Search Results

Search found 648 results on 26 pages for 'firing'.

Page 10/26 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • UI updates not happening in the expected order

    - by allonym
    I have a Panel which hosts a number of child controls in a grid layout. The child controls each consist of a Panel with a PictureBox and a Label. When one of these child controls is clicked it becomes "selected" (which basically entails changing its background to a different color) and an event is fired. In the handler for this event, an image is displayed in a PictureBox on a separate form. In code, the background of the child control is definitely changed before firing the event, but for some reason it never updates at runtime until after the image has updated in the other Form. I've tried to Invalidate() and Refresh() the child control before firing the event, without effect. Why is this happening, and what can I do to set it right?

    Read the article

  • Bullet physics in python and pygame

    - by Pomg
    I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. How, in python code using pygame do I make the bullet go farther. If you need code, here is the method that handles the bullet firing: self.xv += math.sin(math.radians(self.angle)) * self.attrs['speed'] self.yv += math.cos(math.radians(self.angle)) * self.attrs['speed'] self.rect.left += self.xv self.rect.top += self.yv

    Read the article

  • OpenWorld in Small Bites

    - by Kathryn Perry
    Fifty thousand attendees -- that's bigger than the cities some of us live in. Monday morning it took 20 minutes to get from Hall D in Moscone North to a conference room in Moscone South -- the crowds were crushing! A great start to a great week! Larry is as big a name as ever on the program schedule and on the Moscone stage. People were packed in Hall D and clustered around every big screen TV. He stayed on script as he laid out Oracle's SaaS, PaaS, and IaaS strategies. Every seat in Chris Leone's Fusion Apps Cloud Overview was filled on Monday morning. Oracle employees who wanted to get in were turned away. And the same thing happened in the repeat session on Wednesday. Our newest suite of apps is hot! Speaking of hot, the weather was made to order. Then it turned very San Francisco-like on Wednesday afternoon. Downright cold for those who trusted SF temps to hold in the 80's. Who did you follow on Twitter during the conference? So many voices, opinions, and convos! Great combo of social media and sharp minds. Be sure to follow @larryellison, @stevenrmiranda, and @Oracle for updates and MyPOVs. Keywords for the Apps customers at the conference were cloud, mobile, and social. Every day, every session, every speaker. Wednesday afternoon, 4 pm at the Four Seasons hotel. A large roomful of analysts and influencers firing questions at a panel of eight Fusion customers. Steve Miranda moderating. Good energy and a great exchange of information and confidence. Word on the street is that OpenWorld has outgrown San Francisco -- but moving it seems unthinkable. The city isn't just a backdrop for an industry conference - it's a headliner right up there with Larry Ellison and Pearl Jam. As you can imagine, electrical outlets were in high demand at every venue. The most popular hotels and bars near Moscone designed their interiors around accessible electrical power strips. People are plenty willing to buy a drink while they grab a charge. Wednesday afternoon, 4 pm at the Four Seasons hotel. A large roomful of analysts and influencers firing questions at a panel of eight Fusion customers. Steve Miranda moderating. Good energy and a great exchange of information and confidence. Treasure Island in the dark. Eddy Vedder has an amazing voice! And Kings of Leon over delivered on people's expectations. It was cold. It was windy. It was very fun. One analyst said it's the best customer appreciation party in the industry. 

    Read the article

  • Cheat implementation

    - by user5925
    I have added an interface to input cheats, and of course the backend of this. Current cheats include: unlimited health unlimited time faster movement no need to use keys (i have a door/key system) triple firing lasers (normally there is only one) grenades (changes your weapon to grenades) But the question is, how will i tell the user the cheat codes? Normally cheats would be sold by the programmer, but this isn't that sort of game currently!

    Read the article

  • What are the statements in XNA?

    - by Katie Hajduk
    A hypothetical game called “AlienShooter” needs to be able to work on Windows and on the Xbox. In the Windows version, the keyboard will handle firing at alien spaceships, and this functionality is contained within a method called “KeyboardSupport()”. In the Xbox version of the game, the gamepad will be used for shooting, and this functionality is contained within a method called “GamepadSupport()”. Write the statement(s) that must be added so that the appropriate code is used in the each version of the game.

    Read the article

  • How to determine which thrusters to turn on to rotate the ship?

    - by migimunz
    The configuration of the ship changes dynamically, so I have to determine which thruster to turn on when I want to rotate the ship clockwise or counter clockwise. The thrusters are always axis aligned with the ship (never at an angle) and are either on or off. Here's one of the possible setups: What I've tried so far is to visualize the firing vector and the direction vector to the center of mass of the ship: Unfortunately, I didn't get very far with that.

    Read the article

  • Selenium server causes crazy load on server - how to prevent?

    - by Eric
    I'm running this linux: Linux host.themepark.com 2.6.32-220.4.1.el6.x86_64 #1 SMP Tue Jan 24 02:13:44 GMT 2012 x86_64 x86_64 x86_64 GNU/Linux And I run the Selenium stand-alone server on my box with this command: java -jar /home/l/cron/selenium-server-standalone-2.24.1.jar > /logs/selenium.log 2>&1 & Here's the problem: as soon as I do that, the server load starts skyrocketing. I even went back and downloaded older versions of the Selenium server, but same results with 2.23.1, 2.23.0, and 2.19.0. Note that the server load starts going nuts before I issue ANY commands to Selenium or do anything else. All I'm doing is firing up the server, per the command above. This used to work perfectly on my server without causing massive server load, so something has changed, but I'm not sure what. My server is a managed VPS so I don't know if there is some kind of auto-update script that kicked in or what... but it's a problem. (Incidentally, even though the server load climbs like crazy, everything still works: after firing up Selenium, my server creates a screen with Xvfb so Firefox will be happy, then a PHP script talks to Selenium to do what it needs to do before shutting everything down. It takes a LONG time, and the load gets all the way up to 8 [!!!] before it is finished, which kills my web server and makes the main site horribly unresponsive... but it does get everything done.) Any suggestions for what is going on, why it's started doing this and/or, most importantly, how I can make Selenium not kill the server when it starts up... would be GREATLY appreciated!

    Read the article

  • HttpModule.Init - safely add HttpApplication.BeginRequest handler in IIS7 integrated mode

    - by Paul Smith
    My question is similar but not identical to: http://stackoverflow.com/questions/1123741/why-cant-my-host-softsyshosting-com-support-beginrequest-and-endrequest-event (I've also read the mvolo blog referenced therein) The goal is to successfully hook HttpApplication.BeginRequest in the IHttpModule.Init event (or anywhere internal to the module), using a normal HttpModule integrated via the system.webServer config, i.e. one that doesn't: invade Global.asax or override the HttpApplication (the module is intended to be self-contained & reusable, so e.g. I have a config like this): <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules> <remove name="TheHttpModule" /> <add name="TheHttpModule" type="Company.HttpModules.TheHttpModule" preCondition="managedHandler" /> So far, any strategy I've tried to attach a listener to HttpApplication.BeginRequest results in one of two things, symptom 1 is that BeginRequest never fires, or symptom 2 is that the following exception gets thrown on all managed requests, and I cannot catch & handle it from user code: Stack Trace: [NullReferenceException: Object reference not set to an instance of an object.] System.Web.PipelineModuleStepContainer.GetEventCount(RequestNotification notification, Boolean isPostEvent) +30 System.Web.PipelineStepManager.ResumeSteps(Exception error) +1112 System.Web.HttpApplication.BeginProcessRequestNotification(HttpContext context, AsyncCallback cb) +113 System.Web.HttpRuntime.ProcessRequestNotificationPrivate(IIS7WorkerRequest wr, HttpContext context) +616 Commenting out app.BeginRequest += new EventHandler(this.OnBeginRequest) in Init stops the exception of course. Init does not reference the Context or Request objects at all. I have tried: Removed all references to HttpContext.Current anywhere in the project (still symptom 1) Tested removing all code from the body of my OnBeginRequest method, to ensure the problem wasn't internal to the method (= exception) Sniffing the stack trace and only calling app.BeginRequest+=... when if the stack isn't started by InitializeApplication (= BeginRequest not firing) Only calling app.BeginRequest+= on the second pass through Init (= BeginRequest not firing) Anyone know of a good approach? Is there some indirect strategy for hooking Application_Start within the module (seems unlikely)? Another event which a) one can hook from a module's constructor or Init method, and b) which is subsequently a safe place to attach BeginRequest event handlers? Thanks much

    Read the article

  • Emulate domready event with a custom event (mootools)

    - by Rob
    I need to fire a one time only custom event that functions like the domready event, in that if new events are added after the event has occurred they are fired immediately. This is for some code that cannot execute until certain data and resources are initialized, so I want to do something like this: // I am including a script (loadResources.js) to load data and other resources, // when loadResources.js is done doing it's thing it will fire resourcesAreLoaded with: window.fireEvent('resourcesAreLoaded'); window.addEvent('resourcesAreLoaded', function() { // this is fine }); $('mybutton').addEvent('click', function() { window.addEvent('resourcesAreLoaded', function() { // this is not fine, because resourcesAreLoaded has already fired // by the time the button is clicked }); }); If possible I would like resourcesAreLoaded to function like domready, and execute the code immediately if the event has already fired: window.addEvent('testIsReady', function() { alert('firing test'); }); window.fireEvent('testIsReady'); window.addEvent('test', function() { // this will never execute unless I call fireEvent('testIsReady') again alert('test 2'); }); window.addEvent('domready', function() { alert('domready is firing'); }); window.addEvent('domready', function() { setTimeout(function() { alert('domready has already fired, so this is executed immediately'); }, 500); });

    Read the article

  • Need events to execute on timer events, metronome precision.

    - by user295734
    I setup a timer to call an event in my application. The problme is the event execution is being skewed by other windows operations. Ex. openning and window, loading a webpage. I need the event to excute exactly on time, every time. When i first set up the app, used a sound file, like a metronome to listen to the even firing, in a steady state, its firing right on, but as soon do something in the windows environment, the sound fires slower, then sort of sppeds up a bit to catch up. So i added a logging method to the event to ctahc the timer ticks. From that data, it appears that the timer is not being affected by the windows app, but my application event calls are being affected. I figured this out by checking the datetime.now in the event, and if i set it to 250 milliseconds, which is 4 clicks per second. You get data something like below. (sec):(ms) 1:000 1:250 1:500 1:750 2:000 2:250 2:500 2:750 3:000 3:250 3:500 3:750 (lets say i execute some windows event)(time will skew) 4:122 4:388 4:600 4:876 (stop doing what i was doing in windows) (going to shorten the data for simplicit, my list was 30sec long) 5:124 5:268 5:500 5:750 (you would se the time go back the same milliseconds it was at the begining) 6:000 6:250 6:500 6:750 7:000 7:250 7:500 7:750 So i'm thinking the timer continues to fire on the same millisecond every time, but its the event that is being skewed to fire off time by other windows operations. Its not a huge skew, but for what i need to accomplish, its unacceptable. Is there anyhting i can do in .NET, hoping to use XAML/WPF application, thats will correct the skewing of events? thx.

    Read the article

  • jQuery/Javascript: Click event on a checkbox and the 'checked' attribute.

    - by b. e. hollenbeck
    The code: $('input.media-checkbox').live('click', function(e){ e.preventDefault(); var that = $(this); if (that.attr('checked') == 'checked'){ var m = that.attr('media'); var mid = 'verify_' + m; that.parents('div.state-container').find('ul.' + mid).remove(); that.attr('checked', false); } else { var url = AJAX_URL; $.ajax({ type: 'GET', url: url, dataType: 'html', success: function(data){ that.parents('li').siblings('li.verification').children('div.media-verification').append(data).fadeIn(500); that.attr('checked', 'checked'); } }); } return false; }); I am ajaxing in a form, then firing the click event on relevant checkboxes to ajax in another partial if necessary. The form is inserted nicely, and the click events are fired, checking the boxes that need to be checked and firing the second ajax, since the checked attribute of the checkbox was initially false. What's curdling my cheese is if I UNCHECK one of those boxes. Despite e.preventDefault(), the checked attribute is set to false BEFORE the test, so the if statement always executes the else statement. I've also tried this with $.is(':checked'), so I'm completely baffled. It appears that unchecked - checked state reads the original state, but checked - unchecked doesn't. Any help?

    Read the article

  • Vertical crosshair reposition on Google Map after map resize Issue

    - by joe
    I use the following function to add a crosshair to my Google Map. It works great for horizontal resizing. I can not figure out how to make it work for vertical. After resizing the map it requires the user to either zoom in or out 1 layer, upon which the crosshair snaps to center. var crosshairsSize=17; GMap2.prototype.addCrosshairs=function(){ var container=this.getContainer(); if(this.crosshairs){$(this.crosshairs).remove();} var crosshairs=document.createElement("img"); crosshairs.src='../images/crosshair2.gif'; crosshairs.style.width=crosshairsSize+'px'; crosshairs.style.height=crosshairsSize+'px'; crosshairs.style.border='0'; crosshairs.style.position='relative'; crosshairs.style.top=((parseInt(container.clientHeight)-crosshairsSize)/2)+'px'; crosshairs.style.left="0px"; // The map is centered so 0 will do crosshairs.style.zIndex='500'; container.appendChild(crosshairs); this.crosshairs=crosshairs; return crosshairs;}; I use map.checkResize(); and the map is correct, it's just the crosshair that is off. I've tried firing a javascript zoom in one level but it doesn't work like zooming in with the mouse. It's only zooming in/out with the mouse scroll wheel too... clicking and dragging the zoom slider doesn't work so somehow it's liking the mouse scroll wheel. Firing addCrosshairs(); after resize makes no difference. It places the new crosshair in old spot and still requires a mouse scroll zoom.

    Read the article

  • How do I get a ComboBox SelectionChanged event to fire from a nested ListBoxItem?

    - by Stephen McCusker
    This is a rather complex problem that has me really confused right now. Any help would be greatly appreciated. The Setup: ListBox of Type A UserControls -ListBoxItem of Type A UserControl --ListBox of Type B UserControls ---ListBoxItem of Type B UserControl ----ListBox of Type C UserControls -----ListBoxItem of Type C UserControl (contains the ComboBox) In other words, the Type A control has a ListBox of Type B controls that has a ListBox of Type C controls. All of the controls are hierarchical in nature. Type A contains the data that's needed to load the Type B controls and the Type B contains the data that's needed to load the Type C controls. The Type C control has a standard ComboBox in it for changing the values of the present items. In addition to the above structure, I have drag and dropping tied to the PreviewMouseLeftButtonDown event on both the Type A and Type B UserControl levels to handle reordering/deleting/etc commands in the GUI. All of this is working as intended. The Problem: When I attempt to change the value in the ComboBox, the SelectionChanged event never fires on the Type C "level" unless I'm careful enough to click on the borders/spacing in between any Type A or B controls. This happens when my ComboBox popout menu overlaps on either a Type A or B control located below itself. The selection events for Type A or B are firing instead of the Type C events, so the ComboBox is never changing its value reliably. In the debugger, the code for handling the drag and drop is triggering on the next ListBoxItem that's located underneath the ComboBox. Thoughts: Is there a way I can make my ComboBox popup take prevalence over the items behind it while double-nested in a ListBox (ie, ignore anything behind it while it's open)? Is there some way to reroute the incorrectly firing SelectionChanged events down to the ComboBox that's supposed to be triggering them?

    Read the article

  • Two questions on ensuring EndInvoke() gets called on a list of IAsyncResult objects

    - by RobV
    So this question is regarding the .Net IAsyncResult design pattern and the necessity of calling EndInvoke as covered in this question Background I have some code where I'm firing off potentially many asynchronous calls to a particular function and then waiting for all these calls to finish before using EndInvoke() to get back all the results. Question 1 I don't know whether any of the calls has encountered an exception until I call EndInvoke() and in the event that an exception occurs in one of the calls the entire method should fail and the exception gets wrapped into an API specific exception and thrown upwards. So my first question is what's the best way then to ensure that the remainder of the async calls get properly terminated? Is a finally block which calls EndInvoke() on the remainder of the unterminated calls (and ignores any further exceptions) the best way to do this? Question 2 Secondly when I first fire off all my asyc calls I then call WaitHandle.WaitAll() on the array of WaitHandle instances that I've got from my IAsyncResult instances. The method which is firing all these async calls has a timeout to adhere to so I provide this to the WaitAll() method. Then I test whether all the calls have completed, if not then the timeout must have been reached so the method should also fail and throw another API specific exception. So my second question is what should I do in this case? I need to call EndInvoke() to terminate all these async calls before I throw the error but at the same time I don't want the code to get stuck since EndInvoke() is blocking. In theory at least if the WaitAll() call times out then all the async calls should themselves have timed out and thrown exceptions (thus completing the call) since they are also governed by a timeout but this timeout is potentially different from the main timeout

    Read the article

  • Core jQuery event modification problem

    - by DSKVR
    I am attempting to overwrite a core jQuery event, in this case the keydown event. My intention is to preventDefault() functionality of Left(37), Up(38), Right(39) and Down(40) to maintain the consistency of hot keys in my web application. I am using the solution provided here for the conditional charCode preventDefault problem. For some reason, my function overwrite is simply not firing, and I cannot put my finger on the problem. I am afraid that over the past 30 minutes this issue has resulted in some hair loss. Anybody have the remedy? /* Modify Keydown Event to prevent default PageDown and PageUp functionality */ (function(){ var charCodes = new Array(37,38,39,40); var original = jQuery.fn.keydown; jQuery.fn.keydown = function(e){ var key=e.charCode ? e.charCode : e.keyCode ? e.keyCode : 0; alert('now why is my keydown mod not firing?'); if($.inArray(key,charCodes)) { alert('is one of them, do not scroll page'); e.preventDefault(); return false; } original.apply( this, arguments ); } })();

    Read the article

  • jQuery adding a function to a link question

    - by wali
    Hello all, I have a dynamically created table which in the last <td> there is a hidden <div> which is shown when the user hovers over a link in the <td>. That all works fine but there are several links in the div that I want to fire a function based on the id of the link concat'd with an string captured from a <td> from the parent row. I can capture the the variables I need from the id and <td> but something is wrong with the click function I have created. I monitored the function in FireBug and the function appears to be firing on all of the links instead of the one that is clicked. Here is my working code: function fixLink() { $('a.batchMatchLink').click( function() { var r = $(this).parent().parent().parent().parent().parent(); var x = $(this).attr("id"); var a = $(r).find('td:nth-child(6)').text(); var st = x + "." + a; fireLink(st); } ); } function fireLink(st) { $.ajax({ type: "POST", url: "AjaxWcf.svc/MatchBatch", contentType: "application/json; charset=utf-8", data: st, dataType: "json", success: function(msg) { alert("Entry has been updated"); }, error: AjaxFailed }); Why are all of the links firing? Thanks!!!

    Read the article

  • Knockoutjs - stringify to handling observables and custom events

    - by Renso
    Goal: Once you viewmodel has been built and populated with data, at some point it goal of it all is to persist the data to the database (or some other media). Regardless of where you want to save it, your client-side viewmodel needs to be converted to a JSON string and sent back to the server. Environment considerations: jQuery 1.4.3+ Knockoutjs version 1.1.2   How to: So let’s set the stage, you are using Knockoutjs and you have a viewmodel with some Knockout dependencies. You want to make sure it is in the proper JSON format and via ajax post it to the server for persistence.   First order of business is to deal with the viewmodel (JSON) object. To most the JSON stringifier sounds familiar. The JSON stringifier converts JavaScript data structures into JSON text. JSON does not support cyclic data structures, so be careful to not give cyclical structures to the JSON stringifier. You may ask, is this the best way to do it? What about those observables and other Knockout properties that I don’t want to persist or want their actual value persisted and not their function, etc. Not sure if you were aware, but KO already has a method; ko.utils.stringifyJson() - it's mostly just a wrapper around JSON.stringify. (which is native in some browsers, and can be made available by referencing json2.js in others). What does it do that the regular stringify does not is that it automatically converts observable, dependentObservable, or observableArray to their underlying value to JSON. Hold on! There is a new feature in this version of Knockout, the ko.toJSON. It is part of the core library and it will clone the view model’s object graph, so you don’t mess it up after you have stringified  it and unwrap all its observables. It's smart enough to avoid reference cycles. Since you are using the MVVM pattern it would assume you are not trying to reference DOM nodes from your view. Wait a minute. I can already see this info on the http://knockoutjs.com/examples/contactsEditor.html website, why mention it all here? First of this is a much nicer blog, no orange ? At this time, you may want to have a look at the blog and see what I am talking about. See the save event, how they stringify the view model’s contacts only? That’s cool but what if your view model is a representation of your object you want to persist, meaning it has no property that represents the json object you want to persist, it is the view model itself. The example in http://knockoutjs.com/examples/contactsEditor.html assumes you have a list of contacts you may want to persist. In the example here, you want to persist the view model itself. The viewmodel here looks something like this:     var myViewmodel = {         accountName: ko.observable(""),         accountType: ko.observable("Active")     };     myViewmodel.isItActive = ko.dependentObservable(function () {         return myViewmodel.accountType() == "Active";     });     myViewmodel.clickToSaveMe = function() {         SaveTheAccount();     }; Here is the function in charge of saving the account: Function SaveTheAccount() {     $.ajax({         data: ko.toJSON(viewmodel),         url: $('#ajaxSaveAccountUrl').val(),         type: "POST",         dataType: "json",         async: false,         success: function (result) {             if (result && result.Success == true) {                 $('#accountMessage').html('<span class="fadeMyContainerSlowly">The account has been saved</span>').show();                 FadeContainerAwaySlowly();             }         },         error: function (xmlHttpRequest, textStatus, errorThrown) {             alert('An error occurred: ' + errorThrown);         }     }); //ajax }; Try run this and your browser will eventually freeze up or crash. Firebug will tell you that you have a repetitive call to the first function call in your model that keeps firing infinitely.  What is happening is that Knockout serializes the view model to a JSON string by traversing the object graph and firing off the functions, again-and-again. Not sure why it does that, but it does. So what is the work around: Nullify your function calls and then post it:         var lightweightModel = viewmodel.clickToSaveMe = null;         data: ko.toJSON(lightweightModel), So then I traced the JSON string on the server and found it having issues with primitive types. C#, by the way. So I changed ko.toJSON(model) to ko.toJS(model), and that solved my problem. Of course you could just create a property on the viewmodel for the account itself, so you only have to serialize the property and not the entire viewmodel. If that is an option then that would be the way to go. If your view model contains other properties in the view model that you also want to post then that would not be an option and then you’ll know what to watch out for. Hope this helps.

    Read the article

  • How do I make good guy attacks only hit bad guys and vice versa?

    - by tieTYT
    My game has many different type of good guys and many different type of bad guys. They will all be firing projectiles at each other but I don't want any accidental collateral damage to occur for either alignment. So bad guys should not be able to hit/damage other bad guys and good guys should not be able to hit/damage other good guys. The way I'm thinking of solving this is by making it so that the Unit instance (this is javascript, btw), has an alignment property that can be either good or bad. And I'll only let collision happen if the class Attack boolean didAttackCollideWithTarget(target) return attack.source.alignment != target.alignment and collisionDetected(attack.source, target) This is pseudo-code, of course. But I'm asking this question because I get the sense that there might be a much more elegant way to design this besides adding yet another property to my Unit class.

    Read the article

  • Unit testing best practices for a unit testing newbie

    - by wilhil
    In recent years, I have only written small components for people in larger projects or small tools. I have never written a unit test and it always seems like learning how to write them and actually making one takes a lot longer than simply firing up the program and testing for real. I am just about to start a fairly large scale project that could take a few months to complete and whilst I will try to test elements as I write them (like always), I am wondering if unit testing could save me time. I was just wondering if anyone could give good advice: Should I be looking at unit testing at the start of the project and possibly adopt a TDD approach. Should I just write tests as I go along, after each section is complete. Should I complete the project and then write unit tests at the end.

    Read the article

  • What is the best way to construct a "remove multiple items" area (ASP.NET VB) [on hold]

    - by Darkcat Studios
    Lets say for example I have a (variable length) 2 dimensional array of product names and their unique product codes. I can display this list in a datagrid, table etc. (Imagine this as a standard shopping basket type scenario) What I need to do is be able to tick multiple items (?) , then on clicking a submit button, fire an action. The bit im struggling with is how do i: A: programatically display asp:checkboxes for each item (and give them a unique ID) B: know which are ticked on firing the final action (not sure if this question is best suited to the main stack but theres so much activity on there that questions just get lost now!)

    Read the article

  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

    Read the article

  • Microsoft gives you your cache back

    - by Dave Ballantyne
    The system works and its called Microsoft Connect , who would of thought it :) Following on from my previous blog post MicroSoft – Follow best practices, on the connect item , the followup stated that changes had been made in 2008.  I genuinely thought that a change would take an age to trickle through to the customer. But after firing up 2008R2 RTM and examining the SqlAgent traffic with profiler , where before i would see non-parameterized sql, I now see RPC calls.    Excellent , i get my cache back.

    Read the article

  • AppFabric &ndash; where are all the monitoring events?

    - by Shawn Cicoria
    When you’ve just gone through a setup of AppFabric and you’ve got some WF/WCF things happening, if you start looking at the Dashboard and you see nothing, it might be as simple as restarting SQL Agent. I generally don’t reboot my system for several days and after installing AppFabric the SQL Agent jobs didn’t start firing right away.  Yes, even running a boot to VHD, you can still put the machine to sleep (just logoff and click on Sleep)… So, after spending time looking through the SQL monitoring DB that AppFabric was configured to use, I saw a bunch of records in the [AppFabric_Monitoring].[dbo].[ASStagingTable] table.  This table is the stopping point before the SQL Agent job (or Service Broker in SQL Express) pushes the items to their final resting place. This post goes through a few things to check on AppFabric monitoring http://social.technet.microsoft.com/wiki/contents/articles/appfabric-items-to-check-when-configuring-appfabric-monitoring.aspx Of course, during development you might want to clean up regularly For that there’s the PowerShell command Clear-AsMonitoringSqlDatabase -Database AppFabric_Monitoring

    Read the article

  • Application Composer Series: Where and When to use Groovy

    - by Richard Bingham
    This brief post is really intended as more of a reference than an article. The table below highlights two things, firstly where you can add you own custom logic via groovy code (end column), and secondly (middle column) when you might use each particular feature. Obviously this applies only where Application Composer exists, namely Fusion CRM and Oracle Sales Cloud, and is based on current (release 8) functionality. Feature Most Common Use Case Groovy Field Triggers React to run-time data changes. Only fired when the field is changed and upon submit. Y Object Triggers To extend the standard processing logic for an object, based on record creation, updates and deletes. There is a split between these firing events, with some related to UI/ADF actions and others originating in the database. UI Trigger Points: After Create - fires when a new object record is created. Commonly used to set default values for fields. Before Modify - Fires when the end-user tries to modify a field value. Could be used for generic warnings or extra security logic. Before Invalidate - Fires on the parent object when one of its child object records is created, updated, or deleted. For building in relationship logic. Before Remove - Fires when an attempt is made to delete an object record. Can be used to create conditions that prevent deletes. Database Trigger Points: Before Insert in Database - Fires before a new object is inserted into the database. Can be used to ensure a dependent record exists or check for duplicates. After Insert in Database - Fires after a new object is inserted into the database. Could be used to create a complementary record. Before Update in Database -Fires before an existing object is modified in the database. Could be used to check dependent record values. After Update in Database - Fires after an existing object is modified in the database. Could be used to update a complementary record. Before Delete in Database - Fires before an existing object is deleted from the database. Could be used to check dependent record values. After Delete in Database - Fires after an existing object is deleted from the database. Could be used to remove dependent records. After Commit in Database - Fires after the change pending for the current object (insert, update, delete) is made permanent in the current transaction. Could be used when committed data that has passed all validation is required. After Changes Posted to Database - Fires after all changes have been posted to the database, but before they are permanently committed. Could be used to make additional changes that will be saved as part of the current transaction. Y Field Validation Displays a user entered error message based groovy logic validating the field value. The message is shown only when the validation logic returns false, and the logic is triggered only when tabbing out of the field on the user interface. Y Object Validation Commonly used where validation is needed across multiple related fields on the object. Triggered on the submit UI action. Y Object Workflows All Object Workflows are fired upon either record creation or update, along with the option of adding a custom groovy firing condition. Y Field Updates - change another field when a specified one changes. Intended as an easy way to set different run-time values (e.g. pick values for LOV's) plus the value field permits groovy logic entry. Y E-Mail Notification - sends an email notification to specified users/roles. Templates support using run-time value tokens and rich text. N Task Creation - for adding standard tasks for use in the worklist functionality. N Outbound Message - will create and send an XML payload of the related object SDO to a specified endpoint. N Business Process Flow - intended for approval using the seeded process, however can also trigger custom BPMN flows. N Global Functions Utility functions that can be called from any groovy code in Application Composer (across applications). Y Object Functions Utility functions that are local to the parent object. Usually triggered from within 'Buttons and Actions' definitions in Application Composer, although can be called from other code for that object (e.g. from a trigger). Y Add Custom Fields When adding custom fields there are a few places you can include groovy logic. Y Default Value - to add logic within setting the default value when new records are entered. Y Conditionally Updateable - to add logic to set the field to read-only or not. Y Conditionally Required - to add logic to set the field to required or not. Y Formula Field - Used to provide a new aggregate field that is entirely based on groovy logic and other field values. Y Simplified UI Layouts - Advanced Expressions Used for creating dynamic layouts for simplified UI pages where fields and regions show/hide based on run-time context values and logic. Also includes support for the depends-on feature as a trigger. Y Related References This Blog: Application Composer Series Extending Sales Guide: Using Groovy Scripts Groovy Scripting Reference Guide

    Read the article

  • Lag compensation of projectile shooting game

    - by Denis Ermolin
    I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server response. Server generates bullet then sends response to client. Client recieves response and finally fires projectile. Is this solution only "trueway"? I find it the only one that can be fair to all of the clients. Valve in this case, doesn't compensate lag from rocket shots. I am feeling that I will not compensate it, too. I think that with today's bandwidth I can close my eyes on this problem, because I don't see any solutions with fair logic. What do you think?

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >