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  • How to connect to a SQLite database in iphone

    - by Lee
    I am attempting converting an application from VB6 to an iphone app. In the VB version, the database is in Access. But, I have read that I need to convert it to SQLite. How I amend the following code to switch from Access to SQLite? cnList = new ADODB.Connection(); rsList = new ADODB.Recordset(); cnList.Provider = "Microsoft.Jet.OLEDB.4.0;"; cnList.ConnectionString = "Persist Security Info=False;"+CString("Data Source=cbe.mdb"); cnList.Open();

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  • Get a random name and number (same contact) from an iPhone users address book

    - by Sam Jarman
    Hi there, I have had only very little experience using the address book in the iPhone SDK. Does anyone have a code snippet or knows the code to get a persons name and number Eg 'Fred Smith - 027 292 2112". I haven't had much luck with the stuff I've tried. I want to achieve this programmatically, and not let the user decide (random pick of the person). I also don't want to display the contact picker either any tutorial links, or anything would be appreciated. Thanks in advance Sam

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  • facebook logout not working properly through FBConnect iphone api

    - by iVipS
    i am executing the following code to logout of faceboook from my iphone app if ([mFacebook isSessionValid]) { [mFacebook logout]; } this code runs successfully and the delegate is called after this in which i am clearing the access token - (void)fbDidLogout { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults removeObjectForKey:@"FBAccessTokenKey"]; [defaults removeObjectForKey:@"FBExpirationDateKey"]; [defaults synchronize]; } but when i again login to facebook, it does not ask for username and password. Can someone please suggest me what wrong am i doing?? Thanks in advance.

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  • iPhone UITableViewCell: repositioning the textLabel

    - by user359784
    Hello, I am new to iPhone development and I am currently working on a simple RSS reader app. The problem I am having is that I need to reposition the textLabel inside the UITableViewCells. I have tried setFrame or setCenter but it doesn't do anything. Does anyone know what I need to do inside the tableView:cellForRowAtIndexPath: method to reposition the textLabel at the top of the cell (x = 0, y = 0)? Thank you PS: The UITableViewCell is referenced by a variable called cell. I have tried [cell setFrame:CGRectMake(0, 0, 320, 20)] with no success.

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  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

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  • iPhone Input with Stacked Views

    - by Forrest
    Hi, I've got a situation in an iphone application where buttons are not receiving input as I expect. Here's the setup: ViewMain - The main view full of various images and labels ViewOverlay - A HUD like overlay view with two UIButton objects. To create my scene I do the following: viewController.view = ViewMain [ViewMain addsubview:ViewOverlay] This view renders as expected, with ViewOverlay correctly rendered ontop of ViewMain. However the two buttons found inside ViewOverlay do not receive touch events and can not be pressed. Tapping them does nothing at all. I very well may be going about this in the entirely wrong direction. Any ideas?

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  • AIR for Android, Flash iphone packager, Playbook support for streaming camera and choosing camera

    - by mswallace
    I am wondering if anyone can definitively tell me if Flash / AIR can find all these mobile devices front facing camera and use RTMP to stream the video captured ? I would like to create a video conferencing app for these devices. Of course none of them support testing this in the simulators and I don't have the funds to purchase or access all of them that I would like to test. Wondering if anyone can shed some light on this for me. I have seen some posts where they have done this for android but not sure about support for finding a list of cameras, choosing one and streaming from iphone 4 and playbook. thanks for any help on this.

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  • iPhone + selecting a portion of UIImage using some rectangular frame and than cropping it

    - by pratik
    Hello, I have requirement of selecting a portion of UIImage displayed on iPhone screen (for e.g. selecting the face from the image of some human being) using some rectangular type of frame. It means a rectangular type of frame can be moved across the image to place it at portion that we want. After placing it, I need to resize the frame in order to have that portion completely fit in the frame. Finally, the UIImage should be cropped so that I have a UIImage only displaying the portion that I selected using the frame. Please help me. Regards, Pratik

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  • mkmapview cpu usage on iphone 3G

    - by mozveren
    Hello all, I have some troubles with iphone 3G and Mkmapview. After a certain random time, my application freeze. When I launch with performances tool, I can see that the application a lot of time to retrieve map tiles in cache. 19.6 7006 Foundation +[NSURLConnection(NSURLConnectionReallyInternal) 18.5 6613 GMM GMM::TileCachePrivate::runCacheThread() Its seems that the MkMapView component launch several threads to load the tiles in caches. How I can avoid this behavior ? The behavior seems to not make troubles on 3GS. Thanks

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  • API to determine whether running on iPhone or iPad

    - by Eric
    Is there an API for checking at runtime whether you are running on an iPhone or an iPad? One way I can think of would be to use: [[UIDevice currentDevice] model]; And detect the existence of the string @"iPad" - which seems a bit fragile. In the 3.2 SDK, I see that UIDevice also has a property which is really what I'm looking for, but doesn't work for pre-3.2 (obviously): [[UIDevice currentDevice] userInterfaceIdiom]; Are there other ways than checking for the existence of @"iPad" for a universal app?

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  • Optimizing tiled maps in cocos2d-iphone

    - by Omega
    My cocos2d-iphone game has tiled maps. The tilesets textures are rather big. I got around 5 tilesets and each one is 2048x2048 (retina). My maps are around 80x80. They have around 8 layers and each one is obviously using one tileset. The frame rate falls (it goes around 30 sometimes. I know 30 is rather aceptable, but still, I want 50+). So given that textures are huge I can't afford to make many layers (since each one loads a texture of these). So how about I divide my tileset textures into much smaller tilesets (like 1024x1024 each)? That will allow me to use many more layers for my maps, right? Are there any other tips for huge retina display tile maps?

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  • Installing app on Devices(iPhone/iPod)

    - by Shakti
    Hi, I have developed an application for iPhone and iPod touch. Now i want to install that app on the device. I have created a provisioning profile for the particular device. My query is that, now to install the app on a device I have to add the provisioning profile of that device to xcode and after selecting the developer in build option in project info pane i build the project and send the build and provisioning profile to the user. Is there any to install the app without doing the above task of building the project with the provisioning profile. Means i have a build of an app and a newly downloaded provisioning profile. I will send the user both build and profile in a zip file. will the user be able to install the app on his/her device?

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  • Need example of how to create/manipulate image pixel data with iPhone SDK

    - by whiskeyspider
    Looking for a simple example or link to a tutorial. Say I have a bunch of values stored in an array. I would like to create an image and update the image data from my array. Assume the array values are intensity data and will be updating a grayscale image. Assume the array values are between 0 and 255 -- or that I will convert it to that range. This is not for purposes of animation. Rather the image would be updated based on user interaction. This is something I know how to do well in Java, but am very new to iPhone programming. I've googled some information about CGImage and UIImage -- but am confused as to where to start. Any help would be appreciated.

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  • Linker Error: iPhone Unit Test Bundle referencing App classes

    - by ohhorob
    Starting with an app already in development, I have carried out the instructions in the iPhone Development Guide – Unit Testing Applications I can successfully include and use my App's classes in Application-style tests that run on the device, and output their results to the console. If I add the following line of code: STAssertTrue([viewController isKindOfClass:[LoginViewController class]], @"Top view controller is not LoginViewController"); The following build error is generated: Undefined symbols: "_OBJC_CLASS_$_LoginViewController", referenced from: __objc_classrefs__DATA@0 in LoginViewTest.o ld: symbol(s) not found collect2: ld returned 1 exit status I can provide more configuration information for the project and the Testing target, but the setup works file without the [LoginViewController class] line in the test source. Without that line, I can reference the class, use it's properties and send it messages successfully. Is there a linking build setting, or bundle loading option that is required when attempting to use an App class in this fashion? Or should I find another type of test to confirm that the class of an object is the expected one?

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • Open Safari from within Opera Mini on the iPhone

    - by Ican Zilb
    Now that Opera Mini is becoming so popular in the App store I want to effectively warn my web site visitors that the rendition they see in Opera Mini is far from what I meant them to see and redirect them to my page in Mobile Safari, so they can enjoy HTML5 and CSS3. I've been banging my head around that task all day long, but I can't seem to find a solution. My hope lies in the custom URL schemes, but seems Opera Mini handles all schemes which usually Safari does. Would be great if there's a scheme like safari://www.domain.com which opens ONLY in Safari, so I can redirect the visitors to it. Does anybody know a solution to that problem? --edit Just to make myself clear - browser detection is not the problem (I'm doing Javascript for 13 years now) the question is if there's a way to invoke the Safari app on the iPhone from within a web page which is being viewed in Opera Mini.

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  • iphone: repeating a transformation

    - by gonso
    Hi I'm trying to represent a view that rotates on the iphone screen. I have a button and when you press it, the view rotates 180 degrees. My problem is that this only works the first time. Here is the code: -(IBAction) flip:(id)sender{ CGAffineTransform transform; //the transform matrix to be used below //BEGIN ANIMATIONS [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; //animate if (flag){ transform = CGAffineTransformMakeRotation( RADIANS(180) ); } else { transform = CGAffineTransformMakeRotation( RADIANS(-180) ); } flag = !flag; transform = CGAffineTransformTranslate(transform, 0, 0); self.mySuview.transform = transform; //COMMIT ANIMATIONS [UIView commitAnimations]; } The first time you click, the view spins alright, but when you click again NOTHING happens. No errors, no changes on the view. What am I missing? Thanks Gonso

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  • iPhone App Development - mathematical sysmbols

    - by mcglynnconsultancy
    I am quite the beginner - but I have a lot of experience with respect to Electrical Engineering and formulas - over 30 years worth! Trying to construct an app for the iPhone. Loaded the SDK, bought myself a Mac, got a couple of "Chapter" pages written by John at Alpha Aviation - who recomended I try this site. How do I - well for example I enetered 400/1.732 - it came out like it was a web address with an underline! How can I get mathematical symbols like - sqare root, to the power of, subscript, superscript. I'd like to insert a few "calculator" pages but don't know how to. Appreciate I have only been doing this for the last week or so - so I am still quite rusty compared to what I wrote many years ago. Can anyone help? cheers

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  • Recreating iPhone stock application with nested views

    - by john
    I am trying to create an app similar to the Yahoo Stocks app that comes on the iPhone, with the split-screen interface (table on the top, graph on the bottom). I'm struggling with the view hierarchy. What is the easiest way to implement a split-screen type of application. I basically want two views nested in a parent view. My problem is a little bit more complex because I want functionality like having a uipagecontrol (does this require another viewcontroller, or is simply implemented in the initial view controller)? To what degree do I need to use IB? I would prefer to do this all in Xcode. Thanks in advance!

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  • Access a facebook users photos and videos for the iPhone

    - by user255983
    Hey all, I was hoping someone can answer this question for me. I am trying to display wall posts, photos and videos for a certain user for example http://www.facebook.com/sony. I can see the wall posts, photos and videos without signing up for Facebook. Do I need to use the facebook connect API to access the photos and and videos for sony so that I can display them in my iPhone application? I need to display the wall posts as a table view and the images and videos as a gallery very much like how the facebook app displays it. Any help or a API specific page would be appreciated. Thanks, Firdosh

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  • Predicting performance for an iPhone/iPod Touch App

    - by Avizz
    I don't have an iPhone Developer Program Account yet and will be getting one in the next couple of days. Can instruments be used with the simulator to give a rough estimate on how well my app may perform? Using instruments I checked and fixed all the leaks it was detecting, and it appears that my memory usage maxes out at about 5.77mb. Is there any other tests I could perform with instruments to judge how well my app would perform? I realize there is no way other then the actual device to get a definite answer, it would be nice to get an estimate.

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  • urllib alternative for iPhone

    - by Pr301
    hi, I am trying to create an iPhone application which in some point connects to the internet, fills an on-line form, fetches the resulting website, parses it and returns a string to the user. I want all this process to happen in the background. I know how to do this kind of things with python and urllib but in objc I can't find an alternative, from on-line search I found either sites that explain how to use webkit to retrieve webpages (I suppose this is for displaying them to the user) or how to parse an existing HTML file or string. Since I want the file to be retrieved from the internet and the whole process should be running in the background, neither of these solutions covers my needs.

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  • iPhone webapp: my ressources don't get cached

    - by Savageman
    Hello, First of all, I'd like to say I'm not using any off-line feature from HTML5. I have a web-application which runs on the iPhone. When viewing it from safari, everything works quite well. But when I launch the application from the home screen (to remove the navigation bar), it can be really slow. I checked the logs in Apache and it appears that Safari does a good work to cache the resources (css / js / images), with Apache answering "304 Not Modified" when needed. However, when the web app run as a "real" application (navigation bar hidden), those resources doesn't get cached and Apache the content has to be transferred over and over again (response code 200 Ok + content), resulting in a significantly slower page load. How can I prevent this behavior? Do I need to always run my webapp inside Safari, even when it's launched from the home screen? Thank you!

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  • Translate this code to objective-c iPhone?

    - by Silent
    Hi there would somone know how to translate this cose into iphone programming it seems like its an http message the data i would be sending is audio data im not sure which type of file. Any things helps thanks. /////////////////////////////////////////////////////////// Using the cgi command fifo.cgi will enable the IP camera to start receiving audio data User can use Microsoft WinHTTP C/C++ API to upload the audio file   http://msdn.microsoft.com/en-us/library/aa384252%28v=VS.85%29.aspx   1. Establish connection     hSession = WinHttpOpen(L"WinHTTP Example/1.0",WINHTTP_ACCESS_TYPE_DEFAULT_PROXY,WINHTTP_NO_PROXY_NAME,WINHTTP_NO_PROXY_BYPASS, 0 );        if(hSession)      {          USES_CONVERSION;          hConnect = WinHttpConnect(hSession,A2W(m_cAddr), m_iPort,0);      }   2. Establish listen request        if(hConnect)          hRequest = WinHttpOpenRequest(hConnect,L"POST",L"/cgi-bin/fifo.cgi",NULL,WINHTTP_NO_REFERER,WINHTTP_DEFAULT_ACCEPT_TYPES,0);        if(hRequest)          bResults = WinHttpSendRequest(hRequest,WINHTTP_NO_ADDITIONAL_HEADERS,0,WINHTTP_NO_REQUEST_DATA,0,uDataLength,0);   Send audio data        if( hRequest)          WinHttpWriteData(hRequest, pData, nDataSize, &dwBytesWritten); //////////////////////////////////////////////////////////////////////////

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  • Fullscreen iPhone animation from PNG

    - by Sergey
    Hi, I need in animation of sequence of more PNG files (300 png files and size is 320x480). I've try make it with 12 fps, but sometime iPhone 3g have lags... 3gs working fine. I think 2g working with lags always. I've use one UIImageView and loading images in NStimer callback by UIImage:imageWithContentOfFile. May be this is not best way to animation png files ? note: previously i've used ImageOptim to pack (or strip ??) all my images (from 20% to 80% of size strip). regards,

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