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  • Pirate Problem In Interview Question

    - by Hafiz
    Some one asked me this question in an interview, so I want to know that what can be technical or algorithmic or strategical solution can we provide? If I am a leader of Pirates who looted 100kg gold, now every pirate has 1 bullet in gun and every pirate wants to get each other's share. They are 5 in number including me. So what strategy I will use to get to kill others while being safe or is there way to decrease probability?

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  • Which is the best Question and Answers site ?

    - by Geek
    Hi, Which site do you think is the best site for Question/Answers for a developer incase of technical questions. Good old stackoverflow seems to be losing it's charm, if you go through it you will find loads and loads of questions with very few answers. Infact most questions dont even have enough reads on them. Has any new site come up which has gained recent popularity for technical questions ? thanks.

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  • ubuntu 12.10 question?

    - by Arwyn
    im new here so sorry if I anoy you guys with hearing this question all the times :P anyway cut to the chase.... will this version of ubuntu (once finished) work on Raspberry PI? im just curious :P would be better to make it work on it so it would shut people up I guess :P and no I dont own a rasbperry pi :P just a reasearch person :P if ubuntu 12.10 will work on it I will save to buy one and give some monney to the ubuntu comp :P

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  • simple sql group by custom groups question [migrated]

    - by alex
    imagine a mysql table that only has 2 columns, an id and a name of a color. with this query I know how many id's do I have for each color. SELECT color_name, count(id) FROM color_table GROUP BY (color_name); red:10 blue:5 yellow:3 green:1 my question is, is there a way I can specify to the "group by" some custom groups?? i mean, is there a query that results in this??: red:10 colors different than red: 9

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  • Question about design

    - by lukeluke
    Two fast questions about two design decisions: Suppose that you are checking collisions between game elements. When you find a collision between object 1 and object 2, do you play immediately a sound effect or do you insert it in a list and, in a later a stage, do you process all sound effects? Same question as above for user input. When the user presses key 'keypad left' do you insert the event in a queue and process it later or do you update character position immediately? Thx

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  • Install Script Question

    - by Michael Dobbins
    Sorry if this has been discussed, wasn't sure what to use to search for the particular question I had. I'm installing sickrage and couchpotato and headphones, and will be doing multiple installs I made a small batch script just to install everything but what I don't know how to do is automatically make them auto start on boot. Since they all require a file to be created I do not know how to make this file auto create and populate what needs to be put into it.

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  • Web and Flex developer career question [closed]

    - by abhilashm86
    Possible Duplicate: should i concentrate on logical and puzzles part in programming, i want to be a web (flex)developer? I'm a computer science student and have been learning Flex and Actionscript 3.0 for 4 months. I know it's easy to program in MXML, and Actionscript 3.0 is pretty easy with bunch of classes, but when I try to code in C++ or C, I struggle, I feel I'm being inefficient and it scares me. Since I'm a student, I've no experience in developing algorithms and tough program solving? I'd like to be a web developer. Does a web developer need strong fundamentals when it comes to things such as complex algorithms and high end coding?

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  • Javascript Rookie Question: Define Variables Inline

    - by Dylan Kinnett
    I'm proficient with HTML and CSS but I'm still pretty shaky when it comes to Javascript. That said, I've been able to build a site using the Internet Archive Book Reader, which relies on reader.js Here's a copy of one of my versions of reader.js https://gist.github.com/dylan-k/ed4efed2384e221d46cc It's a good site, but I find I have to repeat things a lot. Basically, I have one copy of reader.js for every page/book featured on the site. It seems there must be a better way. I re-use the script, making copies, just so that I can change lines 28, 80, 83, 84. Is there a way I could include just one copy of reader.js and then use a <script> tag to define these 4 lines for the individual pages?

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • PHP efficiency question [closed]

    - by Ron
    Hello everyone. I am working on website and I am trying to make it fast as much as possible - especially the small things that can make my site a little bit quicker. So, my to my question - I got loop that run 5 times and in each time it echo something, If I'll make variable and the loop will add the text I want to echo into the variable and just in the end I'll echo the variable - will it be faster? loop 1 (with the echo inside the loop) for ($i = 0;$i < 5;$i++) { echo "test"; } loop 2 (with the echo outside [when the loop finish]) $echostr = ""; for ($i = 0;$i < 5;$i++) { $echostr .= "test"; } echo $echostr; I know that loop 2 will increase a bit the file size and therefore the user will have to download more bytes but If I got huge loop will it be better to use second loop or not? Thanks.

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  • MMORPG Server architecture: How to handle player input (messages/packets) while the server has to update many other things at the same time?

    - by Renann
    Yes, the question is is very difficult. This is more or less like what I'm thinking up to now: while(true) { if (hasMessage) { handleTheMessage(); } } But while I'm receiving the player's input, I also have objects that need to be updated or, of course, monsters walking (which need to have their locations updated on the game client everytime), among other things. What should I do? Make a thread to handle things that can't be stopped no matter what? Code an "else" in the infinity loop where I update the other things when I don't have player's input to handle? Or even: should I only update the things that at least one player can see? These are just suggestions... I'm really confused about it. If there's a book that covers these things, I'd like to know. It's not that important, but I'm using the Lidgren lib, C# and XNA to code both server and client. Thanks in advance.

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  • How do I introspect things in Ruby?

    - by Jason Baker
    For instance, in Python, I can do things like this if I want to get all attributes on an object: >>> import sys >>> dir(sys) ['__displayhook__', '__doc__', '__excepthook__', '__name__', '__package__', '__stderr__', '__stdin__', '__stdout__', '_clear_type_cache', '_current_frames', '_getframe', 'api_version', 'argv', 'builtin_module_names', 'byteorder', 'call_tracing', 'callstats', 'copyright', 'displayhook', 'dont_write_bytecode', 'exc_clear', 'exc_info', 'exc_type', 'excepthook', 'exec_prefix', 'executable', 'exit', 'flags', 'float_info', 'getcheckinterval', 'getdefaultencoding', 'getdlopenflags', 'getfilesystemencoding', 'getprofile', 'getrecursionlimit', 'getrefcount', 'getsizeof', 'gettrace', 'hexversion', 'maxint', 'maxsize', 'maxunicode', 'meta_path', 'modules', 'path', 'path_hooks', 'path_importer_cache', 'platform', 'prefix', 'ps1', 'ps2', 'py3kwarning', 'pydebug', 'setcheckinterval', 'setdlopenflags', 'setprofile', 'setrecursionlimit', 'settrace', 'stderr', 'stdin', 'stdout', 'subversion', 'version', 'version_info', 'warnoptions'] Or if I want to view the documentation of something, I can use the help function: >>> help(str) Is there any way to do similar things in Ruby?

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  • Things you should implement in your own programming language

    - by I can't tell you my name.
    I've created an experimental toy programming language with a (now) working interpreter. It is turing-complete and has a pretty low-level instruction set. Even if everything takes four to six times more code and time than in PHP, Python or Ruby I still love programming all kinds of things in it. So I got the "basic" things that are written in many languages working: Hello World Input - Output Countdowns (not as easy as you think as there are no loops) Factorials Array emulation 99 Bottles of Beer (simple, wrong inflection) 99 Bottles of Beer (canonical) Conjatz conjecture Quine (that was a fun one!) Brainf*ck interpreter (To proof turing-completeness, made me happy) So I implemented all of the above examples because: They all used many different aspects of the language They are pretty interesting They don't take hours to write Now my problem is: I've run out of ideas! I don't find any more examples of what problems I could solve using my language. Do you have any programming problems which fit into some of the criteria above for me to work out?

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  • Things to keep in mind during Application Migration: ColdFusion to Spring

    - by Rachel
    This question is regarding migration project. Currently the legacy Application is in ColdFusion and we want to migrate it to Spring Framework. So my main questions are: What are the things to keep in mind while considering Migration Project ? Are there any specifics things that I need to keep in mind while considering migration from ColdFusion to Spring Framework ? How do ColdFusion stack up with Spring Framework ? What resources would you recommend to get myself familiar with before starting on Migration Project from ColdFusion to Spring ? I know some might think that this is very open ended question but this is my first Migration Project and I have never had any experience with Migration Project and what looking for some useful guidance over here.

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  • Learning how to program real things.

    - by Sean
    How would you guys recommend I actually learn to program real things? I mean, I know how to do basic academic things. I can implement a templated stack/queue/map/etc. data structure in C++ or Java or whatever. I can make a text-based hangman game or whatever. Etc etc. But how can I learn to program something real, something useful? I've done project Euler up to question 100 or so, and I feel like that's given me more mathematical maturity but not programming maturity. Should I buy a book and follow exercises, struggle through interesting projects, etc, ? In short, how did you guys transition from academic exercises to real, fun and/or useful programs?

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  • finding out about things already being done

    - by asel
    hi, i just wanted to know how to do a search of things already being done if you are writing a research paper... is the google only place? if not please suggest me places or ways of finding out about the existing literature on some topic that is related to my publication paper... in general now i have to list all (if not most) papers that did the similar things for what i have done... but not for case x. thanks...

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  • Raycasting "fisheye effect" question

    - by mattboy
    Continuing my exploration of raycasting, I am very confused about how the correction of the fisheye effect works. Looking at the screenshot below from the tutorial at permadi.com, the way I understand the cause of the fisheye effect is that the rays that are cast are distances from the player, rather than the distances perpendicular to the screen (or camera plane) which is what really needs to be displayed. The distance perpendicular to the screen then, in my world, should simply be the distance of Y coordinates (Py - Dy) assuming that the player is facing straight upwards. Continuing the tutorial, this is exactly how it seems to be according to the below screenshot. From my point of view, the "distorted distance" below is the same as the distance PD calculated above, and what's labelled the "correct distance" below should be the same as Py - Dy. Yet, this clearly isn't the case according to the tutorial. My question is, WHY is this not the same? How could it not be? What am I understanding and visualizing wrong here?

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  • Music Rhythm Game: Copyright Music Question for Independent (Indie) Game Developers

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

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  • Legal question.

    - by Kjow
    Hi all, a question bounces in my head from some time. Copyright laws are different by nation to nation, but generally which is the border line to break a copyright? Suppose to make a game that is very similar to an other come out in the past, e.g. a Pacman clone or a Space Invaders clone, but nothing from original titles are grabbed and maybe they're not made in 2d, but in 3d. The titles aren't "Pacman clone - the return" or "Space Invaders - they did it again", and not also "Pocman" or "Space Evaders" (maybe this last could be fun for some "creative financers" that need to escape from earth :D). Finally suppose to call these some thing like "Popcorn, fruit and ghosts" (or the acronym: "PFG") and "Kill all enemy" (or the acronym: "KAE"). In this case (not grab- all self-made) and no references to original titles, but with a game that feels very similar to "ispiration ones"... they could be sold to somewhere like "Valve's Steam"? Regards, Kjow

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  • TDD - A question about the approach

    - by k25
    I have a question about TDD. I have always seen the recommendation that we should first write unit tests and then start writing code. But I feel that going the other way is much more comfortable (for me) - write code and then the unit tests, because I feel we have much more clarity after we have written the actual code. If I write the code and then the tests, I may have to change my code a little bit to make it testable, even if I concentrate much on creating a testable design. On the other hand, if I write the tests and then the code, the tests will change pretty frequently as and when the code shapes up. My questions are: 1) As I see a lot of recommendations to start writing tests and then move on to coding, what are the disadvantages if I do it the other way - write code and then the unit tests? 2) Could you please point me to some links that discuss about this or recommend some books (TDD)?

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  • Item 2, Scott Myers Effective C++ question

    - by user619818
    In Item2 on page 16, (Prefer consts, enums, and inlines to #defines), Scott says: 'Also, though good compilers won't set aside storage for const objects of integer types'. I don't understand this. If I define a const object, eg const int myval = 5; then surely the compiler must set aside some memory (of int size) to store the value 5? Or is const data stored in some special way? This is more a question of computer storage I suppose. Basically, how does the computer store const objects so that no storage is set aside?

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  • Raycasting tutorial / vector math question

    - by mattboy
    I'm checking out this nice raycasting tutorial at http://lodev.org/cgtutor/raycasting.html and have a probably very simple math question. In the DDA algorithm I'm having trouble understanding the calcuation of the deltaDistX and deltaDistY variables, which are the distances that the ray has to travel from 1 x-side to the next x-side, or from 1 y-side to the next y-side, in the square grid that makes up the world map (see below screenshot). In the tutorial they are calculated as follows, but without much explanation: //length of ray from one x or y-side to next x or y-side double deltaDistX = sqrt(1 + (rayDirY * rayDirY) / (rayDirX * rayDirX)); double deltaDistY = sqrt(1 + (rayDirX * rayDirX) / (rayDirY * rayDirY)); rayDirY and rayDirX are the direction of a ray that has been cast. How do you get these formulas? It looks like pythagorean theorem is part of it, but somehow there's division involved here. Can anyone clue me in as to what mathematical knowledge I'm missing here, or "prove" the formula by showing how it's derived?

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