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  • Modern Game Programming

    - by Alon
    Hey. I'm a software and web developer for ~3 years, and I want to start learning 3D network game programming. What is the most modern & fastest way to write 3D PC games? What language? For graphics, should I use a graphics API like Direct3D/OpenGL or is there something less painful? What math/physics skills should I know before starting? Thank you.

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  • How do you manage the namespaces of your extension methods?

    - by Robert Harvey
    Do you use a global, catchall namespace for all of your extension methods, or do you put the extension methods in the same namespace as the class(es) they extend? Or do you use some other method, like an application or library-specific namespace? EDIT: I ask because I have a need to extend System.Security.Principal.IIdentity, and putting the extension method in the System.Security.Principal namespace seems to make sense, but I've never seen it done this way.

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  • Recording custom overlay on iPhone

    - by Marc
    Hi all, I'm interested in recording a video with a custom overlay which would end up in the video itself. They could be UIImage or even better, an OpenGL viewport, is there even such possibility right now on any iPhone devices/SDK ? Thanks

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  • Percent of internet running Google Native Client?

    - by anon
    Anyone have numbers on how many machines / % of internet uses have Google Native Client? I'm curious about google NaCL as a platform: it seems to combine the best of the web (just a webpage, accessible on any machine) and desktop apps (OpenGL, C/C++ power). The only question is -- what percent of the world actually use it. Anyone have data on this? Thanks!

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  • OpenCL C/C++ dynamic binding library (win32 and more)

    - by rotoglup
    I'm giving a try at OpenCL, and in order to put this in production I'd like to be able to bind dynamically to OpenCL.DLL (when under Windows), in order to handle 'gracefully' the case where no OpenCL is installed on the host computer. Is there any available library (or code snippet) that takes care of this dynamic binding in C or C++, much like GLEW does for OpenGL ? I'd like to avoid the hassle to do it myself. Thanks,

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  • OpenCL books/tutorials?

    - by StfnoPad
    Is there any openCL books out there? or in the pipeline? Any online openCL tutorial? I already looked at the usual pages like khronos/nvidia dev/opengl.org/ati dev/siggraph slides. Any other help or pointer is welcome :-D Thanks!

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  • One class per file rule in .NET?

    - by Joan Venge
    I follow this rule but some of my colleagues disagree with it and argue that if a class is smaller it can be left in the same file with other class(es). Another argument I hear all the time is "Even Microsoft don't do this, so why should we?" What's the general consensus on this? Are there cases where this should be avoided?

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  • How to setup Lucene/Solr for a B2B web app?

    - by Bill Paetzke
    Given: 1 database per client (business customer) 5000 clients Clients have between 2 to 2000 users (avg is ~100 users/client) 100k to 10 million records per database Users need to search those records often (it's the best way to navigate their data) Possibly relevant info: Several new clients each week (any time during business hours) Multiple web servers and database servers (users can login via any web server) Let's stay agnostic of language or sql brand, since Lucene (and Solr) have a breadth of support For Example: Joel Spolsky said in Podcast #11 that his hosted web app product, FogBugz On-Demand, uses Lucene. He has thousands of on-demand clients. And each client gets their own database. They use an index per client and store it in the client's database. I'm not sure on the details. And I'm not sure if this is a serious mod to Lucene. The Question: How would you setup Lucene search so that each client can only search within its database? How would you setup the index(es)? Where do you store the index(es)? Would you need to add a filter to all search queries? If a client cancelled, how would you delete their (part of the) index? (this may be trivial--not sure yet) Possible Solutions: Make an index for each client (database) Pro: Search is faster (than one-index-for-all method). Indices are relative to the size of the client's data. Con: I'm not sure what this entails, nor do I know if this is beyond Lucene's scope. Have a single, gigantic index with a database_name field. Always include database_name as a filter. Pro: Not sure. Maybe good for tech support or billing dept to search all databases for info. Con: Search is slower (than index-per-client method). Flawed security if query filter removed. One last thing: I would also accept an answer that uses Solr (the extension of Lucene). Perhaps it's better suited for this problem. Not sure.

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  • C++ stl collections or linked lists

    - by Lucas
    I'm developing a OpenGL based simulation in C++. I'm optmizing my code now and i see throughout the code the frequently use of std:list and std:vector. What is the more performatic: to continue using C++ stl data structs or a pointer based linked list? The main operation that involve std::list and std::vector is open a iterator and loop through all items in the data structs and apply some processing

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  • Do graphic cards have instruction sets of their own?

    - by Matt
    Do graphic cards have instruction sets of their own? I assume they do, but I have been wondering if it is proprietary or if there is some sort of open standard. Is every GPU instruction preceded by a CPU instruction or is it seamless? That is does OpenGL or DirectX call on the driver layer via the CPU which then sends a GPU instruction down the bus or is it more elaborate.

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  • How would I create this background effect?

    - by William
    What would you call the effect applied to the backgrounds in the Giygas fight of Earthbound, and the battle backgrounds in Mother 3? This is what I'm talking about. http://www.youtube.com/watch?v=tcaErqaoWek http://www.youtube.com/watch?v=ubVnmeTRqhg Now anyone know how I could go about this without using animated images, or using openGL?

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  • HTML Language question

    - by Mike
    Note my code below. I am trying to figure out why my data is not changing to Spanish. I understand it to be one line of code and that is all within the HTML attribute lang=”es”. Any help would be greatly appreciated. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xlmns="http://www.w3.org/1999/xhtml" lang=”es” xml:lang="en"> <head> <title>JavaJam Coffee House</title> <link href="javajam.css" rel="stylesheet" type="text/css" /> </head> <body bgcolor="brown"> <h1>JavaJam Coffee House</h1> <ul> <li>Specialty Coffee and Tea</li> <li>Bagels, Muffins, and Organic Snacks</li> <li>Music and Poetry Readings</li> <li>Usability Studies</li> <li>Open Mic Night</li> </ul> <br></br> <p>12312 Main Street<br> Mountain Home, CA 93923<br> 1-888-555-5555</br> </p> <p> <em> <small>Copyright &copy; 2008 JavaJam Coffee House</em></p> E-Mail <a href="mailto;[email protected]"> Michael J. Crawley</a> </body> </html>

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  • How do I calculate the average direction of two vectors

    - by Mike Broughton
    Hi, I am writing and opengl based iphone app and would like to allow a user to translate around a view based on the direction that they move two fingers on the screen. For one finger I know I could just calculate the vector from the start position to the current position of the users finger and then find the unit vector of this to get just the direction, but I don't know how I would do this for two fingers, I don't think adding the components of the vectors and calculating the average would work so I'm pretty much stuck... thanks in advance

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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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  • Android: transparent videos

    - by Danail
    Hi guys, I was wondering if it is possible to run transparent video? (the background should be something else, like a picture, or view, shown from the camera, etc.)? Any idea if this is possible and how it's done? (should I use openGL, or smthn else)? 10x in advance, Danail

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  • g++, R_X86_64_32S : what is it ?

    - by Skypers
    Hello. I write a 3D engine in C++ with OpenGL. I usually work on this project on my archlinux 64 bits, but on theese holidays I do on a 32 bits system. I use subversion, and since the last svn up on my 64 bits system, I've got errors : http://pastebin.be/23730 core, wrapper and interface are compilet using the -fPIC option, I do not understand so ... Thanks :)

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