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  • Tiling solution for the iPhone that can handle infinite # of tiles

    - by rickharrison
    I have been looking at ways to implement a tiling solution on the iPhone/iPad similar to something like Google Maps. I have looked at examples of how to implement a CATiledLayer into a view that is inside a UIScrollView. Then when you scroll the view, the tiles request the new data to be shown. However, this seems to work when you have a finite view size (ie: 3000x3000). However, how could I work this into a tiling solution for much larger sizes. Basically, I want to be able to show data as needed for tiles as large as I can. Can I somehow use CATiledLayer to do this? Any direction would be greatly appreciated.

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  • Update a tableView with a plist took from another table

    - by Pheel
    Background: I have a tab bar application, which has a tableView as the "heart" of the app. It loads data from a plist and, through a button that checks if there are any updates on the remote plist file, updates the local plist with the remote contents. Then, i have another tableView, that should display only those plist items that have a bool value set to YES. Now i want to add a button to the second table that reloads the plist took from the first table. Expected: When i update the local plist from the first table and when i press the button on the second table, the 2nd table is supposed to update and show the cells with that bool value set to YES. (Note: I set YES as default to some items on plist). What happens: The first table updates its content from remote. The second table shows the old items with the value set to YES. When i press the button to refresh data, it reads the plist fine (by logging it, it has the same contents of the first table -only those set to YES-),but it doesn't update data even if i have [self.tableView reloadData];. When i close the app and open it again, the second table is filled with the right items. :\ Code i'm using: //Reading Plist { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *plistPath = [[documentPaths lastObject] stringByAppendingPathComponent:@"myPlist.plist"]; NSFileManager *fMgr = [NSFileManager defaultManager]; if (![fMgr fileExistsAtPath:plistPath]) { plistPath = [[NSBundle mainBundle] pathForResource:@"myPlist" ofType:@"plist"]; } NSMutableArray *returnArr = [NSMutableArray arrayWithContentsOfFile:plistPath]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"isFav == YES"]; for (NSDictionary *sect in returnArr) { NSArray *arr = [sect objectForKey:@"Rows"]; [sect setValue:[arr filteredArrayUsingPredicate:predicate] forKey:@"Rows"]; } [self.tableView reloadData]; } //Refresh data button - (void) refreshTable:(id)sender { NSLog(@"plist read"); [self readPlist]; NSLog(@"refreshed plist:%@",[self readPlist]); [self.tableView reloadData]; } Does anyone know why the table is not updating?

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  • Iphone internet connection (Reachability)

    - by ludo
    Hi, I saw any post about Reachability but people doesn't really give the exact answer to the problem. In my application I use the Reachability code from apple and in my appDelegate I use this: -(BOOL)checkInternet { Reachability *reachability = [Reachability reachabilityWithHostName:@"www.google.com"]; NetworkStatus internetStatus = [reachability currentReachabilityStatus]; BOOL internet; if ((internetStatus != ReachableViaWiFi) && (internetStatus != ReachableViaWWAN)) { internet = NO; }else { internet = YES; } return internet; } So the problem is even if I have an internet connection, this code telling me that I don't have one. Does anyone know what to do to make this working? Thanks,

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  • initWithCoder works, but init seems to be overwriting my objects properties?

    - by Zigrivers
    Hi guys, I've been trying to teach myself how to use the Archiving/Unarchiving methods of NSCoder, but I'm stumped. I have a Singleton class that I have defined with 8 NSInteger properties. I am trying to save this object to disk and then load from disk as needed. I've got the save part down and I have the load part down as well (according to NSLogs), but after my "initWithCoder:" method loads the object's properties appropriately, the "init" method runs and resets my object's properties back to zero. I'm probably missing something basic here, but would appreciate any help! My class methods for the Singleton class: + (Actor *)shareActorState { static Actor *actorState; @synchronized(self) { if (!actorState) { actorState = [[Actor alloc] init]; } } return actorState; } -(id)init { if (self = [super init]) { NSLog(@"New Init for Actor started...\nStrength: %d", self.strength); } return self; } -(id)initWithCoder:(NSCoder *)coder { if (self = [super init]) { strength = [coder decodeIntegerForKey:@"strength"]; dexterity = [coder decodeIntegerForKey:@"dexterity"]; stamina = [coder decodeIntegerForKey:@"stamina"]; will = [coder decodeIntegerForKey:@"will"]; intelligence = [coder decodeIntegerForKey:@"intelligence"]; agility = [coder decodeIntegerForKey:@"agility"]; aura = [coder decodeIntegerForKey:@"aura"]; eyesight = [coder decodeIntegerForKey:@"eyesight"]; NSLog(@"InitWithCoder executed....\nStrength: %d\nDexterity: %d", self.strength, self.dexterity); [self retain]; } return self; } -(void) encodeWithCoder:(NSCoder *)encoder { [encoder encodeInteger:strength forKey:@"strength"]; [encoder encodeInteger:dexterity forKey:@"dexterity"]; [encoder encodeInteger:stamina forKey:@"stamina"]; [encoder encodeInteger:will forKey:@"will"]; [encoder encodeInteger:intelligence forKey:@"intelligence"]; [encoder encodeInteger:agility forKey:@"agility"]; [encoder encodeInteger:aura forKey:@"aura"]; [encoder encodeInteger:eyesight forKey:@"eyesight"]; NSLog(@"encodeWithCoder executed...."); } -(void)dealloc { //My dealloc stuff goes here [super dealloc]; } I'm a noob when it comes to this stuff and have been trying to teach myself for the last month, so forgive anything obvious. Thanks for the help!

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  • Add shading to clipped UIView

    - by huggie
    I'm creating an iphone application. I have this UIView whose content is clipped with a path. I want to add shading and/or shadow to it. What's the best way to do this? For shadow, I tried CGContextSetShadow() but it doesn't seem to have an effect (perhaps it's drawing outside the shown region?) . How about shading? I want it to appear along the path. What's the best way to go about it? Is it to create another narrow clip strip along the original clipping path (if it's possible to have two clip path... ) Or does this need to be done in another CALayer? I am not even sure what that is yet.

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  • Is it possible to do some interop with iWork?

    - by Alerty
    I know it is possible with the .NET framework of Microsoft to do some interoperability with Microsoft Office. Is there something that exist that resembles to it for iWork and the Cocoa framework? Edit: Here are more details. I would like to create an application that has a GUI and that can generate Pages/Keynote/Numbers documents.

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  • How to set that compiler flag?

    - by mystify
    Shark told me this: This instruction is the start of a loop that is not aligned to a 16-byte address boundary. For optimal performance, you should align the start of a hot loop using a compiler directive. With gcc 3.3 or later, use the -falign-loops=16 compiler flag. for (int i=0; i < 4; i++) { // line with the info //...code } How would I set that flag, and does it really improve performance?

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  • Exposing headers on iPhone static library

    - by leolobato
    Hello guys, I've followed this tutorial for setting up a static library with common classes from 3 projects we are working on. It's pretty simple, create a new static library project on xcode, add the code there, a change some headers role from project to public. The tutorial says I should add my library folder to the header search paths recursively. Is this the right way to go? I mean, on my library project, I have files separated in folders like Global/, InfoScreen/, Additions/. I was trying to setup one LOKit.h file on the root folder, and inside that file #import everything I need to expose. So on my host project I don't need to add the folder recursively to the header search path, and would just #import "LOKit.h". But I couldn't get this to work, the host project won't build complaining about all the classes I didn't add to LOKit.h, even though the library project builds. So, my question is, what is the right way of exposing header files when I setup a Cocoa Touch Static Library project on xCode?

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  • How can I store Google Maps search results in an array?

    - by Thomas
    Hi All, I'm working on an app where I need to query Google for businesses near a current location. How do I go about storing them in an array? I don't want to exit the app and open Google Maps, I want to be able to display the addresses in a list format (Table View, I suppose). Any help would be greatly appreciated. Thanks! Thomas

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  • How to use an Audio Unit on the iPhone

    - by CodeToaster
    I'm looking for a way to change the pitch of recorded audio as it is saved to disk, or played back (in real time). I understand Audio Units can be used for this. The iPhone offers limited support for Audio Units (for example it's not possible to create/use custom audio units, as far as I can tell), but several out-of-the-box audio units are available, one of which is AUPitch. How exactly would I use an audio unit (specifically AUPitch)? Do you hook it into an audio queue somehow? Is it possible to chain audio units together (for example, to simultaneously add an echo effect and a change in pitch)? EDIT: After inspecting the iPhone SDK headers (I think AudioUnit.h, I'm not in front of a Mac at the moment), I noticed that AUPitch is commented out. So it doesn't look like AUPitch is available on the iPhone after all. weep weep Apple seems to have better organized their iPhone SDK documentation at developer.apple.com of late - now its more difficult to find references to AUPitch, etc. That said, I'm still interested in quality answers on using Audio Units (in general) on the iPhone.

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  • Unable to retrieve data from SQLite database iOS6.0

    - by kunalg
    When i run build ios5.0 or less then Sqlite response correct and retrieve data its work fine but when run on ios6.0 i am trying to fetch data from my.sqlite database but it is not executing my if case. It always enters in else condition. What wrong thing i am doing? I am not able to execute my if case i.e. if(sqlite3_prepare_v2(database, sqlQuerry, -1, &querryStatement, NULL)==SQLITE_OK). for reference check this code . NSLog(@"sqlite3_prepare_v2 = %d SQLITE_OK %d ",sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil),SQLITE_OK); if(sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil)==SQLITE_OK) { NSLog(@"sqlite3_step = %d SQLITE_ROW %d ",sqlite3_step(compiledStatement),SQLITE_ROW); while (sqlite3_step(compiledStatement)==SQLITE_ROW) { if(sqlite3_column_text(compiledStatement, 2) != nil) modelObj.Name = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } else { } ////////// in ios6.0 log Print sqlite3_prepare_v2 = 1 SQLITE_OK 0 sqlite3_step = 21 SQLITE_ROW 100 in iOS5.0 log Print sqlite3_prepare_v2 = 0 SQLITE_OK 0 sqlite3_step = 100 SQLITE_ROW 100

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  • Do I need to override the writing methods of NSDocument in subclasses for an application that will o

    - by Abizern
    I think I may be missing the obvious but I'm not sure. The section on subclassing NSDocument in the docs states that subclasses of NSDocument must override one reading and one writing method. If I'm creating a viewer application that will not write anything back, do I still need to override a writing method (returning what, nil?) or can I ignore it and make sure that there are no saving methods that can get called?

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  • What do you need to implement to provide a Content Set for an NSArrayController?

    - by whuuh
    Heys, I am writing something in Xcode. I use Core Data for persistency and link the view and the model together with Cocoa Bindings; pretty much your ordinary Core Data application. I have an array controller (NSArrayController) in my Xib. This has its managedObjectContext bound to the AppDelegate, as is convention, and tracks an entity. So far so good. Now, the "Content Set" biding of this NSArrayController limits its content set (as you'd expect), by a keyPath from the selection in another NSArrayController (otherAc.selection.detailsOfMaster). This is the usual way to implement a Master-Detail relationship. I want to variably change the key path at runtime, using other controls. This way, I sould return a content set that includes several other content sets, which is all advanced and beyond Interface Builder. To achieve this, I think I should bind the Content Set to my AppDelegate instead. I have tried to do this, but don't know what methods to implement. If I just create the KVC methods (objectSet, setObjectSet), then I can provide a Content Set for the Array Controller in the contentSet method. However, I don't think I'm binding this properly, because it doesn't "refresh". I'm new to binding; what do I need to implement to properly update the Content Set when other things, like the selection in the master NSArrayController, changes?

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  • Line breaks in "NSString"s returned from PList don't work.

    - by Moshe
    I've seen this post: http://stackoverflow.com/questions/2035567/nsstring-newline-escape-in-plist but I'd like to know if there's a way to pragmatically render \n line breaks. I'm currently using: decisionText.text = [NSString stringWithFormat: (@"%@", [replies objectAtIndex:(arc4random() % [replies count])])]; Which randomly grabs a String from the replies array. The array was loaded from a plist like so: replies = [[NSMutableArray alloc] initWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"AdviceList" ofType:@"plist"]]; What am I missing? The answer can't be to manually enter line breaks. That's not programming! (Sounds like word processing to me.)

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  • Capturing a NSParseErrorException

    - by Martin
    Could someone tell me how I can capture a NSParseErrorException? The Situation: my app downloads a small .plist file. I convert this into dictionary using the string method -propertylist. This normally works fine. I check for a connection before going to retrieve the file, so it works fine if I've got a connection to the internet, and works fine when I don't. However, I discovered a use case that crashes. If I'm at location that requires authetication before connecting to the internet (at Starbucks, say) what's being returned by the app isn't a plist and the attempt to parse it causes the application to crash. So is there a way to transform my code so that the NSParseErrorException is caught and rather than crashing the program I can just skip over this piece of code? NSDictionary *temp = [myDownloadString propertyList]; I tried doing this if ([myDownloadString propertyList]==NSParseErrorException){ //do something } but that didn't work.

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  • [Cocoa] Binding CoreData Managed Object to NSTextFieldCell subclass

    - by ndg
    I have an NSTableView which has its first column set to contain a custom NSTextFieldCell. My custom NSTextFieldCell needs to allow the user to edit a "desc" property within my Managed Object but to also display an "info" string that it contains (which is not editable). To achieve this, I followed this tutorial. In a nutshell, the tutorial suggests editing your Managed Objects generated subclass to create and pass a dictionary of its contents to your NSTableColumn via bindings. This works well for read-only NSCell implementations, but I'm looking to subclass NSTextFieldCell to allow the user to edit the "desc" property of my Managed Object. To do this, I followed one of the articles comments, which suggests subclassing NSFormatter to explicitly state which Managed Object property you would like the NSTextFieldCell to edit. Here's the suggested implementation: @implementation TRTableDescFormatter - (BOOL)getObjectValue:(id *)anObject forString:(NSString *)string errorDescription:(NSString **)error { if (anObject != nil){ *anObject = [NSDictionary dictionaryWithObject:string forKey:@"desc"]; return YES; } return NO; } - (NSString *)stringForObjectValue:(id)anObject { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; return [anObject valueForKey:@"desc"]; } - (NSAttributedString*)attributedStringForObjectValue:(id)anObject withDefaultAttributes:(NSDictionary *)attrs { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; NSAttributedString *anAttributedString = [[NSAttributedString alloc] initWithString: [anObject valueForKey:@"desc"]]; return anAttributedString; } @end I assign the NSFormatter subclass to my cell in my NSTextFieldCell subclass, like so: - (void)awakeFromNib { TRTableDescFormatter *formatter = [[[TRTableDescFormatter alloc] init] autorelease]; [self setFormatter:formatter]; } This seems to work, but is extremely patch. On occasion, clicking to edit a row will cause its value to nullify. On other occasions, the value you enter on one row will populate other rows within the table. I've been doing a lot of reading on this subject and would really like to get to the bottom of this. What's more frustrating is that my NSTextFieldCell is rendering exactly how I would like it to. This editing issue is my last obstacle! If anyone can help, that would be greatly appreciated.

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  • Subclassing NSObject, can it cause problems?

    - by Sheehan Alam
    I have a very basic data class that is subclassed from NSObject. I declare a few strings, make sure they have properties (nonatomic, copy), and synthesize them. The only method I implemented was dealloc() which releases my strings. Can any memory problems arise from just this? Are there any other methods I need to implement?

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  • Is memory leak caused by global variables?

    - by user297535
    When I checked my application for memory leaks it is showing 12 leaks. What will be the effect of this? I used global variables as shown below #import "file1.m" int num; #import "file2.m" extern int num; num = 10; Can this cause memory leaks? Anyone please help. I am a beginner in programming.

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  • How do you add gestures to a UITableViewController?

    - by mea36
    I want to implement right-to-left and left-to-right gestures on a view that inherits from UITableViewController. I have the code for the gestures implemented in another view (UIViewController) and it works. It does't seem like touchesBegan is even getting called. Does anyone know know to do this? Thanks

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  • Using NSDictionary throughout an iphone project

    - by Guy
    Hi guys, How do you access a NSDictionary in different NSViewControllers. The NSDictionary was initialized in my delegate file. Do I have to import my delegate file to each view controller file or do all my views on top of my delegate know of my NSDictionary? Do I possibly need to declare my Dictionary in each file? -Thanks Guy

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  • Printing Instance ID to NSLog?

    - by fuzzygoat
    In the dealloc method for a class how would I print out the ID (or some other unique identifier) for the instance being deallocated? - (void)dealloc { NSLog(@"_deallocing: ??"); [super dealloc]; } Is this possible? I am just trying to get a little more feedback in the console as an aid to learning. many thanks -gary-

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  • iPhone: fast hash function for storing web images (url) as files (hashed filenames)

    - by Stefan Klumpp
    What is a fast hash function available for the iPhone to hash web urls (images)? I'd like to store the cached web image as a file with a hash as the filename, because I suppose the raw web url could contain strange characters that could cause problems on the file system. The hash function doesn't need to be cryptographic, but it definitely needs to be fast. Example: Input: http://www.calumetphoto.com/files/iccprofiles/icc-test-image.jpg Output: 3573ed9c4d3a5b093355b2d8a1468509 This was done by using MD5(), but since I don't know much about that topic I don't know if it is overkill (- slow).

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