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  • Concise SSE and MMX instruction reference with latencies and throughput

    - by Joe
    I am trying to optimize some arithmetic by using the MMX and SSE instruction sets with inline assembly. However, I have been unable to find good references for the timings and usages of these enhanced instruction sets. Could you please help me find references that contain information about the throughput, latency, operands, and perhaps short descriptions of the instructions? So far, I have found: Intel Instruction References http://www.intel.com/Assets/PDF/manual/253666.pdf http://www.intel.com/Assets/PDF/manual/253667.pdf Intel Optimization Guide http://www.intel.com/Assets/PDF/manual/248966.pdf Timings of Integer Operations http://gmplib.org/~tege/x86-timing.pdf

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  • Sql - tablename as variable

    - by BhejaFry
    Hi folks, i am trying to execute this query: declare @tablename varchar(50) set @tablename = 'test' select * from @tablename This produces the following error: Msg 1087, Level 16, State 1, Line 5 Must declare the table variable "@tablename". What's the right way to have table name populated dynamically? TIA

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  • Changing a Variable Out of Scope?

    - by Matrym
    Is there any way to change a variable while out of scope? I know in general, you cannot, but I'm wondering if there are any tricks or overrides. For example, is there any way to make the following work: function blah(){ var a = 1 } a = 2; alert(blah());

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  • Value get changed even though I'm not using reference

    - by atch
    In code: struct Rep { const char* my_data_; Rep* my_left_; Rep* my_right_; Rep(const char*); }; typedef Rep& list; ostream& operator<<(ostream& out, const list& a_list) { int count = 0; list tmp = a_list;//----->HERE I'M CREATING A LOCAL COPY for (;tmp.my_right_;tmp = *tmp.my_right_) { out << "Object no: " << ++count << " has name: " << tmp.my_data_; //tmp = *tmp.my_right_; } return out;//------>HERE a_list is changed } I've thought that if I'll create local copy to a_list object I'll be operating on completely separate object. Why isn't so? Thanks.

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  • Javascript Reference Outer Object From Inner Object

    - by Akidi
    Okay, I see a few references given for Java, but not javascript ( which hopefully you know is completely different ). So here's the code specific : function Sandbox() { var args = Array.prototype.slice.call(arguments) , callback = args.pop() , modules = (args[0] && typeof args[0] === 'string' ? args : args[0]) , i; if (!(this instanceof Sandbox)) { return new Sandbox(modules, callback); } if (!modules || modules[0] === '*') { modules = []; for (i in Sandbox.modules) { if (Sandbox.modules.hasOwnProperty(i)) { modules.push(i); } } } for (i = 0; i < modules.length; i++) { Sandbox.modules[modules[i]](this); } this.core = { 'exp': { 'classParser': function (name) { return (new RegExp("(^| )" + name + "( |$)")); }, 'getParser': /^(#|\.)?([\w\-]+)$/ }, 'typeOf': typeOf, 'hasOwnProperty': function (obj, prop) { return obj.hasOwnProperty(prop); }, 'forEach': function (arr, fn, scope) { scope = scope || config.win; for (var i = 0, j = arr.length; i < j; i++) { fn.call(scope, arr[i], i, arr); } } }; this.config = { 'win' : win, 'doc' : doc }; callback(this); } How do I access this.config.win from within this.core.forEach? Or is this not possible?

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  • Remove PostSharp reference after build?

    - by Simon
    Is is possible to get postsharp to remove references to the postsharp assemblies during a build? I have an exe i needs to have a very small footprint. I want to use some of the compile time weaving of postsharp but dont want to have to deploy PostSharp.dll with the exe.

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  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

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  • Passing objects by reference or not in C#

    - by Piku
    Suppose I have a class like this: public class ThingManager { List<SomeClass> ItemList; public void AddToList (SomeClass Item) { ItemList.Add(Item); } public void ProcessListItems() { // go through list one item at a time, get item from list, // modify item according to class' purpose } } Assume "SomeClass" is a fairly large class containing methods and members that are quite complex (List<s and arrays, for example) and that there may be a large quantity of them, so not copying vast amounts of data around the program is important. Should the "AddToList" method have "ref" in it or not? And why? It's like trying to learn pointers in C all over again ;-) (which is probably why I am getting confused, I'm trying to relate these to pointers. In C it'd be "SomeClass *Item" and a list of "SomeClass *" variables)

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  • PHP echo text if variable is blank

    - by user342391
    I am trying to echo €00.00 if my variable $amount equals zero I have done something wrong can you help?? Code while ($row9 = mysql_fetch_array($result9)) { $amount = $row9['amount']; } //$amount = $amount / 60; //$amount = round($amount, 2); if $amount == 0 echo "<b>Balance: &#8364;00.00</b>"; else echo "<b>Balance: $$amount</b>";

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  • Quarter as a Count variable in SAS.

    - by John
    Hye Guys, I'm busy working on a time series and am trying to find the commands that allow me to insert a quarter count variable. To keep things simple, the third quarter of 1995 (date my observations start) should be quarter -2, the fourth quarter of 1995 should be -1 etc etc uptill 2006 (should be somewhere around 45 by then). My dates are in date9 format, such as 20JUN04 etc.. Anyone who can help me with the commands I need t o let this work in SAS? Thanks

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  • How to reduce redundant code when adding new c++0x rvalue reference operator overloads

    - by Inverse
    I am adding new operator overloads to take advantage of c++0x rvalue references, and I feel like I'm producing a lot of redundant code. I have a class, tree, that holds a tree of algebraic operations on double values. Here is an example use case: tree x = 1.23; tree y = 8.19; tree z = (x + y)/67.31 - 3.15*y; ... std::cout << z; // prints "(1.23 + 8.19)/67.31 - 3.15*8.19" For each binary operation (like plus), each side can be either an lvalue tree, rvalue tree, or double. This results in 8 overloads for each binary operation: // core rvalue overloads for plus: tree operator +(const tree& a, const tree& b); tree operator +(const tree& a, tree&& b); tree operator +(tree&& a, const tree& b); tree operator +(tree&& a, tree&& b); // cast and forward cases: tree operator +(const tree& a, double b) { return a + tree(b); } tree operator +(double a, const tree& b) { return tree(a) + b; } tree operator +(tree&& a, double b) { return std::move(a) + tree(b); } tree operator +(double a, tree&& b) { return tree(a) + std::move(b); } // 8 more overloads for minus // 8 more overloads for multiply // 8 more overloads for divide // etc which also has to be repeated in a way for each binary operation (minus, multiply, divide, etc). As you can see, there are really only 4 functions I actually need to write; the other 4 can cast and forward to the core cases. Do you have any suggestions for reducing the size of this code? PS: The class is actually more complex than just a tree of doubles. Reducing copies does dramatically improve performance of my project. So, the rvalue overloads are worthwhile for me, even with the extra code. I have a suspicion that there might be a way to template away the "cast and forward" cases above, but I can't seem to think of anything.

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • Reference Object calling function in Javascript

    - by Louis
    I have a makeshift events system in JS and the attacher looks like this: events.attach(events.NEW_TASK,this.update); Where this.update is a callback/handler/function. The problem is, when the dispatcher tries to call this handler, it loses it's original context. How can I bind the handler with the context of the object that calls the attach function without passing this as an argument and using that?

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  • Modifying reference member from const member function in C++

    - by Philipp
    I am working on const-correctness of my code and just wondered why this code compiles: class X { int x; int& y; public: X(int& _y):y(_y) { } void f(int& newY) const { //x = 3; would not work, that's fine y = newY; //does compile. Why? } }; int main(int argc, char **argv) { int i1=0, i2=0; X myX(i1); myX.f(i2); ... } As far as I understand, f() is changing the object myX, although it says to be const. How can I ensure my compiler complains when I do assign to y? (Visual C++ 2008) Thank a lot!

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  • What should happen when a reference is deleted?

    - by Apeksha
    I have a vb.net 3.5 application which references a dll (abc.dll, also in .net 3.5) This dll is accessed by the application from time to time. If at anytime during execution, if I delete the dll, I expect the application to throw an error the next time it tries to use a class from the dll. But, this is not the behaviour I see. If I delete the dll before startup, the application throws an error at startup. But not when the dll is deleted after startup. Is this the standard behaviour, or am I doing something wrong? Can I get the app to throw an error if the dll is not found when it tries to use its classes? Thanks in advance.

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  • Giving my function access to outside variable

    - by brett
    I have an array outside: $myArr = array(); I would like to give my function access to the array outside it so it can add values to it function someFuntion(){ $myVal = //some processing here to determine value of $myVal $myArr[] = $myVal; } How do I give the function the right scoping to the variable?

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  • JNA Passing Structure By Reference Help

    - by tyeh26
    Hi all, I'm trying to use JNA to talk over a USB device plugged into the computer. Using Java and a .dll that was provided to me. I am having trouble with the Write function: C code: typedef struct { unsigned int id; unsigned int timestamp; unsigned char flags; unsigned char len; unsigned char data[16]; } CANMsg; CAN_STATUS canplus_Write( CANHANDLE handle, //long CANMsg *msg ); Java Equivalent: public class CANMsg extends Structure{ public int id = 0; public int timestamp = 0; public byte flags = 0; public byte len = 8; public byte data[] = new byte[16]; } int canplus_Write(NativeLong handle, CANMsg msg); I have confirmed that I can open and close the device. The close requires the NativeLong handle, so i am assuming that the CANMsg msg is the issue here. I have also confirmed that the device works when tested with C only code. I have read the the JNA documentation thoroughly... I think. Any pointers. Thanks all.

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