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  • Arrow keys with NSTableView

    - by dreamlax
    Is it possible to navigate an NSTableView's editable cell around the NSTableView using arrow keys and enter/tab? For example, I want to make it feel more like a spreadsheet. The users of this application are expected to edit quite a lot of cells (but not all of them), and I think it would be easier to do so if they didn't have to double-click on each cell.

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  • http-post request for a long String in iOS

    - by onkar
    I am looking to send a very long String, which is an image that is encoded into a String. I need to send that information using POST method. I have implemented the same in Android using key-value pair, I need to implement the same in iOS using key-value pair. Please help me with useful resources/approach. EDIT 1 What have I tried [dictionnary setObject:@"admin" forKey:@"username"]; [dictionnary setObject:@"123123" forKey:@"password"]; NSError *error = nil; NSData *jsonData = [NSJSONSerialization dataWithJSONObject:dictionnary options:kNilOptions error:&error]; NSString *urlString = @"MY CALL URL"; NSURL *url = [NSURL URLWithString:urlString]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; [request setHTTPBody:jsonData]; NSURLResponse *response = NULL; NSError *requestError = NULL; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&requestError]; NSLog(@"response is obtained"); NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] ; NSLog(@"%@", responseString); EDIT 2 Error I am getting Request Error Error Domain=kCFErrorDomainCFNetwork Code=303 "The operation couldn’t be completed. (kCFErrorDomainCFNetwork error 303.)" UserInfo=0x7ba0120 {NSErrorFailingURLKey=http://yahoo.com/, NSErrorFailingURLStringKey=http://yahoo.com/}

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  • How to set up single array or dictionary for use in multiple datasources?

    - by Roman
    I have multiple TableViewDatasources that need to display list of objects form same pool depending of certain property. E.g. object.flag1 is set- it will show up in TableView1 object.flag2 is set- it will show up in TableView2 The obvious way would be to have separate arrays for each TableView, But same object may appear in different arrays. Also I need to update objects very often or access all objects through same array. How do I setup a single dictionary or array to have all objects in one structure? To put it in another way: When table view or selection changes, application need to redraw TableViews with the new data. Application have to access the pool of objects and search through them using iterator and accessing each object and its properties. I think that this is an expensive operation and want to avoid that. Perhaps maybe by making a global pool of objects a dictionary and exposing objects properties as dictionary fields. So instead of iterating global pool of objects I could access global pool Dicitonary in a manner of database by selecting objects that has fields that match particular criteria. Anyone know any example of doing that?

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  • iPhone application lifecycle

    - by iter
    InterfaceBuilder generates this method for me in fooAppDelegate.m: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } IB also puts UIWindow *window; in fooAppDelegate.h and @synthesize window; in fooAppDelegate.m, and correspondingly for navigationController. IB generates code to release window and navigationController in dealloc. I cannot see any code that allocates and initializes the window and the navigationController. I wonder where that happens. Ari.

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  • Core Plot causing crash on device but not simulator.

    - by Eric
    I'm using core plot to create a small plot in one of my view controllers. I have been pulling my hair out trying to track down this error. I install on the simulator and it works fine but as soon as I put it on my device I get the following error: 2010-02-04 22:15:37.394 Achieve[127:207] *** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530 2010-02-04 22:15:37.411 Achieve[127:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530' 2010-02-04 22:15:37.427 Achieve[127:207] Stack: ( 843263261, 825818644, 843267069, 842763033, 842725440, 253481, 208187, 823956912, 823956516, 823956336, 823953488, 823952500, 823985628, 842717233, 843010887, 843009055, 860901832, 843738160, 843731504, 8797, 8692 ) terminate called after throwing an instance of 'NSException' Program received signal: “SIGABRT”. Debugger Output (as requested): #0 0x33b3db2c in __kill #1 0x33b3db20 in kill #2 0x33b3db14 in raise #3 0x33b54e3a in abort #4 0x33c5c398 in __gnu_cxx::__verbose_terminate_handler #5 0x313918a0 in _objc_terminate #6 0x33c59a8c in __cxxabiv1::__terminate #7 0x33c59b04 in std::terminate #8 0x33c59c2c in __cxa_throw #9 0x3138fe5c in objc_exception_throw #10 0x32433bfc in -[NSObject doesNotRecognizeSelector:] #11 0x323b8b18 in ___forwarding___ #12 0x323af840 in __forwarding_prep_0___ #13 0x0003de28 in -[CPTextLayer renderAsVectorInContext:] at CPTextLayer.m:117 #14 0x00032d3a in -[CPLayer drawInContext:] at CPLayer.m:146 #15 0x311c95b0 in -[CALayer _display] #16 0x311c9424 in -[CALayer display] #17 0x311c9370 in CALayerDisplayIfNeeded #18 0x311c8850 in CA::Context::commit_transaction #19 0x311c8474 in CA::Transaction::commit #20 0x311d05dc in CA::Transaction::observer_callback #21 0x323ad830 in __CFRunLoopDoObservers #22 0x323f5346 in CFRunLoopRunSpecific #23 0x323f4c1e in CFRunLoopRunInMode #24 0x335051c8 in GSEventRunModal #25 0x324a6c30 in -[UIApplication _run] #26 0x324a5230 in UIApplicationMain #27 0x0000225c in main at main.m:14 Here is my viewDidLoad method: - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"bg.png"]]; [self loadData]; self.graph = [[CPXYGraph alloc] initWithFrame: self.plotView.frame]; CPLayerHostingView *hostingView = self.plotView; hostingView.hostedLayer = graph; graph.paddingLeft = 50; graph.paddingTop = 10; graph.paddingRight = 10; graph.paddingBottom = 10; percentFormatter = [[NSNumberFormatter alloc] init]; [percentFormatter setPercentSymbol:@"%"]; [percentFormatter setNumberStyle:NSNumberFormatterPercentStyle]; [percentFormatter setLocale: [NSLocale currentLocale]]; [percentFormatter setMultiplier:[NSNumber numberWithInt:1]]; [percentFormatter setMaximumFractionDigits:0]; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(maxX)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(minY) length:CPDecimalFromFloat(maxY-minY)]; CPLineStyle *lineStyle = [[CPLineStyle lineStyle]retain]; lineStyle.lineColor = [CPColor grayColor]; lineStyle.lineWidth = 1.0f; CPTextStyle *whiteText = [CPTextStyle textStyle]; whiteText.color = [CPColor whiteColor]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; // axisSet.xAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:@"0"]decimalValue]; axisSet.xAxis.minorTicksPerInterval = 0; axisSet.xAxis.majorTickLineStyle = nil; axisSet.xAxis.minorTickLineStyle = nil; axisSet.xAxis.axisLineStyle = lineStyle; axisSet.xAxis.minorTickLength = 0; axisSet.xAxis.majorTickLength = 0; axisSet.xAxis.labelFormatter = nil; axisSet.xAxis.labelTextStyle = nil; axisSet.yAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:intY]decimalValue]; axisSet.yAxis.minorTicksPerInterval = 5; axisSet.yAxis.majorTickLineStyle = lineStyle; axisSet.yAxis.minorTickLineStyle = lineStyle; axisSet.yAxis.axisLineStyle = lineStyle; axisSet.yAxis.minorTickLength = 2.0f; axisSet.yAxis.majorTickLength = 4.0f; axisSet.yAxis.labelFormatter = percentFormatter; axisSet.yAxis.labelTextStyle = whiteText; CPScatterPlot *xSquaredPlot = [[[CPScatterPlot alloc]initWithFrame:graph.defaultPlotSpace.graph.bounds] autorelease]; xSquaredPlot.identifier = @"Plot"; xSquaredPlot.dataLineStyle.lineWidth = 4.0f; xSquaredPlot.dataLineStyle.lineColor = [CPColor yellowColor]; xSquaredPlot.dataSource = self; [graph addPlot:xSquaredPlot]; } Any help would be appreciated!

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  • Core Data - Breaking A Relationship

    - by Garry
    Hi, I have a Patient entity and a List entity. A Patient can belong to several different lists and a list can have several different patients. Say I have a patient who belongs to 3 lists (A, B, C). I want to remove the patient from lists A & B. I do not want to delete lists A & B themselves though obviously. How do I go about doing this?

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  • casting needed?

    - by Joo Park
    what is the difference between these two lines of code? Is there a difference? NSManagedObject* object = (NSManagedObject*)[self.fetchedResults objectAtIndexPath:indexPath]; NSManagedObject* object = [self.fetchedResults objectAtIndexPath:indexPath];

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  • Tiling solution for the iPhone that can handle infinite # of tiles

    - by rickharrison
    I have been looking at ways to implement a tiling solution on the iPhone/iPad similar to something like Google Maps. I have looked at examples of how to implement a CATiledLayer into a view that is inside a UIScrollView. Then when you scroll the view, the tiles request the new data to be shown. However, this seems to work when you have a finite view size (ie: 3000x3000). However, how could I work this into a tiling solution for much larger sizes. Basically, I want to be able to show data as needed for tiles as large as I can. Can I somehow use CATiledLayer to do this? Any direction would be greatly appreciated.

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  • Pre-crash iphone symptoms - odd user position, volume change

    - by BankStrong
    I'm seeing intermittent strange symtoms in my app: Blue blob (user position in MKMapView) starts "exploding" (odd, jerky animation). Can begin at startup and seems to indicate eventual problems. Speaker volume suddenly increases (back to level before I invoked kAudioSessionSetProperty_OtherMixableAudioShouldDuck). The app keeps running, but this change tells me to expect no more sounds from AVAudioPlayer. Also a reliable indicator of a future crash (on save, etc). I'm having trouble provoking this in the debugger (seems to only happen with movement in GPS). Any ideas to track it down?

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  • Capturing a NSParseErrorException

    - by Martin
    Could someone tell me how I can capture a NSParseErrorException? The Situation: my app downloads a small .plist file. I convert this into dictionary using the string method -propertylist. This normally works fine. I check for a connection before going to retrieve the file, so it works fine if I've got a connection to the internet, and works fine when I don't. However, I discovered a use case that crashes. If I'm at location that requires authetication before connecting to the internet (at Starbucks, say) what's being returned by the app isn't a plist and the attempt to parse it causes the application to crash. So is there a way to transform my code so that the NSParseErrorException is caught and rather than crashing the program I can just skip over this piece of code? NSDictionary *temp = [myDownloadString propertyList]; I tried doing this if ([myDownloadString propertyList]==NSParseErrorException){ //do something } but that didn't work.

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  • CGAffineTransformMakeRotation UIImageView

    - by Bharathi Jayakumar
    I have an UIImageView and I wanted to rotate it slightly in the anti-clock direction. But when I do that, rotation works. But the edges are not shared. Having a pixelated edges. How do I solve this issue. Please help. UIImageView *popupTop = [[UIImageView alloc] initWithFrame:CGRectMake(10, 54, 300, 15)]; popupTop.image = [UIImage imageNamed:@"pover_note.png"]; [self.view addSubview:popupTop]; popupTop.transform = CGAffineTransformMakeRotation(-0.04);

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  • How can I check that the NSPasteboard is updated?

    - by Ben Packard
    I'm automating a copy command to place some text on the pasteboard every second or so - unfortunately this is my only way of accessing the text, which is in another application. After copying, I access the pasteboard text and process it. Sometimes, the copy command will be sent when nothing is selected - for example in textEdit, if the cursor is at the end of a line (instead of highlighting some text) and you hit copy, you get a system beep because there is nothing selected to copy. The pasteboard does not update and retains its previous data. I can't think of a creative way to identify when this happens. If I send a copy command and the pasteboard doesn't update, is there any kind of time stamp on the pasteboard I can access that will confirm that something has or hasn't been captured? I was looking at the changeCount, but I'm not sure what that is for exactly, and the documentation didn't help me much - red herring? Any simple and effective ideas gratefully received!

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  • Static library woes in iPhone 3.x with categories and C libraries

    - by hgpc
    I have a static library (let's call it S) that uses a category (NSData+Base64 from MGTwitterEngine) and a C library (MiniZip wrapped by ZipArchive). This static library is used in an iPhone 3.x project (let's call it A). To be able to use the MiniZip library I included its files in project A as well as the static library S. If not I get compilation errors. Project A works fine on the simulator. When I run it on the device, I get unrecognized selector errors when the category is used. As pointed out here, it seems there's a linker bug that affects categories in iPhone 3.x (http://stackoverflow.com/questions/1147676/categories-in-static-library-for-iphone-device-3-0). The workaround is to add -all_load to the Other Linker Flags of the project that references the static library. However, if I do this then I get duplicate symbol errors because I included the MiniZip libraries in project A. A workaround is to include the category files in project A as well. If I do this, project A works well in the device, but fails to build on the simulator because of duplicate symbol errors. How should I set up project A to make it work on the simulator and the device with the same configuration?

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • Is it possible to do some interop with iWork?

    - by Alerty
    I know it is possible with the .NET framework of Microsoft to do some interoperability with Microsoft Office. Is there something that exist that resembles to it for iWork and the Cocoa framework? Edit: Here are more details. I would like to create an application that has a GUI and that can generate Pages/Keynote/Numbers documents.

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  • initWithCoder works, but init seems to be overwriting my objects properties?

    - by Zigrivers
    Hi guys, I've been trying to teach myself how to use the Archiving/Unarchiving methods of NSCoder, but I'm stumped. I have a Singleton class that I have defined with 8 NSInteger properties. I am trying to save this object to disk and then load from disk as needed. I've got the save part down and I have the load part down as well (according to NSLogs), but after my "initWithCoder:" method loads the object's properties appropriately, the "init" method runs and resets my object's properties back to zero. I'm probably missing something basic here, but would appreciate any help! My class methods for the Singleton class: + (Actor *)shareActorState { static Actor *actorState; @synchronized(self) { if (!actorState) { actorState = [[Actor alloc] init]; } } return actorState; } -(id)init { if (self = [super init]) { NSLog(@"New Init for Actor started...\nStrength: %d", self.strength); } return self; } -(id)initWithCoder:(NSCoder *)coder { if (self = [super init]) { strength = [coder decodeIntegerForKey:@"strength"]; dexterity = [coder decodeIntegerForKey:@"dexterity"]; stamina = [coder decodeIntegerForKey:@"stamina"]; will = [coder decodeIntegerForKey:@"will"]; intelligence = [coder decodeIntegerForKey:@"intelligence"]; agility = [coder decodeIntegerForKey:@"agility"]; aura = [coder decodeIntegerForKey:@"aura"]; eyesight = [coder decodeIntegerForKey:@"eyesight"]; NSLog(@"InitWithCoder executed....\nStrength: %d\nDexterity: %d", self.strength, self.dexterity); [self retain]; } return self; } -(void) encodeWithCoder:(NSCoder *)encoder { [encoder encodeInteger:strength forKey:@"strength"]; [encoder encodeInteger:dexterity forKey:@"dexterity"]; [encoder encodeInteger:stamina forKey:@"stamina"]; [encoder encodeInteger:will forKey:@"will"]; [encoder encodeInteger:intelligence forKey:@"intelligence"]; [encoder encodeInteger:agility forKey:@"agility"]; [encoder encodeInteger:aura forKey:@"aura"]; [encoder encodeInteger:eyesight forKey:@"eyesight"]; NSLog(@"encodeWithCoder executed...."); } -(void)dealloc { //My dealloc stuff goes here [super dealloc]; } I'm a noob when it comes to this stuff and have been trying to teach myself for the last month, so forgive anything obvious. Thanks for the help!

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  • iPhone switch statement using enum

    - by Boris
    I have defined an enum in a header file of a class : typedef enum{ RED = 0, BLUE, Green } Colors; - (void) switchTest:(Colors)testColor; and in the implementation file I have : - (void) switchTest:(Colors)testColor{ if(testColor == RED){ NSLog(@"Red selected"); } switch(testColor){ case RED: NSLog(@"Red selected again !"); break; default: NSLog(@"default selected"); break; } } My code compiles correctly without warrnings. When calling the switchTest method with RED, the output is : "Red selected" but once the first line of the switch runs, the application quits unexpectedly and without warrnings/errors. I don't mind using if/else syntax but I would like to understand my mistake.

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • Problem streaming video on iPhone, only audio is playing

    - by Sheehan Alam
    I am trying to stream a video using MPMoviePlayerController but only audio is working. How can I get the video to appear? - (void)loadView { NSString *url = @"http://d1xt8xjto3lfs9.cloudfront.net/060810/afternoonupdate060810.mov"; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer play]; }

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  • Why aren't my objects sorting with sortedArrayUsingDescriptors?

    - by clozach
    I expected the code below to return the objects in imageSet as a sorted array. Instead, there's no difference in the ordering before and after. NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"imageID" ascending:YES]; NSSet *imageSet = collection.images; for (CBImage *image in imageSet) { NSLog(@"imageID in Set: %@",image.imageID); } NSArray *imageArray = [[imageSet allObjects] sortedArrayUsingDescriptors:(descriptor, nil)]; [descriptor release]; for (CBImage *image in imageArray) { NSLog(@"imageID in Array: %@",image.imageID); } Fwiw, CBImage is defined in my core data model. I don't know why sorting on managed objects would work any differently than on "regular" objects, but maybe it matters. As proof that @"imageID" should work as the key for the descriptor, here's what the two log loops above output for one of the sets I'm iterating through: 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360339 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360337 2010-05-05 00:49:52.877 Cover Browser[38678:207] imageID in Array: 360338 2010-05-05 00:49:52.878 Cover Browser[38678:207] imageID in Array: 360336 2010-05-05 00:49:52.879 Cover Browser[38678:207] imageID in Array: 360335 ... For extra credit, I'd love to get a general solution to troubleshooting NSSortDescriptor troubles (esp. if it also applies to troubleshooting NSPredicate). The functionality of these things seems totally opaque to me and consequently debugging takes forever.

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  • IOS where to put the configuration of facebook sdk

    - by Carol Smith
    I am trying to integrated my IOS 7 application with Facebook SDK I following this official tutorial https://developers.facebook.com/docs/ios/getting-started which states Configure the .plist Follow these three steps: Create a key called FacebookAppID with a string value, and add the app ID there. Create a key called FacebookDisplayName with a string value, and add the Display Name you configured in the App Dashboard. Create an array key called URL types with a single array sub-item called URL Schemes. Give this a single item with your app ID prefixed with fb. This is used to ensure the application will receive the callback URL of the web-based OAuth flow. The finished .plist should look something like this: My question is where to put these values? They already put this image, maybe it helps you to answer me Edit The problem that I don't have any plist file in my framework in xcode and I can't add a new one because if i did, I would have to add all the variables that you see in the image but the tutorial just stated about some of them

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