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  • Android SDK vs NDK in oppurtunities and career scope

    - by Gopal S Akshintala
    Hi I am very much interested in Android Mobile Developement and I am equally comfortable with Java and C/C++. I would like to build my career in Android. So I am confused on to which way to go, wheather as Android SDK developer or NDK developer. Please advice me pros n cons of both and also the career scope and oppurtunities in both(With factors like excitement in Job, Payroll, competetion, Openings in Job Market, career growth etc).Thanks...:)

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  • How do people deal with Android fragmentation?

    - by Bill
    I've spent the past few years working on iOS apps, and I'm now giving some serious consideration to creating an Android port of one of my apps. I'm sure that complaints about fragmentation are a frustrating cliche to experienced Android programmers, but as an iOS programmer, I'm quite honestly overwhelmed by the number of configurations and devices that my app might end up running on. There are literally thousands of Android devices in the wild, but I know there are successful Android developers in the world and I know they're not testing or developing for thousands of different devices. So how can a relatively small company deal with fragmentation? Is it possible to pick the five or six most popular devices, focus on those and prevent the app from being installed on any other devices? Are there any other strategies for practically dealing with the number of different configurations an app will face?

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  • collision detection problems - Javascript/canvas game

    - by Tom Burman
    Ok here is a more detailed version of my question. What i want to do: i simply want the have a 2d array to represent my game map. i want a player sprite and i want that sprite to be able to move around my map freely using the keyboard and also have collisions with certain tiles of my map array. i want to use very large maps so i need a viewport. What i have: I have a loop to load the tile images into an array: /Loop to load tile images into an array var mapTiles = []; for (x = 0; x <= 256; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "images/prototype/"+x+".jpg"; mapTiles.push(imageObj); } I have a 2d array for my game map: //Array to hold map data var board = [ [1,2,3,4,3,4,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [17,18,19,20,19,20,19,20,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [33,34,35,36,35,36,35,36,37,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [49,50,51,52,51,52,51,52,53,54,1,1,1,1,1,1,1,1,1,1,1,1,1,197,198,199,1,1,1,1], [65,66,67,68,146,147,67,68,69,70,1,1,1,1,1,1,1,1,216,217,1,1,1,213,214,215,1,1,1,1], [81,82,83,161,162,163,164,84,85,86,1,1,1,1,1,1,1,1,232,233,1,1,1,229,230,231,1,1,1,1], [97,98,99,177,178,179,180,100,101,102,1,1,1,1,59,1,1,1,248,249,1,1,1,245,246,247,1,1,1,1], [1,1,238,1,1,1,1,239,240,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [216,217,254,1,1,1,1,255,256,1,204,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [232,233,1,1,1,117,118,1,1,1,220,1,1,119,120,1,1,1,1,1,1,1,1,1,1,1,119,120,1,1], [248,249,1,1,1,133,134,1,1,1,1,1,1,135,136,1,1,1,1,1,1,59,1,1,1,1,135,136,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,216,217,1,1,1,1,1,1,60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,232,233,1,1,1,1,1,1,1,1,1,1,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,248,249,1,1,1,1,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,1,1,216,217,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,149,150,151,1,1,1,1,1,1,1,1,1,1,232,233,1,1,1], [12,12,12,12,12,12,12,13,1,1,1,1,165,166,167,1,1,1,1,1,1,119,120,1,1,248,249,1,1,1], [28,28,28,28,28,28,28,29,1,1,1,1,181,182,183,1,1,1,1,1,1,135,136,1,1,1,1,1,1,1], [44,44,44,44,44,15,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,59,1,1,197,198,199,1,1,1,1,119,120,1], [1,1,1,1,1,27,28,29,1,1,216,217,1,1,1,1,1,1,1,1,213,214,215,1,1,1,1,135,136,1], [1,1,1,1,1,27,28,29,1,1,232,233,1,1,1,1,1,1,1,1,229,230,231,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,248,249,1,1,1,1,1,1,1,1,245,246,247,1,1,1,1,1,1,1], [1,1,1,197,198,199,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,213,214,215,28,29,1,1,1,1,1,60,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,229,230,231,28,29,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,119,120,1,1,1,1,1], [1,1,1,245,246,247,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,135,136,1,1,60,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; I have my loop to place the correct tile sin the correct positions: //Loop to place tiles onto screen in correct position for (x = 0; x <= viewWidth; x++){ for (y = 0; y <= viewHeight; y++){ var width = 32; var height = 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); } } I Have my player object : //Place player object context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); I have my viewport setup: //Set viewport pos viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; I have my player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerY > 0) playerY--; break; case 38: // Up if (playerX > 0) playerX--; break; case 39: // Right if (playerY < worldWidth) playerY++; break; case 40: // Down if (playerX < worldHeight) playerX++; break; } My Problem: I have my map loading an it looks fine, but my player position thinks it's on a different tile to what it actually is. So for instance, i know that if my player moves left 1 tile, the value of that tile should be 2, but if i print out the value it should be moving to (2), it comes up with a different value. How ive tried to solve the problem: I have tried swap X and Y values for the initialization of my player, for when my map prints. If i swap the x and y values in this part of my code: context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); The map doesnt get draw correctly at all and tiles are placed all in random positions or orientations IF i sway the x and y values for my player in this line : context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); The players movements are inversed, so up and down keys move my player left and right viceversa. My question: Where am i going wrong in my code, and how do i solve it so i have my map looking like it should and my player moving as it should as well as my player returning the correct tileID it is standing on or moving too. Thanks Again ALSO Here is a link to my whole code: prototype

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  • How to fix notifyDataSetChanged/ListView problems in dynamic Adapter wrapper Android

    - by ipaterson
    Summary: Trying to dynamically add heading rows to a ListView via a custom adapter wrapper. ListView is having trouble keeping the scroll position in sync. Runnable demo project provided. I would like to dynamically add items to a list based on the values in a CursorAdapter, several positions ahead of what the user is currently viewing. To do this, I have an adapter that wraps the CursorAdapter and keeps the new content indexed in a SparseArray. The ListView needs to be updated when items are added to the custom adapter, but I have met a lot of pitfalls trying to get that to work and would love some advice. The demo project can be downloaded here: http://dl.dropbox.com/u/15334423/DynamicSectionedList.zip In the demo, the headings are added dynamically by looking ahead 10 places to find the correct position where the list items switch to the next letter. Each implementation of notifyDataSetChanged has problems as described: Demo 1 This demo shows the importance of notifyDataSetChanged(). On clicking anything, the app will crash. This is due to some sanity checking in ListView... mItemCount != adapter.getItemCount(). Moral is, we need to notify the list that data has changed. Demo 2 The natural next step is to notify the ListView of changes when changes occur. Unfortunately, doing so while the ListView is scrolling firmly breaks all touch interaction until the app switches out of touch mode. You will need to "fling scroll" far enough to generate new headings in order to notice this. Tapping the screen will not cause the scroll to stop, and once stopped none of the list items will be clickable. This is due to some if (!mDataChanged) { /* do very important stuff */ } code in AbsListView.onTouchEvent(). Demo 3 To fix this, Demo 3 introduces a pendingChanges flag and the custom Adapter gains a notifyDataSetChangedIfNeeded() which can be called by the ListView once it has entered a "safe" state for changes. The first point where changes must be notified is in ListView.layoutChildren(), so I overrode that method to first notify of changes if needed, then call through. Fling past at least one heading then click a list item. This doesn't quite work right, though I'm not totally sure why. Tapping or selecting an item with the keyboard/trackball causes the list to refresh without properly syncing the old position. It scrolls to the top of the list which is not acceptable. Demo 4 The scroll problem in Demo 3 can be conquered, at least in touch mode. By adding a call to notifyDataSetChangedIfNeeded() on touch down, the data change happens to take place at such a time that all touch interaction works as expected and the list position is properly synced. However, I can't find an analog for that when the device is not in touch mode, not to mention the fact that it definitely seems like a hack. The list almost always scrolls back to the top, I can't find out what causes it to occasionally maintain the correct position. Since Android is fighting me at each step of the way, I feel like there should be a better approach. Please try the demo, if any fixes can be applied to get it working that would be great! Many thanks to anyone who can look into this, hopefully if we can get the code working it will be useful for others trying to accomplish the same optimization for lists with headings.

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  • Android exception i don't understand after loading webpage in a webview

    - by DixieFlatline
    I have a webview that loads a webpage. I also have a reload button. Sometimes it works but sometimes it crashes when i hit reload and i get this exceptions: 05-14 10:08:33.958: ERROR/WindowManager(918): Activity com.poslji.gor.Uvod has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@435da698 that was originally added here 05-14 10:08:33.958: ERROR/WindowManager(918): android.view.WindowLeaked: Activity com.poslji.gor.Uvod has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@435da698 that was originally added here 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewRoot.(ViewRoot.java:217) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.Window$LocalWindowManager.addView(Window.java:392) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.Dialog.show(Dialog.java:231) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.ProgressDialog.show(ProgressDialog.java:107) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.ProgressDialog.show(ProgressDialog.java:90) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.poslji.gor.Odgovori$2.onClick(Odgovori.java:120) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.View.performClick(View.java:2179) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.View.onTouchEvent(View.java:3828) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.widget.TextView.onTouchEvent(TextView.java:6307) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.View.dispatchTouchEvent(View.java:3368) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1752) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1206) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.Activity.dispatchTouchEvent(Activity.java:1997) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1736) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1752) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1206) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.Activity.dispatchTouchEvent(Activity.java:1997) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1736) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.view.ViewRoot.handleMessage(ViewRoot.java:1761) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.os.Looper.loop(Looper.java:123) 05-14 10:08:33.958: ERROR/WindowManager(918): at android.app.ActivityThread.main(ActivityThread.java:3948) 05-14 10:08:33.958: ERROR/WindowManager(918): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 10:08:33.958: ERROR/WindowManager(918): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 05-14 10:08:33.958: ERROR/WindowManager(918): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 05-14 10:08:33.958: ERROR/WindowManager(918): at dalvik.system.NativeStart.main(Native Method) 05-14 10:08:36.768: ERROR/AndroidRuntime(918): Uncaught handler: thread main exiting due to uncaught exception 05-14 10:08:36.778: ERROR/AndroidRuntime(918): java.lang.IllegalArgumentException: View not attached to window manager 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:356) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:201) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.view.Window$LocalWindowManager.removeView(Window.java:400) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog.dismissDialog(Dialog.java:268) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog.access$000(Dialog.java:69) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog$1.run(Dialog.java:103) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.Dialog.dismiss(Dialog.java:252) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at com.poslji.gor.Odgovori$HelloWebViewClient.onPageFinished(Odgovori.java:180) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.webkit.CallbackProxy.handleMessage(CallbackProxy.java:225) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.os.Looper.loop(Looper.java:123) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at android.app.ActivityThread.main(ActivityThread.java:3948) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 05-14 10:08:36.778: ERROR/AndroidRuntime(918): at dalvik.system.NativeStart.main(Native Method) What is going wrong here?

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  • Android WebView not loading a JavaScript file, but Android Browser loads it fine.

    - by Justin
    I'm writing an application which connects to a back office site. The backoffice site contains a whole slew of JavaScript functions, at least 100 times the average site. Unfortunately it does not load them, and causes much of the functionality to not work properly. So I am running a test. I put a page out on my server which loads the FireBugLite javascript text. Its a lot of javascript and perfect to test and see if the Android WebView will load it. The WebView loads nothing, but the browser loads the Firebug Icon. What on earth would make the difference, why can it run in the browser and not in my WebView? Any suggestions. More background information, in order to get the stinking backoffice application available on a Droid (or any other platform except windows) I needed to trick the bakcoffice application to believe what's accessing the website is Internet Explorer. I do this by modifying the WebView User Agent. Also for this application I've slimmed my landing page, so I could give you the source to offer me aid. package ksc.myKMB; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.app.ProgressDialog; import android.content.DialogInterface; import android.graphics.Bitmap; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.webkit.WebSettings; import android.webkit.WebViewClient; import android.widget.Toast; public class myKMB extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); /** Performs base set up */ /** Create a Activity of this Activity, IE myProcess */ myProcess = this; /*** Create global objects and web browsing objects */ HideDialogOnce = true; webview = new WebView(this) { }; webChromeClient = new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% myProcess.setProgress((progress * 100)); //CreateMessage("Progress is : " + progress); } }; webViewClient = new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(myProcess, MessageBegText + description + MessageEndText, Toast.LENGTH_SHORT).show(); } public void onPageFinished (WebView view, String url) { /** Hide dialog */ try { // loadingDialog.dismiss(); } finally { } //myProcess.setProgress(1000); /** Fon't show the dialog while I'm performing fixes */ //HideDialogOnce = true; view.loadUrl("javascript:document.getElementById('JTRANS011').style.visibility='visible';"); } public void onPageStarted(WebView view, String url, Bitmap favicon) { if (HideDialogOnce == false) { //loadingDialog = ProgressDialog.show(myProcess, "", // "One moment, the page is laoding...", true); } else { //HideDialogOnce = true; } } }; getWindow().requestFeature(Window.FEATURE_PROGRESS); webview.setWebChromeClient(webChromeClient); webview.setWebViewClient(webViewClient); setContentView(webview); /** Load the Keynote Browser Settings */ LoadSettings(); webview.loadUrl(LandingPage); } /** Get Menu */ @Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } /** an item gets pushed */ @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { // We have only one menu option case R.id.quit: System.exit(0); break; case R.id.back: webview.goBack(); case R.id.refresh: webview.reload(); case R.id.info: //IncludeJavascript(""); } return true; } /** Begin Globals */ public WebView webview; public WebChromeClient webChromeClient; public WebViewClient webViewClient; public ProgressDialog loadingDialog; public Boolean HideDialogOnce; public Activity myProcess; public String OverideUserAgent_IE = "Mozilla/5.0 (Windows; MSIE 6.0; Android 1.6; en-US) AppleWebKit/525.10+ (KHTML, like Gecko) Version/3.0.4 Safari/523.12.2 myKMB/1.0"; public String LandingPage = "http://kscserver.com/main-leap-slim.html"; public String MessageBegText = "Problem making a connection, Details: "; public String MessageEndText = " For Support Call: (xxx) xxx - xxxx."; public void LoadSettings() { webview.getSettings().setUserAgentString(OverideUserAgent_IE); webview.getSettings().setJavaScriptEnabled(true); webview.getSettings().setBuiltInZoomControls(true); webview.getSettings().setSupportZoom(true); } /** Creates a message alert dialog */ public void CreateMessage(String message) { AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(message) .setCancelable(true) .setNegativeButton("Close", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); } } My Application is running in the background, and as you can see no Firebug in the lower right hand corner. However the browser (the emulator on top) has the same page but shows the firebug. What am I doing wrong? I'm assuming its either not enough memory allocated to the application, process power allocation, or a physical memory thing. I can't tell, all I know is the results are strange. I get the same thing form my android device, the application shows no firebug but the browser shows the firebug.

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  • How to set a imageButton is an RSS

    - by L?c Song
    I have a feed_layout.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <LinearLayout android:baselineAligned="false" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dp" android:orientation="horizontal" > <LinearLayout android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:orientation="vertical" > <ImageButton android:layout_width="138dp" android:layout_height="138dp" android:layout_gravity="center" android:onClick="homeImageButton" android:scaleType="fitStart" android:src="@drawable/home" android:tag="1" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:orientation="vertical" > <ImageButton android:layout_width="138dp" android:layout_height="138dp" android:layout_gravity="center" android:scaleType="centerCrop" android:onClick="thegioiImageButton" android:src="@drawable/home" android:tag="2" /> </LinearLayout> </LinearLayout> <LinearLayout android:baselineAligned="false" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dp" android:orientation="horizontal" > <LinearLayout android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:orientation="vertical" > <ImageButton android:layout_width="138dp" android:layout_height="138dp" android:layout_gravity="center" android:scaleType="centerCrop" android:onClick="giaitriImageButton" android:src="@drawable/home" android:tag="3" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:orientation="vertical" > <ImageButton android:layout_width="138dp" android:layout_height="138dp" android:layout_gravity="center" android:scaleType="centerCrop" android:onClick="thethaoImageButton" android:src="@drawable/home" android:tag="4" /> </LinearLayout> </LinearLayout> <LinearLayout android:baselineAligned="false" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dp" android:orientation="horizontal" > <LinearLayout android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:orientation="vertical" > <ImageButton android:layout_width="138dp" android:layout_height="138dp" android:layout_gravity="center" android:scaleType="centerCrop" android:onClick="khoahocImageButton" android:src="@drawable/home" android:tag="5" /> </LinearLayout> <LinearLayout android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:orientation="vertical" > <ImageButton android:layout_width="138dp" android:layout_height="138dp" android:layout_gravity="center" android:scaleType="centerCrop" android:onClick="xeImageButton" android:src="@drawable/home" android:tag="6" /> </LinearLayout> </LinearLayout> </LinearLayout> and feedActivity.java package com.dqh.vnexpressrssreader; import android.R.string; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.ImageButton; import android.widget.Toast; public class FeedActivity extends Activity { public String tagImg; private static final String TAG = "FeedActivity"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.feed_layout); } public void homeImageButton(View v) { ImageButton imageButtonClicked = (ImageButton)v; tagImg = imageButtonClicked.getTag().toString(); setTagImg(tagImg); String tt = getTagImg(); Log.d(TAG, "FeedId: " + tt); Intent intent = new Intent(getApplicationContext(), ItemsActivity.class); startActivityForResult(intent, 0); } public void thegioiImageButton(View v) { ImageButton imageButtonClicked = (ImageButton)v; tagImg = imageButtonClicked.getTag().toString(); //Log.d(TAG, "FeedId: " + imageButtonClicked.getTag()); Log.d(TAG, "FeedId: " + tagImg); Intent intent = new Intent(getApplicationContext(), ItemsActivity.class); startActivityForResult(intent, 0); } } and RssReader.java /** * */ package com.dqh.vnexpressrssreader.reader; import java.util.ArrayList; import java.util.List; import org.json.JSONException; import org.json.JSONObject; import com.dqh.vnexpressrssreader.FeedActivity; import com.dqh.vnexpressrssreader.NewsRssReaderDB; import com.dqh.vnexpressrssreader.util.RSSHandler; import com.dqh.vnexpressrssreader.util.Tintuc; import android.content.Context; import android.text.Html; import android.util.Log; /** * @author rob * */ public class RssReader { private final static String TAG = "RssReader"; private final static String BOLD_OPEN = "<B>"; private final static String BOLD_CLOSE = "</B>"; private final static String BREAK = "<BR>"; private final static String ITALIC_OPEN = "<I>"; private final static String ITALIC_CLOSE = "</I>"; private final static String SMALL_OPEN = "<SMALL>"; private final static String SMALL_CLOSE = "</SMALL>"; /** * This method defines a feed URL and then calles our SAX Handler to read the tintuc list * from the stream * * @return List<JSONObject> - suitable for the List View activity */ public static List<JSONObject> getLatestRssFeed(Context context) { NewsRssReaderDB newsRssReaderDB = new NewsRssReaderDB(context); List<Tintuc> tintucsFromDB = newsRssReaderDB.getLists(); return fillData(tintucsFromDB); } public static void getLatestRssFeed(Context context, String feed) { NewsRssReaderDB newsRssReaderDB = new NewsRssReaderDB(context); feed = "http://vnexpress.net/rss/the-gioi.rss"; //RSS 2 feed = "http://vnexpress.net/rss/the-thao.rss"; //RSS 3 feed = "http://vnexpress.net/rss/home.rss"; RSSHandler rh = new RSSHandler(); List<Tintuc> tintucs = rh.getLatestTintucs(feed); if ((tintucs != null) && (tintucs.size() > 0)) { for (Tintuc tintuc : tintucs) { if ((tintuc.getUrl() != null) && !newsRssReaderDB.checkUrlExist(tintuc.getUrl().toString())) { long tintucId = newsRssReaderDB.insertTintuc(tintuc); if (tintucId > 0) { Log.d(TAG, "saved tintucId: " + tintucId); } else { Log.e(TAG, "saved tintucId fail"); } } else { Log.e(TAG, "tintucs exist!"); } } } } /** * This method takes a list of Tintuc objects and converts them in to the * correct JSON format so the info can be processed by our list view * * @param tintucs - list<Tintuc> * @return List<JSONObject> - suitable for the List View activity */ private static List<JSONObject> fillData(List<Tintuc> tintucs) { List<JSONObject> items = new ArrayList<JSONObject>(); for (Tintuc tintuc : tintucs) { JSONObject current = new JSONObject(); try { buildJsonObject(tintuc, current); } catch (JSONException e) { Log.e("RSS ERROR", "Error creating JSON Object from RSS feed"); } items.add(current); } return items; } /** * This method takes a single Tintuc Object and converts it in to a single JSON object * including some additional HTML formating so they can be displayed nicely * * @param tintuc * @param current * @throws JSONException */ private static void buildJsonObject(Tintuc tintuc, JSONObject current) throws JSONException { String title = tintuc.getTieude(); String description = tintuc.getMota(); ///////////////////////// //////// 2 ///////////// String date = tintuc.getPubDate(); String imgLink = tintuc.getImgLink(); StringBuffer sb = new StringBuffer(); sb.append(BOLD_OPEN).append(title).append(BOLD_CLOSE); sb.append(BREAK); sb.append(description); sb.append(BREAK); sb.append(SMALL_OPEN).append(ITALIC_OPEN).append(date).append(ITALIC_CLOSE).append(SMALL_CLOSE); current.put("text", Html.fromHtml(sb.toString())); current.put("imageLink", imgLink); current.put("url", tintuc.getUrl().toString()); current.put("title", tintuc.getTieude()); } } I have 1 array RSS and I want each ImageButton is assigned a Rss??. I have attempt to call to FeedActivity from RSSReader but not be help me !

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  • Android Canvas Coordinate System

    - by Mitch
    I'm trying to find information on how to change the coordinate system for the canvas. I have some vector data I'd like to draw to a canvas using things like circles and lines, but the data's coordinate system doesn't match the canvas coordinate system. Is there a way to map the units I'm using to the screen's units? I'm drawing to an ImageView which isn't taking up the entire display. If I have to do my own calculations prior to each drawing call, how to I find the width and height of my ImageView? The getWidth() and getHeight() calls I tried seem to be returning the entire canvas size and not the size of the ImageView which isn't helpful. I see some matrix stuff, is that something that will work for me? I tried to use the "public void scale(float sx, float sy)", but that works more like a pixel level zoom rather than a vector scale function by expanding each pixel. This means if the dimensions are increased to fit the screen, the line thickness is also increased. Update: After some research I'm starting to think there's no way to change coordinate systems to something else. I'll need to map all my coordinates to the screen's pixel coordinates and do so by modifying each vector. The getWidth() and getHeight() seem to be working better for me now. I can say what was wrong, but I suspect I can't use these methods inside the constructor.

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  • Use android.R.layout.simple_list_item_1 with a light theme

    - by Felix
    I have learned that when using android:entries with a ListView, it uses android.R.layout.simple_list_item_1 as the layout for a list item and android.R.id.text1 as the ID of the TextView inside that layout. Please, correct me if I'm wrong. Knowing this, I wanted to create my own adapter but use the same layout resources, in order to provide UI consistency with the platform. Thus, I tried the following: mAdapter = new SimpleCursorAdapter( getApplicationContext(), android.R.layout.simple_list_item_1, mSites, new String[] { SitesDatabase.KEY_SITE }, new int[] { android.R.id.text1 } ); Unfortunately, because I am using a light theme (I have android:theme="@android:style/Theme.Light" in my <application>), the list items appear with white text, making them unreadable. However, when using android:entries to specify a static list of items, the items appear correctly, with black text color. What am I doing wrong? How can I make my dynamic adapter use the standard layout but work with a light theme?

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  • Android: failed to setContentView when switching to ListActivity

    - by Yang
    This is an follow-up issue on my previous question http://stackoverflow.com/questions/2548304/android-which-view-should-i-use-for-showing-text-and-image I read the article about creating ListView for LinearLayout. However, my following code failed at the setContentView() function when I changed "extends Activity" to "extends ListActivity", any idea why? private TextView mSelection; //private ImageView mImages; static final String[] keywords = new String[]{"China", "Japan", "USA", "Canada"}; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contactLayout); mSelection = (TextView)findViewById(R.id.ContactNames); ArrayAdapter adapter = new ArrayAdapter<String>(this, R.layout.contactlayout, R.id.ContactNames,keywords); setListAdapter(adapter); } My Layout is from this article: http://www.curious-creature.org/2009/02/22/android-layout-tricks-1/ <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/ContactNames" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:gravity="center_vertical" android:text="My Application" /> <TextView android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:singleLine="true" android:ellipsize="marquee" android:text="Simple application that shows how to use RelativeLayout" /> </LinearLayout>

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  • Cannot run Android "Camera Preview" sample

    - by noisesolo
    The sample I'm referring to is: CameraPreview. The program simply force closes upon start up. I've also tried other camera demos that have the same problem. I'm trying to run the samples on my Nexus One and the emulator with the same problem on both. I'm not even sure if the emulator should be able to run them or not. Based on LogCat, the error is: 06-08 16:39:10.483: ERROR/AndroidRuntime(6726): Uncaught handler: thread main exiting due to uncaught exception 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): java.lang.RuntimeException: Fail to connect to camera service 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.native_setup(Native Method) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.<init>(Camera.java:110) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.open(Camera.java:90) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.example.android.apis.graphics.Preview.surfaceCreated(CameraPreview.java:69) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.SurfaceView.updateWindow(SurfaceView.java:454) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.SurfaceView.dispatchDraw(SurfaceView.java:287) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.View.draw(View.java:6557) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.widget.FrameLayout.draw(FrameLayout.java:352) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.View.draw(View.java:6557) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.widget.FrameLayout.draw(FrameLayout.java:352) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1830) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.draw(ViewRoot.java:1349) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.performTraversals(ViewRoot.java:1114) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.os.Handler.dispatchMessage(Handler.java:99) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.os.Looper.loop(Looper.java:123) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.app.ActivityThread.main(ActivityThread.java:4363) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at java.lang.reflect.Method.invokeNative(Native Method) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at java.lang.reflect.Method.invoke(Method.java:521) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at dalvik.system.NativeStart.main(Native Method) All I did to try out the sample was create a new Android 2.1update1 Project, named everything according to the supplied Java file, copied the Java file from the URL to the CameraPreview.java file, then run it. Am I supposed to do anything else? Any help would be appreciated. Thanks in advance.

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  • How to build AndEngine in Android Studio?

    - by marcu
    I wanted to build AndEngine and andEnginePhysicsBox2DExtension from Anchor Center branch, but build failed. FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':andEngine:compileReleaseNdk'. > com.android.ide.common.internal.LoggedErrorException: Failed to run command: /home/mariusz/android/android-ndk/ndk-build NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=/home/mariusz/Downloads/AndEngineApp/andEngine/build/intermediates/ndk/release/Android.mk APP_PLATFORM=android-17 NDK_OUT=/home/mariusz/Downloads/AndEngineApp/andEngine/build/intermediates/ndk/release/obj NDK_LIBS_OUT=/home/mariusz/Downloads/AndEngineApp/andEngine/build/intermediates/ndk/release/lib APP_ABI=all Error Code: 2 Output: /home/mariusz/android/android-ndk/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld: /home/mariusz/Downloads/AndEngineApp/andEngine/build/intermediates/ndk/release/obj/local/armeabi-v7a/objs/andengine_shared//home/mariusz/Downloads/AndEngineApp/andEngine/src/main/jni/src/GLES20Fix.o: in function Java_org_andengine_opengl_GLES20Fix_glVertexAttribPointer:/home/mariusz/Downloads/AndEngineApp/andEngine/src/main/jni/src/GLES20Fix.c:9: error: undefined reference to 'glVertexAttribPointer' /home/mariusz/android/android-ndk/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld: /home/mariusz/Downloads/AndEngineApp/andEngine/build/intermediates/ndk/release/obj/local/armeabi-v7a/objs/andengine_shared//home/mariusz/Downloads/AndEngineApp/andEngine/src/main/jni/src/GLES20Fix.o: in function Java_org_andengine_opengl_GLES20Fix_glDrawElements:/home/mariusz/Downloads/AndEngineApp/andEngine/src/main/jni/src/GLES20Fix.c:13: error: undefined reference to 'glDrawElements' collect2: ld returned 1 exit status make: *** [/home/mariusz/Downloads/AndEngineApp/andEngine/build/intermediates/ndk/release/obj/local/armeabi-v7a/libandengine_shared.so] Error 1 I'm using Android Studio version 0.86.

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  • [Android] Launching activity from widget

    - by Steve H
    Hi, I'm trying to do something which really ought to be quite easy, but it's driving me crazy. I'm trying to launch an activity when a home screen widget is pressed, such as a configuration activity for the widget. I think I've followed word for word the tutorial on the Android Developers website, and even a few unofficial tutorials as well, but I must be missing something important as it doesn't work. Here is the code: public class VolumeChangerWidget extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds){ final int N = appWidgetIds.length; for (int i=0; i < N; i++) { int appWidgetId = appWidgetIds[i]; Log.d("Steve", "Running for appWidgetId " + appWidgetId); Toast.makeText(context, "Hello from onUpdate", Toast.LENGTH_SHORT); Log.d("Steve", "After the toast line"); Intent intent = new Intent(context, WidgetTest.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.button, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, views); } } } When adding the widget to the homescreen, Logcat shows the two debugging lines, though not the Toast. (Any ideas why not?) However, more vexing is that when I then click on the button with the PendingIntent associated with it, nothing happens at all. I know the "WidgetTest" activity can run because if I set up an Intent from within the main activity, it launches fine. In case it matters, here is the Android Manifest file: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.steve" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Volume_Change_Program" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".WidgetTest" android:label="@string/hello"> <intent_filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent_filter> </activity> <receiver android:name=".VolumeChangerWidget" > <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE" /> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/volume_changer_info" /> </receiver> </application> <uses-sdk android:minSdkVersion="3" /> Is there a way to test where the fault is? I.e. is the fault that the button isn't linked properly to the PendingIntent, or that the PendingIntent or Intent isn't finding WidgetTest.class, etc? Thanks very much for your help! Steve

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  • Android layout with sqare buttons

    - by Mannaz
    I want to make a layout similar to this one: Four square buttons on the screen - each of those using half of the screen with/screen height (whichever is smaler). I already tried to achieve this by using a LinearLayoutbut the buttons are ending up using the correct width, but still having the height of the background (not square any more). <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_width="fill_parent" android:text="@string/sights" android:id="@+id/ApplicationMainSight" android:layout_toLeftOf="@+id/ApplicationMainEvent"></Button> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_width="fill_parent" android:text="@string/sights" android:id="@+id/ApplicationMainSight" android:layout_toLeftOf="@+id/ApplicationMainEvent"></Button> </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_weight="1" android:layout_width="fill_parent" android:text="@string/usergenerated" android:id="@+id/ApplicationMainUserGenerated"></Button> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_weight="1" android:layout_width="fill_parent" android:text="@string/tours" android:id="@+id/ApplicationMainTour"></Button> </LinearLayout> </LinearLayout> It's looking like this: How can i acchieve the Layout to look like the image above?

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  • Android EditText won't take up remaining space

    - by Jamie
    In my Android app, I have a tabbed Activity. In one of the tabs I have two TextViews and two EditTexts. The first EditText is only one line, and that's fine. However, I want the other EditText, android:id="@+id/paste_code", to take up the remaining space, but no matter what I do to it, it will only show one line. I don't want to manually set the number of lines, since the number that would fit on the screen differs based on your device. Here's the relevant code. It's nested inside all the necessary components for a tabbed Activity. <ScrollView android:id="@+id/basicTab" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Paste title" android:layout_weight="0" /> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content" android:hint="@string/paste_title_hint" android:id="@+id/paste_title" android:lines="1" android:gravity="top|left" android:layout_weight="0" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Paste text" android:layout_weight="0" /> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:hint="@string/paste_hint" android:id="@+id/paste_code" android:gravity="top|left" android:layout_weight="1" /> </LinearLayout> </ScrollView>

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  • How we see the total content in EditText in android

    - by sairam333
    Thank u But after the Edit Text I use the Icons also .So,when i give Wrap_content for that Edittext The icons are displayed only half ,In below my code is there see that one once <TableRow android:layout_width="wrap_content" android:layout_height="fill_parent"> <TextView android:id="@+id/TextViewEmail" android:text="Email" android:textSize="15sp" android:paddingRight="4dip" android:textStyle="bold" android:layout_width="wrap_content" android:textColor="@android:color/white" android:layout_gravity="right|center" /> <EditText android:id="@+id/EditTextEmail" android:editable="false" android:clickable="false" android:textSize="15sp" android:layout_height="wrap_content" android:singleLine="true" android:layout_width="150sp"/>

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  • Android SDK - Animation prevents further events on View like OnClick()

    - by Ron
    I have an ImageView which is animated via startAnimation() to slide it into the screen. It is visible and enabled in the XML. When I add a Handler for a delay or an onClick event, nothing happens. When I remove the startAnimation() everything works fine. Except the animation of course. Heres my code: balloon.setOnClickListener(new OnClickListener() { @Override public void onClick(View view) { view.setVisibility(View.GONE); } }); Animation dropDown = AnimationUtils.loadAnimation(context, R.anim.balloon_slide_down); dropDown.setStartOffset(1500); balloon.startAnimation(dropDown); Any ideas why that is? I'm quite frustrated by now... Thanks, Ron

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  • android R.layout concept

    - by yoav.str
    can I genrate java code instead using xml code ? lets say i want to do this xml code in a loop : <TableRow android:id="@+id/LivingCreture" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:text="LivingCreture" android:gravity="left" android:id="@+id/LivingCretureT" android:layout_width="45dp" android:layout_height="45dp"></TextView> <EditText android:text=" " android:gravity="center" android:id="@+id/LivingCretureE" android:layout_width="45dp" android:layout_height="45dp"></EditText> <ImageView android:id="@+id/ImageView03" android:layout_width="wrap_content"android:layout_height="wrap_content"></ImageView> is it possiable ?

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  • Swipe gestures on Android ListView items

    - by Bartek
    I have a ListView populated by a ResourceCursorAdapter. I use the loaders mechanism to query a ContentProvider for list items. I detect swipe gestures on the list items to perform some actions on them. New items get added by a background service, so the list can change dynamically. Everything works fine, except when I start swiping and a database change occurs (as a result of the background service adding a new row). In such case the gesture is not detected properly. I noticed that ACTION_CANCEL is dispatched to the list item view and also that bindView is executed for all visible items. Inside the bindView method I only set some text - I don't change any listeners there. How can I make gestures work even when new items are being added by the background service? Perhaps there's a way to prevent the motion from being cancelled or I can pause database updates so they don't interrupt the gesture.

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  • Android: Voice Recording and saving audio

    - by user1320912
    I am working on application that will record the voice of the user and save the file on the SD card and then allow the user to listen to the audio again. I am able to allow the user to record his voice using the RecognizerIntent, but I cant figure out how to save the audio file and allow the user to hear the audio. I would appreciate it if someone could help me out. I have displayed my code below: // Setting up the onClickListener for Audio Button attachVoice = (Button) findViewById(R.id.AttachVoice_questionandanswer); attachVoice.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent voiceIntent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); voiceIntent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); voiceIntent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Please Speak"); startActivityForResult(voiceIntent, VOICE_REQUEST); } }); protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == VOICE_REQUEST && resultCode == RESULT_OK){ }

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  • How to check server connection is available or not in android

    - by Kalai Selvan.G
    Testing of Network Connection can be done by following method: public boolean isNetworkAvailable() { ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo networkInfo = cm.getActiveNetworkInfo(); if (networkInfo != null && networkInfo.isConnected()) { return true; } return false; } But i don't know how to check the server connection.I had followed this method public boolean isConnectedToServer(String url, long timeout) { try{ URL myUrl = new URL(url); URLConnection connection = myUrl.openConnection(); connection.setConnectTimetout(timeout); connection.connect(); return true; } catch (Exception e) { // Handle your exceptions return false; } } it doesn't works....Any Ideas Guys!!

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  • Why does Android Account & Sync reboot when trying to find my settings activity?

    - by mobibob
    I have an activity that I can declare as Launcher category and it launches just fine from the home screen. However, when I try to hook-up the same activity into my SyncAdapter's settings activity and open it from the Accounts & Sync page - MySyncAdapter - (touch account listing) it aborts with a system fatal error (reboots phone). Meanwhile, my SyncAdapter is working other respects. Here is the log at point of impact: 01-13 12:31:00.976 5024 5038 I ActivityManager: Starting activity: Intent { act=android.provider.Settings.ACTION_SYNC_SETTINGS flg=0x10000000 cmp=com.myapp.android.syncadapter.ui/SyncAdapterSettingsActivity.class (has extras) } 01-13 12:31:00.985 5024 5038 E AndroidRuntime: *** FATAL EXCEPTION IN SYSTEM PROCESS: android.server.ServerThread 01-13 12:31:00.985 5024 5038 E AndroidRuntime: android.content.ActivityNotFoundException: Unable to find explicit activity class {com.myapp.android.syncadapter.ui/SyncAdapterSettingsActivity.class}; have you declared this activity in your AndroidManifest.xml? 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1404) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.app.Instrumentation.execStartActivity(Instrumentation.java:1378) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.app.ContextImpl.startActivity(ContextImpl.java:622) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.preference.Preference.performClick(Preference.java:828) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.preference.PreferenceScreen.onItemClick(PreferenceScreen.java:190) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.widget.AdapterView.performItemClick(AdapterView.java:284) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.widget.ListView.performItemClick(ListView.java:3382) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.widget.AbsListView$PerformClick.run(AbsListView.java:1696) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.os.Handler.handleCallback(Handler.java:587) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:92) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at android.os.Looper.loop(Looper.java:123) 01-13 12:31:00.985 5024 5038 E AndroidRuntime: at com.android.server.ServerThread.run(SystemServer.java:517) 01-13 12:31:00.985 5024 5038 I Process : Sending signal. PID: 5024 SIG: 9 01-13 12:31:01.005 5019 5019 I Zygote : Exit zygote because system server (5024) has terminated 01-13 12:31:01.015 1211 1211 E installd: eof Here is a snippet from my manifest file: <activity android:name="com.myapp.android.syncadapter.ui.SyncAdapterSettingsActivity" android:label="@string/title_settings" android:windowSoftInputMode="stateAlwaysHidden|adjustPan"> <intent-filter> <action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.MAIN" /> <action android:name="android.provider.Settings.ACTION_SYNC_SETTINGS"/> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity>

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  • Updated - Having trouble making a circled button in android

    - by user3641545
    I'm trying to use an image as a button. The image is an oval/circle, so when I set it as the background there's basically a black box with the image on top of it. How can I fix this? This is the fragment main xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.example.example1.MainActivity$PlaceholderFragment" > <ImageButton android:id="@+id/hardButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:background="@drawable/hard_button_clickable" android:onClick="hardButton" android:text="@string/button_hard" android:textColor="#ffff00" android:textSize="50sp" /> </RelativeLayout> This is the hard button xml: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="false"/> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="true"/> <item android:drawable="@drawable/hard_button_img"/> </selector> Here's the problem in the app: http://i.gyazo.com/a7f3b25341ebf4146d294df1f5660e99.png I've tried setting background to null and setting src to my image file. Nothing changed. Thanks. e; Here's the actual PNG: http://tinypic.com/r/av3cli/8 e; Still looking for help with this!

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  • 8 Things You Can Do In Android’s Developer Options

    - by Chris Hoffman
    The Developer Options menu in Android is a hidden menu with a variety of advanced options. These options are intended for developers, but many of them will be interesting to geeks. You’ll have to perform a secret handshake to enable the Developer Options menu in the Settings screen, as it’s hidden from Android users by default. Follow the simple steps to quickly enable Developer Options. Enable USB Debugging “USB debugging” sounds like an option only an Android developer would need, but it’s probably the most widely used hidden option in Android. USB debugging allows applications on your computer to interface with your Android phone over the USB connection. This is required for a variety of advanced tricks, including rooting an Android phone, unlocking it, installing a custom ROM, or even using a desktop program that captures screenshots of your Android device’s screen. You can also use ADB commands to push and pull files between your device and your computer or create and restore complete local backups of your Android device without rooting. USB debugging can be a security concern, as it gives computers you plug your device into access to your phone. You could plug your device into a malicious USB charging port, which would try to compromise you. That’s why Android forces you to agree to a prompt every time you plug your device into a new computer with USB debugging enabled. Set a Desktop Backup Password If you use the above ADB trick to create local backups of your Android device over USB, you can protect them with a password with the Set a desktop backup password option here. This password encrypts your backups to secure them, so you won’t be able to access them if you forget the password. Disable or Speed Up Animations When you move between apps and screens in Android, you’re spending some of that time looking at animations and waiting for them to go away. You can disable these animations entirely by changing the Window animation scale, Transition animation scale, and Animator duration scale options here. If you like animations but just wish they were faster, you can speed them up. On a fast phone or tablet, this can make switching between apps nearly instant. If you thought your Android phone was speedy before, just try disabling animations and you’ll be surprised how much faster it can seem. Force-Enable FXAA For OpenGL Games If you have a high-end phone or tablet with great graphics performance and you play 3D games on it, there’s a way to make those games look even better. Just go to the Developer Options screen and enable the Force 4x MSAA option. This will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games and other apps. This requires more graphics power and will probably drain your battery a bit faster, but it will improve image quality in some games. This is a bit like force-enabling antialiasing using the NVIDIA Control Panel on a Windows gaming PC. See How Bad Task Killers Are We’ve written before about how task killers are worse than useless on Android. If you use a task killer, you’re just slowing down your system by throwing out cached data and forcing Android to load apps from system storage whenever you open them again. Don’t believe us? Enable the Don’t keep activities option on the Developer options screen and Android will force-close every app you use as soon as you exit it. Enable this app and use your phone normally for a few minutes — you’ll see just how harmful throwing out all that cached data is and how much it will slow down your phone. Don’t actually use this option unless you want to see how bad it is! It will make your phone perform much more slowly — there’s a reason Google has hidden these options away from average users who might accidentally change them. Fake Your GPS Location The Allow mock locations option allows you to set fake GPS locations, tricking Android into thinking you’re at a location where you actually aren’t. Use this option along with an app like Fake GPS location and you can trick your Android device and the apps running on it into thinking you’re at locations where you actually aren’t. How would this be useful? Well, you could fake a GPS check-in at a location without actually going there or confuse your friends in a location-tracking app by seemingly teleporting around the world. Stay Awake While Charging You can use Android’s Daydream Mode to display certain apps while charging your device. If you want to force Android to display a standard Android app that hasn’t been designed for Daydream Mode, you can enable the Stay awake option here. Android will keep your device’s screen on while charging and won’t turn it off. It’s like Daydream Mode, but can support any app and allows users to interact with them. Show Always-On-Top CPU Usage You can view CPU usage data by toggling the Show CPU usage option to On. This information will appear on top of whatever app you’re using. If you’re a Linux user, the three numbers on top probably look familiar — they represent the system load average. From left to right, the numbers represent your system load over the last one, five, and fifteen minutes. This isn’t the kind of thing you’d want enabled most of the time, but it can save you from having to install third-party floating CPU apps if you want to see CPU usage information for some reason. Most of the other options here will only be useful to developers debugging their Android apps. You shouldn’t start changing options you don’t understand. If you want to undo any of these changes, you can quickly erase all your custom options by sliding the switch at the top of the screen to Off.     

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  • Cant delete more than 200 contacts in HTC HERO

    - by rahul
    I'm working on security application which will copy all contacts to some other database and delete all contacts from phonebook. I'm testing this on android HTC HERO. I'm successful to delete contacts from phonebook and create new contact info database, Till 200 it is working, but after 200 contacts its not working properly. After tht application starts throwing error. There is one Sync with Google Option in MenuSettingData Sync, I think that is creating problem. There is notification that "Too many contacts deleted" n if i click tht there will b a dialog with title "Delete Limit exceeded". Is there anything i can do to stop syncronization or any other ideas by which i can achieve required output? Please Help me on this

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