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  • Baby's first big CPP project - please help [closed]

    - by jamesson
    So, I need to do a few things to the code here; http://64.90.55.88/SynapseSource-Win.zip What I need to do 1)remove the opengl output window 2)Make it work with latest openni (http://75.98.78.94/default.aspx) - as far as I could tell it only works with a specific older version 3)Improve ram and cpu usage (assuming I don't get what I need from the first two changes) 4)Eventually rebuild it as an object in this sdk; http://cycling74.com/products/sdk/ I tried going through the documentation, but "the needle could not penetrate", alas. For example, I am still unclear about some basic things; a) what are the relative responsibilities of nite vs openni? b) which xml files are always used when the app launches, and what is their format? Many thanks in advance Joe Stavitsky

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  • screen driver problem

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

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  • .xprofile isn't enough

    - by BrianXP7
    I've been trying to find a solution on how to change the screen resolution on the login screen and other users. .xprofile will only affect my account. I've been searching for a few months but I got nothing. Please help. It would be easier if the "Default Resolution" was still there in the monitors settings. Plus, I'm afraid of editing the xorg.conf. Last time was ugly... My specs: HP dc5000 Small Form Factor Ubuntu 11.10 Oneiric Ocelot i386 Intel Pentium 4 2.40 GHz Intel 82865g x86/MMX/SSE2 Integrated Graphics (Standard Experience, OpenGL 1.3 and Runs Unity 3D :P) SoundMax Integrated Audio Card Broadcomm Integrated Ethernet 994.1 MiB RAM 38.3 GB HDD Acer X203H (Maximum Resolution 1600x900)

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  • How to make Ubuntu 14.04 run with less lag?

    - by King Shimkus
    I recently updated from Ubuntu 12.04 LTS to 14.04 LTS and for the first time it worked! However, whenever I move my mouse over an application icon on the unity shell, the animation takes forever to show me what the name of the application is ( A.k.a the tooltip ). The same happens with menus and sub-menus. Other than that, it is overall in general, slow. I just want to know if there are any tips to fix this or make my system faster. This is what it says when I type in glxinfo | grep renderer: GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) Output of lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 82865G Integrated Graphics Controller (rev 02)

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  • Why doesn't `unity --reset` work?

    - by Elshaer
    I want to reset Unity. But when I type unity --reset I get the following error: Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Compiz (opengl) - Fatal: glXCreateContext failed Compiz (bailer) - Info: Ensuring a shell for your session ... I am not using Compiz! I am using Metacity. Thanks a lot :) EDIT: I am using Unity. And I want to reset it as the sidebar is always shown when I am viewing my desktop (although it hides automatically if I am using other applications) and Alt+Tab switches the windows in a different, poor way (not the default one of Ubuntu 11.10).

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  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

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  • Rendering trillions of "atoms" instead of polygons?

    - by Baring
    I just saw a video about what the publishers call the "next major step after the invention of 3D". According to the person speaking in it, they use a huge amount of atoms grouped into clouds instead of polygons, to reach a level of unlimited detail. They tried their best to make the video understandable for persons with no knowledge of any rendering techniques, and therefore or for other purposes left out all details of how their engine works. The level of detail in their video does look quite impressive to me. How is it possible to render scenes using custom atoms instead of polygons on current hardware? (Speed, memory-wise) If this is real, why has nobody else even thought about it so far? I'm, as an OpenGL developer, really baffled by this and would really like to hear what experts have to say. Therefore I also don't want this to look like a cheap advert and will include the link to the video only if requested, in the comments section.

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  • Key Handling mechanics

    - by Max
    I am new to game development and am working on my first game using OpenGL and C++. I have a game class which handles everything necessary in an update() function. Now i want to handle keyboard inputs. I use GLFW which supports key callbacks. However i wonder how to deal with inputs. Should i record the keys pressed and poll on it the next time my game updates or should the callback immediately perform the necessary actions? And why? Thanks :)

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  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

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  • android application that visualize real time data

    - by matarsak
    I want to build and android app that visualize real time data , I set up a UDP channel that get the data , now I want to visualize it . I now that I can use openGL ES. but I have now back ground and in a few weeks I dont think that i'm able to learn that . what about android processing ? could it be used for extensive visualization task like this? or it's limited ? I heard it's not hard to learn that. any other option ?

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  • How do I convert a partially transparent image into polygons?

    - by user82779
    I'm using GLEE2D, a level editor allowing me to import images, scale them, rotate them, and position them onto layers and export the data into XML format. However, it does not tell me objects' boundaries. I can calculate them, but only given the original image's polygons. How do I get polygons of objects in a transparent image? An example object (I outlined it): How would I turn the object, knowing the scaled size of the image, into polygons? Is there an algorithm for this? I'll use OpenGL to draw them.

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  • How to visualize real time data on Android? [closed]

    - by matarsak
    I want to build and android app that visualizes real time data (2D animation). I set up a UDP channel that get the data, now I want to visualize it. I know that I can use OpenGL ES, but after a few weeks, I dont think that I'm able to learn that. What about Android Processing? Could it be used for an extensive visualization task like this? or is it limited in some way? I've heard it's not hard learn. Any other options?

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  • why do game engines prefer static libraries over dynamic link libraries

    - by numerical25
    I've been reading a few gaming books. And they always prefer to create the engine as a static library over dynamic link. I am new to c++ so I am not highly knowledge when it comes to static libraries and dynamic link libraries. All I know is static libraries increase the size of your program, where DLL link libraries are loaded as you need them within your program. [edit] I've played games where it almost seemed they used DLL's to load in sound, lighting, and what not all individually. as the level was loading up. cause you don't necessarily need that when your at the game menu.

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  • How to create sub category on Magento APi

    - by demonchand
    I am currently using Magento ver. 1.5.0.1. Can anyone tell me how do i create a sub category using soapv2. Here my code format category_data = { "name" => "LIGHTING", "is_active" => 1 } soap.call('catalogCategoryCreate',session,4,category_data,1, "include_in_menu") I got some errors when i run this code. : Attribute "include_in_menu" is required. (SOAP::FaultError) Is that any solution for this problem. Thanks.

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  • Dice face value recognition

    - by Jakob Gade
    I’m trying to build a simple application that will recognize the values of two 6-sided dice. I’m looking for some general pointers, or maybe even an open source project. The two dice will be black and white, with white and black pips respectively. Their distance to the camera will always be the same, but their position on the playing surface will be random. (not the best example, the surface will be a different color and the shadows will be gone) I have no prior experience with developing this kind of recognition software, but I would assume the trick is to first isolate the faces by searching for the square profile with a dominating white or black color (the rest of the image, i.e. the table/playing surface, will in distinctly different colors), and then isolate the pips for the count. Shadows will be eliminated by top down lighting. I’m hoping the described scenario is so simple (read: common) it may even be used as an “introductory exercise” for developers working on OCR technologies or similar computer vision challenges.

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  • Edit form not being instantiated

    - by 47
    I have two models like this: class OptionsAndFeatures(models.Model): options = models.TextField(blank=True, null=True) entertainment = models.TextField(blank=True, null=True) seats_trim = models.TextField(blank=True, null=True) convenience = models.TextField(blank=True, null=True) body_exterior = models.TextField(blank=True, null=True) lighting = models.TextField(blank=True, null=True) safety = models.TextField(blank=True, null=True) powertrain = models.TextField(blank=True, null=True) suspension_handling = models.TextField(blank=True, null=True) specs_dimensions = models.TextField(blank=True, null=True) offroad_capability = models.TextField(blank=True, null=True) class Vehicle(models.Model): ... options_and_features = models.ForeignKey(OptionsAndFeatures, blank=True, null=True) I have a model form for the OptionsAndFeaturesclass that I'm using in both the add and edit views. In the add view it works just fine. But the edit view renders the OptionsAndFeatures as blank. The code for the edit view is as follows: def edit_vehicle(request, stock_number=None): vehicle = get_object_or_404(Vehicle, stock_number=stock_number) if request.method == 'POST': # save info else: vehicle_form = VehicleForm(instance=vehicle) photos = PhotosFormSet(instance=vehicle) options = OptionsForm(instance=vehicle) #render_to_reponse What could be the problem here?

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  • How do I use .NET to find an orange ball in an image?

    - by JohnS
    I'm getting images from a C328R camera attached to a small arduino robot. I want the robot to drive towards orange ping-pong balls and pick them up. I'm using the C# code supplied by funkotron76 at http://www.codeproject.com/KB/recipes/C328R.aspx. Is there a library I can use to do this, or do I need to iterate over every pixel in the image looking for orange? If so, what kind of tolerance would I need to compensate for various lighting conditions? I could probably test to figure out these numbers, but I'm hoping someone out there knows the answers.

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  • Best method to compress JSON string in term of performance and compress radio

    - by Eric Yin
    For a JSON string, contains all kinds of settings, numbers, string etc. Total JSON string fairly fall into 10k~50K range. I want to compress it before save to database. So I wonder which compress method should I choose, I am using c# 4, I know I can choose gzip and deflate but the compression radio is not good (although speed is good). More specific, compress can be a little slow (since only once) but should be small. Decompress should be lighting fast since decompress happens lots. Please give some advice.

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  • Decent JavaScript IDE

    - by thatismatt
    What is a decent IDE for developing JavaScript, I'll be writing both client side stuff and writing for Rhino. Ideally It needs to run on Mac OSX, although something that runs on Windows too would be nice. ADDITIONAL: Having had a play with both js2 and Aptana, I think I'll be continuing to use Aptana. Mainly because I find emacs a bit hard to get my head round, although I did think that the error hi-lighting in js2 was better than that in Aptana. I'm still looking for a way to visually debug my js code that is running atop Rhino...

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  • Kerning problems when drawing text character by character

    - by shekel
    I'm trying to draw strings character by character to add lighting effects to shapes composed of text. while (i != line.length()) { c = line.substring(i, i + 1); cWidth = g.getFontMetrics().stringWidth(c); g.drawString(c, xx += cWidth, yy); i++; } The problem is, the width of a character isn't the actual distance it's drawn from another character when those two characters are printed as a string. Is there any way to get the correct distance in graphics2d?

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  • Changing stylesheet href with jQuery doesn't quite work

    - by Michael Itzoe
    I'm creating a web app that user will be accessing in the field, so they'd like to be able to manually toggle the styles from light to dark depending on the ambient lighting. I'm using jQuery. I added an id attribute to my stylesheet, then created a button using the toggle() event, in which I change the href attribute to the CSS file I want. The CSS file has several @import directives as I split the styles into several files for maintainability. My problem is only the main CSS file is being applied. I tried using the absolute path in the @import directives, but no luck. Is there a fix here I'm missing, or do I have to inlcude everything in a single CSS file? Edit: Apprently this is only a problem in IE8, works fine in Chrome and Firefox. Unfortunately, my client wants only IE8. Looks like this is a duplicate of this question.

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  • Edit form not being instanciated

    - by 47
    I have two models like this: class OptionsAndFeatures(models.Model): options = models.TextField(blank=True, null=True) entertainment = models.TextField(blank=True, null=True) seats_trim = models.TextField(blank=True, null=True) convenience = models.TextField(blank=True, null=True) body_exterior = models.TextField(blank=True, null=True) lighting = models.TextField(blank=True, null=True) safety = models.TextField(blank=True, null=True) powertrain = models.TextField(blank=True, null=True) suspension_handling = models.TextField(blank=True, null=True) specs_dimensions = models.TextField(blank=True, null=True) offroad_capability = models.TextField(blank=True, null=True) class Vehicle(models.Model): ... options_and_features = models.ForeignKey(OptionsAndFeatures, blank=True, null=True) I have a model form for the OptionsAndFeaturesclass that I'm using in both the add and edit views. In the add view it works just fine. But the edit view renders the OptionsAndFeatures as blank. The code for the edit view is as follows: def edit_vehicle(request, stock_number=None): vehicle = get_object_or_404(Vehicle, stock_number=stock_number) if request.method == 'POST': # save info else: vehicle_form = VehicleForm(instance=vehicle) photos = PhotosFormSet(instance=vehicle) options = OptionsForm(instance=vehicle) #render_to_reponse What could be the problem here?

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  • How to solve this error that is shown on Windbg?

    - by aF
    Hello, I've loaded a .exe and it gave this error: Microsoft (R) Windows Debugger Version 6.12.0002.633 X86 Copyright (c) Microsoft Corporation. All rights reserved. CommandLine: "C:\Users\Public\SoundLog\Code\Código Python\SoundLog\dist\SoundLog.exe" Symbol search path is: *** Invalid *** **************************************************************************** * Symbol loading may be unreliable without a symbol search path. * * Use .symfix to have the debugger choose a symbol path. * * After setting your symbol path, use .reload to refresh symbol locations. * **************************************************************************** Executable search path is: ModLoad: 00400000 0061c000 image00400000 ModLoad: 771a0000 772dc000 ntdll.dll ModLoad: 76e10000 76ee4000 C:\Windows\system32\kernel32.dll ModLoad: 75460000 754aa000 C:\Windows\system32\KERNELBASE.dll ModLoad: 76550000 76619000 C:\Windows\system32\USER32.dll ModLoad: 76b30000 76b7e000 C:\Windows\system32\GDI32.dll ModLoad: 77310000 7731a000 C:\Windows\system32\LPK.dll ModLoad: 76ef0000 76f8d000 C:\Windows\system32\USP10.dll ModLoad: 75650000 756fc000 C:\Windows\system32\msvcrt.dll ModLoad: 65ee0000 65f83000 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.dll (c8.704): Break instruction exception - code 80000003 (first chance) eax=00000000 ebx=00000000 ecx=0012fb0c edx=771e64f4 esi=fffffffe edi=00000000 eip=7723e60e esp=0012fb28 ebp=0012fb54 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246 *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll - ntdll!LdrVerifyImageMatchesChecksum+0x633: 7723e60e cc int 3 0:000> g Then I pressed F5 and while executing the program gave me this error (this one is what I need to solve): ModLoad: 6f980000 6ff11000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll ModLoad: 6f8e0000 6f97b000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR80.dll ModLoad: 752f0000 752fb000 C:\Windows\system32\profapi.dll ModLoad: 6e670000 6f168000 C:\Windows\assembly\NativeImages_v2.0.50727_32\mscorlib\8c1770d45c63cf5c462eeb945ef9aa5d\mscorlib.ni.dll ModLoad: 03d90000 03dac000 SoundLogC++WrapperDLL.dll ModLoad: 03db0000 03dcc000 SoundLogC++WrapperDLL.dll ModLoad: 6afa0000 6affb000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll ModLoad: 04dd0000 04e13000 msvcm90.dll ModLoad: 04e20000 04e63000 msvcm90.dll ModLoad: 76aa0000 76b23000 C:\Windows\system32\CLBCatQ.DLL ModLoad: 75280000 752df000 C:\Windows\system32\sxs.dll ModLoad: 60340000 60348000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\culture.dll (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): CLR exception - code e0434f4d (first chance) (b78.9c8): CLR exception - code e0434f4d (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): C++ EH exception - code e06d7363 (first chance) (b78.9c8): CLR exception - code e0434f4d (!!! second chance !!!) eax=0012e2a4 ebx=e0434f4d ecx=00000001 edx=00000000 esi=0012e32c edi=002bada0 eip=75469617 esp=0012e2a4 ebp=0012e2f4 iopl=0 nv up ei pl nz ac po nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000212 *** ERROR: Symbol file could not be found. Defaulted to export symbols for C:\Windows\system32\KERNELBASE.dll - KERNELBASE!RaiseException+0x54: 75469617 c9 leave Can anyone tell me what is this and how can I solve it?

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  • AjaxControlToolkit.resources.dll files deleted

    - by Steve
    I'm using the ASP.NET Ajax toolkit. In addition to the AjaxControlToolkit.dll in my bin directory, I have language directories named es, de, fr, etc... The single file, the AjaxControlToolkit.resources.dll disappears from these directories every once in a while - I can't figure out why. I manually copy them back, but I've purposely done rebuild and clean solutions and they are still there. Somewhere during my normal course of work, when I'm not looking, they're gone. Any clues?

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  • Why can't Android find android.graphics.OpenGLContext?

    - by lostInTransit
    I am trying to compile some OpenGL samples available on the net in SDK 1.5. But the import statement for android.graphics.OpenGLContext gives me an error saying the class cannot be found. Can someone please tell me where I can find this class. And if it is no longer supported by the android SDK then how do I port the samples to 1.5.

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