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  • Learning... anything really

    - by WebDevHobo
    I'm particularly interested in Windows PowerShell, but here's a somewhat more general complaint: When asking for help on learning something new, be it a small subject on PHP or understanding a class in Java, what usually happens is that people direct me towards the documentation pages. What I'm looking for is somewhat of a course. A deep explanation of why something works the way it does. I know my basic programming, like Java and C#. I've never seen C or C++, though I have seen a bit of assembler. I know what the Stack and Heap are, how boxing and unboxing works, why you have to deep-copy an array instead of copying the pointer and some other things. Windows PowerShell on the other hand, I know nothing about. And I notice that when reading the small document or some code, I usually forget what it does or why it works. What I am looking for is preferably, a nice tutorial that explains the beginnings, the concepts, and goes to more difficult things at a steady pace. The only thing documentation can do is explain what a function does. That's no good to me since I don't know what I want to do yet. I could read about a thousand functions, and forget about most of them, because I don't need to implement them right after it. Randomly wandering through the documentation doesn't do me any good. So conclude, what is a good tutorial on Windows Powershell? One which explains in clear language what is happening, one which builds on previous things learned. I don't think googling this is a good idea. Doing a Google search on this would turn up numerous tutorials. And experience tells me that you have to look long and hard to find the gem you're looking for. That's why I'm asking here. Because this is the place where you can find more experienced people. Many of the PowerShell guys among you will know the good ones already, and by asking you, I avoid wasting time that could be spent learning. So to summarize: I will not google this!

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  • grdb not working variables

    - by stupid_idiot
    hi, i know this is kinda retarded but I just can't figure it out. I'm debugging this: xor eax,eax mov ah,[var1] mov al,[var2] call addition stop: jmp stop var1: db 5 var2: db 6 addition: add ah,al ret the numbers that I find on addresses var1 and var2 are 0x0E and 0x07. I know it's not segmented, but that ain't reason for it to do such escapades, because the addition call works just fine. Could you please explain to me where is my mistake? I see the problem, dunno how to fix it yet though. The thing is, for some reason the instruction pointer starts at 0x100 and all the segment registers at 0x1628. To address the instruction the used combination is i guess [cs:ip] (one of the segment registers and the instruction pointer for sure). The offset to var1 is 0x10 (probably because from the begining of the code it's the 0x10th byte in order), i tried to examine the memory and what i got was: 1628:100 8 bytes 1628:108 8 bytes 1628:110 <- wtf? (assume another 8 bytes) 1628:118 ... whatever tricks are there in the memory [cs:var1] points somewhere else than in my code, which is probably where the label .data would usually address ds.... probably.. i don't know what is supposed to be at 1628:10 ok, i found out what caused the assness and wasted me whole fuckin day. the behaviour described above is just correct, the code is fully functional. what i didn't know is that grdb debugger for some reason sets the begining address to 0x100... the sollution is to insert the directive ORG 0x100 on the first line and that's the whole thing. the code was working because instruction pointer has the right address to first instruction and goes one by one, but your assembler doesn't know what effective address will be your program stored at so it pretty much remains relative to first line of the code which means all the variables (if not using label for data section) will remain pointing as if it started at 0x0. which of course wouldn't work with DOS. and grdb apparently emulates some DOS features... sry for the language, thx everyone for effort, hope this will spare someone's time if having the same problem... heheh.. at least now i know the reason why to use .data section :))))

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  • Basic data alignment question

    - by Broken Logic
    I've been playing around to see how my computer works under the hood. What I'm interested in is seeing is what happens on the stack inside a function. To do this I've written the following toy program: #include <stdio.h> void __cdecl Test1(char a, unsigned long long b, char c) { char c1; unsigned long long b1; char a1; c1 = 'b'; b1 = 4; a1 = 'r'; printf("%d %d - %d - %d %d Total: %d\n", (long)&b1 - (long)&a1, (long)&c1 - (long)&b1, (long)&a - (long)&c1, (long)&b - (long)&a, (long)&c - (long)&b, (long)&c - (long)&a1 ); }; struct TestStruct { char a; unsigned long long b; char c; }; void __cdecl Test2(char a, unsigned long long b, char c) { TestStruct locals; locals.a = 'b'; locals.b = 4; locals.c = 'r'; printf("%d %d - %d - %d %d Total: %d\n", (long)&locals.b - (long)&locals.a, (long)&locals.c - (long)&locals.b, (long)&a - (long)&locals.c, (long)&b - (long)&a, (long)&c - (long)&b, (long)&c - (long)&locals.a ); }; int main() { Test1('f', 0, 'o'); Test2('f', 0, 'o'); return 0; } And this spits out the following: 9 19 - 13 - 4 8 Total: 53 8 8 - 24 - 4 8 Total: 52 The function args are well behaved but as the calling convention is specified, I'd expect this. But the local variables are a bit wonky. My question is, why wouldn't these be the same? The second call seems to produce a more compact and better aligned stack. Looking at the ASM is unenlightening (at least to me), as the variable addresses are still aliased there. So I guess this is really a question about the assembler itself allocates the stack to local variables. I realise that any specific answer is likely to be platform specific. I'm more interested in a general explanation unless this quirk really is platform specific. For the record though, I'm compiling with VS2010 on a 64bit Intel machine.

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  • Directly Jump to another C++ function

    - by maligree
    I'm porting a small academic OS from TriCore to ARM Cortex (Thumb-2 instruction set). For the scheduler to work, I sometimes need to JUMP directly to another function without modifying the stack nor the link register. On TriCore (or, rather, on tricore-g++), this wrapper template (for any three-argument-function) works: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { typedef void (* __attribute__((interrupt_handler)) Jump3)( A1, A2, A3); ( (Jump3)func )( a1, a2, a3 ); } //example for using the template: JUMP3( superDispatch, this, me, next ); This would generate the assembler instruction J (a.k.a. JUMP) instead of CALL, leaving the stack and CSAs unchanged when jumping to the (otherwise normal) C++ function superDispatch(SchedulerImplementation* obj, Task::Id from, Task::Id to). Now I need an equivalent behaviour on ARM Cortex (or, rather, for arm-none-linux-gnueabi-g++), i.e. generate a B (a.k.a. BRANCH) instruction instead of BLX (a.k.a. BRANCH with link and exchange). But there is no interrupt_handler attribute for arm-g++ and I could not find any equivalent attribute. So I tried to resort to asm volatile and writing the asm code directly: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { asm volatile ( "mov.w r0, %1;" "mov.w r1, %2;" "mov.w r2, %3;" "b %0;" : : "r"(func), "r"(a1), "r"(a2), "r"(a3) : "r0", "r1", "r2" ); } So far, so good, in my theory, at least. Thumb-2 requires function arguments to be passed in the registers, i.e. r0..r2 in this case, so it should work. But then the linker dies with undefined reference to `r6' on the closing bracket of the asm statement ... and I don't know what to make of it. OK, I'm not the expert in C++, and the asm syntax is not very straightforward... so has anybody got a hint for me? A hint to the correct __attribute__ for arm-g++ would be one way, a hint to fix the asm code would be another. Another way maybe would be to tell the compiler that a1..a3 should already be in the registers r0..r2 when the asm statement is entered (I looked into that a bit, but did not find any hint).

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  • Robotic Arm &ndash; Hardware

    - by Szymon Kobalczyk
    This is first in series of articles about project I've been building  in my spare time since last Summer. Actually it all began when I was researching a topic of modeling human motion kinematics in order to create gesture recognition library for Kinect. This ties heavily into motion theory of robotic manipulators so I also glanced at some designs of robotic arms. Somehow I stumbled upon this cool looking open source robotic arm: It was featured on Thingiverse and published by user jjshortcut (Jan-Jaap). Since for some time I got hooked on toying with microcontrollers, robots and other electronics, I decided to give it a try and build it myself. In this post I will describe the hardware build of the arm and in later posts I will be writing about the software to control it. Another reason to build the arm myself was the cost factor. Even small commercial robotic arms are quite expensive – products from Lynxmotion and Dagu look great but both cost around USD $300 (actually there is one cheap arm available but it looks more like a toy to me). In comparison this design is quite cheap. It uses seven hobby grade servos and even the cheapest ones should work fine. The structure is build from a set of laser cut parts connected with few metal spacers (15mm and 47mm) and lots of M3 screws. Other than that you’d only need a microcontroller board to drive the servos. So in total it comes a lot cheaper to build it yourself than buy an of the shelf robotic arm. Oh, and if you don’t like this one there are few more robotic arm projects at Thingiverse (including one by oomlout). Laser cut parts Some time ago I’ve build another robot using laser cut parts so I knew the process already. You can grab the design files in both DXF and EPS format from Thingiverse, and there are also 3D models of each part in STL. Actually the design is split into a second project for the mini servo gripper (there is also a standard servo version available but it won’t fit this arm).  I wanted to make some small adjustments, layout, and add measurements to the parts before sending it for cutting. I’ve looked at some free 2D CAD programs, and finally did all this work using QCad 3 Beta with worked great for me (I also tried LibreCAD but it didn’t work that well). All parts are cut from 4 mm thick material. Because I was worried that acrylic is too fragile and might break, I also ordered another set cut from plywood. In the end I build it from plywood because it was easier to glue (I was told acrylic requires a special glue). Btw. I found a great laser cutter service in Kraków and highly recommend it (www.ebbox.com.pl). It cost me only USD $26 for both sets ($16 acrylic + $10 plywood). Metal parts I bought all the M3 screws and nuts at local hardware store. Make sure to look for nylon lock (nyloc) nuts for the gripper because otherwise it unscrews and comes apart quickly. I couldn’t find local store with metal spacers and had to order them online (you’d need 11 x 47mm and 3 x 15mm). I think I paid less than USD $10 for all metal parts. Servos This arm uses five standards size servos to drive the arm itself, and two micro servos are used on the gripper. Author of the project used Modelcraft RS-2 Servo and Modelcraft ES-05 HT Servo. I had two Futaba S3001 servos laying around, and ordered additional TowerPro SG-5010 standard size servos and TowerPro SG90 micro servos. However it turned out that the SG90 won’t fit in the gripper so I had to replace it with a slightly smaller E-Sky EK2-0508 micro servo. Later it also turned out that Futaba servos make some strange noise while working so I swapped one with TowerPro SG-5010 which has higher torque (8kg / cm). I’ve also bought three servo extension cables. All servos cost me USD $45. Assembly The build process is not difficult but you need to think carefully about order of assembling it. You can do the base and upper arm first. Because two servos in the base are close together you need to put first with one piece of lower arm already connected before you put the second servo. Then you connect the upper arm and finally put the second piece of lower arm to hold it together. Gripper and base require some gluing so think it through too. Make sure to look closely at all the photos on Thingiverse (also other people copies) and read additional posts on jjshortcust’s blog: My mini servo grippers and completed robotic arm  Multiply the robotic arm and electronics Here is also Rob’s copy cut from aluminum My assembled arm looks like this – I think it turned out really nice: Servo controller board The last piece of hardware I needed was an electronic board that would take command from PC and drive all seven servos. I could probably use Arduino for this task, and in fact there are several Arduino servo shields available (for example from Adafruit or Renbotics).  However one problem is that most support only up to six servos, and second that their accuracy is limited by Arduino’s timer frequency. So instead I looked for dedicated servo controller and found a series of Maestro boards from Pololu. I picked the Pololu Mini Maestro 12-Channel USB Servo Controller. It has many nice features including native USB connection, high resolution pulses (0.25µs) with no jitter, built-in speed and acceleration control, and even scripting capability. Another cool feature is that besides servo control, each channel can be configured as either general input or output. So far I’m using seven channels so I still have five available to connect some sensors (for example distance sensor mounted on gripper might be useful). And last but important factor was that they have SDK in .NET – what more I could wish for! The board itself is very small – half of the size of Tic-Tac box. I picked one for about USD $35 in this store. Perhaps another good alternative would be the Phidgets Advanced Servo 8-Motor – but it is significantly more expensive at USD $87.30. The Maestro Controller Driver and Software package includes Maestro Control Center program with lets you immediately configure the board. For each servo I first figured out their move range and set the min/max limits. I played with setting the speed an acceleration values as well. Big issue for me was that there are two servos that control position of lower arm (shoulder joint), and both have to be moved at the same time. This is where the scripting feature of Pololu board turned out very helpful. I wrote a script that synchronizes position of second servo with first one – so now I only need to move one servo and other will follow automatically. This turned out tricky because I couldn’t find simple offset mapping of the move range for each servo – I had to divide it into several sub-ranges and map each individually. The scripting language is bit assembler-like but gets the job done. And there is even a runtime debugging and stack view available. Altogether I’m very happy with the Pololu Mini Maestro Servo Controller, and with this final piece I completed the build and was able to move my arm from the Meastro Control program.   The total cost of my robotic arm was: $10 laser cut parts $10 metal parts $45 servos $35 servo controller ----------------------- $100 total So here you have all the information about the hardware. In next post I’ll start talking about the software that I wrote in Microsoft Robotics Developer Studio 4. Stay tuned!

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  • Source-control 'wet-work'?

    - by Phil Factor
    When a design or creative work is flawed beyond remedy, it is often best to destroy it and start again. The other day, I lost the code to a long and intricate SQL batch I was working on. I’d thought it was impossible, but it happened. With all the technology around that is designed to prevent this occurring, this sort of accident has become a rare event.  If it weren’t for a deranged laptop, and my distraction, the code wouldn’t have been lost this time.  As always, I sighed, had a soothing cup of tea, and typed it all in again.  The new code I hastily tapped in  was much better: I’d held in my head the essence of how the code should work rather than the details: I now knew for certain  the start point, the end, and how it should be achieved. Instantly the detritus of half-baked thoughts fell away and I was able to write logical code that performed better.  Because I could work so quickly, I was able to hold the details of all the columns and variables in my head, and the dynamics of the flow of data. It was, in fact, easier and quicker to start from scratch rather than tidy up and refactor the existing code with its inevitable fumbling and half-baked ideas. What a shame that technology is now so good that developers rarely experience the cleansing shock of losing one’s code and having to rewrite it from scratch.  If you’ve never accidentally lost  your code, then it is worth doing it deliberately once for the experience. Creative people have, until Technology mistakenly prevented it, torn up their drafts or sketches, threw them in the bin, and started again from scratch.  Leonardo’s obsessive reworking of the Mona Lisa was renowned because it was so unusual:  Most artists have been utterly ruthless in destroying work that didn’t quite make it. Authors are particularly keen on writing afresh, and the results are generally positive. Lawrence of Arabia actually lost the entire 250,000 word manuscript of ‘The Seven Pillars of Wisdom’ by accidentally leaving it on a train at Reading station, before rewriting a much better version.  Now, any writer or artist is seduced by technology into altering or refining their work rather than casting it dramatically in the bin or setting a light to it on a bonfire, and rewriting it from the blank page.  It is easy to pick away at a flawed work, but the real creative process is far more brutal. Once, many years ago whilst running a software house that supplied commercial software to local businesses, I’d been supervising an accounting system for a farming cooperative. No packaged system met their needs, and it was all hand-cut code.  For us, it represented a breakthrough as it was for a government organisation, and success would guarantee more contracts. As you’ve probably guessed, the code got mangled in a disk crash just a week before the deadline for delivery, and the many backups all proved to be entirely corrupted by a faulty tape drive.  There were some fragments left on individual machines, but they were all of different versions.  The developers were in despair.  Strangely, I managed to re-write the bulk of a three-month project in a manic and caffeine-soaked weekend.  Sure, that elegant universally-applicable input-form routine was‘nt quite so elegant, but it didn’t really need to be as we knew what forms it needed to support.  Yes, the code lacked architectural elegance and reusability. By dawn on Monday, the application passed its integration tests. The developers rose to the occasion after I’d collapsed, and tidied up what I’d done, though they were reproachful that some of the style and elegance had gone out of the application. By the delivery date, we were able to install it. It was a smaller, faster application than the beta they’d seen and the user-interface had a new, rather Spartan, appearance that we swore was done to conform to the latest in user-interface guidelines. (we switched to Helvetica font to look more ‘Bauhaus’ ). The client was so delighted that he forgave the new bugs that had crept in. I still have the disk that crashed, up in the attic. In IT, we have had mixed experiences from complete re-writes. Lotus 123 never really recovered from a complete rewrite from assembler into C, Borland made the mistake with Arago and Quattro Pro  and Netscape’s complete rewrite of their Navigator 4 browser was a white-knuckle ride. In all cases, the decision to rewrite was a result of extreme circumstances where no other course of action seemed possible.   The rewrite didn’t come out of the blue. I prefer to remember the rewrite of Minix by young Linus Torvalds, or the rewrite of Bitkeeper by a slightly older Linus.  The rewrite of CP/M didn’t do too badly either, did it? Come to think of it, the guy who decided to rewrite the windowing system of the Xerox Star never regretted the decision. I’ll agree that one should often resist calls for a rewrite. One of the worst habits of the more inexperienced programmer is to denigrate whatever code he or she inherits, and then call loudly for a complete rewrite. They are buoyed up by the mistaken belief that they can do better. This, however, is a different psychological phenomenon, more related to the idea of some motorcyclists that they are operating on infinite lives, or the occasional squaddies that if they charge the machine-guns determinedly enough all will be well. Grim experience brings out the humility in any experienced programmer.  I’m referring to quite different circumstances here. Where a team knows the requirements perfectly, are of one mind on methodology and coding standards, and they already have a solution, then what is wrong with considering  a complete rewrite? Rewrites are so painful in the early stages, until that point where one realises the payoff, that even I quail at the thought. One needs a natural disaster to push one over the edge. The trouble is that source-control systems, and disaster recovery systems, are just too good nowadays.   If I were to lose this draft of this very blog post, I know I’d rewrite it much better. However, if you read this, you’ll know I didn’t have the nerve to delete it and start again.  There was a time that one prayed that unreliable hardware would deliver you from an unmaintainable mess of a codebase, but now technology has made us almost entirely immune to such a merciful act of God. An old friend of mine with long experience in the software industry has long had the idea of the ‘source-control wet-work’,  where one hires a malicious hacker in some wild eastern country to hack into one’s own  source control system to destroy all trace of the source to an application. Alas, backup systems are just too good to make this any more than a pipedream. Somehow, it would be difficult to promote the idea. As an alternative, could one construct a source control system that, on doing all the code-quality metrics, would systematically destroy all trace of source code that failed the quality test? Alas, I can’t see many managers buying into the idea. In reading the full story of the near-loss of Toy Story 2, it set me thinking. It turned out that the lucky restoration of the code wasn’t the happy ending one first imagined it to be, because they eventually came to the conclusion that the plot was fundamentally flawed and it all had to be rewritten anyway.  Was this an early  case of the ‘source-control wet-job’?’ It is very hard nowadays to do a rapid U-turn in a development project because we are far too prone to cling to our existing source-code.

    Read the article

  • Source-control 'wet-work'?

    - by Phil Factor
    When a design or creative work is flawed beyond remedy, it is often best to destroy it and start again. The other day, I lost the code to a long and intricate SQL batch I was working on. I’d thought it was impossible, but it happened. With all the technology around that is designed to prevent this occurring, this sort of accident has become a rare event.  If it weren’t for a deranged laptop, and my distraction, the code wouldn’t have been lost this time.  As always, I sighed, had a soothing cup of tea, and typed it all in again.  The new code I hastily tapped in  was much better: I’d held in my head the essence of how the code should work rather than the details: I now knew for certain  the start point, the end, and how it should be achieved. Instantly the detritus of half-baked thoughts fell away and I was able to write logical code that performed better.  Because I could work so quickly, I was able to hold the details of all the columns and variables in my head, and the dynamics of the flow of data. It was, in fact, easier and quicker to start from scratch rather than tidy up and refactor the existing code with its inevitable fumbling and half-baked ideas. What a shame that technology is now so good that developers rarely experience the cleansing shock of losing one’s code and having to rewrite it from scratch.  If you’ve never accidentally lost  your code, then it is worth doing it deliberately once for the experience. Creative people have, until Technology mistakenly prevented it, torn up their drafts or sketches, threw them in the bin, and started again from scratch.  Leonardo’s obsessive reworking of the Mona Lisa was renowned because it was so unusual:  Most artists have been utterly ruthless in destroying work that didn’t quite make it. Authors are particularly keen on writing afresh, and the results are generally positive. Lawrence of Arabia actually lost the entire 250,000 word manuscript of ‘The Seven Pillars of Wisdom’ by accidentally leaving it on a train at Reading station, before rewriting a much better version.  Now, any writer or artist is seduced by technology into altering or refining their work rather than casting it dramatically in the bin or setting a light to it on a bonfire, and rewriting it from the blank page.  It is easy to pick away at a flawed work, but the real creative process is far more brutal. Once, many years ago whilst running a software house that supplied commercial software to local businesses, I’d been supervising an accounting system for a farming cooperative. No packaged system met their needs, and it was all hand-cut code.  For us, it represented a breakthrough as it was for a government organisation, and success would guarantee more contracts. As you’ve probably guessed, the code got mangled in a disk crash just a week before the deadline for delivery, and the many backups all proved to be entirely corrupted by a faulty tape drive.  There were some fragments left on individual machines, but they were all of different versions.  The developers were in despair.  Strangely, I managed to re-write the bulk of a three-month project in a manic and caffeine-soaked weekend.  Sure, that elegant universally-applicable input-form routine was‘nt quite so elegant, but it didn’t really need to be as we knew what forms it needed to support.  Yes, the code lacked architectural elegance and reusability. By dawn on Monday, the application passed its integration tests. The developers rose to the occasion after I’d collapsed, and tidied up what I’d done, though they were reproachful that some of the style and elegance had gone out of the application. By the delivery date, we were able to install it. It was a smaller, faster application than the beta they’d seen and the user-interface had a new, rather Spartan, appearance that we swore was done to conform to the latest in user-interface guidelines. (we switched to Helvetica font to look more ‘Bauhaus’ ). The client was so delighted that he forgave the new bugs that had crept in. I still have the disk that crashed, up in the attic. In IT, we have had mixed experiences from complete re-writes. Lotus 123 never really recovered from a complete rewrite from assembler into C, Borland made the mistake with Arago and Quattro Pro  and Netscape’s complete rewrite of their Navigator 4 browser was a white-knuckle ride. In all cases, the decision to rewrite was a result of extreme circumstances where no other course of action seemed possible.   The rewrite didn’t come out of the blue. I prefer to remember the rewrite of Minix by young Linus Torvalds, or the rewrite of Bitkeeper by a slightly older Linus.  The rewrite of CP/M didn’t do too badly either, did it? Come to think of it, the guy who decided to rewrite the windowing system of the Xerox Star never regretted the decision. I’ll agree that one should often resist calls for a rewrite. One of the worst habits of the more inexperienced programmer is to denigrate whatever code he or she inherits, and then call loudly for a complete rewrite. They are buoyed up by the mistaken belief that they can do better. This, however, is a different psychological phenomenon, more related to the idea of some motorcyclists that they are operating on infinite lives, or the occasional squaddies that if they charge the machine-guns determinedly enough all will be well. Grim experience brings out the humility in any experienced programmer.  I’m referring to quite different circumstances here. Where a team knows the requirements perfectly, are of one mind on methodology and coding standards, and they already have a solution, then what is wrong with considering  a complete rewrite? Rewrites are so painful in the early stages, until that point where one realises the payoff, that even I quail at the thought. One needs a natural disaster to push one over the edge. The trouble is that source-control systems, and disaster recovery systems, are just too good nowadays.   If I were to lose this draft of this very blog post, I know I’d rewrite it much better. However, if you read this, you’ll know I didn’t have the nerve to delete it and start again.  There was a time that one prayed that unreliable hardware would deliver you from an unmaintainable mess of a codebase, but now technology has made us almost entirely immune to such a merciful act of God. An old friend of mine with long experience in the software industry has long had the idea of the ‘source-control wet-work’,  where one hires a malicious hacker in some wild eastern country to hack into one’s own  source control system to destroy all trace of the source to an application. Alas, backup systems are just too good to make this any more than a pipedream. Somehow, it would be difficult to promote the idea. As an alternative, could one construct a source control system that, on doing all the code-quality metrics, would systematically destroy all trace of source code that failed the quality test? Alas, I can’t see many managers buying into the idea. In reading the full story of the near-loss of Toy Story 2, it set me thinking. It turned out that the lucky restoration of the code wasn’t the happy ending one first imagined it to be, because they eventually came to the conclusion that the plot was fundamentally flawed and it all had to be rewritten anyway.  Was this an early  case of the ‘source-control wet-job’?’ It is very hard nowadays to do a rapid U-turn in a development project because we are far too prone to cling to our existing source-code.

    Read the article

  • FFmpeg creates emtpy (black) frames

    - by resamsel
    I have a set of images from a timelapse shot (172 JPG files) that I want to convert into a movie. I tried several parameters with FFmpeg, but all I get is a video with black frames (though it has the expected length). ffmpeg -f image2 -vcodec mjpeg -y -i img_%03d.jpg timelapse2.mpg The command above creates this video: http://sdm-net.org/data/timelapse2.mpg What I'm expecting is something like this (created with Time Lapse Assembler.app): https://vimeo.com/39038362 - This is my fallback option, but I'd really like to create timelapse movies from a script. I'm on OSX Lion (10.7.3) with FFmpeg version (0.10) installed via Homebrew. I also tried to find a proper version of mencoder for OSX, but this doesn't seem to be an easy task. Also, ImageMagick's convert doesn't seem to work nicely, it creates really bad output and it seems there's not much I can do about it... Edit: With libx264 and an mp4 container: ffmpeg -f image2 -y -i img_%03d.jpg -vcodec libx264 timelapse4.mp4 Output: ffmpeg version 0.10 Copyright (c) 2000-2012 the FFmpeg developers built on Mar 26 2012 13:47:02 with clang 3.0 (tags/Apple/clang-211.12) configuration: --prefix=/usr/local/Cellar/ffmpeg/0.10 --enable-shared --enable-gpl --enable-version3 --enable-nonfree --enable-hardcoded-tables --enable-libfreetype --cc=/usr/bin/clang --enable-libx264 --enable-libfaac --enable-libmp3lame --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libxvid --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libass --disable-ffplay libavutil 51. 34.101 / 51. 34.101 libavcodec 53. 60.100 / 53. 60.100 libavformat 53. 31.100 / 53. 31.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 60.100 / 2. 60.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 6.100 / 0. 6.100 libpostproc 52. 0.100 / 52. 0.100 Input #0, image2, from 'img_%03d.jpg': Duration: 00:00:06.88, start: 0.000000, bitrate: N/A Stream #0:0: Video: mjpeg, yuvj420p, 3888x2592 [SAR 72:72 DAR 3:2], 25 fps, 25 tbr, 25 tbn, 25 tbc [buffer @ 0x7f8ec9415f20] w:3888 h:2592 pixfmt:yuvj420p tb:1/1000000 sar:72/72 sws_param: [libx264 @ 0x7f8ec981d800] using SAR=1/1 [libx264 @ 0x7f8ec981d800] frame MB size (243x162) > level limit (36864) [libx264 @ 0x7f8ec981d800] MB rate (984150) > level limit (983040) [libx264 @ 0x7f8ec981d800] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX [libx264 @ 0x7f8ec981d800] profile High, level 5.1 [libx264 @ 0x7f8ec981d800] 264 - core 120 - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'timelapse4.mp4': Metadata: encoder : Lavf53.31.100 Stream #0:0: Video: h264 (![0][0][0] / 0x0021), yuvj420p, 3888x2592 [SAR 72:72 DAR 3:2], q=-1--1, 25 tbn, 25 tbc Stream mapping: Stream #0:0 -> #0:0 (mjpeg -> libx264) Press [q] to stop, [?] for help frame= 172 fps= 18 q=-1.0 Lsize= 259kB time=00:00:06.80 bitrate= 312.3kbits/s video:256kB audio:0kB global headers:0kB muxing overhead 1.089647% [libx264 @ 0x7f8ec981d800] frame I:1 Avg QP: 9.60 size:212820 [libx264 @ 0x7f8ec981d800] frame P:43 Avg QP:30.50 size: 291 [libx264 @ 0x7f8ec981d800] frame B:128 Avg QP:31.00 size: 285 [libx264 @ 0x7f8ec981d800] consecutive B-frames: 0.6% 0.0% 1.7% 97.7% [libx264 @ 0x7f8ec981d800] mb I I16..4: 22.5% 77.2% 0.3% [libx264 @ 0x7f8ec981d800] mb P I16..4: 0.0% 0.0% 0.0% P16..4: 0.0% 0.0% 0.0% 0.0% 0.0% skip:100.0% [libx264 @ 0x7f8ec981d800] mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.0% 0.0% 0.0% direct: 0.0% skip:100.0% L0: 1.2% L1:98.8% BI: 0.0% [libx264 @ 0x7f8ec981d800] 8x8 transform intra:77.2% inter:100.0% [libx264 @ 0x7f8ec981d800] coded y,uvDC,uvAC intra: 41.2% 23.4% 0.6% inter: 0.0% 0.0% 0.0% [libx264 @ 0x7f8ec981d800] i16 v,h,dc,p: 40% 25% 35% 1% [libx264 @ 0x7f8ec981d800] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 36% 32% 30% 1% 0% 0% 0% 0% 0% [libx264 @ 0x7f8ec981d800] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 51% 40% 6% 1% 1% 0% 1% 0% 1% [libx264 @ 0x7f8ec981d800] i8c dc,h,v,p: 60% 21% 19% 0% [libx264 @ 0x7f8ec981d800] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0x7f8ec981d800] ref P L0: 92.3% 0.0% 0.0% 7.7% [libx264 @ 0x7f8ec981d800] ref B L0: 50.0% 0.0% 50.0% [libx264 @ 0x7f8ec981d800] ref B L1: 99.4% 0.6% [libx264 @ 0x7f8ec981d800] kb/s:304.49 Output timelapse4.mp4 (beacause of spam protection I can only post two links with my reputation): http sdm-net.org/data/timelapse4.mp4

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  • Simple animation using C#/Windows Forms

    - by clintp
    I need to knock out a quick animation in C#/Windows Forms for a Halloween display. Just some 2D shapes moving about on a solid background. Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this. (DirectX dev kits, Silverlight, Flash, etc..) I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse. For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out. I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!) Advice? Here's some of the things I'd like to know: I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right? That's how I'd draw a custom widget. Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms? I'm not looking for a high frame rate, just as little flicker/drawing as necessary. Thanks. Post Mortem Edit ... "a couple of coding days later" Well, the project is done. The links below came in handy although a couple of them were 404. (I wish SO would allow more than one reply to be marked "correct"). The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly. Using the OnPaint event for the Form: bad idea. I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions). I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway. Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding. Lots of flickering went away when I abandoned this. Skip the OnPaint/Invalidate() and just paint it yourself. Setting all of the "double buffering" options on the form still left some flicker that had to be fixed. (And I found conflicting docs that said "set them on the control" and "set them on the form". Well controls don't have a .SetStyle() method.) I haven't tested without them, so they might be doing something (this is the form): this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); So the workhorse of the code wound up looking like (pf is the panel control): void PaintPlayField() { Bitmap bufl = new Bitmap(pf.Width, pf.Height); using (Graphics g = Graphics.FromImage(bufl)) { g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height)); DrawItems(g); DrawMoreItems(g); pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0); } } And I just called PaintPlayField from the inside of my Timer loop. No flicker at all.

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  • Running 32 bit assembly code on a 64 bit Linux & 64 bit Processor : Explain the anomaly.

    - by claws
    Hello, I'm in an interesting problem.I forgot I'm using 64bit machine & OS and wrote a 32 bit assembly code. I don't know how to write 64 bit code. This is the x86 32-bit assembly code for Gnu Assembler (AT&T syntax) on Linux. //hello.S #include <asm/unistd.h> #include <syscall.h> #define STDOUT 1 .data hellostr: .ascii "hello wolrd\n"; helloend: .text .globl _start _start: movl $(SYS_write) , %eax //ssize_t write(int fd, const void *buf, size_t count); movl $(STDOUT) , %ebx movl $hellostr , %ecx movl $(helloend-hellostr) , %edx int $0x80 movl $(SYS_exit), %eax //void _exit(int status); xorl %ebx, %ebx int $0x80 ret Now, This code should run fine on a 32bit processor & 32 bit OS right? As we know 64 bit processors are backward compatible with 32 bit processors. So, that also wouldn't be a problem. The problem arises because of differences in system calls & call mechanism in 64-bit OS & 32-bit OS. I don't know why but they changed the system call numbers between 32-bit linux & 64-bit linux. asm/unistd_32.h defines: #define __NR_write 4 #define __NR_exit 1 asm/unistd_64.h defines: #define __NR_write 1 #define __NR_exit 60 Anyway using Macros instead of direct numbers is paid off. Its ensuring correct system call numbers. when I assemble & link & run the program. $cpp hello.S hello.s //pre-processor $as hello.s -o hello.o //assemble $ld hello.o // linker : converting relocatable to executable Its not printing helloworld. In gdb its showing: Program exited with code 01. I don't know how to debug in gdb. using tutorial I tried to debug it and execute instruction by instruction checking registers at each step. its always showing me "program exited with 01". It would be great if some on could show me how to debug this. (gdb) break _start Note: breakpoint -10 also set at pc 0x4000b0. Breakpoint 8 at 0x4000b0 (gdb) start Function "main" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Temporary breakpoint 9 (main) pending. Starting program: /home/claws/helloworld Program exited with code 01. (gdb) info breakpoints Num Type Disp Enb Address What 8 breakpoint keep y 0x00000000004000b0 <_start> 9 breakpoint del y <PENDING> main I tried running strace. This is its output: execve("./helloworld", ["./helloworld"], [/* 39 vars */]) = 0 write(0, NULL, 12 <unfinished ... exit status 1> Explain the parameters of write(0, NULL, 12) system call in the output of strace? What exactly is happening? I want to know the reason why exactly its exiting with exitstatus=1? Can some one please show me how to debug this program using gdb? Why did they change the system call numbers? Kindly change this program appropriately so that it can run correctly on this machine. EDIT: After reading Paul R's answer. I checked my files claws@claws-desktop:~$ file ./hello.o ./hello.o: ELF 64-bit LSB relocatable, x86-64, version 1 (SYSV), not stripped claws@claws-desktop:~$ file ./hello ./hello: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), statically linked, not stripped All of my questions still hold true. What exactly is happening in this case? Can someone please answer my questions and provide an x86-64 version of this code?

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  • Running 32 bit assembly code on a 64 bit Linux & 64 bit Processor : Expalin the anomaly.

    - by claws
    Hello, I'm in an interesting problem.I forgot I'm using 64bit machine & OS and wrote a 32 bit assembly code. I don't know how to write 64 bit code. This is the x86 32-bit assembly code for Gnu Assembler (AT&T syntax) on Linux. #include <asm/unistd.h> #include <syscall.h> #define STDOUT 1 .data hellostr: .ascii "hello wolrd\n"; helloend: .text .globl _start _start: movl $(SYS_write) , %eax //ssize_t write(int fd, const void *buf, size_t count); movl $(STDOUT) , %ebx movl $hellostr , %ecx movl $(helloend-hellostr) , %edx int $0x80 movl $(SYS_exit), %eax //void _exit(int status); xorl %ebx, %ebx int $0x80 ret Now, This code should run fine on a 32bit processor & 32 bit OS right? As we know 64 bit processors are backward compatible with 32 bit processors. So, that also wouldn't be a problem. The problem arises because of differences in system calls & call mechanism in 64-bit OS & 32-bit OS. I don't know why but they changed the system call numbers between 32-bit linux & 64-bit linux. asm/unistd_32.h defines: #define __NR_write 4 #define __NR_exit 1 asm/unistd_64.h defines: #define __NR_write 1 #define __NR_exit 60 Anyway using Macros instead of direct numbers is paid off. Its ensuring correct system call numbers. when I assemble & link & run the program. Its not printing helloworld. In gdb its showing: Program exited with code 01. I don't know how to debug in gdb. using tutorial I tried to debug it and execute instruction by instruction checking registers at each step. its always showing me "program exited with 01". It would be great if some on could show me how to debug this. (gdb) break _start Note: breakpoint -10 also set at pc 0x4000b0. Breakpoint 8 at 0x4000b0 (gdb) start Function "main" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Temporary breakpoint 9 (main) pending. Starting program: /home/claws/helloworld Program exited with code 01. (gdb) info breakpoints Num Type Disp Enb Address What 8 breakpoint keep y 0x00000000004000b0 <_start> 9 breakpoint del y <PENDING> main I tried running strace. This is its output: execve("./helloworld", ["./helloworld"], [/* 39 vars */]) = 0 write(0, NULL, 12 <unfinished ... exit status 1> Explain the parameters of write(0, NULL, 12) system call in the output of strace? What exactly is happening? I want to know the reason why exactly its exiting with exitstatus=1? Can some one please show me how to debug this program using gdb? Why did they change the system call numbers? Change this program appropriately so that it can run correctly on this machine.

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  • Compiling ruby1.9.1 hangs and fills swap!

    - by nfm
    I'm compiling Ruby 1.9.1-p376 under Ubuntu 8.04 server LTS (64-bit), by doing the following: $ ./configure $ make $ sudo make install ./configure works without complaints. make hangs indefinitely until all my RAM and swap is gone. It get stuck after the following output: compiling ripper make[1]: Entering directory `/tmp/ruby1.9.1/ruby-1.9.1-p376/ext/ripper' gcc -I. -I../../.ext/include/x86_64-linux -I../.././include -I../.././ext/ripper -I../.. -I../../. -DRUBY_EXTCONF_H=\"extconf.h\" -fPIC -O2 -g -Wall -Wno-parentheses -o ripper.o -c ripper.c If I run the gcc command by hand, with the -v argument to get verbose output, it hangs after the following: Using built-in specs. Target: x86_64-linux-gnu Configured with: ../src/configure -v --enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr --enable-shared --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --enable-nls --with-gxx-include-dir=/usr/include/c++/4.2 --program-suffix=-4.2 --enable-clocale=gnu --enable-libstdcxx-debug --enable-objc-gc --enable-mpfr --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.2.4 (Ubuntu 4.2.4-1ubuntu4) /usr/lib/gcc/x86_64-linux-gnu/4.2.4/cc1 -quiet -v -I. -I../../.ext/include/x86_64-linux -I../.././include -I../.././ext/ripper -I../.. -I../../. -DRUBY_EXTCONF_H="extconf.h" ripper.c -quiet -dumpbase ripper.c -mtune=generic -auxbase-strip ripper.o -g -O2 -Wall -Wno-parentheses -version -fPIC -fstack-protector -fstack-protector -o /tmp/ccRzHvYH.s ignoring nonexistent directory "/usr/local/include/x86_64-linux-gnu" ignoring nonexistent directory "/usr/lib/gcc/x86_64-linux-gnu/4.2.4/../../../../x86_64-linux-gnu/include" ignoring nonexistent directory "/usr/include/x86_64-linux-gnu" ignoring duplicate directory "../.././ext/ripper" ignoring duplicate directory "../../." #include "..." search starts here: #include <...> search starts here: . ../../.ext/include/x86_64-linux ../.././include ../.. /usr/local/include /usr/lib/gcc/x86_64-linux-gnu/4.2.4/include /usr/include End of search list. GNU C version 4.2.4 (Ubuntu 4.2.4-1ubuntu4) (x86_64-linux-gnu) compiled by GNU C version 4.2.4 (Ubuntu 4.2.4-1ubuntu4). GGC heuristics: --param ggc-min-expand=47 --param ggc-min-heapsize=32795 Compiler executable checksum: 6e11fa7ca85fc28646173a91f2be2ea3 I just compiled ruby on another computer for reference, and it took about 10 seconds to print the following output (after the above Compiler executable checksum line): COLLECT_GCC_OPTIONS='-v' '-I.' '-I../../.ext/include/i686-linux' '-I../.././include' '-I../.././ext/ripper' '-I../..' '-I../../.' '-DRUBY_EXTCONF_H="extconf.h"' '-D_FILE_OFFSET_BITS=64' '-fPIC' '-O2' '-g' '-Wall' '-Wno-parentheses' '-o' 'ripper.o' '-c' '-mtune=generic' '-march=i486' as -V -Qy -o ripper.o /tmp/cca4fa7R.s GNU assembler version 2.20 (i486-linux-gnu) using BFD version (GNU Binutils for Ubuntu) 2.20 COMPILER_PATH=/usr/lib/gcc/i486-linux-gnu/4.4.1/:/usr/lib/gcc/i486-linux-gnu/4.4.1/:/usr/lib/gcc/i486-linux-gnu/:/usr/lib/gcc/i486-linux-gnu/4.4.1/:/usr/lib/gcc/i486-linux-gnu/:/usr/lib/gcc/i486-linux-gnu/4.4.1/:/usr/lib/gcc/i486-linux-gnu/ LIBRARY_PATH=/usr/lib/gcc/i486-linux-gnu/4.4.1/:/usr/lib/gcc/i486-linux-gnu/4.4.1/:/usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/:/lib/../lib/:/usr/lib/../lib/:/usr/lib/gcc/i486-linux-gnu/4.4.1/../../../:/lib/:/usr/lib/ COLLECT_GCC_OPTIONS='-v' '-I.' '-I../../.ext/include/i686-linux' '-I../.././include' '-I../.././ext/ripper' '-I../..' '-I../../.' '-DRUBY_EXTCONF_H="extconf.h"' '-D_FILE_OFFSET_BITS=64' '-fPIC' '-O2' '-g' '-Wall' '-Wno-parentheses' '-o' 'ripper.o' '-c' '-mtune=generic' '-march=i486' I have absolutely no clue what could be going wrong here - any ideas where I should start?

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  • Intrinsics program (SSE) - g++ - help needed

    - by Sriram
    Hi all, This is the first time I am posting a question on stackoverflow, so please try and overlook any errors I may have made in formatting my question/code. But please do point the same out to me so I may be more careful. I was trying to write some simple intrinsics routines for the addition of two 128-bit (containing 4 float variables) numbers. I found some code on the net and was trying to get it to run on my system. The code is as follows: //this is a sample Intrinsics program to add two vectors. #include <iostream> #include <iomanip> #include <xmmintrin.h> #include <stdio.h> using namespace std; struct vector4 { float x, y, z, w; }; //functions to operate on them. vector4 set_vector(float x, float y, float z, float w = 0) { vector4 temp; temp.x = x; temp.y = y; temp.z = z; temp.w = w; return temp; } void print_vector(const vector4& v) { cout << " This is the contents of vector: " << endl; cout << " > vector.x = " << v.x << endl; cout << " vector.y = " << v.y << endl; cout << " vector.z = " << v.z << endl; cout << " vector.w = " << v.w << endl; } vector4 sse_vector4_add(const vector4&a, const vector4& b) { vector4 result; asm volatile ( "movl $a, %eax" //move operands into registers. "\n\tmovl $b, %ebx" "\n\tmovups (%eax), xmm0" //move register contents into SSE registers. "\n\tmovups (%ebx), xmm1" "\n\taddps xmm0, xmm1" //add the elements. addps operates on single-precision vectors. "\n\t movups xmm0, result" //move result into vector4 type data. ); return result; } int main() { vector4 a, b, result; a = set_vector(1.1, 2.1, 3.2, 4.5); b = set_vector(2.2, 4.2, 5.6); result = sse_vector4_add(a, b); print_vector(a); print_vector(b); print_vector(result); return 0; } The g++ parameters I use are: g++ -Wall -pedantic -g -march=i386 -msse intrinsics_SSE_example.C -o h The errors I get are as follows: intrinsics_SSE_example.C: Assembler messages: intrinsics_SSE_example.C:45: Error: too many memory references for movups intrinsics_SSE_example.C:46: Error: too many memory references for movups intrinsics_SSE_example.C:47: Error: too many memory references for addps intrinsics_SSE_example.C:48: Error: too many memory references for movups I have spent a lot of time on trying to debug these errors, googled them and so on. I am a complete noob to Intrinsics and so may have overlooked some important things. Any help is appreciated, Thanks, Sriram.

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  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

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  • 10 Reasons Why Java is the Top Embedded Platform

    - by Roger Brinkley
    With the release of Oracle ME Embedded 3.2 and Oracle Java Embedded Suite, Java is now ready to fully move into the embedded developer space, what many have called the "Internet of Things". Here are 10 reasons why Java is the top embedded platform. 1. Decouples software development from hardware development cycle Development is typically split between both hardware and software in a traditional design flow . This leads to complicated co-design and requires prototype hardware to be built. This parallel and interdependent hardware / software design process typically leads to two or more re-development phases. With Embedded Java, all specific work is carried out in software, with the (processor) hardware implementation fully decoupled. This with eliminate or at least reduces the need for re-spins of software or hardware and the original development efforts can be carried forward directly into product development and validation. 2. Development and testing can be done (mostly) using standard desktop systems through emulation Because the software and hardware are decoupled it now becomes easier to test the software long before it reaches the hardware through hardware emulation. Emulation is the ability of a program in an electronic device to imitate another program or device. In the past Java tools like the Java ME SDK and the SunSPOTs Solarium provided developers with emulation for a complete set of mobile telelphones and SunSpots. This often included network interaction or in the case of SunSPOTs radio communication. What emulation does is speed up the development cycle by refining the software development process without the need of hardware. The software is fixed, redefined, and refactored without the timely expense of hardware testing. With tools like the Java ME 3.2 SDK, Embedded Java applications can be be quickly developed on Windows based platforms. In the end of course developers should do a full set of testing on the hardware as incompatibilities between emulators and hardware will exist, but the amount of time to do this should be significantly reduced. 3. Highly productive language, APIs, runtime, and tools mean quick time to market Charles Nutter probably said it best in twitter blog when he tweeted, "Every time I see a piece of C code I need to port, my heart dies a little. Then I port it to 1/4 as much Java, and feel better." The Java environment is a very complex combination of a Java Virtual Machine, the Java Language, and it's robust APIs. Combine that with the Java ME SDK for small devices or just Netbeans for the larger devices and you have a development environment where development time is reduced significantly meaning the product can be shipped sooner. Of course this is assuming that the engineers don't get slap happy adding new features given the extra time they'll have.  4. Create high-performance, portable, secure, robust, cross-platform applications easily The latest JIT compilers for the Oracle JVM approach the speed of C/C++ code, and in some memory allocation intensive circumstances, exceed it. And specifically for the embedded devices both ME Embedded and SE Embedded have been optimized for the smaller footprints.  In portability Java uses Bytecode to make the language platform independent. This creates a write once run anywhere environment that allows you to develop on one platform and execute on others and avoids a platform vendor lock in. For security, Java achieves protection by confining a Java program to a Java execution environment and not allowing it to access other parts of computer.  In variety of systems the program must execute reliably to be robust. Finally, Oracle Java ME Embedded is a cross-industry and cross-platform product optimized in release version 3.2 for chipsets based on the ARM architectures. Similarly Oracle Java SE Embedded works on a variety of ARM V5, V6, and V7, X86 and Power Architecture Linux. 5. Java isolates your apps from language and platform variations (e.g. C/C++, kernel, libc differences) This has been a key factor in Java from day one. Developers write to Java and don't have to worry about underlying differences in the platform variations. Those platform variations are being managed by the JVM. Gone are the C/C++ problems like memory corruptions, stack overflows, and other such bugs which are extremely difficult to isolate. Of course this doesn't imply that you won't be able to get away from native code completely. There could be some situations where you have to write native code in either assembler or C/C++. But those instances should be limited. 6. Most popular embedded processors supported allowing design flexibility Java SE Embedded is now available on ARM V5, V6, and V7 along with Linux on X86 and Power Architecture platforms. Java ME Embedded is available on system based on ARM architecture SOCs with low memory footprints and a device emulation environment for x86/Windows desktop computers, integrated with the Java ME SDK 3.2. A standard binary of Oracle Java ME Embedded 3.2 for ARM KEIL development boards based on ARM Cortex M-3/4 (KEIL MCBSTM32F200 using ST Micro SOC STM32F207IG) will soon be available for download from the Oracle Technology Network (OTN). 7. Support for key embedded features (low footprint, power mgmt., low latency, etc) All embedded devices by there very nature are constrained in some way. Economics may dictate a device with a less RAM and ROM. The CPU needs can dictate a less powerful device. Power consumption is another major resource in some embedded devices as connecting to consistent power source not always desirable or possible. For others they have to constantly on. Often many of these systems are headless (in the embedded space it's almost always Halloween).  For memory resources ,Java ME Embedded can run in environment as low as 130KB RAM/350KB ROM for a minimal, customized configuration up to 700KB RAM/1500KB ROM for the full, standard configuration. Java SE Embedded is designed for environments starting at 32MB RAM/39MB  ROM. Key functionality of embedded devices such as auto-start and recovery, flexible networking are fully supported. And while Java SE Embedded has been optimized for mid-range to high-end embedded systems, Java ME Embedded is a Java runtime stack optimized for small embedded systems. It provides a robust and flexible application platform with dedicated embedded functionality for always-on, headless (no graphics/UI), and connected devices. 8. Leverage huge Java developer ecosystem (expertise, existing code) There are over 9 million developers in world that work on Java, and while not all of them work on embedded systems, their wealth of expertise in developing applications is immense. In short, getting a java developer to work on a embedded system is pretty easy, you probably have a java developer living in your subdivsion.  Then of course there is the wealth of existing code. The Java Embedded Community on Java.net is central gathering place for embedded Java developers. Conferences like Embedded Java @ JavaOne and the a variety of hardware vendor conferences like Freescale Technlogy Forums offer an excellent opportunity for those interested in embedded systems. 9. Easily create end-to-end solutions integrated with Java back-end services In the "Internet of Things" things aren't on an island doing an single task. For instance and embedded drink dispenser doesn't just dispense a beverage, but could collect money from a credit card and also send information about current sales. Similarly, an embedded house power monitoring system doesn't just manage the power usage in a house, but can also send that data back to the power company. In both cases it isn't about the individual thing, but monitoring a collection of  things. How much power did your block, subdivsion, area of town, town, county, state, nation, world use? How many Dr Peppers were purchased from thing1, thing2, thingN? The point is that all this information can be collected and transferred securely  (and believe me that is key issue that Java fully supports) to back end services for further analysis. And what better back in service exists than a Java back in service. It's interesting to note that on larger embedded platforms that support the Java Embedded Suite some of the analysis might be done on the embedded device itself as JES has a glassfish server and Java Database as part of the installation. The result is an end to end Java solution. 10. Solutions from constrained devices to server-class systems Just take a look at some of the embedded Java systems that have already been developed and you'll see a vast range of solutions. Livescribe pen, Kindle, each and every Blu-Ray player, Cisco's Advanced VOIP phone, KronosInTouch smart time clock, EnergyICT smart metering, EDF's automated meter management, Ricoh Printers, and Stanford's automated car  are just a few of the list of embedded Java implementation that continues to grow. Conclusion Now if your a Java Developer you probably look at some of the 10 reasons and say "duh", but for the embedded developers this is should be an eye opening list. And with the release of ME Embedded 3.2 and the Java Embedded Suite the embedded developers life is now a whole lot easier. For the Java developer your employment opportunities are about to increase. For both it's a great time to start developing Java for the "Internet of Things".

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  • CodePlex Daily Summary for Thursday, December 13, 2012

    CodePlex Daily Summary for Thursday, December 13, 2012Popular ReleasesHome Access Plus+: v8.6: v8.6.1213.1220 Added: Group look up to the visible property of the Booking System Fixed: Switched to using the outlook/exchange thumbnailPhoto instead of jpegPhoto Added: Add a blank paragraph below the tiles. This means that the browser displays a vertical scroller when resizing the window. Previously it was possible for the bottom edge of a tile not to be visible if the browser window was resized. Added: Booking System: Only Display Day+Month on the booking Home Page. This allows for the cs...Layered Architecture Solution Guidance (LASG): LASG 1.0.0.8 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 5.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....Torrents-List Organizer: Torrents-list organizer v 0.5.0.3: ????????? ? 0.5.0.3: 1) ?????????? ??????? ??? ?????????? ???-??????? ? ???????-??????. 2) ? ??????? ?????? ??????????? ?????????????? ????? ?????????? ?????????: ???? ?? ??????-???? ?????????? ?? ????????? ?? ????? ???????, ?? ? ????? ????? ????????? ????? ????????? ?? ????, ? ????????? ??? ???? ?????? ??????????.Fiskalizacija za developere: FiskalizacijaDev 2.0: Prva prava produkcijska verzija - Zakon je tu, ova je verzija uskladena sa trenutno važecom Tehnickom specifikacijom (v1.2. od 04.12.2012.) i spremna je za produkcijsko korištenje. Verzije iza ove ce ovisiti o naknadnim izmjenama Zakona i/ili Tehnicke specifikacije, odnosno, o eventualnim greškama u radu/zahtjevima community-a za novim feature-ima. Novosti u v2.0 su: - That assembly does not allow partially trusted callers (http://fiskalizacija.codeplex.com/workitem/699) - scheme IznosType...Simple Injector: Simple Injector v1.6.1: This patch release fixes a bug in the integration libraries that disallowed the application to start when .NET 4.5 was not installed on the machine (but only .NET 4.0). The following packages are affected: SimpleInjector.Integration.Web.dll SimpleInjector.Integration.Web.Mvc.dll SimpleInjector.Integration.Wcf.dll SimpleInjector.Extensions.LifetimeScoping.dllBootstrap Helpers: Version 1: First releasesheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.2.0: Main featuresOptimizations for intersectionsThe main purpose of this release was to further optimize rendering performance by skipping object intersections with other sheets. From now by default an object's sheets will only intersect its own sheets and never other static or dynamic sheets. This is the usual scenario since objects will never bump into other sheets when using collision detection. DocumentationMany of you have been asking for proper documentation, so here it goes. Check out the...DirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.1 Final for 10.1: We are proud to announce the release of ArcGIS Editor for OpenStreetMap version 2.1. This download is compatible with ArcGIS 10.1, and includes setups for the Desktop Component, Desktop Component when 64 bit Background Geoprocessing is installed, and the Server Component. Important: if you already have ArcGIS Editor for OSM installed but want to install this new version, you will need to uninstall your previous version and then install this one. This release includes support for the ArcGIS 1...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.Media Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...Secretary Tool: Secretary Tool v1.1.0: I'm still considering this version a beta version because, while it seems to work well for me, I haven't received any feedback and I certainly don't want anyone relying solely on this tool for calculations and such until its correct functioning is verified by someone. This version includes several bug fixes, including a rather major one with Emergency Contact Information not saving. Also, reporting is completed. There may be some tweaking to the reporting engine, but it is good enough to rel...CAML Builder: CAML Builder 1.0.0.0: First public release of CAML BuilderVidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads Overviewlog4net Dynamics CRM 2011 Appender: log4net Dynamics CRM 2011 Appender DLL: log4net Dynamics CRM 2011 Appender DLLBee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.postleitzahlensuche: Plz Suche: Eine C# Wpf Applikation, welche ermöglicht nach Postleitzahlen oder Orten zu suchen und als Ergebnis sowohl die Postleitzahl als auch den Ort liefert.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.New ProjectsBing Maps WPF Viewer: A helpful multi layer map viewer tool. Features (more soon) : * Tile layers XYZ format * MS SQL Server spatial layerBizTalk Business Rules Engine Pipeline Framework: The BizTalk BRE Pipeline Framework provides increased flexibility in development and maintenance of pipeline components by leveraging the Business Rules Engine.Bootstrap Helpers: Html Helpers for creating Twitter Bootstrap ControlsChord Analizer: Component to help user to analizing chord of a songCodeStudyX: The learning materials of programming.faiztest22: Kudu testingFizzEdit: A multilingual code editor written in C#.FlowDOS: gGDI WebServices: Este projecto está relacionado com a cadeira de Gestão de Dados e Informação, mestrado de Sistema de Informação (Universidade de Aveiro). 2012HyperLinq - Multidimensional LINQ: HyperLINQ is an extension to LINQ that supports multidimensional arrays without dimension limit.ImageTools for WinRT: This is a poring project, so for more details information, pls refer to Sebastian Stehle's page: http://imagetools.codeplex.com/JavuHD - 2D Evolved.: An Amazing next generation High Definition 2D sdk for C#/.Net that uses OpenCL to accelerate a wide variety of features and rendering operations. All in one.MVC ActionValidator: Infrastructure for bisness validationNosso Rico Dinheirinho: Financial control system like Microsoft Money, but via web.Open Song to Chord Pro converter: A converter to convert sheet music from the Open Song format to the Chord Pro formatOpenXML Word AltChunk: Using ALTCHUNK with OPENXML and SharePoint.Project : Afspraaksysteem voor dokters (oefening opleiding Sharepoint & .Net): Een planningsysteem gemaakt door de developers van lokaal 105, in opdracht van Erdem Yarici. Dit in het kader van een Cevora/VDAB Sharepoint & .NET-opleiding.project13271213: 11SIPAS: Support Sip Client Call to FreeswitchSmall Deterministic Embedded Assembler Register Machine: SIDEARM is a minimal, virtual register machine that acts as an interpreter/shell for valid AVR assembly language execution in real-time by the virtual machine.studyx: The learning materials of programming.Unused File Detector: A small program that detects any files not used by Visual Studio solutions.Web.Ajax: Web.Ajax is an AJAX library for the .NET framework. It is designed to make it easy to add ajax functionality to an application. Windows Azure Diagnostics to SQL: Copy Windows Azure Diagnostics (WAD) data from Azure Tables to SQL server to allow for a familiar querying interface.

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  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

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  • CodePlex Daily Summary for Wednesday, November 09, 2011

    CodePlex Daily Summary for Wednesday, November 09, 2011Popular ReleasesMapWindow 4: MapWindow GIS v4.8.6 - Final release - 64Bit: What’s New in 4.8.6 (Final release)A few minor issues have been fixed What’s New in 4.8.5 (Beta release)Assign projection tool. (Sergei Leschinsky) Projection dialects. (Sergei Leschinsky) Projections database converted to SQLite format. (Sergei Leschinsky) Basic code for database support - will be developed further (ShapefileDataClient class, IDataProvider interface). (Sergei Leschinsky) 'Export shapefile to database' tool. (Sergei Leschinsky) Made the GEOS library static. geos.dl...NewLife XCode ??????: XCode v8.2.2011.1107、XCoder v4.5.2011.1108: v8.2.2011.1107 ?IEntityOperate.Create?Entity.CreateInstance??????forEdit,????????(FindByKeyForEdit)???,???false ??????Entity.CreateInstance,????forEdit,???????????????????? v8.2.2011.1103 ??MS????,??MaxMin??(????????)、NotIn??(????)、?Top??(??NotIn)、RowNumber??(?????) v8.2.2011.1101 SqlServer?????????DataPath,?????????????????????? Oracle?????????DllPath,????OCI??,???????????ORACLE_HOME?? Oracle?????XCode.Oracle.IsUseOwner,???????????Ow...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.GoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeKinect Paint: Kinect Paint 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Kinect Mouse Cursor: Kinect Mouse Cursor 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Coding4Fun Kinect Toolkit: Coding4Fun Kinect Toolkit 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Async Executor: 1.0: Source code of the AsyncExecutorMedia Companion: MC 3.421b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Fix to show the season-specials.tbn when selecting an episode from season 00. Before, MC would try & load season00.tbn Fix for issue #197 - new show added by 'Manually Add Path' not being picked up. Also made non-visible the same thing in Root Folders...Nearforums - ASP.NET MVC forum engine: Nearforums v7.0: Version 7.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: UI: Flexible layout to handle both list and table-like template layouts. Theming - Visual choice of themes: Deliver some templates on installation, export/import functionality, preview. Allow site owners to choose default list sort order for the forums. Forum latest activity. Visit the project Roadmap for more details. Webdeploy packages sha1 checksum: e6bb913e591543ab292a753d1a16cdb779488c10?????????? - ????????: All-In-One Code Framework ??? 2011-11-02: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??????,11??,?????20????Microsoft OneCode Sample,????6?Program Language Sample,2?Windows Base Sample,2?GDI+ Sample,4?Internet Explorer Sample?6?ASP.NET Sample。?????????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Program Language CSImageFullScreenSlideShow VBImageFullScreenSlideShow CSDynamicallyBuildLambdaExpressionWithFie...Microsoft Media Platform: Player Framework: MMP Player Framework 2.6 (Silverlight and WP7): Additional DownloadsSMFv2.6 Full Installer (MSI) - This will install everything you need in order to develop your own SMF player application, including the IIS Smooth Streaming Client. It only includes the assemblies. If you want the source code please follow the link above. Smooth Streaming Sample Player - This is a pre-built player that includes support for IIS Smooth Streaming. You can configure the player to playback your content by simplying editing a configuration file - no need to co...Python Tools for Visual Studio: 1.1 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.1 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python programming language. This release includes new core IDE features, a couple of new sample libraries for interacting with Kinect and Excel, and many bug fixes for issues reported since the release of 1.0. For the core IDE features we’ve added many new features which improve the basic edit...New ProjectsBBCode Orchard module: Makes the usage of various BBCodes available by adding a new text flavor (bbcode)Binary to Bytes: Covert a binary file to a .byte declaration for assembler systems.BrainfuckOS: -- English -- An operating system developed with Cosmos in C# and runnning special brainfuck-code. -- Deutsch -- Ein mit Cosmos in C# entwickeltes Betriebssystem, welches spezialisierten Brainfuck-Code ausführt.Cardiff WPUG: This is a Windows Phone 7 app, written using C# and using the MVVMLight framework. This app is intended as a training app for anyone interested in programming for Windows Phone and looking for a place to start. The app is used to show upcoming user group meetings, showcase members apps and show the latest news from the Windows Phone User Group in the UK. I'll be keeping this app up to date with the latest framework and will also be submitting versions to the marketplace (the current ve...Chapters2Markers: A simple utility to convert from the chapters format used by mkvextract to the marker format used by Expression Encoder.Confirm Leave Orchard Module: Add a content part that when attached to types, displays a confirm message when the user wants to leave the page despite having modified content in the editor.cp2011project: cp2011 projectCP3046 Sample Project in Beijing: This is a sample for CP3046 ICT Project in Beijing.Current Cost plug-in for HouseBot: This plug-in will interface with cc128 current cost module and display in HouseBot automation software. Please note that it requires the c# wrapper to work found here: http://www.housebot.com/forums/viewtopic.php?f=4&t=856395Delete Inactive TS Ports: The presence of Inactive TS Ports causes systems to hang or become sluggish and unresponsive. Printer redirection also suffers when there are a lot of Inactive TS Ports presents in the machine.Demo Team Exploer: demoDNN Quick Form: DNN Quick Form is a module that makes creating simple contact forms extremely easy. This is designed for those that extra flexibility when creating a simple contact form. Build your own form in the environment of your choice. Use all the standard ASP.NET Form controls to build the perfect form. The initial release only supports emailing the form to designated users. REQUIRES DotNetNuke 6.1Duet Enterprise: Create external list item workflow activity for SPD: This workflow activity for SharePoint designer creates item in exteral list and set list item property values from activity properties. Initially I develop this workflow activity to use it with Duet Enterprise. It creates new SAP entity. This activity utilize BCS object model.EntGP: Este es proyecto es para gestionar proyectosFly2Cloud: fly2cloud use for upload all file in folder to cloud blob storage with '/' delimiters. Usage 1. open _Fly2Cloud.exe.config_ for edit _ACCOUNTNAME_ & _ACCESSKEY_ 2. excute -> fly2cloud x:\xxx containerFolders size WPF: Simple WPF application to graphical show the occupied space by files and folders.Jogo: Jogo das coresLast Light: Last LightmEdit: simple text editor with notes organized with help of tree-view control.M-Files Autotask Connector: Connector project to read data from Autotask to M-Files using the connections to external databases. Using the connector you can e.g. replicate accounts, contacts and projects from Autotask to M-Files.My KB: Just my KBmysoccerdata: Allow owner to collect soccer schedule as matches going on around the worldNGS: Sistema ERP para agronegócio.NTerm: An open source .NET based terminal emulator.PC Trabalho 1 .Net: PC Trabalho 1 .NetPega Topeira: Jogo desenvolvido como projeto final do curso de C# da UFSCar Sorocaba (2011).Sequence Quality Control Studio (SeQCoS): Sequence Quality Control Studio (SeQCoS) is an open source .NET software suite designed to perform quality control (QC) of massively parallel sequencing reads. It includes tools for evaluating sequence and base quality of reads, as well as a set of basic post-QC sequence manipulation tools. SeQCoS was written in C# and integrates functionality provided by .NET Bio and Sho libraries.series operation system: series operation system. contact:694643393 ??SharePoint MUI Resource File Helper: This simple Windows Application allows you to easily compare SharePoint Resource files, allowing you to easily replicate keys across various files.SSIS Business Rules Component: A SSIS Custom Component that allows for the development and application of complex and hierarchical business rules within the SSIS data flow.TestBox: testbox

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  • CodePlex Daily Summary for Tuesday, December 04, 2012

    CodePlex Daily Summary for Tuesday, December 04, 2012Popular ReleasesAcDown?????: AcDown????? v4.3.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ?? v4.3.2?? ?????????????????? ??Acfun??????? ??Bilibili?????? ??Bilibili???????????? ??Bilibili????????? ??????????????? ???? ??Bilibili??????? ????32??64? Windows XP/...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.2: ??FineUI ?? ExtJS ??? ASP.NET 2.0 ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License 2.0 (Apache) ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ ???? +2012-12-03 v3.2.2 -?????????????,?????button/button_menu.aspx(????)。 +?Window????Plain??;?ToolbarPosition??Footer??;?????FooterBarAlign??。 -????win...Player Framework by Microsoft: Player Framework for Windows Phone 8: This is a brand new version of the Player Framework for Windows Phone, available exclusively for Windows Phone 8, and now based upon the Player Framework for Windows 8. While this new version is not backward compatible with Windows Phone 7 (get that http://smf.codeplex.com/releases/view/88970), it does offer the same great feature set plus dozens of new features such as advertising, localization support, and improved skinning. Click here for more information about what's new in the Windows P...SSH.NET Library: 2012.12.3: New feature(s): + SynchronizeDirectoriesmenu4web: menu4web 1.1 - free javascript menu: menu4web 1.1 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 22 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Quest: Quest 5.3 Beta: New features in Quest 5.3 include: Grid-based map (sponsored by Phillip Zolla) Changable POV (sponsored by Phillip Zolla) Game log (sponsored by Phillip Zolla) Customisable object link colour (sponsored by Phillip Zolla) More room description options (by James Gregory) More mathematical functions now available to expressions Desktop Player uses the same UI as WebPlayer - this will make it much easier to implement customisation options New sorting functions: ObjectListSort(list,...Chinook Database: Chinook Database 1.4: Chinook Database 1.4 This is a sample database available in multiple formats: SQL scripts for multiple database vendors, embeded database files, and XML format. The Chinook data model is available here. ChinookDatabase1.4_CompleteVersion.zip is a complete package for all supported databases/data sources. There are also packages for each specific data source. Supported Database ServersDB2 EffiProz MySQL Oracle PostgreSQL SQL Server SQL Server Compact SQLite Issues Resolved293...RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.34: changes FIXED: Thanks Function when "Download each post in it's own folder" is disabled FIXED: "PixHub.eu" linksD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300????????API for .Net SDK: SDK for .Net ??? Release 5: 2012?11?30??? ?OAuth?????????????????????SDK OAuth oauth = new OAuth("<AppKey>", "<AppSecret>", "<????>"); WebProxy proxy = new WebProxy(); proxy.Address = new Uri("http://proxy.domain.com:3128");//??????????? proxy.Credentials = new NetworkCredential("<??>", "<??>");//???????,??? oauth.Proxy = proxy; //??????,?~ DirectQ: DirectQ II 2012-11-29: A (slightly) modernized port of Quake II to D3D9. You need SM3 or better hardware to run this - if you don't have it, then don't even bother. It should work on Windows Vista, 7 or 8; it may also work on XP but I haven't tested. Known bugs include: Some mods may not work. This is unfortunately due to the nature of Quake II's game DLLs; sometimes a recompile of the game DLL is all that's needed. In any event, ensure that the game DLL is compatible with the last release of Quake II first (...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.2: new UI for the Administration console Bugs fixes and improvement version 2.2.215.3JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.5: What's new in JayData 1.2.5For detailed release notes check the release notes. Handlebars template engine supportImplement data manager applications with JayData using Handlebars.js for templating. Include JayDataModules/handlebars.js and begin typing the mustaches :) Blogpost: Handlebars templates in JayData Handlebars helpers and model driven commanding in JayData Easy JayStorm cloud data managementManage cloud data using the same syntax and data management concept just like any other data ...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.70: Highlight features & improvements: • Performance optimization. • Search engine optimization. ID-less URLs for products, categories, and manufacturers. • Added ACL support (access control list) on products and categories. • Minify and bundle JavaScript files. • Allow a store owner to decide which billing/shipping address fields are enabled/disabled/required (like it's already done for the registration page). • Moved to MVC 4 (.NET 4.5 is required). • Now Visual Studio 2012 is required to work ...SQL Server Partition Management: Partition Management Release 3.0: Release 3.0 adds support for SQL Server 2012 and is backward compatible with SQL Server 2008 and 2005. The release consists of: • A Readme file • The Executable • The source code (Visual Studio project) Enhancements include: -- Support for Columnstore indexes in SQL Server 2012 -- Ability to create TSQL scripts for staging table and index creation operations -- Full support for global date and time formats, locale independent -- Support for binary partitioning column types -- Fixes to is...NHook - A debugger API: NHook 1.0: x86 debugger Resolve symbol from MS Public server Resolve RVA from executable's image Add breakpoints Assemble / Disassemble target process assembly More information here, you can also check unit tests that are real sample code.PDF Library: PDFLib v2.0: Release notes This new version include many bug fixes and include support for stream objects and cross-reference object streams. New FeatureExtract images from the PDFMCEBuddy 2.x: MCEBuddy 2.3.10: Critical Update to 2.3.9: Changelog for 2.3.10 (32bit and 64bit) 1. AsfBin executable missing from build 2. Removed extra references from build to avoid conflict 3. Showanalyzer installation now checked on remote engine machine Changelog for 2.3.9 (32bit and 64bit) 1. Added support for WTV output profile 2. Added support for minimizing MCEBuddy to the system tray 3. Added support for custom archive folder 4. Added support to disable subdirectory monitoring 5. Added support for better TS fil...DotNetNuke® Community Edition CMS: 07.00.00: Major Highlights Fixed issue that caused profiles of deleted users to be available Removed the postback after checkboxes are selected in Page Settings > Taxonomy Implemented the functionality required to edit security role names and social group names Fixed JavaScript error when using a ";" semicolon as a profile property Fixed issue when using DateTime properties in profiles Fixed viewstate error when using Facebook authentication in conjunction with "require valid profile fo...CODE Framework: 4.0.21128.0: See change notes in the documentation section for details on what's new.New Projects.Net Assembly Checker: This is the tool which can help you solve the issues like "exceptions on assembly loading."Abide - Halo Map Editor: Abide is used for modification of Halo 2 maps, and other Blam engine games.AX-OData Queries: The focus of this project, is to provide a utility that will allow someone to understand all Queries within an instance of AX 2012, that can be OData Feeds.Channel 9 Apps: The Channel 9 Apps project aims to bring Channel 9 content natively to all smart devices in the form of native applications.Edutainment: Eine App für Windows mit dem Ziel, eine Schülern ein bestimmtes Thema beizubringen.Generic Windows Service Host: *Release Coming Soon* - This is a plug-in based Windows Service that will automatically execute assemblies found in a specified directory on start-up.Good Diary: Good Diary Applicationhedefgrup: Source code for hedef-grupInIReader: It's a small and simple C# based InIReader. Read, Load and write easily with InIFiles.jsGotoDefinition: jsGotoDefinition is a VS2010 plugin that, amongst other things, allows developers to right-click and navigate to a Javascript function's definition, giving them same sort of experience available with C#.JSON-RPC RT: Json-RPC implements bidirectional JSON-RPC protocol using WinRT asynchronous async / await methods.LearnByteartRetail: The reason that I host the project in codeplext is let me to work same source code at home and company~MIX++: A C++ implementation of an emulator for the MIX processor and a MIXAL assembler as defined in 'The Art of Computer Programming'Nant SVN Extension: This library extends NAnt with SVN client tasks.POM Tools: Résumé du projetQuotesDaily: A Website to Display QuotesRSS Feed Reader for Windows 8: La aplicación RSS Feed Viewer for Windows 8 implementa un lector de RSS para una única fuente de datos que se integra con los servicios de Windows 8.SharePoint 2010 App Model: This Project has the purpose of create a set of component that emulate the new functionality of SharePoint 2013 that is the new App Model for SharePoint 2010.SiLL: SiLL is a framework for rapid development of custom CMS solutions. It was designed to offer unprecedented flexibility with no overhead present in other frameworSolid Edge SDK: Solid Edge SDKTestForCodePlex: this is a personal project for the codeplex test, public user could *not* jion in the project please.verse: Verse is a simple dynamic language and runtime with a focus on parallelism and pattern matching.VivendoByte Toolkit: A toolkit useful to build Windows Store apps. It contains helpers to bind commands in MVVM, user-controls and converters. It's built using Galasoft MVVM Light.Windows 8 Store Video App Framework: Dieses Framework zeigt die Erstellung einer eigenen Video App für Windows 8. Lokale Videos, gestreamt aus dem Netz und sogar von YouTube - alles kein Problem!WJ's Windows Phone User Controls: This project contains list of commonly used Windows Phone user controls in my daily projects. Those user controls are built on Windows Phone OS 7.1.WorkingWU: Project for photo designer web layoutxGui: a Direct3D GUI, support Direct X 9/10/11.YDNoteOpenAPI4N: a .net library for ydNote open API! ????OPENAPI?.NET??! ??????: ??????!

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  • CodePlex Daily Summary for Thursday, June 23, 2011

    CodePlex Daily Summary for Thursday, June 23, 2011Popular ReleasesMiniTwitter: 1.70: MiniTwitter 1.70 ???? ?? ????? xAuth ?? OAuth ??????? 1.70 ??????????????????????????。 ???????????????? Twitter ? Web ??????????、PIN ????????????????????。??????????????????、???????????????????????????。Total Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.7b: Total Commander SkyDrive File System Plugin version 0.8.7b. Bug fixes: - BROKEN PLUGIN by upgrading SkyDriveServiceClient version 2.0.1b. Please do not forget to express your opinion of the plugin by rating it! Donate (EUR)SkyDrive .Net API Client: SkyDrive .Net API Client 2.0.1b (RELOADED): SkyDrive .Net API Client assembly has been RELOADED in version 2.0.1b as a REAL API. It supports the followings: - Creating root and sub folders - Uploading and downloading files - Renaming and deleting folders and files Bug fixes: - BROKEN API (issue 6834) Please do not forget to express your opinion of the assembly by rating it! Donate (EUR)Mini SQL Query: Mini SQL Query v1.0.0.59794: This release includes the following enhancements: Added a Most Recently Used file list Added Row counts to the query (per tab) and table view windows Added the Command Timeout option, only valid for MSSQL for now - see options If you have no idea what this thing is make sure you check out http://pksoftware.net/MiniSqlQuery/Help/MiniSqlQueryQuickStart.docx for an introduction. PK :-]HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.2.591 Beta Release: 1.2.591 Beta ReleaseJavaScript Web Resource Manager for Microsoft Dynamics CRM 2011: JavaScript Web Resource Manager (v1.0.521.54): Initial releasepatterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...MapWinGIS ActiveX Map and GIS Component: Second Release Candidate for v4.8: This is the second release candidate for v4.8. This is the ocx installer only, with the new dependancies like GDAL v1.8, GEOS v3.3 and updated libraries for MrSid and ECW.Epinova.CRMFramework: Epinova.CRMFramework 0.5: Beta Release Candidate. Issues solved in this release: http://crmframework.codeplex.com/workitem/593SQL Server HowTo: Version 1.0: Initial ReleaseDropBox Linker: DropBox Linker 1.3: Added "Get links..." dialog, that provides selective public files links copying Get links link added to tray menu as the default option Fixed URL encoding .NET Framework 4.0 Client Profile requiredDotNetNuke® Community Edition: 06.00.00 Beta: Beta 1 (Build 2300) includes many important enhancements to the user experience. The control panel has been updated for easier access to the most important features and additional forms have been adapted to the new pattern. This release also includes many bug fixes that make it more stable than previous CTP releases. Beta ForumsTerraria World Viewer: Version 1.4: Update June 21st World file will be stored in memory to minimize chances of Terraria writing to it while we read it. Different set of APIs allow the program to draw the world much quicker. Loading world information (world variables, chest list) won't cause the GUI to freeze at all anymore. Re-introduced the "Filter chests" checkbox: Allow disabling of chest filter/finder so all chest symbos are always drawn. First-time users will have a default world path suggested to them: C:\Users\U...BlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...IronPython: 2.7.1 Beta 1: This is the first beta release of IronPython 2.7. Like IronPython 54498, this release requires .NET 4 or Silverlight 4. This release will replace any existing IronPython installation. The highlights of this release are: Updated the standard library to match CPython 2.7.2. Add the ast, csv, and unicodedata modules. Fixed several bugs. IronPython Tools for Visual Studio are disabled by default. See http://pytools.codeplex.com for the next generation of Python Visual Studio support. See...Facebook C# SDK: 5.0.40: This is a RTW release which adds new features to v5.0.26 RTW. Support for multiple FacebookMediaObjects in one request. Allow FacebookMediaObjects in batch requests. Removes support for Cassini WebServer (visual studio inbuilt web server). Better support for unit testing and mocking. updated SimpleJson to v0.6 Refer to CHANGES.txt for details. For more information about this release see the following blog posts: Facebook C# SDK - Multiple file uploads in Batch Requests Faceb...Candescent NUI: Candescent NUI (7774): This is the binary version of the source code in change set 7774.EffectControls-Silverlight controls with animation effects: EffectControls: EffectControlsNLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesNew ProjectsA SharePoint Client Object Model Demo in Silverlight: This demo shows how to utilize the SharePoint 2010 Foundation's Client Object Model within a Silverlight application.Azure SDK Extentions (ja): Azure SDK Tools ????????VS??????????????????。 ??????????????????、????????????????。Bango Apple iOS Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in Object C and targets the Apple iOS operating system. Binsembler: Binsembler allows assembler programmers to easily import files into their source code, so that they'll no longer have to use external flash memory just for a few bytes of data. The project is developed in C#.DataTool: Liver.DTEMICHAG: This project contains the .NET Microframework solution for the EMIC Home Automation Gateway (EMICHAG). This project created within the co-funded research project called HOMEPLANE (http://homeplane.org/). html5_stady: html5 DemoJavaScript Web Resource Manager for Microsoft Dynamics CRM 2011: JavaScript Web Resource Manager for Microsoft Dynamics CRM 2011 helps CRM developers to extract javascript web resources to disk, maintain them and import changes back to CRM database. You will no longer have to perform mutliple clicks operation to update you js web resourcesKiefer SharePoint 2010 Templates: The Kiefer Consulting SharePoint 2010 Site Templates allow you to quickly create SharePoint sites pre-configured to meet specific business needs. These sites use only out of the box SharePoint Foundation 2010 features and will run on SharePoint Server 2010 and Office 365.KxFrame: KxFrame is intended to be free, easy-to-use, rapid business application framework. How many times were you starting to develop application from scratch? And every time you say to yourself: "Just this time, next time I'll make some framework"? It's over now! Lets make business application framework together and enjoy creating applications faster than ever.Made In Hell: Small console game. Just a training in code writings.Merula SmartPages: When you want to remember your data in an ASP.NET site after a postback, you will have to use Session or ViewState to remember your data. It’s a lot work to use Session and ViewStates, I just want to declare variables like in a desktop application. So I created a library called Merula SmartPages. This library will remember the properties and variables of your page. MVC ASPX to Razor View Converter: So this project will convert your MVC ASPX pages you worked so hard to make into cshtml files. You simply drop the exe into the folder and it works. I hope you enjoy, thanks! Netduino Utilities: Netduino classes I use with various odds of hardware I have. Hope it's useful ;-) NetEssentialsBugtrackerProject: Bug tracker for telerikPin My Site: Site to help demonstrate pinning capabilities of IE9Python3 ????: Python3 ????RDI Open CTe: RDI Open CTeRDI Open SPED (Contábil): RDI Open SPED (Contábil)RDI Open SPED (Fiscal): RDI Open SPED (Fiscal)sbc: sbcSimply Helpdesk UserControl: Simply Helpdesk is a user control that allows people to embed a helpdesk directly into their active projects. It is design to be as simple as possible, Minimal configuration is required to get it up and running.SQL Server HowTo: Short T-SQL scripts for difficult tasks from everyday job of programmers and database administrators. Also contains links to external resources with such useful information.Stashy: Stash data simply. Stashy is a Micro-NoSql framework. Stashy is a tiny interface, plus four reference implementations, for adding data storage and retrieval to all your .net types. Drop a single stashy class into your application then you can save and load the lot. storeBags01: hacer pedido de bolsos maletas y morrales compra de bolsos y maletas storebags UMTS Net: Program optimizes deployment of UMTS devicesvAddins - A little different addins framework: vAddins transforms C# and VB into powerful scripting languages for making addins or scripts. With this, you no longer need to open Visual Studio or other IDEs, reference assemblies, write the code and then built, move and test... Now you only have to write the code and test!Visual Studio Tags: A Visual Studio extension for tagging your source code files, and then explore your files using the tags.Window Phone Private Media Library: Windows Phone application to protect your media files from unauthorized eyes using your phone.Windows Touch/Mouse/TUIO Multi-touch Gesture recognizer & Trainer: This projects based on Single point Gesture recognizer paper of http://faculty.washington.edu/wobbrock/pubs/uist-07.1.pdf of unistrokes alphabets. The project expand capabilities to allow multi-touch gestures. C# library for rapid use. Mono Client. And C++ Client.WPF, Silverlight PDF viewer: WPF, Silverlight PDF viewer

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  • CodePlex Daily Summary for Wednesday, April 11, 2012

    CodePlex Daily Summary for Wednesday, April 11, 2012Popular ReleasesCommand-Line Database Builder: 1.0.2012.0411: Utility now supports arbitrary key:value pairs on the command-line for performing replacements in the .pp.sql files. Removed the usage of '-' to prefix key:value arguments. AspNetAssemblyPath is no longer a known key:value pair but can still be used because the tool now supports arbitrary key:value pairs for replacements. This was provided previously to support setting up ASP.NET Membership and Roles in a database. I've added a .pp.sql file to the Examples archive that demonstrates this usage.Supporting Guidance and Whitepapers: v1 - Team Foundation Service Whitepapers: Welcome to the BETA release of the Team Foundation Service Whitepapers preview As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review All critical bugs have been resolved Known Issue...Scrum Task Board Card Creator: TaskCardCreator 3.2.0.0: What's New: New report template added: Microsoft Visual Studio Scrum 1.0 Detailed Report Supported Templates: Microsoft Visual Studio Scrum 1.0 MSF for Agile Software Development v5.0Microsoft .NET Gadgeteer: .NET Gadgeteer Core 2.42.550 (BETA): Microsoft .NET Gadgeteer Core RELEASE NOTES Version 2.42.550 11 April 2012 BETA VERSION WARNING: This is a beta version! Please note: - API changes may be made before the next version (2.42.600) - The designer will not show modules/mainboards for NETMF 4.2 until you get upgraded libraries from the module/mainboard vendors - Install NETMF 4.2 (see link below) to use the new features of this release That warning aside, this version should continue to sup...DISM GUI: DISM GUI 3.1.1: Fixes - Fixed a bug in the Delete Driver function - The Index field is not auto populated with the number 1LINQ to Twitter: LINQ to Twitter Beta v2.0.24: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, and Client Profile. 100% Twitter API coverage. Also available via NuGet.Kendo UI ASP.NET Sample Applications: Sample Applications (2012-04-11): Sample application(s) demonstrating the use of Kendo UI in ASP.NET applications.Json.NET: Json.NET 4.5 Release 2: New feature - Added support for the SerializableAttribute and serializing a type's internal fields New feature - Added MaxDepth to JsonReader/JsonSerializer/JsonSerializerSettings New feature - Added support for ignoring properties with the NonSerializableAttribute Fix - Fixed deserializing a null string throwing a NullReferenceException Fix - Fixed JsonTextReader reading from a slow stream Fix - Fixed CultureInfo not being overridden on JsonSerializerProxy Fix - Fixed full trust ...SCCM Client Actions Tool: SCCM Client Actions Tool v1.12: SCCM Client Actions Tool v1.12 is the latest version. It comes with following changes since last version: Improved WMI date conversion to be aware of timezone differences and DST. Fixed new version check. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively availab...Dual Browsing: Dual Browser: Please note the following: I setup the address bar temporarily to only accepts http:// .com addresses. Just type in the name of the website excluding: http://, www., and .com; (Ex: for www.youtube.com just type: youtube then click OK). The page splitter can be grabbed by holding down your left mouse button and move left or right. By right clicking on the page background, you can choose to refresh, go back a page and so on. Demo video: http://youtu.be/L7NTFVM3JUYMultiwfn: Multiwfn 2.3.3: Multiwfn 2.3.3Liberty: v3.2.0.1 Release 9th April 2012: Change Log-Fixed -Reach Fixed a bug where the object editor did not work on non-English operating systemsPath Copy Copy: 10.1: This release addresses the following work items: 11357 11358 11359 This release is a recommended upgrade, especially for users who didn't install the 10.0.1 version.ExtAspNet: ExtAspNet v3.1.3: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-08 v3.1.3 -??Language="zh_TW"?JS???BUG(??)。 +?D...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.5.5: New Controls ChatBubble ChatBubbleTextBox OpacityToggleButton New Stuff TimeSpan languages added: RU, SK, CS Expose the physics math from TimeSpanPicker Image Stretch now on buttons Bug Fixes Layout fix so RoundToggleButton and RoundButton are exactly the same Fix for ColorPicker when set via code behind ToastPrompt bug fix with OnNavigatedTo Toast now adjusts its layout if the SIP is up Fixed some issues with Expression Blend supportHarness - Internet Explorer Automation: Harness 2.0.3: support the operation fo frameset, frame and iframe Add commands SwitchFrame GetUrl GoBack GoForward Refresh SetTimeout GetTimeout Rename commands GetActiveWindow to GetActiveBrowser SetActiveWindow to SetActiveBrowser FindWindowAll to FindBrowser NewWindow to NewBrowser GetMajorVersion to GetVersionBetter Explorer: Better Explorer 2.0.0.861 Alpha: - fixed new folder button operation not work well in some situations - removed some unnecessary code like subclassing that is not needed anymore - Added option to make Better Exlorer default (at least for WIN+E operations) - Added option to enable file operation replacements (like Terracopy) to work with Better Explorer - Added some basic usability to "Share" button - Other fixesLightFarsiDictionary - ??????? ??? ?????/???????: LightFarsiDictionary - v1: LightFarsiDictionary - v1WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.3: Version: 2.5.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete [O] WAF: Mark the StringBuilderExtensions class as obsolete because the AppendInNewLine method can be replaced with string.Jo...ClosedXML - The easy way to OpenXML: ClosedXML 0.65.2: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks) New on v0.65.1 Fixed issue when loading conditional formatting with default values for icon sets New on v0.65.2 Fixed issue loading conditional formatting Improved inserts performanceNew Projects0x10c Tools: Tools for the 0x10c-CPU: Assembler, emulator and (maybe in the future) a small compiler. Just for fun and exercise.AzureWiki: AzureWiki is the Wiki developed using Windows Azure platform which would be similar to dotnetwikiCommand-Line Database Builder: A command-line tool for interacting with a DBMS command-line interface (e.g., sqlcmd.exe) to execute a sequential list of SQL scripts against the DBMS. Tool allows for expression replacement in the SQL scripts during execution.copydata: The CopyData command-line utility enables you to easily transfer sets of data from an Oracle or SQL server data source directly to a target SQL Server database. It is developed in C#.DinoDoc: The little friendly batch-upload tool designed for SharePoint Server and Windows SharePoint Services, enabling you to easily upload multiple files and folders with a single click! For more information about DinoDoc and about SharePoint development: http://spdino.wordpress.comDiscovery House: This is a project demonstrating a green home.DocShare: DocShare illustrates the CQRS pattern on Windows Azure and also uses MVC4 Web API. DocShare uses two web roles, one for queries (reads) and one for command (writes). Each has a UI and a Web API service.EnderTecLauncher: EnderTecLauncherEntityFilter: This library provides a way to store filtering metadata, and reassemble it into dynamic lambda expressions. It allows for groups of filters to be created. Two implementations of IFilterRepository are in development:Database and XML. It's developed in C# for EntityFramework 4.1 and above.Epi Info™ - Web Analysis & Visualization: Epi Info™ is a public domain suite of software tools designed for the global community of public health practitioners and researchers. It provides for easy data entry form and database construction, a customized data entry experience, and data analyses with epidemiologic statistic Epi Info™ Web Analytics & Visualization is an open source project of the popular Epi Info™ suite of tools. The web product can be deployed as an intranet application and will provide analytical and visualization ...fOrganiz: This application allows you to automatically organize by date in specific subdirectories your picturesforwork: forworkGeneric Language - Mobile & Telephony Technologies: Genlang Mobile and Telephony Technologies, a complete application development platform for all platforms, Windows Mobile, Windows Desktop, Web, Apple, Android, BlackBerry.gindex: Graph has become increasingly important in modelling complicated structures and schemaless data such as proteins,chemical compounds, and XML documents. Given a graph query, it is desirable to retrieve graphs quickly from a large database via graph-based indices.Hijri Date SkinObject: Hijri date skin object for dotnetnuke copy to admin/skins use it in your skin file HorseRaces: Exercise inspired on example found in book "Designing for scalability with Microsoft Windows DNA" by Sten Sundblad and Per SundbladHotelMS: HotelManageSystemhtml5lmth: testjRulee: The jRulee javascript toolkit libraryKrishaTool: oloLegSec: LegSec is an small command line application for collating licence information based on that provided in Nuget packages. Modwind Domain Info: The program determines country of origin for top-level domains and purpose for international ones.MySCM Outlook Addin: This is another tool for SCM/TFS team. Use this add-in to create, update, refresh TFS work items from your Outlook emails. Not a substitution, but this little tool can help you to track your various work in TFS while educating and establishing the processes and policies.neptouni: This software can be used to convert nepali ttf text to the unicode characters.Northwind SSDT: An SSDT project for the Northwind database. This will enable you to deploy Northwind wherever you like. Note that to allow for hosting in a SQL Azure database that is used to host objects for other applications all the Northwind objects have been moved into a schema called [Northwind]Optional: Optional is a library to create options and commands from command-line arguments. It uses Convention over Configuration to get out of your way. Attributes can be used to set properties which differ from the convention.pbdevnpro1: pbdevnpro1,no1Projet LIF7 Snake: Projet LIF7 SnakePurpleStoat: A modular, extensible Silverlight application shell using Prism, Unity and the Enterprise Library, and written in C#. It includes WCF services which provide AuthZ and logging services to the shell, which are also available to the modules.Sharepoint 2010 Weather WebPart using Azure Data Market Met Office Feed: Sharepoint 2010 WebPart that displays a 5 day weather forecast for a given location. The weather data is retrieved from the Met Office feed hosted on the Windows Azure Data Market. This is a free data feed that provides weather data for the UK only.Silverlight Layouts: Silverlight Layouts is a project for controls that behave as content placeholders with pre-defined GUI layout for some of common scenarios: - frozen headers, - frozen columns, - cyrcle layouts etc.Snom Phone .NET Library: .NET Automation library for the snom IP phones. Provides simple class library to interact with you snom phone: - Press any key on the phone. - Dial numbers. - Answer or hang up call. - Mute and un-mute. - Hold and un-hold a call. - Navigate through a routing phone system using dial tone. - Get events on incoming or outgoing calls, as well as other events. - And more...Substrate Windows 8 XAML Framework: Framework for writing Windows 8 applications in XAMLTiger Converters: Tiger is a small languaje based on expressions, so it's perfect for writing the body of a WPF/SL converter.Time manager by bozheville: Time manager by bozhevilleUmbraco 501 on Windows Azure (with Dynamic Deploy): This project is configured to run Umbraco 5.0.1 on Windows Azure via the Dynamic Deploy platform. For more information on Dynamic Deploy visit http://www.dynamicdeploy.com Dynamic Deploy is a cloud deployment platform from where you can deploy applications directly to cloud platforms (like Windows Azure). UnitPrice: This is unit priceWebmedia: this is my webmedia projectWindows 8 Metro RSS Reader: A RSS Reader metro app for Windows 8 written in C# and XAML based on the sample Grid templateWindows Phone UPnP: The basics of a UPnP network stack for Windows Phone, based on a blog post originally. Written in C#, also requires the Async CTP. Includes device discovery via SSDP and method invocation.WinRT XAML Toolkit: A set of controls, extensions and helper classes for Windows Runtime XAML applicationsWmiGuru: WmiGuru is a lightweight F# library for WMI operations such as getting instances, creating instance, and querying associated instances.????: ???? ??.net mvc3??。??jquery+html5????。?????: openwebsite

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  • CodePlex Daily Summary for Tuesday, May 13, 2014

    CodePlex Daily Summary for Tuesday, May 13, 2014Popular ReleasesWinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0GMare: GMare Beta 1.1: Features Added: Overhauled interface Re-wrote most controls and forms Automatic room creation on application open Room properties bar to change various room properties Now able to use a background from a supported Game Maker project file Block instances implemented More instance editing features like multi-Select, cherry pick select, replace, and set position More instance options on the instance list Flexible XML based .gmpx human readable project file format Game...Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelxFunc: xFunc 2.15.3: Added #53R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierMagick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...Tiny Deduplicator: Tiny Deduplicator 1.0.0.1: Project Description Tiny Deduplicator is a file deduplicator which can scan for duplicate files, and allows the user to control which duplicates they are going to keep, and which are going to be recycled. Tiny Deduplicator will never delete files directly-- rather, it sends them to the recycle bin for you to confirm the deletion of. In its current form, Tiny Deduplicator is a mere 23KB (including the GUI); however, it has the following features: Easily browse and select which directory to ...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.New Projects2112110004: bùi th? bé di?m2112110007: l?p trình hu?ng d?i tu?ng (OOP) Ph?m H?u Dung2112110019: Nguy?n Duy Hòa_2112110019 CCQ1211A2112110032: Truong Ha Mi2112110041: nguyen manh thuong quan2112110079: VU TH? MAI ANH - L?P TRÌNH HU?NG Ð?I TU?NG(OOP) - L?P CCQ1211B - MSSV 2112110079Adapter Pattern: Super duper simple project that explains how the Adapter Design Pattern works.Aspose for Sitefinity: Aspose Sitefinity Content Export Add-on allow users to export online content into Microsoft Word or Adobe Acrobat PDF document using Aspose.Words.baitapHDT: le ba thuan thanhCaltech Software: Caltech SoftwareDCM Ventas: DCMEntityBinder: Entity Binder is a C# library to help you to read data from xml or json file and bind them directly to data object.FATCAClient: A simple application for populating and viewing XML files which comply with the published FATCA schema.Grade Calculator For BTEC First Diploma in IT level 2: Grade Calculator For BTEC First Diploma in IT level 2HMS_TEST: ????? ???? ??????.lock Keywords Demo: ?? lock ????????,????? this、string、typeof(MyType) ?????mbtPdfAsm: command line pdf file assembler/merger.Orchard CMS Syndication: Implementation of a module that provides OData protocol and then enables third parties to query (custom) creatable content types embedded in an Orchard CMS SitePerfAnalyzer: TemporaryPluralSight Downloader: This project allow to Download PluralSight (PluralSight downloader) video tutorials even with free account and many more features. Use at your own risk.ProView: Image viewer and data entry application for renaming image files.Real Estate website Clark: Real Estate website ClarkSE Community Modding API: This project aims to simplify the modding process of Space Engineers® game from Keen Software HouseSirGorn robi PeHaPa: Projekt na prace zespolowa.TPC1 Grupo14: TPC1Grupo14TypeScriptSheet (Spreadsheet webapp create using TypeScript): TypeScriptSheet. This project is Spread sheet Web Application. It is medium featured spread sheet built using TypeScript and JQuery.VB Converter: Convert your VB6 code to .NET (C# and VB .NET) with this tool.Web Site For Instagram: This is a web app for Instagram using asp.net MVC.WorkProject: This is WorkProject.Z Entity Framework Extensions: ab??????-??????【??】??????????: ??????,?????????,?????????????。?????????????,?????????,???????。 ??????-??????【??】??????????: ??????????????????????????,???????????????,????????????????! ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。 ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????! ????-????【??】????????: ???????????????"????,????"???,????????????????????????,??????????????。 ??????-??????【??】??????????: ????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ???????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ????-????【??】????????: ??????????????、????、????、??????、????、????????,????????、?????????,?????。 ?????-?????【??】?????????: ??????????????????????????,???????????????????????,???????。 ?????-?????【??】?????????: ??????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ?????????????????,???????????????。?????????????,???????,?????????。 ??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ????-????【??】????????: ????????????:????,????,????,???????,????????,??????:????????,?????! ?????-?????【??】?????????: ?????????????????,??:??????,????,????,????,?????,??????????????. ?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????... ??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????! ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ??????????????????????????,???????????,????????,?????????????????????。 ????-????【??】????????: ??????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ??????????????、?????????,?????????,????,????????,????????????????! ????-????【??】????????: ??????????????????????,?????????,??????????,????????,?????! ??????-??????【??】??????????: ???????????????、????、????、??????、????、???????,?????,?????????! ??????-??????【??】??????????: ????????????????????????、??????,????、?????、????, ?????????,?????????????! ????-????【??】????????: ????????????????、????、??????、????????,????????????,???????????! ?????-?????【??】?????????: ????????????????????、????、????、??????、???????,??????、??????。 ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。 ??????-??????【??】??????????: ????????????????????,?????????????????????,?????,????,???????. ??????-??????【??】??????????: ??????????????、??????、????、?????、?????!????,????????????????!????。 ????-????【??】????????: ??????????????????,?????,???????,???????????,??????! ?????-?????【??】?????????: ???????????、??、???????????,??????,????????,??????????????????...????。 ?????-?????【??】?????????: ??????????????、???????,?????????,???????????????,?????????????。

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  • Initializing SD card in SPI issues

    - by Sembazuru
    Sorry for the length of this question, but I thought it best to show as much detail to fend of questions asking if I had done A when I had already done A... ;-) I've had a look at the "micro-SD card initialization using SPI interface" thread and didn't see any answers that matched my issue (i.e. things I haven't already tried). I have a similar issue where I'm trying to access a SD card through a micro-controller's SPI interface (specifically an HC908). I've tried following the flow charts in the Physical Layer Simplified Specification v2.00 and it seems to initialize correctly on Transcend 1GB & 2GB and an AE&C 1GB card. But I'm having problems on 3 other random cards from my stash of old cards that I've used on my camera. My code is all HC908 assembler. I scoped out the SPI clock line and during initialization it's running about 350kHz (the only speed multiplier that the HC908 supplies at my low MCU clock speed that falls within the 100-400kHz window). Here are the results of the three cards that aren't completing my initialization routine (all done consecutively w/o changing any code or timing parameters): Canon 16Meg card (labeled as SD): Set card select high Send 80 SPI clock cycles (done by writing 0xFF 10 times) Set card select low Send CMD0 [0x400000000095] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x01 (indicates idle) Send CMD8 [0x48000001AA87] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x05 (idle and illegal command) Because illegal command set local flag to indicate v1 or MMC card Send CMD58 [0x7A00000000FD] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x05 (idle and illegal command) because illegal command branch to error routine Send CMD13 [0x4D000000000D] (show status buffer) and Loop up to 8 times waiting for high bit on response to go low R1= 0x05 (idle and illegal command) Is the illegal command flag stuck? Should I be doing something after CMD8 to clear that flag? SanDisk UltraII 256Meg Set card select high Send 80 SPI clock cycles (done by writing 0xFF 10 times) Set card select low Send CMD0 [0x400000000095] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x01 (idle) Send CMD8 [0x48000001AA87] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x05 (idle and illegal command) Because illegal command set local flag to indicate v1 or MMC card Send CMD58 [0x7A00000000FD] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x01 (idle) Send 0xFF 4 times to read OCR OCR = 0xFFFFFFFF Send CMD55 [0x770000000065] (1st part of ACMD41) and Loop up to 8 times waiting for high bit on response to go low R1 = 0x01 (idle) Send CMD41 [0x6900000000E5] (2nd part of ACMD41) and Loop up to 8 times waiting for high bit on response to go low R1 = 0x05 (idle and illegal command) Because illegal command, assume card is MMC Send CMD1 [0x4100000000F9] (for MMC) and Loop up to 8 times waiting for high bit on response to go low R1 = 0x05 (idle and illegal command) Repeat the CMD1 50 times (my arbitrary number to wait until idle clears) Every R1 response is 0x05 (idle and illegal command) Why is OCR all F? Doesn't seem proper at all. Also, why does ACMD41 and CMD1 respond illegal command? Is CMD1 failing because the card is waiting for a valid ACMD after the CMD55 even with the illegal command response? SanDisk ExtremeIII 2G: Set card select high Send 80 SPI clock cycles (done by writing 0xFF 10 times) Set card select low Send CMD0 [0x400000000095] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x01 (idle) Send CMD8 [0x40000001AA87] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x7F (??? My loop shows the responses for each iteration and I got 0xFF 0xFF 0xC1 0x7F... is the card getting out of sync?) Send CMD58 [0x7A00000000FD] and Loop up to 8 times waiting for high bit on response to go low R1 = 0x01 (idle and back in sync) Send 0xFF 4 times to read OCR OCR = 0x00FF80 Send CMD55 [0x770000000065] (1st part of ACMD41) and Loop up to 8 times waiting for high bit on response to go low R1 = 0x5F (??? loop responses are 0xFF 0xFF 0xF0 0x5F... again out of sync?) Send CMD41 [0x6900000000E5] (2nd part of ACMD41) and Loop up to 8 times waiting for high bit on response to go low R1 = 0x05 (idle and illegal command, but back in sync???) Because illegal command, assume card is MMC Send CMD1 [0x4100000000F9] (for MMC) and Loop up to 8 times waiting for high bit on response to go low R1 = 0x7F (??? loop responses are 0xFF 0xFF 0xC1 0x7F... again out of sync?) Repeat CMD1 and Loop up to 8 times waiting for high bit on response to go low R1 = 0x01 (idle) Repeat CMD1 and Loop up to 8 times waiting for high bit on response to go low R1 = 0x7F (??? loop responses are 0xFF 0xFF 0xC1 0x7F... again out of sync?) Repeat CMD1 and Loop up to 8 times waiting for high bit on response to go low R1 = 0x00 (out of idle) Send CMD9 [0x4900000000AF] (get CSD) and Loop up to 8 times waiting for high bit on response to go low R1 = 0x3F (??? loop responses are 0xFF 0xFF 0xC1 0x3F... again out of sync?) Code craps out because Illegal command bit is high. WTF is wrong with that card? Sometimes in sync, other times not. (The above pattern is repeatable.) I've scoped this one out and I'm not seeing any rogue clock cycles going through between MOSI/MISO transfers. Anyone have any clues? Need any more info? Thanx in advance for spending the time to read through all of this.

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  • Error compiling GLib in Ubuntu 14.04 (trying to install GimpShop)

    - by Nicolás Salvarrey
    I'm kinda new in Linux, so please take it easy on the most complicated stuff. I'm trying to install GimpShop. Installation guide asks me to install GLib first, and when I try to compile it using the make command I get errors. When I run the ./configure --prefix=/usr command, I get this: checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking for the BeOS... no checking for Win32... no checking whether to enable garbage collector friendliness... no checking whether to disable memory pools... no checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for c++... no checking for g++... no checking for gcc... gcc checking whether we are using the GNU C++ compiler... no checking whether gcc accepts -g... no checking dependency style of gcc... gcc3 checking for gcc option to accept ANSI C... none needed checking for a BSD-compatible install... /usr/bin/install -c checking for special C compiler options needed for large files... no checking for _FILE_OFFSET_BITS value needed for large files... no checking for _LARGE_FILES value needed for large files... no checking for pkg-config... /usr/bin/pkg-config checking for gawk... (cached) mawk checking for perl5... no checking for perl... perl checking for indent... no checking for perl... /usr/bin/perl checking for iconv_open... yes checking how to run the C preprocessor... gcc -E checking for egrep... grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking for LC_MESSAGES... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking for ngettext in libc... yes checking for dgettext in libc... yes checking for bind_textdomain_codeset... yes checking for msgfmt... /usr/bin/msgfmt checking for dcgettext... yes checking for gmsgfmt... /usr/bin/msgfmt checking for xgettext... /usr/bin/xgettext checking for catalogs to be installed... am ar az be bg bn bs ca cs cy da de el en_CA en_GB eo es et eu fa fi fr ga gl gu he hi hr id is it ja ko lt lv mk mn ms nb ne nl nn no or pa pl pt pt_BR ro ru sk sl sq sr sr@ije sr@Latn sv ta tl tr uk vi wa xh yi zh_CN zh_TW checking for a sed that does not truncate output... /bin/sed checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognise dependent libraries... pass_all checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for g77... no checking for f77... no checking for xlf... no checking for frt... no checking for pgf77... no checking for fort77... no checking for fl32... no checking for af77... no checking for f90... no checking for xlf90... no checking for pgf90... no checking for epcf90... no checking for f95... no checking for fort... no checking for xlf95... no checking for ifc... no checking for efc... no checking for pgf95... no checking for lf95... no checking for gfortran... no checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking the maximum length of command line arguments... 32768 checking command to parse /usr/bin/nm -B output from gcc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if gcc static flag works... yes checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC checking if gcc PIC flag -fPIC works... yes checking if gcc supports -c -o file.o... yes checking whether the gcc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no configure: creating libtool appending configuration tag "CXX" to libtool appending configuration tag "F77" to libtool checking for extra flags to get ANSI library prototypes... none needed checking for extra flags for POSIX compliance... none needed checking for ANSI C header files... (cached) yes checking for vprintf... yes checking for _doprnt... no checking for working alloca.h... yes checking for alloca... yes checking for atexit... yes checking for on_exit... yes checking for char... yes checking size of char... 1 checking for short... yes checking size of short... 2 checking for long... yes checking size of long... 8 checking for int... yes checking size of int... 4 checking for void *... yes checking size of void *... 8 checking for long long... yes checking size of long long... 8 checking for __int64... no checking size of __int64... 0 checking for format to printf and scanf a guint64... %llu checking for an ANSI C-conforming const... yes checking if malloc() and friends prototypes are gmem.h compatible... no checking for growing stack pointer... yes checking for __inline... yes checking for __inline__... yes checking for inline... yes checking if inline functions in headers work... yes checking for ISO C99 varargs macros in C... yes checking for ISO C99 varargs macros in C++... no checking for GNUC varargs macros... yes checking for GNUC visibility attribute... yes checking whether byte ordering is bigendian... no checking dirent.h usability... yes checking dirent.h presence... yes checking for dirent.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking pwd.h usability... yes checking pwd.h presence... yes checking for pwd.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking sys/poll.h usability... yes checking sys/poll.h presence... yes checking for sys/poll.h... yes checking sys/select.h usability... yes checking sys/select.h presence... yes checking for sys/select.h... yes checking for sys/types.h... (cached) yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/times.h usability... yes checking sys/times.h presence... yes checking for sys/times.h... yes checking for unistd.h... (cached) yes checking values.h usability... yes checking values.h presence... yes checking for values.h... yes checking for stdint.h... (cached) yes checking sched.h usability... yes checking sched.h presence... yes checking for sched.h... yes checking langinfo.h usability... yes checking langinfo.h presence... yes checking for langinfo.h... yes checking for nl_langinfo... yes checking for nl_langinfo and CODESET... yes checking whether we are using the GNU C Library 2.1 or newer... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for setlocale... yes checking for size_t... yes checking size of size_t... 8 checking for the appropriate definition for size_t... unsigned long checking for lstat... yes checking for strerror... yes checking for strsignal... yes checking for memmove... yes checking for mkstemp... yes checking for vsnprintf... yes checking for stpcpy... yes checking for strcasecmp... yes checking for strncasecmp... yes checking for poll... yes checking for getcwd... yes checking for nanosleep... yes checking for vasprintf... yes checking for setenv... yes checking for unsetenv... yes checking for getc_unlocked... yes checking for readlink... yes checking for symlink... yes checking for C99 vsnprintf... yes checking whether printf supports positional parameters... yes checking for signed... yes checking for long long... (cached) yes checking for long double... yes checking for wchar_t... yes checking for wint_t... yes checking for size_t... (cached) yes checking for ptrdiff_t... yes checking for inttypes.h... yes checking for stdint.h... yes checking for snprintf... yes checking for C99 snprintf... yes checking for sys_errlist... yes checking for sys_siglist... yes checking for sys_siglist declaration... yes checking for fd_set... yes, found in sys/types.h checking whether realloc (NULL,) will work... yes checking for nl_langinfo (CODESET)... yes checking for OpenBSD strlcpy/strlcat... no checking for an implementation of va_copy()... yes checking for an implementation of __va_copy()... yes checking whether va_lists can be copied by value... no checking for dlopen... no checking for NSLinkModule... no checking for dlopen in -ldl... yes checking for dlsym in -ldl... yes checking for RTLD_GLOBAL brokenness... no checking for preceeding underscore in symbols... no checking for dlerror... yes checking for the suffix of shared libraries... .so checking for gspawn implementation... gspawn.lo checking for GIOChannel implementation... giounix.lo checking for platform-dependent source... checking whether to compile timeloop... yes checking if building for some Win32 platform... no checking for thread implementation... posix checking thread related cflags... -pthread checking for sched_get_priority_min... yes checking thread related libraries... -pthread checking for localtime_r... yes checking for posix getpwuid_r... yes checking size of pthread_t... 8 checking for pthread_attr_setstacksize... yes checking for minimal/maximal thread priority... sched_get_priority_min(SCHED_OTHER)/sched_get_priority_max(SCHED_OTHER) checking for pthread_setschedparam... yes checking for posix yield function... sched_yield checking size of pthread_mutex_t... 40 checking byte contents of PTHREAD_MUTEX_INITIALIZER... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 checking whether to use assembler code for atomic operations... x86_64 checking value of POLLIN... 1 checking value of POLLOUT... 4 checking value of POLLPRI... 2 checking value of POLLERR... 8 checking value of POLLHUP... 16 checking value of POLLNVAL... 32 checking for EILSEQ... yes configure: creating ./config.status config.status: creating glib-2.0.pc config.status: creating glib-2.0-uninstalled.pc config.status: creating gmodule-2.0.pc config.status: creating gmodule-no-export-2.0.pc config.status: creating gmodule-2.0-uninstalled.pc config.status: creating gthread-2.0.pc config.status: creating gthread-2.0-uninstalled.pc config.status: creating gobject-2.0.pc config.status: creating gobject-2.0-uninstalled.pc config.status: creating glib-zip config.status: creating glib-gettextize config.status: creating Makefile config.status: creating build/Makefile config.status: creating build/win32/Makefile config.status: creating build/win32/dirent/Makefile config.status: creating glib/Makefile config.status: creating glib/libcharset/Makefile config.status: creating glib/gnulib/Makefile config.status: creating gmodule/Makefile config.status: creating gmodule/gmoduleconf.h config.status: creating gobject/Makefile config.status: creating gobject/glib-mkenums config.status: creating gthread/Makefile config.status: creating po/Makefile.in config.status: creating docs/Makefile config.status: creating docs/reference/Makefile config.status: creating docs/reference/glib/Makefile config.status: creating docs/reference/glib/version.xml config.status: creating docs/reference/gobject/Makefile config.status: creating docs/reference/gobject/version.xml config.status: creating tests/Makefile config.status: creating tests/gobject/Makefile config.status: creating m4macros/Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands config.status: executing default-1 commands config.status: executing glibconfig.h commands config.status: glibconfig.h is unchanged config.status: executing chmod-scripts commands nsalvarrey@Delleuze:~/glib-2.6.3$ ^C nsalvarrey@Delleuze:~/glib-2.6.3$ And then, with the make command, I get this: galias.h:83:39: error: 'g_ascii_digit_value' aliased to undefined symbol 'IA__g_ascii_digit_value' extern __typeof (g_ascii_digit_value) g_ascii_digit_value __attribute((alias("IA__g_ascii_digit_value"), visibility("default"))); ^ In file included from garray.c:35:0: galias.h:31:35: error: 'g_allocator_new' aliased to undefined symbol 'IA__g_allocator_new' extern __typeof (g_allocator_new) g_allocator_new __attribute((alias("IA__g_allocator_new"), visibility("default"))); ^ make[4]: *** [garray.lo] Error 1 make[4]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[3]: *** [all-recursive] Error 1 make[3]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[2]: *** [all] Error 2 make[2]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[1]: *** [all-recursive] Error 1 make[1]: se sale del directorio «/home/nsalvarrey/glib-2.6.3» make: *** [all] Error 2 nsalvarrey@Delleuze:~/glib-2.6.3$ (it's actually a lot longer) Can somebody help me?

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  • rotating bitmaps. In code.

    - by Marco van de Voort
    Is there a faster way to rotate a large bitmap by 90 or 270 degrees than simply doing a nested loop with inverted coordinates? The bitmaps are 8bpp and typically 2048*2400*8bpp Currently I do this by simply copying with argument inversion, roughly (pseudo code: for x = 0 to 2048-1 for y = 0 to 2048-1 dest[x][y]=src[y][x]; (In reality I do it with pointers, for a bit more speed, but that is roughly the same magnitude) GDI is quite slow with large images, and GPU load/store times for textures (GF7 cards) are in the same magnitude as the current CPU time. Any tips, pointers? An in-place algorithm would even be better, but speed is more important than being in-place. Target is Delphi, but it is more an algorithmic question. SSE(2) vectorization no problem, it is a big enough problem for me to code it in assembler Duplicates How do you rotate a two dimensional array?. Follow up to Nils' answer Image 2048x2700 - 2700x2048 Compiler Turbo Explorer 2006 with optimization on. Windows: Power scheme set to "Always on". (important!!!!) Machine: Core2 6600 (2.4 GHz) time with old routine: 32ms (step 1) time with stepsize 8 : 12ms time with stepsize 16 : 10ms time with stepsize 32+ : 9ms Meanwhile I also tested on a Athlon 64 X2 (5200+ iirc), and the speed up there was slightly more than a factor four (80 to 19 ms). The speed up is well worth it, thanks. Maybe that during the summer months I'll torture myself with a SSE(2) version. However I already thought about how to tackle that, and I think I'll run out of SSE2 registers for an straight implementation: for n:=0 to 7 do begin load r0, <source+n*rowsize> shift byte from r0 into r1 shift byte from r0 into r2 .. shift byte from r0 into r8 end; store r1, <target> store r2, <target+1*<rowsize> .. store r8, <target+7*<rowsize> So 8x8 needs 9 registers, but 32-bits SSE only has 8. Anyway that is something for the summer months :-) Note that the pointer thing is something that I do out of instinct, but it could be there is actually something to it, if your dimensions are not hardcoded, the compiler can't turn the mul into a shift. While muls an sich are cheap nowadays, they also generate more register pressure afaik. The code (validated by subtracting result from the "naieve" rotate1 implementation): const stepsize = 32; procedure rotatealign(Source: tbw8image; Target:tbw8image); var stepsx,stepsy,restx,resty : Integer; RowPitchSource, RowPitchTarget : Integer; pSource, pTarget,ps1,ps2 : pchar; x,y,i,j: integer; rpstep : integer; begin RowPitchSource := source.RowPitch; // bytes to jump to next line. Can be negative (includes alignment) RowPitchTarget := target.RowPitch; rpstep:=RowPitchTarget*stepsize; stepsx:=source.ImageWidth div stepsize; stepsy:=source.ImageHeight div stepsize; // check if mod 16=0 here for both dimensions, if so -> SSE2. for y := 0 to stepsy - 1 do begin psource:=source.GetImagePointer(0,y*stepsize); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(target.imagewidth-(y+1)*stepsize,0); for x := 0 to stepsx - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; // 3 more areas to do, with dimensions // - stepsy*stepsize * restx // right most column of restx width // - stepsx*stepsize * resty // bottom row with resty height // - restx*resty // bottom-right rectangle. restx:=source.ImageWidth mod stepsize; // typically zero because width is // typically 1024 or 2048 resty:=source.Imageheight mod stepsize; if restx>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(source.ImageWidth-restx,0); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(Target.imagewidth-stepsize,Target.imageheight-restx); for y := 0 to stepsy - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize*RowPitchSource); dec(ptarget,stepsize); end; end; if resty>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(0,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,0); for x := 0 to stepsx - 1 do begin for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; if (resty>0) and (restx>0) then begin // another loop less, since only one block psource:=source.GetImagePointer(source.ImageWidth-restx,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,target.ImageHeight-restx); for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; end; end;

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