheelRotation += (currentTouch - previousTouch) * 0.6; //limit speed 0.6 } } Now once the user lets go of the wheel I want it to rotate back to where it was before but not without taking into account the momentum of the swipe the user has done. This is the bit I really can't get my head around. So if the swipe generates a lot of momentum then the wheel will carry on moving slightly in that direction until the overall force which pulls the wheel back to the starting position kicks in. Any ideas/code snippets?

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  • Recent 12.04 Upgrade Makes My System and Internet Run Extremely SLOW!

    - by Sterling
    I'm running a Dell Inspiron 1564 with Windows7/Ubuntu dual booting. I haven't logged into the Ubuntu OS partition for some time until recently (trying to force myself into a Linux environment to learn) and when I did, It asked me to upgrade to 12.04 and so I did, restarted and since, everything seems to run extremely slow (startup, opening applications, running applications, switching windows, etc., etc... Another thing is that the Internet cuts out intermittently on my browser. Some pages within my Firefox tabs I can access, some I cant. Almost always while running Skype or some other Internet using application. So I know that I'm getting Internet, I can chat with friends over Skype but certain pages wont load during my Skype calls; the pages just hang upon resfreshing... I can eventually get the page to load after an indefinite amount of waiting and refreshing but this is very annoying. I am extremely new to Linux so I apologize in advance for my absolute ignorance. I am willing to post whatever information you Linux gurus have me type into the terminal in hopes that you can help me =) Thanks in advance!

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  • Using a CDN for CMS software (multiple sites)

    - by SmokeyPHP
    I'm currently researching ideas for the media management side of a CMS I'm writing. I was looking at having images served from a CDN which is fine on a single site, but I want all sites that run the CMS to make use of a CDN (which will most likely be a custom developed one, rather than a third party service like S3). My main question is: Is a multi-site CDN a good idea? I can't think of a downside, but have probably missed something - obviously they won't share the same folder, as I invisage the requests to be css.cdnsite.com/example.com/style.css or something along those lines. Having multiple sites in the same place will obviously make it easier for us to manage, as well as being cheaper, but then I wonder if it'll be worth it... Long story short: How should the CMS handle user uploaded media (separate installations) Just keep a local copy of all assets and serve them from the same site, like in days of yore? Keep a local copy, force site to use www. and have CDN subdomains per site? Or use a single separate CDN for all sites? Apologies for the length of this question, not sure if this should be multiple questions or not, as all parts are kind of related and could affect each other.

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  • Should Android and iPhone UI be different?

    - by Phonon
    I'm not completely new to developing apps, but I'm at a point where I'm trying to develop something and deploy it on several mobile platforms. To only concentrate on two major ones, suppose I'm developing an app for Android and iPhone and designing UI and the general user interaction architecture. Both platforms give guidelines as to how their UIs should work. For example, most iPhone apps have the Navigation Bar (the one that says Testing 1 and has a Back button) and an Icon Bar for navigating a program, while Android uses an Options Menu fetched via a Menu button and the "back" navigation is handled with the physical Back button on the device. I've seen many apps that try to force the same UI on every platform. For example, custom-building an iPhone style Icon Bar and putting it in their Android apps, but it just doesn't quite look right to me and it feels like it violates UI design guidelines somewhat. Are there any good design patters for implementing something sufficiently similar on both platforms, yet still platform-specific enough so that the user would not feel out of their comfort zone? What do people usually do in these situations?

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  • No keyboard after suspend, even after hard reset

    - by subatomics
    all. While I was using a Ubuntu 9.1 live CD, I put the computer (Toshiba Satellite C655) into standby. After I resumed, the keyboard stopped functioning, though the mouse (USB) still worked. I decided to turn off the computer, but after Ubuntu shuts down, it asks you to press "enter" to actually turn the machine off. The keyboard was still dead, so I all I could do was use the on/off switch to power down the computer. Now, when I try to boot the computer, nothing happens. Before this problem, I would see a menu asking me to select an OS (I had Windows 7 and Windows XP installed). I cannot use any emergency measures because I need to press F12 to boot from a CD, and the keyboard is still not working. I tried removing the HD to force a boot from the CD, but it didn't work. I also tried to plug in a USB keyboard, which failed as well. Right now, I have no idea how to fix this. Any ideas? Thanks.

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  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

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  • Web host recommendation [closed]

    - by birdus
    Possible Duplicate: How to find web hosting that meets my requirements? I'm researching a web host for a client and am looking for any recommendations of hosts you may have used and been happy with. Here are the requirements I've been given: The hosting service needs to either provide or allow us to add the following functionality: i. ASP/ASP.Net ii. video streaming iii. audio streaming iv. reporting v. RSS feeds vi. site search vii. forums viii. podcasts ix. Flash x. CMS: looking at using Percussion Software xi. PII registration xii. tie into SF.com (Sales Force) They also want to have a pre-prod server available so they can test the website before going public with it. This may just be a matter of paying extra for another site/server. Thanks for the help.

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  • handling multiple interviews / offers [closed]

    - by farble1670
    What's the best way to handle a situation where you have, or expect to have multiple offers? The ideal situation is that your several offers come in about the same time, and you make a choice. this is not how it happens though. You may have an offer, and several near-final interviews lined up for the following days or weeks. One way to handle it would be to ask for a longer time to decide on the first offers you receive. 2 weeks? This gives time to rush the rest of the things you have going through to an end. i question whether asking for 2 weeks to decide is reasonable though. My guess is that an employer would see through that and force your hand. Another way to handle it would be to accept the first offer, and ask for a reasonable period before your start date, then simply "quit" the first position before you ever start if something better comes along. On one hand, employment is at-will, and employers exercise this fact regularly. On the other hand, it seems morally the wrong thing, and has the potential to burn some bridges. And of course the last option is to simply evaluate each offer in isolation, and accept or reject within the given time frame. any thoughts?

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