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  • Programatically clicking a HTML button by vb.net [closed]

    - by Chauhdry King
    I have to click a HTML button programatically which is on the 3rd page of the website. The button is without id. It has just name type and value. The HTML code of the button is given below <FORM NAME='form1' METHOD='post' action='/dflogin.php'> <INPUT TYPE='hidden' NAME='txtId' value='E712050-15'><INPUT TYPE='hidden' NAME='txtassId' value='1'><INPUT TYPE='hidden' NAME='txtPsw' value='HH29'><INPUT TYPE='hidden' NAME='txtLog' value='0'><h6 align='right'><INPUT TYPE='SUBMIT' NAME='btnSub' value='Next' style='background-color:#009900; color:#fff;'></h6></FORM> I am using the following code to click it Dim i As Integer Dim allButtons As HtmlElementCollection allButtons = WebBrowser1.Document.GetElementsByTagName("input") i = 0 For Each webpageelement As HtmlElement In allButtons i += 1 If i = 5 Then webpageelement.InvokeMember("click") End If Next But I am not able to click it. I am using the vb.net 2008 platform. Can anyone tell me the solution to click it?

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  • Ray Tracing Shadows in deferred rendering

    - by Grieverheart
    Recently I have programmed a raytracer for fun and found it beutifully simple how shadows are created compared to a rasterizer. Now, I couldn't help but I think if it would be possible to implement somthing similar for ray tracing of shadows in a deferred renderer. The way I though this could work is after drawing to the gbuffer, in a separate pass and for each pixel to calculate rays to the lights and draw them as lines of unique color together with the geometry (with color 0). The lines will be cut-off if there is occlusion and this fact could be used in a fragment shader to calculate which rays are occluded. I guess there must be something I'm missing, for example I'm not sure how the fragment shader could save the occlusion results for each ray so that they are available for pixel at the ray's origin. Has this method been tried before, is it possible to implement it as I described and if yes what would be the drawbacks in performance of calculating shadows this way?

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  • Unexpected behaviour with glFramebufferTexture1D

    - by Roshan
    I am using render to texture concept with glFramebufferTexture1D. I am drawing a cube on non-default FBO with all the vertices as -1,1 (maximum) in X Y Z direction. Now i am setting viewport to X while rendering on non default FBO. My background is blue with white color of cube. For default FBO, i have created 1-D texture and attached this texture to above FBO with color attachment. I am setting width of texture equal to width*height of above FBO view-port. Now, when i render this texture to on another cube, i can see continuous white color on start or end of each face of the cube. That means part of the face is white and rest is blue. I am not sure whether this behavior is correct or not. I expect all the texels should be white as i am using -1 and 1 coordinates for cube rendered on non-default FBO. code: #define WIDTH 3 #define HEIGHT 3 GLfloat vertices8[]={ 1.0f,1.0f,1.0f, -1.0f,1.0f,1.0f, -1.0f,-1.0f,1.0f, 1.0f,-1.0f,1.0f,//face 1 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 2 1.0f,1.0f,1.0f, 1.0f,-1.0f,1.0f, 1.0f,-1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 3 -1.0f,1.0f,1.0f, -1.0f,1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,-1.0f,1.0f,//face 4 1.0f,1.0f,1.0f, 1.0f,1.0f,-1.0f, -1.0f,1.0f,-1.0f, -1.0f,1.0f,1.0f,//face 5 -1.0f,-1.0f,1.0f, -1.0f,-1.0f,-1.0f, 1.0f,-1.0f,-1.0f, 1.0f,-1.0f,1.0f//face 6 }; GLfloat vertices[]= { 0.5f,0.5f,0.5f, -0.5f,0.5f,0.5f, -0.5f,-0.5f,0.5f, 0.5f,-0.5f,0.5f,//face 1 0.5f,-0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 2 0.5f,0.5f,0.5f, 0.5f,-0.5f,0.5f, 0.5f,-0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 3 -0.5f,0.5f,0.5f, -0.5f,0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,-0.5f,0.5f,//face 4 0.5f,0.5f,0.5f, 0.5f,0.5f,-0.5f, -0.5f,0.5f,-0.5f, -0.5f,0.5f,0.5f,//face 5 -0.5f,-0.5f,0.5f, -0.5f,-0.5f,-0.5f, 0.5f,-0.5f,-0.5f, 0.5f,-0.5f,0.5f//face 6 }; GLuint indices[] = { 0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 15, 14, 12, 14, 13, 16, 17, 18, 16, 18, 19, 20, 23, 22, 20, 22, 21 }; GLfloat texcoord[] = { 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0 }; glGenTextures(1, &id1); glBindTexture(GL_TEXTURE_1D, id1); glGenFramebuffers(1, &Fboid); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, WIDTH*HEIGHT , 0, GL_RGBA, GL_UNSIGNED_BYTE,0); glBindFramebuffer(GL_FRAMEBUFFER, Fboid); glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_1D,id1,0); draw_cube(); glBindFramebuffer(GL_FRAMEBUFFER, 0); draw(); } draw_cube() { glViewport(0, 0, WIDTH, HEIGHT); glClearColor(0.0f, 0.0f, 0.5f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(temp.psId,"position")); glVertexAttribPointer(glGetAttribLocation(temp.psId,"position"), 3, GL_FLOAT, GL_FALSE, 0,vertices8); glDrawArrays (GL_TRIANGLE_FAN, 0, 24); } draw() { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"tk_position")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"tk_position"), 3, GL_FLOAT, GL_FALSE, 0,vertices); nResult = GL_ERROR_CHECK((GL_NO_ERROR, "glVertexAttribPointer(position, 3, GL_FLOAT, GL_FALSE, 0,vertices);")); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"inputtexcoord")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"inputtexcoord"), 2, GL_FLOAT, GL_FALSE, 0,texcoord); glBindTexture(*target11, id1); glDrawElements ( GL_TRIANGLES, 36,GL_UNSIGNED_INT, indices ); when i change WIDTH=HEIGHT=2, and call a glreadpixels with height, width equal to 4 in draw_cube() i can see first 2 pixels with white color, next two with blue(glclearcolor), next two white and then blue and so on.. Now when i change width parameter in glTeximage1D to 16 then ideally i should see alternate patches of white and blue right? But its not the case here. why so?

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  • CSS Intelligent Merger

    - by BHare
    I am looking for a tool very similar to http://www.tothepc.com/archives/combine-merge-multiple-css-files/ However, given this example: test1.css: #admin { background: #c9d2dc; border-color: #ccc } test2.css: #admin { background: #222; border-bottom: 1px solid #444; border-left: 1px solid #444; padding: 2px; position: fixed; right: 0px; top: 0px; width: 120px; z-index: 2 } It will only allow you to select one or the other. I want to merge them, making it: #admin { background: #c9d2dc; border-color: #ccc border-bottom: 1px solid #444; border-left: 1px solid #444; padding: 2px; position: fixed; right: 0px; top: 0px; width: 120px; z-index: 2 }

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  • Trying to setup first DirectX project (don't understand the error) [on hold]

    - by user1157885
    I've just started learning DirectX with the book "3D Game Programming with DirectX". I just finished setting up all the paths and adding the code to the project which I think I did correctly, but I get this massive error which I don't really understand and is hard to google. Could someone tell me what it means and how to fix it? Error 1 error TRK0002: Failed to execute command: ""C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x64\fxc.exe" /nologo /Emain /Fo "C:\Desktop\DirectX 11 Projects\box\Win32Project2\Debug\color.cso" /Od /Zi "....\Book Files\3DGameProg\DVD\Code\Chapter 6 Drawing in Direct3D\Box\FX\color.fx"". The handle is invalid.

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  • git, maven and jenkins - versioning, dev and release builds workflow

    - by varesa
    What is the preferred way to do the following with git, maven and jenkins: I am developping an application, which I would like to maintain "dev" and "release" branches. I would like jenkins to build both. It could be so that the release-artifacts would have versions like 1.5.2 and the dev-builds would just be 0.0.1-SNAPSHOTs. I would like to not have to have 2 different pom.xml files. I looked into profiles, but they don't seem to be able to change artifact versions. One way I looked at could be adding a 'qualifier' to the test-builds. Of course I could just rename the file, because the real artifact-information on this is not important, because the app is a standalone one. What would be the preferred way to doing this? Or how would you do this?

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  • Development-led security vs administration-led security in a software product?

    - by haylem
    There are cases where you have the opportunity, as a developer, to enforce stricter security features and protections on a software, though they could very well be managed at an environmental level (ie, the operating system would take care of it). Where would you say you draw the line, and what elements do you factor in your decision? Concrete Examples User Management is the OS's responsibility Not exactly meant as a security feature, but in a similar case Google Chrome used to not allow separate profiles. The invoked reason (though it now supports multiple profiles for a same OS user) used to be that user management was the operating system's responsibility. Disabling Web-Form Fields A recurrent request I see addressed online is to have auto-completion be disabled on form fields. Auto-completion didn't exist in old browsers, and was a welcome feature at the time it was introduced for people who needed to fill in forms often. But it also brought in some security concerns, and so some browsers started to implement, on top of the (obviously needed) setting in their own preference/customization panel, an autocomplete attribute for form or input fields. And this has now been introduced into the upcoming HTML5 standard. For browsers that do not listen to this attribute, strange hacks* are offered, like generating unique IDs and names for fields to avoid them from being suggested in future forms (which comes with another herd of issues, like polluting your local auto-fill cache and not preventing a password from being stored in it, but instead probably duplicating its occurences). In this particular case, and others, I'd argue that this is a user setting and that it's the user's desire and the user's responsibility to enable or disable auto-fill (by disabling the feature altogether). And if it is based on an internal policy and security requirement in a corporate environment, then substitute the user for the administrator in the above. I assume it could be counter-argued that the user may want to access non-critical applications (or sites) with this handy feature enabled, and critical applications with this feature disabled. But then I'd think that's what security zones are for (in some browsers), or the sign that you need a more secure (and dedicated) environment / account to use these applications. * I obviously don't deny the ingeniosity of the people who were forced to find workarounds, just the necessity of said workarounds. Questions That was a tad long-winded, so I guess my questions are: Would you in general consider it to be the application's (hence, the developer's) responsiblity? Where do you draw the line, if not in the "general" case?

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  • Favorite Visual Studio 2010 Extensions

    - by Scott Dorman
    Now that Visual Studio 2010 has been released, there are a lot of extensions being written. In fact, as of today (May 1, 2010 at 15:40 UTC) there are 809 results for Visual Studio 2010 in the Visual Studio Gallery. If you filter this list to show just the free items, there are still 251 extensions available. Given that number (and it is currently increasing weekly) it can be difficult to find extensions that are useful. Here is the list of extensions that I currently have installed and find useful: Word Wrap with Auto-Indent Indentation Matcher Extension Structure Adornment This also installs the following extensions: BlockTagger BlockTaggerImpl SettingsStore SettingsStoreImpl Source Outliner Triple Click ItalicComments Go To Definition Spell Checker Remove and Sort Using Format Document Open Folder in Windows Explorer Find Results Highlighter Regular Expressions Margin Indention Matcher Extension Word Wrap with Auto-Indent VSCommands HelpViewerKeywordIndex StyleCop Visual Studio Color Theme Editor PowerCommands for Visual Studio 2010 Extension Analyzer CodeCompare Team Founder Server Power Tools VS10x Selection Popup Color Picker Completion Numbered Bookmarks   Technorati Tags: Visual Studio,Extensions

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  • How to check the process is already running or not

    - by TechGuru
    I want to check the particular process in already running or not. I refereed this Q&A. But I didn't get any specific solution. Following is the example that I tried: I have created abc.sh file and run this script on background, like sh abc.sh &. Now this file is running on background and I fire the ps aux | grep "abc" command. Following is the output of this command: prakash 3594 0.0 0.0 4388 820 pts/0 S+ 16:44 0:00 grep --color=auto abc After that I stop the abc.sh running script and fire the same command ps aux | grep "abc" command. But I am getting same output like: prakash 3594 0.0 0.0 4388 820 pts/0 S+ 16:44 0:00 grep --color=auto abc Is there any other way to find the process is running or not?

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  • org.openide.awt.ColorComboBox

    - by Geertjan
    It's the time of year when a lot of NetBeans Platform tutorials are being reviewed, revised, and rewritten. Today I'm looking at the NetBeans Platform Paint Application Tutorial. Suddenly I remembered seeing something in a recent API Changes document about a new class, ColorComboBox. That means I can make the tutorial a lot simpler, since Tim Boudreau's external ColorChooser.jar is now superfluous. Here's what the ColorComboBox looks like: It works perfectly. Of course, the nice thing about using that JAR was that it showed the user how to incorporate external JARs, but I'll make sure to make a note of that in the tutorial, along the lines of "If you don't like the NetBeans Platform color combobox, and would like to replace it with your own, such as Tim's ColorChooser.jar or a JavaFX color chooser, take the following steps." In short, if you're using NetBeans APIs, write this on your ceiling above your bed: http://bits.netbeans.org/dev/javadoc/apichanges.html, check that page regularly (mark it in your calendar to do first thing every Monday morning) and you'll be aware of the latest changes as they happen.

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  • Webcast Q&A: Cisco's Platform Approach to Identity Management

    - by Tanu Sood
    Thanks to all who attended the live webcast we hosted on Cisco: Best Practices for a Platform Approach on Wed, March 14th. Those of you who couldn’t join us, the webcast replay is now available. Many thanks to our guest speaker, Ranjan Jain, Security Architect at Cisco for walking us through Cisco’s drivers and rationale for the platform approach, the implementation strategy, results, roadmap and recommendations. We greatly appreciate the insight he shared with us all on the deployment synergies with a platform approach to Identity Management. A forward looking organization, Cisco also has plans for secure cloud and mobile access enablement so it was interesting to learn how the Platform approach to Identity Management today is laying down the foundation for those future initiatives. While we tackled a good few questions during the webcast, we have captured the responses to those that we weren’t able to get to: Q.Can you provide insight into how you approached developing profiles for each user groupA. At Cisco, the user profile was already available to IT before the platform consolidation started. There is a dedicated business team that manages the user profiles. Q. What is the current version of Oracle Identity Manager in the market?A. Oracle Identity Manager 11gR1 is the latest version of our industry leading user provisioning/identity administration solution. Q. Is data resource segmentation part of the overall strategy at Cisco?A. It is but it is managed by the business teams and not at the IT level. Q. Does Cisco also have an Active Directoy LDAP? Do they sync AD from OID or do the provision to AD as another resource?[A. Yes, we do. AD is provisioned using in-house tools and not via Oracle Identity Manager (OIM). Q. If we already have a point IDM solution in place (SSO), can the platform approach still work?A. Yes, the platform approach calls for a seamless, standardized framework for identity management to support the enterprise’s entire infrastructure, both on-premise or in the cloud. Oracle Identity Management solutions are standards based so they can easily integrate and interoperate with existing Oracle or non-Oracle solutions. Hope you enjoyed the webcast and we look forward to having you join us for the next webcast in our Customers Talk: Identity as a Platform webcast series:ING: Scaling Role Management and Access Certification to Thousands of ApplicationsWednesday, April 11th at 10 am PST/ 1 pm ESTRegister Today We are also hosting a live event series in collaboration with the Aberdeen Group. To hear first-hand, the insights from the recently released Aberdeen Report and to discuss the merits of the Platform approach, do join us at this event. You can also connect with Oracle Identity Management SMEs and get your questions answered live. Aberdeen Group Live Event Series: IAM Integrated - Analyzing the "Platform" vs. "Point Solution" ApproachNorth America, April 10 - May 22Register for an event near you And here’s the slide deck from our Cisco webcast:   Oracle_Cisco identity platform approach_webcast View more presentations from OracleIDM

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  • Reading A User's Profile

    - by Ricardo Peres
    One frequent question is: how can we read a user's profile properties? The answer is simple, we use class ProfileBase: //a specific user ProfileBase profile = ProfileBase.Create("username", true); //all users BaseProfile [] profiles = Membership.GetAllUsers().Cast().Select(u = ProfileBase.Create(u.UserName, true)).ToArray(); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Customising Google Maps breaks highway label blocks

    - by user2248809
    I'm trying to customise a Google map to use shades of a particular colour. It's working nicely except the blocks that contain major road names / numbers is illegible. I've figured out how to target styles to those elements, but setting the 'color' value sets both text and background to that colour. And no adjusting of saturation, gamma, lightness etc seems to make the text legible. function initialize() { var latlng = new google.maps.LatLng(50.766472,0.284732); var styles = [ { stylers: [ { "gamma": 0.75 }, { "hue": "#607C75" }, { "saturation": -75 }, { "lightness": 0 } ] },{ featureType: "water", stylers: [ {color: "#607C75"} ] } ]; var myOptions = { zoom: 15, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP, }; var marker = new google.maps.Marker({ position: latlng, title:"Living, dining, bedrooms by David Salmon" }); var map = new google.maps.Map(document.getElementById("map"), myOptions); map.setOptions({styles: styles}); marker.setMap(map); }

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  • Scripting custom drawing in Delphi application with IF/THEN/ELSE statements?

    - by Jerry Dodge
    I'm building a Delphi application which displays a blueprint of a building, including doors, windows, wiring, lighting, outlets, switches, etc. I have implemented a very lightweight script of my own to call drawing commands to the canvas, which is loaded from a database. For example, one command is ELP 1110,1110,1290,1290,3,8388608 which draws an ellipse, parameters are 1110x1110 to 1290x1290 with pen width of 3 and the color 8388608 converted from an integer to a TColor. What I'm now doing is implementing objects with common drawing routines, and I'd like to use my scripting engine, but this calls for IF/THEN/ELSE statements and such. For example, when I'm drawing a light, if the light is turned on, I'd like to draw it yellow, but if it's off, I'd like to draw it gray. My current scripting engine has no recognition of such statements. It just accepts simple drawing commands which correspond with TCanvas methods. Here's the procedure I've developed (incomplete) for executing a drawing command on a canvas: function DrawCommand(const Cmd: String; var Canvas: TCanvas): Boolean; type TSingleArray = array of Single; var Br: TBrush; Pn: TPen; X: Integer; P: Integer; L: String; Inst: String; T: String; Nums: TSingleArray; begin Result:= False; Br:= Canvas.Brush; Pn:= Canvas.Pen; if Assigned(Canvas) then begin if Length(Cmd) > 5 then begin L:= UpperCase(Cmd); if Pos(' ', L)> 0 then begin Inst:= Copy(L, 1, Pos(' ', L) - 1); Delete(L, 1, Pos(' ', L)); L:= L + ','; SetLength(Nums, 0); X:= 0; while Pos(',', L) > 0 do begin P:= Pos(',', L); T:= Copy(L, 1, P - 1); Delete(L, 1, P); SetLength(Nums, X + 1); Nums[X]:= StrToFloatDef(T, 0); Inc(X); end; Br.Style:= bsClear; Pn.Style:= psSolid; Pn.Color:= clBlack; if Inst = 'LIN' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.MoveTo(Trunc(Nums[0]), Trunc(Nums[1])); Canvas.LineTo(Trunc(Nums[2]), Trunc(Nums[3])); Result:= True; end else if Inst = 'ELP' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.Ellipse(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3])); Result:= True; end else if Inst = 'ARC' then begin Pn.Width:= Trunc(Nums[8]); Canvas.Arc(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3]), Trunc(Nums[4]),Trunc(Nums[5]),Trunc(Nums[6]),Trunc(Nums[7])); Result:= True; end else if Inst = 'TXT' then begin Canvas.Font.Size:= Trunc(Nums[2]); Br.Style:= bsClear; Pn.Style:= psSolid; T:= Cmd; Delete(T, 1, Pos(' ', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Canvas.TextOut(Trunc(Nums[0]), Trunc(Nums[1]), T); Result:= True; end; end else begin //No space found, not a valid command end; end; end; end; What I'd like to know is what's a good lightweight third-party scripting engine I could use to accomplish this? I would hate to implement parsing of IF, THEN, ELSE, END, IFELSE, IFEND, and all those necessary commands. I need simply the ability to tell the scripting engine if certain properties meet certain conditions, it needs to draw the object a certain way. The light example above is only one scenario, but the same solution needs to also be applicable to other scenarios, such as a door being open or closed, locked or unlocked, and draw it a different way accordingly. This needs to be implemented in the object script drawing level. I can't hard-code any of these scripting/drawing rules, the drawing needs to be controlled based on the current state of the object, and I may also wish to draw a light a certain shade or darkness depending on how dimmed the light is.

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  • Fixed timestep and interpolation question

    - by Eric
    I'm following Glenn Fiedlers excellent Fix Your Timestep! tutorial to step my 2D game. The problem I'm facing is in the interpolation phase in the end. My game has a Tween-function which lets me tween properties of my game entites. Properties such as scale, shear, position, color, rotation etc. Im curious of how I'd interpolate these values, since there's a lot of them. My first thought is to keep a previous value of every property (colorPrev, scalePrev etc.), and interpolate between those. Is this the correct method? To interpolate my characters I use their velocity; renderPostion = position + (velocity * interpolation), but I cannot apply that to color for example. So what is the desired method to interpolate various properties or a entity? Is there any rule of thumb to use?

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  • The practical cost of swapping effects

    - by sebf
    I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect was simply a case of copying the replacement shader program to the GPU along with appropriate parameters. I wondered if someone could explain exactly what is costly about this process? And put, if possible, 'relatively' into context? For example say I wanted to use a short shader to help with picking, I would: Change the effect on every object, calculting a unique color to identify it and providing it to the shader. Draw all the objects to a render target in memory. Get the color from the target and use it to look up the selected object. What portion of the total time taken to complete that process would be spent swapping the shaders? My instincts would say that rendering the scene again, no matter how simple the shader, would be an order of magnitude slower than any other part of the process so why all the concern over effects?

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  • Best way to detect if vec3 is between vec3(x) and vec3(y) in glsl

    - by elect
    As titled I am sampling from a texture and if the color is somehow gray [vec3(.8), vec3(.9)] and an uniform is 1 I need to substitute that color with another one I am not a glsl veteran but I am pretty sure there is a more elegant and compact (without mentioning faster) way than this: vec3 textureColor = texture(texture0, oUV); if(settings.w == 1 && textureColor.r > .8 && textureColor.r < .9 && textureColor.g > .8 && textureColor.g < .9 && textureColor.b > .8 && textureColor.b < .9)

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  • Stepping outside Visual Studio IDE [Part 1 of 2] with Eclipse

    - by mbcrump
    “If you're walking down the right path and you're willing to keep walking, eventually you'll make progress." – Barack Obama In my quest to become a better programmer, I’ve decided to start the process of learning Java. I will be primary using the Eclipse Language IDE. I will not bore you with the history just what is needed for a .NET developer to get up and running. I will provide links, screenshots and a few brief code tutorials. Links to documentation. The Official Eclipse FAQ’s Links to binaries. Eclipse IDE for Java EE Developers the Galileo Package (based on Eclipse 3.5 SR2)  Sun Developer Network – Java Eclipse officially recommends Java version 5 (also known as 1.5), although many Eclipse users use the newer version 6 (1.6). That's it, nothing more is required except to compile and run java. Installation Unzip the Eclipse IDE for Java EE Developers and double click the file named Eclipse.exe. You will probably want to create a link for it on your desktop. Once, it’s installed and launched you will have to select a workspace. Just accept the defaults and you will see the following: Lets go ahead and write a simple program. To write a "Hello World" program follow these steps: Start Eclipse. Create a new Java Project: File->New->Project. Select "Java" in the category list. Select "Java Project" in the project list. Click "Next". Enter a project name into the Project name field, for example, "HW Project". Click "Finish" Allow it to open the Java perspective Create a new Java class: Click the "Create a Java Class" button in the toolbar. (This is the icon below "Run" and "Window" with a tooltip that says "New Java Class.") Enter "HW" into the Name field. Click the checkbox indicating that you would like Eclipse to create a "public static void main(String[] args)" method. Click "Finish". A Java editor for HW.java will open. In the main method enter the following line.      System.out.println("This is my first java program and btw Hello World"); Save using ctrl-s. This automatically compiles HW.java. Click the "Run" button in the toolbar (looks like a VCR play button). You will be prompted to create a Launch configuration. Select "Java Application" and click "New". Click "Run" to run the Hello World program. The console will open and display "This is my first java program and btw Hello World". You now have your first java program, lets go ahead and make an applet. Since you already have the HW.java open, click inside the window and remove all code. Now copy/paste the following code snippet. Java Code Snippet for an applet. 1: import java.applet.Applet; 2: import java.awt.Graphics; 3: import java.awt.Color; 4:  5: @SuppressWarnings("serial") 6: public class HelloWorld extends Applet{ 7:  8: String text = "I'm a simple applet"; 9:  10: public void init() { 11: text = "I'm a simple applet"; 12: setBackground(Color.GREEN); 13: } 14:  15: public void start() { 16: System.out.println("starting..."); 17: } 18:  19: public void stop() { 20: System.out.println("stopping..."); 21: } 22:  23: public void destroy() { 24: System.out.println("preparing to unload..."); 25: } 26:  27: public void paint(Graphics g){ 28: System.out.println("Paint"); 29: g.setColor(Color.blue); 30: g.drawRect(0, 0, 31: getSize().width -1, 32: getSize().height -1); 33: g.setColor(Color.black); 34: g.drawString(text, 15, 25); 35: } 36: } The Eclipse IDE should look like Click "Run" to run the Hello World applet. Now, lets test our new java applet. So, navigate over to your workspace for example: “C:\Users\mbcrump\workspace\HW Project\bin” and you should see 2 files. HW.class java.policy.applet Create a HTML page with the following code: 1: <HTML> 2: <BODY> 3: <APPLET CODE=HW.class WIDTH=200 HEIGHT=100> 4: </APPLET> 5: </BODY> 6: </HTML> Open, the HTML page in Firefox or IE and you will see your applet running.  I hope this brief look at the Eclipse IDE helps someone get acquainted with Java Development. Even if your full time gig is with .NET, it will not hurt to have another language in your tool belt. As always, I welcome any suggestions or comments.

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  • Silverlight: Creating great UIs

    - by xamlnotes
    I was always told I was left brained and could not draw. And I bought into that view. Somewhere down the road years ago I did learn to play guitar and to play by ear at that.  Now that’s not all left brained so my right brain must be working.  About a year ago, my good friend Billy Hollis turned me own to a book by Betty Edwards (http://www.drawright.com/).  I started reading this and soon I found my self drawing on napkins in restaurants while we were waiting on food and at many other times too.  Dang’d if I could not draw! Check out my UI article at Dev Pro Connections (Great UIs article) on some of my experiences. Heres a few more links that are really cool too. Cool color combinations web site Simply painting is awesome. Saw this guy on tv. This site has some great tools for color contrasting

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  • Google Analytics - comparing metrics for different cities approach

    - by crmpicco
    I receive traffic from a number of different cities across the world, these being: Washington, Bratislava and Belfast. In Google Analytics, I would like to be able to compare a variety of metrics (side by side), however i'm not sure how to go about this in the best way. Am I looking at creating 3 advanced segments, 3 profiles or should I be doing it in one custom report? Or is this even possible in Google Analytics version 5?

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  • need advice for small css issue [migrated]

    - by JaPerk14
    I have a small design problem in my css, and I'd like to know if someone could check it out for me. The design problem is in the rollover effect of my horizontal navigation. There seems to be some sort of added margin or padding, but I'm having trouble finding the problem in the css. I will paste the code I'm using below, so you can see for yourself. You won't be able to see the problem until you rollover the navigation list items. HTML: <div class="Horiznav"> <ul> <li id="active"><a href="#">Link #1</a></li> <li><a href="#">Link #2</a></li> <li><a href="#">Link #3</a></li> <li><a href="#">Link #4</a></li> <li><a href="#">Link #5</a></li> </ul> </div> CSS: .Horiznav { background: #1F00CA; border-top: solid 1px #fff; border-bottom: solid 1px #fff; } .Horiznav ul { font-family: Arial, Helvetica, sans-serif; font-weight: bold; color: #fff; text-Align: center; margin: 0; padding-top: 5px; padding-bottom: 5px; } .Horiznav ul li { display: inline; } .Horiznav ul li a { padding-top: 5px; padding-bottom: 5px; color: #fff; text-decoration: none; border-right: 1px solid #fff; } .Horiznav ul li a:hover { background: #16008D; color: #fff; } #active a { border-left: 1px solid #fff; }

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  • XNA 4.0 SpriteFont not displaying all Characters

    - by Iain Brown
    Am looking for a little help and trying to use SpriteFont in my XNA 4.0 game but the problem is am displaying to string "This is a test" but all that's displayed on the screen is "This is st" so the "a te" are missing from the screen. The space is there for the characters but the letters are not. The code am using is: spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.DrawString(font,"this is a test",new Vector2(692,372),Color.White); spriteBatch.Draw(texture,new Rectangle(0,0,100,100),Color.White); spriteBatch.End(); Any help with this would be great!

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  • How do I get a Canon MP550 working with Gutenprint?

    - by Marek
    My printer canonMP550 doesn't work with i7 x86 64bit under Ubuntu 11.10 with cups+Gutenprint2.5.7. What I found, is: in gutenprint it is translated into ip4000 only, but it belongs to the group ip4700, which is translated into ip4300 (parameter). I tried to correct, read only, what to do? Next is gutenprint uses cups 1.2, but installed is cups 1.5 , so instead system/library/ color sync/ ..... it is usr/share/color/icc/sRGB.icc. So this seem to be real bugs, but Ii am new and need help to correct this staff!

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  • Just too bright

    - by Bunch
    Like a lot of folks I am using SSMS and VS pretty much all day. But staring at the text on the stark white background can be a bit much for my eyes after a while. I have seen quite a few different “themes” for these apps which change all the colors around to make it easier on your eyes. Some of them are pretty cool but all I really wanted was to dim the background a little not radically change the way everything looked. Since the stock colors for comments, breakpoints, keywords and the like are so familiar I wanted a background that did not interfere with those colors. So I picked the following custom color for the item background. It comes off as a parchment type color. Hue: 42        Red: 244 Sat: 123    Green: 245 Lum: 221    Blue: 224

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  • The practical cost of swapping effects

    - by sebf
    Hello, I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect was simply a case of copying the replacement shader program to the GPU along with appropriate parameters. I wondered if someone could explain exactly what is costly about this process? And put, if possible, 'relatively' into context? For example say I wanted to use a short shader to help with picking, I would: Change the effect on every object, calculting a unique color to identify it and providing it to the shader. Draw all the objects to a render target in memory. Get the color from the target and use it to look up the selected object. What portion of the total time taken to complete that process would be spent swapping the shaders? My instincts would say that rendering the scene again, no matter how simple the shader, would be an order of magnitude slower than any other part of the process so why all the concern over effects?

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