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  • Releasing NSData causes exception...

    - by badmanj
    Hi, Can someone please explain why the following code causes my app to bomb? NSData *myImage = UIImagePNGRepresentation(imageView.image); : [myImage release]; If I comment out the 'release' line, the app runs... but a few times calling the function containing this code and I get a crash - I guess caused by a memory leak. Even if I comment EVERYTHING else in the function out and just leave those two lines, when the release executes, the app crashes. I'm sure this must be a newbie "you don't know how to clean up your mess properly" kind of thing ;-) Cheers, Jamie.

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  • Why aren't my objects sorting with sortedArrayUsingDescriptors?

    - by clozach
    I expected the code below to return the objects in imageSet as a sorted array. Instead, there's no difference in the ordering before and after. NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"imageID" ascending:YES]; NSSet *imageSet = collection.images; for (CBImage *image in imageSet) { NSLog(@"imageID in Set: %@",image.imageID); } NSArray *imageArray = [[imageSet allObjects] sortedArrayUsingDescriptors:(descriptor, nil)]; [descriptor release]; for (CBImage *image in imageArray) { NSLog(@"imageID in Array: %@",image.imageID); } Fwiw, CBImage is defined in my core data model. I don't know why sorting on managed objects would work any differently than on "regular" objects, but maybe it matters. As proof that @"imageID" should work as the key for the descriptor, here's what the two log loops above output for one of the sets I'm iterating through: 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360339 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360337 2010-05-05 00:49:52.877 Cover Browser[38678:207] imageID in Array: 360338 2010-05-05 00:49:52.878 Cover Browser[38678:207] imageID in Array: 360336 2010-05-05 00:49:52.879 Cover Browser[38678:207] imageID in Array: 360335 ... For extra credit, I'd love to get a general solution to troubleshooting NSSortDescriptor troubles (esp. if it also applies to troubleshooting NSPredicate). The functionality of these things seems totally opaque to me and consequently debugging takes forever.

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  • What do you need to implement to provide a Content Set for an NSArrayController?

    - by whuuh
    Heys, I am writing something in Xcode. I use Core Data for persistency and link the view and the model together with Cocoa Bindings; pretty much your ordinary Core Data application. I have an array controller (NSArrayController) in my Xib. This has its managedObjectContext bound to the AppDelegate, as is convention, and tracks an entity. So far so good. Now, the "Content Set" biding of this NSArrayController limits its content set (as you'd expect), by a keyPath from the selection in another NSArrayController (otherAc.selection.detailsOfMaster). This is the usual way to implement a Master-Detail relationship. I want to variably change the key path at runtime, using other controls. This way, I sould return a content set that includes several other content sets, which is all advanced and beyond Interface Builder. To achieve this, I think I should bind the Content Set to my AppDelegate instead. I have tried to do this, but don't know what methods to implement. If I just create the KVC methods (objectSet, setObjectSet), then I can provide a Content Set for the Array Controller in the contentSet method. However, I don't think I'm binding this properly, because it doesn't "refresh". I'm new to binding; what do I need to implement to properly update the Content Set when other things, like the selection in the master NSArrayController, changes?

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  • iPhone/iPad : Check for invalid characters in a textbox made for Integers only

    - by JustinXXVII
    I noticed that the iPhone OS is pretty good about picking out Integer values when asked to. Specifically, if you use NSString *stringName = @"6("; int number = [stringName intValue]; the iPhone OS will pick out the 6 and turn the variable number into 6. However, in more complex mistypes, this also makes the int variable 6: NSString *stringName = @"6(5"; int number = [stringName intValue]; The iPhone OS misses the other digit, when what could have possibly been the user trying to enter the number 65, the OS only gets the number 6 out of it. I need a solution to check a string for invalid characters and return NO if there is anything other than an unsigned integer in a textbox. This is for iPad, and currently there is no numeric keyboard like the iPhone has, and I'm instead limited to the standard 123 keyboard. I was thinking that I need to use NSRange and somehow loop through the entire string in the textbox, and checking to see if the current character in the iteration is a number. I'm lost as far as that goes. I can think of testing it against zero, but zero is a valid integer. Can anyone help?

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  • UIView animation doesn't work first time

    - by BobC
    Hello everybody, I have a seachButton in the navigation bar which upon hitting calls following method: - (IBAction)search:(id)sender { if (nil == searchViewController) searchViewController = [[SearchViewController alloc] initWithNibName:@"SearchViewController" bundle:nil]; searchViewController.view.backgroundColor = [UIColor clearColor]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:searchViewController.view cache:NO]; [self.view addSubview:searchViewController.view]; [UIView commitAnimations]; } It should load SearchViewController.xib which contains a view with UISearchBar and two buttons. When I call the search method for the first time, the view appears very quickly with some weird animation, when I call it again, the animation is alright. Does anyone have a clue what could be wrong?

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  • Subclassing NSObject, can it cause problems?

    - by Sheehan Alam
    I have a very basic data class that is subclassed from NSObject. I declare a few strings, make sure they have properties (nonatomic, copy), and synthesize them. The only method I implemented was dealloc() which releases my strings. Can any memory problems arise from just this? Are there any other methods I need to implement?

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  • Subclassing UIButton but can't access my properties

    - by Ross Ellerington
    Hi, I've created a sub class of UIButton: // // DetailButton.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> @interface MyDetailButton : UIButton { NSObject *annotation; } @property (nonatomic, retain) NSObject *annotation; @end // // DetailButton.m // #import "MyDetailButton.h" @implementation MyDetailButton @synthesize annotation; @end I figured that I can then create this object and set the annotation object by doing the following: MyDetailButton* rightButton = [MyDetailButton buttonWithType:UIButtonTypeDetailDisclosure]; rightButton.annotation = localAnnotation; localAnnotation is an NSObject but it is really an MKAnnotation. I can't see why this doesn't work but at runtime I get this error: 2010-05-27 10:37:29.214 DonorMapProto1[5241:207] *** -[UIButton annotation]: unrecognized selector sent to instance 0x445a190 2010-05-27 10:37:29.215 DonorMapProto1[5241:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton annotation]: unrecognized selector sent to instance 0x445a190' ' I can't see why it's even looking at UIButton because I've subclassed that so it should be looking at the MyDetailButton class to set that annotation property. Have I missed something really obvious. It feels like it :) Thanks in advance for any help you can provide Ross

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  • How to set editing is yes for a particular section in iPhone

    - by Madan Mohan
    Hi guys, I have declared UITableView in .h file.I have 5 section in the table view, now I need to set the tableview.editing= yes only for section 4. how can I dispaly the + button beside section 4 and all other sections must in editing = NO. myTableView = [[UITableView alloc]initWithFrame:CGRectMake(0,0,320,415) style:UITableViewStyleGrouped]; myTableView.delegate = self; myTableView.dataSource=self; [myTableView setSectionFooterHeight:0]; [myTableView setSectionHeaderHeight:15]; [myTableView setSeparatorColor:[UIColor lightGrayColor]]; myTableView.backgroundColor = [UIColor colorWithRed:0.85546875 green:0.8828125 blue:0.92578125 alpha:1]; [myView addSubview: myTableView]; I tried like this it is not working. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section==0) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 3; } else if(section ==1) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 2; } else if(section==4) { myTableView.editing = YES; myTableView.allowsSelectionDuringEditing = YES; if(isEdit == YES) { if([editObject.contactList count]0) { return [editObject.contactList count]+1; } else { return 1; } } else if(isEdit == NO) { if([addContactList count]0) { return [addContactList count]+1; } else { return 1; } } } else if(section==2) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 1; } else if(section==3) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 1; } return 0; } I am getting + button to the 4th section but all other section are moved to the right side. please help me Thank You, Madan Avulagadda.

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  • Printing Instance ID to NSLog?

    - by fuzzygoat
    In the dealloc method for a class how would I print out the ID (or some other unique identifier) for the instance being deallocated? - (void)dealloc { NSLog(@"_deallocing: ??"); [super dealloc]; } Is this possible? I am just trying to get a little more feedback in the console as an aid to learning. many thanks -gary-

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  • How can I create "glass" effect on my own UIViews?

    - by lindes
    Hi there, I'm working on an iPhone app that has some non-rectangular UI elements. Currently, I'm subclassing UIView, and in drawRect I'm using a CGPathRef to draw black border and a color-filled interior. I'd like to make these items look more like "buttons", though, so I'd like to have some of the same sort of "glass effects" that are used on e.g. the icons for an iPhone app (when you don't set UIPrerenderedIcon to true), or in other buttons. I hunted around, and found this, which seems to be close to what I need: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone But I'm having difficulty figuring out how to clip the gradient to my shape. It seems like the mask property on the view would be the right place to go, which seems like it would call for me to create a new CALayer object, with the clipping somehow applied to it. I'm hoping there's some nice convenience function for doing this, though if I need to write something more complicated, that's OK, too. I'm just having difficulty figuring out how to apply the path as a mask. I'm unsure if I need to create a new drawing context and draw the path into it? And then use CGContextClip? I think I've got a lot of the right pieces figured out, I'm just having difficulty understanding how to assemble them. Could someone please point me in the right direction? (I'm happy to read more in the docs, just point me in the right direction, please.)

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  • How do I place another attribute to a MKAnnotation?

    - by kevin Mendoza
    for my app each annotation on a map corresponds to a mine locality. each mine has its own unique 7 digit integer identifier. I'm trying to add the property minesEntryNumber to the annotation so when the annotation is clicked on later I can bring up specific information on the selected annotation. This is part of my code: for (id mine in mines) { //NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; tempMine.minesEntryNumber = [mine entryNumber]; //other code for dealing with mine types and adding the annotation to the mapview } the code works fine without the "tempMine.minesEntryNumber = [mine entryNumber];" part. It loads the map and shows the annotations. however when I try and put this in it brings up an error. So how do I add this property to each annotation and how do I access it later in a different .m file?

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  • How do you add gestures to a UITableViewController?

    - by mea36
    I want to implement right-to-left and left-to-right gestures on a view that inherits from UITableViewController. I have the code for the gestures implemented in another view (UIViewController) and it works. It does't seem like touchesBegan is even getting called. Does anyone know know to do this? Thanks

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  • Cocoa/AppleScript move file

    - by bogdan
    I have a list of file paths and a destination path. I need something (AppleScript, Cocoa) that will move the files from one location to an other. I first tried using the following AppleScript, just to see what happens: set the_folder to (choose folder) tell application "Finder" move selection to the_folder end tell The problem is that it just blindly tries to move a file, nothing like the way Finder actually moves files (i.e. if a file with that name already exists, the AppleScript just throws an error, while Finder would ask you if you want to replace the file). The solution I came up with involved NSFileManager. I won't post the code because it's quite long, but basically I just check if the file already exists before trying to move, and if it exists a NSAlert with Replace/Cancel buttons appear. I have 2 remaining problems: Authorization - if you try to do something to files where you don't have access, the Finder would ask you to authorize. My code just fails... Moving to external drives - when you try to move a file to a different drive, NSFileManager copies the file and then deletes the original. The problem is that NSFileManager doesn't provide anything which I could use to display a progress indicator of what's happening during the copy. Is there anything I could use that is able to move files without these problems? The way I see it, I'm pretty much stuck with checking if the files are writable by the current user and authorize NSFileManager if not (from my understanding of the Authorization Services, this will be quite hard to implement). Oh and, I would also need to check if the destination is on the same drive and if not, implement something with FSCopyObjectAsync so that it shows a progress indicator... Thanks!

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  • Loading an OverlayView from XIB -vs- programmatically for use with UIImagePickerController

    - by PLG
    I am currently making a camera app for iPhone and I have a strange phenomenon that I can't figure out. I would appreciate some help understanding. When recreating an overlay view for passing to UIImagePickerController, I have been successfully been able to create the view programmatically. What I haven't been able to do is create the view with/without controller in IB, load it and pass it to the overlay pointer successfully. If I do it via IB, the view is not opaque and obscures the view of the camera completely. I can not figure out why. I was thinking that the normal view pointer might be assigned when loading from XIB and therefore overwrite the camera's view, but I have an example programmatically where view and overlayView are set equal in the controller class. Perhaps the load order is overwriting a pointer? Help would be appreciated... kind regards.

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  • What do I need to implement a basic map framework?

    - by Mickey Shine
    I am doing iPhone development and what I want is a custom map framework (not route-me, not Google Maps). So far I found CATiledLayer and UISCrollView is helpful. But I am still not clear about the stuff(any kind of view, or anything from CoreAnimation framework, or anything else?) which would be perfectly fit this. I need some guidance of making a custom map framework from scratch. Thank you

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • Accessing the stringValue from NSTextFields on different NIBs

    - by Kyle Zaragoza
    I'm having an extremely difficult time trying to access information from an object (e.g. an NSTextField) that is located on a NIB other than my "MainMenu.nib". My current setup: I have a MainMenu.xib that contains only a toolbar at the top and an NSView. I have four other .xib files containing custom NSViews and each of their File Owner's are assigned to a NSViewController subclass which I have created for each. My MainMenu.xib contains an object that is set to my WindowController subclass that takes care of swapping the fours views into the NSView on my MainMenu.xib. All of this works fantastic. Where I have a problem: I have another class that acts as the brains to my application which sends and receives data from an online server, all of the methods I have created rely on inputs from the user that are located on the individual .xibs that swap into my MainMenu.xib's NSview. Unfortunately I have no idea on how to grab the information from the NSTextFields, textViews, etc. that are located on my individual .xib files. What I've tried: I have tried setting the File Owner's of the four individual .xibs to my "brains" class and connecting outlets defined in my "brains".h, but when I call [textField stringValue] I receive a NULL response. I'm thinking this is because I'm creating multiple instances of my "brains" class but not totally sure. Any help on accessing information from textFields from other nibs would be a great benefit, thanks in advance.

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  • Enable access for assistive device programmatically

    - by Dheeraj
    Hi All, I want to enable Access for assistive devices in System Preferences programmatically. But Problem is that my application is not running as root user and i do not want my application to be as root user and also should not ask for any authentication in between. I want to tap all keyboard events globally. I am using CGEventTapCreate() for the same.In the documentation of CGEventTapCreate() API it is mentioned that, Event taps receive key up and key down events if one of the following conditions is true: The current process is running as the root user. Access for assistive devices is enabled. In Mac OS X v10.4 & later, you can enable this feature using System Preferences, Universal Access panel, Keyboard view. I tried manually by checking the Enable Access for assistive devices from System Preference and it gives me expected output. So is there any way to do the same via program without asking for authentication and also application is not running as root user? Thanks, Dheeraj.

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • How can I save an NSDocument concurrently?

    - by Paperflyer
    I have a document based application. Saving the document can take a few seconds, so I want to enable the user to continue using the program while it saves the document in the background. Due to the document architecture, my application is asked to save to a temporary location and that temporary file is then copied over the old file. However, this means that I can not just run my file saving code in the background and return way before it is done, since the temporary file has to be written completely before it can be copied. Is there a way to disable this temporary-file-behavior or otherwise enable file saving in the background?

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  • How do I enable spell checking within an NSTextField on Mac OS X?

    - by Luke
    I have an NSTextField that I would like to enable "as-you-type" spell checking. When I load my application I can do this from the Menu Bar Edit Spelling and Grammar Check Spelling While Typing. I would like this option to be enabled by default. Within IB I can enable this for a NSTextView but I would like to use NSTextField for this part of the UI. Thank you.

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  • Chipmunk physics: Velocity question

    - by Johannes Jensen
    I'm making an iPhone game where the main actor is a ball that rolls depending on the device's accelerometer rotation. I haven't started on this part of the coding yet, but I was wondering if you guys had a nice way of solving this: I tried looking a little into chipmunk, and I noticed that bodies have the property v, which is a point containing x and y velocities. I was thinking it'd be a bad idea to just do like: playerBody->v = ccp(accelerometer.x * 5, playerBody->v.y); because it'd just roll up of walls and stuff, is there a better solution to do this?

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  • Adding an NSTextField as a subview

    - by Kenny
    I'm trying to add an NSTextField as a subview of a custom view class I have (which subclasses NSView), and then make the text field the first responder. This works fine... the text field shows up and I can start typing in it. However, any mouse events in the text field seem to fall through to its superview. For example, I can't see the mouse cursor when I hover over the text field, and when I click anywhere in the text field, it attempts to resign firstResponder status instead of letting me select text within the text field. I'm not overridding hitTest or anything weird like that, and I only have one window, which is definitely the key window. Any ideas? Thanks in advance! :-)

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