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  • ant support for dynamic target

    - by Li He
    I previous saw some similar questions on stackoverflow but didn't see any solution. I guess the answer could be impossible and I am trying to see who can provide me this confirmation. AFAIK, an ant project contains several targets and each target may have several tasks. There is an task MacroDef that defines a sequential of `things' (tasks I suppose?). I tried to put target inside this block but ant complains the name of the target is missing (I am using the attribute of the macrodef to generate the name of the target). So it could be a dead end. Then I found that by using a task `script', we have access to the Project and can even call addTarget/AddOrReplaceTarget from there. But it seems that the targets I create there have no impact on the running targets. Does that mean ant doesn't support manipulating dependencies at target runtime? Is there any way to generate these targets before ant start building the dependency graph?

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  • How to unregister a specific hotkey using c#

    - by srk
    I am using the below code to register a HotKey : RegisterGlobalHotKey(Keys.F4, USE_ALT); private void RegisterGlobalHotKey(Keys hotkey, int modifiers) { try { // increment the hot key value - we are just identifying // them with a sequential number since we have multiples mHotKeyId++; if (mHotKeyId > 0) { // register the hot key combination if (RegisterHotKey(this.Handle, mHotKeyId, modifiers, Convert.ToInt16(hotkey)) == 0) { // tell the user which combination failed to register - // this is useful to you, not an end user; the end user // should never see this application run MessageBox.Show("Error: " + mHotKeyId.ToString() + " - " + Marshal.GetLastWin32Error().ToString(), "Hot Key Registration"); } } } catch { // clean up if hotkey registration failed - // nothing works if it fails UnregisterGlobalHotKey(); } } private void UnregisterGlobalHotKey() { // loop through each hotkey id and // disable it for (int i = 0; i < mHotKeyId; i++) { UnregisterHotKey(this.Handle, i); } } How can i unregister the Hot key and Make Alt+ F4 keep working again ?

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  • Query to update rowNum

    - by BrokeMyLegBiking
    Can anyone help me write this query more efficiently? I have a table that captures TCP traffic, and I'd like to update a column called RowNumForFlow which is simly the sequential number of the IP packet in that flow. The code below works fine, but it is slow. declare @FlowID int declare @LastRowNumInFlow int declare @counter1 int set @counter1 = 0 while (@counter1 < 1) BEGIN set @counter1 = @counter1 + 1 -- 1) select top 1 @FlowID = t.FlowID from Traffic t where t.RowNumInFlow is null if (@FlowID is null) break -- 2) set @LastRowNumInFlow = null select top 1 @LastRowNumInFlow = RowNumInFlow from Traffic where FlowID=@FlowID and RowNumInFlow is not null order by ID desc if @LastRowNumInFlow is null set @LastRowNumInFlow = 1 else set @LastRowNumInFlow = @LastRowNumInFlow + 1 update Traffic set RowNumInFlow = @LastRowNumInFlow where ID = (select top 1 ID from Traffic where flowid = @FlowID and RowNumInFlow is null) END Example table values after query has run: ID FlowID RowNumInFlow 448923 44 1 448924 44 2 448988 44 3 448989 44 4 448990 44 5 448991 44 6 448992 44 7 448993 44 8 448995 44 9 448996 44 10 449065 44 11 449063 45 1 449170 45 2 449171 45 3 449172 45 4 449187 45 5

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  • JPA hibernate OneToOne mapping

    - by Stupidfrog
    enviroment: hibernate 4.1.6.final spring 3.1.2.release spring jpa 1.1.0.release postgresql 9.1-901-1.jdbc4 there is 2 table public A { private Long id; private Long name; } public B { private Long id; private Long table_a_id; } the A.id and B.id is sequential, unique , but no related.(means they are separately id for their own table). how to do mapping? i have tried some method, however the result is not i wanted, because it bind wrong. for example: public A { .... @OneToOne @JoinColumn(name = "id") private B table_b } public B { ... @JsonIgnore @OneToOne(mappedBy = "table_b") private A table_a; } when i query A the result is { "id":5, "table_b":{ "id":5, "table_a_id":4 } } obviously the data join by using their id but not joining using table_a_id. what i expect is { "id":4, "table_b":{ "id":5, "table_a_id":4 } } so can somebody teach me that, how to map this 2 table by using table b table_a_id(foregin key)

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  • Building a linked list with LINQ

    - by FreshCode
    What is the fastest way to order an unordered list of elements by predecessor (or parent) element index using LINQ? Each element has a unique ID and the ID of that element's predecessor (or parent) element, from which a linked list can be built to represent an ordered state. Example ID | Predecessor's ID --------|-------------------- 20 | 81 81 | NULL 65 | 12 12 | 20 120 | 65 The sorted order is {81, 20, 12, 65, 120}. An (ordered) linked list can easily be assembled iteratively from these elements, but can it be done in fewer LINQ statements? Edit: I should have specified that IDs are not necessarily sequential. I chose 1 to 5 for simplicity. See updated element indices which are random.

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  • c# marshaling dynamic-length string

    - by mitsky
    i have a struct with dynamic length [StructLayout(LayoutKind.Sequential, Pack = 1)] struct PktAck { public Int32 code; [MarshalAs(UnmanagedType.LPStr)] public string text; } when i'm converting bytes[] to struct by: GCHandle handle = GCHandle.Alloc(value, GCHandleType.Pinned); stru = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T)); handle.Free(); i have a error, because size of struct less than size of bytes[] and "string text" is pointer to string... how can i use dynamic strings? or i can use only this: [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]

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  • C# Struct No Parameterless Constructor? See what I need to accomplish

    - by Changeling
    I am using a struct to pass to an unmanaged DLL as so - [StructLayout(LayoutKind.Sequential)] public struct valTable { public byte type; public byte map; public byte spare1; public byte spare2; public int par; public int min; public byte[] name; public valTable() { name = new byte[24]; } } The code above will not compile because VS 2005 will complain that "Structs cannot contain explicit parameterless constructors". In order to pass this struct to my DLL, I have to pass an array of struct's like so valTable[] val = new valTable[281]; What I would like to do is when I say new, the constructor is called and it creates an array of bytes like I am trying to demonstrate because the DLL is looking for that byte array of size 24 in each dimension. How can I accomplish this?

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  • what's the difference between DEFAULT_SIZE and PREFERRED_SIZE?

    - by CD1
    hi, I'm using Swing GroupLayout and I'm confused about the values GroupLayout.DEFAULT_SIZE and GroupLayout.PREFERRED_SIZE. I never know when to use each one of them in methods like GroupLayout.addComponent(Component, int, int, int). suppose I have this code: GroupLayout l = ...; l.setHorizontalGroup(l.createSequentialGroup() .addComponent(tf1) .addComponent(tf2)); l.setVerticalGroup(l.createParallelGroup() .addComponent(tf1) .addComponent(tf2)); there are two JTextFields on a single line laid out with GroupLayout (one sequential group horizontally and one parallel group vertically). if I resize the window now, both components get the available space (50% each). but I want only the first text field to grow/shrink horizontally and only the second text field to grow/shrink vertically. what values of min, pref and max should I use to accomplish that? I know I can just try it and see what combination works but I'd like to know the reasoning behind this problem.

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  • Combining XSLT transforms

    - by Flynn1179
    Is there a way to combine two XSLT documents into a single XSLT document that does the same as transforming using the original two in sequence? i.e. Combining XSLTA and XSLTB into XSLTC such that XSLTB( XSLTA( xml )) == XSLTC( xml )? There's three reasons I'd like to be able to do this: Simplifies development; some operations need sequential transforms, and although I can generate a combined one by hand, it's a lot more difficult to maintain that two much simpler, separate transforms. Speed; one transform is in most cases hopefully faster than two. I'm currently working on a program that literally just transforms a data file in XML into an XHTML page capable of editing it using one XSLT, and a second XSLT that transforms the XHTML page back into the data file when it's saved. One test I hope to be able to do is to combine the two, and easily confirm that the 'combined' XSLT should leave the data unchanged.

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  • VHDL Simulation Timing Behaviour

    - by chris
    I'm trying to write some VHDL code that simply feeds sequential bits from a std_logic_vector into a model of an FSM. However, the bits don't seem to be updating correctly. To try figure out the issue, I have the following code, where instead of getting a bit out of a vector, I'm just toggling the signal x (the same place I'd be getting a bit out). clk <= NOT clk after 10 ns; process(clk) begin if count = 8 then assert false report "Simulation ended" severity failure; elsif (clk = '1') then x <= test1(count); count <= count + 1; end if; end process; EDIT: It appears I was confused.I've put it back to trying to take bit by bit out of the vector. This is the output. I would have thought that on when count is 1, x would take on the value of test1(1) which is a 1.

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  • phrase split algorithm in PHP

    - by Eric Sim
    Not sure how to explain. Let's use an example. Say I want to split the sentence "Today is a great day." into today today is today is a today is a great today is a great day is is a is a great is a great day a a great a great day great great day day The idea is to get all the sequential combination in a sentence. I have been thinking what's the best way to do it in PHP. Any idea is welcome.

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  • SQL Server concurrency and generated sequence

    - by Goyuix
    I need a sequence of numbers for an application, and I am hoping to leverage the abilities of SQL Server to do it. I have created the following table and procedure (in SQL Server 2005): CREATE TABLE sequences ( seq_name varchar(50) NOT NULL, seq_value int NOT NULL ) CREATE PROCEDURE nextval @seq_name varchar(50) AS BEGIN DECLARE @seq_value INT SET @seq_value = -1 UPDATE sequences SET @seq_value = seq_value = seq_value + 1 WHERE seq_name = @seq_name RETURN @seq_value END I am a little concerned that without locking the table/row another request could happen concurrently and end up returning the same number to another thread or client. This would be very bad obviously. Is this design safe in this regard? Is there something I can add that would add the necessary locking to make it safe? Note: I am aware of IDENTITY inserts in SQL Server - and that is not what I am looking for this in particular case. Specifically, I don't want to be inserting/deleting rows. This is basically to have a central table that manages the sequential number generator for a bunch of sequences.

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  • Get Next and Previous Elements in JavaScript array...

    - by Belden
    I have a large array, with non-sequential IDs, that looks something like this: PhotoList[89725] = new Array(); PhotoList[89725]['ImageID'] = '89725'; PhotoList[89725]['ImageSize'] = '123'; PhotoList[89726] = new Array(); PhotoList[89726]['ImageID'] = '89726'; PhotoList[89726]['ImageSize'] = '234'; PhotoList[89727] = new Array(); PhotoList[89727]['ImageID'] = '89727'; PhotoList[89727]['ImageSize'] = '345'; Etc.... I'm trying to figure out, given an ID, how can I can get the next and previous ID... So that I could do something like this: <div id="current">Showing You ID: 89726 Size: 234</div> Get Prev Get Next Obviously, if we're at the end or beginning of the array we just a message...

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  • Why is using a Non-Random IV with CBC Mode a vulnerability?

    - by The Rook
    I understand the purpose of an IV. Specifically in CBC mode this insures that the first block of of 2 messages encrypted with the same key will never be identical. But why is it a vulnerability if the IV's are sequential? According to CWE-329 NON-Random IV's allow for the possibility of a dictionary attack. I know that in practice protocols like WEP make no effort to hide the IV. If the attacker has the IV and a cipher text message then this opens the door for a dictionary attack against the key. I don't see how a random iv changes this. (I know the attacks against wep are more complex than this.) What security advantage does a randomized iv have? Is this still a problem with an "Ideal Block Cipher"? (A perfectly secure block cipher with no possible weaknesses.)

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  • Get next key-value pair in an object

    - by captainclam
    So, given a key, I want to find the next property in an object. Then, I want to return the value of the NEXT property. I can not rely on the keys to be ordered or sequential (they're uuids). Please see below for trivial example of what I want: var db ={ a: 1, b: 2, c: 3 } var next = function(db, key) { // ??? } next(db, 'a'); // I want 2 next(db, 'b'); // I want 3 I also want a prev() function, but I'm sure it will be the same solution. This seems like such a trivial problem but I can't for the life of me figure out how to do it. Happy for the solution to use underscore.js or be written in coffeescript :)

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  • Can I preload multiple video resources to load in the same HTML5 <video> element?

    - by Sergio1132
    I'm working out details on a web application which involves the sequential loading of a long series of (very short) video clips, one after the other, with occasional input from the user establishing new directions for which video clips to load. I would like to be able to have the browser preload the video clips five at a time. However, the way that we currently have the site working is by means of a single video element which is having its src attribute continually updated through JavaScript. So, my question is, is there a straightforward way I can get the browser to preload multiple video clips even though I am ultimately loading them all (one at a time) into the same video element? This is my first question here, so let me know if I could have phrased that better...

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  • PHP sort multidimensional array by value

    - by stef
    How can I sort this array by the value of the "order" key? Even though the values are currently sequential, they will not always be. Array ( [0] => Array ( [hashtag] => a7e87329b5eab8578f4f1098a152d6f4 [title] => Flower [order] => 3 ) [1] => Array ( [hashtag] => b24ce0cd392a5b0b8dedc66c25213594 [title] => Free [order] => 2 ) [2] => Array ( [hashtag] => e7d31fc0602fb2ede144d18cdffd816b [title] => Ready [order] => 1 ) )

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  • which one is a faster/better sql practice?

    - by artsince
    Suppose I have a 2 column table (id, flag) and id is sequential. I expect this table to contain a lot of records. I want to periodically select the first row not flagged and update it. Some of the records on the way may have already been flagged, so I want to skip them. Does it make more sense if I store the last id I flagged and use it in my select statement, like select * from mytable where id > my_last_id order by id asc limit 1 or simply get the first unflagged row, like: select * from mytable where flagged = 'F' order by id asc limit 1 Thank you!

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  • assigning a rank based on total sales

    - by Nathaniel_613
    I need to create a field called “rank”, that ranks each part ID based on total sales, by assigning a sequential number based on total sales, where the higher the total sales, then the lower the rank value. For example, the part ID with the most sales would have a rank value of “1” and the part ID with the next highest sales would have a rank value of “2” and the part ID with the lowest sales would rank with the highest number. If 2 different parts ID’s have the same total sales, then it is OK if they share the same rank. Please provide me the SQL to copy and paste Thank you very much in advance, Nathaniel SELECT qry_rank_01.[total sales amount], qry_rank_01.PART_ID FROM qry_rank_01;

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  • which sql query is more efficient: select count(*) or select ... where key>value?

    - by davka
    I need to periodically update a local cache with new additions to some DB table. The table rows contain an auto-increment sequential number (SN) field. The cache keeps this number too, so basically I just need to fetch all rows with SN larger than the highest I already have. SELECT * FROM table where SN > <max_cached_SN> However, the majority of the attempts will bring no data (I just need to make sure that I have an absolutely up-to-date local copy). So I wander if this will be more efficient: count = SELECT count(*) from table; if (count > <cache_size>) // fetch new rows as above I suppose that selecting by an indexed numeric field is quite efficient, so I wander whether using count has benefit. On the other hand, this test/update will be done quite frequently and by many clients, so there is a motivation to optimize it.

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  • Book review: Microsoft System Center Enterprise Suite Unleashed

    - by BuckWoody
    I know, I know – what’s a database guy doing reading a book on System Center? Well, I need it from time to time. System Center is actually a collection of about 7 different products that you can use to manage and monitor your software and hardware, from drive space through Microsoft Office, UNIX systems, and yes, SQL Server. It’s that last part I care about the most, and so I’ve dealt with Data Protection Manager and System Center Operations Manager (I call it SCOM) in SQL Server. But I wasn’t familiar with the rest of the suite nor was I as familiar as I needed to be with the “Essentials” release – a separate product that groups together the main features of System Center into a single offering for smaller organizations. These companies usually run with a smaller IT shop, so they sometimes opt for this product to help them monitor everything, including SQL Server. So I picked up “Microsoft System Center Enterprise Suite Unleashed” by Chris Amaris and a cast of others. I don’t normally like to get a technical book by multiple authors – I just find that most of the time it’s quite jarring to switch from author to author, but I think this group did pretty well here.  The first chapter on introducing System Center has helped me talk with others about what the product does, and which pieces fit well together with SQL Server. The writing is well done, and I didn’t find a jump from author to author as I went along. The information is sequential, meaning that they lead you from install to configuration and then use. It’s very much a concepts-and-how-to book, and a big one at that – over 950 pages of learning! It was a pretty quick read, though, since I skipped the installation parts and there are lots of screenshots. While I’m not sure you’d be an expert on the product when you finish reading this book, but I would say you’re more than halfway there. I would say it suits someone that learns through examples the best, since they have a lot of step-by-step examples I do recommend that you take a look if you have to interact with this product, or even if you are a smaller shop and you’re the primary IT resource. The last few chapters deal with System Center Essentials, and honestly it was the best part of the book for me. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • 2D Grid Map Connectivity Check (avoiding stack overflow)

    - by SombreErmine
    I am trying to create a routine in C++ that will run before a more expensive A* algorithm that checks to see if two nodes on a 2D grid map are connected or not. What I need to know is a good way to accomplish this sequentially rather than recursively to avoid overflowing the stack. What I've Done Already I've implemented this with ease using a recursive algorithm; however, depending upon different situations it will generate a stack overflow. Upon researching this, I've come to the conclusion that it is overflowing the stack because of too many recursive function calls. I am sure that my recursion does not enter an infinite loop. I generate connected sets at the beginning of the level, and then I use those connected sets to determine connectivity on the fly later. Basically, the generating algorithm starts from left-to-right top-to-bottom. It skips wall nodes and marks them as visited. Whenever it reaches a walkable node, it recursively checks in all four cardinal directions for connected walkable nodes. Every node that gets checked is marked as visited so they aren't handled twice. After checking a node, it is added to either a walls set, a doors set, or one of multiple walkable nodes sets. Once it fills that area, it continues the original ltr ttb loop skipping already-visited nodes. I've also looked into flood-fill algorithms, but I can't make sense of the sequential algorithms and how to adapt them. Can anyone suggest a better way to accomplish this without causing a stack overflow? The only way I can think of is to do the left-to-right top-to-bottom loop generating connected sets on a row basis. Then check the previous row to see if any of the connected sets are connected and then join the sets that are. I haven't decided on the best data structures to use for that though. I also just thought about having the connected sets pre-generated outside the game, but I wouldn't know where to start with creating a tool for that. Any help is appreciated. Thanks!

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  • Need help identifing what resources (eg. In MIT OpenCourseWare) can help me prepare for a test [closed]

    - by jiewmeng
    I am entering uni soon. I can sit for a placement test to see if I elegible for exemptions. The details are http://www.comp.nus.edu.sg/undergraduates/TestScope11_12.html Or CS2100 Computer Organisation (please click title) The objective of this module is to familiarise students with the fundamentals of computing devices. Through this module students will understand the basics of data representation, and how the various parts of a computer work, separately and with each other. This allows students to understand the issues in computing devices, and how these issues affect the implementation of solutions. Topics covered include data representation systems, combinational and sequential circuit design techniques, assembly language, processor execution cycles, pipelining, memory hierarchy and input/output systems. Recommended Textbooks Digital Design: Principles and Practices [DDPP] by John F. Wakerly, Prentice-Hall. ISBN 0-13-324500-4. Computer Organizations and Design (The hardware/software interface) by David A. Patterson and John L. Hennessy. CS2105 Introduction to Computer Networks (please click title) This course aims to provide a broad introduction to computer networks and some appreciations of network application programming. It covers a range of topics including basic data communication and computer network concepts, protocols, networked computing concepts and principles, network applications development and network security. The emphasis of teaching is on the working principles and application of computer networks. As an integral part of the course, tutorials and practical assignments enforcing learning will also be given. These assignments provide an early exposure in network application programming and they should be able to complete by using personal computers and school's network facilities. Topics included: An overview of computer networks and the Internet Basic data communications Application layer Transport layer Network layer and routing Link layer and local area networks Recommended Textbook James F. Kurose & Keith W. Ross, Computer networking: A top-down approach featuring internet, Addison Wesley, 2001 I am wondering what resources eg. MIT OpenCourseWare or other universities resources are available to help he perpare for these particular modubles. I am thinking does the Networking one look like CCNA? The computer oragization. Its like electronics, assembly etc? I learnt some electronics in Poly but looking at the sample papers, uni looks very different... I have about 1 month to prepare if I want any chance of exempting from these modules :) any help?

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  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

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  • Physics Engine [Collision Response, 2-dimensional] experts, help!! My stack is unstable!

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they hardly stand still! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have: I would try adding a damping term (proportional to velocity) to the Baumgarte. Is this a good idea in general? If not I would not want to waste my time trying to tune the parameter hoping it magically works. Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :)

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