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  • Faye private pub web sockets Errno::ECONNREFUSED: Connection refused - connect(2)

    - by Rubytastic
    Faye private pub has issues connecting. It works from rails console and from inside application. It fails when called from background process like delayed_job or sidekiq. I have been unable to resolve this issue for some time now, does anyone know why this happens? Errno::ECONNREFUSED: Connection refused - connect(2) /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/resolv-replace.rb:23:in initialize' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/resolv-replace.rb:23:in initialize' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:878:in open' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:878:in block in connect' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/timeout.rb:52:in timeout' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:877:in connect' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:862:in do_start' /Users/jordan/.rvm/rubies/ruby-2.0.0-p247/lib/ruby/2.0.0/net/http.rb:851:in start' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/private_pub-1.0.3/lib/private_pub.rb:42:in publish_message' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/private_pub-1.0.3/lib/private_pub.rb:29:in publish_to' /srv/books/app/workers/session_reload.rb:16:in perform' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:48:in block (3 levels) in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:119:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:119:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/sidekiq.rb:25:in block in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/controller_instrumentation.rb:324:in perform_action_with_newrelic_trace' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/newrelic_rpm-3.6.8.168/lib/new_relic/agent/instrumentation/sidekiq.rb:21:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-failures-0.2.2/lib/sidekiq/failures/middleware.rb:10:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/active_record.rb:6:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/retry_jobs.rb:62:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/logging.rb:11:in block in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/logging.rb:22:in with_context' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/server/logging.rb:7:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:121:inblock in invoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:124:in call' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/middleware/chain.rb:124:ininvoke' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:47:in block (2 levels) in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:102:in stats' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:46:in block in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:83:in do_defer' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/sidekiq-2.16.0/lib/sidekiq/processor.rb:37:in process' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:25:in public_send' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:25:in dispatch' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/calls.rb:122:in dispatch' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/actor.rb:322:in block in handle_message' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/actor.rb:416:in block in task' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/tasks.rb:55:in block in initialize' /Users/jordan/.rvm/gems/ruby-2.0.0-p247@books/gems/celluloid-0.15.2/lib/celluloid/tasks/task_fiber.rb:13:in block in create' Processor: dev-air.local:db67c04914cdef80c501043115298f6d-70211452597260

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  • python blocking sockets, send returns immediately

    - by Mark
    Hi, I am writing a multithreaded socket application in Python using the socket module. the server listens for connections and when it gets one it spawns a thread for that socket. the server thread sends some data to the client. but the client is not yet ready to receive it. I thought this would have caused the server to wait until the client starts recv but instead returns immediately the client then calls recv which is blocking and no data is ever received. client socket constructor self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.__clientSocket.connect((server, port)) server socket constructor self.servSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.servSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) #self.servSock.settimeout(None) self.servSock.setblocking(1) self.servSock.bind((self.addr,self.port)) self.servSock.listen(5) listening accept thread try: (cs, address) = self.servSock.accept() except socket.timeout: return threadName = '\r\nClient %s:%s\r\n' % (cs, address) print threadName clientSocketHandler = ClientSocket() clientSocketHandler.setClientSocket(cs) self.clients.newThread(self.clientFunc, {clientSocketHandler : "1"}, threadName).start() server and clients send/rec methods from inside ClientSocket receivedData = self.__clientSocket.recv(1024*1024) self.__clientSocket.send(s) any ideas why send() is returning straight away?

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  • What is the best way to send structs containing enum values via sockets in C.

    - by Axel
    I've lots of different structs containing enum members that I have to transmit via TCP/IP. While the communication endpoints are on different operating systems (Windows XP and Linux) meaning different compilers (gcc 4.x.x and MSVC 2008) both program parts share the same header files with type declarations. For performance reasons, the structures should be transmitted directly (see code sample below) without expensively serializing or streaming the members inside. So the question is how to ensure that both compilers use the same internal memory representation for the enumeration members (i.e. both use 32-bit unsigned integers). Or if there is a better way to solve this problem... //type and enum declaration typedef enum { A = 1, B = 2, C = 3 } eParameter; typedef enum { READY = 400, RUNNING = 401, BLOCKED = 402 FINISHED = 403 } eState; #pragma pack(push,1) typedef struct { eParameter mParameter; eState mState; int32_t miSomeValue; uint8_t miAnotherValue; ... } tStateMessage; #pragma pack(pop) //... send via socket tStateMessage msg; send(iSocketFD,(void*)(&msg),sizeof(tStateMessage)); //... receive message on the other side tStateMessage msg_received; recv(iSocketFD,(void*)(&msg_received),sizeof(tStateMessage)); Additionally... Since both endpoints are little endian maschines, endianess is not a problem here. And the pack #pragma solves alignment issues satisfactorily. Thx for your answers, Axel

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  • Web Services vs Persistent Sockets

    - by dsquires
    I plan on doing a little benchmarking around this question, myself. But I thought it would be good to get some initial feedback from "the community". Has anyone out there done any analysis regarding the pros and cons of these two technologies? My thoughts: Opening and closing TCP/IP connections for web service calls is relatively expensive compared to persistent connections. Dealing with intermittent connection errors and state, etc... would be easier with a web service based framework. You don't see World of Warcraft using web services. One question that I can't seem to find much of answer for anywhere (even on here)... are the limits on the # of persistent connections a single network card can support, etc?

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  • Returning from dll (Asynchronous sockets)

    - by Juha
    I am trying to do a simple http-server in (c++) dll-file that I can use from managed (C#) application with P/Invoke. I was trying to do this with asynchronous functions (WSAAsyncSelect() and stuff), so that I could manage server by calling functions inside dll whenever needed and after that it would return to my main program. Now I'm not sure if that is even possible. It seems that "main function" in dll, the function that starts the server, has to include message loop or something and since it's a loop, it doesn't return from dll ever. Could I somehow do this message stuff in my managed application and call some function in dll when there is something to do? Or is it even possible to do this stuff in one thred? I would really like to avoid all concurrency stuff. The dll looks now basicly the same as here, main function is the one that I call from managed C# program and would like to return to there after calling the function. http://www.winsocketdotnetworkprogramming.com/winsock2programming/winsock2advancediomethod5b.html I'm quite noob in windows programming, and never even heard of this message-queue or message-loop.

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  • C# UDP decoding datagrams fails randomly

    - by Tom Frey
    Hi, I'm experiencing an issue in a multi threaded application and have been debugging it for the last 3 days but for the life of it can not figure it out. I'm writing this, hoping that I either have a DUH moment when typing this or somebody sees something obvious in the code snippets I provide. Here's what's going on: I've been working on a new UDP networking library and have a data producer that multicasts UDP datagrams to several receiver applications. The sender sends on two different sockets that are bound to separate UDP multicast addresses and separate ports. The receiver application also creates two sockets and binds each one to one of the sender's multicast address/port. When the receiver receives the datagram, it copies it from the the buffer in a MemoryStream which is then put onto a thread safe queue, where another thread reads from it and decodes the data out of the MemoryStream. Both sockets have their own queues. What happens now is really weird, it happens randomly, non-reproducible and when I run multiple receiver applications, it only happens randomly on one of them every now and then. Basically, the thread that reads the MemoryStream out of the queue, reads it via a BinaryReader like ReadInt32(), etc. and thereby decodes the data. Every now and then however when it reads the data, the data it reads from it is incorrect, e.g. a negative integer number which the sender never would encode. However, as mentioned before, the decoding only fails in one of the receiver applications, in the other ones the datagram decodes fine. Now you might be saying, well, probably the UDP datagram has a byte corruption or something but I've logged every single datagram that's coming in and compared them on all receivers and the datagrams every application receives are absolutely identical. Now it gets even weirder, when I dump the datagram that failed to decode to disk and write a unit test that reads it and runs it through the decoder, it decodes just fine. Also when I wrap a try/catch around the decoder, reset the MemoryStream position in the catch and run it through the decoder again, it decodes just fine. To make it even weirder, this also only happens when I bind both sockets to read data from the sender, if I only bind one, it doesn't happen or at least I wasn't able to reproduce it. Here are is some corresponding code to what's going on: This is the receive callback for the socket: private void ReceiveCompleted(object sender, SocketAsyncEventArgs args) { if (args.SocketError != SocketError.Success) { InternalShutdown(args.SocketError); return; } if (args.BytesTransferred > SequencedUnitHeader.UNIT_HEADER_SIZE) { DataChunk chunk = new DataChunk(args.BytesTransferred); Buffer.BlockCopy(args.Buffer, 0, chunk.Buffer, 0, args.BytesTransferred); chunk.MemoryStream = new MemoryStream(chunk.Buffer); chunk.BinaryReader = new BinaryReader(chunk.MemoryStream); chunk.SequencedUnitHeader.SequenceID = chunk.BinaryReader.ReadUInt32(); chunk.SequencedUnitHeader.Count = chunk.BinaryReader.ReadByte(); if (prevSequenceID + 1 != chunk.SequencedUnitHeader.SequenceID) { log.Error("UdpDatagramGap\tName:{0}\tExpected:{1}\tReceived:{2}", unitName, prevSequenceID + 1, chunk.SequencedUnitHeader.SequenceID); } else if (chunk.SequencedUnitHeader.SequenceID < prevSequenceID) { log.Error("UdpOutOfSequence\tName:{0}\tExpected:{1}\tReceived:{2}", unitName, prevSequenceID + 1, chunk.SequencedUnitHeader.SequenceID); } prevSequenceID = chunk.SequencedUnitHeader.SequenceID; messagePump.Produce(chunk); } else UdpStatistics.FramesRxDiscarded++; Socket.InvokeAsyncMethod(Socket.ReceiveAsync, ReceiveCompleted, asyncReceiveArgs); } Here's some stub code that decodes the data: public static void OnDataChunk(DataChunk dataChunk) { try { for (int i = 0; i < dataChunk.SequencedUnitHeader.Count; i++) { int val = dataChunk.BinaryReader.ReadInt32(); if(val < 0) throw new Exception("EncodingException"); // do something with that value } } catch (Exception ex) { writer.WriteLine("ID:" + dataChunk.SequencedUnitHeader.SequenceID + " Count:" + dataChunk.SequencedUnitHeader.Count + " " + BitConverter.ToString(dataChunk.Buffer, 0, dataChunk.Size)); writer.Flush(); log.ErrorException("OnDataChunk", ex); log.Info("RETRY FRAME:{0} Data:{1}", dataChunk.SequencedUnitHeader.SequenceID, BitConverter.ToString(dataChunk.Buffer, 0, dataChunk.Size)); dataChunk.MemoryStream.Position = 0; dataChunk.SequencedUnitHeader.SequenceID = dataChunk.BinaryReader.ReadUInt32(); dataChunk.SequencedUnitHeader.Count = dataChunk.BinaryReader.ReadByte(); OnDataChunk(dataChunk); } } You see in the catch{} part I simply reset the MemoryStream.Position to 0 and call the same method again and it works just fine that next time? I'm really out of ideas at this point and unfortunately had no DUH moment writing this. Anybody have any kind of idea what might be going on or what else I could do to troubleshoot this? Thanks, Tom

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  • Sockets with Silverlight 4

    - by AngryHacker
    I need to implement a persistent socket connection from my in-browser Silverlight 4 app to a device on the network. I need the following: Connect to it and keep a persistent connection Send and Receive data Get some type of event or notification (or detect it) when the connection drops. Is this possible with Silverlight 4? If so, can someone point me to some examples? All I am finding are some attempts at it with Silverlight 2.

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  • Swing code in sockets

    - by asb
    I am learning swings for making GUI. I was thinking which is the best possible way in case of socket with swings. 1. The whole swing code goes in the server file. All the handlers and logic in on server side. Client only create socket. 2. The server have logic part. The code for the swing to display interface goes on client side. Client Creates stream to send / rec. data from server. Whch is the good way out of 2 ?

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  • When binding a client TCP socket to a specific local port with Winsock, SO_REUSEADDR does not have a

    - by Checkers
    I'm binding a client TCP socket to a specific local port. To handle the situation where the socket remains in TIME_WAIT state for some time, I use setsockopt() with SO_REUSEADDR on a socket. It works on Linux, but does not work on Windows, I get WSAEADDRINUSE on connect() call when the previous connection is still in TIME_WAIT. MSDN is not exactly clear what should happen with client sockets: [...] For server applications that need to bind multiple sockets to the same port number, consider using setsockopt (SO_REUSEADDR). Client applications usually need not call bind at all—connect chooses an unused port automatically. [...] How do I avoid this?

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  • How to make an existing socket fail?

    - by Huckphin
    OK. So, this is exactly the opposite of what everyone asks about in network programming. Usually, people ask how to make a broken socket work. I, on the other hand am looking for the opposite. I currently have sockets working fine, and want them to break to re-create this problem we are seeing. I am not sure how to go about intentionally making the socket fail by having a bad read. The trick is this: The socket needs to be a working, established connection, and then it must fail for whatever reason. I'm writing this in C and the drivers are running on a Linux system. The sockets are handled by a non-IP Level 3 protocol in Linux by a Linux Device Driver. I have full access to all of the code-base, I just need to find a way to tease it out so that it can fail. Any ideas?

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  • Fast way to test if a port is in use using Python

    - by directedition
    I have a python server that listens on a couple sockets. At startup, I try to connect to these sockets before listening, so I can be sure that nothing else is already using that port. This adds about three seconds to my server's startup (which is about .54 seconds without the test) and I'd like to trim it down. Since I'm only testing localhost, I think a timeout of about 50 milliseconds is more than ample for that. Unfortunately, the socket.setdefaulttimeout(50) method doesn't seem to work for some reason. How I can trim this down?

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  • programmatically controlling power sockets in the UK

    - by cartoonfox
    It's very simple. I want to plug a lamp into the UK mains supply. I want to be able to power it on and off from software - say from serial port commands, or by running a command-line or something I can get to from ruby or Java. I see lots written about how to do this with X10 with American power systems - but has anybody actually tried doing this in the UK? If you got this working: 1) Exactly what hardware did you use? 2) How do you control it from software? Thanks!

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  • problem with closing sockets

    - by Samantha
    Hi, I'm trying to write a client/server program with threads. I close the socket once the connexion is finished. The servers gets plenty of new connexions, and the socket number (file descriptor) increases very quickly: after 5 minutes running I was already at around file descriptor number 800! Is this a normal thing? Do threads share file descriptors? When I do close(sockfd); is the number released immediatly or after a some time? PS: I used to do with fork(), and I didn't have this issue. Thanks

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  • how to learn winsock or raw sockets? (c++)

    - by blood
    i have been googleing trying to find a Winsock book or something about networking but all i can find is out of date books or nothing at all :( so does anyone know a book i can buy to learn about networking in VC++ 2008? i really would like a book i could hold because i learn better when it's in my hand.

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  • Getting "Illegal Seek" error after calling accept()

    - by Bilthon
    Well.. it's pretty much that, I seem to be getting a "Illegal Seek" error when checking my errno variable. The problem is that I have no idea of what that can mean. I know sockets are treated like files in unix, but I can't see how can this be related to sockets. What I'm doing exactly is: int sck = ::accept(m_socket, (struct sockaddr*)&client_address, (socklen_t*)&address_len); Then I get sck = -1 and errno = ESPIPE And the weird thing is that it happens randomly. I mean, sometimes the code works fine, and sometimes it just thows an exception. I'm working with threads so that's understandable. But I just would like to know what kind of behaviour makes the accept() call to set errno as ESPIPE so I could check the paramethers for instance. Thanks Nelson R. Pérez

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  • asynchronous sockets

    - by user158182
    i need to receive an acknowledgement from server when receives a data for confirming that data has received the server and how to use GetSocketOption() in asynchronous method

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  • How to create a persistent connection using AS3 Sockets for a chat client

    - by Vivek
    I want to create a chat client in flash/flex for a chat server,something like a MUD/MOO client but I'm unable to create a persistent connection . I've been using the AS3 Socket class,but I'm getting disconnected from the server side,soon after the connection is made but the client still shows the 'connected' property as true .The server is asynchronous and was written in python using asyncore/asynchat, it works fine with most open source MOO/MUD clients . I tried connecting my program to a simple synchronous echo server,here both read and write worked fine with no disconnections from either side . So my question is how do I make a persistent connection with the server?

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  • Ruby Thread with "watchdog"

    - by Sergio Campamá
    I'm implementing a ruby server for handling sockets being created from GPRS modules. The thing is that when the module powers down, there's no indication that the socket closed. I'm doing threads to handle multiple sockets with the same server. What I'm asking is this: Is there a way to use a timer inside a thread, reset it after every socket input, and that if it hits the timeout, closes the thread? Where can I find more information about this? EDIT: Code example that doesn't detect the socket closing require 'socket' server = TCPServer.open(41000) loop do Thread.start(server.accept) do |client| puts "Client connected" begin loop do line = client.readline open('log.txt', 'a') { |f| f.puts line.strip } end rescue puts "Client disconnected" end end end

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  • C# Proxy, what is the best way to do this?

    - by Kin
    I'm writing a proxy using .NET and C#. It has a couple of functions that it needs to fulfill. I haven't done much Socket programming, and I am not sure the best way to go about it. Should I use Synchronous Sockets, Asynchronous sockets? Please help! It must... Accept Connections from the client on two different ports, and be able to receive data on both ports at the same time. When a connection is made on a port, it must immediately connect to the server, and start sending data as it receives it from the client to the server. Packets must be forwarded in the order they are received, exactly as they were received. It needs to be as low latency as possible. I don't need the ability for multiple clients to use the proxy, but it would be a nice feature if its easy to implement.

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  • socket programming: How do I handle out of band data

    - by soulmerge
    I just looked into wikipedia's entry on out-of-band data and as far as I understand, OOB data is somehow flagged more important and treated as ordinary data, but transmitted in a seperate stream, which profoundly confuses me. The actual question would be (besides "Could someone explain what OOB data is?"): I'm writing a unix application that uses sockets and need to make use of select() and was wondering what to do with the exceptfds parameter? Do I need to put all my sockets into this parameter and react to such events? Or do I just ignore them?

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  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

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  • Sockets and multithreading

    - by V0idExp
    Hi to all! I have an interesting (to me) problem... There are two threads, one for capturing data from std input and sending it through socket to server, and another one which receives data from blocking socket. So, when there's no reply from server, recv() call waits indefenitely, right? But instead of blocking only its calling thread, it blocks the overall process! Why this thing occurs?

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