What are the common character animation techniques used in tile based hack&slash games?
- by Gorky
I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal framing may be another. But how about the physics? Or do they use a totally hybrid system of inverse kinematics supported with a skeleton,physics and mixed with interpolated keyframing for more realistic animations? If so, how and for what reasons? I can think of many different solutions for the issues below but I wonder what's used and best suited for issues like:
Walking or moving on an uneven terrain
Combat interaction, combat physics and collisions
Attaching rigid items to character and their iteractions ih physics world
Soft body dynamics like hair, vegetation, clothes and fabric in line with animations and iteractions.