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  • programs hangs during socket interaction

    - by herrturtur
    I have two programs, sendfile.py and recvfile.py that are supposed to interact to send a file across the network. They communicate over TCP sockets. The communication is supposed to go something like this: sender =====filename=====> receiver sender <===== 'ok' ======= receiver or sender <===== 'no' ======= receiver if ok: sender ====== file ======> receiver I've got The sender and receiver code is here: Sender: import sys from jmm_sockets import * if len(sys.argv) != 4: print "Usage:", sys.argv[0], "<host> <port> <filename>" sys.exit(1) s = getClientSocket(sys.argv[1], int(sys.argv[2])) try: f = open(sys.argv[3]) except IOError, msg: print "couldn't open file" sys.exit(1) # send filename s.send(sys.argv[3]) # receive 'ok' buffer = None response = str() while 1: buffer = s.recv(1) if buffer == '': break else: response = response + buffer if response == 'ok': print 'receiver acknowledged receipt of filename' # send file s.send(f.read()) elif response == 'no': print "receiver doesn't want the file" # cleanup f.close() s.close() Receiver: from jmm_sockets import * s = getServerSocket(None, 16001) conn, addr = s.accept() buffer = None filename = str() # receive filename while 1: buffer = conn.recv(1) if buffer == '': break else: filename = filename + buffer print "sender wants to send", filename, "is that ok?" user_choice = raw_input("ok/no: ") if user_choice == 'ok': # send ok conn.send('ok') #receive file data = str() while 1: buffer = conn.recv(1) if buffer=='': break else: data = data + buffer print data else: conn.send('no') conn.close() I'm sure I'm missing something here in the sorts of a deadlock, but don't know what it is.

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  • Design for fastest page download

    - by mexxican
    I have a file with millions of URLs/IPs and have to write a program to download the pages really fast. The connection rate should be at least 6000/s and file download speed at least 2000 with avg. 15kb file size. The network bandwidth is 1 Gbps. My approach so far has been: Creating 600 socket threads with each having 60 sockets and using WSAEventSelect to wait for data to read. As soon as a file download is complete, add that memory address(of the downloaded file) to a pipeline( a simple vector ) and fire another request. When the total download is more than 50Mb among all socket threads, write all the files downloaded to the disk and free the memory. So far, this approach has been not very successful with the rate at which I could hit not shooting beyond 2900 connections/s and downloaded data rate even less. Can somebody suggest an alternative approach which could give me better stats. Also I am working windows server 2008 machine with 8 Gig of memory. Also, do we need to hack the kernel so as we could use more threads and memory. Currently I can create a max. of 1500 threads and memory usage not going beyond 2 gigs [ which technically should be much more as this is a 64-bit machine ]. And IOCP is out of question as I have no experience in that so far and have to fix this application today. Thanks Guys!

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  • Flash browser game - HTTP + PHP vs Socket + Something else

    - by Maurycy Zarzycki
    I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request. I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python. The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research. I have tried to do some research, but thanks to my nil knowledge on the sockets subject I haven't found anything helpful. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?

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  • New to JEE; architecture suggestions for a service/daemon?

    - by Kate
    I am brand new to the JEE world. As an exercise to try and familiarize myself with JEE, I'm trying to create a tiered web-app, but I'm getting a little stuck on what the best way is to spin up a service in the background that does work. Parameters of the service: It must open and hold a socket connection and receive information from the connected server. There is a 1-to-1 correlation between a user and a new socket connection. So the idea is the user presses a button on the web-page, and somewhere on the server a socket connection is opened. For the remainder of the users session (or until the user presses some sort of disconnect button) the socket remains open and pushes received information to some sort of centralized store that servlets can query and return to the user via AJAX. Is there a JEE type way to handle this situation? Naturally what I would think to do is to just write a Java application that listens on a port that the servlets can connect to and spawns new threads that open these sockets, but that seems very ad-hoc to me. (PS: I am also new to Stack Overflow, so forgive me if it takes me some time to figure the site out!)

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  • How to drop/restart a client connection to a flaky socket server

    - by Steve Prior
    I've got Java code which makes requests via sockets from a server written in C++. The communication is simply that the java code writes a line for a request and the server then writes a line in response, but sometimes it seems that the server doesn't respond, so I've implemented an ExecutorService based timeout which tries to drop and restart the connection. To work with the connection I keep: Socket server; PrintWriter out; BufferedReader in; so setting up the connection is a matter of: server = new Socket(hostname, port); out = new PrintWriter(new OutputStreamWriter(server.getOutputStream())); in = new BufferedReader(new InputStreamReader(socket.getInputStream())); If it weren't for the timeout code the request/receive steps are simply: String request="some request"; out.println(request); out.flush(); String response = in.readLine(); When I received a timeout I was trying to close the connection with: in.close(); out.close(); socket.close(); but one of these closes seems to block and never return. Can anyone give me a clue why one of these would block and what would be the proper way to abandon the connection and not end up with resource leak issues?

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  • SYN receives RST,ACK very frequently

    - by user1289508
    Hi Socket Programming experts, I am writing a proxy server on Linux for SQL Database server running on Windows. The proxy is coded using bsd sockets and in C, and it is working just fine. When I use a database client (written in JAVA, and running on a Linux box) to fire queries (with a concurrency of 100 or more) directly to the Database server, not experiencing connection resets. But through my proxy I am experiencing many connection resets. Digging deeper I came to know that connection from 'DB client' to 'Proxy' always succeeds but when the 'Proxy' tries to connect to the DB server the connection fails, due to the SYN packet getting RST,ACK. That was to give some background. The question is : Why does sometimes SYN receives RST,ACK? 'DB client(linux)' to 'Server(windows)' ---- Works fine 'DB client(linux) to 'Proxy(Linux)' to 'Server(windows)' ----- problematic I am aware that this can happen in "connection refused" case but this definitely is not that one. SYN flooding might be another scenario, but that does not explain fine behavior while firing to Server directly. I am suspecting some socket option setting may be required, that the client does before connecting and my proxy does not. Please put some light on this. Any help (links or pointers) is most appreciated. Additional info: Wrote a C client that does concurrent connections, which takes concurrency as an argument. Here are my observations: - At 5000 concurrency and above, some connects failed with 'connection refused'. - Below 2000, it works fine. But the actual problem is observed even at a concurrency of 100 or more. Note: The problem is time dependent sometimes it never comes at all and sometimes it is very frequent and DB client (directly to server) works fine at all times .

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  • Windows Phone 7.1.1 Ping

    - by Matt
    I am writing an app to connect to a third party application using REST web services. I have a configuration page that asks for an IP, Port, User Name & Password, currently it just blindly assumes you enter the correct details and attempts a connection. I want to create a test routine that goes through and checks off the following steps when setting up the config information Is the IP/Hostname correct (using ping or something) Is the Port correct Is the Username & Password correct then displays the results on screen as it's going so that if it can't connect to the service it's easier to identify where the issue is. To achieve step 1 I would like to use Ping or some equivalent that does not rely on a particular port being open. So I can eliminate dodgy DNS or a typo in the IP/Hostname. I understand from previous questions asked that ping wasn't possible in 7.0 but with Mango the sockets classes have been added in, is it possible now, if so how? If it still isn't possible is there a different way I can achieve step 1?

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  • Can anyone give me a sample java socket programming for doing a peer to peer for 3 systems?

    - by Sadesh Kumar N
    I am doing an university project. I need some sample programs on peer to peer programs in java socket programming. Every where people are telling to add a server socket in the client program. I am in a confusion. Can a single program having server socket and client socket will do or i have to create two programs of one initiating a system and another peer program running thrice to solve the problem. or i need to create three programs for three peer systems. I am not clear on the architecture of building peer to peer programs using java sockets. Can some one help me giving a simple program on how to create a peer to peer connection between three systems. I know how to do a socket program for client server model and clear on the concept. But creating a peer to peer architecture sounds complex for me to understand. I also referred this thread. developing peer to peer in java The person commented second says" To make peer2peer app each client opens server socket too. When client A wishes to connect to client B it just connects to its socket. " Need some more sample and an explanation on how peer to peer java socket program works I dont want any external api like jxta to do this task. I need a clear picture on how it works alone with an example.

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  • How do I parse data received in a memorystream?

    - by Kerberos42
    I'm new to using sockets. I have a very basic client that sends a request, and waits for a response. The response is one stream, but has two parts. The first part is prefixed with ANS and is a set of key/value pairs in this form: KEY:Value with each pair on a separate line. The second part of the response is prefixed by RCT and this is pre-formatted text that needs to be send directly to a printer. So what would be the best way to extract both parts of the response, and in the first part, get each Key:Value pair. I might not even need them all, but I have to look at each one to see what the values are then decide what to do with it. I'm currently writing the response out to a textbox just to understand what its doing, but now I need to actually do something with the data. Here's a data sample, as it is received: ANS Result: Data Received RCPRES:Q[81] TML:123 OPP: MRR:000000999999 <several dozen more KEY:Value pairs> RCTNov 05 2013 04:03 pm Trans# 123456 <pre-formatted text>

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  • Does BeginReceive() get everything sent by BeginSend()?

    - by IVlad
    I'm writing a program that will have both a server side and a client side, and the client side will connect to a server hosted by the same program (but by another instance of it, and usually on another machine). So basically, I have control over both aspects of the protocol. I am using BeginReceive() and BeginSend() on both sides to send and receive data. My question is if these two statements are true: Using a call to BeginReceive() will give me the entire data that was sent by a single call to BeginSend() on the other end when the callback function is called. Using a call to BeginSend() will send the entire data I pass it to the other end, and it will all be received by a single call to BeginReceive() on the other end. The two are basically the same in fact. If the answer is no, which I'm guessing is the case based on what I've read about sockets, what is the best way to handle commands? I'm writing a game that will have commands such as PUT X Y. I was thinking of appending a special character (# for example) to the end of each command, and each time I receive data, I append it to a buffer, then parse it only after I encounter a #.

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  • HTTP request, strange socket behavoir

    - by hoodoos
    I expirience strange behavior when doing HTTP requests through sockets, here the request: POST https://test.com:443/service/XMLSelect HTTP/1.1 Content-Length: 10926 Host: test.com User-Agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; .NET CLR 1.1.4322; .NET CLR 1.0.3705) Authorization: Basic XXX SOAPAction: http://test.com/SubmitXml Later on there goes body of my request with given content length. After that I recive something like: HTTP/1.1 200 OK Server: Apache-Coyote/1.1 Content-Type: text/xml;charset=utf-8 Transfer-Encoding: chunked Date: Tue, 30 Mar 2010 06:13:52 GMT So everything seem to be fine here. I read all contents from network stream and successfuly recieve response. But my socket which I'm doing polling on switches it's modes like that: write ( i write headers and request here ) read ( after headers sent i begin to recieve response ) write ( STRANGE BEHAVIOUR HERE. WHY? here i send nothing really ) read ( here it switches to read back again ) last two steps can repeat several times. So I want to ask what leads for socket's mode change? And in this case it's not a big problem, but when I use gzip compression in my request ( no idea how it's related ) and ask server to send gzipped response to me like this: POST https://test.com:443/service/XMLSelect HTTP/1.1 Content-Length: 1076 Accept-Encoding: gzip Content-Encoding: gzip Host: test.com User-Agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; .NET CLR 1.1.4322; .NET CLR 1.0.3705) Authorization: Basic XXX SOAPAction: http://test.com/SubmitXml I recieve response like that: HTTP/1.1 200 OK Server: Apache-Coyote/1.1 Content-Encoding: gzip Content-Type: text/xml;charset=utf-8 Transfer-Encoding: chunked Date: Tue, 30 Mar 2010 07:26:33 GMT 2000 ? I recieve a chunk size and GZIP header, it's all okay. And here's what is happening with my poor little socket meanwhile: write ( i write headers and request here ) read ( after headers sent i begin to recieve response ) write ( STRANGE BEHAVIOUR HERE. And it finally sits here forever waiting for me to send something! But if i refer to HTTP I don't have to send anything more! ) What can it be related to? What it wants me to send? Is it remote web server's problem or do I miss something? PS All actual service references and login/passwords replaced with fake ones :)

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  • TcpListener is queuing connections faster than I can clear them

    - by Matthew Brindley
    As I understand it, TcpListener will queue connections once you call Start(). Each time you call AcceptTcpClient (or BeginAcceptTcpClient), it will dequeue one item from the queue. If we load test our TcpListener app by sending 1,000 connections to it at once, the queue builds far faster than we can clear it, leading (eventually) to timeouts from the client because it didn't get a response because its connection was still in the queue. However, the server doesn't appear to be under much pressure, our app isn't consuming much CPU time and the other monitored resources on the machine aren't breaking a sweat. It feels like we're not running efficiently enough right now. We're calling BeginAcceptTcpListener and then immediately handing over to a ThreadPool thread to actually do the work, then calling BeginAcceptTcpClient again. The work involved doesn't seem to put any pressure on the machine, it's basically just a 3 second sleep followed by a dictionary lookup and then a 100 byte write to the TcpClient's stream. Here's the TcpListener code we're using: // Thread signal. private static ManualResetEvent tcpClientConnected = new ManualResetEvent(false); public void DoBeginAcceptTcpClient(TcpListener listener) { // Set the event to nonsignaled state. tcpClientConnected.Reset(); listener.BeginAcceptTcpClient( new AsyncCallback(DoAcceptTcpClientCallback), listener); // Wait for signal tcpClientConnected.WaitOne(); } public void DoAcceptTcpClientCallback(IAsyncResult ar) { // Get the listener that handles the client request, and the TcpClient TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); if (inProduction) ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client, serverCertificate)); // With SSL else ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client)); // Without SSL // Signal the calling thread to continue. tcpClientConnected.Set(); } public void Start() { currentHandledRequests = 0; tcpListener = new TcpListener(IPAddress.Any, 10000); try { tcpListener.Start(); while (true) DoBeginAcceptTcpClient(tcpListener); } catch (SocketException) { // The TcpListener is shutting down, exit gracefully CheckBuffer(); return; } } I'm assuming the answer will be related to using Sockets instead of TcpListener, or at least using TcpListener.AcceptSocket, but I wondered how we'd go about doing that? One idea we had was to call AcceptTcpClient and immediately Enqueue the TcpClient into one of multiple Queue<TcpClient> objects. That way, we could poll those queues on separate threads (one queue per thread), without running into monitors that might block the thread while waiting for other Dequeue operations. Each queue thread could then use ThreadPool.QueueUserWorkItem to have the work done in a ThreadPool thread and then move onto dequeuing the next TcpClient in its queue. Would you recommend this approach, or is our problem that we're using TcpListener and no amount of rapid dequeueing is going to fix that?

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  • Java getInputStreat SocketTimeoutException instead of NoRouteToHostException

    - by Jon
    I have an odd issue happening when trying to open multiple Input Streams (in separate threads) on Linux (RHEL). The behaviour works as expected on windows. I am kicking off 3 threads to open https connections to 3 different servers. All three are invalid IP addresses (in this test case), so I expect an NoRouteToHostException for each of them. The first two return these as expected, and quite quickly. (see stack trace below) However the third (and 4th when I tested it that way) do NOT give a no route exception. They wait for ages, and then give a SocketTimeoutException (see other stack trace below). This takes ages to come back, and does not accurately express the connection issue. The offending line of code is: reader = new BufferedReader(new InputStreamReader(conn.getInputStream())); Has anyone seen something like this before? Are there multi-threading issues with sockets on REHL or some limit somewhere to how many can connect at once...or...something? Expected stack trace, as received for first two: java.net.NoRouteToHostException: No route to host at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:559) at sun.net.NetworkClient.doConnect(NetworkClient.java:158) at sun.net.www.http.HttpClient.openServer(HttpClient.java:394) at sun.net.www.http.HttpClient.openServer(HttpClient.java:529) at sun.net.www.protocol.https.HttpsClient.(HttpsClient.java:272) at sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:329) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:172) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:916) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:158) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1177) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:234) Unexpected stack trace, as received on 3rd: java.net.SocketTimeoutException: connect timed out at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:559) at sun.net.NetworkClient.doConnect(NetworkClient.java:158) at sun.net.www.http.HttpClient.openServer(HttpClient.java:394) at sun.net.www.http.HttpClient.openServer(HttpClient.java:529) at sun.net.www.protocol.https.HttpsClient.(HttpsClient.java:272) at sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:329) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:172) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:916) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:158) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1177) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:234)

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  • Php miniserver downloader bandwidth

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; $filesize = $send['filesize']; $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Content-Length:$filesize\r\n"; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; $output .= $send['Output']; $output .= "Content-Transfer-Encoding: binary"; $output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hello i have create a code here to work as a webserver downloader the client can request files and download, i got it working at last however, i would like to know if the webserver can show much bandwidth the user request via sockets, perl has the same option as php but its more hardcore than php, i dont understand much about perl, i even saw that a miniwebserver can show much the client user pulls from the server would it be possible that you can assist me with this coding, i much aprreciate it thank you guys.

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  • AJAX response not valid in C++ but Apache

    - by fehergeri
    I want to make a server written in C++ to power my game. I learned the basics of sockets and wrote a basic chat program that worked well. Now I want to create an HTTP server like Apache, but only for the AJAX request-response part. I think just for the beginning i copied one Apache response text, and i sent the exact response with the C++ server program. The problem that is that the browser (Firefox) connnects to the apache and everything works fine, except all of the requests get a correct response. But if i send this with the C++ client, then FireBug tells me that the response status is OK (200) but there is no actual response text. (How is this possible?) This response-text is exactly the same what apache sends. I made a bit-bit comparison and they were the same. The php file wich is the original response <?php echo "AS";echo rand(0,9); ?> And the origional source code: Socket.h http://pastebin.com/bW9qxtrR Socket.cpp http://pastebin.com/S3c8RFM7 main.cpp http://pastebin.com/ckExuXsR index.html http://pastebin.com/mcfEEqPP < this is the requester file. ajax.js http://pastebin.com/uXJe9hVC benchmark.js http://pastebin.com/djSYtKg9 jQuery is not needed. The main.cpp there is lot of trash code like main3 and main4 functions, these do not affect the result. I know that the response stuff in the C++ code is not really good because the connection closing is not the best; I will fix that later now I want to send a success response first. UPDATE: now i tested today a lot again and i find out there is no problem with the socket. I used the fiddler program to capture the the good answer and to capture the bad. They were the same. After this i turned off my socket application, and forced fiddler to auto respond, and the answer from the 'bad' answer still bat. So after that i replaced the bad with the good and nothing happedned. The bad answer with the good text still bad on the :8888 port but the other on the original :80 port was good, but they were absolutly the same and the same program sended it (fiddler) i think there is something missing if the response is not on the same server address (even not the same port). UPDATE: oh my god! i cant send ajax request to a remote server. now i know this.

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  • waiting for 2 different events in a single thread

    - by João Portela
    component A (in C++) - is blocked waiting for alarm signals (not relevant) and IO signals (1 udp socket). has one handler for each of these. component B (java) - has to receive the same information the component A udp socket receives. periodicaly gives instructions that should be sent through component A udp socket. How to join both components? it is strongly desirable that: the changes to attach component B to component A are minimal (its not my code and it is not very pleasent to mess with). the time taken by the new operations (usually communicating with component B) interfere very little with the usual processing time of component A - this means that if the operations are going to take a "some" time I would rather use a thread or something to do them. note: since component A receives udp packets more frequently that it has component B instructions to forward, if necessary, it can only forward the instructions (when available) from the IO handler. my initial ideia was to develop a component C (in C++) that would sit inside the component A code (is this called an adapter?) that when instanciated starts the java process and makes the necessary connections (that not so little overhead in the initialization is not a problem). It would have 2 stacks, one for the data to give component B (lets call it Bstack) and for the data to give component A (lets call it Astack). It would sit on its thread (lets call it new-thread) waiting for data to be available in Bstack to send it over udp, and listen on the udp socket to put data on the Astack. This means that the changes to component A are only: when it receives a new UDP packet put it on the Bstack, and if there is something on the Astack sent it over its UDP socket (I decided for this because this socket would only be used in the main thread). One of the problems is that I don't know how to wait for both of these events at the same time using only one thread. so my questions are: Do I really need to use the main thread to send the data over component A socket or can I do it from the new-thread? (I think the answer is no, but I'm not sure about race conditions on sockets) how to I wait for both events? boost::condition_variable or something similar seems the solution in the case of the stack and boost::asio::io_service io_service.run() seems like the thing to use for the socket. Is there any other alternative solution for this problem that I'm not aware of? Thanks for reading this long text but I really wanted you to understand the problem.

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  • Strange Java Socket Behavior (Connects, but Doesn't Send)

    - by Donald Campbell
    I have a fairly complex project that boils down to a simple Client / Server communicating through object streams. Everything works flawlessly for two consecutive connections (I connect once, work, disconnect, then connect again, work, and disconnect). The client connects, does its business, and then closes. The server successfully closes both the object output stream and the socket, with no IO errors. When I try to connect a third time, the connection appears to go through (the ServerSocket.accept() method goes through and an ObjectOutputStream is successfully created). No data is passed, however. The inputStream.readUnshared() method simply blocks. I have taken the following memory precautions: When it comes time to close the sockets, all running threads are stopped, and all objects are nulled out. After every writeUnshared() method call, the ObjectOutputBuffer is flushed and reset. Has anyone encountered a similar problem, or does anyone have any suggestions? I'm afraid my project is rather large, and so copying code is problematic. The project boils down to this: SERVER MAIN ServerSocket serverSocket = new ServerSocket(port); while (true) { new WorkThread(serverSocket.accept()).start(); } WORK THREAD (SERVER) public void run() { ObjectInputBuffer inputBuffer = new ObjectInputBuffer(new BufferedInputStream(socket.getInputStream())); while (running) { try { Object myObject = inputBuffer.readUnshared(); // do work is not specified in this sample doWork(myObject); } catch (IOException e) { running = false; } } try { inputBuffer.close(); socket.close(); } catch (Exception e) { System.out.println("Could not close."); } } CLIENT public Client() { Object myObject; Socket mySocket = new Socket(address, port); try { ObjectOutputBuffer output = new ObjectOutputBuffer(new BufferedOutputStream(mySocket.getOutputStream())); output.reset(); output.flush(); } catch (Exception e) { System.out.println("Could not get an input."); mySocket.close(); return; } // get object data is not specified in this sample. it simply returns a serializable object myObject = getObjectData(); while (myObject != null) { try { output.writeUnshared(myObject); output.reset(); output.flush(); } catch (Exception e) { e.printStackTrace(); break; } // catch } // while try { output.close(); socket.close(); } catch (Exception e) { System.out.println("Could not close."); } } Thank you to everyone who may be able to help!

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  • Wake up thread blocked on accept() call

    - by selbie
    Sockets on Linux question I have a worker thread that is blocked on an accept() call. It simply waits for an incoming network connection, handles it, and then returns to listening for the next connection. When it is time for the program to exit, how do I signal this network worker thread (from the main thread) to return from the accept() call while still being able to gracefully exit its loop and handle it's cleanup code. Some things I tried: 1. pthread_kill to send a signal. Feels kludgy to do this, plus it doesn't reliably allow the thread to do it's shutdown logic. Also makes the program terminate as well. I'd like to avoid signals if at all possible. pthread_cancel. Same as above. It's a harsh kill on the thread. That, and the thread may be doing something else. Closing the listen socket from the main thread in order to make accept() abort. This doesn't reliably work. Some constraints: If the solution involves making the listen socket non-blocking, that is fine. But I don't want to accept a solution that involves the thread waking up via a select call every few seconds to check the exit condition. The thread condition to exit may not be tied to the process exiting. Essentially, the logic I am going for looks like this. void* WorkerThread(void* args) { DoSomeImportantInitialization(); // initialize listen socket and some thread specific stuff while (HasExitConditionBeenSet()==false) { listensize = sizeof(listenaddr); int sock = accept(listensocket, &listenaddr, &listensize); // check if exit condition has been set using thread safe semantics if (HasExitConditionBeenSet()) { break; } if (sock < 0) { printf("accept returned %d (errno==%d)\n", sock, errno); } else { HandleNewNetworkCondition(sock, &listenaddr); } } DoSomeImportantCleanup(); // close listen socket, close connections, cleanup etc.. return NULL; } void SignalHandler(int sig) { printf("Caught CTRL-C\n"); } void NotifyWorkerThreadToExit(pthread_t thread_handle) { // signal thread to exit } int main() { void* ptr_ret= NULL; pthread_t workerthread_handle = 0; pthread_create(&workerthread, NULL, WorkerThread, NULL); signal(SIGINT, SignalHandler); sleep((unsigned int)-1); // sleep until the user hits ctrl-c printf("Returned from sleep call...\n"); SetThreadExitCondition(); // sets global variable with barrier that worker thread checks on // this is the function I'm stalled on writing NotifyWorkerThreadToExit(workerthread_handle); // wait for thread to exit cleanly pthread_join(workerthread_handle, &ptr_ret); DoProcessCleanupStuff(); }

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  • packet mmap send packet format

    - by SeregASM
    I want to improve packet transmitting performance. Before that I used raw sockets and now I study packet_mmap. I have packets(frames) which I already captured from kernel module from another PC, put to current PC and now I want to retransmit them to local interface with following forwarding. I have got example of packet_mmap, integrated it to my project, but I send fd_socket = socket(PF_PACKET, SOCK_RAW, htons(ETH_P_ALL)); memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = PF_PACKET; my_addr.sll_protocol = htons(ETH_P_ALL); strcpy(str_devname, "eth0"); strncpy(s_ifr.ifr_name, str_devname, sizeof(s_ifr.ifr_name)); ec = ioctl(fd_socket, SIOCGIFINDEX, &s_ifr); i_ifindex = s_ifr.ifr_ifindex; memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = AF_PACKET; my_addr.sll_protocol = ETH_P_ALL; my_addr.sll_ifindex = i_ifindex; bind(fd_socket, (struct sockaddr *) &my_addr, sizeof(struct sockaddr_ll) s_packet_req.tp_block_size = c_buffer_sz; s_packet_req.tp_frame_size = c_buffer_sz; s_packet_req.tp_block_nr = c_buffer_nb; s_packet_req.tp_frame_nr = c_buffer_nb; size = s_packet_req.tp_block_size * s_packet_req.tp_block_nr; if (setsockopt(fd_socket, SOL_PACKET, PACKET_TX_RING, (char *) &s_packet_req, sizeof(s_packet_req)) < 0) { perror("setsockopt: PACKET_TX_RING"); return; } if (c_sndbuf_sz) { printf("send buff size = %d\n", c_sndbuf_sz); if (setsockopt(fd_socket, SOL_SOCKET, SO_SNDBUF, &c_sndbuf_sz, sizeof(c_sndbuf_sz)) < 0){ perror("getsockopt: SO_SNDBUF"); exit(1); } } data_offset = TPACKET_HDRLEN - sizeof(struct sockaddr_ll); printf("data offset = %d bytes\n", data_offset); ps_header_start = (tpacket_hdr *) mmap(0, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd_socket, 0); if (ps_header_start == (void*) -1) { perror("mmap"); exit(1); } Then I fill data ps_header = ((struct tpacket_hdr *) ((char *) ps_header_start + (c_buffer_sz * i_index))); if (!ps_header) { perror("ps_header") ; return NULL; } data = ((char*) ps_header) + data_offset; switch ((volatile uint32_t) ps_header->tp_status) { case TP_STATUS_AVAILABLE: printf("TP_STATUS_AVAILABLE, index=%d\n",i_index) ; memcpy(data, packet_data, size); pthread_mutex_lock(&index_locker) ; i_index++; pthread_mutex_unlock(&index_locker) ; if (i_index >= c_buffer_nb) { i_index = 0; first_loop = 0; } /* update packet len */ ps_header->tp_len = size; /* set header flag to USER (trigs xmit)*/ ps_header->tp_status = TP_STATUS_SEND_REQUEST; then I send ec_send = sendto(fd_socket, NULL, 0, 0, (struct sockaddr *) ps_sockaddr, sizeof(struct sockaddr_ll)); I have got no errors, ec_send=not null size of sended data. But there are no data routed to destination host. So, I ask - what data I should pass to ring buffer, now I include headers ip,tcp, should I include MAC header? - May be I have to set additional flags to route my packets.

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  • C socket: problem with connect() and/or accept() between clients. 111: Connection refused

    - by Fantastic Fourier
    Hello ladies and gents, I'm having a bit of problem with accept(). I have a multiple clients and one server. The clients can connect and communicate just fine with server. But at one point, I need some clients to be directly connected to each other and I'm having a bit of difficulty there. The clients have bunch of threads going on, where one of them is handle_connection() and it has a while(1), looping forever to listen() and accept() whatever incoming connections. Whenever a client tries to connect() to other client, connect() returns an error, 111: Connection Refused. I know I have the right IP address and right port (I have specified a port just for between-client connections). The client that is waiting for connection doesn't notice anything, no new connection, nada. I copied some parts of the code, in hopes that someone can point out what I'm doing wrong. Thanks for any inputs! This is all client side code. void * handle_connections(void * arg) is a thread that loops forever to accept() any incoming connections. My server has a very similar thang going on and it works very well. (not sure why it doesn't work here..) This is the part of client that is waiting for a new incoming connection. int handle_request(void * arg, struct message * msg) is called at one point during program and tries to connect to a client that is specified in struct message * msg which includes struct sockaddr_in with IP address and port number and whatever. #define SERVER_PORT 10000 #define CLIENT_PORT 3456 #define MAX_CONNECTION 20 #define MAX_MSG 50 void * handle_connections(void * arg) { struct fd_info * info; struct sockaddr_in client_address; struct timeval timeout; fd_set readset, copyset; bzero((char * ) &client_address, sizeof(client_address)); // copy zeroes into string client_address.sin_family = AF_INET; client_address.sin_addr.s_addr = htonl(INADDR_ANY); client_address.sin_port = htons(CLIENT_PORT); sockfd = socket(AF_INET, SOCK_STREAM, 0); rv = listen(sockfd,MAX_CONNECTION); while(1) { new_sockfd = accept(sockfd, (struct sockaddr *) &client_address, &client_addr_len); //blocks if (new_sockfd < 0) { printf("C: ERROR accept() %i: %s \n", errno, strerror(errno)); sleep(2); } else { printf("C: accepted\n"); FD_SET(new_sockfd, &readset); // sets bit for new_sockfd to list of sockets to watch out for if (maxfd < new_sockfd) maxfd = new_sockfd; if (minfd > new_sockfd) minfd = new_sockfd; } //end if else (new_sockfd) } // end of the forever while loop } int handle_request(void * arg, struct message * msg) { char * cname, gname, payload; char * command[3]; int i, rv, sockfd, client_addr_len; struct sockaddr_in client_address; struct fd_info * info; info = (struct fd_info *) arg; sockfd = info->sock_fd; sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd == -1) { printf("HR: ERROR socket() %i: %s \n", errno, strerror(errno)); break; } else if (sockfd > 0) { printf("HR: new socks is %i \n", sockfd); printf("HR: sin_family is %i: %i\n", msg->peer.client_address.sin_family, msg->peer.client_address.sin_port); //************************************************************* //this is the part that returns error 111: Connection refused!!! //************************************************************* rv = connect(sockfd, (struct sockaddr *) &msg->peer.client_address, sizeof(struct sockaddr)); if (rv == -1) { printf("HR: ERROR: connect() %i: %s \n", errno, strerror(errno)); printf("HR: at %li \n", msg->peer.client_address.sin_addr.s_addr); break; } else if (rv > 0) { info->max_fd = sockfd; printf("HR: connected successfully!! \n"); } } }

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  • perl : Passing hash , array through socket program betwen client and server

    - by pavun_cool
    Hi All . In sockets I have written the client server program . First I tried to send the normal string among them it sends fine . After that I am trying to send the hash and array values from client to server and server to client . When I printing the values using Dumper . It is giving me only reference . What Should I do for getting accessing the actual values in client server . Server Program: use IO::Socket; use strict; use warnings; my %hash = ( "name" => "pavunkumar " , "age" => 20 ) ; my $new = \%hash ; #Turn on System variable for Buffering output $| = 1; # Creating a a new socket my $socket= IO::Socket::INET->new(LocalPort=>5000,Proto=>'tcp',Localhost => 'localhost','Listen' => 5 , 'Reuse' => 1 ); die "could not create $! \n" unless ( $socket ); print "\nUDPServer Waiting port 5000\n"; my $new_sock = $socket->accept(); my $host = $new_sock->peerhost(); while(<$new_sock>) { #my $line = <$new_sock>; print Dumper "$host $_"; print $new_sock $new . "\n"; } print "$host is closed \n" ; Client Program use IO::Socket; use Data::Dumper ; use warnings ; use strict ; my %hash = ( "file" =>"log.txt" , size => "1000kb") ; my $ref = \%hash ; # This client for connecting the specified below address and port # INET function will create the socket file and establish the connection with # server my $port = shift || 5000 ; my $host = shift || 'localhost'; my $recv_data ; my $send_data; my $socket = new IO::Socket::INET ( PeerAddr => $host , PeerPort => $port , Proto => 'tcp', ) or die "Couldn't connect to Server\n"; while (1) { my $line = <stdin> ; print $socket $ref."\n"; if ( $line = <$socket> ) { print Dumper $line ; } else { print "Server is closed \n"; last ; } } I have given my sample program about what I am doing , Can any one tell me what I am doing wrong in this code. And what I need to do for accessing the hash values . Thanks in Advance

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  • Java deadlock problem....

    - by markovuksanovic
    I am using java sockets for communication. On the client side I have some processing and at this point I send an object to the cient. The code is as follows: while (true) { try { Socket server = new Socket("localhost", 3000); OutputStream os = server.getOutputStream(); InputStream is = server.getInputStream(); CommMessage commMessage = new CommMessageImpl(); ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(commMessage); os.write(bos.toByteArray()); os.flush(); byte[] buff = new byte[512]; int bytesRead = 0; ByteArrayOutputStream receivedObject = new ByteArrayOutputStream(); while ((bytesRead = is.read(buff)) > -1) { receivedObject.write(buff, 0, bytesRead); System.out.println(receivedObject); } os.close(); Thread.sleep(10000); } catch (IOException e) { } catch (InterruptedException e) { } } Next on the server side I have the following code to read the object and write the response (Which is just an echo message) public void startServer() { Socket client = null; try { server = new ServerSocket(3000); logger.log(Level.INFO, "Waiting for connections."); client = server.accept(); logger.log(Level.INFO, "Accepted a connection from: " + client.getInetAddress()); os = new ObjectOutputStream(client.getOutputStream()); is = new ObjectInputStream(client.getInputStream()); // Read contents of the stream and store it into a byte array. byte[] buff = new byte[512]; int bytesRead = 0; ByteArrayOutputStream receivedObject = new ByteArrayOutputStream(); while ((bytesRead = is.read(buff)) > -1) { receivedObject.write(buff, 0, bytesRead); } // Check if received stream is CommMessage or not contents. CommMessage commMessage = getCommMessage(receivedObject); if (commMessage != null) { commMessage.setSessionState(this.sessionManager.getState().getState()); ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(commMessage); os.write(bos.toByteArray()); System.out.println(commMessage.getCommMessageType()); } else { processData(receivedObject, this.sessionManager); } os.flush(); } catch (IOException e) { } finally { try { is.close(); os.close(); client.close(); server.close(); } catch (IOException e) { } } } The above code works ok if I do not try to read data on the client side (If i exclude the code related to reading). But if I have that code, for some reason, I get some kind of deadlock when accessing input streams. Any ideas what I might have done wrong? Thanks in advance.

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  • How can I share Perl data structures through a socket?

    - by pavun_cool
    In sockets I have written the client server program. First I tried to send the normal string among them it sends fine. After that I tried to send the hash and array values from client to server and server to client. When I print the values using Dumper, it gives me only the reference value. What should I do to get the actual values in client server? Server Program: use IO::Socket; use strict; use warnings; my %hash = ( "name" => "pavunkumar " , "age" => 20 ) ; my $new = \%hash ; #Turn on System variable for Buffering output $| = 1; # Creating a a new socket my $socket= IO::Socket::INET->new(LocalPort=>5000,Proto=>'tcp',Localhost => 'localhost','Listen' => 5 , 'Reuse' => 1 ); die "could not create $! \n" unless ( $socket ); print "\nUDPServer Waiting port 5000\n"; my $new_sock = $socket->accept(); my $host = $new_sock->peerhost(); while(<$new_sock>) { #my $line = <$new_sock>; print Dumper "$host $_"; print $new_sock $new . "\n"; } print "$host is closed \n" ; Client Program use IO::Socket; use Data::Dumper ; use warnings ; use strict ; my %hash = ( "file" =>"log.txt" , size => "1000kb") ; my $ref = \%hash ; # This client for connecting the specified below address and port # INET function will create the socket file and establish the connection with # server my $port = shift || 5000 ; my $host = shift || 'localhost'; my $recv_data ; my $send_data; my $socket = new IO::Socket::INET ( PeerAddr => $host , PeerPort => $port , Proto => 'tcp', ) or die "Couldn't connect to Server\n"; while (1) { my $line = <stdin> ; print $socket $ref."\n"; if ( $line = <$socket> ) { print Dumper $line ; } else { print "Server is closed \n"; last ; } } I have given my sample program about what I am doing. Can any one tell me what I am doing wrong in this code? And what I need to do for accessing the hash values?

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  • Receiving broadcast packets using packet socket

    - by user314336
    Hello I try to send DHCP RENEW packets to the network and receive the responses. I broadcast the packet and I can see that it's successfully sent using Wireshark. But I have difficulties receiving the responses.I use packet sockets to catch the packets. I can see that there are responses to my RENEW packet using Wireshark, but my function 'packet_receive_renew' sometimes catch the packets but sometimes it can not catch the packets. I set the file descriptor using FDSET but the 'select' in my code can not realize that there are new packets for that file descriptor and timeout occurs. I couldn't make it clear that why it sometimes catches the packets and sometimes doesn't. Anybody have an idea? Thanks in advance. Here's the receive function. int packet_receive_renew(struct client_info* info) { int fd; struct sockaddr_ll sock, si_other; struct sockaddr_in si_me; fd_set rfds; struct timeval tv; time_t start, end; int bcast = 1; int ret = 0, try = 0; char buf[1500] = {'\0'}; uint8_t tmp[BUFLEN] = {'\0'}; struct dhcp_packet pkt; socklen_t slen = sizeof(si_other); struct dhcps* new_dhcps; memset((char *) &si_me, 0, sizeof(si_me)); memset((char *) &si_other, 0, sizeof(si_other)); memset(&pkt, 0, sizeof(struct dhcp_packet)); define SERVER_AND_CLIENT_PORTS ((67 << 16) + 68) static const struct sock_filter filter_instr[] = { /* check for udp */ BPF_STMT(BPF_LD|BPF_B|BPF_ABS, 9), BPF_JUMP(BPF_JMP|BPF_JEQ|BPF_K, IPPROTO_UDP, 0, 4), /* L5, L1, is UDP? */ /* skip IP header */ BPF_STMT(BPF_LDX|BPF_B|BPF_MSH, 0), /* L5: */ /* check udp source and destination ports */ BPF_STMT(BPF_LD|BPF_W|BPF_IND, 0), BPF_JUMP(BPF_JMP|BPF_JEQ|BPF_K, SERVER_AND_CLIENT_PORTS, 0, 1), /* L3, L4 */ /* returns */ BPF_STMT(BPF_RET|BPF_K, 0x0fffffff ), /* L3: pass */ BPF_STMT(BPF_RET|BPF_K, 0), /* L4: reject */ }; static const struct sock_fprog filter_prog = { .len = sizeof(filter_instr) / sizeof(filter_instr[0]), /* casting const away: */ .filter = (struct sock_filter *) filter_instr, }; printf("opening raw socket on ifindex %d\n", info->interf.if_index); if (-1==(fd = socket(PF_PACKET, SOCK_DGRAM, htons(ETH_P_IP)))) { perror("packet_receive_renew::socket"); return -1; } printf("got raw socket fd %d\n", fd); /* Use only if standard ports are in use */ /* Ignoring error (kernel may lack support for this) */ if (-1==setsockopt(fd, SOL_SOCKET, SO_ATTACH_FILTER, &filter_prog, sizeof(filter_prog))) perror("packet_receive_renew::setsockopt"); sock.sll_family = AF_PACKET; sock.sll_protocol = htons(ETH_P_IP); //sock.sll_pkttype = PACKET_BROADCAST; sock.sll_ifindex = info->interf.if_index; if (-1 == bind(fd, (struct sockaddr *) &sock, sizeof(sock))) { perror("packet_receive_renew::bind"); close(fd); return -3; } if (-1 == setsockopt(fd, SOL_SOCKET, SO_BROADCAST, &bcast, sizeof(bcast))) { perror("packet_receive_renew::setsockopt"); close(fd); return -1; } FD_ZERO(&rfds); FD_SET(fd, &rfds); tv.tv_sec = TIMEOUT; tv.tv_usec = 0; ret = time(&start); if (-1 == ret) { perror("packet_receive_renew::time"); close(fd); return -1; } while(1) { ret = select(fd + 1, &rfds, NULL, NULL, &tv); time(&end); if (TOTAL_PENDING <= (end - start)) { fprintf(stderr, "End receiving\n"); break; } if (-1 == ret) { perror("packet_receive_renew::select"); close(fd); return -4; } else if (ret) { new_dhcps = (struct dhcps*)calloc(1, sizeof(struct dhcps)); if (-1 == recvfrom(fd, buf, 1500, 0, (struct sockaddr*)&si_other, &slen)) { perror("packet_receive_renew::recvfrom"); close(fd); return -4; } deref_packet((unsigned char*)buf, &pkt, info); if (-1!=(ret=get_option_val(pkt.options, DHO_DHCP_SERVER_IDENTIFIER, tmp))) { sprintf((char*)tmp, "%d.%d.%d.%d", tmp[0],tmp[1],tmp[2],tmp[3]); fprintf(stderr, "Received renew from %s\n", tmp); } else { fprintf(stderr, "Couldnt get DHO_DHCP_SERVER_IDENTIFIER%s\n", tmp); close(fd); return -5; } new_dhcps->dhcps_addr = strdup((char*)tmp); //add to list if (info->dhcps_list) info->dhcps_list->next = new_dhcps; else info->dhcps_list = new_dhcps; new_dhcps->next = NULL; } else { try++; tv.tv_sec = TOTAL_PENDING - try * TIMEOUT; tv.tv_usec = 0; fprintf(stderr, "Timeout occured\n"); } } close(fd); printf("close fd:%d\n", fd); return 0; }

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  • connecting clients to server with emulator on different computers

    - by prolink007
    I am writing an application that communicates using sockets. I have a server running on one android emulator on a computer, then i have 2 other clients running on android emulators on 2 other computers. I am trying to get the 2 clients to connect to the server. This works when i run the server and clients on the same computer, but when i attempt to do this on the same wifi network and on separate computers it gives me the following error. The client and server code is posted below. A lot is stripped out just to show the important stuff. Also, after the server starts i telnet into the server and run these commands redir add tcp:5000:6000 (i have also tried without doing the redir but it still says the same thing). Then i start the clients and get the error. Thanks for the help! Both the 5000 port and 6000 port are open on my router. And i have windows firewall disabled on the computer hosting the server. 11-27 18:54:02.274: W/ActivityManager(60): Activity idle timeout for HistoryRecord{44cf0a30 school.cpe434.ClassAidClient/school.cpe434.ClassAid.ClassAidClient4Activity} 11-27 18:57:02.424: W/System.err(205): java.net.SocketException: The operation timed out 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connectSocketImpl(Native Method) 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:114) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:245) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:220) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.startupSocket(Socket.java:780) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.<init>(Socket.java:314) 11-27 18:57:02.465: W/System.err(205): at school.cpe434.ClassAid.ClassAidClient4Activity.onCreate(ClassAidClient4Activity.java:102) 11-27 18:57:02.474: W/System.err(205): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 11-27 18:57:02.474: W/System.err(205): at android.os.Handler.dispatchMessage(Handler.java:99) 11-27 18:57:02.474: W/System.err(205): at android.os.Looper.loop(Looper.java:123) 11-27 18:57:02.486: W/System.err(205): at android.app.ActivityThread.main(ActivityThread.java:4363) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invokeNative(Native Method) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invoke(Method.java:521) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 11-27 18:57:02.486: W/System.err(205): at dalvik.system.NativeStart.main(Native Method) The server code public class ClassAidServer4Activity extends Activity { ServerSocket ss = null; String mClientMsg = ""; String mClientExtraMsg = ""; Thread myCommsThread = null; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView) findViewById(R.id.textView1); tv.setText("Nothing from client yet"); this.myCommsThread = new Thread(new CommsThread()); this.myCommsThread.start(); } class CommsThread implements Runnable { public void run() { // Socket s = null; try { ss = new ServerSocket(SERVERPORT ); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true) { try { Socket socket = ss.accept(); connectedDeviceCount++; Thread lThread = new Thread(new ListeningThread(socket)); lThread.start(); } catch (IOException e) { e.printStackTrace(); } } } } class ListeningThread implements Runnable { private Socket s = null; public ListeningThread(Socket socket) { // TODO Auto-generated constructor stub this.s = socket; } @Override public void run() { // TODO Auto-generated method stub while (!Thread.currentThread().isInterrupted()) { Message m = new Message(); // m.what = QUESTION_ID; try { if (s == null) s = ss.accept(); BufferedReader input = new BufferedReader( new InputStreamReader(s.getInputStream())); String st = null; st = input.readLine(); String[] temp = parseReadMessage(st); mClientMsg = temp[1]; if(temp.length > 2) { mClientExtraMsg = temp[2]; } m.what = Integer.parseInt(temp[0]); myUpdateHandler.sendMessage(m); } catch (IOException e) { e.printStackTrace(); } } } } } The client code public class ClassAidClient4Activity extends Activity { //telnet localhost 5554 //redir add tcp:5000:6000 private Socket socket; private String serverIpAddress = "192.168.1.102"; private static final int REDIRECTED_SERVERPORT = 5000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { mQuestionAdapter.add("UnknownHostException"); e1.printStackTrace(); } catch (IOException e1) { mQuestionAdapter.add("IOException"); e1.printStackTrace(); } } }

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