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  • Doing Time Limited Flight Recordings Using Start Up Parameters

    - by Marcus Hirt
    Just like with the old JRockit Runtime Analyzer, it is possible to start up recordings using command line parameters to JRockit. The parameter is called -XX:StartFlightRecording in R28. Below is an example that starts a flight recording half a minute after the JVM has been started. The recording will last for a minute. The name when viewing the ongoing recordings will be MyRecording, and the resulting file will be written to C:\tmp\myrecording.jfr. The recording will use the settings in jre\lib\jfr\profile.jfs. -XX:StartFlightRecording=delay=30s,duration=60s,name=MyRecording,filename=C:\tmp\myrecording.jfr,settings=profile For more information, see the JRockit R28 command line parameter documentation.

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  • Webmaster Tools - URL Parameters Settings Do Not Work

    - by David
    Google Webmaster Tools shows problems with duplicate title tags under Optimization - HTML Improvements, for example: ???????? Mitsubishi Electric Mr. Slim PC Series PC-3KAKLT (220V) 30000 BTU > /????-????/mitsubishi-mr-slim-pc3kaklt-30000-btu.html > /????-????/mitsubishi-mr-slim-pc3kaklt-30000-btu.html?category_id=96 These two pages have exactly the same content, a rel-canonical tag is set, and they are (no longer) linked to internally. Additionally, we used the Configuration - URL Parameters setting, to set this parameter to No: Doesn't affect page content about one month ago. However, Google is still showing these HTML improvements (and rankings dropped dramatically). What else can we do here? Best, David

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  • Google indexing page with parameters but page is Disallowed in robots.txt

    - by Jakobud
    I have the following in robots.txt: User-agent: * Disallow: /refer.php User-agent: NinjaBot Allow: / Sitemap: http://www.mysite.com/sitemap.xml The refer.php file does various things depending on what GET parameters are passed to it. When I do a Google search, I see tons of results for pages like this: http://www.mysite.com/refer.php?o=23945 http://www.mysite.com/refer.php?o=39858 http://www.mysite.com/refer.php?o=9683 http://www.mysite.com/refer.php?o=10569 http://www.mysite.com/refer.php?o=58304 http://www.mysite.com/refer.php?o=69604 Is the reason that Google is indexing these because I don't have an asterisk * after refer.php in the robots.txt ? Should changing it to Disallow: /refer.php* fix the problem?

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  • Where do I add boot parameters to use ks.cfg

    - by user10822
    Hi, I created a kickstart file ks.cfg and then I have put that in the bootable disk*(Ubuntu 10.04)* and then added the following line to the isolinux.cfg linux ks=ks.cfg and have not removed any other lines from the isoconfig.cfg file and then while installing the installation is not automated, again it is asking for language and all. If i removed include menu.cfg or any other line from isolinux.cfg i am getting a boot error. What should i do now to automate the installation.Where should i add the boot parameters so that installation will start from the ks.cfg . Thanks and Regards Ravi Kumar

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  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

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  • Where should the database and mail parameters be stored in a Symfony2 app?

    - by Songo
    In the default folder structure for a Symfony2 project the database and mail server credentials are stored in parameters.yml file inside ProjectRoot/app/config/parameters.yml with these default values: parameters: database_driver: pdo_mysql database_host: 127.0.0.1 database_port: null database_name: symfony database_user: root database_password: null mailer_transport: smtp mailer_host: 127.0.0.1 mailer_user: null mailer_password: null locale: en secret: ThisTokenIsNotSoSecretChangeIt During development we change these parameters to the development database and mail servers. This file is checked into the source code repository. The problem is when we want to deploy to the production server. We are thinking about automating the deployment process by checking out the project from git and deploy it to the production server. The thing is that our project manager has to manually update these parameters after each update. The production database and mail servers parameters are confidential and only our project manager knows them. I need a way to automate this step and suggestion on where to store the production parameters until they are applied?

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  • SQL Server 2008: Table Valued Parameters

    In SQL Server 2005 and earlier, it is not possible to pass a table variable as a parameter to a stored procedure. When multiple rows of data to SQL Server need to send multiple rows of data to SQL Server, developers either had to send one row at a time or come up with other workarounds to meet requirements. While a VB.Net developer recently informed me that there is a SQLBulkCopy object available in .Net to send multiple rows of data to SQL Server at once, the data still can not be passed to a stored proc.Possibly the most anticipated T-SQL feature of SQL Server 2008 is the new Table-Valued Parameters. This is the ability to easily pass a table to a stored procedure from T-SQL code or from an application as a parameter.

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  • How to name a method that both performs a task and returns a boolean as a status?

    - by Limbo Exile
    If there is a method bool DoStuff() { try { // doing stuff... return true; } catch (Exception ex) { return false; } } should it rather be called IsStuffDone()? Both names could be misinterpreted by the user: If the name is DoStuff() why does it return a boolean? If the name is IsStuffDone() it is not clear whether the method performs a task or only checks its result. Is there a convention for this case? Or an alternative approach, as this one is considered flawed? For example in languages that have output parameters, like C#, a boolean status variable could be passed to the method as one and the method's return type would be void.

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  • Permissions depending on parameters passed to application

    - by Engineiro
    I have a java app that writes to a very important table I have. This is sudo protected, but this app takes a parameters for where the output should go. The default is the REAL DEAL but the "output" parameter takes priority over the default, so if a user provides a path that they have write permission for, say: /home/username/mystuff then I would like for users to be allowed to write to these directories. The app is launched in a shell script, so I am wondering if I can check that the string does not equal /path/to/real/deal and not empty (since /path/to/real/deal is the default) and allow users to write to places they have permissions for. My impression of linux permissions is that it is tied to the application itself and cannot be conditionally approved, but I wonder if there is some bash fu or alternative method I can perform to get me my desired result. Using Ubuntu 10.04.4 LTS

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  • Factory for arrays of objects in python

    - by Vorac
    Ok, the title might be a little misleading. I have a Window class that draws widgets inside itself in the constructor. The widgets are all of the same type. So I pass a list of dictionaries, which contain the parameters for each widget. This works quite nicely, but I am worried that the interface to callers is obfuscated. That is, in order to use Window, one has to study the class, construct a correct list of dictionaries, and then call the constructor with only one parameter - widgets_params. Is this good or bad design? What alternatives does the python syntax provide?

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  • Crystal report subreport parameter autobinding logic feeds duplicate parameters to different subrepo

    - by quillbreaker
    I have a report, and I place the same subreport within the footer twice. The report has three parameters and the subreport has four parameters. When I try to run the report through the report designer, it prompts me for seven parameters instead of the eleven I was hoping for. It prompts for one set of parameters for the subreport (with a default prompt of @parameter(subreport.rpt)/@parameter(subreport.rpt - 01), and passes the same set of parameters to both subreports. This isn't what I want the report to do. Furthermore, if I look at 'show report parameters', it does show eleven parameters, with the same value for both subreport parameter sets. So it knows that it's two different subreports, but it does not want to let me enter it that way. Is there some way I can make crystal designer realize that it should take different values for each subreport? The only solution I've found is to add 8 more parameters, one for each subreport / subreport parameter combination, and bind them individually. It works, but it feels like a workaround. Does anyone have a better solution?

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  • forward/strong enum in VS2010

    - by Noah Roberts
    At http://blogs.msdn.com/vcblog/archive/2010/04/06/c-0x-core-language-features-in-vc10-the-table.aspx there is a table showing C++0x features that are implemented in 2010 RC. Among them are listed forwarding enums and strongly typed enums but they are listed as "partial". The main text of the article says that this means they are either incomplete or implemented in some non-standard way. So I've got VS2010RC and am playing around with the C++0x features. I can't figure these ones out and can't find any documentation on these two features. Not even the simplest attempts compile. enum class E { test }; int main() {} fails with: 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C2332: 'enum' : missing tag name 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C2236: unexpected 'class' 'E'. Did you forget a ';'? 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C3381: 'E' : assembly access specifiers are only available in code compiled with a /clr option 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C2143: syntax error : missing ';' before '}' 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== int main() { enum E : short; } Fails with: 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(513): warning C4480: nonstandard extension used: specifying underlying type for enum 'main::E' 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(513): error C2059: syntax error : ';' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== So it seems it must be some totally non-standard implementation that has allowed them to justify calling this feature "partially" done. How would I rewrite that code to access the forwarding and strong type feature?

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  • Can I use Ninject ConstructorArguments with strong naming?

    - by stiank81
    Well, I don't know if "strong naming" is the right term, but what I want to do is as follows. Currently I use ConstructorArgument like e.g. this: public class Ninja { private readonly IWeapon _weapon; private readonly string _name; public Ninja(string name, IWeapon weapon) { _weapon = weapon; _name = name; } // ..more code.. } public void SomeFunction() { var kernel = new StandardKernel(); kernel.Bind<IWeapon>().To<Sword>(); var ninja = ninject.Get<Ninja>(new ConstructorArgument("name", "Lee")); } Now, if I rename the parameter "name" (e.g. using ReSharper) the ConstructorArgument won't update, and I will get a runtime error when creating the Ninja. To fix this I need to manually find all places I specify this parameter through a ConstructorArgument and update it. No good, and I'm doomed to fail at some point even though I have good test coverage. Renaming should be a cheap operation. Is there any way I can make a reference to the parameter instead - such that it is updated when I rename the parameter?

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  • Bind postback data from a strong type view of type List<T>

    - by Robert Koritnik
    I have a strong type view of type List<List<MyViewModelClass>> The outer list will always have two lists of List<MyViewModelClass>. For each of the two outer lists I want to display a group of checkboxes. Each set can have an arbitrary number of choices. My view model class looks similar to this: public class MyViewModelClass { public Area Area { get; set; } public bool IsGeneric { get; set; } public string Code { get; set; } public bool IsChecked { get; set; } } So the final view will look something like: Please select those that apply: First set of choices: x Option 1 x Option 2 x Option 3 etc. Second set of choices: x Second Option 1 x Second Option 2 x Second Option 3 x Second Option 4 etc. Checkboxes should display MyViewModelClass.Area.Name, and their value should be related to MyViewModelClass.Area.Id. Checked state is of course related to MyViewModel.IsChecked. Question I wonder how should I use Html.CheckBox() or Html.CheckBoxFor() helper to display my checkboxes? I have to get these values back to the server on a postback of course. I would like to have my controller action like one of these: public ActionResult ConsumeSelections(List<List<MyViewModelClass>> data) { // process data } public ActionResult ConsumeSelections(List<MyViewModelClass> first, List<MyViewModelClass> second) { // process data } If it makes things simpler, I could make a separate view model type like: public class Options { public List First { get; set; } public List Second { get; set; } } As well as changing my first version of controller action to: public ActionResult ConsumeSelections(Options data) { // process data }

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  • How to ignore query parameters in web cache?

    - by eduardocereto
    Google Analytics use some query parameters to identify campaigns and to do cookie control. This is all handled by javascript code. Take a look at the following example: http://www.example.com/?utm_source=newsletter&utm_medium=email&utm_ter m=October%2B2008&utm_campaign=promotion This will set cookies via JavaScript with the right campaign origin. This query parameters can have multiple and sometimes random values. Since they are used as cache hash keys the cache performance is heavily degraded in some scenarios. I suppose there's a not so hard configuration on cache servers to just ignore all query parameters or specific query parameters. Am I right? Does anyone know how hard is it in popular web cache solutions, to create ? I'm not interested in a specific web cache solution. It would be great to hear about the one you use.

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  • How to ignore query parameters in web cache?

    - by eduardocereto
    Google Analytics use some query parameters to identify campaigns and to do cookie control. This is all handled by javascript code. Take a look at the following example: http://www.example.com/?utm_source=newsletter&utm_medium=email&utm_ter m=October%2B2008&utm_campaign=promotion This will set cookies via JavaScript with the right campaign origin. This query parameters can have multiple and sometimes random values. Since they are used as cache hash keys the cache performance is heavily degraded in some scenarios. I suppose there's a not so hard configuration on cache servers to just ignore all query parameters or specific query parameters. Am I right? Does anyone know how hard is it in popular web cache solutions, to create ? I'm not interested in a specific web cache solution. It would be great to hear about the one you use.

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  • Monogame - Shader parameters missing

    - by Layoric
    I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue populating a 'texture' parameter. I'm not well versed writing shaders, so this might be caused by a more obvious problem. I have debugged through MonoGame's Content processor to see how this shader is being parsed, all the non 'texture' parameters are there and look to be loading correctly. Shader code below #include "PPVertexShader.fxh" float2 lightScreenPosition; float4x4 matVP; float2 halfPixel; float SunSize; texture flare; sampler2D Scene: register(s0){ AddressU = Clamp; AddressV = Clamp; }; sampler Flare = sampler_state { Texture = (flare); AddressU = CLAMP; AddressV = CLAMP; }; float4 LightSourceMaskPS(float2 texCoord : TEXCOORD0 ) : COLOR0 { texCoord -= halfPixel; // Get the scene float4 col = 0; // Find the suns position in the world and map it to the screen space. float2 coord; float size = SunSize / 1; float2 center = lightScreenPosition; coord = .5 - (texCoord - center) / size * .5; col += (pow(tex2D(Flare,coord),2) * 1) * 2; return col * tex2D(Scene,texCoord); } technique LightSourceMask { pass p0 { VertexShader = compile vs_4_0 VertexShaderFunction(); PixelShader = compile ps_4_0 LightSourceMaskPS(); } } I've removed default values as they are currently not support in MonoGame and also changed ps and vs to v4 instead of 2. Could this be causing the issue? As I debug through 'DXConstantBufferData' constructor (from within the MonoGameContentProcessing project) I find that the 'flare' parameter does not exist. All others seem to be getting created fine. Any help would be appreciated.

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  • Report Books and Parameters with Telerik Reporting

    Telerik Reporting provides a simple, yet powerful, component called the ReportBook that allows multiple reports to be combined into one. Doing so makes displaying, printing, and exporting multiple reports a much simpler task for end users. Providing this type of functionality does leave one question though, "How are report parameters handled?" This entry will focus on providing the answers to that simple question. Click here to download the sample code so you can follow along. Creating a ReportBook ReportBooks are supported in all three environments the ReportViewer supports, WinForms, Silverlight, and ASP.NET. Adding a ReportBook to each of these environments is very similar. This example focuses on using a ReportBook with the WinForms ReportViewer. Create a WinForms Application Add a reference to the project containing the reports. Drag a ReportViewer from the ToolBox into the designer. Drag a ReportBook from the ToolBox into the designer. A dialog will be displayed asking for the reports to be included in the ReportBook....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • libgdx ActorGestureListener.pan() parameters not moving actor in smooth line

    - by Roar Skullestad
    I override the pan method in ActorGestureListener to implement dragging actors in libgdx (scene2d). When I move individual pieces on a board they move smoothly, but when moving the whole board, the x and y coordinates that is sent to pan is "jumping", and in an increasingly amount the longer it is dragged. These are an example of the deltaY coordinates sent to pan when dragging smoothly downwards: 1.1156368 -0.13125038 -1.0500145 0.98439217 -1.0500202 0.91877174 -0.984396 0.9187679 -0.98439026 0.9187641 -0.13125038 This is how I move the camera: public void pan (InputEvent event, float x, float y, float deltaX, float deltaY) { cam.translate(-deltaX, -deltaY); I have been using both the delta values sent to pan and the real position values, but similar results. And since it is the coordinates that are wrong, it doesn't matter whether I move the board itself or the camera. What could the cause be for this and what is the solution? When I move camera only half the delta-values, it moves smoothly but only at half the speed of the mouse pointer: cam.translate(-deltaX / 2, -deltaY / 2); It seems like the moving of camera or board affects the mouse input coordinates. How can I drag at "mouse speed" and still get smooth movements? (This question was also posted on stackoverflow: http://stackoverflow.com/questions/20693020/libgdx-actorgesturelistener-pan-parameters-not-moving-actor-in-smooth-line)

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  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

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  • Software architecture for two similar classes which require different input parameters for the same method

    - by I Like to Code
    I am writing code to simulate a supply chain. The supply chain can be simulated in either an intermediate stocking or a cross-docking configuration. So, I wrote two simulator objects IstockSimulator and XdockSimulator. Since the two objects share certain behaviors (e.g. making shipments, demand arriving), I wrote an abstract simulator object AbstractSimulator which is a parent class of the two simulator objects. The abstract simulator object has a method runSimulation() which takes an input parameter of class SimulationParameters. Up till now, the simulation parameters only contains fields that are common to both simulator objects, such as randomSeed, simulationStartPeriod and simulationEndPeriod. However, I now want to include fields that are specific to the type of simulation that is being run, i.e. an IstockSimulationParameters class for an intermediate stocking simulation, and a XdockSimulationParameters class for a cross-docking simulation. My current idea is take the method runSimulation() out of the AbstractSimulator class, but to put a runSimulation(IstockSimulationParameters) method in the IstockSimulator class, and a runSimulation(XdockSimulationParameters) method in the IstockSimulator class. I am worried however, that this approach will lead to code duplication. What should I do?

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • Sending Parameters with the BizTalk HTTP Adapter

    - by Christopher House
    I've never had occaison to use the BizTalk HTTP adapter since I've always needed SOAP rather than just POX (plain old XML).  Yesterday we decided that we're going to expose some data via a Java servlet that will accept an HTTP post and respond with POX.  I knew BizTalk had an HTTP adapter but I had no idea what it's capabilities were. After a quick read through the BizTalk docs, it was apparent that the HTTP send adapter does in fact do posts.  The concern I had though was how we were going to supply parameters to the servlet.  The examples I had seen using the HTTP adapter all involved posting an XML message to some HTTP location.  Our Java guy, however didn't want to take that approach.  He wanted us to provide a query string via post, much like you'd expect to see on an HTTP get.  I decided to put together a little test scenario and see what I could come up with.  We didn't have a test servlet I could go against and my Java experience is virtually nill, so I decided to put together an ASP.Net project to act as the servlet.  It didn't need to be fancy, just one HttpHandler that accepts a post, reads a parameter and returns XML.  With the HttpHandler done, I put together a simple orchestration to send a message to the handler.  I started by having the orch send a message of type System.String to see what it would look like when the handler received it. I set a breakpoint in my handler and kicked off the orchestration.  Below is what I saw: As I suspected, because of BizTalk's XML serialization, System.String was not going to work.  I thought back to my BizTalk 2004 days and I project I worked on that required sending HTML formatted emails via the SMTP adapter.  To acomplish that, I had used a .Net class with a custom serialization formatter that I got from a Microsoft sample.  The code for the class, RawString can be found here. I created a new class library with the RawString class as well as a static factory class, referenced that in my orchestration project and changed my message type from System.String to RawString.  Below is what the code in my message construction looks like: After deploying the updated orchestration, I fired it off again and checked the breakpoint in my HttpHandler.  This is what I saw: And there you have it.  The RawString message type allowed me to pass a query string in the HTTP post without wrapping it in XML.

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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