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  • Swing code in sockets

    - by asb
    I am learning swings for making GUI. I was thinking which is the best possible way in case of socket with swings. 1. The whole swing code goes in the server file. All the handlers and logic in on server side. Client only create socket. 2. The server have logic part. The code for the swing to display interface goes on client side. Client Creates stream to send / rec. data from server. Whch is the good way out of 2 ?

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  • Is select() Ok to implement single socket read/write timeout ?

    - by chmike
    I have an application processing network communication with blocking calls. Each thread manages a single connection. I've added a timeout on the read and write operation by using select prior to read or write on the socket. Select is known to be inefficient when dealing with large number of sockets. But is it ok, in term of performance to use it with a single socket or are there more efficient methods to add timeout support on single sockets calls ? The benefit of select is to be portable.

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  • Increase the TCP receive window for a specific socket

    - by rursw1
    Hi, How to increase the TCP receive window for a specific socket? - I know how to do so for all the sockets by setting the registry key TcpWindowSize, but how do do that for a specific one? According to MSFT's documents, the way is Calling the Windows Sockets function setsockopt, which sets the receive window on a per-socket basis. But in setsockopt, it is mentioned about SO_RCVBUF : Specifies the total per-socket buffer space reserved for receives. This is unrelated to SO_MAX_MSG_SIZE and does not necessarily correspond to the size of the TCP receive window. So is it possible? How? Thanks.

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  • Is select() Ok to implemnet single socket read/write timeout ?

    - by chmike
    I have an application processing network communication with blocking calls. Each thread manages a single connection. I've added a timeout on the read and write operation by using select prior to read or write on the socket. Select is known to be inefficient when dealing with large number of sockets. But is it ok, in term of performance to use it with a single socket or are there more efficient methods to add timeout support on single sockets calls ? The benefit of select is to be portable.

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  • FTP .NET Sockets

    - by Jojo
    Hi Everyone, I have an FTP auto downloader program. It downloads new files from a given FTP folder. The application was successful for some FTP folders that i have tested. These folders contain 30 - 50 files. However, when i tried an FTP folder with 150 and 18000 files, i receive this error message: An established connection was aborted by the software in your host machine. My first assumptions will be because of firewalls or anti virus. I don't have administrative access to this computer so I would like to ask if there are other reasons for this before i raise this to our systems dept? Need anyone's help asap. Thanks :)

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  • Working with sockets in MFC

    - by fanq
    I'm trying to make a MFC application(client) that connects to a server on ("localhost",port 1234), the server replies to the client and the client reads from the server's response. The server is able to receive the data from the client and it sends the reply back to the socket from where it received it, but I am unable to read the reply from within the client. I am making a CAsyncSocket to connect to the server and send data and a CAsyncSocket with overloaded methods onAccet and onReceive to read the reply from the server. Please tell me what I'm doing wrong.

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  • Using LINQ, need help splitting a byte array on data received from Silverlight sockets

    - by gcadmes
    The message packats received contains multiple messages deliniated by a header=0xFD and a footer=0xFE // sample message packet with three // different size messages List<byte> receiveBuffer = new List<byte>(); receiveBuffer.AddRange(new byte[] { 0xFD, 1, 2, 0xFE, 0xFD, 1, 2, 3, 4, 5, 6, 7, 8, 0xFE, 0xFD, 33, 65, 25, 44, 0xFE}); // note: this sample code is without synchronization, // statements, error handling...etc. while (receiveBuffer.Count > 0) { var bytesInRange = receiveBuffer.TakeWhile(n => n != 0xFE); foreach (var n in bytesInRange) Console.WriteLine(n); // process message.. // 1) remove bytes read from receive buffer // 2) construct message object... // 3) etc... receiveBuffer.RemoveRange(0, bytesInRange.Count()); } As you can see, (including header/footer) the first message in this message packet contains 4 bytes, and the 2nd message contains 10 bytes,a and the 3rd message contains 6 bytes. In the while loop, I was expecting the TakeWhile to add the bytes that did not equal the footer part of the message. Note: Since I am removing the bytes after reading them, the header can always be expected to be at position '0'. I searched examples for splitting byte arrays, but non demonstrated splitting on arrays of unknown and fluctuating sizes. Any help will be greatly appreciated. thanks much!

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  • Problem with sockets in C#

    - by depo
    Socket socket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); ... socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 1000); ... socket.Send(bytesSent, bytesSent.Length, 0); ... bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0); After socket has sent the data, server does not respond so that program waits for response. How to stop receiving data after 1000 miliseconds? ?

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  • Bandwidth Limit User

    - by user45611
    Hello, i'm saxtor i would like to know how to limit users bandwidth for 10gb per day however i dont want to limit them by ipaddress because if they where to go to an internet cafe the users at the cafe will be restricted with that quota, i need to log them via sockets, example the user request to download a file from http://localhost with there username and password, when they download the file sql will update there bandwidth they used, i have a script here but its not working my buffer doesnt work that rate when a user uses multiple connections thanks for the help!. /** * @author saxtor if you can improve this code email me @saxtorinc.com * @copyright 2010 / /* * CREATE TABLE IF NOT EXISTS max_traffic ( id int(255) NOT NULL AUTO_INCREMENT, limit int(255) NOT NULL, PRIMARY KEY (id) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=0 ; */ //SQL Connection [this is hackable for testing] date_default_timezone_set("America/Guyana"); mysql_connect("localhost", "root", "") or die(mysql_error()); mysql_select_db("Quota") or die(mysql_error()); function quota($id) { $result = mysql_query("SELECT `limit` FROM max_traffic WHERE id='$id' ") or die(error_log(mysql_error()));; $row = mysql_fetch_array($result); return $row[0]; } function update_quota($id,$value) { $result = mysql_query("UPDATE `max_traffic` SET `limit`='$value' WHERE id='$id'") or die(mysql_error()); return $value; } if ( quota(1) != 0) $limit = quota(1); else $limit = 0; $multipart = false; //was a part of the file requested? (partial download) $range = $_SERVER["HTTP_RANGE"]; if ($range) { //pass client Range header to rapidshare // _insert($range); $cookie .= "\r\nRange: $range"; $multipart = true; header("X-UR-RANGE-Range: $range"); } $url = 'http://127.0.0.1/puppy.iso'; $filename = basename($url); //octet-stream + attachment = client always stores file header('Content-type: application/octet-stream'); header('Content-Disposition: attachment; filename="'.$filename.'"'); //always included so clients know this script supports resuming header("Accept-Ranges: bytes"); //awful hack to pass rapidshare the premium cookie $user_agent = ini_get("user_agent"); ini_set("user_agent", $user_agent . "\r\nCookie: enc=$cookie"); $httphandle = fopen($url, "r"); $headers = stream_get_meta_data($httphandle); $size = $headers["wrapper_data"][6]; $sizer = explode(' ',$size); $size = $sizer[1]; //let's check the return header of rapidshare for range / length indicators //we'll just pass these to the client foreach ($headers["wrapper_data"] as $header) { $header = trim($header); if (substr(strtolower($header), 0, strlen("content-range")) == "content-range") { // _insert($range); header($header); header("X-RS-RANGE-" . $header); $multipart = true; //content-range indicates partial download } elseif (substr(strtolower($header), 0, strlen("Content-Length")) == "content-length") { // _insert($range); header($header); header("X-RS-CL-" . $header); } } if ($multipart) header('HTTP/1.1 206 Partial Content'); flush(); $speed = 4128; $packet = 1; //this is private dont touch. $bufsize = 128; //this is private dont touch/ $bandwidth = 0; //this is private dont touch. while (!(connection_aborted() || connection_status() == 1) && $size > 0) { while (!feof($httphandle) && $size > 0) { if ($limit <= 0 ) $size = 0; if ( $size < $bufsize && $size != 0 && $limit != 0) { echo fread($httphandle,$size); $bandwidth += $size; } else { if( $limit != 0) echo fread($httphandle,$bufsize); $bandwidth += $bufsize; } $size -= $bufsize; $limit -= $bufsize; flush(); if ($speed > 0 && ($bandwidth > $speed*$packet*103)) { usleep(100000); $packet++; //update_quota(1,$limit); } error_log(update_quota(1,$limit)); $limit = quota(1); //if( $size <= 0 ) // exit; } fclose($httphandle); } exit; ?

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  • Binary stream 'NN' does not contain a valid BinaryHeader. Possible causes are invalid stream or obje

    - by FinancialRadDeveloper
    I am passing user defined classes over sockets. The SendObject code is below. It works on my local machine, but when I publish to the WebServer which is then communicating with the App Server on my own machine it fails. public bool SendObject(Object obj, ref string sErrMsg) { try { MemoryStream ms = new MemoryStream(); BinaryFormatter bf1 = new BinaryFormatter(); bf1.Serialize(ms, obj); byte[] byArr = ms.ToArray(); int len = byArr.Length; m_socClient.Send(byArr); return true; } catch (Exception e) { sErrMsg = "SendObject Error: " + e.Message; return false; } } I can do this fine if it is one class in my tools project and the other class about UserData just doesn't want to know. Frustrating! Ohh. I think its because the UserData class has a DataSet inside it. Funnily enough I have seen this work, but then after 1 request it goes loopy and I can't get it to work again. Anyone know why this might be? I have looked at comparing the dlls to make sure they are the same on the WebServer and on my local machine and they look to be so as I have turned on versioning in the AssemblyInfo.cs to double check. Edit: Ok it seems that the problem is with size. If I keep it under 1024 byes ( I am guessing here) it works on the web server and doesnt if it has a DataSet inside it.k In fact this is so puzzling I converted the DataSet to a string using ds.GetXml() and this also causes it to blow up. :( So it seems that across the network something with my sockets is wrong and doesn't want to read in the data. JonSkeet where are you. ha ha. I would offer Rep but I don't have any. Grr

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  • Why is it assumed that send may return with less than requested data transmitted on a blocking socke

    - by Ernelli
    The standard method to send data on a stream socket has always been to call send with a chunk of data to write, check the return value to see if all data was sent and then keep calling send again until the whole message has been accepted. For example this is a simple example of a common scheme: int send_all(int sock, unsigned char *buffer, int len) { int nsent; while(len 0) { nsent = send(sock, buffer, len, 0); if(nsent == -1) // error return -1; buffer += nsent; len -= nsent; } return 0; // ok, all data sent } Even the BSD manpage mentions that ...If no messages space is available at the socket to hold the message to be transmitted, then send() normally blocks... Which indicates that we should assume that send may return without sending all data. Now I find this rather broken but even W. Richard Stevens assumes this in his standard reference book about network programming, not in the beginning chapters, but the more advanced examples uses his own writen (write all data) function instead of calling write. Now I consider this still to be more or less broken, since if send is not able to transmit all data or accept the data in the underlying buffer and the socket is blocking, then send should block and return when the whole send request has been accepted. I mean, in the code example above, what will happen if send returns with less data sent is that it will be called right again with a new request. What has changed since last call? At max a few hundred CPU cycles have passed so the buffer is still full. If send now accepts the data why could'nt it accept it before? Otherwise we will end upp with an inefficient loop where we are trying to send data on a socket that cannot accept data and keep trying, or else? So it seems like the workaround, if needed, results in heavily inefficient code and in those circumstances blocking sockets should be avoided at all an non blocking sockets together with select should be used instead.

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  • Qt Socket blocking functions required to run in QThread where created. Any way past this?

    - by Alexander Kondratskiy
    The title is very cryptic, so here goes! I am writing a client that behaves in a very synchronous manner. Due to the design of the protocol and the server, everything has to happen sequentially (send request, wait for reply, service reply etc.), so I am using blocking sockets. Here is where Qt comes in. In my application I have a GUI thread, a command processing thread and a scripting engine thread. I create the QTcpSocket in the command processing thread, as part of my Client class. The Client class has various methods that boil down to writing to the socket, reading back a specific number of bytes, and returning a result. The problem comes when I try to directly call Client methods from the scripting engine thread. The Qt sockets randomly time out and when using a debug build of Qt, I get these warnings: QSocketNotifier: socket notifiers cannot be enabled from another thread QSocketNotifier: socket notifiers cannot be disabled from another thread Anytime I call these methods from the command processing thread (where Client was created), I do not get these problems. To simply phrase the situation: Calling blocking functions of QAbstractSocket, like waitForReadyRead(), from a thread other than the one where the socket was created (dynamically allocated), causes random behaviour and debug asserts/warnings. Anyone else experienced this? Ways around it? Thanks in advance.

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  • How to host WCF service and TCP server on same socket?

    - by Ole Jak
    Tooday I use ServiceHost for self hosting WCF cervices. I want to host near to my WCF services my own TCP programm for direct sockets operations (like lien to some sort of broadcasting TCP stream) I need control over namespaces (so I would be able to let my clients to send TCP streams directly into my service using some nice URLs like example.com:port/myserver/stream?id=1 or example.com:port/myserver/stream?id=anything and so that I will not be bothered with Idea of 1 client for 1 socket at one time moment, I realy want to keep my WCF services on the same port as my own server or what it is so to be able to call www.example.com:port/myWCF/stream?id=222...) Can any body please help me with this? I am using just WCF now. And I do not enjoy how it works. That is one of many resons why I want to start migration to clear TCP=) I can not use net-tcp binding or any sort of other cool WS-* binding (tooday I use the simpliest one so that my clients like Flash, AJAX, etc connect to me with ease). I needed Fast and easy in implemrnting connection protocol like one I created fore use with Sockets for real time hi ammount of data transfering. So.. Any Ideas? Please - I need help.

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  • Best way to do interprocess communication on Mac OS X

    - by jbrennan
    I'm looking at building a Cocoa application on the Mac with a back-end daemon process (really just a mostly-headless Cocoa app, probably), along with 0 or more "client" applications running locally (although if possible I'd like to support remote clients as well; the remote clients would only ever be other Macs or iPhone OS devices). The data being communicated will be fairly trivial, mostly just text and commands (which I guess can be represented as text anyway), and maybe the occasional small file (an image possibly). I've looked at a few methods for doing this but I'm not sure which is "best" for the task at hand. Things I've considered: Reading and writing to a file (…yes), very basic but not very scalable. Pure sockets (I have no experience with sockets but I seem to think I can use them to send data locally and over a network. Though it seems cumbersome if doing everything in Cocoa Distributed Objects: seems rather inelegant for a task like this NSConnection: I can't really figure out what this class even does, but I've read of it in some IPC search results I'm sure there are things I'm missing, but I was surprised to find a lack of resources on this topic.

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  • Winsock tcp/ip Socket listening but connection refused, race condition?

    - by Wayne
    Hello folks. This involves two automated unit tests which each start up a tcp/ip server that creates a non-blocking socket then bind()s and listen()s in a loop on select() for a client that connects and downloads some data. The catch is that they work perfectly when run separately but when run as a test suite, the second test client will fail to connect with WSACONNREFUSED... UNLESS there is a Thread.Sleep() of several seconds between them??!!! Interestingly, there is retry loop every 1 second for connecting after any failure. So the second test loops for a while until timeout after 10 minutes. During that time, netstat -na shows the correct port number is in the LISTEN state for the server socket. So if it is in the listen state? Why won't it accept the connection? In the code, there are log messages that show the select NEVER even gets a socket ready to read (which means ready to accept a connection when it applies to a listening socket). Obviously the problem must be related to some race condition between finishing one test which means close() and shutdown() on each end of the socket, and the start up of the next. This wouldn't be so bad if the retry logic allowed it to connect eventually after a couple of seconds. However it seems to get "gummed up" and won't even retry. However, for some strange reason the listening socket SAYS it's in the LISTEN state even through keeps refusing connections. So that means it's the Windoze O/S which is actually catching the SYN packet and returning a RST packet (which means "Connection Refused"). The only other time I ever saw this error was when the code had a problem that caused hundreds of sockets to get stuck in TIME_WAIT state. But that's not the case here. netstat shows only about a dozen sockets with only 1 or 2 in TIME_WAIT at any given moment. Please help.

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  • How to hand-over a TCP listening socket with minimal downtime?

    - by Shtééf
    While this question is tagged EventMachine, generic BSD-socket solutions in any language are much appreciated too. Some background: I have an application listening on a TCP socket. It is started and shut down with a regular System V style init script. My problem is that it needs some time to start up before it is ready to service the TCP socket. It's not too long, perhaps only 5 seconds, but that's 5 seconds too long when a restart needs to be performed during a workday. It's also crucial that existing connections remain open and are finished normally. Reasons for a restart of the application are patches, upgrades, and the like. I unfortunately find myself in the position that, every once in a while, I need to do this kind of thing in production. The question: I'm looking for a way to do a neat hand-over of the TCP listening socket, from one process to another, and as a result get only a split second of downtime. I'd like existing connections / sockets to remain open and finish processing in the old process, while the new process starts servicing new connectinos. Is there some proven method of doing this using BSD-sockets? (Bonus points for an EventMachine solution.) Are there perhaps open-source libraries out there implementing this, that I can use as is, or use as a reference? (Again, non-Ruby and non-EventMachine solutions are appreciated too!)

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  • With the advent of HTML 5, is there a point in using COMET anymore?

    - by h2g2java
    I am very tempted to use long wait http or periodic polling by the client to set up pseudo-sockets on the browser side, for an application that would be used publicly. But then on the 2nd thought, I am thinking HTML 5 is here. But on the 3rd thought, what is the percentage of browsers out there that remain non-HTML5 within 12 months, 24 months, 36 months? If there are at least 20% of browsers still incapable of HTML5, then I cannot depend on HTML5 because 20% of users not being able to access an application is a significant amount. What do you think, how would your advice be (to me and to developers in general)? Q1. Is there any point in rigging in COMET into an application anymore? I am thinking of gwt comet - http://code.google.com/p/gwt-comet/. Q2. Should we release a new public application within the next 2 months that is dependent on HTML5 sockets and tell non-HTML5 browser users "sorry, your browser version cannot access this application"? Or should we architect the apps to use communication like GWT RPC? Q3. I am also very distrustful of long wait http request. I have never used it before but I have a horrible feeling about it. I have been using 10 to 20 second client-side polling. Is long wait http request risky (risk of hanging a browser session)? Does long wait request present any additional security risk?

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  • sendto is returning ENOBUF

    - by user338159
    Hi, I am currently running an old system on Tru64 which involves lots of UDP sockets using the sendto() function. The sockets are used in our code to send messages to/from various processes and then eventually on to a thick client app that is connected remotely. Occasionally the socket to the thick client gets stuck, this can cause some of these messages to get built up. My question is how can I determine the current buffer size, and how do I determine the maximum message buffer. The code below gives a snippet of how I set up the port and use the sendto function. /* need to adjust the maximum size we can send on this / / as it needs to be able to cope with the biggest / / messages we send / lenlen = sizeof(len) ; / allow double for when the system is under load */ len = 2 * C_MAX_MESSAGE_DATA_SIZE ; lpos_setsockopt(FATAL, msg_socket,SOL_SOCKET, SO_SNDBUF, &len, lenlen, &error_no) ; result = sendto( msg_socket, (char *)message, (int)message_len, flags, dest_addr, addrlen); Note. We have ported this application to Linux and the problem does not seem to appear there. Any help would be greatly appreciated. Regards

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  • How to detect a Socket disconnection?

    - by AngryHacker
    I've implemented a task using the async Sockets pattern in Silverlight 3. I started with Michael Schwarz's implementation and built on top of that. So basically, my Silverlight app establishes a persistent socket connection to a device and then data flows both ways as necessary between the device and the Silverlight app. One thing I am struggling with is how to detect disconnection. I could think of 2 approaches: Keep-Alive. I know this can be done at the Sockets level, but I am not sure how to do this in an async model. How would the Socket class let me know there has been a disconnection. Manual keep alive. Basically, I am having the Silverlight app send a dummy packet every 20 seconds or so. If it fails, I'd assume disconnection. However, incredibly, SocketAsyncEventArgs.SocketError always reports success, even if I simply unplug the device that the Silverlight app is connected to. I am not sure whether this is a bug or what or perhaps I need to upgrade to SL4. Any ideas, direction or implementation would be appreciated.

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  • Using socket API on IPhone

    - by dl3nar
    Hi, for a little project I have to do the following task on my IPhone: open a TCP socket send a command to the server shutdown the WRITE part of the connection read the response from the server close the connection I'm not experienced with socket programming - I've just started with network programming and I've already used the CFStream interface. But obviously streams are not adequate for this task. Who can point me in the right direction? I tried to find a tutorial on Apples website about sockets, but there is nothing. Regards, Thomas

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  • Debugging in XCode as root

    - by Anton
    In my program I need to create sockets and bind them to listen HTTP port (80). The program works fine when I launch it from command line with sudo, escalating permissions to root. Running under XCode gives a 'permission denied' error on the call to binding function (asio::ip::tcp::acceptor::bind()). How can I do debugging under XCode? All done in C++ and boost.asio on Mac OS X 10.5 with XCode 3.1.2.

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  • ruby socket dgram example

    - by Bub Bradlee
    I'm trying to use unix sockets and SOCK_DGRAM in ruby, but am having a really hard time figuring out how to do it. So far, I've been trying things like this: sock_path = 'test.socket' s1 = Socket.new(Socket::AF_UNIX, Socket::SOCK_DGRAM, 0) s1.bind(Socket.pack_sockaddr_un(sock_path)) s2 = Socket.new(Socket::AF_UNIX, Socket::SOCK_DGRAM, 0) s2.bind(Socket.pack_sockaddr_un(sock_path)) s1.send("HELLO") s2.recv(5) # should equal "HELLO" Does anybody have experience with this?

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