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  • Titanium won't run iPhone/Android Emulator

    - by BeOliveira
    I just installed Titanium SDK (1.5.1) and all the Android SDKs. Also, I already have iPhone SDK 4.2 installed. I downloaded KitchenSink and imported it into Titanium but whenever I try to run it on iPhone Emulator, I get this error: [INFO] One moment, building ... [INFO] Titanium SDK version: 1.5.1 [INFO] iPhone Device family: iphone [INFO] iPhone SDK version: 4.0 [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for ios [INFO] Performing clean build [INFO] Compiling localization files [INFO] Detected custom font: comic_zine_ot.otf [ERROR] Error: Traceback (most recent call last): File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 1003, in main execute_xcode("iphonesimulator%s" % iphone_version,["GCC_PREPROCESSOR_DEFINITIONS=LOG__ID=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s" % (log_id,sdk_version)],False) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 925, in execute_xcode output = run.run(args,False,False,o) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/run.py", line 31, in run sys.exit(rc) SystemExit: 1 And for Android, it runs the OS but not the KitchenSink app, here's the log: [INFO] Launching Android emulator...one moment [INFO] Building KitchenSink for Android ... one moment [INFO] plugin=/Library/Application Support/Titanium/plugins/ti.log/0.1/plugin.py [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for android [INFO] Titanium SDK version: 1.5.1 (12/16/10 16:25 16bbb92) [INFO] Waiting for the Android Emulator to become available [ERROR] Timed out waiting for android.process.acore [INFO] Copying project resources.. [INFO] Detected tiapp.xml change, forcing full re-build... [INFO] Compiling Javascript Resources ... [INFO] Copying platform-specific files ... [INFO] Compiling localization files [INFO] Compiling Android Resources... This could take some time Any ideas on how to get Titanium to work?

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  • concatenate rows of Clob with plsql

    - by david K
    Hi, late considere i conider if got a table who got an Id and a clob content like: create table v_EXAMPLE_L ( nip number, xmlcontent clob ); we insert our data: Insert into V_EXAMPLE_L (NIP,XMLCONTENT) values (17852,'delta548484646846484'); Insert into V_EXAMPLE_L (NIP,XMLCONTENT) values (17852,'omega545648468484'); Insert into V_EXAMPLE_L (NIP,XMLCONTENT) values (17852, 'gamma54564846qsdqsdqsdqsd8484'); i'm trying do do a function that concatenate the rows of the clob that gone be the result of a select , i mean without having to give multiple parameter about the name of table or such , i should only give here the column that contain the clobs , and she should handle the rest!. CREATE OR REPLACE function assemble_clob(q varchar2) return clob is v_clob clob; tmp_lob clob; hold VARCHAR2(4000); --cursor c2 is select xmlcontent from V_EXAMPLE_L where id=17852 cur sys_refcursor; begin OPEN cur FOR q; LOOP FETCH cur INTO tmp_lob; EXIT WHEN cur%NOTFOUND; --v_clob := v_clob || XMLTYPE.getClobVal(tmp_lob.xmlcontent); v_clob := v_clob || tmp_lob; END LOOP; return (v_clob); --return (dbms_xmlquery.getXml( dbms_xmlquery.set_context("Select 1 from dual")) ) end assemble_clob; the function is broken ... (if anybody could give me a help, thanks a lot, and i'm noob in sql so ....). and thanks

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  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

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  • Using DevIL with Xcode

    - by jak3t
    Hello everyone! I'm trying to use DevIL with XCode but I can't get it to work. I tried using the "standard" method by doing "configure make make install" and using #import <IL/il> but it doesn't work. It identifies the library but I still get some compiling errors: Ld build/Release/cg.app/Contents/MacOS/cg normal i386 cd "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1" /Developer/usr/bin/g++-4.2 -arch i386 "-L/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" "-F/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" -filelist "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/CGaula1.build/Release/cg.build/Objects-normal/i386/cg.LinkFileList" -framework Foundation -framework AppKit -framework GLUT -framework OpenGL -framework Cocoa -framework AppKit -o "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release/cg.app/Contents/MacOS/cg" Undefined symbols: "_ilConvertImage", referenced from: terreno() in main.o "_ilGetInteger", referenced from: terreno() in main.o terreno() in main.o terreno() in main.o "_ilLoadImage", referenced from: terreno() in main.o "_ilBindImage", referenced from: terreno() in main.o "_ilGetData", referenced from: terreno() in main.o "_ilInit", referenced from: terreno() in main.o "_ilGenImages", referenced from: terreno() in main.o ld: symbol(s) not found collect2: ld returned 1 exit status` So i tried do it by using the macports libdevil install. It installed correctly but nothing seems to work. Do I need to change my #import declarations? Any suggestion to install DevIL on the Mac correctly and use it in a XCode Project? Thanks a lot!

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  • On Windows, how does console window ownership work?

    - by shroudednight
    When a console application is started from another console application, how does console ownership work? I see four possibilities: The second application inherits the console from the first application for its lifetime, with the console returning to the original owner on exit. Each application has its own console. Windows then somehow merges the content of the two into what the "console" visible to the user The second application get a handle to the console that belongs to the first application. The console is placed into shared memory and both applications have equal "ownership" It's quite possible that I missed something and none of these four options adequately describe what Windows does with its consoles. If the answer is close to option 4. My follow-up question is which of the two processes is responsible for managing the window? (Handling graphical updates when the screen needs to be refreshed / redrawn, etc) A concrete example: Run CMD. Then, using CMD, run [console application]. The [console application] will write to what appears to be the same console window that CMD was using.

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  • How to create mobile substrate plugins on XCode?

    - by prathumca
    Hi Everyone, I just wanna create a MS plugin to hook SpringBoard. I'm following "gojohnnyboi" tutorial from here "http://www.ipodtouchfans.com/forums/showthread.php?t=103558". To create a dylib on XCode, I'm following "SkylarEC" tutorial. I mix these two great tutorials and finally got succeed by getting a dylib. But when I placed the dylib in the /Library/MobileSubstrate/DynamicLibraries/ nothing is happened (no alert was shown). By evaluating, I found that, this dylib doesn't have any starting point when it was loaded into the memory. So I mentioned a starting point by declaring a constructor in the .mm file like, __ attribute__((constructor)) static void init() { Class _$SBAppIcon = objc_getClass("SBApplicationIcon"); MSHookMessage($SBAppIcon, @selector(launch), (IMP) &_$ExampleHook_AppIcon_Launch, "_OriginalMethodPrefix"); } But when I'm trying to compile this, I'm getting an error like, Undefined symbols: "_MSHookMessage", referenced from: init() in ExampleHook.o ld: symbol(s) not found collect2: ld returned 1 exit status. Does anyone has idea how to solve this? It would be great and more helpful if anyone share the detailed tutorial/instructions to create a dylib on XCode. P.S I placed all the libsubstrate.dylib and substrate.h files in the corresponding location. And the locations are, libsubstrate.dylib : /Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/ substrate.h : /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include and my base SDK is 3.0.

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  • Perl DBI doesn't work with Oracle 11g

    - by John
    I am getting the following error connecting to an Oracle 11g database using a simple perl script: failed: ERROR OCIEnvNlsCreate. Check ORACLE_HOME (Linux) env var or PATH (Windows) and or NLS settings, permissions, etc. at The script is as follows: #!/usr/local/bin/perl use strict; use DBI; if ($#ARGV < 3) { print "Usage: perl testDbAccess.pl dataBaseUser dataBasePassword SID dataBasePort\n"; exit 0; } my ($user, $pwd, $sid, $port) = @ARGV; my $host = `hostname`; my $dbh; my $sth; my $dbname = "dbi:Oracle:HOST=$host;SID=$sid;PORT=$port"; openDbConnection(); closeDbConnection(); sub openDbConnection() { $dbh = DBI->connect ($dbname, $user ,$pwd , { RaiseError => 1}) || die "Database connection not made: $DBI::errstr"; } sub closeDbConnection() { #$sth->finish(); $dbh->disconnect(); } Anyone seen this problem before? /john

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  • adding controls dynamically to panel in a UpdatePanel asp.net 4.0

    - by softwaremonster
    Hi, I have a UpdatePanel includes some panels. I want to add to these panel some controls according to the operations. After i click any button twice or after first page load the page gives error. Either I have to use each panel without any post back [no page refresh] how can i solve this? the html code is below. wordOrgButton enables word panel and after any operation fills that word panel. same for userOrgButton <asp:UpdatePanel ID="mainPanel" runat="server" Height="220px"> <ContentTemplate> <fieldset> <asp:Panel ID="buttonsPanel" runat="server"> <asp:Button ID="wordOrgButton" runat="server" Text="Words" onclick="wordOrgButton_Click" /> <asp:Button ID="userOrgButton" runat="server" Text="User" onclick="userOrgButton_Click" /> <asp:Button ID="exitButton" runat="server" Text="Exit" onclick="exitButton_Click" /> </asp:Panel> <asp:Panel ID="usersPanel" runat="server"> <asp:TextBox ID="whoisUserTextBox" runat="server"></asp:TextBox> <asp:Button ID="catchUserButton" runat="server" Text="Bring" onclick="catchUserButton_Click" /> <asp:Panel ID="userOrgPanel" runat="server" ></asp:Panel> </asp:Panel> <asp:Panel ID="wordsPanel" runat="server"></asp:Panel> <asp:Panel ID="informationPanel" runat="server"> <asp:Label ID="operationinfoLabel" runat="server"></asp:Label> </asp:Panel> </fieldset> </ContentTemplate> </asp:UpdatePanel>

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  • pip install -E requirements.txt failure

    - by Alexander A.Sosnovskiy
    Why does this happen? pip install -E ../../conf/requirements.txt Traceback (most recent call last): File "/home/alecs/workspace/Homepage/env/bin/pip", line 5, in <module> pkg_resources.run_script('pip==0.7.1', 'pip') File "/home/alecs/workspace/Homepage/env/lib/python2.6/site-packages/setuptools-0.6c11-py2.6.egg/pkg_resources.py", line 489, in run_script File "/home/alecs/workspace/Homepage/env/lib/python2.6/site-packages/setuptools-0.6c11-py2.6.egg/pkg_resources.py", line 1207, in run_script File "/home/alecs/workspace/Homepage/env/lib/python2.6/site-packages/pip-0.7.1-py2.6.egg/EGG-INFO/scripts/pip", line 3, in <module> sys.exit(pip.main()) File "/home/alecs/workspace/Homepage/env/lib/python2.6/site-packages/pip-0.7.1-py2.6.egg/pip/__init__.py", line 94, in main return command.main(initial_args, args[1:], options) File "/home/alecs/workspace/Homepage/env/lib/python2.6/site-packages/pip-0.7.1-py2.6.egg/pip/basecommand.py", line 103, in main complete_args) File "/home/alecs/workspace/Homepage/env/lib/python2.6/site-packages/pip-0.7.1-py2.6.egg/pip/venv.py", line 50, in restart_in_venv [python, file] + args + [base, '___VENV_RESTART___']) File "/usr/lib/python2.6/subprocess.py", line 633, in __init__ errread, errwrite) File "/usr/lib/python2.6/subprocess.py", line 1139, in _execute_child raise child_exception OSError: [Errno 13] Permission denied Thanks.

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  • while loop ignore the event listener

    - by Tamer
    so when i run this code to try to change the background the GUI crashes and gets stuck in a infinite while loop ignoring the event listeners. here is the code: `private Panel getPanel1() { if (panel1 == null) { panel1 = new Panel(); panel1.setLayout(new GridBagLayout()); while(frame.isVisible()){ panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { frame.setVisible(false); } }); int r = (int) (Math.random()*255); int g = (int) (Math.random()*255); int b = (int) (Math.random()*255); Color c = new Color(r, g, b); panel1.setBackground(c); try { Thread.sleep(4000); } catch (InterruptedException e1) { e1.printStackTrace(); } panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { /*panel1.setVisible(false); frame.setVisible(false);*/ System.exit(0); } }); } } return panel1; }` instead of exiting the loop of terminating the program or event changing the background it just displays the panel and does nothing else and i have to force it to quit. what should i do?

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  • Link List Problem,

    - by david
    OK i have a problem with a Link List program i'm trying to Do, the link List is working fine. Here is my code #include <iostream> using namespace std; struct record { string word; struct record * link; }; typedef struct record node; node * insert_Node( node * head, node * previous, string key ); node * search( node *head, string key, int *found); void displayList(node *head); node * delete_node( node *head, node * previous, string key); int main() { node * previous, * head = NULL; int found = 0; string node1Data,newNodeData, nextData,lastData; //set up first node cout <<"Depature"<<endl; cin >>node1Data; previous = search( head, node1Data, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, node1Data); cout <<"Depature inserted"<<endl; //insert node between first node and head cout <<"Destination"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Destinationinserted"<<endl; //insert node between second node and head cout <<"Cost"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Cost inserted"<<endl; cout <<"Number of Seats Required"<<endl; //place node between new node and first node cin >>nextData; previous = search( head, nextData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, nextData); cout <<"Number of Seats Required inserted"<<endl; //insert node between first node and head cout <<"Name"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Name inserted"<<endl; //insert node between node and head cout <<"Address "<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Address inserted"<<endl; //place node as very last node cin >>lastData; previous = search( head, lastData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, lastData); cout <<"C"<<endl; displayList(head); char Ans = 'y'; //Delete nodes do { cout <<"Enter Keyword to be delete"<<endl; cin >>nextData; previous = search( head, nextData, &found); if (found == 1) head = delete_node( head, previous,nextData); displayList(head); cout <<"Do you want to Delete more y /n "<<endl; cin >> Ans; } while( Ans =='y'); int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); } /******************************************************* search function to return previous position of node ******************************************************/ node * search( node *head, string key, int *found) { node * previous, * current; current = head; previous = current; *found = 0;//not found //if (current->word < key) move through links until the next link //matches or current_word > key while( current !=NULL) { //compare exactly if (key ==current->word ) { *found = 1; break; } //if key is less than word else if ( key < current->word ) break; else { //previous stays one link behind current previous = current; current = previous -> link; } } return previous; } /******************************************************** display function as used with createList ******************************************************/ void displayList(node *head) { node * current; //current now contains the address held of the 1st node similar //to head current = head; cout << "\n\n"; if( current ==NULL) cout << "Empty List\n\n"; else { /*Keep going displaying the contents of the list and set current to the address of the next node. When set to null, there are no more nodes */ while(current !=NULL) { cout << current->word<<endl; current = current ->link; } } } /************************************************************ insert node used to position node (i) empty list head = NULL (ii) to position node before the first node key < head->word (iii) every other position including the end of the list This is done using the following steps (a) Pass in all the details to create the node either details or a whole record (b) Pass the details over to fill the node (C) Use the if statement to add the node to the list **********************************************************/ node * insert_Node( node * head, node * previous, string key ) { node * new_node, * temp; new_node = new node; //create the node new_node ->word = key; new_node -> link = NULL; if (head == NULL || key < head->word ) //empty list { //give address of head to temp temp = head; //head now points to the new_node head = new_node; //new_node now points to what head was pointing at new_node -> link = temp; } else { //pass address held in link to temp temp = previous-> link; //put address of new node to link of previous previous -> link = new_node; //pass address of temp to link of new node new_node -> link = temp; } return head; } node * delete_node( node *head, node * previous, string key) { /* this function will delete a node but will not return its contents */ node * temp; if(key == head->word) //delete node at head of list { temp = head; //point head at the next node head = head -> link; } else { //holds the address of the node after the one // to be deleted temp = previous-> link; /*assign the previous to the address of the present node to be deleted which holds the address of the next node */ previous-> link = previous-> link-> link; } delete temp; return head; }//end delete The problem i have is when i Enter in the Number 2 in the Node(Seats) i like to get a Counter Taken 2 off of 50, some thing like what i have here enter code here int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); How can i get what the User enters into number of Seats into this function

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  • Problem compiling gnustep-gui-0.16.0 undefined reference to png_sizeof

    - by stefanB
    I'm trying to compile GNUstep on a linux box but gnustep-gui-0.16.0 package is failing. I downloaded GNUstep Startup stable 0.20.1 (http://wwwmain.gnustep.org/resources/downloads.php)and follow instructions about how to compile (./configure && make). I'm getting this error: libgnustep-gui.so: undefined reference to 'png_sizeof' I have compiled latest libpng (1.2.34) and I can see that png_sizeof is defined as macro. However, I'm not quite sure how to fix the gnustep-gui-0.16.0 build. I tried to pass the include/lib directory where libpng is installed to configure build but nothing seems to help. I have quite up to date linux box but using gcc 3.3 (upgrade is not an option - but this should not be a problem). Full error: Making all for tool set_show_service... Compiling file set_show_service.m ... Linking tool set_show_service ... ../Source/./obj/libgnustep-gui.so: undefined reference to `png_sizeof' collect2: ld returned 1 exit status gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 gmake[1]: Leaving directory `/home/bla/local/src/gnustep-startup-0.22.0/build/gnustep-gui-0.16.0' gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 Any suggestions? Thanks

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  • MySQL Grant Problem

    - by Joel Dare
    Why might the following grant statement fail to work? grant all on kylie.* to 'kylie'@'localhost' identified by 'foo'; Here's the complete output. $ mysql -A Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 63 Server version: 5.1.37 Source distribution Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> show databases like 'kylie%'; +-------------------+ | Database (kylie%) | +-------------------+ | kylie | +-------------------+ 1 row in set (0.00 sec) mysql> grant all on kylie.* to 'kylie'@'localhost' identified by 'foo'; Query OK, 0 rows affected (0.02 sec) mysql> exit Bye $ mysql -u kylie ERROR 1045 (28000): Access denied for user 'kylie'@'localhost' (using password: YES) It seems that these grant options get me every time. I think I have them memorized and the docs seem to check out too, but they often fail to work. What am I missing?

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  • KeepAlive packets over a Soap request

    - by Nycto
    I've been debugging some Soap requests we are making between two servers on the same VLAN. The app on one server is written in PHP, the app on the other is written in Java. I can control and make changes to the PHP code, but I can't affect the Java server. The PHP app forms the XML using the DOMDocument objects, then sends the request using the cURL extension. When the soap request took longer than 5 minutes to complete, it would always wait until the max timeout limit and exit with a message like this: Operation timed out after 900000 milliseconds with 0 bytes received After sniffing the packets that were being sent, it turns out that the problem was caused by a 5 minute timeout in the network that was closing what it thought was a stale connection. There were two ways to fix it: bump up the timeout in iptables, or start sending KeepAlive packets over the request. To be thorough, I would like to implement both solutions. Bumping up the timeout was easy for ops to do, but sending KeepAlive packets is turning out to be difficult. The cURL library itself supports this (see the --keepalive-time flag for the CLI app), but it doesn't appear that this has been implemented in the PHP cURL library. I even checked the source to make sure it wasn't an undocumented feature. So my question is this: How the heck can I get these packets sent? I see a few clear options, but I don't like any of them: Write a wrapper that will kick off the request by shell_execing the CLI app. This is a hack that I just don't like Update the cURL extension to support this. This is a non-option according to Ops. Open the socket myself. I know just enough to be dangerous. I also haven't seen a way to do this with fsockopen, but I could be missing something. Switch to another library. What exists that supports this? Thanks for any help you can offer.

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  • M2Crypto doesn't install in venv, or swig doesn't define __x86_64__ which breaks compiling against OpenSSL

    - by Lorin Hochstein
    I'm trying to install the Python M2Crypto package into a virtualenv on an x86_64 RHEL 6.1 machine. This process invokes swig, which fails with the following error: $ virtualenv -q --no-site-packages venv $ pip install -E venv M2Crypto==0.20.2 Downloading/unpacking M2Crypto==0.20.2 Downloading M2Crypto-0.20.2.tar.gz (412Kb): 412Kb downloaded Running setup.py egg_info for package M2Crypto Installing collected packages: M2Crypto Running setup.py install for M2Crypto building 'M2Crypto.__m2crypto' extension swigging SWIG/_m2crypto.i to SWIG/_m2crypto_wrap.c swig -python -I/usr/include/python2.6 -I/usr/include -includeall -o SWIG/_m2crypto_wrap.c SWIG/_m2crypto.i /usr/include/openssl/opensslconf.h:31: Error: CPP #error ""This openssl-devel package does not work your architecture?"". Use the -cpperraswarn option to continue swig processing. error: command 'swig' failed with exit status 1 Complete output from command /home/lorin/venv/bin/python -c "import setuptools;__file__='/home/lorin/venv/build/M2Crypto/setup.py';exec(compile(open(__file__).read().replace('\r\n', '\n'), __file__, 'exec'))" install --single-version-externally-managed --record /tmp/pip-BFiNtU-record/install-record.txt --install-headers /home/lorin/venv/include/site/python2.6: I've got OpenSSL 1.0.0 installed via RPM packages from RedHat. The part of /usr/include/openssl/opensslconf.h that causes the error looks like this: #if defined(__i386__) #include "opensslconf-i386.h" #elif defined(__ia64__) #include "opensslconf-ia64.h" #elif defined(__powerpc64__) #include "opensslconf-ppc64.h" #elif defined(__powerpc__) #include "opensslconf-ppc.h" #elif defined(__s390x__) #include "opensslconf-s390x.h" #elif defined(__s390__) #include "opensslconf-s390.h" #elif defined(__sparc__) && defined(__arch64__) #include "opensslconf-sparc64.h" #elif defined(__sparc__) #include "opensslconf-sparc.h" #elif defined(__x86_64__) #include "opensslconf-x86_64.h" #else #error "This openssl-devel package does not work your architecture?" #endif gcc has the right variable defined: $ echo | gcc -E -dM - | grep x86_64 #define __x86_64 1 #define __x86_64__ 1 But apparenty swig doesn't, since this is the line that's failing: swig -python -I/usr/include/python2.6 -I/usr/include -includeall -o \ SWIG/_m2crypto_wrap.c SWIG/_m2crypto.i Is there a way to fix this by changing something in my system configuration? M2Crypto gets installed in a virtualenv as part of a larger script I don't control, so avoiding mucking around with the M2Crypto files would be a good thing.

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  • Executable war file that starts jetty without maven

    - by twilbrand
    I'm trying to make an "executable" war file (java -jar myWarFile.war) that will start up a jetty webserver that hosts the webapp contained in the war file I executed. I found a page that described how to make what I'm looking for: http://eclipsesource.com/blogs/2009/10/02/executable-wars-with-jetty/ however, following that advice along with how I think I'm supposed to make an executable jar (war) isn't working. I have an ant task creating a war with a manifest that looks like: Manifest-Version: 1.0 Ant-Version: Apache Ant 1.7.1 Created-By: 1.5.0_18-b02 (Sun Microsystems Inc.) Main-Class: Start The contents of the war look like: > Start.class > jsp > build.jsp > META-INF > MANIFEST.MF > WEB-INF > lib > jetty-6.1.22.jar > jetty-util.6.1.22.jar When I try to execute the .war file, the error is: Exception in thread "main" java.lang.NoClassDefFoundError: org/mortbay/jetty/Handler Caused by: java.lang.ClassNotFoundException: org.mortbay.jetty.Handler at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Could not find the main class: Start. Program will exit. There appears to be two errors here, one where it seems the jar files can't be found and one where the Start.class can't be found. To fix the first one, I put the jetty .jar files in the base of the war and tried again, same error. I also tried adding the WEB-INF/lib/ to the Class-path attribute of the manifest. That did not work either. Does anyone have any insight as to what I'm doing right/wrong and how I can get this executable war up and running?

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  • compiling iphone program in snow leopard wtih libsqlite3 library

    - by user360297
    Hi, I develop an iphone application which uses sqlite3 as a database. That time my OS X version was leopard. So add added libsqlite3.0.dylib to frameworks and compile without any problems it complied and with any problems I could run it on the device as well. This week I installed Snow Leopard on my Mac. Removing old Leopard version and install a fresh Snow leopard system. But my problem is now I cannot compile that program because it will give errors with sqlite3 library. I added sqlite3.0.dylib using selecting targets and then selecting file. Also tried adding selecting it from directly /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib I get two different errors when I compiled to device and to simulator when compiled to device, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file is not of required architecture* When compiled to simulator, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 i also tried with adding sqlite3.dylib (, I think sqlite3.0.dylib is linked to sqlite3.dylib.) but no luck. Could any one out there give me any help. I'm really trying to get this working. Please let me if you want more details. Thank you, Waruna

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  • Python equivalent of IDL's stop and .reset

    - by Jamie
    Hi there, I'm relatively new to python but have a bit of experience using IDL. I was wondering if anyone knows if there are equivalent commands in python for IDL's stop and .reset commands. If I'm running some IDL script I wrote that I put a stop command in, essentially what it does is stop the script there and give me access to the command line in the middle of the script. So I have access to all the functions and variables that I defined before the stop command, which I find really useful for debugging. The .reset command I find extremely useful too. What it does is reset the the IDL environment (clears all variables, functions, etc.). It's as if I closed that session and opened a new one, but without having to exit and restart IDL. I find that if I'm trying to debug a script I wrote it's useful sometimes to start from scratch and not have to reset IDL (or python now). It would be useful also in python to be able to un-import any modules I had previously imported. Any help with these issues would be greatly appreciated. Cheers Related Python Drop into REPL Is it possible to go into ipython from code?

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  • Implementing the outside application „openedFileView“ in c# Project

    - by case23
    I work on a application where i want to find out which files on my filesystem is used by a Process. After trying around with the System.Diagnostics.Process class, and didn´t get the resulst i wanted i find the application called OpenedFileView from Nirsoft. http://www.nirsoft.net/utils/opened_files_view.html Basically it does exactly what i want but i have some problems with the implimication in my project. The option wich “OpenedFileView” gives you is to start it with some arguments that it creates you an txt file with all the information i want. But for my case i want to whach the processes in realtime, and if i start the application repetitively i always have the hourglass at my mouse cursor. So after this i tryed some ways to get rid of it, tryed out to put it in a BackgroundWorker Thread. But this changed nothing at all. I also looked for a way to force the Process not to exit, and sending new arguments to it, but this also didn´t worked. So is there any way to use this application in the way I want, or does this didn´t work at all? I hope somebody can help me either with getting away this annoying mouse cursor hourglass, or with a better implimication of this application so i can use it in realtime! Thanks alot! private void start() { _openedFileView = new Process(); _openedFileView.StartInfo.FileName = "pathToApp\\OpenedFilesView.exe"; _openedFileView.EnableRaisingEvents = true; _openedFileView.Exited += new EventHandler(myProcess_Exited); _openedFileView.StartInfo.Arguments = "/scomma pathToOutputFile"; _openedFileView.Start(); } private void myProcess_Exited(object sender, System.EventArgs e) { start(); }

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  • .NET Process.Kill() in a safe way

    - by Orborde
    I'm controlling a creaky old FORTRAN simulator from a VB.NET GUI, using redirected I/O to communicate with the simulator executable. The GUI pops up a "status" window with a progress bar, estimated time, and a "STOP" button (Button_Stop). Now, I want the Button_Stop to terminate the simulator process immediately. The obvious way to do this is to call Kill() on the Child Process object. This gives an exception if it's done after the process has exited, but I can test whether the process is exited before trying to kill it, right? OK, so I do the following when the button is clicked: If Not Child.HasExited Then Child.Kill() Button_Stop.Enabled = False End If However, what if the process happens to exit between the test and the call to Kill()? In that case, I get an exception. The next thing to occur to me was that I can do Button_Stop.Enabled = False in the Process.Exited event handler, and thus prevent the Child.Kill() call in the Button_Stop.Clicked handler. But since the Process.Exited handler is called on a different thread, that still leaves the following possible interleaving: Child process exits. Process.Exited fires, calls Invoke to schedule the Button_Stop.Enabled = False User clicks on Button_Stop, triggering Child.Kill() Button_Stop.Enabled = False actually happens. An exception would then be thrown on step 3. How do I kill the process without any race conditions? Am I thinking about this entirely wrong?

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • Visual Studio Macros on 64 bit fail with COM error

    - by bruce.kinchin
    I'm doing some javascript development and found a cool macro to region my code ("Using #region Directive With JavaScript Files in Visual Studio"). I used this on my 32 bit box, and it worked first time. (Visual Studio 2008 SP1, Win7) For easy of reference the macro is: Option Strict Off Option Explicit Off Imports System Imports EnvDTE Imports EnvDTE80 Imports System.Diagnostics Imports System.Collections Public Module JsMacros Sub OutlineRegions() Dim selection As EnvDTE.TextSelection = DTE.ActiveDocument.Selection Const REGION_START As String = "//#region" Const REGION_END As String = "//#endregion" DTE.ExecuteCommand("Edit.StopOutlining") selection.SelectAll() Dim text As String = selection.Text selection.StartOfDocument(True) Dim startIndex As Integer Dim endIndex As Integer Dim lastIndex As Integer = 0 Dim startRegions As Stack = New Stack() Do startIndex = text.IndexOf(REGION_START, lastIndex) endIndex = text.IndexOf(REGION_END, lastIndex) If startIndex = -1 AndAlso endIndex = -1 Then Exit Do End If If startIndex <> -1 AndAlso startIndex < endIndex Then startRegions.Push(startIndex) lastIndex = startIndex + 1 Else ' Outline region ... selection.MoveToLineAndOffset(CalcLineNumber(text, CInt(startRegions.Pop())), text.Length) selection.MoveToLineAndOffset(CalcLineNumber(text, endIndex) + 1, 1, True) selection.OutlineSection() lastIndex = endIndex + 1 End If Loop selection.StartOfDocument() End Sub Private Function CalcLineNumber(ByVal text As String, ByVal index As Integer) Dim lineNumber As Integer = 1 Dim i As Integer = 0 While i < index If text.Chars(i) = vbCr Then lineNumber += 1 i += 1 End If i += 1 End While Return lineNumber End Function End Module I then tried to use the same macro on two separate 64 bit machines (Win7 x64), identical other than the 64 bit OS version and it fails to work. Stepping through it with the Visual Studio Macros IDE, it fails the first time on the DTE.ExecuteCommand("Edit.StopOutlining") line with a COM error (Error HRESULT E_FAIL has been returned from a call to a COM component). If I attempt to run it a second time, I can run it from the Macro Editor with no issue, but not from within Visual Studio with the macro explorer 'run macro' command. I have reviewed the following articles without finding anything helpful: Stackoverflow: Visual Studio 2008 macro only works from the Macro IDE, not the Macro Explorer Recorded macro does not run; Failing on DTE.ExecuteCommand Am I missing something dumb?

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  • Call private methods and private properties from outside a class in PHP

    - by Pablo López Torres
    I want to access private methods and variables from outside the classes in very rare specific cases. I've seen that this is not be possible although introspection is used. The specific case is the next one: I would like to have something like this: class Console { final public static function run() { while (TRUE != FALSE) { echo "\n> "; $command = trim(fgets(STDIN)); switch ($command) { case 'exit': case 'q': case 'quit': echo "OK+\n"; return; default: ob_start(); eval($command); $out = ob_get_contents(); ob_end_clean(); print("Command: $command"); print("Output:\n$out"); break; } } } } This method should be able to be injected in the code like this: Class Demo { private $a; final public function myMethod() { // some code Console::run(); // some other code } final public function myPublicMethod() { return "I can run through eval()"; } private function myPrivateMethod() { return "I cannot run through eval()"; } } (this is just one simplification. the real one goes through a socket, and implement a bunch of more things...) So... If you instantiate the class Demo and you call $demo-myMethod(), you'll get a console: that console can access the first method writing a command like: > $this->myPublicMethod(); But you cannot run successfully the second one: > $this->myPrivateMethod(); Do any of you have any idea, or if there is any library for PHP that allows you to do this? Thanks a lot!

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  • PHP forking and mysql database connection problem

    - by user298819
    I am now trying to do forking in php. I would like to do some query and update in child process.. the problem is that whenever a child process finish, it close the connection which makes the other queries fail. The following is my sample code!! #!/usr/local/bin/php <?php set_time_limit(0); # forever program! $db = mysql_connect("server","user","pwd"); mysql_select_db("schema",$db); $sql = "query"; $res = mysql_query($sql,$db); while($rows = mysql_fetch_array($res)) { $rv = pcntl_fork(); if($rv == -1){ echo "forking failed"; }elseif($rv){ echo "parent process $rv\n"; $db = mysql_connect("192.168.8.112","zwmuser","zwmuser",true); mysql_select_db("schema",$db); }else{ echo "child process $rv\n"; $sql1 = "another query"; $res1 = mysql_query($sql1,$db); while($messages = mysql_fetch_array($res1)) { $sql2 = "update query"; mysql_query($sql2,$db); } exit(0); //it terminates both child process and mysql connection! } } ?>

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  • GH-Unit for unit testing Objective-C code, why am I getting linking errors?

    - by djhworld
    Hi there, I'm trying to dive into the quite frankly terrible world of unit testing using Xcode (such a convoluted process it seems.) Basically I have this test class, attempting to test my Show.h class #import <GHUnit/GHUnit.h> #import "Show.h" @interface ShowTest : GHTestCase { } @end @implementation ShowTest - (void)testShowCreate { Show *s = [[Show alloc] init]; GHAssertNotNil(s,@"Was nil."); } @end However when I try to build and run my tests it moans with this error: - Undefined symbols: "_OBJC_CLASS_$_Show", referenced from: __objc_classrefs__DATA@0 in ShowTest.o ld: symbol(s) not found collect2: ld returned 1 exit status Now I'm presuming this is a linking error. I tried following every step in the instructions located here: - http://github.com/gabriel/gh-unit/blob/master/README.md And step 2 of these instructions confused me: - In the Target 'Tests' Info window, General tab: Add a linked library, under Mac OS X 10.5 SDK section, select GHUnit.framework Add a linked library, select your project. Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.) How am I supposed to add my project to the linked library list when all it accepts it .dylib, .framework and .o files. I'm confused! Thanks for any help that is received.

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