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  • What is the best way to programmatically run javascript when an ASP.net page loads?

    - by Rising Star
    In my global.asax file for my ASP.net project, I am checking for certain conditions. When those conditions are met, I want to automatically execute javascript code when the page runs. This is my code: if condition Then Response.Write("") Response.Write(" // Javascript code to do stuff ") Response.Write("") End If While this appears to work to execute the Javascript code, I don't think it's a best practice because this code will preceed all of the HTML of the page that gets loaded. What is the best way of programmatically tacking on some extra Javascript code to be run when my page loads?

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  • Winamp question: Generating 'dynamic playlists' from file playlists -OR- mass-tagging by file playli

    - by Daddy Warbox
    I'm trying to think of a way to do this. I sort my songs into a variety of playlists corresponding to different 'moods' I might have as I listen to them, and some songs fit for more than one kind of mood (e.g. a jazz song might be 'stylish' and 'emotional', or something to that effect). I also give them star ratings for a general sort of opinion about them. I want to be able to filter and sort my media library by the moods I want or don't want, as well as by star rating. Anyone have a good way to do something like this? I can't seem to use Winamp's dynamic playlists to generate lists from existing filesystem playlists (e.g. songs in a given .m3u files). Hand-tagging files with Winamp's tag editor is a royal pain. It's trouble enough just giving a star rating and sorting into playlists as is. If there is there a way to mass tag songs within each playlist with mood words to allow me to create dynamic playlists, I'd be fine (for now). It'd be nice if I could do this via some kind of hotkey for each song, too. I'm looking to see if I can use a macro program or something to do that, though. Thanks in advance. P.S: Alternatively, would something like Foobar have functions like this? Note: Italics are recent edits.

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  • Is there a free XML viewer to do "pivot tables"

    - by FumbleFingers
    I have an *.xml file on a PC running Windows XP, with a structure something like... <movies id="my movies" <movie name="Unforgiven" <people star="Clint Eastwood" director="Clint Eastwood"/> </movie> <movie name="A Fistful of Dollars" <people star="Clint Eastwood" director="Sergio Leone"/> </movie> <movie name="J Edgar" <people star="Leonardo DiCaprio" director="Clint Eastwood"/> </movie> </movies> I want to open this file in a viewer utility which will show one line per movie, filtered by a condition such as director="Clint Eastwood", including the relevant value for movie name on each line. Note - that's just an example. My actual file has thousands of lines, each possibly several hundred bytes long, and there are many more levels and named values. The important thing is I want to apply a filter for a specified value of some field at some level. And I want to see one line for every case where that value occurs, showing the values for any fields I specify, even if they're stored at higher levels. I may be mistaken in saying what I want is a "pivot table" - I don't know what I should call it.

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  • Understanding UML composition better

    - by Prog
    The technical difference between Composition and Aggregation in UML (and sometimes in programming too) is that with Composition, the lifetime of the objects composing the composite (e.g. an engine and a steering wheel in a car) is dependent on the composite object. While with Aggregation, the lifetime of the objects making up the composite is independent of the composite. However I'm not sure about something related to composition in UML. Say ClassA is composed of an object of ClassB: class ClassA{ ClassB bInstance; public ClassA(){ bInstance = new ClassB(); } } This is an example of composition, because bInstance is dependent on the lifetime of it's enclosing object. However, regarding UML notation - I'm not sure if I would notate the relationship between ClassA and ClassB with a filled diamond (composition) or a white diamond (aggregation). This is because while the lifetime of some ClassB instances is dependent of ClassA instances - there could be ClassB instances anywhere else in the program - not only within ClassA instances. The question is: if ClassA objects are composed of ClassB objects - but other ClassB objects are free to be used anywhere else in the program: Should the relationship between ClassA and ClassB be notated as aggregation or as composition?

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  • Why C# does not support multiple inheritance?

    - by Jalpesh P. Vadgama
    Yesterday, One of my friend Dharmendra ask me that why C# does not support multiple inheritance. This is question most of the people ask every time. So I thought it will be good to write a blog post about it. So why it does not support multiple inheritance? I tried to dig into the problem and I have found the some of good links from C# team from Microsoft for why it’s not supported in it. Following is a link for it. http://blogs.msdn.com/b/csharpfaq/archive/2004/03/07/85562.aspx Also, I was giving some of the example to my friend Dharmendra where multiple inheritance can be a problem.The problem is called the diamond problem. Let me explain a bit. If you have class that is inherited from the more then one classes and If two classes have same signature function then for child class object, It is impossible to call specific parent class method. Here is the link that explains more about diamond problem. http://en.wikipedia.org/wiki/Diamond_problem Now of some of people could ask me then why its supporting same implementation with the interfaces. But for interface you can call that method explicitly that this is the method for the first interface and this the method for second interface. This is not possible with multiple inheritance. Following is a example how we can implement the multiple interface to a class and call the explicit method for particular interface. Multiple Inheritance in C# That’s it. Hope you like it. Stay tuned for more update..Till then happy programming.

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  • How to handle search term concatenations in SOLR

    - by Joost Moesker
    We are currently replacing our product search from mysql to a SOLR backend. Our customer often search for terms like 'startrek online', 'starwars', 'redsteel' or even 'grandtheftauto'. Is there a method in SOLR to either expand or spellcheck these searches into syllables eg.'star trek online', 'star wars', 'red steel', 'grand theft auto'?

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  • Data warehousing in sql server 2008

    - by 3bd
    Hi All: I am new to data warehousing and I am a little confused plz provide some simple steps to create a cube and fill it and make querey on it to know : I have a database with the original data and I have designed the star schema and made appropriate tables I have created an analysis service project in VS 2008 and then I have made the data source -data source view-dimensions - and the cube all that based on the star schema i have created previously now: what should I do to: fill this cube make query on this cube

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  • Need help how to call c# function which return type is array in jquery

    - by Manoj Wadhwani
    $('#calendar').fullCalendar ( { editable: true, events: $.ajax ( { type: "POST", url: "Calender.aspx/GetCDCatalog", contentType: "application/json; charset=utf-8", data: "{}", dataType: "json" } ) } ) calender.aspx is page and getcddialog is function which return type is array which doest not bind calender. public CD[] GetCDCatalog() { XDocument docXML = XDocument.Load(Server.MapPath("mydata.xml")); var CDs = from cd in docXML.Descendants("Table") select new CD { title = cd.Element("title").Value, star = cd.Element("star").Value, endTime = cd.Element("endTime").Value, }; return CDs.ToArray<CD>(); }

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  • A good UI design for rating in .Net

    - by Ben
    Hi, im trying to add a "rating" system to an existing form (i.e 1 star, 2 Star or poor, average,good,excellent etc). Does anyone know of a way to achieve this that is aesthetically pleasing with good UX either in .Net or a free 3rd party control? Thanks

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  • Difference between following arrays?

    - by jayesh jain
    This is ARRAY1 var array_1 = ["51b59c162de88", [ ["parties", 0.0, 0.011] ]] ["51b59c1b4f52f", [ ["star-speak", 0.0, 0.006], ["parties", 0.0, 0.011] ]] This is ARRAY2 var array_2 = [{ key: "51b59c162de88", values: ["parties", 0.0, 0.011]] }, { key: "51b59c162de94", values: [ ["star-speak", 0.0, 0.006], ["parties", 0.0, 0.011] ] }, ]; What is the exact difference between array 1 and array 2. How do I access their data? I am new to json!!!!

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  • Multiply char by integer (c++)

    - by dubya
    Is it possible to multiply a char by an int? For example, I am trying to make a graph, with *'s for each time a number occurs. So something like, but this doesn't work char star = "*"; int num = 7; cout << star * num //to output 7 stars

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  • How to create a subject helper method in Rspec2

    - by Hedgehog
    In rpsec 2.12 I expected this helper method definition to work: module X private def build_them(type) puts 'Catching the star' end end context 'public/private instance methods' do subject{ Class.new { extend(::X) } } def subject.build(type) puts "Throwing a star" build_them(type) end it{ should respond_to :build} end The actual result is a failed spec: expected #<Class:0x00000002ea5f90> to respond to :build I expected the example to pass Any suggestions on how to do this correctly?

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  • Oracle Announces New Oracle Exastack Program for ISV Partners

    - by pfolgado
    Oracle Exastack Program Enables ISV Partners to Leverage a Scalable, Integrated Infrastructure to Deliver Their Applications Tuned and Optimized for High-Performance News Facts Enabling Independent Software Vendors (ISVs) and other members of Oracle Partner Network (OPN) to rapidly build and deliver faster, more reliable applications to end customers, Oracle today introduced Oracle Exastack Ready, available now, and Oracle Exastack Optimized, available in fall 2011 through OPN. The Oracle Exastack Program focuses on helping ISVs run their solutions on Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud -- integrated systems in which the software and hardware are engineered to work together. These products provide partners with a lower cost and high performance infrastructure for database and application workloads across on-premise and cloud based environments. Leveraging the new Oracle Exastack Program in which applications can qualify as Oracle Exastack Ready or Oracle Exastack Optimized, partners can use available OPN resources to optimize their applications to run faster and more reliably -- providing increased performance to their end users. By deploying their applications on Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud, ISVs can reduce the cost, time and support complexities typically associated with building and maintaining a disparate application infrastructure -- enabling them to focus more on their core competencies, accelerating innovation and delivering superior value to customers. After qualifying their applications as Oracle Exastack Ready, partners can note to customers that their applications run on and support Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud component products including Oracle Solaris, Oracle Linux, Oracle Database and Oracle WebLogic Server. Customers can be confident when choosing a partner's Oracle Exastack Optimized application, knowing it has been tuned by the OPN member on Oracle Exadata Database Machine or Oracle Exalogic Elastic Cloud with a goal of delivering optimum speed, scalability and reliability. Partners participating in the Oracle Exastack Program can also leverage their Oracle Exastack Ready and Oracle Exastack Optimized applications to advance to Platinum or Diamond level in OPN. Oracle Exastack Programs Provide ISVs a Reliable, High-Performance Application Infrastructure With the Oracle Exastack Program ISVs have several options to qualify and tune their applications with Oracle Exastack, including: Oracle Exastack Ready: Oracle Exastack Ready provides qualifying partners with specific branding and promotional benefits based on their adoption of Oracle products. If a partner application supports the latest major release of one of these products, the partner may use the corresponding logo with their product marketing materials: Oracle Solaris Ready, Oracle Linux Ready, Oracle Database Ready, and Oracle WebLogic Ready. Oracle Exastack Ready is available to OPN members at the Gold level or above. Additionally, OPN members participating in the program can leverage their Oracle Exastack Ready applications toward advancement to the Platinum or Diamond levels in the OPN Specialized program and toward achieving Oracle Exastack Optimized status. Oracle Exastack Optimized: When available, for OPN members at the Gold level or above, Oracle Exastack Optimized will provide direct access to Oracle technical resources and dedicated Oracle Exastack lab environments so OPN members can test and tune their applications to deliver optimal performance and scalability on Oracle Exadata Database Machine or Oracle Exalogic Elastic Cloud. Oracle Exastack Optimized will provide OPN members with specific branding and promotional benefits including the use of the Oracle Exastack Optimized logo. OPN members participating in the program will also be able to leverage their Oracle Exastack Optimized applications toward advancement to Platinum or Diamond level in the OPN Specialized program. Oracle Exastack Labs and ISV Enablement: Dedicated Oracle Exastack lab environments and related technical enablement resources (including Guided Learning Paths and Boot Camps) will be available through OPN for OPN members to further their knowledge of Oracle Exastack offerings, and qualify their applications for Oracle Exastack Optimized or Oracle Exastack Ready. Oracle Exastack labs will be available to qualifying OPN members at the Gold level or above. Partners are eligible to participate in the Oracle Exastack Ready program immediately, which will help them meet the requirements to attain Oracle Exastack Optimized status in the future. Guidelines for Oracle Exastack Optimized, as well as Oracle Exastack Labs will be available in fall 2011. Supporting Quotes "In order to effectively differentiate their software applications in the marketplace, ISVs need to rapidly deliver new capabilities and performance improvements," said Judson Althoff, Oracle senior vice president of Worldwide Alliances and Channels and Embedded Sales. "With Oracle Exastack, ISVs have the ability to optimize and deploy their applications with a complete, integrated and cloud-ready infrastructure that will help them accelerate innovation, unlock new features and functionality, and deliver superior value to customers." "We view performance as absolutely critical and a key differentiator," said Tom Stock, SVP of Product Management, GoldenSource. "As a leading provider of enterprise data management solutions for securities and investment management firms, with Oracle Exadata Database Machine, we see an opportunity to notably improve data processing performance -- providing high quality 'golden copy' data in a reduced timeframe. Achieving Oracle Exastack Optimized status will be a stamp of approval that our solution will provide the performance and scalability that our customers demand." "As a leading provider of Revenue Intelligence solutions for telecommunications, media and entertainment service providers, our customers continually demand more readily accessible, enriched and pre-analyzed information to minimize their financial risks and maximize their margins," said Alon Aginsky, President and CEO of cVidya Networks. "Oracle Exastack enables our solutions to deliver the power, infrastructure, and innovation required to transform our customers' business operations and stay ahead of the game." Supporting Resources Oracle PartnerNetwork (OPN) Oracle Exastack Oracle Exastack Datasheet Judson Althoff blog Connect with the Oracle Partner community at OPN on Facebook, OPN on LinkedIn, OPN on YouTube, or OPN on Twitter

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  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

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  • Programmatically convert *.odt file to MS Word *.doc file using an OpenOffice.org basic macro

    - by Chen Levy
    I am trying to build a reStructuredText to MS Word document tool-chain, so I will be able to save only the rst sources in version control. So far I -- Have rst2odt.py to convert reStructuredText to OpenOffice.org Writer format. Next I want to use the most recent OpenOffice.org (currently 3.1) that do a pretty decent work of generating a Word 97/2000/XP document, so I wrote the macro: sub ConvertToWord(file as string) rem ---------------------------------------------------------------------- rem define variables dim document as object dim dispatcher as object rem ---------------------------------------------------------------------- rem get access to the document document = ThisComponent.CurrentController.Frame dispatcher = createUnoService("com.sun.star.frame.DispatchHelper") rem ---------------------------------------------------------------------- dim odf(1) as new com.sun.star.beans.PropertyValue odf(0).Name = "URL" odf(0).Value = "file://" + file + ".odt" odf(1).Name = "FilterName" odf(1).Value = "MS Word 97" dispatcher.executeDispatch(document, ".uno:Open", "", 0, odf()) rem ---------------------------------------------------------------------- dim doc(1) as new com.sun.star.beans.PropertyValue doc(0).Name = "URL" doc(0).Value = "file://" + file + ".doc" doc(1).Name = "FilterName" doc(1).Value = "MS Word 97" dispatcher.executeDispatch(document, ".uno:SaveAs", "", 0, doc()) end sub But when I executing it: soffice "macro:///Standard.Module1.ConvertToWord(/path/to/odt_file_wo_ext)" I get a: "BASIC runtime error. Property or method not found." message On the line: document = ThisComponent.CurrentController.Frame And when I comment that line, the above invocation complete without error, but do nothing. I guess I need to somehow set the value of document to a newly created instance, but I don't know how to do it. Or am I going at it at a completely backward way? P.S. I will consider JODConverter as a fallback, because I try to minimize my dependencies.

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  • Entity Relationship diagram - Composition

    - by GigaPr
    Hi, I am implementing a small database(university Project) and i am facing the following problem. I created a class diagram where i have a class Train {Id, Name, Details} And a class RollingStock which is than generalized in Locomotive and FreightWagon. A train is Composed by multiple RollingStock at a certain time(on different days the rolling stock will compose a different train). I represented the relationship train - rolling stock as a diamond filled (UML) but still I have a many to many relationship between the two tables. so i guess i have to create an additional table to solve the many to many relationship train_RollingStock. but how do i represent the Composition? Can i still use the filled diamond? If yes on which side? Thanks

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  • WPF Localization Using LocBaml: Handling Special Symbols

    - by Aryeh
    Hello, I’m dealing with localization of a WPF application (Visual Studio 2010 under Windows 7). I’ve just accomplished the whole process of localization using LocBaml tool, as explained in WPF Globalization and Localization Overview and in related posts. The target language is Italian (it-IT culture). When I run my application in Italian, I have a problem with interpretation of the special symbols of © and ™: they both appear there as a white question sign upon a black diamond-shaped background. The symbols © and ™ appear identically in both English and Italian CSV-files. I tried also the special letters (such as È, à etc.) that are present in Italian but absent in English, and they also are interpreted as the above diamond-shaped question. In Region and Language, I changed the system locale to Italian[Italy], restarted the PC and ran the application again – this helped me in the past to cope with a similar problem in localization of C++ applications under Windows XP, but now it didn’t help, either. Has somebody any idea what is the catch here?

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  • How do I use this indirect relationship?

    - by tyjkenn
    I'm working on incorporating a reputation system into my site, similar to SO. Here is how it is structured: User hasMany Project User hasMany Answer Project hasMany Rating Answer hasMany Rating Rating belongsTo Project where Rating.parent_type = Project Rating belongsTo Answer where Rating.parent_type = Answer Rating's value field will be a number between 1 and 5. The user should gain +10 for every 5-star review, +5 for every 4-star review, and +1 for every 3-star review. The way I currently have it set up is this: a recalcRep($id) action in the UsersController (along with other actions in other controllers, when necessary) calls the calcRep($id) method inside the User model, which is supposed to calculate the reputation of a user with an id of $id. public function calcRep($id) { $rep = 0; $data = $this->Rating->find('all'); //does not work, because it is not directly associated foreach($data as $rating) { if(($rating['Rating']['parent_type'] == 'Project' && $rating['Project']['user_id']==$id) or ($rating['Rating']['parent_type'] == 'Answer' && $rating['Answer']['user_id']==$id)) { if($rating['Rating']['value']==5) { $rep += 10; } else if($rating['Rating']['value']==4) { $rep += 5; } else if($rating['Rating']['value']==3) { $rep += 2; } } } $data['User']['reputation'] = $rep; $this->save($data); } I may be approaching this in completely the wrong way, but I can't figure out how to find all the ratings that belong to any of the children of a specific user.

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  • Prevent duplicate entries in arraylist

    - by timyh
    Say I create some object class like so public class thing { private String name; private Integer num; public oDetails (String a, Integer b) { name = a; num = b; } ...gets/ sets/ etc Now I want to create an arraylist to hold a number of this object class like so. ArrayList<thing> myList = new ArrayList<thing>; thing first = new thing("Star Wars", 3); thing second = new thing("Star Wars", 1); myList.add(first); myList.add(second); I would like to include some sort of logic so that in this case...when we try and add object "second" rather than add a new object to the arrayList, we add second.getNum() to first.getNum(). So if you were to iterate through the ArrayList it would be "Star Wars", 4 I am having trouble coming up with an elegant way of handling this. And as the arraylist grows, searching through it to determine if there are duplicate name items becomes cumbersome. Can anyone provide some guidance on this?

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  • No sound after video card replaced (AMD Radeon HD 7770)

    - by Sean
    Issue: no sound System: Dual boot Windows 7 (sda) Ubuntu 12.04 (sdb) 2 harddrives Dell XPS 730 Video card: AMD Radeo HD 7770 Diamond Multimedia Sound card: Creative Labs SB X-Fi Additional info: My sound used to work. Then, my old video card (NVIDIA geforce 280) died. I bought and installed a new video card: Radeon HD 7770. After this, my sound no longer worked in ubuntu (Win7 audio still works). Everything else in ubuntu, such as video, works fine. I suspect it has something to do with the fact that the Radeon card includes sound capability. Problem Details: If I click on System Settings - Sound, the panel freezes and stops responding indefinitely. The sound volume icon at the top of the screen (by the clock) shows 3 dashes beside it "---", and an empty drop-down box shows if I click on it. (Possibly related to 1.) When I reboot my machine, I get the message: "gnome settings daemon not responding". I have to force the reboot. I reinstalled ubunbu (perserving my home directory) and the problem persists. Diagnostics info: Following procedure outlined here: https://help.ubuntu.com/community/SoundTroubleshooting The following is a list of terminal commands, and their output: $ aplay -l List of PLAYBACK Hardware Devices There is no listing beyond that, and the command freezes until I hit control-c $ lspci -v | grep -A7 -i "audio" 00:0f.1 Audio device: NVIDIA Corporation MCP55 High Definition Audio (rev a2) Subsystem: Dell Device 0224 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 23 Memory at dfff0000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel -- 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Device aab0 Subsystem: Diamond Multimedia Systems Device aab0 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at dfefc000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel -- 03:0a.0 Audio device: Creative Labs SB X-Fi Subsystem: Creative Labs Device 6002 Flags: bus master, medium devsel, latency 32, IRQ 18 Memory at dbff4000 (32-bit, non-prefetchable) [size=16K] Memory at dbc00000 (64-bit, non-prefetchable) [size=2M] Memory at d4000000 (64-bit, non-prefetchable) [size=64M] I/O ports at 8c00 [size=32] Capabilities: <access denied> Notice the Diamond Multimedia Systems Device - that seems to be my video card sound. My video card is Diamond multimedia. Also there's the weird NVIDIA device in there. That must either be a remnant of my now removed NVIDIA graphics card, or else some kind of on-board thing. Not sure which. $ killall pulseaudio This allows me to open system settings - sound. But the "Test Sound" button makes no sound And the output volume + mute controls are greyed / disabled at 0 volume. It also allows me to click on the sound control in the "task bar" (beside the clock), and a volume slider drops down, but it is disabled / greyed at 0 volume. $ find /lib/modules/uname -r | grep snd /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-88pm860x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic3x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8900.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8978.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320dac33.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm9090.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-sta32x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max98088.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max9850.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-rt5631.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8903.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8580.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8523.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max9877.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ads117x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8955.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8804.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-sgtl5000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8750.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm2000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic32x4.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4642.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad193x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8753.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4535.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8985.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8350.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-dfbmcs320.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs42l51.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic26.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8737.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-uda1380.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8776.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8995.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tpa6130a2.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8727.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm5100.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8991.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8510.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-jz4740-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8400.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-lm4857.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8960.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-alc5623.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs4270.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-tlv320aic23.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8993.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8961.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8940.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-uda134x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad1836.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8994.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8782.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cs4271.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8974.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8983.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8962.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4641.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm-hubs.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8971.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8996.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wl1273.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-adav80x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-spdif.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-pcm3008.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-cx20442.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4671.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8711.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ad73311.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-max98095.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm9081.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8741.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm1250-ev1.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8988.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-adau1373.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8731.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-l3.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ssm2602.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-da7210.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-ak4104.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8904.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8728.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8770.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/codecs/snd-soc-wm8990.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/soc/snd-soc-core.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/synth/emux/snd-emux-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/synth/snd-util-mem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-hrtimer.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-hwdep.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-pcm.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-rawmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/oss/snd-mixer-oss.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-page-alloc.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-dummy.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-virmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-device.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi-event.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/seq/snd-seq-midi-emul.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/core/snd-timer.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pcmcia/pdaudiocf/snd-pdaudiocf.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pcmcia/vx/snd-vxpocket.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/6fire/snd-usb-6fire.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/snd-usbmidi-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/caiaq/snd-usb-caiaq.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/usx2y/snd-usb-usx2y.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/usx2y/snd-usb-us122l.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/snd-usb-audio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/usb/misc/snd-ua101.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl3/snd-opl3-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl3/snd-opl3-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl4/snd-opl4-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/opl4/snd-opl4-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-portman2x4.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-serial-u16550.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-mts64.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-mtpav.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/mpu401/snd-mpu401.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/mpu401/snd-mpu401-uart.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/vx/snd-vx-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-dummy.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-aloop.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/pcsp/snd-pcsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/drivers/snd-virmidi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-firewire-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-firewire-speakers.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/firewire/snd-isight.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-tea6330t.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-tea575x-tuner.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4113.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-pt2258.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4117.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4xxx-adda.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/other/snd-ak4114.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-cs8427.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/i2c/snd-i2c.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/emu10k1/snd-emu10k1x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/korg1212/snd-korg1212.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8830.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8820.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/au88x0/snd-au8810.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/aw2/snd-aw2.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-sis7019.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ens1371.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/vx222/snd-vx222.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-via82xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-es1968.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-atiixp-modem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cs4281.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-sonicvibes.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-intel8x0.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-maestro3.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ac97/snd-ac97-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-es1938.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-fm801.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/nm256/snd-nm256.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-realtek.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-cmedia.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-conexant.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-intel.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-analog.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-hdmi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-idt.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-ca0110.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-cirrus.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-via.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-ca0132.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec-si3054.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/hda/snd-hda-codec.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/riptide/snd-riptide.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ens1370.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-als4000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-intel8x0m.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ca0106/snd-ca0106.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cs5530.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/cs5535audio/snd-cs5535audio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-rme32.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ymfpci/snd-ymfpci.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ctxfi/snd-ctxfi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-azt3328.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/cs46xx/snd-cs46xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/lx6464es/snd-lx6464es.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice1712.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice17xx-ak4xxx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ice1712/snd-ice1724.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/mixart/snd-mixart.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/ali5451/snd-ali5451.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/lola/snd-lola.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-oxygen-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-oxygen.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/oxygen/snd-virtuoso.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-via82xx-modem.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/pcxhr/snd-pcxhr.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigo.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-echo3g.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-mona.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-layla20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-gina20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-layla24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-mia.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigoiox.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-darla24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigoio.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigodjx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-gina24.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-darla20.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/echoaudio/snd-indigodj.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-cmipci.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/asihpi/snd-asihpi.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-ad1889.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-rme9652.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-hdspm.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/rme9652/snd-hdsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/trident/snd-trident.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-atiixp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-als300.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-bt87x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/pci/snd-rme96.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-miro.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti92x-ad1848.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti93x.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/opti9xx/snd-opti92x-cs4231.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusextreme.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-interwave.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusmax.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-interwave-stb.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gus-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/gus/snd-gusclassic.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-emu8000-synth.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16-dsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sbawe.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb8-dsp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb-common.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb16-csp.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-sb8.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/sb/snd-jazz16.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-es18xx.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-azt2320.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-cmi8330.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-als100.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-classic.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-pinnacle.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/msnd/snd-msnd-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/cs423x/snd-cs4231.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/cs423x/snd-cs4236.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/es1688/snd-es1688-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/es1688/snd-es1688.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-adlib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/ad1848/snd-ad1848.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/ad1816a/snd-ad1816a.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/galaxy/snd-azt1605.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/galaxy/snd-azt2316.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/wavefront/snd-wavefront.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/wss/snd-wss-lib.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-sc6000.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-sscape.ko /lib/modules/3.2.0-29-generic-pae/kernel/sound/isa/snd-opl3sa2.ko

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  • NASA’s can alert you when Space Station is visible from your backyard

    - by Gopinath
    NASA’s International Space Station(ISS) is the third most brightest object visible in the sky after Sun and Moon. If we know exactly when to look up, we will be able to spot Space Station with naked eye and it looks like bright star moving.  On the occasion of 12th anniversary of astronauts living in space station, NASA started a free services dubbed as Spot The Station, that alerts you when Space Station is visible from your backyard. Those who sign up with the free service by providing location details will get an email & text alerts couple of hours in advance so that they can have a glimpse of space station. Here is a sample alert sent to registered users SpotTheStation! Time: Wed Apr 25 7:45 PM, Visible: 4 min, Max Height: 66 degrees, Appears: WSW, Disappears NE. The space station is typically visible right at early morning or evenings when moon is the only one brightest star visible in the sky. The service is available world wide and almost 90 percent of the population on earth would be able to see clearly without using any fancy equipment. Follow the link spotthestation.nasa.gov to register for alerts. Flickr cc image: slideshow bob

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  • Java Spotlight Episode 86: Tony Printezis on Garbage Collection First

    - by Roger Brinkley
    Interview with Tony Printezis on Garbage Collection First (GC1). Joining us this week on the Java All Star Developer Panel is Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News JSR 358: A major revison of the Java Community Process - JCP 3.Next JAX-RS 2.0 Early Draft- Third Edition Events June 11-14, Cloud Computing Expo, New York City June 12, Boulder JUG June 13, Denver JUG June 13, Eclipse Juno DemoCamp, Redwoood Shore June 13, JUG Münster June 14, Java Klassentreffen, Vienna, Austria June 18-20, QCon, New York City June 19, CJUG, Chicago June 20, 1871, Chicago June 26-28, Jazoon, Zurich, Switzerland Jun 27, Houston JUG ?? July 5, Java Forum, Stuttgart, Germany Jul 13-14, IndicThreads, Delhi July 30-August 1, JVM Language Summit, Santa Clara Feature InterviewTony Printezis is a Principal Member of Technical Staff at Oracle, based in Burlington, MA. He has been contributing to the Java HotSpot Virtual Machine since 2006. He spends most of his time working on dynamic memory management for the Java platform, concentrating on performance, scalability, responsiveness, parallelism, and visualization of garbage collectors. He obtained a Ph.D. in 2000 and a BSc (Hons) in 1995, both from the University of Glasgow in Scotland. In addition, he is a JavaOne Rock Star, a title awarded for his highly rated JavaOne session on GC. Mail Bag What’s Cool JavaOne content selection is complete. Notifications done.

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  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

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  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

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