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  • Three State Treeview Windows Forms

    - by alhambraeidos
    Hello everybody people, One of the frustrations with the standard TreeView is that you can't show a partial selection to indicate that some of the children are selected. A partial selection in a complex tree allows the user to easily determine where the selections are, even if the tree is not completely expanded. A similar idea is used in manu backup programs to allow the user to select the files to be backed up. Does anyone know of a way to make the checks in a treeview checkbox gray? I want to gray the check of a parent node when some (but not all) of its child nodes are checked. Kinda like what you see when you are selecting options to install during a software installation. I have seen several post, but is older (2000, 2007 year). I now, in 2010, the better answer possible is required. I use VS 2008 . Net 3.5 , Windows Forms Thanks in advanced, greetings

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  • Managing active state (jQuery)

    - by Nimbuz
    <ul> <li><a href="#">item 1</a></li> <li><a href="#">item 2</a></li> <li><a href="#">item 3</a></li> </ul> On click, I'd like to addclass active to the parent li element while also removing the active class from any other element which may be active already. Thanks!

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  • c# how to set up and use session state from preinit

    - by Praesagus
    OK so to set and read variables from the current session String Myvar =(string) System.Web.HttpContext.Current.Session[“MyVariable”] To set System.Web.HttpContext.Current.Session[“MyVariable”] = “NewValue” I can do neither, I get a System.NullReferenceException: Object reference not set to an instance of an object. from System.Web.HttpContext.Current.Session. In my web.config I have <sessionState mode="StateServer" stateConnectionString="tcpip=127.0.0.1:42424" cookieless="false" timeout="20"> </sessionState> I have read a dozen articles on the the necessity of IHttpHandler and an IRequiresSessionState interface. I think the issue may be caused because I am requesting this information in Page_PreInit. I found a solution in a stack overflow article but I don't seem be using it properly to actually make this go. I am not sure what I am missing. Thanks in advance.

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  • Codeigniter: State Machine how to

    - by Kevin Brown
    I created a db row called "activity_state" to denote which things a user has and hasn't completed. The problem is, I don't know how to use it... How can I use this single row to determine what a user has done? ie. have they completed their profile?, have they completed an assignment? Someone mentioned using it as a bitfield, but I'm unfamiliar with that. Is that a good idea? Any ideas?

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  • Session state has been disabled for ASP.NET.The Report Viewer control requires that session state be

    - by Patrick Olurotimi Ige
    While i was trying to setup some reports on a SPF 2010 site. After trying to add a Sql Reporting Webpart i get the error: Session state has been disabled for ASP.NET. The Report Viewer control requires that session state be enabled in local mode I never came across that error before when using RSWebaprts in Sharepoint 2007:) But i think is related to ASP.NET sessions state:( Any to fix it you would have to start to make sure the SharePoint Server ASP.NET Session State Service is enabled. Unfortunately in Sharepiint SPF2010 and SP 2010 you would have to do it using PowerShell By doing :  Enable-SPSessionStateService -Defaultprovision PS C:\> PSSnapin - Shows you all the PS Snapins PS C:\> Add-PSSnapin "Microsoft.SharePoint.PowerShell" -- Adds the Sharepoint PS Snapin PS C:\> get-command -Noun SP* -- Show all SP cmdlets PS C:\> Add-SPShellAdmin -- (If you get error regarding the access to the farm you use this command to add an acct to able to run the Shell admin) PS C:\> Get-Help Enable-SPSessionStateService - Shows helpp for  Enable-SPSessionStateService PS C:\> Enable-SPSessionStateService -Defaultprovision - (enables/activates SPSessionStateService) you have more oprions available when you run the Get-Help Enable-SPSessionStateService   After running the cmd you should see the SharePoint Server ASP.NET Session State Service started in your service applications in the Central Admin Site. And of course be able to add your RS webparts Enjoy

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  • 6 Things You Shouldn’t Do With Solid-State Drives

    - by Chris Hoffman
    Solid-state drives are different from the mechanical, magnetic hard drives in wide use. Many of the things you’ve done with typical mechanical hard drives shouldn’t be done with newer solid-state drives. Solid-state drives are presented by the operating system the same way mechanical drives are, but they work differently. If you’re a geek, knowing what you shouldn’t do is important.    

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  • Idle state detection for server

    - by odinmillion
    Windows OS has a service that detects idle state. Details: Task Idle Conditions The computer is considered idle if all the processors and all the disks were idle for more than 90% of the past 15 minutes and if there is no keyboard or mouse input during this period of time. When the Task Scheduler service detects that the computer is idle, the service only waits for user input to mark the end of the idle state. It is very useful for usual PCs that have keyboard amd mouse. We can use standard task scheduler to start some process like defrag when PC in idle state and stop when PC isn't in idle state. But what should we use when we using a standalone server without keyboard and mouse? Server sometimes receives commands by TCP/IP and starts CPU and HDD activity. But sometimes CPU and HDD activity at zero level. I would like to use this periods of time to start defrag or another process. But this started at "idle" state processes should be terminated when another commands will appear. So, standard idle state conditions cant help me because we have not got user input to stop idle state. I need more customizable idle state detector. Automatically started processes shouldn't influence to idle state, but PC should go away from idle state when another process will apperar. What should I use? Maybe exists some advansed task scheduler? Or I should write some useful utility on C#? I hope that it is a standard task and all useful utilities already compiled :)

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  • How to open a VirtualBox (.VDI) Virtual Machine

    - by [email protected]
     How to open a .VDI Virtual MachineSometimes someone share with us one Virtual machine with extension .VDI, after that we can wonder how and what with?Well the answer is... It is a VirtualBox - Virtual Machine. If you have not downloaded it you can do this easily, just follow this post.http://listeningoracle.blogspot.com/2010/04/que-es-virtualbox.htmlorhttp://oracleoforacle.wordpress.com/2010/04/14/ques-es-virtualbox/Ok, Now with VirtualBox Installed open it and proceed with the following:1. Open the Virtual File Manager. 2. Click on Actions ? Add and select the .VDI fileClick "Ok"3.  A new Virtual machine will be displayed, (in this Case, an OEL5 32GB Virtual Machine is available.)4. This step is important. Once you have open the settings, under General option click the advanced settings. Here you must change the default directory to save your Snapshots; my recommendation set it to the same directory where the .Vdi file is. Otherwise you can have the same Virtual Machine and its snapshots in different paths.5. Now Click on System, and proceed to assign the correct memory and define the processors for the Virtual machine. Note: Enable  "Enable IO APIC" if you are planning to assign more than one CPU to the Virtual Machine.6. Associated the storage disk to the Virtual machineThe disk must be selected as IDE Primary Master. 7. Well you can verify the other options, but with these changes you will be able to start the VM. Note: Sometime the VM owner may share some instructions, if so follow his instructions.8. Click Ok and Push Start Button, and enjoy your Virtual Machine

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  • How to open a VirtualBox (.VDI) Virtual Machine

    - by [email protected]
     How to open a .VDI Virtual MachineSometimes someone share with us one Virtual machine with extension .VDI, after that we can wonder how and what with?Well the answer is... It is a VirtualBox - Virtual Machine. If you have not downloaded it you can do this easily, just follow this post.http://listeningoracle.blogspot.com/2010/04/que-es-virtualbox.htmlorhttp://oracleoforacle.wordpress.com/2010/04/14/ques-es-virtualbox/Ok, Now with VirtualBox Installed open it and proceed with the following:1. Open the Virtual File Manager. 2. Click on Actions ? Add and select the .VDI fileClick "Ok"3.  A new Virtual machine will be displayed, (in this Case, an OEL5 32GB Virtual Machine is available.)4. This step is important. Once you have open the settings, under General option click the advanced settings. Here you must change the default directory to save your Snapshots; my recommendation set it to the same directory where the .Vdi file is. Otherwise you can have the same Virtual Machine and its snapshots in different paths.5. Now Click on System, and proceed to assign the correct memory and define the processors for the Virtual machine. Note: Enable  "Enable IO APIC" if you are planning to assign more than one CPU to the Virtual Machine.6. Associated the storage disk to the Virtual machineThe disk must be selected as IDE Primary Master. 7. Well you can verify the other options, but with these changes you will be able to start the VM. Note: Sometime the VM owner may share some instructions, if so follow his instructions.8. Click Ok and Push Start Button, and enjoy your Virtual Machine

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  • How to Easily Reset a Computer Back to a Clean State Each Time It Boots

    - by Chris Hoffman
    When you’re managing a public computer, you need a special kind of tool. You need a way to reset that computer back to a clean state every time it boots so no one can make any harmful changes. Commercial solutions like Deep Freeze offer this feature, and Microsoft once offered it via its Windows Steady State tool for Windows XP and Vista. However, Windows Steady State has been discontinued and doesn’t work with Windows 7. We’ll be using Reboot Restore Rx for this, as it supports both Windows 7 and Windows 8. Steadier State is another solid option, but it only works in Windows 7, and even then only with Windows 7 Enterprise and Ultimate.    

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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  • how to save and load the state of a game in scheme

    - by user3667664
    I'm creating the game of chess in scheme, but do not know how to save and load game state is a part I have this code (define-struct ficha(color se-movio? tipo-ficha )) ;;tablero lista de listas de fichas (define-struct estado (tablero turno fichaSel)) (define bpawn (bitmap "b-peon.png")) (define brook (bitmap "b-torre.png")) (define bcaballo (bitmap "b-caballo.png")) (define bbish (bitmap "b-arfil.png")) (define bquee (bitmap "b-reina.png")) (define bking (bitmap "b-rey.png")) (define wpawn (bitmap "w-peon.png")) (define wrook (bitmap "w-torre.png")) (define wcaballo (bitmap "w-caballo.png")) (define wbish (bitmap "w-arfil.png")) (define wquee (bitmap "w-reina.png")) (define wking (bitmap "w-rey.png")) (define board (bitmap "board.jpg")) This is the board that is a list of lists (define tableroini (list (list torreb caballob arfilb reinab reyb arfilb caballob torreb) (list peonb peonb peonb peonb peonb peonb peonb peonb) (list empty empty empty empty empty empty empty empty) (list empty empty empty empty empty empty empty empty) (list empty empty empty empty empty empty empty empty) (list empty empty empty empty empty empty empty empty) (list peonw peonw peonw peonw peonw peonw peonw peonw) (list torrew caballow arfilw reinaw reyw arfilw caballow torrew))) I did this to save the state of the game: (define (Guardar-en-archivo archivo) (write-file (string-append Subcarpeta archivo ".txt") "game state" )) But not as you insert the game state on "game state" for me to save the game How I can do this ?

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  • State of Texas delivers Private Cloud Services powered by Oracle Technology

    - by Anand Akela
    State of Texas moved to private cloud infrastructure and delivering Infrastructure as a Service , Database as a Service and other Platform as a Service offerings to their 28 state agencies. Todd Kimbriel, Director of eGovernment Division at State of Texas attended Oracle Open World and talked with Oracle's John Foley about their private cloud services offering. Later, Todd participated in the keynote panel of Database as a Service Online Forum> along with Carl Olofson,IDC analyst , Juan Loaiza,SVP Oracle and couple of other Oracle customers. He discussed the IT challenges of  government organizations like state of Texas and the benefits of transitioning to Private cloud including database as a service .

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  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

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  • SNMP closed state in CentOS

    - by anksoWX
    I'm having a problem here, I've added to my IPtables rules this: -A INPUT -p tcp -m state --state NEW -m tcp --dport 161 -j ACCEPT -A INPUT -p udp -m state --state NEW -m udp --dport 161 -j ACCEPT but when I scan with nmap or any other tool it says this: Not shown: 998 filtered ports PORT STATE SERVICE 22/tcp open ssh 161/tcp closed snmp also when I am doing: netstat -apn | grep snmpd tcp 0 0 127.0.0.1:199 0.0.0.0:* LISTEN 3669/snmpd<br> udp 0 0 0.0.0.0:161 0.0.0.0:* 3669/snmpd<br> unix 2 [ ] DGRAM 226186 3669/snmpd Also: service iptables status Table: filter Chain INPUT (policy ACCEPT) num target prot opt source destination 1 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 2 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 3 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 4 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:161 5 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:161 6 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 7 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain FORWARD (policy ACCEPT) num target prot opt source destination 1 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT) num target prot opt source destination Any idea what's going on? There is no UDP in closed/open state. what do I have to do?

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  • Pure functional programming and game state

    - by Fu86
    Is there a common technique to handle state (in general) in a functional programming language? There are solutions in every (functional) programming language to handle global state, but I want to avoid this as far as I could. All state in a pure functional manner are function parameters. So I need to put the whole game state (a gigantic hashmap with the world, players, positions, score, assets, enemies, ...)) as a parameter to all functions which wants to manipulate the world on a given input or trigger. The function itself picks the relevant information from the gamestate blob, do something with it, manipulate the gamestate and return the gamestate. But this looks like a poor mans solution for the problem. If I put the whole gamestate into all functions, there is no benefit for me in contrast to global variables or the imperative approach. I could put just the relevant information into the functions and return the actions which will be taken for the given input. And one single function apply all the actions to the gamestate. But most functions need a lot of "relevant" information. move() need the object position, the velocity, the map for collision, position of all enemys, current health, ... So this approach does not seem to work either. So my question is how do I handle the massive amount of state in a functional programming language -- especially for game development?

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  • State machine interpreters

    - by saadtaame
    I wrote my own state machine tool in C and at this point I'm faced with two choices for specifying state machines. Crafting a little language and writing a interpreter. Writing a compiler for that language. I know the advantages/disadvantages of each. I'd like to know what choices game programmers have made for their games. If you've used a state machine in your game in any form, I'd be interested in knowing how you did it.

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  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

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  • Iptables state tracking

    - by complexgeek
    Hi there. I've just taken over administration of a fairly complex firewall ruleset for a firewall box running Fedora Core 12, and there's one thing about it that is puzzling me. When I run nmap on the gateway from outside the network, I see all the expected services, but also sunrpc on port 111. The INPUT chain has DEFAULT DROP set, and there is no rule allowing port 111. As best I can tell (watching the packet counters before/during/after the scan) it's being allowed by the rule: "-m state --state RELATED,ESTABLISHED -j ACCEPT" but I don't understand why a brand new TCP connection would be considered RELATED or ESTABLISHED. Any suggestions would be greatly appreciated. EDIT: Conntrack modules: nf_conntrack_netlink 14925 0 nfnetlink 3479 1 nf_conntrack_netlink nf_conntrack_irc 5206 1 nf_nat_irc nf_conntrack_proto_udplite 3138 0 nf_conntrack_h323 62110 1 nf_nat_h323 nf_conntrack_proto_dccp 6878 0 nf_conntrack_sip 16921 1 nf_nat_sip nf_conntrack_proto_sctp 11131 0 nf_conntrack_pptp 10673 1 nf_nat_pptp nf_conntrack_sane 5458 0 nf_conntrack_proto_gre 6574 1 nf_conntrack_pptp nf_conntrack_amanda 2796 1 nf_nat_amanda nf_conntrack_ftp 11741 1 nf_nat_ftp nf_conntrack_tftp 4665 1 nf_nat_tftp nf_conntrack_netbios_ns 1534 0 nf_conntrack_ipv6 18504 2 ipv6 279399 40 ip6t_REJECT,nf_conntrack_ipv6 INPUT chain on the filter table: -A INPUT -s 192.168.200.10/32 -p tcp -m tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT -A INPUT -s 127.0.0.0/8 -i lo -j ACCEPT -A INPUT -p udp -m udp --sport 67:68 --dport 67:68 -j ACCEPT -A INPUT -d 192.168.200.5/32 -i eth0 -j ACCEPT -A INPUT -d 192.168.1.2/32 -i eth0 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p tcp -m multiport --dports 22,80,443 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p tcp -m multiport --sports 22,25,80,443 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p udp -m udp --dport 1194 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p udp -m udp --sport 1194 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p udp -m multiport --sports 53,123 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p icmp -m icmp --icmp-type 8 -j ACCEPT -A INPUT -i eth0 -m state --state NEW -j ACCEPT -A INPUT -d {public_ip}/32 -m state --state NEW -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT eth0 is connected to the internal network, eth3 is connected to an ADSL modem in bridge mode, ppp0 is the WAN connection tunneled over eth3.

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