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  • PHP: Strange Date Problem

    - by Me-and-Coding
    Hi, I have two users in my database whose birth date is set to: 1985-01-26 And then i have function which when provided the users' date, tells how many days are left in the birthday. Here is the function: function retage($iy,$im,$id) { if(!empty($iy)>0 && intval($im)>0 && intval($id)>0) { $tdo=$iy.'-'.$im.'-'.$id; $tdc=date('Y').'-'.$im.'-'.$id; /*echo "<br/>";*/ $cd=date('Y-n-j'); /*echo "<br/>";*/ if(strtotime($tdc)>strtotime($cd))//coming { $ty=floor((strtotime($tdc)-strtotime($tdo))/(3600*24*365)); $td=floor((strtotime($tdc)-strtotime($cd))/(24*3600)); if($td==1) { $td=round((strtotime($tdc)-strtotime($cd))/(24*3600)).' day to go'; } else { $td=round((strtotime($tdc)-strtotime($cd))/(24*3600)).' days to go'; } $ty='<font color="#C7C5C5">is turning '.$ty.' on <br>'.date('M jS Y',strtotime($tdc)).'</font>'; //return 'is turning '.$ty.' on '.$tdc; } elseif(strtotime($tdc)<strtotime($cd))//past { $ty=floor((strtotime($tdc)-strtotime($tdo))/(3600*24*365)); if($ty>0) { //$td='gone '.floor((strtotime($cd)-strtotime($tdc))/(24*3600)).' days ago'; $ndays=floor((strtotime($cd)-strtotime($tdc))/(24*3600)); if($ndays==1) $td=' gone '.round((strtotime($cd)-strtotime($tdc))/(24*3600)).' day ago'; else $td=' gone '.round((strtotime($cd)-strtotime($tdc))/(24*3600)).' days ago'; $ty='<font color="#C7C5C5">had turned '.$ty.' on <br>'.date('M jS Y',strtotime($tdc)).'</font>'; //return 'had turned '.$ty.' on '.$tdc; } else { $tdc=(date('Y')+1).'-'.$im.'-'.$id; $ty=floor((strtotime($tdc)-strtotime($tdo))/(3600*24*365)); //$td=floor((strtotime($tdc)-strtotime($cd))/(24*3600)).' days to go'; $td=floor((strtotime($tdc)-strtotime($cd))/(24*3600)); if($td==1) { $td=round((strtotime($tdc)-strtotime($cd))/(24*3600)).' day to go'; } else { $td=round((strtotime($tdc)-strtotime($cd))/(24*3600)).' days to go'; } $ty='<font color="#C7C5C5">is turning '.$ty.' on <br>'.date('M jS Y',strtotime($tdc)).'</font>'; //return 'is turning '.$ty.' on '.$tdc; } } else//today { $ty=floor((strtotime($tdc)-strtotime($tdo))/(3600*24*365)); if($ty>0) { $td='today'; $ty='<font color="#C7C5C5">has turned <br>'.$ty.' on today </font>'; //return 'has turned '.$ty.' on today'; } else { $ty='<font color="#C7C5C5">today</font>';$td=''; //return ''; } } } else { $ty='';$td=''; //return ''; } $ta[0]=$ty; $ta[1]=$td ; return $ta; } I use below code to show the days remaining: while($rs=mysql_fetch_array($result)) { if (isset($rs['byear'],$rs['bmonth'],$rs['bdate'])) { $tmptxt = retage($rs['byear'],$rs['bmonth'],$rs['bdate']); echo $tmptxt[1]; } } The strange thing is that for one user, the days remaining is shown correctly eg: gone 120 days ago And for other user having same birth date, this is shown: Jan 1st 1970 -14755 days to go Strange: When I use the same function outside of the loop and test with date 1985-01-26, the correct result is shown. Note: You can check out the function for yourself. Could you please tell what could be wrong there, your help will be highly appreciated. Thanks.

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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  • Watson Ties Against Human Jeopardy Opponents

    - by ETC
    In January we showed you a video of Waton in a practice round against Jeopardy champions Ken Jennings and Brad Rutter. Last night they squared off in a real round of Jeopardy with Watson in a tie with Rutter. Watson held his own against the two champions leveraging the 90 IBM Power 750 servers, 2,880 processors, and the 16TB of memory driving him to his full advantage. It was impressive to watch the round unfold and to see where Watson shined and where he faltered. Check out the video below to footage of Watson in training and then in action on Jeopardy. Pay special attention to the things that trip him up. Watson answers cut and dry questions with absolute lighting speed but stumbles when it comes to nuances in language–like finis vs. terminus in the train question that Jennings answered correctly. Watch Part 2 of the video above here. Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Sprites rendering blurry with velocity

    - by ashes999
    After adding velocity to my game, I feel like my textures are twitching. I thought it was just my eyes, until I finally captured it in a screenshot: The one on the left is what renders in my game; the one on the right is the original sprite, pasted over. (This is a screenshot from Photoshop, zoomed in 6x.) Notice the edges are aliasing -- it looks almost like sub-pixel rendering. In fact, if I had not forced my sprites (which have position and velocity as ints) to draw using integer values, I would swear that MonoGame is drawing with floating point values. But it isn't. What could be the cause of these things appearing blurry? It doesn't happen without velocity applied. To be precise, my SpriteComponent class has a Vector2 Position field. When I call Draw, I essentially use new Vector2((int)Math.Round(this.Position.X), (int)Math.Round(this.Position.Y)) for the position. I had a bug before where even stationary objects would jitter -- that was due to me using the straight Position vector and not rounding the values to ints. If I use Floor/Ceiling instead of round, the sprite sinks/hovers (one pixel difference either way) but still draws blurry.

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  • iOS - UISlider - How to make a slider to auto-move [closed]

    - by drodri420
    its me again. Coming back with another noobish question: This time its , can you make a UISlider move by itself??? I've implemented this on the .m ///This right here makes a slider move 1point from 1 to 100, once it reaches 100 it goes backwards and so on... - (IBAction)moveSlider:(UISlider *)sender { int flag=0, counter=1; while(flag == 0) { counter = counter + (.25 * round); if(counter == 100) { flag = 1; } if(counter < 100 && counter > 1) { slider.value = counter; } } while(flag == 1) { counter = counter - (.25 * round); if(counter == 1) { flag = 0; } if(counter < 100 && counter > 1) { slider.value = counter; } } } And Implemented this on another action: -(void)startNewRound { round+=1; targetValue = 1 + (arc4random() % 100); self.slider.value = currentValue; [self moveSlider:slider]; } I think I lost it along the way and Im just typing pure nonsense but If anyone could point me in the right direction on to which is it that Im doing wrong??

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  • Best way to calculate unit deaths in browser game combat?

    - by MikeCruz13
    My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, a little worried about how I'm calculating unit deaths when one player attacks another because the deaths seem to pile up a little fast for my taste. For this system, a battle doesn't just trigger, calculate winner, and end. Instead, it is allowed to go for several rounds (say one round every 15 mins.) until one side passes a threshold of being too strong for the other player and allows players to send reinforcements between rounds. Each round, units pair up and attack each other. Essentially what I do is calculate the damage: AP = Attack Points HP = Hit Points Units AP * Quantity * Random Factors * other factors (such as attrition) I take that and divide by the defending unit's HP to find the number of casualties of defending units. So, for example (simplified to take out some factors), if I have: 500 attackers with 50 AP vs 1000 defenders with 100 HP = 250 deaths. I wonder if that last step could be handled better to reduce the deaths piling up. Some ideas: I just change all the units with more HP? I make sure to set the Attacking unit's AP to be a max of the defender's HP to make sure they only kill 1 unit. (is that fair if I have less huge units vs many small units?) I spread the damage around more by including the defending unit's quantity more? i.e. in that scenario some are dead and some are 50% damage. (How would I track this every round?) Other better mathematical approaches?

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  • Can an Employer turn you down if you have said the fact about current work culture being bad [closed]

    - by MansonRix
    I had recently an interview where I scored good in 1st two round of technical interview . Then in the 3rd round was the managerial round where the guy started about my experience and whether I have vaptured any requirement and handled and trained any teams. This went pretty well for around 50 mins . Then there was the awkward question , Interviewer: why amI looking for a change? Me: coz I want to explore my carrier options? Interviewer: But your current company is big enough and you can explore options over there? (This was supposedly the trap) Me: Apart from that I am missing the flexibilty of working with Us and Europe based company as my current company is not that flexible. Interviewer: What exactly you don't find flexible. Me: The login time . Even if you get late by 1sec you might have to explin. Though this is not a big problem , still I will prefer flexibilty as we are working really hard. Interviewer: Allright ( Then couple of more questions) , Hope to C U Ya , that's pretty much it . Now I called up HR and they say , they are yet to get the feedback from Interviewer. Did I screw it? I mean does some one really have to pretend always by saying positive things about company and manager though not saying negative things?

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  • Code-Golf: Friendly Number Abbreviator

    - by David Murdoch
    Based on this question: Is there a way to round numbers into a friendly format? THE CHALLENGE - UPDATED! (removed hundreds abbreviation from spec) The shortest code by character count that will abbreviate an integer (no decimals). Code should include the full program. Relevant range is from 0 - 9,223,372,036,854,775,807 (the upper limit for signed 64 bit integer). The number of decimal places for abbreviation will be positive. You will not need to calculate the following: 920535 abbreviated -1 place (which would be something like 0.920535M). Numbers in the tens and hundreds place (0-999) should never be abbreviated (the abbreviation for the number 57 to 1+ decimal places is 5.7dk - it is unneccessary and not friendly). Remember to round half away from zero (23.5 gets rounded to 24). Banker's rounding is verboten. Here are the relevant number abbreviations: h = hundred (102) k = thousand (103) M = million (106) G = billion (109) T = trillion (1012) P = quadrillion (1015) E = quintillion (1018) SAMPLE INPUTS/OUTPUTS (inputs can be passed as separate arguments): First argument will be the integer to abbreviate. The second is the number of decimal places. 12 1 => 12 // tens and hundreds places are never rounded 1500 2 => 1.5k 1500 0 => 2k // look, ma! I round UP at .5 0 2 => 0 1234 0 => 1k 34567 2 => 34.57k 918395 1 => 918.4k 2134124 2 => 2.13M 47475782130 2 => 47.48G 9223372036854775807 3 => 9.223E // ect... . . . Original answer from related question (javascript, does not follow spec): function abbrNum(number, decPlaces) { // 2 decimal places => 100, 3 => 1000, etc decPlaces = Math.pow(10,decPlaces); // Enumerate number abbreviations var abbrev = [ "k", "m", "b", "t" ]; // Go through the array backwards, so we do the largest first for (var i=abbrev.length-1; i>=0; i--) { // Convert array index to "1000", "1000000", etc var size = Math.pow(10,(i+1)*3); // If the number is bigger or equal do the abbreviation if(size <= number) { // Here, we multiply by decPlaces, round, and then divide by decPlaces. // This gives us nice rounding to a particular decimal place. number = Math.round(number*decPlaces/size)/decPlaces; // Add the letter for the abbreviation number += abbrev[i]; // We are done... stop break; } } return number; }

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  • 2D Tile Based Collision Detection

    - by MrPlosion1243
    There are a lot of topics about this and it seems each one addresses a different problem, this topic does the same. I was looking into tile collision detection and found this where David Gouveia explains a great way to get around the person's problem by separating the two axis. So I implemented the solution and it all worked perfectly from all the testes I through at it. Then I implemented more advanced platforming physics and the collision detection broke down. Unfortunately I have not been able to get it to work again which is where you guys come in :)! I will present the code first: public void Update(GameTime gameTime) { if(Input.GetKeyDown(Keys.A)) { velocity.X -= moveAcceleration; } else if(Input.GetKeyDown(Keys.D)) { velocity.X += moveAcceleration; } if(Input.GetKeyDown(Keys.Space)) { if((onGround && isPressable) || (!onGround && airTime <= maxAirTime && isPressable)) { onGround = false; airTime += (float)gameTime.ElapsedGameTime.TotalSeconds; velocity.Y = initialJumpVelocity * (1.0f - (float)Math.Pow(airTime / maxAirTime, Math.PI)); } } else if(Input.GetKeyReleased(Keys.Space)) { isPressable = false; } if(onGround) { velocity.X *= groundDrag; velocity.Y = 0.0f; } else { velocity.X *= airDrag; velocity.Y += gravityAcceleration; } velocity.Y = MathHelper.Clamp(velocity.Y, -maxFallSpeed, maxFallSpeed); velocity.X = MathHelper.Clamp(velocity.X, -maxMoveSpeed, maxMoveSpeed); position += velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; position = new Vector2((float)Math.Round(position.X), (float)Math.Round(position.Y)); if(Math.Round(velocity.X) != 0.0f) { HandleCollisions2(Direction.Horizontal); } if(Math.Round(velocity.Y) != 0.0f) { HandleCollisions2(Direction.Vertical); } } private void HandleCollisions2(Direction direction) { int topTile = (int)Math.Floor((float)Bounds.Top / Tile.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)Bounds.Bottom / Tile.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)Bounds.Left / Tile.PixelTileSize); int rightTile = (int)Math.Ceiling((float)Bounds.Right / Tile.PixelTileSize) - 1; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { Rectangle tileBounds = new Rectangle(x * Tile.PixelTileSize, y * Tile.PixelTileSize, Tile.PixelTileSize, Tile.PixelTileSize); Vector2 depth; if(Tile.IsSolid(x, y) && Intersects(tileBounds, direction, out depth)) { if(direction == Direction.Horizontal) { position.X += depth.X; } else { onGround = true; isPressable = true; airTime = 0.0f; position.Y += depth.Y; } } } } } From the code you can see when velocity.X is not equal to zero the HandleCollisions() Method is called along the horizontal axis and likewise for the vertical axis. When velocity.X is not equal to zero and velocity.Y is equal to zero it works fine. When velocity.Y is not equal to zero and velocity.X is equal to zero everything also works fine. However when both axis are not equal to zero that's when it doesn't work and I don't know why. I basically teleport to the left side of a tile when both axis are not equal to zero and there is a air block next to me. Hopefully someone can see the problem with this because I sure don't as far as I'm aware nothing has even changed from what I'm doing to what the linked post's solution is doing. Thanks.

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  • Javascript A* path finding ENEMY MOVEMENT in 3D environment

    - by faiz
    iam trying to implement pathfinding algorithm using PATHFINDING.JS in 3D world using webgl. iam have made a matrix of 200x200. and placed my enemy(swat) in it .iam confused in implmenting the path. i have tried implementing the path by compparing the value of each array value with swat's position . it works ! but ** THE ENEMY KEEPS GOING FROM THE UNWALKABLE AREA OF MY MATRIX....like the enemy should not move from 119,100(x=119,z=100) but its moving from that co-ordinate too ..... can any one help me out in this regard .. *prob facing :* enemy (swat character keeps moving from the wall /unwalkable area) wanted solution : enemy does not move from the unwalkable path.. ** function draw() { grid = new PF.Grid(200, 200); grid.setWalkableAt( 119,100, false); grid.setWalkableAt( 107,100, false); grid.setWalkableAt( 103,104, false); grid.setWalkableAt( 103,100, false); grid.setWalkableAt( 135,100, false); grid.setWalkableAt( 103,120, false); grid.setWalkableAt( 103,112, false); grid.setWalkableAt( 127,100, false); grid.setWalkableAt( 123,100, false); grid.setWalkableAt( 139,100, false); grid.setWalkableAt( 103,124, false); grid.setWalkableAt( 103,128, false); grid.setWalkableAt( 115,100, false); grid.setWalkableAt( 131,100, false); grid.setWalkableAt( 103,116, false); grid.setWalkableAt( 103,108, false); grid.setWalkableAt( 111,100, false); grid.setWalkableAt( 103,132, false); finder = new PF.AStarFinder(); f1=Math.abs(first_person_controller.position.x); f2=Math.abs(first_person_controller.position.z); ff1=Math.round(f1); ff2=Math.round(f2); s1=Math.abs(swat.position.x); s2=Math.abs(swat.position.z); ss1=Math.round(s1); ss2=Math.round(s1); path = finder.findPath(ss1,ss2,ff1,ff2, grid); size=path.length-1; Ai(); } function Ai(){ if (i<size) { if (swat.position.x >= path[i][0]) { swat.position.x -= 0.3; if(Math.floor(swat.position.x) == path[i][0]) { i=i+1; } } else if(swat.position.x <= path[i][0]) { swat.position.x += 0.3; if(Math.floor(swat.position.x) == path[i][0]) { i=i+1; } } } if (j<size) { if((Math.abs(swat.position.z)) >= path[j][1]) { swat.position.z -= 0.3; if(Math.floor(Math.abs(swat.position.z)) == path[j][1]) { j=j+1; } } else if((Math.abs(swat.position.z)) <= path[j][1]) { swat.position.z += 0.3; if(Math.floor(Math.abs(swat.position.z)) == path[j][1]) { j=j+1; } } } }

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  • Problem in cropping the UIImage using CGContext?

    - by Rajendra Bhole
    Hi, I developing the simple UIApplication in which i want to crop the UIImage (in .jpg format) with help of CGContext. The developed code till now as follows, CGImageRef graphicOriginalImage = [originalImage.image CGImage]; UIGraphicsBeginImageContext(originalImage.image.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGBitmapContextCreateImage(graphicOriginalImage); CGFloat fltW = originalImage.image.size.width; CGFloat fltH = originalImage.image.size.height; CGFloat X = round(fltW/4); CGFloat Y =round(fltH/4); CGFloat width = round(X + (fltW/2)); CGFloat height = round(Y + (fltH/2)); CGContextTranslateCTM(ctx, 0, image.size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGRect rect = CGRectMake(X,Y ,width ,height); CGContextDrawImage(ctx, rect, graphicOriginalImage); croppedImage = UIGraphicsGetImageFromCurrentImageContext(); return croppedImage; } The above code is worked fine but it can't crop image. The original image memory and cropped image memory i will got same(equal to original image memory). The above code is right for cropping the image?????????????????? How i cropping the image (in behind pixels should also be crop) from the center of the image???????????? I already wasting a lot of time for developing the above code , but i didn't get answer or way to find out how to crop the image.Thanks for sending me answer in advanced.

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  • Help with MySQL query - Product orders report without duplicate shipping charges

    - by Paul
    Hello, I have an issue creating a custom report for an e-commerce store running on osCommerce. The client wants the report to have the following columns: Date, Order ID, Product Class, Product Price, Product Tax, Shipping, Order Total The criteria for generating the report are Date Range and Product Class (Textbooks for example) The client wants the report to list each Textbook purchased on its own line. Orders with multiple textbooks would display a separate line for each Textbook in the order. I have it all working except for one part: the shipping amount is order-specific (based on the order total), not product-specific, and is displaying for each product. I need it to display only for the first product of each order, so it is not counted more than once. My current query is: SELECT op.date_funds_captured as 'Date', op.orders_id as 'Order ID', pc.class as 'Product Class', round(op.products_price,2) as 'Product Price', round(op.products_tax*op.products_price/100,2) as 'Product Tax', round(otship.value,2) as 'Shipping', round(ot.value,2) as 'Order Total' from orders_products op, orders_total ot, orders_total otship, productclasses pc, products p where ot.orders_id = op.orders_id and ot.class='ot_total' and op.orders_id = otship.orders_id and otship.class = 'ot_shipping' and p.products_class_id = pc.id and op.products_id = p.products_id and pc.id = 1 pc.id = 1 -- Product class = Textbook Here is an example of the current report output. You can see the problem with order 2256 showing the shipping value three times instead of once: Date Order Product Class Price Tax Shipping Total 2010-01-04 2253 Textbook 24.95 2.43 10.03 37.41 2010-01-04 2256 Textbook 34.95 0.00 18.09 240.37 2010-01-04 2256 Textbook 55.50 0.00 18.09 240.37 2010-01-04 2256 Textbook 36.95 0.00 18.09 240.37 2010-01-04 2258 Textbook 55.50 5.41 12.17 124.24 Please help!!! Thanks, Paul

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  • How to Display a Bmp in a RTF control in VB.net

    - by Gerolkae
    I Started with this C# Question I'm trying to Display a bmp image inside a rtf Box for a Bot program I'm making. This function is supposed to convert a bitmap to rtf code whis is inserted to another rtf formatter srtring with additional text. Kind of like Smilies being used in a chat program. For some reason the output of this function gets rejected by the RTF Box and Vanishes completly. I'm not sure if it the way I'm converting the bmp to a Binary string or if its tied in with the header tags 'returns the RTF string representation of our picture Public Shared Function PictureToRTF(ByVal Bmp As Bitmap) As String Dim stream As New MemoryStream() Bmp.Save(stream, System.Drawing.Imaging.ImageFormat.Bmp) Dim bytes As Byte() = stream.ToArray() Dim str As String = BitConverter.ToString(bytes, 0).Replace("-", String.Empty) 'header to string we want to insert Using g As Graphics = Main.CreateGraphics() xDpi = g.DpiX yDpi = g.DpiY End Using Dim _rtf As New StringBuilder() ' Calculate the current width of the image in (0.01)mm Dim picw As Integer = CInt(Math.Round((Bmp.Width / xDpi) * HMM_PER_INCH)) ' Calculate the current height of the image in (0.01)mm Dim pich As Integer = CInt(Math.Round((Bmp.Height / yDpi) * HMM_PER_INCH)) ' Calculate the target width of the image in twips Dim picwgoal As Integer = CInt(Math.Round((Bmp.Width / xDpi) * TWIPS_PER_INCH)) ' Calculate the target height of the image in twips Dim pichgoal As Integer = CInt(Math.Round((Bmp.Height / yDpi) * TWIPS_PER_INCH)) ' Append values to RTF string _rtf.Append("{\pict\wbitmap0") _rtf.Append("\picw") _rtf.Append(Bmp.Width.ToString) ' _rtf.Append(picw.ToString) _rtf.Append("\pich") _rtf.Append(Bmp.Height.ToString) ' _rtf.Append(pich.ToString) _rtf.Append("\wbmbitspixel24\wbmplanes1") _rtf.Append("\wbmwidthbytes40") _rtf.Append("\picwgoal") _rtf.Append(picwgoal.ToString) _rtf.Append("\pichgoal") _rtf.Append(pichgoal.ToString) _rtf.Append("\bin ") _rtf.Append(str.ToLower & "}") Return _rtf.ToString End Function

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  • calling template function without <>; type inference

    - by Oops
    Hi, if I have a function template with typename T, where the compiler can set the type by itself, I do not have to write the type explicitely when I call the function like: template < typename T > T min( T v1, T v2 ) { return ( v1 < v2 ) ? v1: v2; } int i1 = 1, i2 = 2; int i3 = min( i1, i2 ); //no explicit <type> but if I have a function template with two different typenames like... template < typename TOut, typename TIn > TOut round( TIn v ) { return (TOut)( v + 0.5 ); } double d = 1.54; int i = round<int>(d); //explicit <int> Is it true that I have to specify at least 1 typename, always? I assume the reason is because C++ can not distinguish functions between different return types, true? but if I use a void function and handover a reference, again I must not explicitely specify the return typename: template < typename TOut, typename TIn > void round( TOut & vret, TIn vin ) { vret = (TOut)(vin + 0.5); } double d = 1.54; int i; round(i, d); //no explicit <int> should the conclusion be to avoid functions with return and more prefer void functions that return via a reference when writing templates? Or is there a possibility to avoid explicitely writing the return type? something like "type inference" for templates... is "type inference" possible in C++0x? I hope I was not too unclear. many thanks in advance Oops

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  • SQL Server: What locale should be used to format numeric values into SQL Server format?

    - by Ian Boyd
    It seems that SQL Server does not accept numbers formatted using any particular locale. It also doesn't support locales that have digits other than 0-9. For example, if the current locale is bengali, then the number 123456789 would come out as "?????????". And that's just the digits, nevermind what the digit grouping would be. But the same problem happens for numbers in the Invariant locale, which formats numbers as "123,456,789", which SQL Server won't accept. Is there a culture that matches what SQL Server accepts for numeric values? Or will i have to create some custom "sql server" culture, generating rules for that culture myself from lower level formatting routines? If i was in .NET (which i'm not), i could peruse the Standard Numeric Format strings. Of the format codes available in .NET: c (Currency): $123.46 d (Decimal): 1234 e (Exponentional): 1.052033E+003 f (Fixed Point): 1234.57 g (General): 123.456 n (Number): 1,234.57 p (Percent): 100.00 % r (Round Trip): 123456789.12345678 x (Hexadecimal): FF Only 6 accept all numeric types: c (Currency): $123.46 d (Decimal): 1234 e (Exponentional): 1.052033E+003 f (Fixed Point): 1234.57 g (General): 123.456 n (Number): 1,234.57 p (Percent): 100.00 % r (Round Trip): 123456789.12345678 x (Hexadecimal): FF And of those only 2 generate string representations, in the en-US locale anyway, that would be accepted by SQL Server: c (Currency): $123.46 d (Decimal): 1234 e (Exponentional): 1.052033E+003 f (Fixed Point): 1234.57 g (General): 123.456 n (Number): 1,234.57 p (Percent): 100.00 % r (Round Trip): 123456789.12345678 x (Hexadecimal): FF Of the remaining two, fixed is dependant on the locale's digits, rather than the number being used, leaving General g format: c (Currency): $123.46 d (Decimal): 1234 e (Exponentional): 1.052033E+003 f (Fixed Point): 1234.57 g (General): 123.456 n (Number): 1,234.57 p (Percent): 100.00 % r (Round Trip): 123456789.12345678 x (Hexadecimal): FF And i can't even say for certain that the g format won't add digit groupings (e.g. 1,234). Is there a locale that formats numbers in the way SQL Server expects? Is there a .NET format code? A java format code? A Delphi format code? A VB format code? A stdio format code? latin-numeral-digits

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  • XAML PixelGrid to Prevent Blurry Text

    - by Bodekaer
    Hi, Just wanted to share a small Grid I created, which can help prevent blurry text etc. as it adjusts the margin of the Grid to ensure a pixel perfect position and size of the grid. Works great e.g. for inside StackPanels with auto height Labels/TextBlocks. Here is the code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Controls { class PixelGrid : Grid { protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) { // POSITION Vector position = VisualTreeHelper.GetOffset(this); double targetX = Math.Round(position.X, MidpointRounding.ToEven); double targetY = Math.Round(position.Y, MidpointRounding.ToEven); double marginLeft = targetX - position.X; double marginTop = targetY - position.Y; // SIZE double targetHeight = Math.Round(sizeInfo.NewSize.Height, MidpointRounding.ToEven); double targetWidth = Math.Round(sizeInfo.NewSize.Width, MidpointRounding.ToEven); double marginBottom = targetHeight - sizeInfo.NewSize.Height; double marginRight = targetWidth - sizeInfo.NewSize.Width; // Adjust margin to ensure pixel width this.Margin = new Thickness(marginLeft, marginTop, marginRight, marginBottom); base.OnRenderSizeChanged(sizeInfo); } } }

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  • How to efficiently get highest & lowest values from a List<double?>, and then modify them?

    - by DaveDev
    I have to get the sum of a list of doubles. If the sum is 100, I have to decrement from the highest number until it's = 100. If the sum is < 100, I have to increment the lowest number until it's = 100. I can do this by looping though the list, assigning the values to placeholder variables and testing which is higher or lower but I'm wondering if any gurus out there could suggest a super cool & efficient way to do this? The code below basically outlines what I'm trying to achieve: var splitValues = new List<double?>(); splitValues.Add(Math.Round(assetSplit.EquityTypeSplit() ?? 0)); splitValues.Add(Math.Round(assetSplit.PropertyTypeSplit() ?? 0)); splitValues.Add(Math.Round(assetSplit.FixedInterestTypeSplit() ?? 0)); splitValues.Add(Math.Round(assetSplit.CashTypeSplit() ?? 0)); var listSum = splitValues.Sum(split => split.Value); if (listSum != 100) { if (listSum > 100) { // how to get highest value and decrement by 1 until listSum == 100 // then reassign back into the splitValues list? var highest = // ?? } else { // how to get lowest where value is > 0, and increment by 1 until listSum == 100 // then reassign back into the splitValues list? var lowest = // ?? } } update: the list has to remain in the same order as the items are added.

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  • Who could ask for more with LESS CSS? (Part 3 of 3&ndash;Clrizr)

    - by ToString(theory);
    Welcome back!  In the first two posts in this series, I covered some of the awesome features in CSS precompilers such as SASS and LESS, as well as how to get an initial project setup up and running in ASP.Net MVC 4. In this post, I will cover an actual advanced example of using LESS in a project, and show some of the great productivity features we gain from its usage. Introduction In the first post, I mentioned two subjects that I will be using in this example – constants, and color functions.  I’ve always enjoyed using online color scheme utilities such as Adobe Kuler or Color Scheme Designer to come up with a scheme based off of one primary color.  Using these tools, and requesting a complementary scheme you can get a couple of shades of your primary color, and a couple of shades of a complementary/accent color to display. Because there is no way in regular css to do color operations or store variables, there was no way to accomplish something like defining a primary color, and have a site theme cascade off of that.  However with tools such as LESS, that impossibility becomes a reality!  So, if you haven’t guessed it by now, this post is on the creation of a plugin/module/less file to drop into your project, plugin one color, and have your primary theme cascade from it.  I only went through the trouble of creating a module for getting Complementary colors.  However, it wouldn’t be too much trouble to go through other options such as Triad or Monochromatic to get a module that you could use off of that. Step 1 – Analysis I decided to mimic Adobe Kuler’s Complementary theme algorithm as I liked its simplicity and aesthetics.  Color Scheme Designer is great, but I do believe it can give you too many color options, which can lead to chaos and overload.  The first thing I had to check was if the complementary values for the color schemes were actually hues rotated by 180 degrees at all times – they aren’t.  Apparently Adobe applies some variance to the complementary colors to get colors that are actually more aesthetically appealing to users.  So, I opened up Excel and began to plot complementary hues based on rotation in increments of 10: Long story short, I completed the same calculations for Hue, Saturation, and Lightness.  For Hue, I only had to record the Complementary hue values, however for saturation and lightness, I had to record the values for ALL of the shades.  Since the functions were too complicated to put into LESS since they aren’t constant/linear, but rather interval functions, I instead opted to extrapolate the HSL values using the trendline function for each major interval, onto intervals of spacing 1. For example, using the hue extraction, I got the following values: Interval Function 0-60 60-140 140-270 270-360 Saturation and Lightness were much worse, but in the end, I finally had functions for all of the intervals, and then went the route of just grabbing each shades value in intervals of 1.  Step 2 – Mapping I declared variable names for each of these sections as something that shouldn’t ever conflict with a variable someone would define in their own file.  After I had each of the values, I extracted the values and put them into files of their own for hue variables, saturation variables, and lightness variables…  Example: /*HUE CONVERSIONS*/@clrizr-hue-source-0deg: 133.43;@clrizr-hue-source-1deg: 135.601;@clrizr-hue-source-2deg: 137.772;@clrizr-hue-source-3deg: 139.943;@clrizr-hue-source-4deg: 142.114;.../*SATURATION CONVERSIONS*/@clrizr-saturation-s2SV0px: 0;@clrizr-saturation-s2SV1px: 0;@clrizr-saturation-s2SV2px: 0;@clrizr-saturation-s2SV3px: 0;@clrizr-saturation-s2SV4px: 0;.../*LIGHTNESS CONVERSIONS*/@clrizr-lightness-s2LV0px: 30;@clrizr-lightness-s2LV1px: 31;@clrizr-lightness-s2LV2px: 32;@clrizr-lightness-s2LV3px: 33;@clrizr-lightness-s2LV4px: 34;...   In the end, I have 973 lines of mapping/conversion from source HSL to shade HSL for two extra primary shades, and two complementary shades. The last bit of the work was the file to compose each of the shades from these mappings. Step 3 – Clrizr Mapper The final step was the hardest to overcome as I was still trying to understand LESS to its fullest extent.  Imports As mentioned previously, I had separated the HSL mappings into different files, so the first necessary step is to import those for use into the Clrizr plugin: @import url("hue.less");@import url("saturation.less");@import url("lightness.less"); Extract Component Values For Each Shade Next, I extracted the necessary information for each shade HSL before shade composition: @clrizr-input-saturation: 1px+floor(saturation(@clrizr-input))-1;@clrizr-input-lightness: 1px+floor(lightness(@clrizr-input))-1; @clrizr-complementary-hue: formatstring("clrizr-hue-source-{0}", ceil(hue(@clrizr-input))); @clrizr-primary-2-saturation: formatstring("clrizr-saturation-s2SV{0}",@clrizr-input-saturation);@clrizr-primary-1-saturation: formatstring("clrizr-saturation-s1SV{0}",@clrizr-input-saturation);@clrizr-complementary-1-saturation: formatstring("clrizr-saturation-c1SV{0}",@clrizr-input-saturation); @clrizr-primary-2-lightness: formatstring("clrizr-lightness-s2LV{0}",@clrizr-input-lightness);@clrizr-primary-1-lightness: formatstring("clrizr-lightness-s1LV{0}",@clrizr-input-lightness);@clrizr-complementary-1-lightness: formatstring("clrizr-lightness-c1LV{0}",@clrizr-input-lightness); Here, you can see a couple of odd things…  On the first line, I am using operations to add units to the saturation and lightness.  This is due to some limitations in the operations that would give me saturation or lightness in %, which can’t be in a variable name.  So, I use first add 1px to it, which casts the result of the following functions as px instead of %, and then at the end, I remove that pixel.  You can also see here the formatstring method which is exactly what it sounds like – something like String.Format(string str, params object[] obj). Get Primary & Complementary Shades Now that I have components for each of the different shades, I can now compose them into each of their pieces.  For this, I use the @@ operator which will look for a variable with the name specified in a string, and then call that variable: @clrizr-primary-2: hsl(hue(@clrizr-input), @@clrizr-primary-2-saturation, @@clrizr-primary-2-lightness);@clrizr-primary-1: hsl(hue(@clrizr-input), @@clrizr-primary-1-saturation, @@clrizr-primary-1-lightness);@clrizr-primary: @clrizr-input;@clrizr-complementary-1: hsl(@@clrizr-complementary-hue, @@clrizr-complementary-1-saturation, @@clrizr-complementary-1-lightness);@clrizr-complementary-2: hsl(@@clrizr-complementary-hue, saturation(@clrizr-input), lightness(@clrizr-input)); That’s is it, for the most part.  These variables now hold the theme for the one input color – @clrizr-input.  However, I have one last addition… Perceptive Luminance Well, after I got the colors, I decided I wanted to also get the best font color that would go on top of it.  Black or white depending on light or dark color.  Now I couldn’t just go with checking the lightness, as that is half the story.  You see, the human eye doesn’t see ALL colors equally well but rather has more cells for interpreting green light compared to blue or red.  So, using the ratio, we can calculate the perceptive luminance of each of the shades, and get the font color that best matches it! @clrizr-perceptive-luminance-ps2: round(1 - ( (0.299 * red(@clrizr-primary-2) ) + ( 0.587 * green(@clrizr-primary-2) ) + (0.114 * blue(@clrizr-primary-2)))/255)*255;@clrizr-perceptive-luminance-ps1: round(1 - ( (0.299 * red(@clrizr-primary-1) ) + ( 0.587 * green(@clrizr-primary-1) ) + (0.114 * blue(@clrizr-primary-1)))/255)*255;@clrizr-perceptive-luminance-ps: round(1 - ( (0.299 * red(@clrizr-primary) ) + ( 0.587 * green(@clrizr-primary) ) + (0.114 * blue(@clrizr-primary)))/255)*255;@clrizr-perceptive-luminance-pc1: round(1 - ( (0.299 * red(@clrizr-complementary-1)) + ( 0.587 * green(@clrizr-complementary-1)) + (0.114 * blue(@clrizr-complementary-1)))/255)*255;@clrizr-perceptive-luminance-pc2: round(1 - ( (0.299 * red(@clrizr-complementary-2)) + ( 0.587 * green(@clrizr-complementary-2)) + (0.114 * blue(@clrizr-complementary-2)))/255)*255; @clrizr-col-font-on-primary-2: rgb(@clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2);@clrizr-col-font-on-primary-1: rgb(@clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1);@clrizr-col-font-on-primary: rgb(@clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps);@clrizr-col-font-on-complementary-1: rgb(@clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1);@clrizr-col-font-on-complementary-2: rgb(@clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2); Conclusion That’s it!  I have posted a project on clrizr.codePlex.com for this, and included a testing page for you to test out how it works.  Feel free to use it in your own project, and if you have any questions, comments or suggestions, please feel free to leave them here as a comment, or on the contact page!

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  • Load balanced asp.net websites and required memory usage

    - by Matt
    Each of my servers has 8Gb RAM and the memory usage hovers around 7Gb. I have a load balancer available to me but at the moment I'm worried that putting my sites through it will cause the platform to fall over. The load balancer would be configured with a sticky round-robin where a new connection is round robin but subsequent connections for the same source ip will remain on the same server (until a limit is reached). Thats all standard stuff. How do I know what memory usage my sites will need across the platform when I put them through the load balancer? Rather than knowing that a site is using 150mb on a particular server I could face a situation where the 150mb is taken up on each of the servers. I know that with only 1 gb free I could have a serious problem on my hands. If I free up some memory then how can I work out what I need to have free to prevent this from happening? Thanks Matt

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  • Load balancing with rsync

    - by David
    i have 2 server with public ip: SERVER A - 10.10.10.11 SERVER B - 10.10.10.12 both of them are centos 6 in OS, installed nginx with php-fpm, 2 exact same website stored at: /var/www/html. Domain with: myxdomain.com and dns hosted with cloudflare ( since cloudflare do support round robin ) to point the domain to A record of 10.10.10.11 and 10.10.10.12. I know that round robin dns does not cover the failover or fallover, but it does not matter, what i need is: How do i sync the both content of /var/www/html server A and server B to be exactly same? Lets say: 1) user uploaded their file to server A, the file content will be sync to server B as well. 2) user uploaded their file to server B, the file content will be sync to server A as well. rsync will be good choice here? Any example of command line and cronjob time that suitable? thanks

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  • Configuration of Sonicwall Load Balancing

    - by jacke672
    We installed a Sonicwall NSA 240 appliance and have configured it up for our SSL VPN connection and for load balancing with 2 ADSL lines. Over the past week, I have been testing the load balancing options to optimize the connection speeds for our users - but I've run into the following: Round Robin load balancing is the ideal load balancing setting and it's roughly doubling our throughput- but, when it's active users are unable to access any SSL enabled websites such as banking, web-mail, etc. For this reason, I have been using percentage based balancing as it allows me to enable source and destination IP binding, which doesn't 'break' any secure connections but were left with the slow connection speeds we had before adding the second line. I'm looking for a method in which we can take advantage of the round robin connection speeds while allowing users to access sites with SSL certificates, all while still allowing our remote (vpn) users to connect. Any help would be appreciated. Thanks

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  • How Facebook's Ad Bid System Works

    - by pnongrata
    When you are creating an ad on Facebook, you are provided with a "suggested bid" range (e.g., $0.90 - $2.15 USD). According to this page: The suggested bid range is there to help you pick a maximum bid so your ad will be successful. It’s based on how many other advertisers are competing to show their ad to the same audience as you are. I'm interested in understanding what's actually going on (technically) under the hood here. Say a user logs into Facebook. On the server-side, it the HTTP request that the user's browser sent (as part of the login) is handled, and the server needs to figure out which ad to display back to the user. I assume this is where the "bidding" system comes into play? Say that, based on this user's demographics, and based on the audience targeting that several competing advertisers designed their campaign with, let's pretend that Facebook sees a pool of 20 different ads it could return. How does this bidding system help Facebook determine which of the 20 ads it returns to the client-side? I'm guessing that advertisers who "bid more" get prioritized over those who "bid less". But when does this bidding take place? How often does an advertiser need to re-bid? How long is a bid binding for? Once I understand these usage-related concepts behind ads, it will probably be obvious between which of the following "selection strategies" the backend is using: Round robin Prioritized round robin Randomized (doubtful) History-based MVP-based Thanks to anyone who can help point me in the right direction and explain what these suggested bid systems are and how they work.

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  • ArchBeat Link-o-Rama for 11/29/2011

    - by Bob Rhubart
    Webcast: Introducing Oracle WebLogic Server 12c: Developer Deep Dive December 1, 2011 11am - 12pm PT / 2pm - 3pm ET. Learn how Oracle WebLogic Server 12c enables rapid development of modern, lightweight Java EE 6 applications. Discover how you can leverage the latest development technologies, tools and standards when deploying to Oracle WebLogic Server across both conventional and Cloud environments. Web Services in BI Publisher 11g | Robin Moffatt BI Publisher 11g comes with a shiny set of new Web Services, superseding those that were in 10g. Robin Moffatt's article discusses some of the uses, and ways to implement them. Stanford expands free, online information technology course offerings | ZDNet Joe McKendrick reports on new Stanford online courses set to start in January 2012. Courses include Software as a Service and Computer Science 101. The federal government's secret 1966 cloud computing plan | ZDNet "Even as far back as 45 years ago, the US federal government struggled to consolidate and become more service-oriented across its agency silos," says McKendrick. SOA Made Simple; Architects in AZ; Introduction to Cloud Migration This week on the Oracle Technology Network Architect Home Page. New release of S-ASH v.2.3 | Marcin Przepiorowski A short post from Marcin Przepiorowski on the new version of Oracle Simulate ASH. Architecture all day. Oracle Technology Network Architect Day - Phoenix, AZ Spend the day with your peers learning from Oracle experts on Cloud Computing, Engineered Systems, and more. Wednesday, December 14, 2011. 8:30am to 5:00pm. Registration is free, but seating is limited.

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  • Roundcube connection to storage server failed

    - by sola
    I recently installed kloxo on a brand new VPS and set up mail servers and everything. i am using courier-imap on my VPS and i have verified it is running however i cannot for the life of me get into mail with round cube, i keep getting the error connection to storage server failed, is this an issue with my database. I have tried granting all privileges to the round cube user in MySQL and restarted qmail several times. Any ideas?

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  • Powershell Exchange script returning inconsistent results - PS weirdness

    - by Ian
    Maybe someone can shed some light on a bit of Powershell weirdness I've come across and can't explain. This PS script returns a list of exchange databases, their sizes and the number of mailboxes in each one: Get-MailboxDatabase | Select Server, StorageGroupName, Name, @{Name="Size (GB)";Expression={$objitem = (Get-MailboxDatabase $_.Identity); $path = "`\`\" + $objitem.server + "`\" + $objItem.EdbFilePath.DriveName.Remove(1).ToString() + "$"+ $objItem.EdbFilePath.PathName.Remove(0,2); $size = ((Get-ChildItem $path).length)/1048576KB; [math]::round($size, 2)}}, @{Name="Size (MB)";Expression={$objitem = (Get-MailboxDatabase $_.Identity); $path = "`\`\" + $objitem.server + "`\" + $objItem.EdbFilePath.DriveName.Remove(1).ToString() + "$"+ $objItem.EdbFilePath.PathName.Remove(0,2); $size = ((Get-ChildItem $path).length)/1024KB; [math]::round($size, 2)}}, @{Name="No. Of Mbx";expression={(Get-Mailbox -Database $_.Identity | Measure-Object).Count}} | Format-table –AutoSize If I add a simple 'sort name' before the 'format-table' my resulting table contains blanks where the database sizes and number of mailboxes should appear (not zeros, blank empty space).... but only in some rows, not all rows. Some rows contain numbers! If I put the '|sort name| ' after the initial 'get-mailboxdatabase' it works fine. Whats even weirder is if I do the following: Execute the above command Add the sort before format-table Execute the new command Execute the initial command again What I see is different amounts in each of the three cases - all of which are incorrect. Yet 1 and 3 are the same command and the only difference with 2 is a sort. 1 and 3 should, at a minimum, return the same results. I get blanks where I should have MBs If I add the sort after the get-mailboxdatabase, it always returns identical results (as it should). Can anyone suggest an explanation as to what may be going on? If its of any help in reading the expression, I've reformatted it here to make it a bit more readable: Get-MailboxDatabase | Select Server, StorageGroupName, Name, @{Name="Size (GB)";Expression={ $objitem = (Get-MailboxDatabase $_.Identity); $path = "`\`\" + $objitem.server + "`\" + $objItem.EdbFilePath.DriveName.Remove(1).ToString() + "$" + $objItem.EdbFilePath.PathName.Remove(0,2); $size = ((Get-ChildItem $path).length)/1048576KB; [math]::round($size, 2) }}, @{Name="Size (MB)";Expression={ $objitem = (Get-MailboxDatabase $_.Identity); $path = "`\`\" + $objitem.server + "`\" + $objItem.EdbFilePath.DriveName.Remove(1).ToString() + "$" + $objItem.EdbFilePath.PathName.Remove(0,2); $size = ((Get-ChildItem $path).length)/1024KB; [math]::round($size, 2) }}, @{Name="No. Of Mbx";expression={ (Get-Mailbox -Database $_.Identity | Measure-Object).Count }} | Format-table –AutoSize

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