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Search found 648 results on 26 pages for 'firing'.

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  • ObservableCollection DataGrid

    - by grid-wpf-architect
    I bound the ObservableCollection to the dataGrid itemssource. the collectionChangedEvent of the observable Collection is getting called only when we add, delete, remove. But not firing when we update the record. how to fire the event for Update too?

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  • Catch all DOM events on a page (without Firebug et. al.)

    - by Morten Bergfall
    How would I go about creating a cross-browser script, that would intercept all events firing on a page/browser window/DOM-tree (regardless of browser)? What I'm hoping to accomplish is basically to get a better understanding of the different handling of events in different browsers; I know the basic theory, but need to see to believe...

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  • jQuery check on wordchange rather than "change" trigger

    - by benhowdle89
    I have a input that the user types a search parameter into, at the moment i have it on keyup to do a POST ajax request to a PHP script that returns search results. however its firing off 50 billion (not literally) post requests in about 10 seconds (as the user types) which slows the whole experience down. Can i use jQuery to detect a "wordup" rather than "keyup" by detecting the use of the space bar? Does this make sense?

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  • Problem while disabling scrolling of UITableview

    - by Sreelal
    Hi, I am facing a problem while disabling the scrolling of table view.When i disabled the scrolling then the cells are not responding to user clicks,even delegates( like - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath) are not firing .Still dont know how to resolve looking for a solution Thanks in advance....

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  • JQuery Facebox Plugin : Get it inside the form tag

    - by Kevin Sheffield
    I am wanting to use the Facebox plugin for JQuery but am having a few issues getting it running how I want. The div that houses the facebox content is created outside of the tag so even though I am loading up some web controls none of them are firing back to the server. Has anyone dealt with this that can give me some pointers?

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  • jQuery - How can I temporarily disable the onclick event listener after the event has been fired?

    - by aldux
    How can I temporarily disable the onclick event listener, (jQuery preferred), after the event has been fired? Example: After the user clicks on the button and fires this function below, I want to disabled the onclick listener, therefore not firing the same command to my django view. $(".btnRemove").click(function(){ $(this).attr("src", "/url/to/ajax-loader.gif"); $.ajax({ type: "GET", url: "/url/to/django/view/to/remove/item/" + this.id, dataType: "json", success: function(returned_data){ $.each(returned_data, function(i, item){ // do stuff }); } }); Thanks a lot, Aldo

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  • How to make jquery bind event work

    - by Dammark
    For some reason my bind events won't work. You can see my code here: http://dl.dropbox.com/u/145581/MyPage/default.html Clicking on 'Add gadget' or the 'Remove gadget' button should be firing alerts but nothing happens. Any ideas ?

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  • Swing on OSX: How to Trap command-Q?

    - by yar
    After being convinced ("schooled") that Swing apps on Mac do look native, I'm trying to make mine look as native as possible. Everything looks great, but when I hit command-Q or do it from the menu, my windowStateChanged(WindowEvent e) is not firing on my main JFrame (if I exit in any other way, it does fire). How can I respond to the real Apple quit?

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  • Build server polling vs. event-driven builds

    - by Daniel T.
    Why do build servers poll for changes instead of SVN firing off an event (or a post-commit step) that tells the build server to start a build? It seems terribly inefficient to poll for changes, especially when the number of projects increases and the polling period is set to a very low value (for example, 30 seconds).

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  • jquery, jsonp and no success

    - by Damo
    Hi I have the following jquery in my code$j.getJSON("http://localhost:8080/WWTestHarnessWEB/ReadersToolkitFinalController.htm?jsoncallback=?", {'uID': 1}, function(data){alert(data);}); The json that i am returning looks like the following ({"positiveCount":"0","negativeCount":"999"}) But my alert is never firing. Any idea what i need to do to ensure that this will work? regards Damien

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  • Issue in CheckedChanged event

    - by Gaddigesh
    I have a check box and I have subscribed for the CheckedChanged event. The handler does some operations in there. I check and uncheck the checkbox programmatically (ex: chkbx_Name.Checked = true), and the CheckedChanged event gets fired. I want this event to be fired only when I manually check or uncheck it. Is there any way to avoid firing of this event when i check/uncheck it programmatically?

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  • Jquery click event

    - by ram
    This is my code $(document).ready(function () { $("#Button1").click(showDialog); }); var showDialog = function () { /* Something I do here */ } Here the "Button1" click event fire at first time, after that the event was not firing. Thanks, Ram

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  • onchange of FilteringSelect do not work

    - by vusan
    Same code I'm using of dojo documentation just downloaded code work fine but onchange event do not fire on my project. I have make it to work by firing onblur onBlur: function(){alert(3)} What thing may cause onchange event not fire? var filteringSelect = new FilteringSelect({ id: "stateSelect", name: "state", value: "CA", store: stateStore, searchAttr: "name", onChange: function(){alert(3)} }, "stateSelect");

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  • JavaScript, iPhone: Repeat Action while Holding Button

    - by Doug
    I am working on a website which I would like to work on iPhones, however I want it so they can tap and hold a button and have it continue firing the onclick event. I got it to work in other browsers, but the iPhone is the only one that will need to hold down the button. Is there a way to repeat a function when holding down the button? Thanks.

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  • OnChange on textbox Event calling twice

    - by Abhi
    I am adding onchange event dynamically using Jqery.. When I am changing the textbox the event is firing twice and two times alert boxes are coming sometimes 3 times. if(Country.toUpperCase().indexOf("MALAYSIA")!=-1) { debugger; if(productDesc.toUpperCase().indexOf("SV")!=-1) { $("#<%=txtlAxis.ClientID%>").change(function() { if(productDesc.toUpperCase().indexOf("SV")!=-1) { alert('2'); } }); } }

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  • Required Feild validator in grid view

    - by vigna hari karthik
    Hai Friends I am having one dyanmic grid in that amount and date is not null column user should enter some thing in that spceified column.my issue is that if the save button is pressed the requried validator is firing for all the rows which is empty.it should only show if the user shows in the current row.if the user left the particular row is empty and presses the save button the error message should show in the current row not all the rows. how to do this.

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  • ResizeEvent Looping?

    - by user309235
    Hello all, I am having an issue with an actionscript event that I am firing every time a flex componenet resizes. In the event, I am altering the height of the component (adding a bit of a buffer), which causes the event to loop in upon itself and continually add height to the component. Is there an elegant way to have this event only fire once?

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  • Most performant way to check how many objects are referenced by an to-many relationship in Core Data

    - by dontWatchMyProfile
    Lets say I have an employees relationship in an Company entity, and it's to-many. And they're really many. Apple in 100 years, with 1.258.500.073 employees. Could I simply do something like NSInteger numEmployees = [apple.employees count]; without firing 1.258.500.073 faults? (Well, in 100 years, the iPhone will easily handle so many objects, for sure...but anyways)

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  • User control disapear when added to a Panel

    - by dutt
    I've got a user control class that works fine, drawing, events firing and the works. When i programmaticly add it to a class that extends from Panel it disapears. I've checked around and the line that makes it disapear is the line where i go panel.Controls.Add(myuserControl). Without that line the control works just fine, does anybody know why it won't show after the add? I'm currently doing the painting of the user control by overriding OnPaint, but the panel is using the default painting.

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  • Java collision detection and player movement: tips

    - by Loris
    I have read a short guide for game develompent (java, without external libraries). I'm facing with collision detection and player (and bullets) movements. Now i put the code. Most of it is taken from the guide (should i link this guide?). I'm just trying to expand and complete it. This is the class that take care of updates movements and firing mechanism (and collision detection): public class ArenaController { private Arena arena; /** selected cell for movement */ private float targetX, targetY; /** true if droid is moving */ private boolean moving = false; /** true if droid is shooting to enemy */ private boolean shooting = false; private DroidController droidController; public ArenaController(Arena arena) { this.arena = arena; this.droidController = new DroidController(arena); } public void update(float delta) { Droid droid = arena.getDroid(); //droid movements if (moving) { droidController.moveDroid(delta, targetX, targetY); //check if arrived if (droid.getX() == targetX && droid.getY() == targetY) moving = false; } //firing mechanism if(shooting) { //stop shot if there aren't bullets if(arena.getBullets().isEmpty()) { shooting = false; } for(int i = 0; i < arena.getBullets().size(); i++) { //current bullet Bullet bullet = arena.getBullets().get(i); System.out.println(bullet.getBounds()); //angle calculation double angle = Math.atan2(bullet.getEnemyY() - bullet.getY(), bullet.getEnemyX() - bullet.getX()); //increments x and y bullet.setX((float) (bullet.getX() + (Math.cos(angle) * bullet.getSpeed() * delta))); bullet.setY((float) (bullet.getY() + (Math.sin(angle) * bullet.getSpeed() * delta))); //collision with obstacles for(int j = 0; j < arena.getObstacles().size(); j++) { Obstacle obs = arena.getObstacles().get(j); if(bullet.getBounds().intersects(obs.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } //collisions with enemies for(int j = 0; j < arena.getEnemies().size(); j++) { Enemy ene = arena.getEnemies().get(j); if(bullet.getBounds().intersects(ene.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } } } } public boolean onClick(int x, int y) { //click on empty cell if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] == null) { //coordinates targetX = x / Arena.TILE; targetY = y / Arena.TILE; //enables movement moving = true; return true; } //click on enemy: fire if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] instanceof Enemy) { //coordinates float enemyX = x / Arena.TILE; float enemyY = y / Arena.TILE; //new bullet Bullet bullet = new Bullet(); //start coordinates bullet.setX(arena.getDroid().getX()); bullet.setY(arena.getDroid().getY()); //end coordinates (enemie) bullet.setEnemyX(enemyX); bullet.setEnemyY(enemyY); //adds bullet to arena arena.addBullet(bullet); //enables shooting shooting = true; return true; } return false; } As you can see for collision detection i'm trying to use Rectangle object. Droid example: import java.awt.geom.Rectangle2D; public class Droid { private float x; private float y; private float speed = 20f; private float rotation = 0f; private float damage = 2f; public static final int DIAMETER = 32; private Rectangle2D rectangle; public Droid() { rectangle = new Rectangle2D.Float(x, y, DIAMETER, DIAMETER); } public float getX() { return x; } public void setX(float x) { this.x = x; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getY() { return y; } public void setY(float y) { this.y = y; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getSpeed() { return speed; } public void setSpeed(float speed) { this.speed = speed; } public float getRotation() { return rotation; } public void setRotation(float rotation) { this.rotation = rotation; } public float getDamage() { return damage; } public void setDamage(float damage) { this.damage = damage; } public Rectangle2D getRectangle() { return rectangle; } } For now, if i start the application and i try to shot to an enemy, is immediately detected a collision and the bullet is removed! Can you help me with this? If the bullet hit an enemy or an obstacle in his way, it must disappear. Ps: i know that the movements of the bullets should be managed in another class. This code is temporary. update I realized what happens, but not why. With those for loops (which checks collisions) the movements of the bullets are instantaneous instead of gradual. In addition to this, if i add the collision detection to the Droid, the method intersects returns true ALWAYS while the droid is moving! public void moveDroid(float delta, float x, float y) { Droid droid = arena.getDroid(); int bearing = 1; if (droid.getX() > x) { bearing = -1; } if (droid.getX() != x) { droid.setX(droid.getX() + bearing * droid.getSpeed() * delta); //obstacles collision detection for(Obstacle obs : arena.getObstacles()) { if(obs.getRectangle().intersects(droid.getRectangle())) { System.out.println("Collision detected"); //ALWAYS HERE } } //controlla se è arrivato if ((droid.getX() < x && bearing == -1) || (droid.getX() > x && bearing == 1)) droid.setX(x); } bearing = 1; if (droid.getY() > y) { bearing = -1; } if (droid.getY() != y) { droid.setY(droid.getY() + bearing * droid.getSpeed() * delta); if ((droid.getY() < y && bearing == -1) || (droid.getY() > y && bearing == 1)) droid.setY(y); } }

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