XNA - Debugging/Testing Individual Sprites and Pixel Collision
- by kwelch
I ran through the first training on XNA where you make a shooter game. They did some thing that I would not do and I want to use their starting point to learn more things.
I want to try better collision and adding a menu. I saw something online with the sonic physics where they have a frame by frame of sonic moving 1 pixel. See picture below.
I am new to development, but I have been programming for years now. What would you guys suggest to try these different things out.
How would I simulate a similar frame by frame testing as they do in the above picture?
Thanks!