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  • Could not log-in properly but shows no error in joomla

    - by saeha
    I added some fields in the user registration in joomla including the image field which is blob type, all data is saving properly and i could also display the image but I could not log-in properly using the account with an uploaded image in the database and shows no error. And when I log-in as administrator in the backend, i saw this account as logged in. Any idea if what causes this problem? please help? Thank you.

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  • REPLACE Multiple Spaces with One

    Replacing multiple spaces with a single space is an old problem that people use loops, functions, and/or Tally tables for. Here's a set based method from MVP Jeff Moden. “Thanks for building such a useful and simple-to-use service”- Steve Harshbarger, CTO, 10th Magnitude. Get started with Red Gate Cloud Services and back up your SQL Azure databases to Azure Blob storage or Amazon S3 – download a free trial today.

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  • How to rotate camera centered around the camera's position?

    - by tnutty
    Currently I am using gluLook at like so: gluLookAt(position.x, position.y, position.z, viewPoint.x, viewPoint.y, viewPoint.z, upVector.x, upVector.y, upVector.z); with the above, don't know if you need more information, how could I change it so that the camera acts like its rotating around itself, instead rotating around its viewpoint. You can see the current code at https://github.com/dchhetri/OpenGL-City/blob/master/opengl_camera.cpp, that class was adapted from codecolony.com.

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  • Objects, Relationships, Systems, And Processes

    What is the difference between an expert DBA and a Master DBA? This piece from William Talada talks about Objects, Relationships, Systems, and Processes and how they may relate to your job as a DBA. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Why is that SQL Server Instance under stress?

    There are several reliable indications, using SQL Queries, of what is causing SQL Server performance problems. Some of these are fairly obvious, but others aren't. Grant shows how you can get clues from any SQL Server as to the cause of stress. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Using nmap to scan for SQL Servers on a network

    I need to try and find all SQL Servers, not just the ones in my domain. We know there are a couple of appliances that are potentially running SQL Server and we want to see them, too. What can I use to do this? Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Database Management for SharePoint 2010

    With each revision, SharePoint becomes more a SQL Server Database application, with everything that implies for planning and deployment. There are advantages to this: SharePoint can make use of mirroring, data-compression and remote BLOB storage. It can employ advanced tools such as data file compression, and object-level restore. DBAs can employ familiar techniques to speed SharePoint applications. Bert explains the way that SharePoint and SQL Server interact.

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  • Exploring Semantic Search Key Term Relevance

    SQL Server's 'Semantic Search' feature seemed an exciting feature when first shown. Was it really true that Microsoft had come up with a system to rival the industry-leaders, one that could extract the contextual meaning of terms in text, or automatically categorise the subject matter of text? On first inspection, it seems unlikely. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Getting Started With XML Indexes

    XML Indexes make a huge difference to the speed of XML queries, as Seth Delconte explains; and demonstrates by running queries against half a million XML employee records. The execution time of a query is reduced from two seconds to being too quick to measure, purely by creating the right type of secondary index for the query. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Where should CentOS users get /usr/share/virtio-win/drivers for virt-v2v?

    - by Philip Durbin
    I need to migrate a number of virtual machines from VMware ESX to CentOS 6 KVM hypervisors. Ultimately, I wrote an RPM spec file that solved my problem at https://github.com/fasrc/virtio-win/blob/master/virtio-win.spec but I'm not sure if there's another RPM in base CentOS or EPEL (something standard) I should be using instead. Originally, I was getting this "No root device found in this operating system image" error when attemting to migrate a Window 2008 VM. . . [root@kvm01b ~]# virt-v2v -ic 'esx://my-vmware-hypervisor.example.com/' \ -os transferimages --network default my-vm virt-v2v: No root device found in this operating system image. . . . but I solved this with a simply yum install libguestfs-winsupport since the docs say: If you attempt to convert a virtual machine using NTFS without the libguestfs-winsupport package installed, the conversion will fail. Next I got an error about missing drivers for Windows 2008. . . [root@kvm01b ~]# virt-v2v -ic 'esx://my-vmware-hypervisor.example.com/' \ -os transferimages --network default my-vm my-vm_my-vm: 100% [====================================]D virt-v2v: Installation failed because the following files referenced in the configuration file are required, but missing: /usr/share/virtio-win/drivers/amd64/Win2008 . . . and I resolved this by grabbing an iso from Fedora at http://alt.fedoraproject.org/pub/alt/virtio-win/latest/ as recommended by http://www.linux-kvm.org/page/WindowsGuestDrivers/Download_Drivers and building an RPM from it with this spec file: https://github.com/fasrc/virtio-win/blob/master/virtio-win.spec Now, virt-v2v exits without error: [root@kvm01b ~]# virt-v2v -ic 'esx://my-vmware-hypervisor.example.com/' \ -os transferimages --network default my-vm my-vm_my-vm: 100% [====================================]D virt-v2v: my-vm configured with virtio drivers. [root@kvm01b ~]# Now, my question is, rather that the virtio-win RPM from the spec file I wrote, is there some other more standard RPM in base CentOS or EPEL that will resolve the error above? Here's a bit more detail about my setup: [root@kvm01b ~]# cat /etc/redhat-release CentOS release 6.2 (Final) [root@kvm01b ~]# rpm -q virt-v2v virt-v2v-0.8.3-5.el6.x86_64 See also Bug 605334 – VirtIO driver for windows does not show specific OS: Windows 7, Windows 2003

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  • Restricting memory area for linux kernel

    - by user1066789
    I am running ltib linux on P1022RDK (P1022 Core) platform. I have 512 MB = 0x20000000 memory. I want my linux kernel to use second half of the board memory (i.e from 256 MB to 512 MB) and want first half of memory to be reserved for some other purpose. For this I am building linux kernel using ltib. For that purpose I am setting following kernel configuration. Please suggest if I am doing it the right way. CONFIG_LOWMEM_SIZE = 0x10000000 # 256 MB CONFIG_PHYSICAL_START = 0x10000000 # Starting from 256MB (second half of memory) On the Uboot I am loading the kernel as following way setenv loadaddr 0x11000000 # Kernel base = 0x10000000 + 0x01000000 (offset) setenv fdtaddr 0x10c00000 # Kernel base = 0x10000000 + 0x00c00000 (offset) bootm $loadaddr - $fdtaddr My kernel Load address is 0x10000000 & kernel entry point is 0x10000000 Doing above configuration / steps my kernel stuck at following on Uboot ## Booting kernel from Legacy Image at 11000000 ... Image Name: Linux-2.6.32.13 Image Type: PowerPC Linux Kernel Image (gzip compressed) Data Size: 3352851 Bytes = 3.2 MB Load Address: 10000000 Entry Point: 10000000 Verifying Checksum ... OK ## Flattened Device Tree blob at 10c00000 Booting using the fdt blob at 0x10c00000 Uncompressing Kernel Image ... OK ================ >> It should uncompress FDT here & continue ============== Any thoughts ?

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  • Restricting memory area for linux kernel

    - by user1066789
    I am running ltib linux on P1022RDK (P1022 Core) platform. I have 512 MB = 0x20000000 memory. I want my linux kernel to use second half of the board memory (i.e from 256 MB to 512 MB) and want first half of memory to be reserved for some other purpose. For this I am building linux kernel using ltib. For that purpose I am setting following kernel configuration. Please suggest if I am doing it the right way. CONFIG_LOWMEM_SIZE = 0x10000000 # 256 MB CONFIG_PHYSICAL_START = 0x10000000 # Starting from 256MB (second half of memory) On the Uboot I am loading the kernel as following way setenv loadaddr 0x11000000 # Kernel base = 0x10000000 + 0x01000000 (offset) setenv fdtaddr 0x10c00000 # Kernel base = 0x10000000 + 0x00c00000 (offset) bootm $loadaddr - $fdtaddr My kernel Load address is 0x10000000 & kernel entry point is 0x10000000 Doing above configuration / steps my kernel stuck at following on Uboot ## Booting kernel from Legacy Image at 11000000 ... Image Name: Linux-2.6.32.13 Image Type: PowerPC Linux Kernel Image (gzip compressed) Data Size: 3352851 Bytes = 3.2 MB Load Address: 10000000 Entry Point: 10000000 Verifying Checksum ... OK ## Flattened Device Tree blob at 10c00000 Booting using the fdt blob at 0x10c00000 Uncompressing Kernel Image ... OK ================ It should uncompress FDT here & continue ============== Any thoughts ?

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  • Making libmagic/file detect .docx files

    - by Jonatan Littke
    As seen elsewhere, docx, xlsx and pttx are ZIPs. When uploading them to my web application, file (via libmagic andpython-magic) detects them as being ZIP. I store the contents of the file as a blob in the database, but naturally I don't want to trust the user with what kind of file type this is. So I would like to trust file for and automatically generate a filename during download. I know one can modify /etc/magic but the format (magic(5)) is way too complicated for me. I found a bug report on the issue at Debian bugs but since it's from 2008 it doesn't seem to be fixed any time soon. I guess my only other alternative is to indeed trust the user (but still store the contents as a blob) and only check the file extension based on the file name. This way I can disallow some extensions and allow others. And when the user re-downloads his file, he can have it in whatever way he uploaded it. But this solution is insecure if the file is shared with others, since you can simply rename the file to allow uploading it. Any ideas? Lastly, I found a list of magic numbers for docx etc, but I'm unable to convert these into the magic(5) format.

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  • Cannot remove storage account because of lease, but I already deleted the server [closed]

    - by djechelon
    I recently created a temporary virtual server on Azure. Then I deleted it. I wanted to delete the storage account associated with it because I didn't need it any more. The problem is that the VHD file is still associated to a non-existing virtual machine!! If I try to delete the VHD from Virtual Machines\Disks I get the Delete button greyed and the table tells me it's still associated with the old VM. If I go to storage administration and try to delete the blob from vhds/ directory I get there is an active lease. I've read on Azure forums that, in these case, one should try to force releasing the lease from the blob. I followed their instructions and downloaded their script, but running it failed. The script detected that the disk is associated to a Virtual Machine and can't be deleted. The problem is that I'm 1000000% sure that I already deleted the VM. In fact, I currently only have a single VM that has its own HD and is up and running fine! What can I do to delete that storage account that is probably sucking money from my pocket?

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Windows Azure Evolution &ndash; TFS Integration (WAWS Part 2)

    - by Shaun
    So this is the fourth blog post about the new features of Windows Azure and the second part of Windows Azure Web Sites. But this is not just focus on the WAWS since the function I’m going to introduce is available in both Windows Azure Web Sites and Windows Azure Cloud Service (a.k.a. hosted service). In the previous post I talked about the Windows Azure Web Sites and how to use its gallery to build a WordPress personal blog without coding. Besides the gallery we can create an empty web site and upload our website from vary approaches. And one of the highlighted feature here is that, we can make our web site integrated with a source control service, such as TFS and Git, so that it will be deployed automatically once a new commit or build available.   Create New Empty Web Site In the developer portal when creating a new web site, we can select QUICK CREATE item. This will create an empty web site with only one shared instance without any database associated. Let’s specify the URL, region and subscription and click OK. After a few seconds our website will be ready. And now we can click the BROWSE button to open this empty website. As you can see there is a welcome page available in my website even thought I didn’t upload or deploy anything. This means even though the website will be charged even before anything was deployed, similar as the cloud service (hosted service). It is because once we created a website, Windows Azure platform had arranged a hosting process (w3wp.exe) in the group of virtual machines.   Create Project in TFS Preview Service and Setup Link Currently the Windows Azure Web Sites can integrate with TFS and Git as its deployment source, and it only support the Microsoft TFS Preview Service for now. I will not deep into how to use the TFS preview service in this post but once we click into the website we had just created and then clicked the “Set up TFS publishing”, there will be a dialog helping us to connect to this service. If you don’t have an account you can click the link shown below to request one. Assuming we have already had an account of TFS service then we need to create a new project firstly. Go to your TFS service website and create a new project, giving the project name, description and the process template. Then, back to the developer portal and clicked the “Set up TFS publishing” link. In the popping up window I will provide my TFS service URL and click the “Authorize now” link. Click “Accept” button to allow my windows azure to connect to my TFS service. Then it will be back to the developer portal and list all projects in my account. Just select the one I had just created and click OK. Then our website is linking to the TFS project I specified and finally it will show similar like this below. This means the web site had been linked to the TFS successfully.   Work with TFS Preview Service in VS2010 In the figure above there are some links to guide us how to connect to the TFS server through Visual Studio 2010 and 2012 RC. If you are using Visual Studio 2012 RC, you don’t need any extension. But if you are using Visual Studio 2010 you must have SP1 and KB2581206 installed. To connect to my TFS service just open the Visual Studio and in the Team Explorer, we can add a new TFS server and paste the URL of my TFS service from the developer portal. And select the project I had just created, then it will be listed in my Team Explorer. Now let’s start to build our website. Since the website we are going to build will be deployed to WAWS, it’s NOT a cloud service, NOT a web role. So in this case we need to create a normal ASP.NET web application. For example, an ASP.NET MVC 3 web application. Next, right click on the solution and select “Add Solution to Source Control”, select the project I had just created. Then check my code in. Once the check-in finished we can see that there is a build running in the TFS server. And if we back to the developer portal, we will see in our web site deployment page there’s a deployment running. In fact, once we linked our web site to our TFS then it will create a new build definition in our TFS project. It will be triggered by each check-in and deploy to the web site we linked automatically. So that when our code had been compiled it will be published to our web site from our TFS server. Once the build and deployment finished we can see it’s now active on our developer portal. Now we can see the web site that created from my Visual Studio and deployed by my TFS.   Continue Deployment through VS and TFS A big benefit when using TFS publishing is the continue deployment. Now if I changed some code in my Visual Studio, for example update some text on the home page and check in my changes, then it will trigger an new build and deploy to my WAWS automatically. And even more, if we wanted to rollback to a previous version we can just select an existing deployment listed in the portal and click REDEPLOY at the bottom.   Q&A: Can Web Site use Storage work with a Worker Role? Stacy asked a question in my previous post, which was “can a web site use Windows Azure Storage and furthermore working with a worker role”. Since the web site is deployed on the windows azure virtual machines in data center, it must be able to use all windows azure features such as the storage, SQL databases, CDN, etc.. But since when using web site we normally have a standard ASP.NET web application, PHP website or NodeJS, the windows azure SDK was not referenced by default. But we can add them by ourselves. In our sample project let’s right click on my MVC project and clicked the “Manage NuGet packages”. And in the dialog I will search windows azure packages and select the “Windows Azure Storage” to install. Then we will have the assemblies to access windows azure storage such as tables, queues and blobs. Since I have a storage account already, let’s have a quick demo, just to list all blobs in a container. The code would be like this. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6: using Microsoft.WindowsAzure; 7: using Microsoft.WindowsAzure.StorageClient; 8:  9: namespace WAASTFSDemo.Controllers 10: { 11: public class HomeController : Controller 12: { 13: public ActionResult Index() 14: { 15: ViewBag.Message = "Welcome to Windows Azure!"; 16:  17: var credentials = new StorageCredentialsAccountAndKey("[STORAGE_ACCOUNT]", "[STORAGE_KEY]"); 18: var account = new CloudStorageAccount(credentials, false); 19: var client = account.CreateCloudBlobClient(); 20: var container = client.GetContainerReference("shared"); 21: ViewBag.Blobs = container.ListBlobs().Select(b => b.Uri.AbsoluteUri); 22:  23: return View(); 24: } 25:  26: public ActionResult About() 27: { 28: return View(); 29: } 30: } 31: } 1: @{ 2: ViewBag.Title = "Home Page"; 3: } 4:  5: <h2>@ViewBag.Message</h2> 6: <p> 7: To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>. 8: </p> 9: <div> 10: <ul> 11: @foreach (var blob in ViewBag.Blobs) 12: { 13: <li>@blob</li> 14: } 15: </ul> 16: </div> And then just check in the code, it will be deployed to my web site. Finally we can see the blobs in my storage.   This is just an example but it proves that web sites can connect to storage, table, blob and queue as well. So the answer to Stacy should be “yes”. The web site can use queue storage to work with worker role.   Summary In this post I demonstrated how to integrate with TFS from Windows Azure Web Sites. You can see our website can be built, uploaded and deployed automatically by TFS service. All we need to do is to provide the TFS name and select the project. Not only the Windows Azure Web Site, in this upgrade the Windows Azure Cloud Services (hosted service) can be published through TFS as well. Very similar as what we have shown below. But currently, only Microsoft TFS Service Preview can be integrated with Windows Azure. But I think in the future we can link the TFS in our enterprise and some 3rd party TFS such as CodePlex to Windows Azure.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Windows Azure Mobile Services: New support for iOS apps, Facebook/Twitter/Google identity, Emails, SMS, Blobs, Service Bus and more

    - by ScottGu
    A few weeks ago I blogged about Windows Azure Mobile Services - a new capability in Windows Azure that makes it incredibly easy to connect your client and mobile applications to a scalable cloud backend. Earlier today we delivered a number of great improvements to Windows Azure Mobile Services.  New features include: iOS support – enabling you to connect iPhone and iPad apps to Mobile Services Facebook, Twitter, and Google authentication support with Mobile Services Blob, Table, Queue, and Service Bus support from within your Mobile Service Sending emails from your Mobile Service (in partnership with SendGrid) Sending SMS messages from your Mobile Service (in partnership with Twilio) Ability to deploy mobile services in the West US region All of these improvements are now live in production and available to start using immediately. Below are more details on them: iOS Support This week we delivered initial support for connecting iOS based devices (including iPhones and iPads) to Windows Azure Mobile Services.  Like the rest of our Windows Azure SDK, we are delivering the native iOS libraries to enable this under an open source (Apache 2.0) license on GitHub.  We’re excited to get your feedback on this new library through our forum and GitHub issues list, and we welcome contributions to the SDK. To create a new iOS app or connect an existing iOS app to your Mobile Service, simply select the “iOS” tab within the Quick Start view of a Mobile Service within the Windows Azure Portal – and then follow either the “Create a new iOS app” or “Connect to an existing iOS app” link below it: Clicking either of these links will expand and display step-by-step instructions for how to build an iOS application that connects with your Mobile Service: Read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple iOS “Todo List” app that stores data in Windows Azure.  Then follow the below tutorials to explore how to use the iOS client libraries to store data and authenticate users. Get Started with data in Mobile Services for iOS Get Started with authentication in Mobile Services for iOS Facebook, Twitter, and Google Authentication Support Our initial preview of Mobile Services supported the ability to authenticate users of mobile apps using Microsoft Accounts (formerly called Windows Live ID accounts).  This week we are adding the ability to also authenticate users using Facebook, Twitter, and Google credentials.  These are now supported with both Windows 8 apps as well as iOS apps (and a single app can support multiple forms of identity simultaneously – so you can offer your users a choice of how to login). The below tutorials walkthrough how to register your Mobile Service with an identity provider: How to register your app with Microsoft Account How to register your app with Facebook How to register your app with Twitter How to register your app with Google The tutorials above walkthrough how to obtain a client ID and a secret key from the identity provider. You can then click on the “Identity” tab of your Mobile Service (within the Windows Azure Portal) and save these values to enable server-side authentication with your Mobile Service: You can then write code within your client or mobile app to authenticate your users to the Mobile Service.  For example, below is the code you would write to have them login to the Mobile Service using their Facebook credentials: Windows Store App (using C#): var user = await App.MobileService                     .LoginAsync(MobileServiceAuthenticationProvider.Facebook); iOS app (using Objective C): UINavigationController *controller = [self.todoService.client     loginViewControllerWithProvider:@"facebook"     completion:^(MSUser *user, NSError *error) {        //... }]; Learn more about authenticating Mobile Services using Microsoft Account, Facebook, Twitter, and Google from these tutorials: Get started with authentication in Mobile Services for Windows Store (C#) Get started with authentication in Mobile Services for Windows Store (JavaScript) Get started with authentication in Mobile Services for iOS Using Windows Azure Blob, Tables and ServiceBus with your Mobile Services Mobile Services provide a simple but powerful way to add server logic using server scripts. These scripts are associated with the individual CRUD operations on your mobile service’s tables. Server scripts are great for data validation, custom authorization logic (e.g. does this user participate in this game session), augmenting CRUD operations, sending push notifications, and other similar scenarios.   Server scripts are written in JavaScript and are executed in a secure server-side scripting environment built using Node.js.  You can edit these scripts and save them on the server directly within the Windows Azure Portal: In this week’s release we have added the ability to work with other Windows Azure services from your Mobile Service server scripts.  This is supported using the existing “azure” module within the Windows Azure SDK for Node.js.  For example, the below code could be used in a Mobile Service script to obtain a reference to a Windows Azure Table (after which you could query it or insert data into it):     var azure = require('azure');     var tableService = azure.createTableService("<< account name >>",                                                 "<< access key >>"); Follow the tutorials on the Windows Azure Node.js dev center to learn more about working with Blob, Tables, Queues and Service Bus using the azure module. Sending emails from your Mobile Service In this week’s release we have also added the ability to easily send emails from your Mobile Service, building on our partnership with SendGrid. Whether you want to add a welcome email upon successful user registration, or make your app alert you of certain usage activities, you can do this now by sending email from Mobile Services server scripts. To get started, sign up for SendGrid account at http://sendgrid.com . Windows Azure customers receive a special offer of 25,000 free emails per month from SendGrid. To sign-up for this offer, or get more information, please visit http://www.sendgrid.com/azure.html . One you signed up, you can add the following script to your Mobile Service server scripts to send email via SendGrid service:     var sendgrid = new SendGrid('<< account name >>', '<< password >>');       sendgrid.send({         to: '<< enter email address here >>',         from: '<< enter from address here >>',         subject: 'New to-do item',         text: 'A new to-do was added: ' + item.text     }, function (success, message) {         if (!success) {             console.error(message);         }     }); Follow the Send email from Mobile Services with SendGrid tutorial to learn more. Sending SMS messages from your Mobile Service SMS is a key communication medium for mobile apps - it comes in handy if you want your app to send users a confirmation code during registration, allow your users to invite their friends to install your app or reach out to mobile users without a smartphone. Using Mobile Service server scripts and Twilio’s REST API, you can now easily send SMS messages to your app.  To get started, sign up for Twilio account. Windows Azure customers receive 1000 free text messages when using Twilio and Windows Azure together. Once signed up, you can add the following to your Mobile Service server scripts to send SMS messages:     var httpRequest = require('request');     var account_sid = "<< account SID >>";     var auth_token = "<< auth token >>";       // Create the request body     var body = "From=" + from + "&To=" + to + "&Body=" + message;       // Make the HTTP request to Twilio     httpRequest.post({         url: "https://" + account_sid + ":" + auth_token +              "@api.twilio.com/2010-04-01/Accounts/" + account_sid + "/SMS/Messages.json",         headers: { 'content-type': 'application/x-www-form-urlencoded' },         body: body     }, function (err, resp, body) {         console.log(body);     }); I’m excited to be speaking at the TwilioCon conference this week, and will be showcasing some of the cool scenarios you can now enable with Twilio and Windows Azure Mobile Services. Mobile Services availability in West US region Our initial preview of Windows Azure Mobile Services was only supported in the US East region of Windows Azure.  As with every Windows Azure service, overtime we will extend Mobile Services to all Windows Azure regions. With this week’s preview update we’ve added support so that you can now create your Mobile Service in the West US region as well: Summary The above features are all now live in production and are available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using Mobile Services today. Visit the Windows Azure Mobile Developer Center to learn more about how to build apps with Mobile Services. We’ll have even more new features and enhancements coming later this week – including .NET 4.5 support for Windows Azure Web Sites.  Keep an eye out on my blog for details as new features become available. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Subterranean IL: Pseudo custom attributes

    - by Simon Cooper
    Custom attributes were designed to make the .NET framework extensible; if a .NET language needs to store additional metadata on an item that isn't expressible in IL, then an attribute could be applied to the IL item to represent this metadata. For instance, the C# compiler uses DecimalConstantAttribute and DateTimeConstantAttribute to represent compile-time decimal or datetime constants, which aren't allowed in pure IL, and FixedBufferAttribute to represent fixed struct fields. How attributes are compiled Within a .NET assembly are a series of tables containing all the metadata for items within the assembly; for instance, the TypeDef table stores metadata on all the types in the assembly, and MethodDef does the same for all the methods and constructors. Custom attribute information is stored in the CustomAttribute table, which has references to the IL item the attribute is applied to, the constructor used (which implies the type of attribute applied), and a binary blob representing the arguments and name/value pairs used in the attribute application. For example, the following C# class: [Obsolete("Please use MyClass2", true)] public class MyClass { // ... } corresponds to the following IL class definition: .class public MyClass { .custom instance void [mscorlib]System.ObsoleteAttribute::.ctor(string, bool) = { string('Please use MyClass2' bool(true) } // ... } and results in the following entry in the CustomAttribute table: TypeDef(MyClass) MemberRef(ObsoleteAttribute::.ctor(string, bool)) blob -> {string('Please use MyClass2' bool(true)} However, there are some attributes that don't compile in this way. Pseudo custom attributes Just like there are some concepts in a language that can't be represented in IL, there are some concepts in IL that can't be represented in a language. This is where pseudo custom attributes come into play. The most obvious of these is SerializableAttribute. Although it looks like an attribute, it doesn't compile to a CustomAttribute table entry; it instead sets the serializable bit directly within the TypeDef entry for the type. This flag is fully expressible within IL; this C#: [Serializable] public class MySerializableClass {} compiles to this IL: .class public serializable MySerializableClass {} For those interested, a full list of pseudo custom attributes is available here. For the rest of this post, I'll be concentrating on the ones that deal with P/Invoke. P/Invoke attributes P/Invoke is built right into the CLR at quite a deep level; there are 2 metadata tables within an assembly dedicated solely to p/invoke interop, and many more that affect it. Furthermore, all the attributes used to specify p/invoke methods in C# or VB have their own keywords and syntax within IL. For example, the following C# method declaration: [DllImport("mscorsn.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.U1)] private static extern bool StrongNameSignatureVerificationEx( [MarshalAs(UnmanagedType.LPWStr)] string wszFilePath, [MarshalAs(UnmanagedType.U1)] bool fForceVerification, [MarshalAs(UnmanagedType.U1)] ref bool pfWasVerified); compiles to the following IL definition: .method private static pinvokeimpl("mscorsn.dll" lasterr winapi) bool marshal(unsigned int8) StrongNameSignatureVerificationEx( string marshal(lpwstr) wszFilePath, bool marshal(unsigned int8) fForceVerification, bool& marshal(unsigned int8) pfWasVerified) cil managed preservesig {} As you can see, all the p/invoke and marshal properties are specified directly in IL, rather than using attributes. And, rather than creating entries in CustomAttribute, a whole bunch of metadata is emitted to represent this information. This single method declaration results in the following metadata being output to the assembly: A MethodDef entry containing basic information on the method Four ParamDef entries for the 3 method parameters and return type An entry in ModuleRef to mscorsn.dll An entry in ImplMap linking ModuleRef and MethodDef, along with the name of the function to import and the pinvoke options (lasterr winapi) Four FieldMarshal entries containing the marshal information for each parameter. Phew! Applying attributes Most of the time, when you apply an attribute to an element, an entry in the CustomAttribute table will be created to represent that application. However, some attributes represent concepts in IL that aren't expressible in the language you're coding in, and can instead result in a single bit change (SerializableAttribute and NonSerializedAttribute), or many extra metadata table entries (the p/invoke attributes) being emitted to the output assembly.

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  • Windows Azure Recipe: Social Web / Big Media

    - by Clint Edmonson
    With the rise of social media there’s been an explosion of special interest media web sites on the web. From athletics to board games to funny animal behaviors, you can bet there’s a group of people somewhere on the web talking about it. Social media sites allow us to interact, share experiences, and bond with like minded enthusiasts around the globe. And through the power of software, we can follow trends in these unique domains in real time. Drivers Reach Scalability Media hosting Global distribution Solution Here’s a sketch of how a social media application might be built out on Windows Azure: Ingredients Traffic Manager (optional) – can be used to provide hosting and load balancing across different instances and/or data centers. Perfect if the solution needs to be delivered to different cultures or regions around the world. Access Control – this service is essential to managing user identity. It’s backed by a full blown implementation of Active Directory and allows the definition and management of users, groups, and roles. A pre-built ASP.NET membership provider is included in the training kit to leverage this capability but it’s also flexible enough to be combined with external Identity providers including Windows LiveID, Google, Yahoo!, and Facebook. The provider model has extensibility points to hook into other identity providers as well. Web Role – hosts the core of the web application and presents a central social hub users. Database – used to store core operational, functional, and workflow data for the solution’s web services. Caching (optional) – as a web site traffic grows caching can be leveraged to keep frequently used read-only, user specific, and application resource data in a high-speed distributed in-memory for faster response times and ultimately higher scalability without spinning up more web and worker roles. It includes a token based security model that works alongside the Access Control service. Tables (optional) – for semi-structured data streams that don’t need relational integrity such as conversations, comments, or activity streams, tables provide a faster and more flexible way to store this kind of historical data. Blobs (optional) – users may be creating or uploading large volumes of heterogeneous data such as documents or rich media. Blob storage provides a scalable, resilient way to store terabytes of user data. The storage facilities can also integrate with the Access Control service to ensure users’ data is delivered securely. Content Delivery Network (CDN) (optional) – for sites that service users around the globe, the CDN is an extension to blob storage that, when enabled, will automatically cache frequently accessed blobs and static site content at edge data centers around the world. The data can be delivered statically or streamed in the case of rich media content. Training These links point to online Windows Azure training labs and resources where you can learn more about the individual ingredients described above. (Note: The entire Windows Azure Training Kit can also be downloaded for offline use.) Windows Azure (16 labs) Windows Azure is an internet-scale cloud computing and services platform hosted in Microsoft data centers, which provides an operating system and a set of developer services which can be used individually or together. It gives developers the choice to build web applications; applications running on connected devices, PCs, or servers; or hybrid solutions offering the best of both worlds. New or enhanced applications can be built using existing skills with the Visual Studio development environment and the .NET Framework. With its standards-based and interoperable approach, the services platform supports multiple internet protocols, including HTTP, REST, SOAP, and plain XML SQL Azure (7 labs) Microsoft SQL Azure delivers on the Microsoft Data Platform vision of extending the SQL Server capabilities to the cloud as web-based services, enabling you to store structured, semi-structured, and unstructured data. Windows Azure Services (9 labs) As applications collaborate across organizational boundaries, ensuring secure transactions across disparate security domains is crucial but difficult to implement. Windows Azure Services provides hosted authentication and access control using powerful, secure, standards-based infrastructure. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

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  • NHibernate Pitfalls: Custom Types and Detecting Changes

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. NHibernate supports the declaration of properties of user-defined types, that is, not entities, collections or primitive types. These are used for mapping a database columns, of any type, into a different type, which may not even be an entity; think, for example, of a custom user type that converts a BLOB column into an Image. User types must implement interface NHibernate.UserTypes.IUserType. This interface specifies an Equals method that is used for comparing two instances of the user type. If this method returns false, the entity is marked as dirty, and, when the session is flushed, will trigger an UPDATE. So, in your custom user type, you must implement this carefully so that it is not mistakenly considered changed. For example, you can cache the original column value inside of it, and compare it with the one in the other instance. Let’s see an example implementation of a custom user type that converts a Byte[] from a BLOB column into an Image: 1: [Serializable] 2: public sealed class ImageUserType : IUserType 3: { 4: private Byte[] data = null; 5: 6: public ImageUserType() 7: { 8: this.ImageFormat = ImageFormat.Png; 9: } 10: 11: public ImageFormat ImageFormat 12: { 13: get; 14: set; 15: } 16: 17: public Boolean IsMutable 18: { 19: get 20: { 21: return (true); 22: } 23: } 24: 25: public Object Assemble(Object cached, Object owner) 26: { 27: return (cached); 28: } 29: 30: public Object DeepCopy(Object value) 31: { 32: return (value); 33: } 34: 35: public Object Disassemble(Object value) 36: { 37: return (value); 38: } 39: 40: public new Boolean Equals(Object x, Object y) 41: { 42: return (Object.Equals(x, y)); 43: } 44: 45: public Int32 GetHashCode(Object x) 46: { 47: return ((x != null) ? x.GetHashCode() : 0); 48: } 49: 50: public override Int32 GetHashCode() 51: { 52: return ((this.data != null) ? this.data.GetHashCode() : 0); 53: } 54: 55: public override Boolean Equals(Object obj) 56: { 57: ImageUserType other = obj as ImageUserType; 58: 59: if (other == null) 60: { 61: return (false); 62: } 63: 64: if (Object.ReferenceEquals(this, other) == true) 65: { 66: return (true); 67: } 68: 69: return (this.data.SequenceEqual(other.data)); 70: } 71: 72: public Object NullSafeGet(IDataReader rs, String[] names, Object owner) 73: { 74: Int32 index = rs.GetOrdinal(names[0]); 75: Byte[] data = rs.GetValue(index) as Byte[]; 76: 77: this.data = data as Byte[]; 78: 79: if (data == null) 80: { 81: return (null); 82: } 83: 84: using (MemoryStream stream = new MemoryStream(this.data ?? new Byte[0])) 85: { 86: return (Image.FromStream(stream)); 87: } 88: } 89: 90: public void NullSafeSet(IDbCommand cmd, Object value, Int32 index) 91: { 92: if (value != null) 93: { 94: Image data = value as Image; 95: 96: using (MemoryStream stream = new MemoryStream()) 97: { 98: data.Save(stream, this.ImageFormat); 99: value = stream.ToArray(); 100: } 101: } 102: 103: (cmd.Parameters[index] as DbParameter).Value = value ?? DBNull.Value; 104: } 105: 106: public Object Replace(Object original, Object target, Object owner) 107: { 108: return (original); 109: } 110: 111: public Type ReturnedType 112: { 113: get 114: { 115: return (typeof(Image)); 116: } 117: } 118: 119: public SqlType[] SqlTypes 120: { 121: get 122: { 123: return (new SqlType[] { new SqlType(DbType.Binary) }); 124: } 125: } 126: } In this case, we need to cache the original Byte[] data because it’s not easy to compare two Image instances, unless, of course, they are the same.

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  • cellForRowAtIndexPath not being called on tableView reloadData

    - by BotskoNet
    I have a UITableView on one view that loads in data at the start of the application, and then later when a user enters text into a box and hits a button, I re-query the database, re-populate the original NSMutableArray that stores the data for the table. All of that is working perfectly. In some logging statements I can tell that the array has the correct information, the numberOfRowsInSection method is returning the proper count, and is being called after the reload is called. However, the cellForRowAtIndexPath is never called the second time (after the reload) and the table data is never updated. I've spent hours searching the net and I've found nothing that helps. Can anyone help? All code is at: http://github.com/botskonet/inmyspot The specific reload is being called at: http://github.com/botskonet/inmyspot/blob/master/Classes/InMySpotViewController.m Roughly Line 94 From: http://github.com/botskonet/inmyspot/blob/master/Classes/PlateFormViewController.m Roughly line 101 A bit more info: once the new data has been added to the mutablearray, if I try to start scrolling the table, it eventually dies with: "Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (29) beyond bounds (29)'" Which I assume means the table cells can't find any data in the array to match the scroll position, which seems to be because the array has the new data, but the table doesn't.

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  • Missing functions in ruby 1.8

    - by Adrian
    I have a ruby gem that I developed with ruby 1.9, and it works. With ruby 1.8, though, it says this when I try to run it: dyld: lazy symbol binding failed: Symbol not found: _RBIGNUM_SIGN Referenced from: /Users/Adrian/Desktop/num_to_bytes/ext/num_to_bytes/num_to_bytes.bundle Expected in: flat namespace dyld: Symbol not found: _RBIGNUM_SIGN Referenced from: /Users/Adrian/Desktop/num_to_bytes/ext/num_to_bytes/num_to_bytes.bundle Expected in: flat namespace Trace/BPT trap If I comment out the line that uses RBIGNUM_SIGN, it complains about other functions like rb_big_modulo. Some things work, like NUM2LONG. Here are some things I have tried: In http://github.com/ruby/ruby/blob/ruby_1_8_7/ruby.h, RBIGNUM_SIGN is defined. But in all versions of ruby I have tried, it is not there. I guessed that maybe it was defined in a different .h file. Knowing that Hpricot works with 1.8, I looked at http://github.com/hpricot/hpricot/blob/master/ext/hpricot_scan/hpricot_scan.h. It doesn't include any other files that #define it. Putting things like extern VALUE rb_big_modulo(VALUE x); at the beginning of my extension don't help. Using a brand new Ubuntu installation, I apt-getted ruby, tried to install the gem, and it didn't work either. Putting have_library 'ruby', 'rb_big_modulo' in my extconf.rb didn't work. As you can probably see, I am getting desperate (after weeks of trying things!). So, how can I get this to work? Here is the gem: http://rubygems.org/gems/num_to_bytes Here is the source: http://gist.github.com/404584

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  • Phonegap Screenshot plugin in Cordova 2.0.0

    - by ObjectiveJ
    I have set up the screenshot plugin from github, located here: https://github.com/phonegap/phonegap-plugins/tree/master/Android/Screenshot I set it up as instructed and with 1.8.1 of cordova. It worked and the screenshot was saved to the phone. However it fails with cordova 2.0.0. Screenshot.java code: https://github.com/phonegap/phonegap-plugins/blob/master/Android/Screenshot/src/org/apache/cordova/Screenshot.java Screenshot.js code: https://github.com/phonegap/phonegap-plugins/blob/master/Android/Screenshot/www/Screenshot.js Due to the advice of a very clever man called Simon MacDonald, I removed line 31 and 38 from the JS file shown above. However when I try to use the screenshot plugin with cordova 2.0.0 I receive these errors: ERROR: org.json.JSONException: Value undefined of type java.lang.String cannot be converted to JSONArray. Error: Status=8 Message=JSON error file:///android_asset/www/cordova-2.0.0.js: Line 938 : Error: Status=8 Message=JSON error Error: Status=8 Message=JSON error at file:///android_asset_/www/cordova-2.0.0.js:938 line 938 of the cordova.js is: // If error, then display error else { console.log("Error: Status="+v.status+" Message="+v.message); but im almost certain this is a compatibility error. Does anyone know a fix for this, or even a reason. Im abit lost. Any help is appreciated. I call the screenshot.js with this code: function takeScreenShot() { cordovaRef.exec("Screenshot.saveScreenshot"); } Any help massively appreciated.

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  • SerializationException Occurring Only in Release Mode

    - by Calvin Nguyen
    Hi, I am working on an ASP.NET web app using Visual Studio 2008 and a third-party library. Things are fine in my development environment. Things are also good if the web app is deployed in Debug configuration. However, when it is deployed in Release mode, SerializationExceptions appear intermittently, breaking other functionality. In the Windows event log, the following error can be seen: "An unhandled exception occurred and the process was terminated. Application ID: DefaultDomain Process ID: 3972 Exception: System.Runtime.Serialization.SerializationException Message: Unable to find assembly 'MyThirdPartyLibrary, Version=1.234.5.67, Culture=neutral, PublicKeyToken=3d67ed1f87d44c89'. StackTrace: at System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo.GetAssembly( ) at System.Runtime.Serialization.Formatters.Binary.ObjectReader.GetType(BinaryAsse mblyInfo assemblyInfo, String name) at System.Runtime.Serialization.Formatters.Binary.ObjectMap..ctor(String objectName, String[] memberNames, BinaryTypeEnum[] binaryTypeEnumA, Object[] typeInformationA, Int32[] memberAssemIds, ObjectReader objectReader, Int32 objectId, BinaryAssemblyInfo assemblyInfo, SizedArray assemIdToAssemblyTable) at System.Runtime.Serialization.Formatters.Binary.ObjectMap.Create(String name, String[] memberNames, BinaryTypeEnum[] binaryTypeEnumA, Object[] typeInformationA, Int32[] memberAssemIds, ObjectReader objectReader, Int32 objectId, BinaryAssemblyInfo assemblyInfo, SizedArray assemIdToAssemblyTable) at System.Runtime.Serialization.Formatters.Binary._BinaryParser.ReadObjectWithMa pTyped(BinaryObjectWithMapTyped record) at System.Runtime.Serialization.Formatters.Binary._BinaryParser.ReadObjectWithMa pTyped(BinaryHeaderEnum binaryHeaderEnum) at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run() at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(Header Handler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Str eam serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.DeserializeObject(Me moryStream stm) at System.AppDomain.Deserialize(Byte[] blob) at System.AppDomain.UnmarshalObject(Byte[] blob) For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp." Using FUSLOGVW.exe (i.e., Assembly Binding Log Viewer), I can see the problem is that IIS attempts to find MyThirdPartyLibrary in directory C:\windows\system32\inetsrv. It refuses to look in the bin folder of the web app, where the DLL is actually located. Does anyone know what the problem is? Thanks, Calvin

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  • Proxy doesn't work in HttpClient 4.0 beta2

    - by shrimpy
    Hi,i am useing HttpClient 4.0-beta2, to do rest call, it works fine in my lap-top, but in uni, we have to config our application to go through a proxy, otherwise, we cannot connect to internet Here is my orginal code: HttpClient httpclient = new DefaultHttpClient(); HttpPut put = new HttpPut("http://" + PutBlob.ACCOUNT + ".blob.core.windows.net/container/abc"); put.addHeader(PutBlob.ContentType, PutBlob.CONTENT_TYPE.TEXT_PLAIN.getValue()); put.setEntity(new StringEntity("Hello world", "UTF-8")); Sign(put, PutBlob.ACCOUNT, PutBlob.KEY); log.debug(EntityUtils.toString(httpclient.execute(put).getEntity())); And below is how i use proxy, but it didn`t work for me, what is the right way to config proxy in HttpClient4.0 ??? HttpHost hcProxyHost = new HttpHost("proxyserver", 3128, "http"); DefaultHttpClient httpclient = new DefaultHttpClient(); httpclient.getParams().setParameter(ConnRoutePNames.DEFAULT_PROXY, hcProxyHost); HttpPut put = new HttpPut("/container/abc"); put.addHeader(PutBlob.ContentType, PutBlob.CONTENT_TYPE.TEXT_PLAIN.getValue()); put.setEntity(new StringEntity("Hello world", "UTF-8")); Sign(put, PutBlob.ACCOUNT, PutBlob.KEY); HttpHost target = new HttpHost( PutBlob.ACCOUNT + ".blob.core.windows.net"); log.debug(EntityUtils.toString(httpclient.execute(target, put).getEntity()));

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