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  • Uninstall ax88179 package

    - by jackbenny
    I've installed the ax88179 package from the PPA (since the ax88179 driver isn't in the 3.8 kernel). But now I'd like to install kernel 3.11.6 and this module is already included here. So I'd like to uninstall the the module from the package but this fails with the following error message The following packages will be REMOVED: ax88179* 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. After this operation, 313 kB disk space will be freed. Do you want to continue [Y/n]? (Reading database ... 202833 files and directories currently installed.) Removing ax88179 ... Error! There are no instances of module: ax88179_178a 1.6.0 located in the DKMS tree. rm: cannot remove ‘/usr/src/AX88179_178A_LINUX_DRIVER_v1.6.0_SOURCE’: No such file or directory dpkg: error processing ax88179 (--purge): subprocess installed pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already ln: failed to create symbolic link ‘/usr/src/AX88179_178A_LINUX_DRIVER_v1.7.0_SOURCE’: File exists Error! DKMS tree already contains: ax88179_178a-1.7.0 You cannot add the same module/version combo more than once. Module ax88179_178a/1.7.0 already built for kernel 3.8.0-32-generic/4 Module ax88179_178a/1.7.0 already installed on kernel 3.8.0-32-generic/x86_64 Errors were encountered while processing: ax88179 E: Sub-process /usr/bin/dpkg returned an error code (1) It complains about both version 1.6 and 1.7. I've updated to 1.7 a couple of days ago. --force doesn't help either. I just want to get rid of it since when I'm running 3.11.6 the versions interfere with each other.

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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • How to properly uninstall/reinstall Ubuntu One on Windows XP?

    - by user73303
    I had previously installed an Ubuntu One client as a test on a Windows XP machine. Now I wanted to change the account for the client to a production one but had problems changing the email address so decided to do a reinstall. Ran uninstall. Downloaded ubuntuone-3.0.2-windows-installer.exe. It downloads, goes through the unpacking/install – strangely some of the messages say updating as if it was replacing something that was already there. I do not get the setup/signin screen. There is no ubuntu% processes running. The Program files/ubuntuone directory exists with data and dist folders. The U icon is on the desktop – pointing at ubuntuone/dist/ubuntuone-control-panel-qt.exe but this does not run. Ran uninstall again, deleted Program files/ubuntuone directory, removed any ubuntu entries for registry, rebooted. Downloaded install again - exactly the same as above. How can I uninstall Ubuntu One to get a clean reinstall? Or force the install to continue after downloading/unpacking?

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  • Ubuntu Software Centre is gone! How can I get it back?

    - by Mochan
    Right. I am having MAJOR issues. (It would be much appreciated if you would solve them for me! Check my profile for open questions...) Following an answerer... who sorry to say... didn't give a great answer because it was just a graphical way of doing what I had already done - suggested I purge a library. Turns out that library controlled the Advanced Packaging Tool (apt), Ubuntu Software Centre and the repositories. Not a great tool to mess with. While trying to purge the library, it came up with 'Removing MyUnity.. Removing x... Removing x... Removing Ubuntu Software Centre... Removing X... Removing apt..." I quickly recognized and force shut-down my system. But I guess it was too late. So... well, plainly put - how do I get it back?!

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  • X crashes and GNOME loses all its configuration

    - by Oli
    About every 3 days on my desktop (always on), X crashes, gdm restarts and it dumps me at a login screen. When I log in Gnome appears to have lost a lot of its settings: it plays sounds in weird places, UI elements look like they're from the 90s (GTK+ defaults) and it's generally pretty hideous. Note everything works fine. It's not like my profile doesn't exist because I can browse the internet fine (Firefox knows my bookmarks, history, passwords, etc) and my desktop is unscathed (apart from the icon theme). Manually restarting gdm doesn't fix this. I have to do a full reboot. Now I'm almost certain that this is a nvidia issue causing X to baulk (I've seen similarish threads on nvnews) and I'm happy with that (my fault for running their latest drivers all the time). What I'm concerned about is why Gnome looks so fugly. Is there anything I can do to force it to reload its settings without restarting the whole computer. Restarting is an issue for me as I run several daemons that other computers on the network depend upon. This is what I mean by ugly/fugly... Look at that scroll bar!

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  • When creating a GUI wizard, should all pages/tabs be of the same size? [closed]

    - by Job
    I understand that some libraries would force me to, but my question is general. If I have a set of buttons at the bottom: Back, Next, Cancel?, (other?), then should their location ever change? If the answer is no, then what do I do about pages with little content? Do I stretch things? Place them in the lone upper left corner? According to Steve Krug, it does not make sense to add anything to GUI that does not need to be there. I understand that there are different approaches to wizards - some have tabs, others do not. Some tabs are lined horizontally at the top; others - vertically on the left. Some do not show pages/tabs, and are simply sequences of dialogs. This is probably a must when the wizard is "non-linear", e.g. some earlier choices can result in branching. Either way the problem is the same - sacrifice on the consistency of the "big picture" (outline of the page/tab + location of buttons), or the consistency of details (some tabs might be somewhat packed; others having very little content). A third choice, I suppose is putting extra effort in the content in order to make sure that organizing the content such that it is more or less evenly distributed from page to page. However, this can be difficult to do (say, when the very first tab contains only a choice of three things, and then branches off from there; there are probably other examples), and hard to maintain this balance if any of the content changes later. Can you recommend a good approach? A link to a relevant good blog post or a chapter of a book is also welcome. Let me know if you have questions.

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  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

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  • Expected time for lazy evaluation with nested functions?

    - by Matt_JD
    A colleague and I are doing a free R course, although I believe this is a more general lazy evaluation issue, and have found a scenario that we have discussed briefly and I'd like to find out the answer from a wider community. The scenario is as follows (pseudo code): wrapper => function(thing) { print => function() { write(thing) } } v = createThing(1, 2, 3) w = wrapper(v) v = createThing(4, 5, 6) w.print() // Will print 4, 5, 6 thing. v = create(7, 8, 9) w.print() // Will print 4, 5, 6 because "thing" has now been evaluated. Another similar situation is as follows: // Using the same function as above v = createThing(1, 2, 3) v = wrapper(v) w.print() // The wrapper function incestuously includes itself. Now I understand why this happens but where my colleague and I differ is on what should happen. My colleague's view is that this is a bug and the evaluation of the passed in argument should be forced at the point it is passed in so that the returned "w" function is fixed. My view is that I would prefer his option myself, but that I realise that the situation we are encountering is down to lazy evaluation and this is just how it works and is more a quirk than a bug. I am not actually sure of what would be expected, hence the reason I am asking this question. I think that function comments could express what will happen, or leave it to be very lazy, and if the coder using the function wants the argument evaluated then they can force it before passing it in. So, when working with lazy evaulation, what is the practice for the time to evaluate an argument passed, and stored, inside a function?

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  • Use constructor or setter method?

    - by user633600
    I am working on a UI code where I have an Action class, something like this - public class MyAction extends Action { public MyAction() { setText("My Action Text"); setToolTip("My Action Tool tip"); setImage("Some Image"); } } When this Action class was created it was pretty much assumed that the Action class wont be customizable (in a sense- its text, tooltip or image will be not be changed anywhere in the code). Of late, now we are in need of changing the action text at some location in code. So I suggested my co-worker to remove the hardcoded action text from the constructor and accept it as an argument, so that everybody is forced to pass the action text. Something like this code below - public class MyAction extends Action { public MyAction(String actionText) { setText(actionText); setTooltip("My Action tool tip); setImage("My Image"); } } He however thinks that since setText() method belongs to base class. It can be flexibly used to pass the action text wherever action instance is created. That way, there is no need to change the existing MyAction class. So his code would look something like this. MyAction action = new MyAction(); //this creates action instance with the hardcoded text action.setText("User required new action text"); //overwrite the exisitng text. I am not sure if that is a correct way to deal with problem. I think in above mentioned case user is anyway going to change the text, so why not force him while constructing the action. The only benefit I see with the original code is that user can create Action class without much thinking about setting text.

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  • recovering raid 0 hard disk

    - by Hiawatha
    I bumped to a huge (for me) problem. I was running dual boot system (win 7 / linux) and at some point I decided to test fedora ( I am new in Linux ). My hard disk conf: 3 hard disks each 1 TB, 2 set to raid 0 with windows running on it and 1 for linux. After installing it from live usb I found out that windows 7 is not in grub anymore and while booting shows raid error. I installed back Ubuntu and ran Disk Utility and checked now I have one disks (raid 0) failed (READ) error. First has 5 bad sectors and second has 1 bad sector. And now I dont know what to do and how to repair. further I dont know which data i could provide to get help. I tried ntfsfix and got this output: Mounting volume... NTFS signature is missing. FAILED Attempting to correct errors... NTFS signature is missing. FAILED Failed to startup volume: Invalid argument NTFS signature is missing. Trying the alternate boot sector Unrecoverable error Volume is corrupt. You should run chkdsk. #sudo ntfs-3g -o force,rw /dev/sdb /media/windows NTFS signature is missing. Failed to mount '/dev/sdb': Invalid argument The device '/dev/sdb' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around?

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  • no boot option after install ubuntu 12.04 LTS using cd

    - by utamaku
    im facing a problem. after installing Ubuntu 12.04 LTS using boot from CD, when reboot there is no boot option to choose the OS. i directly log in to my Windows 7. before this im having an issue with the 'nomodeset' if not mistaken. after tick [x] on the nomodeset, i can install my Ubuntu, and stuck again at choosing the partition. so i had done 2 partitions for ubuntu, 1 partition for ubuntu ( ext3, mount /) and the other 1 for swap. then i can proceed until finished the installation. and after the system want to reboot. it take some times and just stuck at the screen doing nothing. not rebooting at all. i force to shutdown then restart again then directly go into windows 7 without boot option. in win7 the partitions for ubuntu is gone. i had tried the boot-repair thing and still doesn't help. it just show up the _ (terminal thing i guess). i typed boot repair and still the same. im using acer aspire 4736z. please anybody help me with this issue.

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  • How to correct a junior, but encourage him to think for himself? [closed]

    - by Phil
    I am the lead of a small team where everyone has less than a year of software development experience. I wouldn't by any means call myself a software guru, but I have learned a few things in the few years that I've been writing software. When we do code reviews I do a fair bit of teaching and correcting mistakes. I will say things like "This is overly complex and convoluted, and here's why," or "What do you think about moving this method into a separate class?" I am extra careful to communicate that if they have questions or dissenting opinions, that's ok and we need to discuss. Every time I correct someone, I ask "What do you think?" or something similar. However they rarely if ever disagree or ask why. And lately I've been noticing more blatant signs that they are blindly agreeing with my statements and not forming opinions of their own. I need a team who can learn to do things right autonomously, not just follow instructions. How does one correct a junior developer, but still encourage him to think for himself? Edit: Here's an example of one of these obvious signs that they're not forming their own opinions: Me: I like your idea of creating an extension method, but I don't like how you passed a large complex lambda as a parameter. The lambda forces others to know too much about the method's implementation. Junior (after misunderstanding me): Yes, I totally agree. We should not use extension methods here because they force other developers to know too much about the implementation. There was a misunderstanding, and that has been dealt with. But there was not even an OUNCE of logic in his statement! He thought he was regurgitating my logic back to me, thinking it would make sense when really he had no clue why he was saying it.

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  • What could cause a sudden stop in Box2D?

    - by alexanderpine
    I'm using Box2d for a game, and I have a bug that's driving me nuts. I've simplified the situation down to a square player sliding back and forth frictionlessly on top of a floor composed of a series of square tiles, driven by the left and right keys (which apply a horizontal force). Works great, sliding back and forth across the whole floor. Except... Every once in a while, the player will suddenly stick at the edge of one of the tiles as if it is hitting a (nonexistent) wall. Further pushes in the same direction it was traveling will fail, but as soon as I push backwards once in the opposite direction, I can push forwards past the sticking point again. The sticking point seems to be random, except for being on the edge of a tile. Happens while going left or right. For debugging purposes, I keep the Positions/velocity values for the previous two update ticks and print them out when this stop occurs. As an example, here you see the player moving right, decelerating slightly; pos2 should be about 8.7, but it stops dead instead. tick0: pos= 8.4636 vel= 7.1875 tick1: pos= 8.5816 vel= 7.0833 tick2: pos= 8.5816 vel= 0.0000 So, as the player is 0.8 and the tiles 1.0 wide, the player is stopping just as it is about to cross onto the next tile (8.5816 + 0.8/2 = 8.9816). In fact, I get a collision message (which I ignore except noting that it happened). It only seems to happen at x.5816 (or -x.4184) while moving right, and x.4167 (or -x.5833) while moving left I said that it's like hitting a wall, but in fact, when it hits a wall, the numbers look more like: tick0: pos0= 12.4131 vel2= 8.4375 tick1: pos1= 12.5555 vel1= 8.5417 tick2: pos2= 12.5850 vel0= 0.0000 so it moves further right on the last tick, which puts it in contact with the wall. Anyone seen anything like this. Any suggestion on how I could be causing this behavior.

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • CodePlex Daily Summary for Tuesday, August 19, 2014

    CodePlex Daily Summary for Tuesday, August 19, 2014Popular ReleasesVG-Ripper & PG-Ripper: VG-Ripper 2.9.62: changes NEW: Added Support for 'MadImage.org' links NEW: Added Support for 'ImgSpot.org' links NEW: Added Support for 'ImgClick.net' links NEW: Added Support for 'Imaaage.com' links NEW: Added Support for 'Image-Bugs.com' links NEW: Added Support for 'Pictomania.org' links NEW: Added Support for 'ImgDap.com' links NEW: Added Support for 'FileSpit.com' links FIXED: 'ImgSee.me' linksLinq 4 Javascript: Version 2.4: Minor Changes Made Added Count() and Count(with where clause) Distinct will now use a dictionary instead of a custom dictionary object Organize the unit tests. The variable names will actually make sense and won't be 2 letters. SelectMany will now use the queryable logic.Magick.NET: Magick.NET 7.0.0.0001: Magick.NET linked with ImageMagick 7-Beta.CMake Tools for Visual Studio: CMake Tools for Visual Studio 1.2: This release adds the following new features and bug fixes from CMake Tools for Visual Studio 1.1: Added support for CMake 3.0. Added support for word completion. Added IntelliSense support for the CMAKEHOSTSYSTEM_INFORMATION command. Fixed syntax highlighting for tokens beginning with escape sequences. Fixed issue uninstalling CMake Tools for Visual Studio after Visual Studio has been uninstalled.GW2 Personal Assistant Overlay: GW2 Personal Assistant Overlay 1.1: Overview1.1 is the second 'stable' release of the GW2 Personal Assistant Overlay. This version includes just a couple of very minor features and some minor bug fixes. For details regarding installation, setup, and general use, see Documentation. Note: If you were using a previous version, you will probably want to copy over the following user settings files: GW2PAO.DungeonSettings.xml GW2PAO.EventSettings.xml GW2PAO.WvWSettings.xml GW2PAO.ZoneCompletionSettings.xml New FeaturesAdded new "No...OpenCppCoverage: OpenCppCoverage 0.9.1: - Add Jenkins support. - Command line argument can be placed inside a config file. If you do not have Visual Studio C++ 2013 you need to download redistributable packages: http://www.microsoft.com/en-us/download/details.aspx?id=40784Easy Backup Windows Service: Release 2.0 with CU: Fix log error when "To" directory not exist in fyle system. Force run program as administrator by default. Add 'everyday' schedule element. Update solution to VS 2013.Easy Backup Application: Release 2.0 with CU: Fix log error when "To" directory not exist in fyle system. Fix app location initialization. Force run program as administrator by default. Update solution to VS 2013.TEBookConverter: 1.5: Added: Turkish and French translations Added: A few interface changes Removed: SkinDynamulet: Dynamulet v0.1: DynamoDB Transaction Server v0.1Console parallel nunit tests runner: ConsoleUnitTestsRunner 1.03: bugfixingFluentx: Fluentx v1.5.3: Added few more extension methods.fastJSON: v2.1.2: 2.1.2 - bug fix circular referencesJPush.NET: JPush Server SDK 1.2.1 (For JPush V3): Assembly: 1.2.1.24728 JPush REST API Version: v3 JPush Documentation Reference .NET framework: v4.0 or above. Sample: class: JPushClientV3 2014 Augest 15th.SEToolbox: SEToolbox 01.043.008 Release 1: Changed ship/station names to use new DisplayName instead of Beacon/Antenna. Fixed issue with updated SE binaries 01.043.018 using new Voxel Material definitions.Google .Net API: Drive.Sample: Google .NET Client API – Drive.SampleInstructions for the Google .NET Client API – Drive.Sample</h2> http://code.google.com/p/google-api-dotnet-client/source/browse/?repo=samples#hg%2FDrive.SampleBrowse Source, or main file http://code.google.com/p/google-api-dotnet-client/source/browse/Drive.Sample/Program.cs?repo=samplesProgram.cs <h3>1. Checkout Instructions</h3> <p><b>Prerequisites:</b> Install Visual Studio, and <a href="http://mercurial.selenic.com/">Mercurial</a>.</p> ...FineUI - jQuery / ExtJS based ASP.NET Controls: FineUI v4.1.1: -??Form??????????????(???-5929)。 -?TemplateField??ExpandOnDoubleClick、ExpandOnEnter、ExpandToSelectRow????(LZOM-5932)。 -BodyPadding???????,??“5”“5 10”,???????????“5px”“5px 10px”。 -??TriggerBox?EnableEdit=false????,??????????????(Jango_Jing-5450)。 -???????????DataKeyNames???????????(yygy-6002)。 -????????????????????????(Gnid-6018)。 -??PageManager???AutoSizePanelID????,??????????????????(yygy-6008)。 -?FState???????????????,????????????????(????-5925)。 -??????OnClientClick???return?????????(FineU...DNN CMS Platform: 07.03.02: Major Highlights Fixed backwards compatibility issue with 3rd party control panels Fixed issue in the drag and drop functionality of the File Uploader in IE 11 and Safari Fixed issue where users were able to create pages with the same name Fixed issue that affected older versions of DNN that do not include the maxAllowedContentLength during upgrade Fixed issue that stopped some skins from being upgraded to newer versions Fixed issue that randomly showed an unexpected error during us...WordMat: WordMat for Mac: WordMat for Mac has a few limitations compared to the Windows version - Graph is not supported (Gnuplot, GeoGebra and Excel works) - Units are not supported yet (Coming up) The Mac version is yet as tested as the windows version.MFCMAPI: August 2014 Release: Build: 15.0.0.1042 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010/2013 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeNew Projectsangle.works: Angle.works sample solutionAutomatically Update CMS from SCOM: Microsoft Central Management Server (CMS) was released with SQL Server 2008; however keeping the server list up-to-date is challenging.BLE for NETMF: Class library targeted to .NET Micro Framework for BLE support (both central and peripheral profiles).CIIS: ciisClipboard Calculator: Simple tool to calculate numbers from the clipboard. Useful for SQL Server Management Studio User.CYCLOPS: CYCLOPS is a project that seeks to aid the development and testing of ANPR software. CYCLOPS provides a virtual camera and virtual frame grabber for image procedemo4: demo4eAsset: Web based Fixed Asset Management SystemEFML-Runtime: Create applications with xml,css,js feeadmin: Complete fee managementFinal Fantasy VI Randomizer: This is a simple program that randomizes skills, items, and characters in Final Fantasy VI. It is used for racing the game.Object Editor: Object Editor is a visual editor which allows to edit any properties of any class and to simplify the changing and displaying of a class instance.pbb: Pinoy Badminton Buddies Web ApplicationRubyFeed: RubyFeed is a stand-alone HTML5 page for Internet Explorer on Windows 8 and above that makes it easy to view and manage your Windows RSS Platform feeds.

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  • CI - How long is continous?

    - by Andy
    We currently are using CCNet as our continous integration server. Most projects check for changes every 30 seconds (the default) and if needed perform a build (unit tests, stylecop, fxcop, etc). We've gotten quite a few projects now, and the server spends most of its time near 100% cpu utilization. This has alarmed some of the development team, even though the server is responsive and builds are still about the same length of time they've always been. Its been suggested that we lower the check interval to about five minutes. To me that seems too long, and we risk people committing code and then going home for the weekend and now there's a broken build possibly holding up others. In response, the suggestion is that if someone needs to know the results they can force the build. But that seems to defeat the purpose of CI, as I thought it was supposed to be automated. My proposed solution is just to get another build server and split the builds amongst the servers. Am I thinking about this the wrong way, or is there a point where if integration isn't often enough you're not really doing CI anymore?

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  • Best approach for tracking dependent state

    - by Pace
    Let's pretend I work on a project tracking application. The application is a database backed, server hosted, web application. In this application there are Projects which have many Activities which have many Tasks. A Task has two date fields an originalDueDate and a projectedDueDate. In addition, there are dynamic fields on the Activities and the Projects which indicate whether the Activity or Project is behind schedule based on the projected due dates of the child tasks and various other variables such as remaining buffer time, etc. There are a number of things that can cause the projectedDueDate to change. For example, an employee working on the project may (via a server request) enter in a shipping delay. Alternatively, a site may (via a server request) enter in an unexpected closure. When any of these things occur I need to not only update the projectedDueDate of the Task but also trigger the corresponding Project and Activity to update as well. What is the best way to do this? I've thought of the observer pattern but I don't keep a single copy of all these objects in memory. When a request comes in, I query the Task in from the database, at that point there is no associated Activity in memory that would be a listener. I could remove the ability to query for Tasks and force the application to query first by Project, then by Activity (in context of Project), then by task (in context of Activity) adding the observer relationships at each step but I'm not sure if that is the best way. I could setup a database event listening system so when a Task modified event is dispatched I have a handler which queries for the Activity at that point. I could simply setup a two-way relationship between Task and Activity so that the Task knows about the parent Activity and when the Task updates his state the Task grabs his parent and updates state. Right now I'm stuck considering all the options and am wondering if any single approach (doesn't have to be a listed approach) is jumping out at others as the best approach.

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  • When uninstalling all GRUB packages for EC2 AMI build script, how do I bypass prompting?

    - by Skaperen
    When I try to uninstall all GRUB packages from the cloud-image version of Ubuntu I use in AWS EC2, I get an interactive prompt. I need put this all in a script under automation, so prompts need to be avoided. I have searched for means to bypass this, and all of the features like debconf apply to prompts for config settings which can be provided in advance. But the prompt I am getting is not a config prompt. It would be in the class of "are you sure" prompts. I tried --force-all and that did not work. The prompt is referring to the files in /boot/grub so I tried by first doing "rm -fr /boot/grub" (they do all go away) and it still prompts to ask me if I want to delete them even though there is nothing to delete. The wording of the prompt is: Do you want to have all GRUB 2 files removed from /boot/grub? This will make the system unbootable unless another boot loader is installed. Remove GRUB 2 from /boot/grub? <YES> <NO> The command I am doing is: dpkg --purge grub-common grub-gfxpayload-lists grub-legacy-ec2 grub-pc grub-pc-bin grub2-common How can I get past this prompt without trying to encapsulate it in something that tries to answer (which itself has issues when there is no TTY so I want to avoid that) ?

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • Extended display - nightmare

    - by user206343
    I have been struggling for quite a while, and I hope one of you can shed some lights on my issue. I am using Xubuntu 13.10 (Ubuntu 12.04LTS behaves the same way, higher version wouldn't install, LinuxMint didn't install, Fedora didn't install). I am trying to set extend display for two dell monitors 1900x1200. It works great when in mirror mode, but I just cannot extend the display. Either one monitor goes to sleep and the other is unresponsive, or both work but are unusable. This is a link to the picture of my monitors in mirror mode This is link showing what happens after I try to extend the desktop I get the same results if I use aRandr or the built in configuration utility. I have an ATI Radeon X300 card. I cannot use proprietary Catalyst drivers (I would have to use the legacy ones, which would force me into using much older version of the OS). Extension is possible with Windows. I am hoping someone can come up with tweaks that would allow me to run an extended desktop. I truly love Xubuntu (and Ubuntu, unfortunately, Unity is a bit too heavy for my old PC, and I have to run in 2D mode, so 12.04 is as high as I can go). I have tried everything I could find online, but nothing worked thus far. I believe some configuration or something I am missing might work. Please, if you have any idea, do not hesitate. Thanks guys.

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  • Can i add friction in air?

    - by Diken
    I have issue regarding speed in air. When i jump and move simultaneously that time speed of player increase.For jump i am using impuls and for movement i am using force.I want to slow speed when player is in air. Thanks in advance Following is my update method ih HUDLayer -(void)update:(ccTime)dt :(b2Body *)ballBody :(CCSprite *)player1 :(b2World *)world { if (moveRight.active==YES) { ballBody->SetActive(true); b2Vec2 locationworld=b2Vec2(maxSpeed,0); double mass=ballBody->GetMass(); ballBody->ApplyForce(mass*locationworld, ballBody->GetWorldCenter()); // ballBody->SetLinearDamping(1.2f); } else if(moveLeft.active==YES) { ballBody->SetActive(true); b2Vec2 locationworld=b2Vec2(-10,0); double mass=ballBody->GetMass(); ballBody->ApplyForce(mass*locationworld, ballBody->GetWorldCenter()); // ballBody->SetLinearDamping(1.2f); } } Following is jump -(void)jump:(b2Body*)ballBody:(ccTime)dt:(BOOL)touch { if (touch) { if (jumpSprte.active==YES) { ballBody->SetActive(true); b2Vec2 locationWorld; //locationWorld=b2Vec2(0.0f,98.0f); locationWorld=b2Vec2(0,32); // double mass=ballBody->GetMass(); ballBody->ApplyLinearImpulse(locationWorld, ballBody->GetWorldCenter()); // ballBody->ApplyForce(mass*locationWorld, ballBody->GetWorldCenter()); ballBody->SetLinearDamping(1.2f); } } } So where i apply logic??

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  • Can't turn off display - 13.10 / iMac

    - by user209883
    I can find no way to completely turn off the display on a late 2013 iMac running 13.10 (Saucy). In the power management settings, I configured the display to "turn off" after one minute to see what would happen. The dimness goes all the way down and everything disappears, BUT the LED backlight remains on. When I try the "xset dpms force off" command, absolutely nothing happens--the command is accepted (no error or warning), but nothing changes. I then wiped everything clean and installed 13.04 (Raring). Both methods (dpms and waiting for sleep) work perfectly there, so something has changed in this new version. The problem can be replicated simply by booting from a bootable USB stick. So, I also gave version 14.04 (Trusty) a try in this manner and it has the exact same issues as 13.10. P.S. I would gladly use 13.04, but the catch there is that I can not get the network card to function. I have spent a week now reading everything i can find on both of these matters with no luck at all. Thank you in advance for any advice.

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  • Parsing a .NET DataSet returned from a .NET Web Service in Java

    - by Chris Dail
    I have to consume a .NET hosted web service from a Java application. Interoperability between the two is usually very good. The problem I'm running into is that the .NET application developer chose to expose data using the .NET DataSet object. There are lots of articles written as to why you should not do this and how it makes interoperability difficult: http://www.hanselman.com/blog/ReturningDataSetsFromWebServicesIsTheSpawnOfSatanAndRepresentsAllThatIsTrulyEvilInTheWorld.aspx http://www.lhotka.net/weblog/ThoughtsOnPassingDataSetObjectsViaWebServices.aspx http://aspnet.4guysfromrolla.com/articles/051805-1.aspx http://www.theserverside.net/tt/articles/showarticle.tss?id=Top5WSMistakes My problem is that despite this not being recommended practice, I am stuck with having to consume a web service returning a DataSet with Java. When you generate a proxy for something like this with anything other than .NET you basically end up with an object that looks like this: @XmlElement(namespace = "http://www.w3.org/2001/XMLSchema", required = true) protected Schema schema; @XmlAnyElement(lax = true) protected Object any; This first field is the actual schema that should describe the DataSet. When I process this using JAX-WS and JAXB in Java, it bring all of XS-Schema in as Java objects to be represented here. Walking the object tree of JAXB is possible but not pretty. The any field represents the raw XML for the DataSet that is in the schema specified by the schema. The structure of the dataset is pretty consistent but the data types do change. I need access to the type information and the schema does vary from call to call. I've though of a few options but none seem like 'good' options. Trying to generate Java objects from the schema using JAXB at runtime seems to be a bad idea. This would be way too slow since it would need to happen everytime. Brute force walk the schema tree using the JAXB objects that JAX-WS brought in. Maybe instead of using JAXB to parse the schema it would be easier to deal with it as XML and use XPath to try and find the type information I need. Are there other options I have not considered? Is there a Java library to parse DataSet objects easily? What have other people done who may have similar situations?

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  • What's the best way to do base36 arithmetic in perl?

    - by DVK
    What's the best way to do base36 arithmetic in Perl? To be more specific, I need to be able to do the following: Operate on positive N-digit numbers in base 36 (e.g. digits are 0-9 A-Z) N is finite, say 9 Provide basic arithmetic, at the very least the following 3: Addition (A+B) Subtraction (A-B) Whole division, e.g. floor(A/B). Strictly speaking, I don't really need a base10 conversion ability - the numbers will 100% of time be in base36. So I'm quite OK if the solution does NOT implement conversion from base36 back to base10 and vice versa. I don't much care whether the solution is brute-force "convert to base 10 and back" or converting to binary, or some more elegant approach "natively" performing baseN operations (as stated above, to/from base10 conversion is not a requirement). My only 3 considerations are: It fits the minimum specifications above It's "standard". Currently we're using and old homegrown module based on base10 conversion done by hand that is buggy and sucks. I'd much rather replace that with some commonly used CPAN solution instead of re-writing my own bicycle from scratch, but I'm perfectly capable of building it if no better standard possibility exists. It must be fast-ish (though not lightning fast). Something that takes 1 second to sum up 2 9-digit base36 numbers is worse than anything I can roll on my own :) P.S. Just to provide some context in case people decide to solve my XY problem for me in addition to answering the technical question above :) We have a fairly large tree (stored in DB as a bunch of edges), and we need to superimpose order on a subset of that tree. The tree dimentions are big both depth- and breadth- wise. The tree is VERY actively updated (inserts and deletes and branch moves). This is currently done by having a second table with 3 columns: parent_vertex, child_vertex, local_order, where local_order is an 9-character string built of A-Z0-9 (e.g. base 36 number). Additional considerations: It is required that the local order is unique per child (and obviously unique per parent), Any complete re-ordering of a parent is somewhat expensive, and thus the implementation is to try and assign - for a parent with X children - the orders which are somewhat evenly distributed between 0 and 36**10-1, so that almost no tree inserts result in a full re-ordering.

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