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  • Is there a linear-time performance guarantee with using an Iterator?

    - by polygenelubricants
    If all that you're doing is a simple one-pass iteration (i.e. only hasNext() and next(), no remove()), are you guaranteed linear time performance and/or amortized constant cost per operation? Is this specified in the Iterator contract anywhere? Are there data structures/Java Collection which cannot be iterated in linear time? java.util.Scanner implements Iterator<String>. A Scanner is hardly a data structure (e.g. remove() makes absolutely no sense). Is this considered a design blunder? Is something like PrimeGenerator implements Iterator<Integer> considered bad design, or is this exactly what Iterator is for? (hasNext() always returns true, next() computes the next number on demand, remove() makes no sense). Similarly, would it have made sense for java.util.Random implements Iterator<Double>?

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  • LVM vs RAID0 vs RAID "linear" - Combine 2 disks as one, data recovery?

    - by leto
    Hi there, given two 2TB USB external disks that have to be combined to one 4TB volume and formatted with one big Filesystem (XFS), I have a small question to ask. Does LVM provide better Data recovery, should one disk be unplugged/damaged by being able to recover the data of the still working disk or is everything lost? I would appreciate a solution where only the data of one disk is lost and I can recover the content of the other with the usual filesystem/lvm/raid tools. Is that possible with LVM or RAID "linear"? This is for storing unimportant files that can be retrieved from backup, but I want to save time :) Thank you in advance

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  • What characteristic of networking/TCP causes linear relation between TCP activity and latency?

    - by DeLongey
    The core of this problem is that our application uses websockets for real-time interfaces. We are testing our app in a new environment but strangely we're noticing an increasing delay in TCP websocket packets associated with an increase in websocket activity. For example, if one websocket event occurs without any other activity in a 1-minute period, the response from the server is instantaneous. However, if we slowly increase client activity the latency in server response increases with a linear relationship (each packet will take more time to reach the client with more activity). For those wondering this is NOT app-related since our logs show that our server is running and responding to requests in under 100ms as desired. The delay starts once the server processes the request and creates the TCP packet and sends it to the client (and not the other way around). Architecture This new environment runs with a Virtual IP address and uses keepalived on a load balancer to balance the traffic between instances. Two boxes sit behind the balancer and all traffic runs through it. Our host provider manages the balancer and we do not have control over that part of the architecture. Theory Could this somehow be related to something buffering the packets in the new environment? Thanks for your help.

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  • How to compute palindrome from a stream of characters in sub-linear space/time?

    - by wrick
    I don't even know if a solution exists or not. Here is the problem in detail. You are a program that is accepting an infinitely long stream of characters (for simplicity you can assume characters are either 1 or 0). At any point, I can stop the stream (let's say after N characters were passed through) and ask you if the string received so far is a palindrome or not. How can you do this using less sub-linear space and/or time.

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  • linearRGB conversion to/from HSL

    - by Otaku
    Does anyone know of a way to get HSL from an linearRGB color (not an sRGB color)? I've seen a lot of sRGB<-HSL conversions, but nothing for linearRGB<-HSL. Not sure if it is fundementally the same conversion with minor tweaks, but I'd appreciate any insight someone may have on this. Linear RGB is not the same as linearizing sRGB (which is taking [0,255] and making it [0,1]). Linear RGB transformation from/to sRGB is at http://en.wikipedia.org/wiki/SRGB. In VBA, this would be expressed (taking in linearized sRGB values [0,1]): Public Function sRGB_to_linearRGB(value As Double) If value < 0# Then sRGB_to_linearRGB = 0# Exit Function End If If value <= 0.04045 Then sRGB_to_linearRGB = value / 12.92 Exit Function End If If value <= 1# Then sRGB_to_linearRGB = ((value + 0.055) / 1.055) ^ 2.4 Exit Function End If sRGB_to_linearRGB = 1# End Function Public Function linearRGB_to_sRGB(value As Double) If value < 0# Then linearRGB_to_sRGB = 0# Exit Function End If If value <= 0.0031308 Then linearRGB_to_sRGB = value * 12.92 Exit Function End If If value < 1# Then linearRGB_to_sRGB = 1.055 * (value ^ (1# / 2.4)) - 0.055 Exit Function End If linearRGB_to_sRGB = 1# End Function I have tried sending in Linear RGB values to standard RGB_to_HSL routines and back out from HSL_to_RGB, but it does not work. I have seen almost no references that this can be done, except for two: A reference on http://en.wikipedia.org/wiki/HSL_and_HSV#cite_note-9 (numbered item 10). A reference on an open source project Grafx2 @ http://code.google.com/p/grafx2/issues/detail?id=63#c22 in which the contributor states that he has done Linear RGB <- HSL conversion and provides some C code in an attachment to his comment in a .diff file (which I can't really read :( ) My intent is to send from sRGB (for example, FF99FF (R=255, G=153, B=255)) to Linear RGB (R=1.0, G=0.318546778125092, B=1.0) using the code above (for example, the G=153 would be obtained in Linear RGB from sRGB_to_linearRGB(153 / 255)) to HSL, modify the Saturation by 350% and going back from HSL-Linear RGB-sRGB, the result would be FF19FF (R=255, G=25, B=255). Using available functions from .NET, such as .getHue from a System.Drawing.Color does not work in any sRGB space above 100% modulation of any HSL value, hence the need for Linear RGB to be sent in instead of sRGB.

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  • What's the correct way to represent a linear process in CocoaTouch (UIKit)?

    - by UloPe
    I need to represent a linear process (think wizard) in an iPad app. In principle I could use a UINavigationController and just keep pushing new controllers for each step of the process. But this seems rather inefficient since the process I'm modeling has no notion of navigating backwards so all previous views would pointlessly stay around and use up resources. At the moment I keep adding and removing a subview to one "master" viewcontroller and basically swapping out the contents. This works but feels rather clunky and I hope there is some nicer way to achieve this. Additionally there needs to be an animated transition between the views. (I have this working at the moment via beginAnimations / commitAnimations)

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  • How would I go about setting a CSS gradient background in JavaScript?

    - by Dan
    The CSS gradient is described here, but I have no idea how to select for these properties in JavaScript. I would rather not use jQuery for this if at all possible. EDIT: Just doing the following doesn't seem to work... document.getElementById("selected-tab").style.background = "#860432"; document.getElementById("selected-tab").style.background = "-moz-linear-gradient(#b8042f, #860432)"; document.getElementById("selected-tab").style.background = "-o-linear-gradient(#b8042f, #860432)"; document.getElementById("selected-tab").style.background = "-webkit-gradient(linear, 0% 0%, 0% 100%, from(#b8042f), to(#860432))"; document.getElementById("selected-tab").style.background = "-webkit-linear-gradient(#b8042f, #860432)";

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  • How to calculate continuous motion with angular velocity in 2d

    - by Rulk
    I'm really new with physics. Maybe someone would be able to help me to solve the next problem: I need to calculate position of an agent on the plane(2D) in next time step where time step is large(20+ seconds) What I know about agent's motion: Initial Position Direction(normalised vector) Velocity(linear function from time ) - object always moves along it's direction Angular Velocity(linear function from time) Optional: External force direction External force (linear function from time) Running discreet simulation with t-0 is not an option.

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  • How to play 24 fps video smoothly on a 60Hz display? (or which player supports frame interpolation?)

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • Full Screen Video Tumblr

    - by Kodi Lane
    I have a tumblr theme seen on http://www.kodilane.com and i am trying to make my Video Posts full screen. I have tried editing the code but i can only get the pictures to stretch. I have attached the template i have so far, if you can spot the changes that need to be done to make the video posts stretch full screen like the pictures do i would really appreciate it. Thank You - Kodi <!DOCTYPE html> <html lang="en"> <head> <title>{Title} {block:PostSummary}- {PostSummary}{/block:PostSummary}</title> <link rel="shortcut icon" href="{Favicon}"> <link rel="alternate" type="application/rss+xml" href="{RSS}"> {block:Description} <meta name="description" content="{MetaDescription}" /> {/block:Description} <meta http-equiv="content-type" content="text/html; charset=utf-8" /> {block:Posts} <meta name="if:Reverse Description" content="0"/> <meta name="if:Include Attribution" content="1"/> <meta name="image:Background" content="http://static.tumblr.com/ffvtarv/QxLlmnswt/kims4.jpeg"/> <meta name="font:Body" content="Arial, Helvetica, sans"/> <meta name="color:Body Text" content="#fff"/> <meta name="color:Link" content="#d5d5d5"/> <meta name="color:Hover" content="#fff"/> <style type="text/css"> html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video { margin: 0; padding: 0; border: 0; font-size: 100%; font: inherit; vertical-align: baseline; } /* HTML5 display-role reset for older browsers */ article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section { display: block; } body { line-height: 1; font-family: {font:Body}; } ol, ul, .bigcats li { list-style: none; } .main ol{ list-style:decimal; margin-left:25px; margin-bottom:10px; } .main ul{ list-style: disc; margin-left:25px; margin-bottom:10px; } blockquote, q { quotes: none; font-style: italic; padding:7px 7px; display:block; } ol.notes blockquote a{ line-height:22px; } blockquote:before, blockquote:after, q:before, q:after { content: ''; content: none; } table { border-collapse: collapse; border-spacing: 0; } strong{ color:#9d9d9d; font-weight: bold; } em{ font-style: italic; } {block:IfNotReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; right:0; } {/block:IfNotReverseDescription} {block:IfReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; left:0; } {/block:IfReverseDescription} h1, h2{ position:absolute; top:-9999px; left:-9999px; } .nav{ width:100%; padding: 10px 0px 10px 0px; text-align:left; z-index: 10; color:{color:Link}; margin-left:5px; } .navwrap{ background-color:#000; position:fixed; width:100%; bottom:0px; clear:both; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .5)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); padding-bottom:2px; box-shadow:0px 0px 3px #000000; } .nav ul li{ display:inline; font-size:13px; text-transform:uppercase; color:{color:Link}; list-style:none; text-align:center; } .nav li{ list-style: none; } .nav ul li a, .nav ul li a:visited { color:{color:Link}; padding: 10px 10px 3px 10px; } .nav ul li a:hover{ color:{color:Hover}; } a{ text-decoration:none; } .main a{ border-bottom: 1px {color:Link} dotted; color: {color:Link}; padding: 0 1px; } .main a:hover, .main a:focus{ color:{color:Hover}; border-bottom: transparent 1px solid; } a:visited, .main a:visited, { color: {color:Link}; } a:active {outline: none;} ol.notes, ol.notes li{ margin-bottom:2px; line-height:16px; } .audiometa{ padding-bottom:10px; } h3.push{ margin-bottom:10px; } h3{ margin-bottom:10px; } h3 a{ margin-bottom:10px; font-size:16px; color:{color:Hover}; } .main, .tags{ color:{color:Body Text}; display:block; padding: 15px; font-size: 12px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .tags{ padding: 5px 15px; padding-bottom:7px; } .main iframe, .main embed{ margin-left:-5px; margin-top:-5px; } a.more-link, .tags a, .meta a{ line-height:18px; font-size:10px; border-bottom: 1px #888 dotted; color: {color:Link}; padding: 0 1px; margin: 0 2px; } p.meta{ margin-bottom:5px; } .tags a:hover, a.more-link:hover{ color:{color:Hover}; border-bottom: 1px #FFF dotted; } .pagination{ color: {color:Body Text}; padding: 10px 15px; font-size: 10px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .pagination:hover{ /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .6)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); } #nextslide { width:48%; height:100%; background: url(http://static.tumblr.com/szanjxb/vI6lmo15u/forward.png) no-repeat right center, url(http://static.tumblr.com/ffvtarv/gemlmnsks/next-shadow.png) repeat-y right; position:fixed; top:0; right:0; float:left; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; overflow:none; } p{ margin-bottom: 10px; } p:last-child{ margin-bottom: 0px; } #prevslide{ width:48%; float:left; height:100%; background: url(http://static.tumblr.com/szanjxb/MSClmo15g/back.png) no-repeat left center, url(http://static.tumblr.com/ffvtarv/bKulmnsl6/prev-shadow.png) repeat-y left; position:fixed; top: 0; left: 0; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; } #nextslide:hover, #prevslide:hover{ filter:alpha(opacity=100); opacity:1.0; -webkit-transition: opacity .2s ease-out; -moz-transition: opacity .2s ease-out; -o-transition: opacity .2s ease-out; } p.time{ padding-bottom:10px; margin-bottom:10px; text-align: right; } .left{ float:left; } .right{ float:right; } .button{ position:fixed; bottom: 9px; right: 15px; line-height:12px; font-size:13px; color:{color:Link}; cursor: pointer; float:left; padding-bottom:1px; border-bottom: 2px solid transparent; } .button:hover{ color:{color:Link}; } .notes{ line-height: 11px; } ol.notes li{ list-style: none; } .clear { clear: both; display: block; overflow: hidden; visibility: hidden; width: 0; height: 0; } .hidden{ display:none; } {block:Photo} body {background: url({PhotoURL-HighRes}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Photo} {block:Text} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Text} {block:Video} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Video} {block:Quote} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Quote} {block:Link} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Link} {block:Audio} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {block:AlbumArt} body{ background: url({AlbumArtURL}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover; } {/block:AlbumArt} {/block:Audio} {block:Answer} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Answer} {block:Chat} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Chat} {CustomCSS} </style> <script src="http://static.tumblr.com/ffvtarv/W6Llmnske/jquery-git.js"></script> <script src="http://static.tumblr.com/ffvtarv/QpUlmnsje/jquery.cookie.js"></script> <script> var uiStatus = $.cookie("uiStatus") $(document).ready(function(){ if(uiStatus == 'hidden') { $(".article,.navwrap").hide() }; $(".button").click(function () { $(".article,.navwrap").fadeToggle("slow", "swing"); if(uiStatus == 'hidden') { $.cookie("uiStatus", "visible"); } else { $.cookie("uiStatus", "hidden"); }; }); }); </script> </head> <h1><a href="/">{Title}</a></h1> <h2>{Description}</h2> <!-- Main Side Navigation --> {block:Pagination} {block:PreviousPage} <a href="{PreviousPage}" title="Next Post"><div id="nextslide"></div></a> {/block:PreviousPage} {block:NextPage} <a href="{NextPage}" title="Previous Post"><div id="prevslide"></div></a> {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:PreviousPost} <a href="{PreviousPost}" title="Previous Post"><div id="prevslide"></div></a> {/block:PreviousPost} {block:NextPost} <a href="{NextPost}" title="Next Post"><div id="nextslide"></div></a> {/block:NextPost} {/block:PermalinkPagination} <div class="article"> {block:Pagination} {block:PreviousPage} <a href="{PreviousPage}" title="Newer Post"><div class="pagination">Newer Post</div></a> {/block:PreviousPage} {block:NextPage} <a href="{NextPage}" title="Older Post"><div class="pagination">Older Post</div></a> {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:NextPost} <a href="{NextPost}" title="Newer Post"><div class="pagination">Newer Post</div></a> {/block:NextPost} {block:PreviousPost} <a href="{PreviousPost}" title="Older Post"><div class="pagination">Older Post</div></a> {/block:PreviousPost} {/block:PermalinkPagination} {block:HasTags} <div class="tags"> {block:Tags} <a href="{TagURL}">{Tag}</a> {/block:Tags} </div> {/block:HasTags} <div class="main"> {block:Photo} {block:Caption} {Caption} {/block:Caption} {/block:Photo} {block:Video} {Video-400} {block:Caption} {Caption} {/block:Caption} {/block:Video} {block:Link} <h3><a href="{URL}" target="{Target}">{Name}</a></h3> {block:Description} {Description} {/block:Description} {/block:Link} {block:Quote} <h3>{Quote}</h3> {block:Source} <strong><p>{Source}</p></strong> {/block:Source} {/block:Quote} {block:Audio} {AudioPlayerBlack} <div class="audiometa"> {block:Artist} {Artist} {/block:Artist} {block:Album} {Album} {/block:Album} {block:TrackName} {TrackName} {/block:TrackName} </div> {block:Caption} {Caption} {/block:Caption} {/block:Audio} {block:Chat} <h3 class="push">{Title}</h3> {block:Lines} <p class="chat {Alt}"><strong>{block:Label}{Label}{/block:Label}</strong> {Line}</p> {/block:Lines} {/block:Chat} {block:Text} {Body} {block:Text} <p class="meta"> <a href="http://tmv.proto.jp/reblog.php?post_url={Permalink};" title="Reblog this" class="more-link left">Reblog</a> <span class="hidden">{block:Photo}{LinkOpenTag}Source{LinkCloseTag}{/block:Photo}</span> <a href="{Permalink}" title="Permalink{PhotoAlt}" class="more-link right notes">{NoteCountWithLabel}</a> </p> <div class="clear"></div> </div> </div> <script type="text/javascript"> document.onkeyup = KeyCheck; function KeyCheck(e) { var KeyID = (window.event) ? event.keyCode : e.keyCode; switch(KeyID) { {block:Pagination} {block:PreviousPage} case 39: window.location = "{PreviousPage}"; break; {/block:PreviousPage} {block:NextPage} case 37: window.location = "{NextPage}"; break; {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:PreviousPost} case 39: window.location = "{NextPost}"; break; {/block:PreviousPost} {block:NextPost} case 37: window.location = "{PreviousPost}"; break; {/block:NextPost} {/block:PermalinkPagination} } } </script> <div class="navwrap"> <div class="nav"> <ul> <li><a href="/" title="{Title}">KODI LANE</a></li> <li><a href="/archive" title="Archive of posts">Archive</a></li> {block:AskEnabled}<li><a href="/ask" title="Ask">{AskLabel}</a></li>{/block:AskEnabled} {block:SubmissionsEnabled}<li><a href="/submit" title="Submit">{SubmitLabel}</a></li>{/block:SubmissionsEnabled} {block:HasPages}{block:Pages}<li><a href="{URL}">{Label}</a></li>{/block:Pages}{/block:HasPages} {block:IfIncludeAttribution}<li><a href="http://jonathanhaggard.com/">Theme by Jon</a></li>{/block:IfIncludeAttribution} </ul> </div> </div> <div class="button">HIDE/SHOW UI</div> {/block:Posts}

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  • Big O complexity of simple for not always linear?

    - by i30817
    I'm sure most of you know that a nested loop has O(n^2) complexity if the function input size is n for(int i = 0; i < n; i++){ for(int j = 0; j < n; j++){ ... } } I think that this is similar, by a analogous argument, but i'm not sure can anyone confirm? for(int i = 0, max = n*n; i < max; i++{ ... } If so i guess that there is some kinds of code whose big O mapping is not immediately obvious besides recursion and subroutines.

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  • Pure Java open-source libraries for portfolio selection (= constrained, non-linear optimization)?

    - by __roland__
    Does anyone know or has experience with a pure Java library to select portfolios or do some similar kinds of quadratic programming with constraints? There seems to be a lot of tools, as already discussed elsewhere - but what I would like to use is a pure Java implementation. Since I want to call the library from within another open-source software with a BSD-ish license I would prefer LGPL over GPL. Any help is appreciated. If you don't know such libraries, which is the most simple algorithm you would suggest to implement? It has to cope with an inequality constraint (all x_i = 0) and an equality constraint (sum of all x_i = 1).

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  • In an AVL tree, at what condition the balancing is to be done? proper code in c languge

    - by bachchan
    Binary search follows Divide and Conquer method where as linear Search doesn't follw.The time complexity of Binary Search in O(log n) but incase of linear search the time complexity is O(n). Thats way Binary search is having bettr prior than linear search. But it is true when the list of items is large incase of smaller list linear is best(i.e.- it is only when the Best Case concern)

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  • finding the total number of distinct shortest paths between 2 nodes in undirected weighted graph in linear time?

    - by logan
    I was wondering, that if there is a weighted graph G(V,E), and I need to find a single shortest path between any two vertices S and T in it then I could have used the Dijkstras algorithm. but I am not sure how this can be done when we need to find all the distinct shortest paths from S to T. Is it solvable on O(n) time? I had one more question like if we assume that the weights of the edges in the graph can assume values only in certain range lets say 1 <=w(e)<=2 will this effect the time complexity?

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  • How to make a transition in flex 4 on a fill that contains a linear gradient?

    - by Totty
    <?xml version="1.0" encoding="utf-8"?> <s:Rect id="background" top="0" right="0" bottom="0" left="0" height="30"> <s:fill> <s:SolidColor color="#000000"/> </s:fill> <s:fill.over> <s:LinearGradient rotation="90"> <s:GradientEntry color="#FF5800" alpha="1.0" ratio="0"/> <s:GradientEntry color="#EE0202" alpha="1.0" ratio="1"/> </s:LinearGradient> </s:fill.over> <s:fill.down> <s:LinearGradient rotation="90"> <s:GradientEntry color="#EE0202" alpha="1.0" ratio="0"/> <s:GradientEntry color="#AF0000" alpha="1.0" ratio="1"/> </s:LinearGradient> </s:fill.down> </s:Rect> <s:RichText id="labelDisplay" paddingLeft="10" paddingRight="10" textAlign="center" fontFamily="Myriad Pro" fontSize="16" tabStops="S0 S50 S100 S150" color="#FFFFFF" y="8" color.over="#000000" tabStops.over="S0 S50 S100 S150" color.down="#000000" tabStops.down="S0 S50 S100 S150" color.disabled="#EE0202" tabStops.disabled="S0 S50 S100 S150" color.up="#EE0202" tabStops.up="S0 S50 S100 S150"> <s:filters> <s:DropShadowFilter includeIn="over" blurX="0" blurY="0" distance="1" hideObject="false" inner="false" color="#FFFFFF" strength="1" alpha="1" quality="2" knockout="false" angle="45.0"/> <s:DropShadowFilter includeIn="down" blurX="0" blurY="0" distance="1" hideObject="false" inner="false" color="#CCCCCC" strength="1" alpha="1" quality="2" knockout="false" angle="45.0"/> <s:BlurFilter includeIn="disabled" blurX="4.0" blurY="4.0" quality="2"/> </s:filters> </s:RichText> here is the code, I would like to make a smooth transition when enters the "over" state. any help?

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  • css menu <ul><li> dinamically centered or width of buttons that covers the whole page

    - by Tony Stark
    I am building a home page for my minecraft server. Probably in the following 4-6 months I will opend my second and this is why I am in trouble. My first site is 1000 pixel wide, and the second will be 1200. First big difference. My menus are dinamically generated by my php code. It checks on my databases if there is another button or it is over. These buttons can be added or removed directly online. Another big issue is the browser compatibility. In a survey I did on our previous server I had a lot of users using: chrome, internet explorer, safari and firefox. That means that I must find a solution that is compatible with most browsers. What do I have to do? I came up with this CSS, which is touch compatible, it allows menus to be swapped to the left and it is enough to set 1 parameter to fix it for every page width. Sadly it is left aligned. body, nav, ul, li, a {margin: 0; padding: 0;} body {font-family: Verdana,"Helvetica Neue", Helvetica, Arial, sans-serif; } a {text-decoration: none;} .container { max-width: 900px; margin: 0px auto 0px auto; } .toggleMenu { display: none; background: #666; padding: 10px 15px; color: #999999; } .nav { border: 1px solid #424242; background-color: #121212; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#686868', endColorstr='#121212'); background-image: -moz-linear-gradient(#686868, #121212); background-image: -webkit-gradient(linear, left top, left bottom, from(#686868), to(#121212)); background-image: -webkit-linear-gradient(#686868, #121212); background-image: -o-linear-gradient(#686868, #121212); background-image: -ms-linear-gradient(#686868, #121212); background-image: linear-gradient(#686868, #121212); -moz-box-shadow: 0 1px 1px #777, 0 1px 0 #666 inset; -webkit-box-shadow: 0 1px 1px #777, 0 1px 0 #666 inset; box-shadow: 0 1px 1px #777, 0 1px 0 #666 inset; list-style: none; *zoom: 1; position: relative; } .nav:before,.nav:after { content: " "; display: table; } .nav:after { clear: both; } .nav ul { list-style: none; width: 11em; z-index: 1; background-color: #121212; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); } .nav a { padding: 10px 15px; color:#999999; text-transform: uppercase; font: bold 11px Arial, Helvetica; text-decoration: none; text-shadow: 0 1px 0 #000; *zoom: 1; } .nav a:hover{ color:#000000; background-color: #B2B2B2; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#D3D3D3', endColorstr='#B2B2B2'); background-image: -moz-linear-gradient(#D3D3D3, #B2B2B2); background-image: -webkit-gradient(linear, left top, left bottom, from(#D3D3D3), to(#B2B2B2)); background-image: -webkit-linear-gradient(#D3D3D3, #B2B2B2); background-image: -o-linear-gradient(#D3D3D3, #B2B2B2); background-image: -ms-linear-gradient(#D3D3D3, #B2B2B2); background-image: linear-gradient(#D3D3D3, #B2B2B2); } /*Delimitazione di ogni tab | HOME | */ .nav li { position: relative; border-right: 1px solid #424242; -moz-box-shadow: 1px 0 0 #686868; -webkit-box-shadow: 1px 0 0 #686868; box-shadow: 1px 0 0 #686868; } .nav > li { float: left; border-top: 1px solid #424242; z-index: 200; } .nav > li > .parent { background-image: url("../downArrow.png"); background-repeat: no-repeat; background-position: center right; } .nav > li li > .parent { background-image: url("../rightArrow.png"); background-repeat: no-repeat; background-position: center right; } .nav > li > a { display: block; } .nav li ul { position: absolute; left: -9999px; z-index: 100; } /* freccetta che indica un sottomenu nell'ultimo tab */ .nav > li:last-child li > .parent{ background-image: url("../leftArrow.png"); background-repeat: no-repeat; background-position: left; } /*flip subsubmenu*/ .nav li.last.hover > ul { left:auto; right: 0; } .nav > li.hover > ul { left: 0; } .nav li li.hover > ul { left: 100%; top: 0; } /* Spostare il 2^ sottomenu a sinistra */ .nav li.last li.hover ul { left:auto; right: 100%; top:0; } .nav li li a { display: block; background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:100; border-top: 1px solid #686868; } .nav li li li a { background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:200; border-top: 1px solid #686868; } .nav li li li li a { display: block; background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:300; border-top: 1px solid #686868; } .nav li li li li a { background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:400; border-top: 1px solid #686868; } @media screen and (max-width: 768px) { .active { display: block; } .nav > li { float: none; } .nav > li > .parent { background-position: 95% 50%; } .nav li li .parent { background-image: url("../downArrow.png"); background-repeat: no-repeat; background-position: 95% 50%; } .nav ul { display: block; width: 100%; } .nav > li.hover > ul , .nav li li.hover ul { position: static; } } My girlfriend (who adapted this code) is really busy for school and cannot help me. Leaving the borders on the whole square (page width), is it possible to make buttons cover the page width dinamically? Or is it possible to center the buttons? Thank you very much!

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  • jQuery: hover (mouseleave event fired when mouse is over child)

    - by CronosS
    Hi, I want to create a zoom effect on some thumbs. Here is my javascript simplified code : parent.hover( function(){ parent.stop().animate({/* css */}, inputZoomDuration, "linear"); wrapper.stop().animate({/* css */}, inputZoomDuration, "linear"); child.stop().animate({/* css */}, inputZoomDuration, "linear"); }, function(){ alert("leave"); child.stop().animate({/* css */}, 140, "linear"); wrapper.stop().animate({/* css */}, 140, "linear"); parent.stop().animate({/* css */}, 140, "linear"); } ); and the html is like : <div parent> <div wrapper> <div child> </div> </div> </div> I increase the size of all my divs when I over the "parent". But a soon as I over (or leave, btw) one of the child, the alert appears. Without the alert, the result is a very bugy animation. Is there any way to prevent the mouseleave event to be fired when a child is overed? Best regards, thanks.

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  • CSS Square Div with an Inward Oval Shape

    - by user2813099
    I am trying to create a div in css with an inward oval shape to it like this. At the moment, I have a shape that is outward instead of inward (JS Fiddle Link). .shape { float: left; width: 100px; height: 50px; border: none; background: #CC0000; border-radius: 0 90px 0 0; -moz-border-radius: 0 90px 0 0; -webkit-border-radius: 0 90px 0 0; background-image: -webkit-gradient( linear, left top, right bottom, color-stop(0, #520C0C), color-stop(1, #CC0000) ); background-image: -o-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -moz-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -webkit-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -ms-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: linear-gradient(to right bottom, #520C0C 0%, #CC0000 100%); } Any ideas on how to go about this?

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  • Multiple render targets and gamma correctness in Direct3D9

    - by Mario
    Let's say in a deferred renderer when building your G-Buffer you're going to render texture color, normals, depth and whatever else to your multiple render targets at once. Now if you want to have a gamma-correct rendering pipeline and you use regular sRGB textures as well as rendertargets, you'll need to apply some conversions along the way, because your filtering, sampling and calculations should happen in linear space, not sRGB space. Of course, you could store linear color in your textures and rendertargets, but this might very well introduce bad precision and banding issues. Reading from sRGB textures is easy: just set SRGBTexture = true; in your texture sampler in your HLSL effect code and the hardware does the conversion sRGB-linear for you. Writing to an sRGB rendertarget is theoretically easy, too: just set SRGBWriteEnable = true; in your effect pass in HLSL and your linear colors will be converted to sRGB space automatically. But how does this work with multiple rendertargets? I only want to do these corrections to the color textures and rendertarget, not to the normals, depth, specularity or whatever else I'll be rendering to my G-Buffer. Ok, so I just don't apply SRGBTexture = true; to my non-color textures, but when using SRGBWriteEnable = true; I'll do a gamma correction to all the values I write out to my rendertargets, no matter what I actually store there. I found some info on gamma over at Microsoft: http://msdn.microsoft.com/en-us/library/windows/desktop/bb173460%28v=vs.85%29.aspx For hardware that supports Multiple Render Targets (Direct3D 9) or Multiple-element Textures (Direct3D 9), only the first render target or element is written. If I understand correctly, SRGBWriteEnable should only be applied to the first rendertarget, but according to my tests it doesn't and is used for all rendertargets instead. Now the only alternative seems to be to handle these corrections manually in my shader and only correct the actual color output, but I'm not totally sure, that this'll not have any negative impact on color correctness. E.g. if the GPU does any blending or filtering or multisampling after the Linear-sRGB conversion... Do I even need gamma correction in this case, if I'm just writing texture color without lighting to my rendertarget? As far as I know, I DO need it because of the texture filtering and mip sampling happening in sRGB space instead, if I don't correct for it. Anyway, it'd be interesting to hear other people's solutions or thoughts about this.

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  • Extreme Optimization Numerical Libraries for .NET – Part 1 of n

    - by JoshReuben
    While many of my colleagues are fascinated in constructing the ultimate ViewModel or ServiceBus, I feel that this kind of plumbing code is re-invented far too many times – at some point in the near future, it will be out of the box standard infra. How many times have you been to a customer site and built a different variation of the same kind of code frameworks? How many times can you abstract Prism or reliable and discoverable WCF communication? As the bar is raised for whats bundled with the framework and more tasks become declarative, automated and configurable, Information Systems will expose a higher level of abstraction, forcing software engineers to focus on more advanced computer science and algorithmic tasks. I've spent the better half of the past decade building skills in .NET and expanding my mathematical horizons by working through the Schaums guides. In this series I am going to examine how these skillsets come together in the implementation provided by ExtremeOptimization. Download the trial version here: http://www.extremeoptimization.com/downloads.aspx Overview The library implements a set of algorithms for: linear algebra, complex numbers, numerical integration and differentiation, solving equations, optimization, random numbers, regression, ANOVA, statistical distributions, hypothesis tests. EONumLib combines three libraries in one - organized in a consistent namespace hierarchy. Mathematics Library - Extreme.Mathematics namespace Vector and Matrix Library - Extreme.Mathematics.LinearAlgebra namespace Statistics Library - Extreme.Statistics namespace System Requirements -.NET framework 4.0  Mathematics Library The classes are organized into the following namespace hierarchy: Extreme.Mathematics – common data types, exception types, and delegates. Extreme.Mathematics.Calculus - numerical integration and differentiation of functions. Extreme.Mathematics.Curves - points, lines and curves, including polynomials and Chebyshev approximations. curve fitting and interpolation. Extreme.Mathematics.Generic - generic arithmetic & linear algebra. Extreme.Mathematics.EquationSolvers - root finding algorithms. Extreme.Mathematics.LinearAlgebra - vectors , matrices , matrix decompositions, solvers for simultaneous linear equations and least squares. Extreme.Mathematics.Optimization – multi-d function optimization + linear programming. Extreme.Mathematics.SignalProcessing - one and two-dimensional discrete Fourier transforms. Extreme.Mathematics.SpecialFunctions

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  • Implementing top view physics using box2D

    - by humbleBee
    How can top view physics games be done in box2D? One idea I have is to set the linear velocity of an object manually or to alter the linear and angular damping as my object moves over different surfaces. For example if my object is over a wet surface it'll have less linear damping and if it is over rough surface it'll have more damping. And to see if my object has fallen over an edge I'll try to use an AABB and check if its still inside or manually see if object.x > boundary.x etc. Is there any better way?

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