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  • Ubuntu 12.10 is slow and some programs gose to non-respond state

    - by user99631
    Ubuntu 12.10 is so slow and a lot of not responding applications I was using Skype whenever i open it it will go to non-responding state thin back to normal after a while even the software centre the system process is eating the CPU I don’t know if the compiz is the problem but issuing the command compiz --replace restore the applications from non-responding state CPU : Intel Celeron D 3.4 RAM : 1 GB VGA : Intel G45 Plz help

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  • Detecting Hyper-Threading state

    - by jchang
    To interpret performance counters and execution statistics correctly, it is necessary to know state of Hyper-Threading. In principle, at low overall CPU utilization, for non-parallel execution plans, it should not matter whether HT is enabled or not. Of course, DBA life is never that simple. The state of HT does matter at high over utilization and in parallel execution plans depending on the DOP. SQL Server does seem to try to allocate threads on distinct physical cores at intermediate DOP (DOP less...(read more)

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  • Detecting Hyper-Threading state

    - by jchang
    To interpret performance counters and execution statistics correctly, it is necessary to know state of Hyper-Threading. In principle, at low overall CPU utilization, for non-parallel execution plans, it should not matter whether HT is enabled or not. Of course, DBA life is never that simple. The state of HT does matter at high over utilization and in parallel execution plans depending on the DOP. SQL Server does seem to try to allocate threads on distinct physical cores at intermediate DOP (DOP less...(read more)

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  • How to remotely open gedit with SFTP URL in Gnome through SSH?

    - by Álvaro Justen
    My setup is weird and I can't change it now. I have two machines: local-machine: it's my desktop running Ubuntu with Gnome remote-machine: it's one virtual machine, also running Ubuntu but without X In both machines I have my private and public SSH keys. I need to run SSH from remote-machine to local-machine and run gedit (in local-machine, under the default $DISPLAY) but openning a file in remote-machine throught SFTP. Something like this: myuser@remote-machine:~$ ssh local-machine "DISPLAY=:0.0 gedit sftp://remote-machine/some/file" The command above doesn't work. gedit shows this message: Could not open the file sftp://remote-machine/some/file. gedit cannot handle sftp: locations. Note that: /some/file exists on remote-machine. I can SSH normally from remote-machine to local-machine using my SSH key without any problems! I can run the command DISPLAY=:0.0 gedit sftp://remote-machine/some/file in a terminal on local-machine and gedit opens the file on remote-machine without any problems - but the terminal in which I executed the command is running in DISPLAY :0 (really, it's gnome-terminal). I also tried -t option of SSH client (to force pseudo-tty allocation) but it didn't work. If I try to run DISPLAY=:0.0 gedit sftp://remote-machine/some/file in local-machine but under a tty (for example in tty1, by pressing <Ctrl>+<Alt>+<F1>) it doesn't not work - I get the same error when running from remote-machine. I found that if I pass the environment variable DBUS_SESSION_BUS_ADDRESS with a correct value, it works! So, if I do something like that: myuser@local-machine:~$ env | grep DBUS_SESSION_BUS_ADDRESS > env.txt myuser@local-machine:~$ scp env.txt remote-machine: and then: myuser@remote-machine:~$ ssh local-machine "DISPLAY=:0.0 $(cat env.txt) gedit sftp://remote-machine/some/file" it works! The problem is that I'm not on local-machine so I can't get the correct value for this env variable. Is there any other way to make this work?

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  • Deleted the .AppleDouble files inside my Time Machine backups - are they still OK?

    - by Jon M
    My Ubuntu server is set up to emulate a TimeCapsule (after a very long weekend following the instructions here, here and here). My macbook pro has been backing up happily to it for a month or so now, and all seems well. The other day I was tidying up the extraneous files from my music collection on the server, got a bit loose with the find command... and ended up deleting all the .AppleDouble files underneath '/', which included the Time Machine folder. Now, Time Machine still appears to work fine, it backs up regularly, I can look through all the previous versions of my files, and they seem to restore without trouble. My question is: by deleting the .AppleDouble files, have I actually broken anything? Is the TM data still good, or should I trash it and start fresh (i.e. with a new 'day 0' full backup)?

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  • Two-state script monitor not auto-resolving in SCOM

    - by DeliriumTremens
    This script runs, and if it returns 'erro' an alert is generated in SCOM. The alert is set to resolve when the monitor returns to healthy state. I have tested the script with cscript and it returns the correct values in each state. I'm baffled as to why it generates an alert on 'erro' but will not auto-resolve on 'ok': Option Explicit On Error Resume Next Dim objFSO Dim TargetFile Dim objFile Dim oAPI, oBag Dim StateDataType Dim FileSize Set oAPI = CreateObject("MOM.ScriptAPI") Set oBag = oAPI.CreatePropertyBag() TargetFile = "\\server\share\file.zip" Set objFSO = CreateObject("scripting.filesystemobject") Set objFile = objFSO.GetFile(TargetFile) FileSize = objFile.Size / 1024 If FileSize < 140000 Then Call oBag.AddValue("State", "erro") Else Call oBag.AddValue("State", "ok") End If Call oAPI.AddItem(oBag) Call oAPI.Return(oBag) Unhealthy expression: Property[@Name='State'] Equals erro Health expression: Property[@Name='State'] Equals ok If anyone can shed some light onto what I might be missing, that would be great!

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  • How can I route packets from one application to a virtual machine in windows 7?

    - by user836045
    I am trying to test an application running in windows 7, and I would like to send the packets it generates to a server VM (I am using virtualbox) on the local machine which will act as a simulation for when packets will be really sent over the internet to a distant server. I need to check for correctness of the packets in certain situations. Is there a way on windows to take packets produced by an application and instead of passing it to my router, pass it along to another process, i.e. my virtual machine. I'd prefer not to change any of the code on my application and would rather find an outside solution. Is there such a solution for windows 7?

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  • Revolutionary brand powder packing machine price from affecting marketplace boom and put on uniform in addition to a lengthy service life

    - by user74606
    In mining in stone crushing, our machinery company's encounter becomes much more apparent. As a consequence of production capacity in between 600~800t/h of mining stone crusher, stone is mine Mobile Cone Crushing Plant Price 25~40 times, effectively solved the initially mining stone crusher operation because of low yield prices, no upkeep problems. Full chunk of mining stone crusher. Maximum particle size for crushing 1000x1200mm, an effective answer for the original side is mine stone provide, storing significant chunks of stone can not use complications in mines. Completed goods granularity is modest, only 2~15mm, an effective option for the original mine stone size, generally blocking chute production was an issue even the grinding machine. Two types of material mixed great uniformity, desulfurization of mining stone by adding weight considerably. Present quantity added is often reached 60%, effectively minimizing the cost of raw supplies. Electrical energy consumption has fallen. Dropped 1~2KWh/t tons of mining stone electrical energy consumption, annual electricity savings of one hundred,000 yuan. Efficient labor intensity of workers and also the atmosphere. Due to mine stone powder packing machine price a high degree of automation, with out human make contact with supplies, workers working circumstances enhanced significantly. Positive aspects, and along with mine for stone crushing, CS series cone Crusher has the following efficiency traits. CS series cone Crusher Chamber is divided into 3 unique designs, the user is usually chosen in accordance with the scenario on site crushing efficiency is high, uniform item size, grain shape, rolling mortar wall friction and put on uniform in addition to a extended service life of crushing cavity-. CS series cone Crusher utilizes a one of a kind dust-proof seal, sealing dependable, properly extend the service life of the lubricant replacement cycle and parts. CS series Sprial Sand washer price manufacture of important components to choose unique materials. Each and every stroke left rolling mortar wall of broken cone distances, by permitting a lot more products into the crushing cavity, as well as the formation of big discharge volume, speed of supplies by way of the crushing Chamber. This machine makes use of the principle of crushing cavity, also as unique laminated crushing, particle fragmentation, so that the completed product drastically improved the proportions of a cube, needle-shaped stones to lower particle levels extra evenly.

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  • tradeoffs of iSCSI vs. AFP when using Time Machine with a NAS?

    - by ajit.george
    I'm setting up a home NAS device (Synology DS409) that I'm planning to use for Time Machine backups (amongst other things). What are the tradeoffs between using iSCSI or AFP to mount the backup volume? The Synology wiki suggests that iSCSI is better if the Mac will be frequently disconnected from the network or sleeping, from the point of view of the volume automatically remounting. What about filesystem consistency? Given that unplugging a USB drive without properly unmounting it often requires the Time Machine volume to be repaired, would iSCSI have the same issues? Thanks in advance.

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  • tradeoffs of iSCSI vs. AFP when using Time Machine with a NAS?

    - by Ajit George
    I'm setting up a home NAS device (Synology DS409) that I'm planning to use for Time Machine backups (amongst other things). What are the tradeoffs between using iSCSI or AFP to mount the backup volume? The Synology wiki suggests that iSCSI is better if the Mac will be frequently disconnected from the network or sleeping, from the point of view of the volume automatically remounting. What about filesystem consistency? Given that unplugging a USB drive without properly unmounting it often requires the Time Machine volume to be repaired, would iSCSI have the same issues?

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  • Is there a time machine equivalent for windows that can back up network files?

    - by Jim Thio
    This question is similar to Does an equivalent of Time Machine exist for Windows?, with one difference: The files I want to back up are on a network drive. The computer on that network drive is running Windows XP. I want to back up data on Windows 7. How would I do so? I'd like something similar to Mac OS X' time machine. So copy of data every hour, day, week. Then thinning out, data gets deleted automatically as time goes by. For example, the data for last day is kept as hourly snapshots. For last week, as daily snapshots every day. And for last month as weekly snapshots. How can I achieve this?

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  • SQL SERVER – Database in RESTORING State for Long Time

    - by Pinal Dave
    A very interesting question I received the other day. “Our database has been in restoring stage for a long time. We have already restored all the necessary files there. After restoring the files we are expecting that  the database will be in operational mode, however, it is continuously in the restoring mode. Any suggestion?” The question is very common. I sent user follow up emails to understand what is actually going on with the user. I realized after restoring their bak files and log files their database was in the restoring state because they had not restored the latest log file with RECOVERY options. As they had completed all the database restore sequence (bak and log in order), the real need for them was to recover the database from norecovery state. User can restore log files till the database is no recovery mode. If the database is recovered it will be in operation and it can continue database operation. If the database has another operations we cannot restore further log as the chain of the log file after the database is recovered is meaningless. This is the reason why the database has to be norecovery state when it is restored. There are three different ways to recover the database. 1) Recover the database manually with following command. RESTORE DATABASE database_name WITH RECOVERY 2) Recover the database with the last log file. RESTORE LOG database_name FROM backup_device WITH RECOVERY 3) Recover the database when bak is restored RESTORE DATABASE database_name FROM backup_device WITH RECOVERY To understand how the backup restores timeline works read Backup Timeline and Understanding of Database Restore Process in Full Recovery Model. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Session state provider and atomic operations

    - by vtortola
    Hi, I've been thinking about this and it is blowing my mind... How does a session state provider properly works internally? I mean, I tried to write a custom session state provider based on Azure Tables or Blobs, but quickly I realized that because there is no way to ensure an atomic operation or establish a lock, race conditions are suitable to happen when several web servers do operation on that shared information. I know that there is a SQL Server Session State Provider (SQLS-SSP) and people is happy with it, so I guess that it's using some kind of transaction isolation level in order to accomplish some degree of concurrent safety, like checking is the data is lock (a simple column), locking it if not and returning the data in an atomic operation, but is that so? what does happen if the data is lock? does it returns an error? block the call for a while? returns it in read-only fashion? Cloud computing paradigms could be somehow new, but webfarms have been here for a while, so as I'm pretty new on it... do you recommend any good lecture about the topic? Thanks.

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  • How to get this Qt state machine to work?

    - by Ton van den Heuvel
    I have two widgets that can be checked, and a numeric entry field that should contain a value greater than zero. Whenever both widgets have been checked, and the numeric entry field contains a value greater than zero, a button should be enabled. I am struggling with defining a proper state machine for this situation. So far I have the following: QStateMachine *machine = new QStateMachine(this); QState *buttonDisabled = new QState(QState::ParallelStates); buttonDisabled->assignProperty(ui_->button, "enabled", false); QState *a = new QState(buttonDisabled); QState *aUnchecked = new QState(a); QFinalState *aChecked = new QFinalState(a); aUnchecked->addTransition(wa, SIGNAL(checked()), aChecked); a->setInitialState(aUnchecked); QState *b = new QState(buttonDisabled); QState *bUnchecked = new QState(b); QFinalState *bChecked = new QFinalState(b); employeeUnchecked->addTransition(wb, SIGNAL(checked()), bChecked); b->setInitialState(bUnchecked); QState *weight = new QState(registerButtonDisabled); QState *weightZero = new QState(weight); QFinalState *weightGreaterThanZero = new QFinalState(weight); weightZero->addTransition(this, SIGNAL(validWeight()), weightGreaterThanZero); weight->setInitialState(weightZero); QState *buttonEnabled = new QState(); buttonEnabled->assignProperty(ui_->registerButton, "enabled", true); buttonDisabled->addTransition(buttonDisabled, SIGNAL(finished()), buttonEnabled); buttonEnabled->addTransition(this, SIGNAL(invalidWeight()), weightZero); machine->addState(registerButtonDisabled); machine->addState(registerButtonEnabled); machine->setInitialState(registerButtonDisabled); machine->start(); The problem here is that the following transition: buttonEnabled->addTransition(this, SIGNAL(invalidWeight()), weightZero); causes all the child states in the registerButtonDisabled state to be reverted to their initial state. This is unwanted behaviour, as I want the a and b states to remain in the same state. How do I prevent this?

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  • I don't understand the definition of side effects

    - by Chris Okyen
    I don't understand the wikipedia article on Side Effects: In computer science, a function or expression is said to have a side effect if, in addition to returning a value, it also 1.) Modifies some state or 2.) Has an observable interaction with calling functions or the outside world. I know an example of the first thing that causes a function or expression to have side effects - modifying a state Function and Expression modifying a state : 1.) foo(int X) { return x = x % x; } a = a + 1; What does 2.) - Has an observable interaction with calling functions or the outside world," mean? - Please give an example. The article continues on to say, "For example, a function might modify a global or static variable, modify one of its arguments, raise an exception, write data to a display or file, read data, or call other side-effecting functions...." Are all these examples, examples of 1.) - Modifiying some state , or are they also part of 2.) - Has an observable interaction with calling functions or the outside world?

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  • How do you handle animations that are for transitioning between states?

    - by yaj786
    How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I use a custom Animation class like this: class Animation{ int numFrames; int curFrame; Bitmap spriteSheet; //... various functions for pausing, returning frame, etc. } and an example Character class class Character{ int state; Animation standAni; Animation crouchAni; //... etc, etc. } Thus, I use the state of the character to draw the necessary animation. if(state == STATE_STAND) draw(standAni.updateFrame()); else if(state == STATE_CROUCH) draw(crouchAni.updateFrame()); Now I've come to the point where I want to draw "in-between" animations, because right now the character will just jump immediately into a crouch instead of bending down. What is a good way to handle this? And if the way that I handle storing Animations in the Character class is not a good way, what is? I thought of creating states like STATE_STANDING_TO_CROUCHING but I feel like that may get messy fast.

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  • How should I fix problems with file permissions while restoring from Time Machine?

    - by Andrew Grimm
    While restoring files from a Time Machine backup, I got the error message "The operation can’t be completed because you don’t have permission to access some of the items." because of problems with files in one folder. What's the safest way to deal with this? The folder in question has permissions like: Andrew-Grimms-MacBook-Pro:kmer agrimm$ pwd /Volumes/Time Machine Backups/Backups.backupdb/Andrew Grimm’s MacBook Pro/2010-12-09-224309/Macintosh HD/Users/agrimm/ruby/kmer Andrew-Grimms-MacBook-Pro:kmer agrimm$ ls -ltra total 6156896 drwxrwxrwx@ 19 agrimm staff 680 18 Jan 2008 Saccharomyces_cerevisiae -r--------@ 1 agrimm staff 60221852 4 Aug 2009 hs_ref_GRCh37_chrY.fa -r--------@ 1 agrimm staff 157488804 4 Aug 2009 hs_ref_GRCh37_chrX.fa (snip a few files) -r--------@ 1 agrimm staff 676063 27 Oct 2009 NC_001143.fna -rw-r--r--@ 1 agrimm staff 6148 23 Mar 2010 .DS_Store drwxr-xr-x@ 3 agrimm staff 1530 23 Mar 2010 . drwxr-xr-x@ 30 agrimm staff 1054 20 Nov 14:43 .. Is it ok to do sudo chmod, or is there a safer approach? Background: Files within the original folder on my computer also had weird permissions - I suspect I may have used sudo to copy some files from a thumbdrive onto my computer.

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  • How small (spec wise) can a virtual machine be and still boot up and run some sort of OS?

    - by IllvilJa
    One of the advantages with virtual machines is that you can be very flexible with their sizes. If the host system permits it, you can have a very large virtual machine with a lot of virtual RAM and disk. Also, you can decide to go the other way around, to give the virtual machine a very modest amount of RAM and disk and then choose and configure the OS appropriately. The question is, how small virtual machines have people managed to setup (and get to both boot up and to run)? Virtual machines doing something usuful is preferable, even if I know "useful" in this context is awfully subjective, but laboratory-cases with a configuration stripped beyond common sense could be intresting as well, just to see what people manage to boot and run. Quite open ended question and quite academic, but think of it: an extremely small VM (which still does something useful) takes very little memory and disk and can be quite quickly saved to and restored from disk. If it's also gentle on CPU resources, one might consider having a huge number of such VMs up and running on a host. (Imagine a VM running just an old Commodore 64 or Commodore Amiga in it. Ok, way wrong CPU architecture for modern Virtualization software running on a x86-based PC but still an interesting thought. You could have quite a few such small VMs running on a modern PC.)

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  • Trying to backup system state on server 2003 sp2, getting "Faulting application vssvc.exe - system state backup failed" in applciation log

    - by IT_Fixr
    Trying to backup system state on Windows Server 2003 (SP2), getting "Faulting application vssvc.exe - system state backup failed" in application log. Volume shadow copy creation: Attempt 1. "MSDEWriter" has reported an error 0x800423f2. This is part of System State. The volume shadow copy operation can be retried. "Event Log Writer" has reported an error 0x800423f2. This is part of System State. The volume shadow copy operation can be retried. "Registry Writer" has reported an error 0x800423f2. This is part of System State. The volume shadow copy operation can be retried. "COM+ REGDB Writer" has reported an error 0x800423f2. This is part of System State. The volume shadow copy operation can be retried. "Removable Storage Manager" has reported an error 0x0. This is part of System State. The backup cannot continue. Error returned while creating the volume shadow copy:800423f2 Aborting Backup.

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  • Send regular keyboard samples OR keyboard state changes over network

    - by Ciaran
    Building a multi player asteroids game where ships compete with each other. Using UDP. Wanted to minimize traffic sent to server. Which would you do: Send periodic keyboard state samples every from client every to match server physics update rate e.g. 50 times per second. Highly resilient to packet loss and other reliabilty problems. Out of date packets disacarded by server. Generates a lot of unnuecessary traffic. Only send keyboard state when it changes (key up, key down). Radically less traffic sent from client to server. However, UDP can lose packets without you being informed. So the latter method could result in the vital packet never being resent unless I detect and resend this in a timely manner.

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  • Enum driving a Visual State change via the ViewModel

    - by Chris Skardon
    Exciting title eh? So, here’s the problem, I want to use my ViewModel to drive my Visual State, I’ve used the ‘DataStateBehavior’ before, but the trouble with it is that it only works for bool values, and the minute you jump to more than 2 Visual States, you’re kind of screwed. A quick search has shown up a couple of points of interest, first, the DataStateSwitchBehavior, which is part of the Expression Samples (on Codeplex), and also available via Pete Blois’ blog. The second interest is to use a DataTrigger with GoToStateAction (from the Silverlight forums). So, onwards… first let’s create a basic switch Visual State, so, a DataObj with one property: IsAce… public class DataObj : NotifyPropertyChanger { private bool _isAce; public bool IsAce { get { return _isAce; } set { _isAce = value; RaisePropertyChanged("IsAce"); } } } The ‘NotifyPropertyChanger’ is literally a base class with RaisePropertyChanged, implementing INotifyPropertyChanged. OK, so we then create a ViewModel: public class MainPageViewModel : NotifyPropertyChanger { private DataObj _dataObj; public MainPageViewModel() { DataObj = new DataObj {IsAce = true}; ChangeAcenessCommand = new RelayCommand(() => DataObj.IsAce = !DataObj.IsAce); } public ICommand ChangeAcenessCommand { get; private set; } public DataObj DataObj { get { return _dataObj; } set { _dataObj = value; RaisePropertyChanged("DataObj"); } } } Aaaand finally – hook it all up to the XAML, which is a very simple UI: A Rectangle, a TextBlock and a Button. The Button is hooked up to ChangeAcenessCommand, the TextBlock is bound to the ‘DataObj.IsAce’ property and the Rectangle has 2 visual states: IsAce and NotAce. To make the Rectangle change it’s visual state I’ve used a DataStateBehavior inside the Layout Root Grid: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding DataObj.IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> So now we have the button changing the ‘IsAce’ property and giving us the other visual state: Great! So – the next stage is to get that to work inside a DataTemplate… Which (thankfully) is easy money. All we do is add a ListBox to the View and an ObservableCollection to the ViewModel. Well – ok, a little bit more than that. Once we’ve got the ListBox with it’s ItemsSource property set, it’s time to add the DataTemplate itself. Again, this isn’t exactly taxing, and is purely going to be a Grid with a Textblock and a Rectangle (again, I’m nothing if not consistent). Though, to be a little jazzy I’ve swapped the rectangle to the other side (living the dream). So, all that’s left is to add some States to the template.. (Yes – you can do that), these can be the same names as the others, or indeed, something else, I have chosen to stick with the same names and take the extra confusion hit right on the nose. Once again, I add the DataStateBehavior to the root Grid element: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> The key difference here is the ‘Binding’ attribute, where I’m now binding to the IsAce property directly, and boom! It’s all gravy!   So far, so good. We can use boolean values to change the visual states, and (crucially) it works in a DataTemplate, bingo! Now. Onwards to the Enum part of this (finally!). Obviously we can’t use the DataStateBehavior, it' only gives us true/false options. So, let’s give the GoToStateAction a go. Now, I warn you, things get a bit complex from here, instead of a bool with 2 values, I’m gonna max it out and bring in an Enum with 3 (count ‘em) 3 values: Red, Amber and Green (those of you with exceptionally sharp minds will be reminded of traffic lights). We’re gonna have a rectangle which also has 3 visual states – cunningly called ‘Red’, ‘Amber’ and ‘Green’. A new class called DataObj2: public class DataObj2 : NotifyPropertyChanger { private Status _statusValue; public DataObj2(Status status) { StatusValue = status; } public Status StatusValue { get { return _statusValue; } set { _statusValue = value; RaisePropertyChanged("StatusValue"); } } } Where ‘Status’ is my enum. Good times are here! Ok, so let’s get to the beefy stuff. So, we’ll start off in the same manner as the last time, we will have a single DataObj2 instance available to the Page and bind to that. Let’s add some Triggers (these are in the LayoutRoot again). <i:Interaction.Triggers> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Amber"> <ei:GoToStateAction StateName="Amber" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Green"> <ei:GoToStateAction StateName="Green" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Red"> <ei:GoToStateAction StateName="Red" UseTransitions="False" /> </ei:DataTrigger> </i:Interaction.Triggers> So what we’re saying here is that when the DataObject2.StatusValue is equal to ‘Red’ then we’ll go to the ‘Red’ state. Same deal for Green and Amber (but you knew that already). Hook it all up and start teh project. Hmm. Just grey. Not what I wanted. Ok, let’s add a ‘ChangeStatusCommand’, hook that up to a button and give it a whirl: Right, so the DataTrigger isn’t picking up the data on load. On the plus side, changing the status is making the visual states change. So. We’ll cross the ‘Grey’ hurdle in a bit, what about doing the same in the DataTemplate? <Codey Codey/> Grey again, but if we press the button: (I should mention, pressing the button sets the StatusValue property on the DataObj2 being represented to the next colour). Right. Let’s look at this ‘Grey’ issue. First ‘fix’ (and I use the term ‘fix’ in a very loose way): The Dispatcher Fix This involves using the Dispatcher on the View to call something like ‘RefreshProperties’ on the ViewModel, which will in turn raise all the appropriate ‘PropertyChanged’ events on the data objects being represented. So, here goes, into turdcode-ville – population – me: First, add the ‘RefreshProperties’ method to the DataObj2: internal void RefreshProperties() { RaisePropertyChanged("StatusValue"); } (shudder) Now, add it to the hosting ViewModel: public void RefreshProperties() { DataObject2.RefreshProperties(); if (DataObjects != null && DataObjects.Count > 0) { foreach (DataObj2 dataObject in DataObjects) dataObject.RefreshProperties(); } } (double shudder) and now for the cream on the cake, adding the following line to the code behind of the View: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).RefreshProperties()); So, what does this *ahem* code give us: Awesome, it makes the single bound data object show the colour, but frankly ignores the DataTemplate items. This (by the way) is the same output you get from: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).ChangeStatusCommand.Execute(null)); So… Where does that leave me? What about adding a button to the Page to refresh the properties – maybe it’s a timer thing? Yes, that works. Right, what about using the Loaded event then eh? Loaded += (s, e) => ((MoreVisualStatesViewModel) DataContext).RefreshProperties(); Ahhh No. What about converting the DataTemplate into a UserControl? Anything is worth a shot.. Though – I still suspect I’m going to have to ‘RefreshProperties’ if I want the rectangles to update. Still. No. This DataTemplate DataTrigger binding is becoming a bit of a pain… I can’t add a ‘refresh’ button to the actual code base, it’s not exactly user friendly. I’m going to end this one now, and put some investigating into the use of the DataStateSwitchBehavior (all the ones I’ve found, well, all 2 of them are working in SL3, but not 4…)

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  • Critique of the IO monad being viewed as a state monad operating on the world

    - by Petr Pudlák
    The IO monad in Haskell is often explained as a state monad where the state is the world. So a value of type IO a monad is viewed as something like worldState -> (a, worldState). Some time ago I read an article (or a blog/mailing list post) that criticized this view and gave several reasons why it's not correct. But I cannot remember neither the article nor the reasons. Anybody knows? Edit: The article seems lost, so let's start gathering various arguments here. I'm starting a bounty to make things more interesting.

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  • Leadership does not see value in standard process for machine configuration and new developer orientation

    - by opensourcechris
    About 3 months ago our lead web developer and designer(same person) left the company, greener pastures was the reason for leaving. Good for them I say. My problem is that his department was completely undocumented. Things have been tough since the lead left, there is a lot of knowledge both theoretical knowledge we use to quote new projects and technical/implementation knowledge of our existing products that we have lost as a result of his departure. My normal role is as a product manager (for our products themselves) and as a business analyst for some of our project based consulting work. I've taught myself to code over the past year and in an effort to continue moving forward I've taken on the task of setting my laptop up as a development machine with hopes of implementing some of the easier feature requests and fixing some of the no brainer bugs that get submitted into our ticketing system. But, no one knows how to take a fresh Windows machine and configure it to work seamlessly with our production apps. I have requested my boss, who is still in contact with the developer who left, ask them to document and create a process to onboard a new developer, software installation, required packages, process to deploy to the productions application servers, etc. None of this exists, and I'm spinning my wheels trying to get my computer working as a functional development machine. But she does not seem to understand the need for such a process to exist. Apparently the new developer who replaced the one who left has been using a machine that was pre-configured for our environment, so even the new developer could not set up a new machine if we added another developer. My question is two part: Am I wrong in assuming a process to on-board and configure a new computer to be part of our development eco-system should exist? Am I being a whinny baby and should I figure the process out and create a document on my own?

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  • Machine Learning Web Jobs

    - by gprime
    I always see job positions for web companies for Machine Learning. For example facebook always has this type of job opening. Anyways, i was curious as to what exactly do web companies use machine learning for. Is it for giving people ads based on their site surfing history or something like that. I want to know because i have some experience with machine learning and it sounds like a fun thing to work on as long as i can convince the business guys to go ahead with it.

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