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  • Error while converting function from oracle to SQL Server

    - by sss
    Hi, I am migrating a function from Oracle to SQL Server 2008. This function raises SELECT statements included within a function cannot return data to a client as error. How can I solve this problem? Original PLSQL Code CREATE OR REPLACE function f_birim_cevrim_katsayi (p_ID_MAMUL in number, p_ID_BIRIMDEN in number, p_ID_BIRIME in number) return number is v_katsayi number; begin v_katsayi:=0; if p_ID_BIRIMDEN!=p_ID_BIRIME then for c in ( select * from CR_BIRIM_CEVRIM where ID_MAMUL = p_ID_MAMUL and ( (ID_BIRIM = p_ID_BIRIMDEN and ID_BIRIM2 = p_ID_BIRIME) OR ( ID_BIRIM2 = p_ID_BIRIMDEN and ID_BIRIM = p_ID_BIRIME) ) and VALID = 1) loop if c.ID_BIRIM=p_ID_BIRIMDEN then v_katsayi:=c.MT_ORAN; else v_katsayi:=1/c.MT_ORAN; end if; end loop; else v_katsayi:=1; end if; return round(v_katsayi,10); exception when others then return 0; end; T-SQL code: If Exists ( SELECT name FROM sysobjects WHERE name = 'f_birim_cevrim_katsayi' AND type = 'FN') DROP FUNCTION f_birim_cevrim_katsayi GO CREATE FUNCTION f_birim_cevrim_katsayi ( @p_ID_MAMUL FLOAT , @p_ID_BIRIMDEN FLOAT , @p_ID_BIRIME FLOAT ) RETURNS float AS BEGIN DECLARE @adv_error INT DECLARE @v_katsayi FLOAT SELECT @v_katsayi = 0 IF @p_ID_BIRIMDEN != @p_ID_BIRIME BEGIN DECLARE cursor_for_inline_select1 CURSOR LOCAL FOR SELECT * FROM CR_BIRIM_CEVRIM WHERE ID_MAMUL = @p_ID_MAMUL AND ((ID_BIRIM = @p_ID_BIRIMDEN AND ID_BIRIM2 = @p_ID_BIRIME) OR (ID_BIRIM2 = @p_ID_BIRIMDEN AND ID_BIRIM = @p_ID_BIRIME)) AND VALID = 1 OPEN cursor_for_inline_select1 FETCH NEXT FROM cursor_for_inline_select1 WHILE (@@FETCH_STATUS <> -1) BEGIN IF c.ID_BIRIM = @p_ID_BIRIMDEN BEGIN SELECT @v_katsayi = c.MT_ORAN END ELSE BEGIN SELECT @v_katsayi = 1/c.MT_ORAN END END CLOSE cursor_for_inline_select1 DEALLOCATE cursor_for_inline_select1 END ELSE BEGIN SELECT @v_katsayi = 1 END DEALLOCATE cursor_for_inline_select1 return ROUND(@v_katsayi, 10) GOTO ExitLabel1 Exception1: BEGIN DEALLOCATE cursor_for_inline_select1 return 0 END ExitLabel1: return ROUND(@v_katsayi, 10) END GO

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  • Error while converting function from oracle to mssql

    - by sss
    Hi, I am migrating a function from oracle to mssql 2008.This function raises Select statements included within a function cannot return data to a client as error.How can i solve this problem? Original PLSQL Code CREATE OR REPLACE function f_birim_cevrim_katsayi (p_ID_MAMUL in number, p_ID_BIRIMDEN in number, p_ID_BIRIME in number) return number is v_katsayi number; begin v_katsayi:=0; if p_ID_BIRIMDEN!=p_ID_BIRIME then for c in ( select * from CR_BIRIM_CEVRIM where ID_MAMUL = p_ID_MAMUL and ( (ID_BIRIM = p_ID_BIRIMDEN and ID_BIRIM2 = p_ID_BIRIME) OR ( ID_BIRIM2 = p_ID_BIRIMDEN and ID_BIRIM = p_ID_BIRIME) ) and VALID = 1) loop if c.ID_BIRIM=p_ID_BIRIMDEN then v_katsayi:=c.MT_ORAN; else v_katsayi:=1/c.MT_ORAN; end if; end loop; else v_katsayi:=1; end if; return round(v_katsayi,10); exception when others then return 0; end; TSQL CODE If Exists ( SELECT name FROM sysobjects WHERE name = 'f_birim_cevrim_katsayi' AND type = 'FN') DROP FUNCTION f_birim_cevrim_katsayi GO CREATE FUNCTION f_birim_cevrim_katsayi ( @p_ID_MAMUL FLOAT , @p_ID_BIRIMDEN FLOAT , @p_ID_BIRIME FLOAT ) RETURNS float AS BEGIN DECLARE @adv_error INT DECLARE @v_katsayi FLOAT SELECT @v_katsayi = 0 IF @p_ID_BIRIMDEN != @p_ID_BIRIME BEGIN DECLARE cursor_for_inline_select1 CURSOR LOCAL FOR SELECT * FROM CR_BIRIM_CEVRIM WHERE ID_MAMUL = @p_ID_MAMUL AND ((ID_BIRIM = @p_ID_BIRIMDEN AND ID_BIRIM2 = @p_ID_BIRIME) OR (ID_BIRIM2 = @p_ID_BIRIMDEN AND ID_BIRIM = @p_ID_BIRIME)) AND VALID = 1 OPEN cursor_for_inline_select1 FETCH NEXT FROM cursor_for_inline_select1 WHILE (@@FETCH_STATUS <> -1) BEGIN IF c.ID_BIRIM = @p_ID_BIRIMDEN BEGIN SELECT @v_katsayi = c.MT_ORAN END ELSE BEGIN SELECT @v_katsayi = 1/c.MT_ORAN END END CLOSE cursor_for_inline_select1 DEALLOCATE cursor_for_inline_select1 END ELSE BEGIN SELECT @v_katsayi = 1 END DEALLOCATE cursor_for_inline_select1 return ROUND(@v_katsayi, 10) GOTO ExitLabel1 Exception1: BEGIN DEALLOCATE cursor_for_inline_select1 return 0 END ExitLabel1: return ROUND(@v_katsayi, 10) END GO

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  • Problem with Matlab functions

    - by appi
    HI. I got this matlab functionWhen I ran it, the following error messege showed up. Can anybody give me some hint? Thank you. The code is also shown below. [h,im_matched,theta,I,J]=im_reg_MI('keyframe1.jpg','keyframe2.jpg', 0, 1) ??? Undefined function or variable "h". Error in == im_reg_MI at 74 [a, b] = max(h(:));% finding the max of MI and indecises Below is the code. [h,im_matched, theta,I,J]=im_reg_MI(image1, image2, angle, step) [m,n]=size(image1); [p,q]=size(image2); [a,b]=size(angle); im1=round(image1); for k=1:b J = rotate_image(angle(k),image2); %rotated cropped IMAGE2 image21=round(J); [m1,n1]=size(image21); for i=1:step:(m1-m) for j=1:step:(n1-n) im2=image21(i:(i+m-1),j:(j+n-1)); % selecting part of IMAGE2 matching the size of IMAHE1 im2=round(im2); h(k,i,j)=MI2(im1,im2); % calculating MI end end end [a, b] = max(h(:));% finding the max of MI and indecises

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  • Ping computername - result format

    - by kamleshrao
    Hi, I am trying PING command on my Windows 7 PC after many months. While doing this, I notice the following result: Ping using computer name: D:\>ping amdwin764 Pinging AMDWIN764 [fe80::ac53:546f:a730:8bd6%11] with 32 bytes of data: Reply from fe80::ac53:546f:a730:8bd6%11: time=1ms Reply from fe80::ac53:546f:a730:8bd6%11: time=1ms Reply from fe80::ac53:546f:a730:8bd6%11: time=1ms Reply from fe80::ac53:546f:a730:8bd6%11: time=1ms Ping statistics for fe80::ac53:546f:a730:8bd6%11: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 1ms, Maximum = 1ms, Average = 1ms Ping using IP address: D:\>ping 192.168.1.2 Pinging 192.168.1.2 with 32 bytes of data: Reply from 192.168.1.2: bytes=32 time=75ms TTL=128 Reply from 192.168.1.2: bytes=32 time=1ms TTL=128 Reply from 192.168.1.2: bytes=32 time=1ms TTL=128 Reply from 192.168.1.2: bytes=32 time=1ms TTL=128 Ping statistics for 192.168.1.2: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 1ms, Maximum = 75ms, Average = 19ms Why am I not getting the Ping results with Numeric IP address in my first example? Thanks, Kamlesh

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  • Error installing nginx with passenger-install-nginx-module on ubuntu 11.10 & rails 3.1.0

    - by user938363
    Here is the error message from installing nginx with passenger-install- nginx-module (rvmsudo). The nginx is 1.0.6 installed under /opt/nginx (default). gem install passenger successfully prior. Someone has idea about the problem? thanks. /usr/bin/ld: /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/ ext/nginx/../common/libpassenger_common.a(aggregate.o): undefined reference to symbol 'round@@GLIBC_2.2.5' /usr/bin/ld: note: 'round@@GLIBC_2.2.5' is defined in DSO /usr/lib/gcc/ x86_64-linux-gnu/4.6.1/../../../x86_64-linux-gnu/libm.so so try adding it to the linker command line /usr/lib/gcc/x86_64-linux-gnu/4.6.1/../../../x86_64-linux-gnu/libm.so: could not read symbols: Invalid operation collect2: ld returned 1 exit status make[1]: *** [objs/nginx] Error 1 make[1]: Leaving directory `/tmp/root-passenger-2135/nginx-1.0.6' make: *** [build] Error 2 -------------------------------------------- It looks like something went wrong

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  • Adobe Illustrator - Objects are Expanded on Restart

    - by Shatou Dev
    I use Adobe Illustrator extensively for mobile development. For example, for Android app, I have many illustrations with different densities and sizes. I use many effects such as outer glow, round corners and such. However, sometimes, when I close the .ai file and re-open it later, I found all my objects expanded. Effects are expanded. For example, the round corner effect is now expanded and I cannot re-size any object. I am using a MacBook Pro. I am suspecting both Time Machine and Dropbox. As much as I can recall, it also appears with CS6 version, not CS5.

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  • Why the different coarse threaded screws?

    - by Luke
    I'm seeing more and more of these screws (pictured below), which are almost triangular. I find I can only put them into Power Supplies and PCI(e) cards in cases, but they will break/strip away if I put them into a hard drive or a standoff for a motherboard Notice the triangular shape on it? On the Root Access chat, I started asking, but no concrete answer yet. I don't assume it's a production flaw, as I've seen hundreds and replaced them with the "proper" round screws. It is coarse-threaded, not fine-threaded (i.e. for a DVD drive or floppy drive). What are they for, and why do we need them instead of the regular round ones?

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  • Showing name of row instead of excel cell name

    - by Kare
    I am having extremely long formulas over an extremely big sheet. At the moment I am tracking the formulas with the Formula Auditing Tool. However, my idea would be to just replace for example in a formula like this: =IF(AND(ROUND($GX19-SUM(0)/$M$12;2)<=0;$AK$7=1);0;$M$12*$M$22/$K$62 My idea would be to replace the excel cell names with the table row names they are in. Like: =IF(AND(ROUND( "Income" -SUM(0)/ "Debt" ;2)<=0; "Percentage" =1);0; "Investment" * "Debt of house" / "Investment costs" Is there any way to achive sth. like that in excel? I appreciate your inputs!!!

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  • Java Applets fail to launch in Windows 7 64bit

    - by Steve
    Hi can you help? I'm having great trouble launching Java applets using Windows 7 64 bit. I have the 32 bit version of Java installed (as recommended, for use with 32 bit browsers). When I click on an Java applet to open it the Java logo shows with a circular progress bar, but the process goes no further, just the progress bar going round and round. There are no error messages. The computer is a few months old and Java has never worked properly. I've tried with both IE9 and Chrome, followed the suggested fixes, uninstall then reinstall, check certain browser settings (all were in order), check Java control panel settings (again all was in order) delete the internet cache etc, tried 32bit & 64bit Java side by side. All to no avail. I'm baffled Is there anything else to try, or do I have to accept a computer without Java (Very inconvenient!) Thanks

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  • View Generated Source (After AJAX/JavaScript) in C#

    - by Michael La Voie
    Is there a way to view the generated source of a web page (the code after all AJAX calls and JavaScript DOM manipulations have taken place) from a C# application without opening up a browser from the code? Viewing the initial page using a WebRequest or WebClient object works ok, but if the page makes extensive use of JavaScript to alter the DOM on page load, then these don't provide an accurate picture of the page. I have tried using Selenium and Watin UI testing frameworks and they work perfectly, supplying the generated source as it appears after all JavaScript manipulations are completed. Unfortunately, they do this by opening up an actual web browser, which is very slow. I've implemented a selenium server which offloads this work to another machine, but there is still a substantial delay. Is there a .Net library that will load and parse a page (like a browser) and spit out the generated code? Clearly, Google and Yahoo aren't opening up browsers for every page they want to spider (of course they may have more resources than me...). Is there such a library or am I out of luck unless I'm willing to dissect the source code of an open source browser? SOLUTION Well, thank you everyone for you're help. I have a working solution that is about 10X faster then Selenium. Woo! Thanks to this old article from beansoftware I was able to use the System.Windows.Forms.WebBrwoswer control to download the page and parse it, then give em the generated source. Even though the control is in Windows.Forms, you can still run it from Asp.Net (which is what I'm doing), just remember to add System.Window.Forms to your project references. There are two notable things about the code. First, the WebBrowser control is called in a new thread. This is because it must run on a single threaded apartment. Second, the GeneratedSource variable is set in two places. This is not due to an intelligent design decision :) I'm still working on it and will update this answer when I'm done. wb_DocumentCompleted() is called multiple times. First when the initial HTML is downloaded, then again when the first round of JavaScript completes. Unfortunately, the site I'm scraping has 3 different loading stages. 1) Load initial HTML 2) Do first round of JavaScript DOM manipulation 3) pause for half a second then do a second round of JS DOM manipulation. For some reason, the second round isn't cause by the wb_DocumentCompleted() function, but it is always caught when wb.ReadyState == Complete. So why not remove it from wb_DocumentCompleted()? I'm still not sure why it isn't caught there and that's where the beadsoftware article recommended putting it. I'm going to keep looking into it. I just wanted to publish this code so anyone who's interested can use it. Enjoy! using System.Threading; using System.Windows.Forms; public class WebProcessor { private string GeneratedSource{ get; set; } private string URL { get; set; } public string GetGeneratedHTML(string url) { URL = url; Thread t = new Thread(new ThreadStart(WebBrowserThread)); t.SetApartmentState(ApartmentState.STA); t.Start(); t.Join(); return GeneratedSource; } private void WebBrowserThread() { WebBrowser wb = new WebBrowser(); wb.Navigate(URL); wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler( wb_DocumentCompleted); while (wb.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); //Added this line, because the final HTML takes a while to show up GeneratedSource= wb.Document.Body.InnerHtml; wb.Dispose(); } private void wb_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser wb = (WebBrowser)sender; GeneratedSource= wb.Document.Body.InnerHtml; } }

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  • java - BigDecimal

    - by Mk12
    I was trying to make my own class for currencies using longs, but Apparently I should use BigDecimal (and then whenever I print it just add the $ sign before it). Could someone please get me started? What would be the best way to use BigDecimals for Dollar currencies, like making it at least but no more than 2 decimal places for the cents, etc. The api for BigDecimal is huge, and I don't know which methods to use. Also, BigDecimal has better precision, but isn't that all lost if it passes through a double? if I do new BigDecimal(24.99), how will it be different than using a double? Or should I use the constructor that uses a String instead? EDIT: I decided to use BigDecimals, and then use: private static final java.text.NumberFormat moneyt = java.text.NumberFormat.getCurrencyInstance(); { money.setRoundingMode(RoundingMode.HALF_EVEN); } and then whenever I display the BigDecimals, to use money.format(theBigDecimal). Is this alright? Should I have the BigDecimal rounding it too? Because then it doesn't get rounded before it does another operation.. if so, could you show me how? And how should I create the BigDecimals? new BigDecimal("24.99") ? Well, after many comments to Vineet Reynolds (thanks for keeping coming back and answering), this is what I have decided. I use BigDecimals and a NumberFormat. Here is where I create the NumberFormat instance. private static final NumberFormat money; static { money = NumberFormat.getCurrencyInstance(Locale.CANADA); money.setRoundingMode(RoundingMode.HALF_EVEN); } Here is my BigDecimal: private final BigDecimal price; Whenever I want to display the price, or another BigDecimal that I got through calculations of price, I use: money.format(price) to get the String. Whenever I want to store the price, or a calculation from price, in a database or in a field or anywhere, I use (for a field): myCalculatedResult = price.add(new BigDecimal("34.58")).setScale(2, RoundingMode.HALF_EVEN); .. but I'm thinking now maybe I should not have the NumberFormat round, but when I want to display do this: System.out.print(money.format(price.setScale(2, RoundingMode.HALF_EVEN); That way to ensure the model and things displayed in the view are the same. I don't do: price = price.setScale(2, RoundingMode.HALF_EVEN); Because then it would always round to 2 decimal places and wouldn't be as precise in calculations. So its all solved now, I guess. But is there any shortcut to typing calculatedResult.setScale(2, RoundingMode.HALF_EVEN) all the time? All I can think of is static importing HALF_EVEN... EDIT: I've changed my mind a bit, I think if I store a value, I won't round it unless I have no more operations to do with it, e.g. if it was the final total that will be charged to someone. I will only round things at the end, or whenever necessary, and I will still use NumberFormat for the currency formatting, but since I always want rounding for display, I made a static method for display: public static String moneyFormat(BigDecimal price) { return money.format(price.setScale(2, RoundingMode.HALF_EVEN)); } So values stored in variables won't be rounded, and I'll use that method to display prices.

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  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

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  • How to properly scroll a 2D tilemap?

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • Performance-Driven Development

    - by BuckWoody
    I was reading a blog yesterday about the evils of SELECT *. The author pointed out that it's almost always a bad idea to use SELECT * for a query, but in the case of SQL Azure (or any cloud database, for that matter) it's especially bad, since you're paying for each transmission that comes down the line. A very good point indeed. This got me to thinking - shouldn't we treat ALL programming that way? In other words, wouldn't it make sense to pretend that we are paying for every chunk of data - a little less for a bit, a lot more for a BLOB or VARCHAR(MAX), that sort of thing? In effect, we really are paying for that. Which led me to the thought of Performance-Driven Development, or the act of programming with the goal of having the fastest code from the very outset. This isn't an original title, since a quick Bing-search shows me a couple of offerings from Forrester and a professional in Israel who already used that title, but the general idea I'm thinking of is assigning a "cost" to each code round-trip, be it network, storage, trip time and other variables, and then rewarding the developers that come up with the fastest code. I wonder what kind of throughput and round-trip times you could get if your developers were paid on a scale of how fast the application performed... Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • I can't scroll my tilemap ... HELP!

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • How should I work out VAT (UK tax) in my eCommerce site?

    - by Leonard Challis
    We have an ecommerce system in place. The sales actually go through Sage, so we have an export script from our system that uses a third-party Sage Importer program. With a new version of this importer, values are checked more thoroughly. We are getting 1 pence discrepancies because of the way rounding works - our system has always held prices and worked to 4 decimal places. In the checkout the totals would be worked out first, then the rounding to 2 decimal places. The importer does rounding first, though. So, for instance: Our way: Product 1: £13.4561 Qty: 2 Total inc VAT = £32.29 (to 2dp) Importer way: Our way: Product 1: £13.4561 Qty: 2 Total inc VAT = £32.30 (to 2dp) Management are reluctant to lose the 4dp but the developers of the Sage importer have said that this is correct and makes sense -- you woudn't sell a product for £13.4561 in a shop, nor would you charge someone tax at 4 decimal places. I contacted the HMRC and the operator didn't really give me much to go on, telling me a technician would phone back, to which they haven't and I'm still waiting after almost a week and numerous follow-up calls. I did find a PDF on the HMRC's web site, but this did about us much to confuse me as it did to answer my questions. I see that they're happy for people to round up or down, as long it is consistent, but I can't tell whether it should be done on a line by line basis or on the end total of the order. We are now in the position where we need to decide whether it's worth us doing one of the following, or something completely different. Please advise with any experience or information I can read. Change all products on the site to use 2dp Keep 4dp but round each line in the order to 2dp before working out tax Keep it as it is and "fudge" the values at the export script (i.e. make that values correct by adding or subtracting 1p and changing the shipping cost to make the totals still work out) Any thoughts?

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  • SQL – Download NuoDB and Qualify for FREE Amazon Gift Cards

    - by Pinal Dave
    July has been a fantastic month and Team NuoDB has really appreciated the active participation of the SQLAuthority.com active reader base. Earlier we had launched two contests with NuoDB and both of them are very much appreciated by readers. There are constant demands of more contests and team NuoDB is very much excited to support more contests. Here are the details to constests ran earlier: What ACID stands in the Database? – Contest to Win 24 Amazon Gift Cards and Joes 2 Pros 2012 Kit What is the latest Version of NuoDB? – A Quick Contest to Get Amazon Gift Cards Based on the earlier successful contests, the kind folks at NuoDB decided that they will support one more round of the giveaways to SQLAuthority.com contests. However, please note that this month’s contest will end in next 48 hours. You have to take part before July 31st, 2013 11:59:00 PM PST. Here is the quick contest: You just have to go and download NuoDB. The first 10 people who will download the NuoDB will get Amzon USD 10 cards. Remaining everyone will be entered into a lucky draw of Amazon Gift cards of USD 50. Winners will be announced in next 24 hours. To eligible for this contest, please download NuoDB before July 31st, 2013 11:59:00 PM PST. Bonus Round: If you have entered in the contest above, you can also enter to win latest Beginning SSRS Joes 2 Pros book. You just have to leave a comment over here with the note about how many different platform NuoDB supports. Here are few of the blog post I wrote earlier on that subject: Part 1 – Install NuoDB in 90 Seconds Part 2 – Manage NuoDB Installation Part 3 – Explore NuoDB Database Part 4 – Migrate from SQL Server to NuoDB Part 5 - NuoDB and Third Party Explorer – SQuirreL SQL Client, SQL Workbench/J and DbVisualizer Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Bot strategy in an arena

    - by joulesm
    I am writing the player's behavior for an arena game, and I'm wondering if you could offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena's size shrinks every round to help break any ties. Players are much smaller circles, and can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be on the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • Inspiration

    - by Oracle Campus Blog
    Once again, I find myself back in Seoul – ASEM Tower, 16th Floor in a mobile room. I’m busy preparing for the interview process that is about to take place for Oracle Korea’s GIP 7th (Graduate Intake Program): scheduling the first round interviews, organizing interview guidelines, educating interviewers on the process and framework and  getting all the logistics ready for the 1st round interview. Seoul or Korea rather is a fascinating place. Highly efficient, the utmost respect for seniors and results orientated. When students come in for an interview at first it was hard to tell them apart – there seems to be accepted interview attire that must be worn when attending an interview. Males and Females, all dress in black suits, with white shirts underneath – with males to wear simple and dark colored ties. During the interview, they would all sit very upright, all would bow when entering the room, place their hands on the laps and very often they would hold minimal eye contact. They would project their voice loud to portray confidence, they would talk in the Korean formal dialect at all times and will treat every question, every moment with extreme clarity and the utmost professionalism. When the interview concludes, they will all stand hands by their sides, bow 90 degrees and thank all the interviewers for their precious time and opportunity. As soon as they leave the interview room, I could hear all their sighs of relief and commended each other on their efforts. More and more I learn about the Korean culture it inspires me. Their patriotism, their respect for each, their values, their appreciation, their motivation, their desires and passion – it truly was an experience for me (even as a recruiter) and can’t help but feel truly impressed and motivated to live for every moment. Philip Yi     Oracle Campus Recruiter 

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • Paying it Forward

    - by Liam McLennan
    You’re a talented guy (or girl). You’ve done alright. Years of hard work and stick-to-it-ive-ness have paid off and left you with plenty and an opportunity to make a positive difference to someone else. And then there are people with less than they need. Sometimes all they need to help themselves is a start. Opportunity International provide micro financing to help people grow their small businesses so that they can afford food, shelter, water and education. microfinance to solve poverty   MonsoonerOrLater This June, Chris, Angus (my brother) and I are travelling to India, entering into a rickshaw race and raising money for charity (Opportunity International and Round Table India). The Deccan Odyssey is a nine day rally, racing up the coast of India from Goa to Mumbai in a three wheeled motorbike. If you would like to support us, please make a tax deductable donation via our secure site at GoFundraise. For more information take a look at the MonsoonerOrLater site. If you live in Brisbane come along to An Evening With MonsoonerOrLater. The entry fee includes a three-course Indian meal, live music, henna tattooist, chilli eating competition, best bollywood dance off, Dhalsim Vs Dhalsim Street fighter, Delhi Belly Bet, Auctions and Prizes. All profits go to our charities: Round Table India and Opportunity International.

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  • Geekswithblogs.net Influencer Programm

    - by Staff of Geeks
    Recently, @StaffOfGeeks announced to a select group of bloggers, the Geekswithblogs.net Influencer Program.  Here is a little detail about the program. Description (from Influencer Page): Geekswithblogs.net is a community of bloggers passionate about contributing information to the world of developers and IT professionals. Our bloggers are some of the best in the world and receive honors on a regular basis for outside companies (such as the Microsoft© MVP Program). The Geekswithblogs.net Influencer Program is our way as Staff of Geeks to show our appreciation for those bloggers who have the greatest influence on the site. Each influencer in the program is awarded by the amount of posts, views, and comments they receive on their posts in the previous quarter. Each quarter, we select the top 25 bloggers of influence and give them special access to products and services we have obtained through our network of partners. Here is how it works.  Each quarter we select the top 25 bloggers bases on the amount of posts that created in that quarter, and apply points to the views and comments those posts receive.  The selection is purely off of the numbers, we do not select any based on any other basis.  In fact in the first round, several of our key bloggers did not qualify in the top 25.  Though they are still loved dearly, we wanted a program that anyone could be a part of if they put in the hard work. This said, the first quarter ends at the end of March and we will have another round of influencers joining us.  Keep the posts rolling and maybe you will be selected as an influencer! Visit the influencers page to see who has the greatest influence on Geekswithblogs right now.   Technorati Tags: Geekswithblogs

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • Deploy multiple emails to email providers, but without showing favouritism

    - by Ardman
    We are currently developing a new email deployment system. We have the system currently configured so that it reads a record from the database and loads the email content and deploys it to the target. Now we want to move this over to multiple threads. That is easily done, except we then hit the email providers returning SMTP codes referring to "Too many connections", or "Deferred connection". The solution to this is to have a thread open up a connection to the email provider and deploy n emails and then disconnect. We have currently configured the application so that it will support these session based email deployments. The problem is this, the database table has multiple email addresses in and they aren't grouped by email provider because that will show favouritism. We need to be able to retrieve a set number of, i.e. Hotmail, emails (@hotmail.com, @hotmail.co.uk, @live.co.uk) so that we are reducing the number of connections to Hotmail and reducing the risks of getting the "Too many connections" error. We are at the point now where we have gone round and round in circles trying to get a solution, so I thought I'd throw it out there and see if anyone has any ideas? EDIT I would like to stress that this application is not used for spamming purposes.

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  • How to shift a vector based on the rotation of another vector?

    - by bpierre
    I’m learning 2D programming, so excuse my approximations, and please, don’t hesitate to correct me. I am just trying to fire a bullet from a player. I’m using HTML canvas (top left origin). Here is a representation of my problem: The black vector represent the position of the player (the grey square). The green vector represent its direction. The red disc represents the target. The red vector represents the direction of a bullet, which will move in the direction of the target (red and dotted line). The blue cross represents the point from where I really want to fire the bullet (and the blue and dotted line represents its movement). This is how I draw the player (this is the player object. Position, direction and dimensions are 2D vectors): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.drawImage(this.image, Math.round(-this.dimensions.x/2), Math.round(-this.dimensions.y/2), this.dimensions.x, this.dimensions.y); ctx.restore(); This is how I instanciate a new bullet: var bulletPosition = playerPosition.clone(); // Copy of the player position var bulletDirection = Vector2D.substract(targetPosition, playerPosition).normalize(); // Difference between the player and the target, normalized new Bullet(bulletPosition, bulletDirection); This is how I move the bullet (this is the bullet object): var speed = 5; this.position.add(Vector2D.multiply(this.direction, speed)); And this is how I draw the bullet (this is the bullet object): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.fillRect(0, 0, 3, 3); ctx.restore(); How can I change the direction and position vectors of the bullet to ensure it is on the blue dotted line? I think I should represent the shift with a vector, but I can’t see how to use it.

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