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  • Bricked - tty mode incorrect, terminal disabled, unity broken

    - by user989805
    After installing VirtualBox unity seems to be uninstalled.. Launcher and task bar are missing. I can't access terminal from the normal ctrl alt T command. I tried logging into TTY mode but it says my login is incorrect. I am trying to login with my normal ubuntu username and password. I have searched for solutions but since I dont have terminal or TTY I cant bash out any commands, and I have tried safeboot but the root terminal always says it cant run whatever command I enter. I am really lost and I am trying to avoid a fresh install :( I greatly and genuinely appreciate any help! This is the computer I use for college!

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  • NullReferenceException when accessing variables in a 2D array in Unity

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } I am not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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  • "Never hide" Unity launcher via CCSM & gconf doesn't work

    - by Jim Holman
    All: I am running Unity 3D and I want to set my launcher to never hide. I first ran ccsm, and set "Hide Launcher" to "Never". I rebooted then logged back in and it was still auto-hiding. I then ran gconf-editor, I navigated to /apps/compiz-1/plugins/unityshell/screen0/options and then set launcher_hide_mode to 0. I again rebooted and logged back in. The launcher is still auto-hiding. Checking gconf-editor, launcher_hide_mode is set to 0, but this setting isn't active however. What can I do to get the launcher to Never hide? Thanks, Jim

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  • Tower defense game: Poison tower in fieldrunners dynamics

    - by Syed Ali Haider Abidi
    I had made a 2d tower defense game in unity3d. Done all the pathfinder, tower upgrading, cash stuff. Now the dynamics. Can one help me in making the dynamics of the paint tower.. Please remember as its a 2d game so I am working on spritesheets. This tower is more like the poison tower in fieldrunners. Fow now I have only one image which follows the enemy but it remains the same. But in fieldrunners it's more realistic -- it changes its direction when the enemies are on different angles.

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  • Get Unity to read in objects name without the need to hard code

    - by N0xus
    I'm trying to get away from having to hard code in the names of objects I want my code to use. For example, I'm use to do it this way: TextAsset test = new TextAsset(); test = (TextAsset)Resources.Load("test.txt", typeof(TextAsset)); What I want to know, is there a way to have so that when I drag my test.txt file onto my object in Unity, my code automatically gets the name of that object? I'm wanting to do this so once I write the code, I don't need to back in and change it should I wish re-use it.

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  • XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics

    - by MintyAnt
    I have two issues which I wish to solve by creating 2D primitives in XNA. In my game, I wish to have a "debug mode" which will draw a red box around all hitboxes in the game (Red outline, transparent inside). This would allow us to see where the hitboxes are being drawn AND still have the sprite graphics being drawn. I wish to further understand how matrices work within computer graphics. I have a basic theoretical grasp of how they work, but I really just want to apply some of my knowledge or find a good tutorial on it. To do this, I wish to draw my own 2D primitives (With Vertex3's) and apply different transormation matrices to them. I was trying to find a tutorial on drawing primitives using Direct3D, but most tutorials are only for c++, and just tell me to use XNA's Spritebatch. I wish to have more control over my program than just with Spritebatch. Any Help on using Direct3D or any other suggestions would greatly be appreciated. Thank you.

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  • How to customize Unity Launcher's background

    - by Luis Alvarado - The Wolverine
    In this question I do not want to customize the launcher for each workspace, or change the animations or behaviors of the icons. I only want to change how the background of the Launcher looks. Let me show you what I mean: If I do not open the Dash, the launcher looks like the following: It looks like this because I have a background that has gray, black and white colors. So Unity tries to accommodate the launcher to contrast with it. Now when I open the Dash, the launcher looks like this: What I want is to make the launcher look the same as if my Dash were open (Darker, richer background). I thought maybe to invert the colors of an opened Dash with a closed one, but that the end I do not care if the colors do change when I open the Dash, so long as the darker richer version stays. Is it possible to do this, to make the background stay with a darker color like shown in the pictures above?

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  • Keyring Password, Unity in 11.10

    - by Collin Owens
    Login to 11.10 I input my password and shortly afterward I am asked for a keyring password. I realize that I was asked for this during installation (second time lucky!) and I did enter a password (what a mistaka to maka). This now entails my having to input the keyring password on every boot up! Looking at previous answers it would seem that the applications - accesories - password and encryption keys - was the suggested route. However I assume that was in Gnome (At this stage I look back in fondness!!!) Certainly, I don't get the same route in Unity! I saw a reference to seahorse in a terminal - but this results in several error reports and a sub windows which does not seem to open. The objective in this exercise is to log in using the login password and not also the keyring password! any help would be appreciated - thank you

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  • Unity GUI pauses/freezes for less than a few seconds

    - by Ahmad Nassri
    I've just got my new Lenovo ThinkPad X220 with Intel HD graphics (I'm not sure what the chip is) and I've installed Natty. Everything works great out of the box, except there are short pauses/freezes in the UI that randomly occur, they last less than 2 seconds, actions are still taking place in the background (like typing) when the UI un-freezes I can see the characters I've typed, the app I've clicked, loaded . I can confirm that this is only happening with the new Natty 3D interface, I've tried 2D and the classic interface and there were no issues. Googling this topic seems challenging as I can't relate the problem in keywords. And I keep getting results relating to full GUI freeze which I don't have. This is troubling since I have Natty 3D running on older machines without any issues . I wonder if anybody else have experienced this or came across this issue before. Thanks.

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  • How to render 2D particles as fluid?

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? This is for a 2D game, where the perspective is from the side, like this. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The simplest way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water.

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  • Unity Dash/Lens - Auto-completion based on recent search strings

    - by Anant
    Sometimes, I find myself typing the same (or quite similar) search strings inside a Unity Lens. So, I thought whether it's possible for the Lens to remember previous searches, and provide a drop-down menu of possible suggestions (based on the past) when I start typing my new query. With Lenses for sites like Wikipedia and DuckDuckGo, the search strings are getting longer, and this feature would lend a helping hand in filling out queries faster. This could be something applicable to all Lenses, with later versions allowing individual Lenses to run their own auto-completion algorithm.

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  • How to use lemodev highscore plugin for unity?

    - by user3889649
    I am trying to add a server-sided highscore system to my game in unity. I have downloaded the free lemodev highscore plugin from the asset store but I cant figure out how to use it. I know where to put my server info and so on but other what are you supposed to do ? I added the main camera prefab that came with the package to my scene but other than adding an additional camera it did precisely nothing ( at least it seems that way ). Could anyone look into it and tell me how to use it ? The developer's website seems to have no information on the subject.

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  • How to change tooltip background color in Unity?

    - by kayahr
    In a lot of applications the tooltips are just plain ugly (White text on black background, way too much contrast) or even unreadable (black or dark blue text (Hyperlinks) on black background). I want to change the background color of the tooltips to some medium gray or even some yellow or something like that, maybe even something semi-transparent. Here is a screenshot of Eclipse which displays some source code in a tool tip with black text on black background: Switching to a different theme (Something other than Ambiance or Radiance) helps but I like Ambiance and I want to keep it. It's just this darn tooltip color which is absolutely unacceptable. I found several solutions for older Ubuntu versions but they no longer work with Unity in Ubuntu 11.10 because I can't find any function to customize the Ambiance or Radiance theme. So how do I do that in the current Ubuntu version?

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  • Unity Gwibber lens doesn't work 12.10

    - by sayth
    Is there something Specific I am needing to do to get the unity Gwibber/Social lens to work. I have gone into system settings and added google account, twitter account and facebook account. When I go to the lens however nothing is displayed at all its blank. I search any term including my name and it states nothing to display. So it remains blank. If I start gwibber itself it has found and does see my accounts new messages and posts. Any hints on what to try?

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  • How can I remove the Unity Launcher?

    - by Magnus Hoff
    I'm running Ubuntu Netbook. With the recent upgrade to 10.10 I was excited about the Application Menu/the global menu bar and its implications for screen real estate. Unfortunately, the Unity Launcher on the left hand side of the screen takes more valuable space away than the new menu bar gives. Is there any way to get rid of the Launcher? Alternatives I would be satisfied with include: Not having the Launcher at all Having the Launcher hide automatically Having applications open on top of the Launcher (not next to it) (edit:) Note that I am specifically looking for a way to keep the global menubar, while getting rid of the Launcher.

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  • Unity 3d (Using Blender) - anime/manga/cel-shaded style characters

    - by David Archer
    Making a game using Blender for 3D models and Unity for the game engine. Just wondering if anyone knows any links to pages that give a tutorial on Japanese anime style 3D modelling, texturing and shading through blender. I'm actually looking to create a cel-shaded look eventually (read: Okami/Jet Set Radio style) and I'm kind of stuck with the design stuff. I'm not a Blender expert by any means, and still kind of new to the design side of things (I'm a programmer by trade), so please don't vote me down too hard. I've tried googling, but there doesn't seem to be much in the way of what I'm after. The only thing I've found really is a plugin for blender called freestyle, or using the ToonShader shading tool. If there are any good tutorials or anything, I'm really happy to sit through them - just want to learn :) Thanks for any help :)

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  • Deeper Unity search indexing

    - by Chris Bauer
    Unity is currently only indexing and displaying a shallow set of file results. Suppose I want to open the file "/home/Music/Creedence Clearwater Revival/Willy and the Poor Boys/The-Midnight-Special.mp3". I open the "Files and Folders" lens and type "The Midnight Special". Unfortunately, the song doesn't display. I try "Willy and the Poor Boys" but that folder doesn't display either. The only folder that does display in the lens is "Music". Therefore I must open the "Music" folder then navigate through the entire directory tree to open the file I want. How do I get a deeper index of files to display in the "Files and Folders" lens? Thanks for your help!

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  • Help comparing Cocos2d and Unity3d for this project.....

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • Ubuntu 12.10 Unity and Gnome not showing correctly after log in

    - by Luis Rodriguez
    Hello Ubuntu community. Since last Saturday when I was about to log into my ubuntu session as always using Unity interface, I came across with something that never happened to me before. When I logged in, the screen only showed the Desktop wallpaper but neither the bar from the top screen neither the dash bar from the left side appear, and after a few minutes of being logged in, I found myself being spammed with Ubuntu errors windows, over and over again. I logged out using ctrl+alt+del and tried my Gnome sessio. But I got exactly the same problem. I'm only able to use Gnome Classic and Classic (No Effects) Can anybody help? Hope a reply soon, and thanks in advance.

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • 3d vertex translated onto 2d viewport

    - by Dan Leidal
    I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout. What I want to be able to do is use mouse input to target a range of vertices in the area around the mouse click in order to manipulate these vertices in real time. I read a post on this forum regarding translating 3d world coordinates into the 2d viewport.. it recommended that you should multiply the world vector coordinates by the viewport and then the projection, but they didn't include any code examples, and suffice to say i couldn't get any good results. Further information.. I am using a lookat method for the viewport. Does this cause a problem, and if so is there a solution? If this isn't the problem, does anyone have a simple code example illustrating translating one vertex in a 3d world into a 2d viewspace? I am using XNA.

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  • Absorbtion 2d image effect

    - by Ed.
    I want to create a specyfic 2d image effect. It consists in modifying a sprite so it looks like it is being zoomed to a point or "absorbed" by that point. I'm not really sure what is the technical name of this effect so I cannot explain it correctly. Here you can see a video of what I'm talking about, it is the effect when the character absorbs the three glyphs. http://www.youtube.com/watch?v=PIo-GddsMcU&t=4m45s What is the name of this effect? How can I implement it with XNA for 2D textures/sprites?

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  • Global menu not showing in Ubuntu 12.10 with Unity

    - by William
    I am on Ubuntu 12.10 with Unity shell. I am not quite sure what happened, but today I noticed that the menubar (containing 'File, Edit, etc...') is not appearing on the panel as it used to (i.e. the global application menu), but on the application window under the title bar. The only application that still uses global menu is Chromium. Any ideas what settings may have changed? Also, when I right click on the desktop and select "Change Desktop Background", System Settings opens, instead of the "Appearance" settings. Apparently, here is a related question, with no answer: Global menu and HUD suddenly broken EDIT: I noticed this behavior on three of my computers after an update (I do not remember exactly which packages were updated). Now when I try to run apt-get upgrade, I get: The following packages have been kept back: gnome-control-center gnome-control-center-data I guess something is going on with updates. Any info would be appreciated.

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  • Unity is using something that looks like Emerald instead of the correct theme (like Metacity)

    - by Scott Severance
    I just upgraded my netbook thus: Lucid - Maverick - Natty. (I skipped Maverick other than as an upgrade step due to issues with Unity.) Now, I seem to be stuck with something that looks like Emerald but apparently isn't (see note below). Compiz is running, as is gtk-window-decorator, but my title bars aren't following Ubuntu's theme. I was using the Ambiance theme with no problems until the upgrade to Natty. Here's a screenshot: How can I get the default theme? Note: I never installed Emerald, and as far as I can tell it isn't installed. There's no running process containing the string emerald. So I'm not sure where gtk-window-decorator is getting its configuration from.

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  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

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