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  • Ruby getting the diagonal elements in a 2d Array

    - by Calm Storm
    Hi, I was trying some problems with my 2D ruby array and my LOC reduces a lot when I do array slicing. So for example, require "test/unit" class LibraryTest < Test::Unit::TestCase def test_box array = [[1,2,3,4],[3,4,5,6], [5,6,7,8], [2,3,4,5]] puts array[1][2..3] # 5, 6 puts array[1..2][1] # 5, 6, 7, 8 end end I want to know if there is a way to get a diagonal slice? Lets say I want to start at [0,0] and want a diagonal slice of 3. Then I would get elements from [0,0], [1,1], [2,2] and I will get an array like [1,4,7] for example above. Is there any magic one-liner ruby code that can achieve this? 3.times do {some magic stuff?}

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  • Express one dimension of 2d array as new array

    - by user208080
    I have a 2d array a[3,3]. How can I express one dimension as a new array and pass it to some function? int[,] a = new int[3,3]; a[0,0] = 1; ... string b = concatenate(a[0]); // where concatenate is a function // take a one dimension array as param Also, can I create a 65000x65000 array with C#? I got some "out of memory" error.

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  • How to integrate camera image into physics engine?

    - by Pedro
    I recently came across this and would like to implement something similar. The basic approach is clear: I have to threshold the image and check if a virtual object collides with the remaining foreground. Instead of implementing the physics myself, I'd like use an engine like Box2D. But how do I integrate the thresholded image into the physics engine so it is possible to interact with virtual objects?

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  • how to export a 2D table in java

    - by kate
    hello i would like to ask you about the 2D tables in java!!my code is this an i would like to make a system out in order t see the registrations in mytable citylink can anyone help me? int i=0; while(i<=citylink.length){ for(Xml polh_is:fetchsite.child("site").child("poleis").children("polh")){ //url if((polh_is.string("name")=="")||(polh_is.content()==""))//attribute error += "Error in polh: name is - " + polh_is.string("name") + " with url - " + polh_is.content() + " -.\n"; else for(int j=0; j<citylink.length; j++){ citylink[j][0]=HtmlMethods.removeBreaks(polh_is.string("name")); citylink[j][1]=HtmlMethods.removeBreaks(polh_is.string("with url -"+polh_is.content() +"-.\n")); i++; } }

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  • xcode 4 creating a 2d grid (range and domain)

    - by user1706978
    I'm learning how to program c and i'm trying to make a program the finds the range (using an equation with x as the domain) of a 2d grid...ive already attempted it, but it's giving me all these errors on Xcode, any help?(As you can see, I'm quite stuck!) #include <stdio.h> #include <stdlib.h> float domain; float domain = 2.0; float domainsol(float x ) { domain = x; float func = 1.25 * x + 5.0; return func; } int main(int argc, const char * argv[]) { }

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  • C++ putting a 2d array of floats into a char*

    - by sam
    Hello, I'm trying to take a 2d vector of floats (input) and put them into a char* (output) in c++. void foo(const std::vector<std::vector<float> > &input, char* &output ) { char charBuf[sizeof(output)]; int counter = 0; for(unsigned int i=0; i<input.size(); i++) { for(unsigned int p=0; p<input.at(i).size(); p++) { //what the heck goes here } }

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  • What WordPress Plugins Do I Need For Search Engine Optimization?

    By itself WordPress is a wonderful format, it is already search engine friendly and easy to use. But we all want more traffic which is why we need the help of search engines. With search engine optimization you make your website even more appealing and search engine friendly. This means search engines will like referring you and your blog.

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  • Subdomain is preventing my search results from rising as expected in page rank

    - by culov
    My problem is that I have a site which has requires a dedicated page for every city I choose to support. Early on, I decided to use subdomains rather than a directly after my domain (ie i used la.truxmap.com rather than truxmap.com/la). I realize now that this was a major mistake because Google seems to treat la.truxmap.com as a completely different site as ny.truxmap.com. So for instance, if i search "la food truck map" my site will be near the top, however, if i search "nyc food truck map" im no where in sight because ny.truxmap.com wouldnt be very high in the page rank by itself, and it doesnt have the boost that it ought to be getting from the better known la.truxmap.com So a mistake I made a year ago is now haunting my page rank. I'd like to know what the most painless way of resolving my dilemma might be. I have received so much press at la.truxmap.com that I can't just kill the site, but could I re-direct all requests at la.truxmap.com to truxmap.com/la and do the same for all cities supported without trashing my current, satisfactory page rank results I'm getting from la.truxmap.com ?? EDIT I left out some critical information. I am using Google Apps to manage my domain (that is, to add the subdomains) and Google App Engine to host my site. Thus, Google Apps provides a simple mechanism to mask truxmap.appspot.com (the app engine domain) as la.truxmap.com, but I don't see how I can mask it as truxmap.com/la. If I can get this done, then I can just 301 redirect la.truxmap.com to truxmap.com/la as suggested below. Thanks so much!

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  • Fatal Execution Engine Error on the Windows2008 r2, IIS7.5

    - by user66524
    Hi Guys We are running some asp.net(3.5) applications on the Windows2008 r2, IIS7.5. Recently we got some event logs so difficult, we have not idea hope some guys can help. 1.EventID: 1334 (9-1-2011 8:41:57) Error message An error occurred during a process host idle check. Exception: System.AccessViolationException Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace: at System.Collections.Hashtable.GetEnumerator() at System.Web.Hosting.ApplicationManager.IsIdle() at System.Web.Hosting.ProcessHost.IsIdle() 2.EventID: 1023 (9-1-2011 19:44:02) Error message .NET Runtime version 2.0.50727.4952 - Fatal Execution Engine Error (742B851A) (80131506) 3.EventID: 1000 (9-1-2011 19:44:03) Error message Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bcd2b Faulting module name: mscorwks.dll, version: 2.0.50727.4952, time stamp: 0x4bebd49a Exception code: 0xc0000005 Fault offset: 0x0000c262 Faulting process id: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report Id: %13 4.EventID: 5011 (9-1-2011 19:44:03) Error message A process serving application pool 'AppPoolName' suffered a fatal communication error with the Windows Process Activation Service. The process id was '2552'. The data field contains the error number. 5.some info: we got the memory.hdmp(234MB) and minidump.mdmp(19.2) from control panel action center but I donot know how to use that :(

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  • Hiding a Website from Search Engine Bots and Viewers by Disabling Default VirtualHost

    - by Basel Shishani
    When staging a website on a remote VPS, we would like it to be accessible to team members only, and we would also like to keep the search engine bots off until the site is finalized. Access control by host whether in Iptables or Apache is not desirable, as accessing hosts can vary. After some reading in Apache config and other SF postings, I settled on the following design that relies on restricting access to only through specific domain names: Default virtual host would be disabled in Apache config as follows - relying on Apache behavior to use first virtual host for site default: <VirtualHost *:80> # Anything matching this should be silently ignored. </VirtualHost> <VirtualHost *:80> ServerName secretsiteone.com DocumentRoot /var/www/secretsiteone.com </VirtualHost> <VirtualHost *:80> ServerName secretsitetwo.com ... </VirtualHost> Then each team member can add the domain names in their local /etc/hosts: xx.xx.xx.xx secrethostone.com My question is: is the above technique good enough to achieve the above said goals esp restricting SE bots, or is it possible that bots would work around that. Note: I understand that mod_rewrite rules con be used to achieve a similar effect as discussed here: How to disable default VirtualHost in apache2?, so the same question would apply to that technique too. Also please note: the content is not highly secretive - the idea is not to devise something that is hack proof, so we are not concerned about traffic interception or the like. The idea is to keep competitors and casual surfers from viewing the content before it's released, and to prevent SE bots from indexing it.

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  • Parallel Environment (PE) on Sun Grid Engine (6.2u5) won't run jobs: "only offers 0 slots"

    - by Peter Van Heusden
    I have Sun Grid Engine set up (version 6.2u5) on a Ubuntu 10.10 server with 8 cores. In order to be able to reserve multiple slots, I have a parallel environment (PE) set up like this: pe_name serial slots 999 user_lists NONE xuser_lists NONE start_proc_args /bin/true stop_proc_args /bin/true allocation_rule $pe_slots control_slaves FALSE job_is_first_task TRUE urgency_slots min accounting_summary FALSE This is associated with the all.q on the server in question (let's call the server A). However, when I submit a job that uses 4 threads with e.g. qsub -q all.q@A -pe serial 4 mycmd.sh, it never gets scheduled, and I get the following reasoning from qstat: cannot run in PE "serial" because it only offers 0 slots Why is SGE saying "serial" only offers 0 slots, since there are 8 slots available on the server I specified (server A)? The queue in question is configured thus (server names changed): qname all.q hostlist @allhosts seq_no 0 load_thresholds np_load_avg=1.75 suspend_thresholds NONE nsuspend 1 suspend_interval 00:05:00 priority 0 min_cpu_interval 00:05:00 processors UNDEFINED qtype BATCH INTERACTIVE ckpt_list NONE pe_list make orte serial rerun FALSE slots 1,[D=32],[C=8], \ [B=30],[A=8] tmpdir /tmp shell /bin/sh prolog NONE epilog NONE shell_start_mode posix_compliant starter_method NONE suspend_method NONE resume_method NONE terminate_method NONE notify 00:00:60 owner_list NONE user_lists NONE xuser_lists NONE subordinate_list NONE complex_values NONE projects NONE xprojects NONE calendar NONE initial_state default s_rt INFINITY h_rt 08:00:00 s_cpu INFINITY h_cpu INFINITY s_fsize INFINITY h_fsize INFINITY s_data INFINITY h_data INFINITY s_stack INFINITY h_stack INFINITY s_core INFINITY h_core INFINITY s_rss INFINITY h_rss INFINITY s_vmem INFINITY h_vmem INFINITY,[A=30g], \ [B=5g]

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  • Fatal Execution Engine Error on the Windows2008 r2, IIS7.5

    - by user66524
    Hi Guys We are running some asp.net(3.5) applications on the Windows2008 r2, IIS7.5. Recently we got some event logs so difficult, we have not idea hope some guys can help. 1.EventID: 1334 (9-1-2011 8:41:57) Error message An error occurred during a process host idle check. Exception: System.AccessViolationException Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace: at System.Collections.Hashtable.GetEnumerator() at System.Web.Hosting.ApplicationManager.IsIdle() at System.Web.Hosting.ProcessHost.IsIdle() 2.EventID: 1023 (9-1-2011 19:44:02) Error message .NET Runtime version 2.0.50727.4952 - Fatal Execution Engine Error (742B851A) (80131506) 3.EventID: 1000 (9-1-2011 19:44:03) Error message Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bcd2b Faulting module name: mscorwks.dll, version: 2.0.50727.4952, time stamp: 0x4bebd49a Exception code: 0xc0000005 Fault offset: 0x0000c262 Faulting process id: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report Id: %13 4.EventID: 5011 (9-1-2011 19:44:03) Error message A process serving application pool 'AppPoolName' suffered a fatal communication error with the Windows Process Activation Service. The process id was '2552'. The data field contains the error number. 5.some info: we got the memory.hdmp(234MB) and minidump.mdmp(19.2) from control panel action center but I donot know how to use that :(

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  • Sun Grid Engine (SGE) / limiting simultaneous array job sub-tasks

    - by wfaulk
    I am installing a Sun Grid Engine environment and I have a scheduler limit that I can't quite figure out how to implement. My users will create array jobs that have hundreds of sub-tasks. I would like to be able to limit those jobs to only running a set number of tasks at the same time, independent of other jobs. Like I might have one array job that I want to run 20 tasks at a time, and another I want to run 50 tasks at a time, and yet another that I'm fine running without limit. It seems like this ought to be doable, but I can't figure it out. There's a max_aj_instances configuration option, but that appears to apply globally to all array jobs. I can't see any way to use consumable resources, as I'd need a "complex attribute" that is per-job, and that feature doesn't seem to exist. It didn't look like resource quotas would work, but now I'm not so sure of that. It says "A resource quota set defines a maximum resource quota for a particular job request", but it's unclear if an array job's sub-tasks' resource requests will be aggregated for the purposes of the resource quota. I'm going to play with this, but hopefully someone already knows outright.

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  • How can I effectively test a scripting engine?

    - by ChaosPandion
    I have been working on an ECMAScript implementation and I am currently working on polishing up the project. As a part of this, I have been writing tests like the following: [TestMethod] public void ArrayReduceTest() { var engine = new Engine(); var request = new ExecScriptRequest(@" var a = [1, 2, 3, 4, 5]; a.reduce(function(p, c, i, o) { return p + c; }); "); var response = (ExecScriptResponse)engine.PostWithReply(request); Assert.AreEqual((double)response.Data, 15D); } The problem is that there are so many points of failure in this test and similar tests that it almost doesn't seem worth it. It almost seems like my effort would be better spent reducing coupling between modules. To write a true unit test I would have to assume something like this: [TestMethod] public void CommentTest() { const string toParse = "/*First Line\r\nSecond Line*/"; var analyzer = new LexicalAnalyzer(toParse); { Assert.IsInstanceOfType(analyzer.Next(), typeof(MultiLineComment)); Assert.AreEqual(analyzer.Current.Value, "First Line\r\nSecond Line"); } } Doing this would require me to write thousands of tests which once again does not seem worth it.

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  • Fill 2D area bound by vertices in XNA

    - by oakskc
    I'm learning XNA by doing and, as the title states, I'm trying to see if there's a way to fill a 2D area that is defined by a collection of vertices on a plane. I want to fill with a color, not a file-based texture. For an example, take a rounded rectangle whose vertices are defined by four quarter-circle triangle fans. The vertices are defined by building a collection of triangles, but the triangles may not be adjacent. Additionally, I would like to fill it with more than a single color -- i.e. divide the bound area into four vertical bands and have each a different color. You don't have to provide me the code, pointing me towards resources will help a great deal. I can be handy with Google (which I did try first, but have failed miserably). This is as much an exploration into "what's appropriate for XNA" as it is the implementation of it. Being pretty new to XNA, I'm wanting to also learn what should and shouldn't be done on top of what can and can't be done.

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  • AndEngine VS Android's Canvas VS OpenGLES - For rendering a 2D indoor vector map

    - by Orchestrator
    This is a big issue for me I'm trying to figure out for a long time already. I'm working on an application that should include a 2D vector indoor map in it. The map will be drawn out from an .svg file that will specify all the data of the lines, curved lines (path) and rectangles that should be drawn. My main requirement from the map are Support touch events to detect where exactly the finger is touching. Great image quality especially when considering the drawings of curved and diagonal lines (anti-aliasing) Optional but very nice to have - Built in ability to zoom, pan and rotate. So far I tried AndEngine and Android's canvas. With AndEngine I had troubles with implementing anti-aliasing for rendering smooth diagonal lines or drawing curved lines, and as far as I understand, this is not an easy thing to implement in AndEngine. Though I have to mention that AndEngine's ability to zoom in and pan with the camera instead of modifying the objects on the screen was really nice to have. I also had some little experience with the built in Android's Canvas, mainly with viewing simple bitmaps, but I'm not sure if it supports all of these things, and especially if it would provide smooth results. Last but no least, there's the option of just plain OpenGLES 1 or 2, that as far as I understand, with enough work should be able to support all the features I require. However it seems like something that would be hard to implement. And I've never programmed in OpenGL or anything like it, but I'm willing very much to learn. To sum it all up, I need a platform that would provide me with the ability to do the 3 things I mentioned before, but also very important - To allow me to implement this feature as fast as possible. Any kind of answer or suggestion would be very much welcomed as I'm very eager to solve this problem! Thanks!

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  • OpenGL - drawing 2D polygons shapes with texture

    - by plonkplonk
    I am trying to make a few effects in a C+GL game. So far I draw all my sprites as a quad, and it works. However, I am trying to make a large ring appear at times, with a texture following that ring, as it takes less memory than a quad with the ring texture inside. The type of ring I want to make is not a round-shaped GL mesh ring (the "tube" type) but a "paper" 2D ring. That way I can modify the "width" of the ring, getting more of the effect than a simple quad+ring texture. So far all my attempts have been...kind of ridiculous, as I don't understand GL's coordinates too well (and I can't really understand the available documentation...I am just a designer with no coder help or background. A n00b, basically). glBegin(GL_POLYGON); for(i = 0;i < 360; i += 10){ glTexCoord2f(0, 0); glVertex2f(Cos(i)*(H-10),Sin(i)H); glTexCoord2f(0, HP); glVertex2f(Sin(i)(H-10),Cos(i)*(H-10)); glTexCoord2f(WP, HP); glVertex2f(Cos(i)H,Sin(i)(H-10)); glTexCoord2f(WP, 0); glVertex2f(Sin(i)*H,Cos(i)*H); } glEnd(); This is my last attempt, and it seems to generate a "sunburst" from the right edge of the circle instead of a ring. It's an amusing effect but definitely not what I want. Other results included the circle looking exactly the same as the quad textured (aka drawing a sprite literally) or something that looked like a pop-art filter, by working on this train of thought. Seems like my logic here is entirely flawed, so, what would be the easiest way to obtain such a ring? No need to reply in code, just some guidance for a non-math-skilled user...

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  • 1D Function into 2D Function Interpolation

    - by Drazick
    Hello. I have a 1D function which I want to interpolate into 2D function. I know the function should have "Polar Symmetry". Hence I use the following code (Matlab Syntax): Assuming the 1D function is LSF of the length 15. [x, y] = meshgrid([-7:7]); r = sqrt(x.^2 + y.^2); PSF = interp1([-7:7], LSF, r(:)); % Sometimes using 'spline' option, same results. PSF = reshape(PSF, [7, 7]); I have few problems: 1. Got some overshoot at the edges (As there some Extrapolation). 2. Can't enforce some assumptions (Monotonic, Non Negative). Is there a better Interpolation method for those circumstances? I couldn't find "Lanczos" based interpolation I can use the same way as interp1 (For a certain vector of points, in "imresize" you can only set the length). Is there such function anywhere? Has anyone encountered a function which allows enforcing some assumptions (Monotonically Decreasing, Non Negative, etc..). Thanks.

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  • Sending 2 dim array using scatter

    - by MPI_Beginner
    I am a beginner in MPI, and i am using C Language, and Simulator for Processors (MPICH2), i wrote the following code to send a 2D array to make 2 processors take a line from it but it produces error when running MPICH2, the code is: int main ( int argc , char *argv[] ) { int rank; int commsize; MPI_Init(&argc, &argv); MPI_Comm_size(MPI_COMM_WORLD,&commsize); MPI_Comm_rank(MPI_COMM_WORLD,&rank); char** name=malloc(2*sizeof(char*)); int i; for(i=0;i<2;i++){ name[i]=malloc(15*sizeof(char)); } name[0]="name"; name[1]="age"; if(rank==0){ char** mArray=malloc(2*sizeof(char*)); MPI_Scatter(&name,1,MPI_CHAR,&mArray,1,MPI_CHAR,0,MPI_COMM_WORLD);//send } else{ char** mArray=malloc(2*sizeof(char*)); int k; for(k=0;k<2;k++){ mArray[k]=malloc(15*sizeof(char)); } MPI_Scatter(&mArray,1,MPI_CHAR,&mArray,1,MPI_CHAR,0,MPI_COMM_WORLD);//receive printf("line is %s \n",mArray[rank-1]); } MPI_Finalize(); }

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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  • Data Flow Object Graph and An Execution Engine for it

    - by M Dotnet
    I would like to build a custom workflow engine from scratch. The input to this workflow is a data flow diagram which is composed of a series of activities connected together through lines where each each represent the data flow. Each activity can export multiple outputs. Activities are complex math functions but the logic is hidden from the user. My workflow engine job is to execute the given data flow diagram. Each activity within the data flow diagram is a custom activity and each activity can output different outputs. How do you suggest to model the data flow diagram object? I need to be able to construct the data flow diagram problematically (no need for drag and drop) but I need to display the final result graphically (for display and debugging purposes). Are there any libraries out there that I could use? Should I keep the workflow presentable as an xml? I know that there are many projects out there trying to essentially doing similar thing by building such workflow engines but I need something light weight and open source. I do not need any state machine execution engine and mine is primarily sequential workflow with fork and join capabilities. My activities are wrappable as basic C# classes and I do NOT want to use anything as heavy as .NET workflow foundation.

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  • Detecting one point's location compared to two other points.

    - by WizardOfOdds
    Hi all, you can check my profile, this is not homework. I've got an interesting little problem to solve in a very real software and I'm looking for an easy way to solve it. I've got two fixed points on screen (they're fixed, but I don't know beforehand their position) that are not at the same location. These two fixed points form an imaginary line. Now I've got a third point that is "on one side" of that line (it cannot be on the line). The user can grab the point (the user actually grab an object, whose I track by its center, which is the point I'm interested in) and drag it. But it cannot "cross" the imaginary line. What is the easiest way to detect if the user is crossing the imaginary line? Example: a c / / (c cannot be dragged here) / b Or: c b -------------- a (c cannot be dragged here) So what is an easy to detect if c is staying on the correct "side" of the line (I draw segments here, but it really can be thought of as a line). One way to detect this is to take the destination point d and see if segment (c,d) intersects with line (a,b), but isn't there an easier way? Can't I just do some 2D dot-product magic here and have basically a one or two liner solving my issue?

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  • most efficient method of turning multiple 1D arrays into columns of a 2D array

    - by Ty W
    As I was writing a for loop earlier today, I thought that there must be a neater way of doing this... so I figured I'd ask. I looked briefly for a duplicate question but didn't see anything obvious. The Problem: Given N arrays of length M, turn them into a M-row by N-column 2D array Example: $id = [1,5,2,8,6] $name = [a,b,c,d,e] $result = [[1,a], [5,b], [2,c], [8,d], [6,e]] My Solution: Pretty straight forward and probably not optimal, but it does work: <?php // $row is returned from a DB query // $row['<var>'] is a comma separated string of values $categories = array(); $ids = explode(",", $row['ids']); $names = explode(",", $row['names']); $titles = explode(",", $row['titles']); for($i = 0; $i < count($ids); $i++) { $categories[] = array("id" => $ids[$i], "name" => $names[$i], "title" => $titles[$i]); } ?> note: I didn't put the name = value bit in the spec, but it'd be awesome if there was some way to keep that as well.

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  • 2D platformer gravity physics with slow-motion

    - by DD
    Hi all, I fine tuned my 2d platformer physics and when I added slow-motion I realized that it is messed up. The problem I have is that for some reason the physics still depends on framerate. So when I scale down time elapsed, every force is scaled down as well. So the jump force is scaled down, meaning in slow-motion, character jumps vertically smaller height and gravity force is scaled down as well so the character goes further in the air without falling. I'm sending update function in hopes that someone can help me out here (I separated vertical (jump, gravity) and walking (arbitrary walking direction on a platform - platforms can be of any angle) vectors): characterUpdate:(float)dt { //Compute walking velocity walkingAcceleration = direction of platform * walking acceleration constant * dt; initialWalkingVelocity = walkingVelocity; if( isWalking ) { if( !isJumping ) walkingVelocity = walkingVelocity + walkingAcceleration; else walkingVelocity = walkingVelocity + Vector( walking acceleration constant * dt, 0 ); } // Compute jump/fall velocity if( !isOnPlatform ) { initialVerticalVelocity = verticalVelocity; verticalVelocity = verticalVelocity + verticalAcceleration * dt; } // Add walking velocity position = position + ( walkingVelocity + initialWalkingVelocity ) * 0.5 * dt; //Add jump/fall velocity if not on a platform if( !isOnPlatform ) position = position + ( verticalVelocity + initialVerticalVelocity ) * 0.5 * dt; verticalAcceleration.y = Gravity * dt; }

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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