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  • Visual Studio 2010 Professional special launch offer!

    - by Etienne Tremblay
    Hello everyone, long time no blog… I’ll try to get back in the game soon but with 2 customer and user group and life in general let’s just say I’m busy.  In the meantime I’m passing along this great offer. Microsoft Visual Studio 2010 Professional will launch on April 12 but you can beat the rush and secure your copy today by pre-ordering at the affordable estimated retail price of $549, a saving of $250. If you use a previous version of Visual Studio or any other development tool then you are eligible for this upgrade. Along with all the great new features in Visual Studio 2010 (see www.microsoft.com/visualstudio) Visual Studio 2010 Professional includes a 12-month MSDN Essentials subscription which gives you access to core Microsoft platforms: Windows 7 Ultimate, Windows Server 2008 R2 Enterprise, and Microsoft SQL Server 2008 R2 Datacenter. So visit http://www.microsoft.com/visualstudio/en-us/pre-order-visual-studio-2010 to check out all the new features and sign up for this great offer.   Cheers, ET Technorati Tags: VS2010

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  • Silverlight Cream Top Posted Authors June to November, 2010

    - by Dave Campbell
    It's just past the first of December, but I've been busy and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for June 1, 2010 through November 30, 2010: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is January 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7087 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 116 tags by which the articles can be searched. At the time of this posting there are 664 articles tagged wp7dev. Stay in the 'Light!

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  • What are the strategies to become a good open source developer?

    - by u3050
    I always hear that involving with open source projects is good for career and the more (good) open source you release, the closer you will be to getting your dream job before you've even had an interview.I am expert in Java and I am trying to become fluent in Scala. I always think about getting involved in open source development in Java/Scala but the following confusions stopping me to do so. How/where do I start in open source development projects in GitHub etc? Or How to find active/busy open source development projects? How to find an area where improvement is required or enhancement required in such projects? It looks too complex in the first analysis or its pretty hard to find such opportunities. What are the common strategies to follow if I want to become hobbyist/free time open source developer?People who have experience in open source development please share your learnings/expertise from scratch.Thanks in advance.

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  • It&rsquo;s A Team Sport: PASS Board Year 2, Q3

    - by Denise McInerney
    As I type this I’m on an airplane en route to my 12th PASS Summit. It’s been a very busy 3.5 months since my last post on my work as a Board member. Nearing the end of my 2-year term I am struck by how much has happened, and yet how fast the time has gone. But I’ll save the retrospective post for next time and today focus on what happened in Q3. In the last three months we made progress on several fronts, thanks to the contributions of many volunteers and HQ staff members. They deserve our appreciation for their dedication to delivering for the membership week after week. Virtual Chapters The Virtual Chapters continue to provide many PASS members with valuable free training. Between July and September of 2013 VCs hosted over 50 webinars with a total of 4300 attendees. This quarter also saw the launch of the Security & Global Russian VCs. Both are off to a strong start and I welcome these additions to the Virtual Chapter portfolio. At the beginning of 2012 we had 14 Virtual Chapters. Today we have 22. This growth has been exciting to see. It has also created a need to have more volunteers help manage the work of the VCs year-round. We have renewed focus on having Virtual Chapter Mentors work with the VC Leaders and other volunteers. I am grateful to volunteers Julie Koesmarno, Thomas LeBlanc and Marcus Bittencourt who join original VC Mentor Steve Simon on this team. Thank you for stepping up to help. Many improvements to the VC web sites have been rolling out over the past few weeks. Our marketing and IT teams have been busy working a new look-and-feel, features and a logo for each VC. They have given the VCs a fresh, professional look consistent with the rest of the PASS branding, and all VCs now have a logo that connects to PASS and the particular focus of the chapter. 24 Hours of PASS The Summit Preview edition  of 24HOP was held on July 31 and by all accounts was a success. Our first use of the GoToWebinar platform for this event went extremely well. Thanks to our speakers, moderators and sponsors for making this event possible. Special thanks to HQ staffers Vicki Van Damme and Jane Duffy for a smoothly run event. Coming up: the 24HOP Portuguese Edition will be held November 13-14, followed December 12-13 by the Spanish Edition. Thanks to the Portuguese- and Spanish-speaking community volunteers who are organizing these events. July Board Meeting The Board met July 18-19 in Kansas City. The first order of business was the election of the Executive Committee who will take office January 1. I was elected Vice President of Marketing and will join incoming President Thomas LaRock, incoming Executive Vice President of Finance Adam Jorgensen and Immediate Past President Bill Graziano on the Exec Co. I am honored that my fellow Board members elected me to this position and look forward to serving the organization in this role. Visit to PASS HQ In late September I traveled to Vancouver for my first visit to PASS HQ, where I joined Tom LaRock and Adam Jorgensen to make plans for 2014.  Our visit was just a few weeks before PASS Summit and coincided with the Board election, and the office was humming with activity. I saw first-hand the enthusiasm and dedication of everyone there. In each interaction I observed a focus on what is best for PASS and our members. Our partners at HQ are key to the organization’s success. This week at PASS Summit is a great opportunity for all of us to remember that, and say “thanks.” Next Up PASS Summit—of course! I’ll be around all week and look forward to connecting with many of our member over meals, at the Community Zone and between sessions. In the evenings you can find me at the Welcome Reception, Exhibitor’s Reception and Community Appreciation Party. And I will be at the Board Q&A session  Friday at 12:45 p.m. Transitions The newly elected Exec Co and Board members take office January 1, and the Virtual Chapter portfolio is transitioning to a new director. I’m thrilled that Jen Stirrup will be taking over. Jen has experience as a volunteer and co-leader of the Business Intelligence Virtual Chapter and was a key contributor to the BI VCs expansion to serving our members in the EMEA region. I’ll be working closely with Jen over the next couple of months to ensure a smooth transition.

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  • We're Back: I'm Here

    - by Brian Dayton
    After a busy Fall and Winter post-Oracle OpenWorld 2009 Oracle's Application Strategy Blog is back. More on what we've been up to shortly. Me, I'm blogging here for the first time. After nearly 6 years at Oracle working on the Oracle Fusion Middleware business I've recently joined the Oracle Applications team. For me, what's old is new again. Prior to working on applications infrastructure at Oracle...and at BEA Systems before that...I worked at PeopleSoft in a number of roles spanning Enterprise Performance Management, Supply Chain, Public Sector and Financial Services and more. Some of the acronyms are the same, there are (of course) some new ones too. But what I'm really excited about is the intersection of Enterprise Applications and Applications Infrastructure that's happening right now. "Aligning IT with Business Strategy" has been the buzzphrase for longer than we can all remember---but what I've seen over the past 5 months makes me start to believe that it's finally starting to happen.

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  • Trying to keep up with Technology and Blogging

    - by Dave Campbell
    A little bit of everything... The heading above got changed a bunch during writing and I finally settled on that because this has become a 'stream of consciousness' post... or maybe a stream of UNconsciousness :) If you've noticed, my blogging has been a tad slow this fall. There's been a lot going on personally. But then again, I haven't skipped anybody either. Rather than go through ALL the blogs I have aggregated, and take a week to get to the bottom, at some point in the last year, I had moved the lists around so I now have "SilverlightMVPs", "Very Prolific", "WP7", and "Top Checks". This is a total of about 250 of the more prolific bloggers. Those 250 bloggers have kept me very busy up through about //BUILD. Sometimes it would take all week to go through just that list putting out 13 posts per blog per day... but not anymore. This weekend I made it all the way through the BIG list... close to 700 blogs, and if you read my blog, you know I had one medium day (Saturday), and yesterday was very short. Why is this? To be honest, I don't know... is everybody busy re-tooling, or churning waiting for direction? I have a short list of WinRT/Metro/W8 folks... maybe I need to be pointed to more of them... but my old favorites are not pumping out posts as they have in the past. I said before that I am attracted to Metro, and I've already got My first Metro app post out there, and were it not for working with the new site, I'd have had another out last weekend... so definitely look for more from me in that area. New Site? Did I say 'new site' ? oops... didn't mean to do that, but now that the cat is out of the bag, I may as well continue... While at //BUILD, I discussed a re-tooling of SilverlightCream with lots of folks... probably more than wanted to hear about it to be honest! ... it's needed a facelift, and there's stuff on there that never worked right, plus there's a lot of manual effort that goes into a blog post. In an effort to alleviate all the above, Michael Washington and I have been working on the next iteration of SilverlightCream. Not wanting to lose that branding or mess with any saved links, I decided to change from a somewhat funky name to something more professional. I also decided to put my blog on the site, and tie my main announcement twitter feed to the site as well. The way things sit today, there are 3 different names in those locations and it's gotta be confusing for folks just stumbling in. We're going to do a series of posts talking about the site and the new backend processing (hint: Michael Washington is responsible for it, so you can take a guess at the technology), but for now, we'd like some eyes on the front end of the site, and some submittals using it to see if it falls over somewhere that we haven't tried. So... I'm going to give it up... the new site is Windows Dev News. The Twitter feed is @WindowsDevNews, and the blog will be on the site as well at Windows Dev News Blog. I've got the RSS Feed on Feedburner too, so I think all the nuts and bolts are good to go. The submittal and search pages work, as does the blog page. You'll notice we used the MasterPage from SilverlightCream to get started. That will probably change, but it's just the visual... the content is the important part. Other missing things are the tracking and 'Skim' page that we will eventually have up and running. There are some formatting issues with the blog posts but if you hang in there with me, those will be taken care of. If you're a blogger, please submit through the site and let me know if you find any problems. If you're a reader, please add this feed and site. I'll be duplicating the effort for a while but at some point will stop that foolishness. We won't lose the data from SilverlightCream though, so keep using that as a search resource... I have hopes to pull that database over to WindowsDevNews, or link to it in some manner... that part isn't set in jello yet, but it will not be lost. So there it is... let me know what you think, send me your WinRT/Metro/W8 postings along with your Silverlight and WP7 posts... it's not that different, it's just more. Stay in the 'Light

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Oracle SOA and the Sun acquisition

    - by Demed L'Her
    I just presented the SOA product strategy at the Oracle + Sun Welcome Event this morning in Redwood Shores, after 2 earlier sessions on that same topic in Atlanta and Reston. That made me realize that I still haven’t blogged about the Sun acquisition – you might wonder how I managed to ignore the elephant in the room! Reality is that we have been very busy lately working with our new colleagues from Sun on a joint strategy and the resulting engineering plans. Let me help you navigate the Oracle website by giving you the links you really need if your main focus of area is integration and SOA technologies: Entry point into all material relating to the Sun acquisition (and since you are there you might want to check the non-SOA content, such as the hardware story that is quite interesting) Hasan Rizvi’s webcast on the combined SOA strategy Schedule and registration for the live Welcome Events taking place around the world – a great opportunity to ask questions that are not answered in the material we have posted on the web So with this welcome to the Sun customers and Java CAPS users!   Technorati Tags: jcaps,java caps,sun,soa,oracle,glassfish esb,seebeyond,acquisition

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  • Google I/O 2010 - Fireside chat with the App Engine team

    Google I/O 2010 - Fireside chat with the App Engine team Google I/O 2010 - Fireside chat with the App Engine team Fireside Chats, App Engine Sean Lynch, Kevin Gibbs, Don Schwarz, Matthew Blain, Guido van Rossum, Max Ross, Brett Slatkin It's been an busy year for the App Engine team with lots of new features and lots of new developers. Come tell us about what you've loved and what still bugs you. With several members of the App Engine team on deck, you'll get the answers to your questions straight from the source. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 57:59 More in Science & Technology

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  • Defining the Features we would like to see

    - by Patrick Liekhus
    OK, now that we have a very rough idea of what we are building, let’s get a list of the top features that this application needs to allow us to do.  In this next list we are not prioritizing them yet, just getting on paper the high level backlog of items that this system must do. Add a new task to my work queue Change the status of the task Print a hard copy of the task list by day for my records Log a phone conversation A manager should be able to assign tasks to another user How do we login? Change the Covey roles per user Manage the statuses used Manage the Covey quadrants Can we make this available on the following user interfaces? Windows Desktop Web Browser Sliverlight (WPF) Excel Add-in Outlook Add-in Android Devices iPhone Devices Windows Mobile Devices Blackberry Devices While this looks like a simple spread sheet, it can get pretty complex and busy quickly.  Next time we will work on making this into a Product Backlog and prioritizing the features we would like to see.

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  • Why is the code section called a text section?

    - by Gilles
    The section of an executable that contains code is sometimes called the .text section. In segmented memory architectures, a segment mapped as code is sometimes called a text segment. The unix error message “text file busy” (ETXTBSY) means “this file is a program that is being executed”. How did text come to mean executable (machine) code? An ideal answer would: explain the connection between the word and its meaning; provide a citation for the origin or at least the history of the term; give some idea of which communities use it.

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  • How do i find out which program is using internet and how much?

    - by Anwar Shah
    Sometimes there are unusual Internet activity in my Computer. Modem's lights are always blinking and When I open system monitor, I see there some unknown program is using my precious Internet with 64KB/S (I have 512kbps connection). Still I am in a firefox session with only one tab opened, and the page in already loaded and there is no indication of busy sign in the page (that rotating orange circle). In that situation I unplug my modem and reconnect it again. After several times doing this, that unusual activity stops. It annoys me very much. How can I find out the process which is using the Internet?. How much they are using? How can I kill it? A graphical solution will be better.

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  • Whats new in My Life:Robotics,Azure

    - by sonam
    AZURE: I haven’t blogged from long time.I was actually busy with doing some Azure. For any starters with Azure,I would recommend to go with Neil: http://nmackenzie.spaces.live.com/Blog/cns!B863FF075995D18A!564.entry Awesome content.   Another thing that has come in my interests:Robotics Yes,I am finally reading up on robotics, specially the mobile robotics. Since,I don’t have any prof to guide yet,I am doing it independently by reading research papers and books. My first robot is not autonomous but i am actually making it for RoboWars. I got inspired by this video of Steve jobs and I think,I love to work on robotics.Perhaps ,thats my love. http://www.youtube.com/watch?v=Hd_ptbiPoXM Cya

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  • (and a new ray smith equipment webpage)

    - by raysmithequip
    Originally posted on: http://geekswithblogs.net/raysmithequip/archive/2013/10/15/154351.aspxPlease bear with me, apparently we lost jabry.com to what I am not sure.  I have yet another webpage coming to http://www.raysmithequip.netai.net/ . Right now it is pretty bare, I just spent an hour configuring web matrix 2.0 (3 no likey like vista!!).  I should have the shoppers corner sub page back up intime for black friday though, soo keep your eyes posted.To keep you busy meantime, be sure to check out inmoov, a really cool open source 3d printed diy robot.I chanced upon it from the dangerous prototypes web site some time ago and consider it the one project that will rock the world in the immediate future.inmoov.blogspot.com/ raysmithn3twu

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  • links for 2010-04-07

    - by Bob Rhubart
    James McGovern: Enterprise Architecture and Social CRM "With a few exceptions, the vast majority of enterprise architects I know spend an awful lot of time focused on internal issues whether it is rationalization, the cloud, storage governance, data center consolidation, creation of reference architectures, portfolio management and other considerations that aren’t even visible to customers. One should ask whether IT can be truly successful if we are busy listening to the business but otherwise are blissfully ignorant towards the customers they serve." -- James McGovern (tags: enterprisearchitecture crm socialcomputing) WRF Benchmark: X6275 Beats Power6 - BestPerf "Oracle's Sun Blade X6275 cluster is 28% faster than the IBM POWER6 cluster on Weather Research and Forecasting (WRF) continental United Status (CONUS) benchmark datasets. The Sun Blade X6275 cluster used a Quad Data Rate (QDR) InfiniBand connection along with Intel compilers and MPI." (tags: oracle sun x6275 benchmarks)

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  • Disable automount in Nautilus

    - by jimmybondy
    I have added my mount devices in /etc/fstab and they get correctly mounted (2nd partition with ntfs and nas-share with nfs). I have also disabled automount in Nautilus preferences by using dconf-editor (following this post): user@server:~$ gsettings list-recursively org.gnome.desktop.media-handling org.gnome.desktop.media-handling automount false org.gnome.desktop.media-handling automount-open false org.gnome.desktop.media-handling autorun-never false Now i see every mount device twice in Nautilus (the entry in fstab already mounted). When clicking on the other entry i get the eligible message mount.nfs: /media/nas_share is busy or already mounted How i can i disable the appearente of those devices in Nautilus? EDIT Regarding automount: I have only one line in /etc/auto.master: +auto.master

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  • Forked-daapd with alternative soundcard

    - by Mah
    I am trying to configure forked-daapd on my computer, and everything goes well except that in configuration file I can not set a new value for the line corresponding to soundcard. This is the default code in the config file: #card = "default" I want to use a soundcard called "DG2", which is the soundcard no.1 and has a first device that ALSA recognizes as no.0. So, I change the line to the following: card = "hw:DG2,0" I restart the daapd service and the next time I play a file through iTune remote, I get a message in my server log file saying that it can not play the file because the device is busy. Any change in the device name will return a different error, saying that the device does not exist. I am pretty sure no other uses this external device, and I don't understand why I get this message. I have tried hwplug as well, with no result.

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  • SaaS Customer Service Matters

    - by charles.knapp
    You probably know that Oracle CRM On Demand goes beyond contact and transaction tracking by providing valuable real-time insights. Do you know that Oracle CRM On Demand also delivers valuable service to our customers? Don't take my word for it. "Prior to Oracle CRM On Demand, we were too busy looking in the rear view mirror on our sales activities and needed a forward-looking tool to maximize sales and coaching opportunities," said Christian Doelle, Vice President Sales & Marketing, MonierLifetile. "After evaluating other organization's solutions, we found Oracle as the most proven with the real-time reporting and detailed reviews of sales opportunities that helped us to address our blind spots. Additionally, we have found throughout our implementation phase that Oracle's commitment to customer attention and service is incomparable." Learn more here about MonierLifetile's experience with Oracle CRM On Demand.

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  • New Year's resolution 2012

    Same procedure as every year... Hundreds of thousands of people have their annual new year's resolution to begin the new year. And so am I. My resolution for 2012: Writing more blog articles (again). Actually, it's quite difficult to find to proper time and space to write up an article for any kind of blog, newspaper or magazine. Especially, when you are very busy with daily work and fulfilling customers demands with very tight schedules. But seriously, I'll try to keep it up with at least one or two articles per month during 2012. There are quite some good topics to write about in the queue. Cheers, JoKi

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  • Send arbitrary commands to modem for info

    - by mydoghasworms
    I have a USB 3G data card and modem. According to the supplier, to check the data balance on the account, I must dial a number like *89# (or whatever) from the handset. The device appears as a ppp0 interface in my network devices. How does one go about issuing commands to the modem to send the commands and receive back the information? UPDATE: OK, I found some help here: http://www.linuxquestions.org/questions/linux-hardware-18/sending-at-commands-to-a-sms-modem-372445/, but firstly, there are 3 ttyUSB devices on my system, and I assume that one of them is the 3G modem, but how can I tell? Secondly, trying to echo something to two of them says that the device is busy, which stands to reason, because I am using it to connect to the internet. Some help, please?

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  • How to Calculate TCP Socket Buffer Sizes for Data Guard Environments

    - by alejandro.vargas
    The MAA best practices contains an example of how to calculate the optimal TCP socket buffer sizes, that is quite important for very busy Data Guard environments, this document Formula to Calculate TCP Socket Buffer Sizes.pdf contains an example of using the instructions provided on the best practices document. In order to execute the calculation you need to know which is the band with or your network interface, usually will be 1Gb, on my example is a 10Gb network; and the round trip time, RTT, that is the time it takes for a packet to make a travel to the other end of the network and come back, on my example that was provided by the network administrator and was 3 ms (1000/seconds)

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  • How to tell thunar to stop using my device?

    - by Guillaume Coté
    When I do sudo umount /media/KINGSTON I got umount: /media/KINGSTON: device is busy. By using fuser -c /media/KINGSTON And cat /proc/<pid>/cmdline I found that the process is thunar--deamon. I closed all file manager windows. When I try to umount it by right cliking on the desktop, it also gave an error : An application is preventing the volume "KINGSTON" from being unmounted I am affraid that killing Thunar is going to impact other process running in other terminal. How can I tell it that I don't need this usb key anymore so it stop using it?

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  • HDWF [was OHDF]

    - by Glen McCallum
    Acronyms, acronyms ... same name (Oracle Healthcare Data Warehouse Foundation). Now it goes by HDWF. Don't ask me why. HDWF Version 2.0 was released quietly on 12 May. I'm told it is available on eDelivery. I've been spending more time working on HDWF this month. There's no question Oracle is moving at full-steam on this one. I've even spent a few nights this week working on India time with the team over there. We're busy moving Oracle's Operating Room Analytics application onto the new HDWF enterprise healthcare model. It's really been a great illustration of the comprehensiveness of the model. It was easily able accomodate all of the information required by ORA downstream.

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  • A Wonderful Comment From a Very Inflential Microsoft Technology Company's Owner

    - by TheSilverlightGroup
    The Silverlight Group has been so very busy taking on state-of-the-art Silverlight development with huge, Fortune 500 companies! We have a great pool of talent, & if any of you Silverlight &/or Blend/UI/UX people are interested in joining us, our toll-free number is 1-888-863-6989. I'd like to point out that Nubifer, Inc.'s CEO, Chad Collins, http://channel9.msdn.com/posts/sureshs/Nubifer-cloud-solution-on-Windows-Azure/ , called our company "The Flagship Company for Silverlight Development"...thank you, Chad, as I see you at the same level for Cloud Computing. -See the SilverLIGHT!

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  • We're Back: I'm Here

    - by [email protected]
    After a busy Fall and Winter post-Oracle OpenWorld 2009 Oracle's Application Strategy Blog is back. More on what we've been up to shortly. Me, I'm blogging here for the first time. After nearly 6 years at Oracle working on the Oracle Fusion Middleware business I've recently joined the Oracle Applications team. For me, what's old is new again. Prior to working on applications infrastructure at Oracle...and at BEA Systems before that...I worked at PeopleSoft in a number of roles spanning Enterprise Performance Management, Supply Chain, Public Sector and Financial Services and more. Some of the acronyms are the same, there are (of course) some new ones too. But what I'm really excited about is the intersection of Enterprise Applications and Applications Infrastructure that's happening right now. "Aligning IT with Business Strategy" has been the buzzphrase for longer than we can all remember---but what I've seen over the past 5 months makes me start to believe that it's finally starting to happen.

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