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  • Compare Your Internet Cost and Speed to Global Averages [Infographic]

    - by ETC
    Internet pricing and speed varies wildly across the world. The US, for instance, currently ranks 15th in speed but enjoys reasonably priced internet access. How reasonably priced? If you’re a US citizen you likely have an average internet access speed of 4.8 mbps and you pay a little over $3 per mbps. If you’re in Sweden, however, you likely have an 18 mbps connection and you pay a scant 63 cents per mpbs. The real envy of the internet speed Olympics by far is Japan with a mighty 61 mbps at a mere 27 cents per mbps. Hit up the link below for the full infographic (or use this local mirror if you need to dodge a firewall), then sound off in the comments with how you compare on the international scale. Internet Speeds and Costs Around the World [via Daily Infographic] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

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  • Checkers AI Algorithm

    - by John
    I am making an AI for my checkers game and I'm trying to make it as hard as possible. Here is the current criteria for a move on the hardest difficulty: 1: Look For A Block: This is when a piece is being threatened and another piece can be moved in behind it to protect it. Here is an example: Black Moves |W| |W| |W| |W| | | |W| |W| |W| |W| |W| | | |W| |W| | | | | |W| | | | | | | | | |B| | | | | |B| | | |B| |B| |B| |B| |B| |B| | | |B| |B| |B| |B| White Blocks |W| |W| |W| |W| | | |W| | | |W| |W| |W| |W| |W| |W| | | | | |W| | | | | | | | | |B| | | | | |B| | | |B| |B| |B| |B| |B| |B| | | |B| |B| |B| |B| 2: Move pieces out of danger: if any piece is being threatened, and a piece cannot block for that piece, then it will attempt to move out of the way. If the piece cannot move out of the way without still being in danger, the computer ignores the piece. 3: If the computer player owns any kings, it will attempt to 'hunt down' enemy pieces on the board, if no moves can be made that won't in danger the king or any other pieces, the computer ignores this rule. 4: Any piece that is owned by the computer that is in column 1 or 6 will attempt to go to a side. When a piece is in column 0 or 7, it is in a very strategic position because it cannot get captured while it is in either of these columns 5: It makes an educated random move, the move will not indanger the piece that is moving or any piece that is on the board. 6: If none of the above are possible it makes a random move. This question is not really specific to any language but if all examples could be in Java that would be great, considering this app is written in android. Does anyone see any room for improvement in this algorithm? Anything that would make it better at playing checkers?

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • Preliminary List of Keyboard Shortcuts for Unity Now Available

    - by Asian Angel
    Have you been searching for a list of keyboard shortcuts for Ubuntu’s new Unity UI? Then sit back, relax, and get your favorite printer ready to go. We have just what you have been looking for fresh from the Ask Ubuntu forums. Photo by okubax. Note: Keep in mind that some of these keyboard shortcuts may not be implemented yet due to the early development status of Unity. And now for the keyboard shortcuts… We also grabbed a copy of these Mouse Tricks that had been added to the comments sections. Keyboard Shortcuts for Unity Documentation Page [via DownloadSquad] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic]

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  • links for 2011-02-03

    - by Bob Rhubart
    Webcast: Reduce Complexity and Cost with Application Integration and SOA Speakers: Bruce Tierney (Product Director, Oracle Fusion Middleware) and Rajendran Rajaram (Oracle Technical Consultant). Thursday, February 17, 2011. 10 a.m. PT/1 p.m. ET. (tags: oracle otn soa fusionmiddleware) William Vambenepe: The API, the whole API and nothing but the API William asks: "When programming against a remote service, do you like to be provided with a library (or service stub) or do you prefer 'the API, the whole API, nothing but the API?'" (tags: oracle otn API webservices soa) Gary Myers: Fluffy white Oracle clouds by the hour Gary says: "Pay-by-the-hour options are becoming more common, with Amazon and Oracle are getting even more intimate in the next few months. Yes, you too will be able to pay for a quickie with the king of databases (or queen if you prefer that as a mental image). " (tags: oracle otn cloudcomputing amazon ec2) Conversation as User Assistance (the user assistance experience) "To take advantage of the conversations on the web as user assistance, enterprises must first establish where on the spectrum their community lies." -- Ultan O'Broin (tags: oracle otn enterprise2.0 userexperience) Webcast: Oracle WebCenter Suite – Giving Users a Modern Experience Thursday, February 10, 2011. 11 a.m. PT/2 p.m. ET. Speakers: Vince Casarez, Vice President of Enterprise 2.0 Product Management, Oracle; Erin Smith, Consulting Practice Manager – Portals, Oracle; Robert Wessa, Consulting Technical Director,  Enterprise 2.0 Infrastructure, Oracle.  (tags: oracle otn enterprise2.0 webcenter)

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  • Have You Ever Wondered How Your Operating System Got Its Name?

    - by Justin Garrison
    Have you ever wondered what “XP” stands for or where “Ubuntu” comes from? Some operating systems get their names from obvious places, but others need some explaining. Read on to find out where your favorite OS got its name. We’ve rounded up the most popular and well-known operating systems, as well as a few lesser-known ones—if you know of another operating system with an interesting story behind its name, make sure to teach your fellow readers in the comments. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

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  • KERPOOOOW!

    - by Matt Christian
    Recently I discovered the colorful world of comic books.  In the past I've read comics a few times but never really got into them.  When I wanted to start a collection I decided either video games or comics yet stayed away from comics because I am less familiar with them. In any case, I stopped by my local comic shop and picked up a few comics and a few trade paperbacks.  After reading them and understanding their basic flow I began to enjoy not only the stories but the art styles hiding behind those little white bubbles of text (well, they're USUALLY white).  My first stop at the comic store I ended up with: - Nemesis #1 (cover A) - Shuddertown #1 (cover A I think) - Daredevil: King of Hell's Kitchen Trade Paperback - Peter Parker: Spiderman - One Small Break Trade Paperback It took me about 3-4 days to read all of that including re-reading the single issues and glancing over the beginning of Daredevil again.  After a week of looking around online I knew a little more about the comics I wanted to pick up and the kind of art style I enjoyed.  While Peter Parker: Spiderman was ok, I really enjoyed the detailed, realistic look of Daredevil and Shuddertown. Now, a few years back I picked up the game The Darkness for PS3.  I knew it was based off a comic but never read the comic.  I decided I'd pick up a few issues of it and ended up with: - The Darkness #80 (cover A) - The Darkness #81 (cover A) - The Darkness #82 (cover A) - The Darkness #83 (cover A) - The Darkness Shadows and Flame #1  (one-shot; cover A) - The Darkness Origins: Volume 1 Trade Paperback (contains The Darkness #1-6) - New Age boards and bags for storing my comics The Darkness is relatively good though jumping from issue #6 to issue #80 I lost a bit on who the enemy in the current series is.  I think out of all of them, issue #83 was my favorite of them. I'm signed up at the local shop to continue getting Nemesis, The Darkness, and Shuddertown, and I'll probably pick up a few different ones this weekend...

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  • Spotlight on mkyong

    - by MarkH
    Occasionally, I'd like to share a blog I've discovered or that someone has passed along to me. Criteria are few, but in a nutshell, it must be: Java-related. (Doh!) Interesting. A good blog is exciting to read at some level, whether due to perspective, eye-catching writing, or technical insight. It doesn't have to read like a Stephen King novel, but it should grab you somehow. Technically deep or technically broad. A site that dives deeply, quickly is a great reference for particular topics/tasks. On the other hand, one that covers a lot of ground at a high-but-still-technical level can be a handy site to visit occasionally as well. Both are what I consider "bookmarkable", but for different reasons. Drumroll, please... With that in mind, this Blog Spotlight is cast upon mkyong.com, a site I stumbled across that offers a little bit of everything for various Java dev audiences. The title indicates the site is for "Java web development tutorials", and indeed it does have these: JSF, Spring, Struts, Hibernate, JAX-WS, JAX-RS, and numerous other topics are addressed to varying degrees. The site isn't devoted exclusively to server-side tutorials, though. Recent posts include mobile development topics, and the links at the bottom of the page connect you to reference pages and other useful sites. I've poked around through a couple of the tutorials and, while they won't take you from "zero to hero", they do seem to provide a nice overview of the subject at hand. They also offer an occasional explanatory comment that is missing from far too many texts, sites, and doc pages. It's not a perfect site, but I like it. The Bottom Line mkyong.com offers a nice "summary site" of server-side tutorials, mobile dev posts, and reference links. Check it out! All the best,Mark 

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  • Learn to Take a Punch, Learn to Counter, Keep Moving Forward

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/10/28/154483.aspxDuring a boxing workout a few months ago our trainer had us do something called “breadbaskets”. That’s where you hold your arms up and a partner punches you in your midsection – your breadbasket. I put my arms up, and braced for impact. The trainer came over, saw I was a bit nervous, and coached me through. I can see the fear in your eyes. Don’t be afraid to take the punch. Tighten your core, breathe through the hit. Don’t panic. Over the summer we’d do counter drills as well. This is where a partner throws a punch, you defend but also throw one back – a counter punch. You never just sit back and take a beating, you deflect the blow and come back with one more powerful. These lessons on fighting can apply to all aspects of our lives and any attempts at success that we have. I saw this image recently and agree with it 100%: Success is never a straight forward line. It’s messy, its wrought with failures, its learning over time and applying those life lessons. It’s learning how to take punches and lose your fear, its seeing a punch coming and countering it, but most of all its not giving up and continually moving forward. We do stairs at boxing, which is running up and down three flights of stairs. I’m not anywhere near incredible shape and after doing multiple stairs in a single workout you can feel gassed, tired, even discouraged after hitting the second floor and seeing everyone else running by you. I read a quote from Martin Luther King Jr. that I cling to throughout my day: You want to be successful? Take the punches, but learn how to take them. Counter them. and no matter what, always move forward.

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  • Desktop Fun: Wolves Wallpaper Collection

    - by Asian Angel
    Wolves represent aspects of nature that refuse to be tamed, seeking to remain forever free. If you feel a special kinship with these spirited creatures, then you will definitely want to bring this beautiful pack home to your desktop. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper

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  • initializing structs using user-input information

    - by johnny boy
    I am trying to make a program that works with poker (texas holdem) starting hands; each hand has a value from 1 to 169, and i want to be able to input each card and whether they are suited or not, and have those values correspond to a series of structs. Here is the code so far, i cant seem to get it to work (im a beginning programmer). oh and im using visual studio 2005 by the way #include "stdafx.h" #include <iostream> int main() { using namespace std; struct FirstCard { struct SecondCard { int s; //suited int n; //non-suited }; SecondCard s14; SecondCard s13; SecondCard s12; SecondCard s11; SecondCard s10; SecondCard s9; SecondCard s8; SecondCard s7; SecondCard s6; SecondCard s5; SecondCard s4; SecondCard s3; SecondCard s2; }; FirstCard s14; //ace FirstCard s13; //king FirstCard s12; //queen FirstCard s11; //jack FirstCard s10; FirstCard s9; FirstCard s8; FirstCard s7; FirstCard s6; FirstCard s5; FirstCard s4; FirstCard s3; FirstCard s2; s14.s14.n = 169; // these are the values that each combination s13.s13.n = 168; // will evaluate to, would eventually have s12.s12.n = 167; // hand combinations all the way down to 1 s11.s11.n = 166; s14.s13.s = 165; s14.s13.s = 164; s10.s10.n = 163; //10, 10, nonsuited s14.s13.n = 162; s14.s11.s = 161; s13.s12.s = 160;// king, queen, suited s9.s9.n = 159; s14.s10.s = 158; s14.s12.n = 157; s13.s11.s = 156; s8.s8.n = 155; s12.s11.s = 154; s13.s10.s = 153; s14.s9.s = 152; s14.s11.n = 151; cout << "enter first card: " << endl; cin >> somthing?//no idea what to put here, but this would somehow //read out the user input (a number from 2 to 14) //and assign it to the corresponding struct cout << firstcard.secondcard.suited_or_not << endl; //this would change depending //on what the user inputs system("Pause"); }

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  • A Year of Upheaval for Procurement Professionals-New Report & Webinar

    - by DanAshton
    2013 will see significant changes in priorities and initiatives among procurement professionals as they balance the needs of their enterprises with efforts to add capabilities for long-term procurement success. In response, procurement managers will expand their organization’s spend influence via supplier relationship management, sourcing, and category management. These findings are part of the new report, “2013 Procurement Key Issues: Going Deeper and Broader to Deliver Borderless Procurement Services,” by the Hackett Group. The authors say that compared to similar studies over the last five years, 2013 is registering the greatest year-over-year changes in priorities for both procurement performance and capability issues. Three Important PrioritiesThe survey found that procurement professionals are focusing their attention in three key areas. Cost reduction. Controlling expenses is always a high priority, but with 90 percent of the respondents now placing this at the top of their performance concerns, the Hackett analysts say this “clearly shows that, for better or worse, cost reduction is king” in 2013. Technology innovation. Innovation has shot up significantly in the priority rankings and is now tied with spend influence for second among procurement professionals. Sixty-five percent of the survey participants said pursuing game-changing innovation and technology is a top procurement initiative. Managing supply risk. This area registered a sharp rise in importance because of its role in protecting profits, Hackett says. Supplier compliance with performance milestones and regulatory requirements is receiving particular attention, with an emphasis on efficient management of cross-functional workflows. “These processes create headaches for suppliers and buyers alike, and can detract from strategic value creation when participants are bogged down in processing paper and spreadsheets,” the report explains.  For more insights into the current state of the procurement industry, download the full report, “2013 Procurement Key Issues: Going Deeper and Broader to Deliver Borderless Procurement Services” and watch a Webcast featuring Global Procurement Advisory Practice Leader for The Hackett Group, Chis Sawchuk, and Managing Supervisor of Supply Chain Processes and Systems for Ameren, Chris Nelms. 

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  • ArchBeat Link-o-Rama for 10-17-2012

    - by Bob Rhubart
    This is your brain on IT architecture. Oracle Technology Network Architect Day in Los Angeles, Oct 2 Stuff your cranium with architecture by attending Oracle Technology Network Architect Day in Los Angeles, October 25, 2012, at the Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048. Technical sessions, panel Q&A, and peer roundtables—plus a free lunch. Register now. Panel: On the Impact of Software | InfoQ Les Hatton (Oakwood Computing Associates), Clive King (Oracle), Paul Good (Shell), Mike Andrews (Microsoft) and Michiel van Genuchten (moderator) discuss the impact of software engineering on our lives in this panel discussion recorded at the Computer Society Software Experts Summit 2012. OTN APAC Tour 2012: Bangkok, Thailand - Oct 22, 2012 Mike Dietrich shares information on the upcoming OTN APAC Tour stop in Bangkok. Registration is open. Consolidating Oracle E-Business Suite R12 on Oracle's SPARC SuperCluster | Giri Mandalika Giri Mandalika shares an overview of a new Optimized Solution for Oracle E-Business Suite (EBS) R12 12.1.3.. As Giri explains, "This solution was centered around the engineered system, SPARC SuperCluster T4-4." The Oldest Big Data Problem: Parsing Human Language | The Data Warehouse Insider Dan McClary offers up a new whitepaper "which details the use of Digital Reasoning Systems' Synthesys software on Oracle Big Data Appliance." Mobile Apps for EBS | Capgemini Oracle Blog Capgemini solution architect Satish Iyer breifly describes how Oracle ADF and Oracle SOA Suite can be used to fill the gap in mobile applications for Oracle EBS. Ease the Chaos with Automated Patching: Enterprise Manager Cloud Control 12c | Porus Homi Havewala This new OTN article is excerpted from Porus Homi Havewala's latest book, Oracle Enteprise Manager Cloud Control 12c: Managing Data Center Chaos (2012, Packt Publishing). Thought for the Day "Never make a technical decision based upon the politics of the situation, and never make a political decision based upon technical issues." — Geoffrey James Source: softwarequotes.com

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Looking Under the Hood of ...

    - by rickramsey
    copyright 2012 Rob Lang Fair is fair. Our last post featured a conversation with the beautiful and talented Eva Mendez, so today we're featuring something for those of you who prefer the other gender of our fair species. This dude has quite the hardware challenge ahead of him. He hasn't begun to find out what's really under that hood. Life is much easier for you and me, thanks to Jeff Wright and Suzanne Zorn. They wrote a wicked cool article about Oracle VM Server for SPARC. Here's a little bit about it... Looking Under the Hood of Networking in Oracle VM Server for x86 Oracle VM Server for SPARC lets you create logical networks out of physical Ethernet ports, bonded ports, VLAN segments, virtual MAC addresses (VNICs), and network channels. You can then assign channels (or "roles") to each logical network so that it handles the type of traffic you want it to. Greg King explains how you go about doing this, and how Oracle VM Server for SPARC implements the network infrastructure you configured. He also describes how the VM interacts with paravirtualized guest operating systems, hardware virtualized operating systems, and VLANs. Finally, he provides an example that shows you how it all looks from the VM Manager view, the logical view, and the command line view of Oracle VM Server for x86. More Resources for Oracle VM Server for x86 If you liked Greg and Suzanne's paper, you can ... Download Oracle VM Server for x86 here Find technical resources for Oracle VM Server for x86 here Now, if we could just come up with a name for this awesome product that doesn't feel like I'm talking with a mouthful of marbles ... :-) - Rick Website Newsletter Facebook Twitter

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  • OS X is based on the codex Gigas the devils bible: Android OS n 4.4 Dio Ra Egyptian deity why is that?

    - by user215250
    GUESS WHO? The Internet and all computers are based on a mathematical number system that seems to be 3, 4, 6, 8 and 10. The HTTP is 888P and UTF-8 and Windows 8 and 8 gigas of RAM(88) on a 64biTOS X-10 or Aten(satan) why is it allowed to be so evil and who all knows about it? Is this activity illegal and should I sew these companies for being involved in satanic practices? iC3 iC3 iC3 I do see XP (X) Chi and (P) Rho a monogram and symbol for Christ, consisting of the superimposed Greek letters. The X is ten, The X code, OS X(O Satan) and codex The Gigas the Devil bible and the P is Payne, The House of Payne in which God dwells. Windows 8, Google Android and Apples OS X are the foundation on which we operarte on the Internet and our Mobiles devices. What is it that these 3 companies have chosen to base their OS’s on such evil? Windows 8 is windows hate H8, HH and H8. Said to be the Devil. Google’s (UGLE) M the Masonic M behind Android OS.in 4.4 is Dio (R) DNA O Sin and 44 is the Devils name in Twain’s The Mysterious Stranger. Apple’s evil (i) OS X (ou-es-ten) O Satan them all beat (B8) considering Apple put their first product on the market for $666.66. The Holy Grail of computers they say. Your Excellency, Lord and King OS2 Eisus Uni Peg Unix: The Unicorn Pegasus Jesus Christ

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Friday Tips #6, Part 2

    - by Chris Kawalek
    Here is a question about updating Oracle VM: Question: How can I perform Oracle VM 3 server updates from Oracle VM Manager? Answer by Gregory King, Principal Best Practices Consultant, Oracle VM Product Management: Server Update Manager is a built-in feature of the Oracle VM Manager. Basically, Server Update Manager automatically configures YUM updates on all the Oracle VM Servers, pointing each to our Unbreakable Linux Network (ULN) update channel for Oracle VM. The servers periodically check with our Oracle YUM repository and notify the Oracle VM Manager that an update is available for each server. Actual server updates must be triggered by the Oracle VM administrator – they are not executed automatically. At this point, you can use the Oracle VM Manager to put a server into maintenance mode which live migrates all the running Oracle VM Guests to other Oracle VM Servers in the server pool. Once all the Oracle VM Guests have been migrated, the Oracle VM administrator can trigger the update on the server. The entire process is documented in the Installation and Upgrade Guide of Oracle VM Documentation so I won’t spend time detailing the steps. However, configuring the Server Update Manager is exceedingly simple. Simply navigate to the Tools and Resources tab in the Oracle VM Manager, select the link for Server Update Manager and ensure the following values are added to the text boxes as shown in the illustration below: YUM Base URL: http://public-yum.oracle.com/repo/OracleVM/OVM3/latest/x86_64 YUM GPG Key: file:///etc/pki/rpm-gpg/RPM-GPG-KEY-oracle Every server in the pool will be automatically configured for YUM updates once you choose the Apply button. Many thanks to Greg and Rick for providing the answers to this week's questions. If you want to ask us something, hit up Twitter and use hashtag #AskOracleVirtualization. See you next week! -Chris 

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  • Thoughts on type aliases/synonyms?

    - by Rei Miyasaka
    I'm going to try my best to frame this question in a way that doesn't result in a language war or list, because I think there could be a good, technical answer to this question. Different languages support type aliases to varying degrees. C# allows type aliases to be declared at the beginning of each code file, and they're valid only throughout that file. Languages like ML/Haskell use type aliases probably as much as they use type definitions. C/C++ are sort of a Wild West, with typedef and #define often being used seemingly interchangeably to alias types. The upsides of type aliasing don't invoke too much dispute: It makes it convenient to define composite types that are described naturally by the language, e.g. type Coordinate = float * float or type String = [Char]. Long names can be shortened: using DSBA = System.Diagnostics.DebuggerStepBoundaryAttribute. In languages like ML or Haskell, where function parameters often don't have names, type aliases provide a semblance of self-documentation. The downside is a bit more iffy: aliases can proliferate, making it difficult to read and understand code or to learn a platform. The Win32 API is a good example, with its DWORD = int and its HINSTANCE = HANDLE = void* and its LPHANDLE = HANDLE FAR* and such. In all of these cases it hardly makes any sense to distinguish between a HANDLE and a void pointer or a DWORD and an integer etc.. Setting aside the philosophical debate of whether a king should give complete freedom to their subjects and let them be responsible for themselves or whether they should have all of their questionable actions intervened, could there be a happy medium that would allow the benefits of type aliasing while mitigating the risk of its abuse? As an example, the issue of long names can be solved by good autocomplete features. Visual Studio 2010 for instance will alllow you to type DSBA in order to refer Intellisense to System.Diagnostics.DebuggerStepBoundaryAttribute. Could there be other features that would provide the other benefits of type aliasing more safely?

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  • JavaOne LAD Call for Papers

    - by Tori Wieldt
    JavaOne LAD Call for Papers closes next Friday, October 4. Here are Java Evangelist Steven Chin's top three reasons why you submit a session:1) Imagine a parallel world where Java is king. Where the government has mandated that all software be open-source and recognized Java as an official platform. That is exactly what happened in Brazil and it shows in all aspects of their country from government systems to TV standards.2) A JUG in Every Village - Brazil has the most user groups of any country in the world by a significant margin. "I've stayed after JavaOne to visit several cities and gotten a great audience whether it was a large city like Brasilia or Goiania, or a coastal town like Fortaleza, Salvador, or Maceio," Chin explains.3) A Community-Supported Conference - SouJava and the entire Brazilian user group community is active and involved with JavaOne Brazil, making it a really engaging regional JavaOne conference. Submissions should be: From the community, all proposals should be non-Oracle. Java-related topics (not technologies such as Flex, .NET, Objective C, etc... unless it's specifically a topic about how such things INTEGRATE with Java) Non-product pitches Interesting/innovative uses of Java Practical relevant case studies/examples/practices/etc. The call for papers will close on Friday, October 4, 2012 at 11:59 pm local time. We look forward to hearing from you!

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  • New Marketing Kits Available

    - by Cinzia Mascanzoni
    New marketing kits are available on the OPN portal. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Oracle Optimized DataCenter Oracle Storage for Oracle Database and Engineered Systems StorageTek SL150 - New Scalable Storage Solutions for Growing Businesses Extreme Database Performance meets Its Backup and Recovery Match with Oracle's Sun ZFS Backup Appliance Maximize Value and Business Agility through Data Center Virtualization Be A Content King with Oracle WebCenter Content

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  • Writing a blackjack console program in Java

    - by user337465
    Hello, I have an assignment of making a blackjack like program in a class. My first problem I am dealing with is creating an array of the cards. The professor wants an array setup with a txt file with the following format. 2 of hearts 2 of diamonds 2 of spades 2 of clubs 3 of hearts 3 of diamonds 3 of spades This goes on till face cards when it replaces the number with jack, queen, king, ace. Following the professors requirements, How would I take input from the txt file and just store the number and the hearts,diamonds,spades, and clubs. Thank you for the help

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  • Is this a good code (came across while reading code of a colleague)

    - by eriks
    // file a.hpp class a; typedef boost::shared_ptr<a> aPtr class a{ public: static aPtr CreateImp(); virtual void Foo() = 0 ; .... }; //file aImp.hpp class aImp : public a{ virtual void Foo(); }; //file aImp.cpp aPtr a::CreateImp() { return aPtr(new aImp()); } void aImp::Foo(){} The client must use CreateImp to get ptr to 'a', and can't use 'a' other ways. What do you think about this implementation? what do you think about this king of implementation?

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  • Computing unique index for every poker starting hand

    - by Aly
    As there are 52 cards in a deck we know there are 52 choose 2 = 1326 distinct matchups, however in preflop poker this can be bucketed into 169 different hands such as AK offsuit and AK suited as whether it is A hearts K hearts or A spade K spades it makes no difference preflop. My question is, is there a nice mathematical property in which I can uniquely index each of these 169 hands (from 0 to 168 preferably). I am trying to create a look up table as a double[][] = new double [169][169] but have no way of changing a hand representation such as AKs (an Ace and a King of the same suit) to a unique index in this array.

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  • Getting started in Mac Development; No Mac.... What Do?!

    - by Andrew Bolster
    Hi folks, With all the RDF et al around King Jobs' newest glass beermat, I'm getting the feeling that its a good time to add the 'iphone/ipad developer' string to my bow. One problem (two if you count not being in a financial position to slap down $1000+ for a mac) ; I am a PC head, specifically a Linux-head, and have no regular access to a Mac platform to develop on. I cannot see any way of getting my hands on iSDK without being on a Mac, (but have been known to be wrong) How hopeless is my plight and where can I go from here?

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