Search Results

Search found 6580 results on 264 pages for 'require'.

Page 120/264 | < Previous Page | 116 117 118 119 120 121 122 123 124 125 126 127  | Next Page >

  • Is it common to lie in job ads regarding the technologies in use?

    - by Desolate Planet
    Wanted: Experienced Delphi programmer to maintain ginormous legacy application and assist in migration to C# Later on, as the new hire settles into his role... "Oh, that C# migration? Yeah, we'd love to do that. But management is dead-set against it. Good thing you love Pascal, eh?" I've noticed quite a lot of this where I live (Scotland) and I'm not sure how common this is across IT: a company is using a legacy technology and they know that most developers will avoid them to keep mainstream technology on their resumes. So, they will put out a advertisement saying they are looking to move their product to some hip new tech (C#, Ruby, FORTRAN 99) and require someone who has exposure to both - but the migration is just a carrot on a stick, perpetually hung in front of the hungry developer as he spends each day maintaining the legacy app. I've experienced this myself, and heard far too many similar stories to the point where it seems like common practice. I've learned over time that every company has legacy problems of some sort, but I fail to see why they can't be honest about it. It should be common sense to any developer that the technology in place is there to support the business and not the other way round. Unless the technology is hurting the business in someway, I hardly see any just cause for reworking the software stack to be made up whatever is currently vogue in the industry. Would you say that this is commonplace? If so, how can I detect these kinds of leading advertisements beforehand?

    Read the article

  • Does a mature agile team requires any management?

    - by ashy_32bit
    After a recent heated debate over Scrum, I realized my problem is that I think of management as a quite unnecessary and redundant activity in a fully agile team. I believe a mature Agile team does not require management or any non-technical decision making process whatsoever. To my (apparently erring) eyes it is more than obvious that the only one suitable and capable of managing a mature development team is their coach (who is the most technically competent colleague with proper communication skills). I can't imagine how a Scrum master can contribute to such a team. I am having great difficulty realizing and understanding the value of such things in Scrum and the manager as someone who is not a veteran developer but is well skilled in planning the production cycles when a coach exists in the team. What does that even mean? How on earth can someone with no edge-skills of development manage a highly technical team? Perhaps management here means something else? I see management as a total waste of time and a by-product of immaturity. In my understanding a mature team is fully self-managing. Apparently I'm mistaken since many great people say the contrary but I can't convince myself.

    Read the article

  • Preventing Users From Copying Text From and Pasting It Into TextBoxes

    Many websites that support user accounts require users to enter an email address as part of the registration process. This email address is then used as the primary communication channel with the user. For instance, if the user forgets her password a new one can be generated and emailed to the address on file. But what if, when registering, a user enters an incorrect email address? Perhaps the user meant to enter [email protected], but accidentally transposed the first two letters, entering [email protected]. How can such typos be prevented? The only foolproof way to ensure that the user's entered email address is valid is to send them a validation email upon registering that includes a link that, when visited, activates their account. (This technique is discussed in detail in Examining ASP.NET's Membership, Roles, and Profile - Part 11.) The downside to using a validation email is that it adds one more step to the registration process, which will cause some people to bail out on the registration process. A simpler approach to lessening email entry errors is to have the user enter their email address twice, just like how most registration forms prompt users to enter their password twice. In fact, you may have seen registration pages that do just this. However, when I encounter such a registration page I usually avoid entering the email address twice, but instead enter it once and then copy and paste it from the first textbox into the second. This behavior circumvents the purpose of the two textboxes - any typo entered into the first textbox will be copied into the second. Using a bit of JavaScript it is possible to prevent most users from copying text from one textbox and pasting it into another, thereby requiring the user to type their email address into both textboxes. This article shows how to disable cut and paste between textboxes on a web page using the free jQuery library. Read on to learn more! Read More >

    Read the article

  • Top 25 security issues for developers of web sites

    - by BizTalk Visionary
    Sourced from: CWE This is a brief listing of the Top 25 items, using the general ranking. NOTE: 16 other weaknesses were considered for inclusion in the Top 25, but their general scores were not high enough. They are listed in the On the Cusp focus profile. Rank Score ID Name [1] 346 CWE-79 Failure to Preserve Web Page Structure ('Cross-site Scripting') [2] 330 CWE-89 Improper Sanitization of Special Elements used in an SQL Command ('SQL Injection') [3] 273 CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') [4] 261 CWE-352 Cross-Site Request Forgery (CSRF) [5] 219 CWE-285 Improper Access Control (Authorization) [6] 202 CWE-807 Reliance on Untrusted Inputs in a Security Decision [7] 197 CWE-22 Improper Limitation of a Pathname to a Restricted Directory ('Path Traversal') [8] 194 CWE-434 Unrestricted Upload of File with Dangerous Type [9] 188 CWE-78 Improper Sanitization of Special Elements used in an OS Command ('OS Command Injection') [10] 188 CWE-311 Missing Encryption of Sensitive Data [11] 176 CWE-798 Use of Hard-coded Credentials [12] 158 CWE-805 Buffer Access with Incorrect Length Value [13] 157 CWE-98 Improper Control of Filename for Include/Require Statement in PHP Program ('PHP File Inclusion') [14] 156 CWE-129 Improper Validation of Array Index [15] 155 CWE-754 Improper Check for Unusual or Exceptional Conditions [16] 154 CWE-209 Information Exposure Through an Error Message [17] 154 CWE-190 Integer Overflow or Wraparound [18] 153 CWE-131 Incorrect Calculation of Buffer Size [19] 147 CWE-306 Missing Authentication for Critical Function [20] 146 CWE-494 Download of Code Without Integrity Check [21] 145 CWE-732 Incorrect Permission Assignment for Critical Resource [22] 145 CWE-770 Allocation of Resources Without Limits or Throttling [23] 142 CWE-601 URL Redirection to Untrusted Site ('Open Redirect') [24] 141 CWE-327 Use of a Broken or Risky Cryptographic Algorithm [25] 138 CWE-362 Race Condition Cross-site scripting and SQL injection are the 1-2 punch of security weaknesses in 2010. Even when a software package doesn't primarily run on the web, there's a good chance that it has a web-based management interface or HTML-based output formats that allow cross-site scripting. For data-rich software applications, SQL injection is the means to steal the keys to the kingdom. The classic buffer overflow comes in third, while more complex buffer overflow variants are sprinkled in the rest of the Top 25.

    Read the article

  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

    Read the article

  • CodePlex Daily Summary for Thursday, August 30, 2012

    CodePlex Daily Summary for Thursday, August 30, 2012Popular ReleasesCoevery - Free CRM: Coevery 1.0: This is the first alpha release of Coevery.ExpressProfiler: Initial release of ExpressProfiler v1.2: This is initial release of ExpressProfilerNabu Library: 2012-08-29, 14: .Net Framework 4.0, .Net Framework 4.5 Debug and Release builds.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...ImageServer: v1.1: This is the first version releasedChristoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0828.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...NougakuDoCompanion: v1.1.0: Add temp folder of local resource, Resize local resource. Change launch ruby commnadline args from rack to bundle. 1.NougakuDoCompanion v1.1.0 cspkg.zip - cspkg and ServiceConfiguration.xml (small , medium, large, extra large vm) - include NougakudoSetupTool.exe and readme.txt 2.NougakuDoCompanion v1.1.0.zip - Source code. include NougakudoSetupTool.exe - include activerecord-sqlserver-adapter patch in paches folder. 3.Depends tools. - Windows Azure SDK for .NET June 2012(1.7SP1) - Windows ...WatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.14.06: Whats New Added CKEditor 3.6.4 oEmbed Plugin can now handle short urls changes The Template File can now parsed from an xml file instead of js (More Info...) Style Sets can now parsed from an xml file instead of js (More Info...) Fixed Showing wrong Pages in Child Portal in the Link Dialog Fixed Urls in dnnpages Plugin Fixed Issue #6969 WordCount Plugin Fixed Issue #6973 File-Browser: Fixed Deleting of Files File-Browser: Improved loading time File-Browser: Improved the loa...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.VFPX: Data Explorer 3: This release is the first alpha release for DX3. Even though great care has been taken, the project manager highly recommends you work with test data and you regularly back up the DataExplorer.DBF found in your HOME(7) folder. New features are documented on the project home page. IMPORTANT Once installed, make sure to go to the Data Explorer Options page, click the Restore to Default button. This brings up a dialog asking if you want to maintain connections and customizations that were done...ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....Facebook Web Parts for SharePoint 2010: Version 1.0.1 - WSP: SharePoint 2010 solution (WSP) Resolved a bug from Version 1.0 - WSP where user profile names would not properly update.Contactor: GSMContactorProgram V1.0 - Source Code: This is the source code for the program, For Visual Studio 2012 RCTouchInjector: TouchInjector 1.1: Version 1.1: fixed a bug with the autorun optionWinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????Visual Studio Team Foundation Server Branching and Merging Guide: v2 - Visual Studio 2012: Welcome to the Branching and Merging Guide Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review Documentation has been reviewed by the quality and recording team All critical bugs have been resolved Known Issues / Bugs Spelling, grammar and content revisions are in progress. Hotfix will be published.New ProjectsAd Specific Redirect Generator: Ad Specific Redirect Generatorargsv, command line argument processors: Two libraries to process command line options, one(argsvCPython) is written for Python applications and other one(the argsvCPP) is for C++ applications.AutomationML Export Import Mapper: This Tool supports the mapping between SystemUnitClass-Libraries, used to exchange data in the AutomationML Format between Exporters and Importers.BioPathSearch: Tool for probibalistic biochemical networks construction from input substrete to required product based on information from KEGG databasebuidingapp: i am buiding app but i not sure public because i don't code finish. then i upload code and pulish my application,. thank you for reading mynote. see you next tiCatalogo de Empresas y Productos: Este es el catalogo de empresas y productos asociadas a la produccion agricola en CRclarktestcodeplex: test codeplexDatabase Clean-up Engine - DataWashroom: Database Clean-up Rules EngineEdEx: edexExpense Management System: Expense Management SystemFinger Tracking with Kinect SDK for XBOX: This project explained step by step how to perform finger and hand tracking with the Kinect for XBOX with the official Kinect SDK.Flower - Workflow Engine: Flower is a simple yet powerful workflow engine allowing to develop workflows in C#.Grid: Copyright 2011 Badkid development. All rights reserved. Play Grid the the retro style arcade puzzle game. Join lines between the gids to create boxes to get pHeadSprings Assignment: A program to create custom tokens using class FizzBuzz programming. Ice Scream: IcescreamiD Commerce + Logistics: iD Commerce + Logistics is a company based outside of Chicago, Illinois specializing in fulfillment solutions and custom development.Mido: Mido is a simple utility that adds text or images watermarks to your photos, images and pictures.MLSTest: MLSTest is a Windows based software for the analysis of Multilocus Sequence Data for euckaryotic organisms My Project Foundation Library: A foundation library for asp.net web project, including easy-to-use data access layer and other utility code.MyTestProject001: ?????codeplex,??????????。MyTestProject2: My Test projectNEF - Native Extensibility Framework: NEF is an open source IoC extensibility framework targetting C++. It is modeled after the more useful features of MEF in C#.RazorSpy: A simple toy/tool for exploring the output of the Razor Parser for a particular document.Relay Command for WinRT: A simple RelayCommand for WinRT (sans and entire MVVM framework).Rocca. Store: Document storage with email capabilitiesScrabble Nights: Scrabble is a word game in which two to four players score points by forming words from individual lettered tiles on a game board marked with a 15-by-15 gridSlFrame: SlFrameSmart Data Access layer: WE ARE USING SMART DATA ACCESS LAYER MEANS ITS TIME TO FORGET ABOUT SYSTEM.DATA.SQLCLIENT NAMESPACE.SportSlot: This project allows you to search for available sport venuesSwitcher 2012: Allows for fast switching between source and header file in Visual Studio 2012testddtfs2908201201: satime tracking: coming soonTradePlatform.NET: TradePlatform.NET is addition to MetaTrader 4 client terminal which extends trading experience, MQL language and provides .NET world communication bridge.WaMa-SkyDriveClient: Project Description WaMa-SkyDriveClient is a Windows Skydrive-client, with Live authentication.Web Optimization: The ASP.NET Web optimization framework provides services to improve the performance of your ASP.NET Web applications.Web Pocket: Web tool for rapid application development of mobile software WinRT Toolkit: The purpose of WinRT Toolkit is to provide efficient and developer friendly instruments (API / Components...).Xcel Directory Service: Xcel Directory Service is an Excel 2010 add-in used to retrieve data from Active Directory using an import utility and user defined functions.zhangfacai: this project is based on ASP.NET MVC 4 and HTML5. It's a website to integrate public web services like amazon, live, facebook, etc. By using these services, mak

    Read the article

  • 2D animations frames vs 3D animation for small indie project: timing considerations

    - by mm24
    pretty lame question but was wondering.. I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex animations (eg. 20 frames). I feel a bit stupid because I came across only now that there is the chance to do 3D to 2D frames exporting and then to use them in Cocos2D. The thing that put me off on 3D gaming at first was that it takes more than one person in a team to do so properly (Illustrator, 3D modeller, 3D animator and programmer). Now I feel a bit stupid because having a 3D model I could do and modify the poses whenever I wanted (I should ask to the 3D animator which I guess would be time expensive). Instead now is me and two illustrators (as I require many frames per character). Is my impression that it would have been much longer right or not? Are there any other project management considerations that can be done on this? Sorry if for some this might be trivial but is my first "indie game developer experience".

    Read the article

  • Parallel Classloading Revisited: Fully Concurrent Loading

    - by davidholmes
    Java 7 introduced support for parallel classloading. A description of that project and its goals can be found here: http://openjdk.java.net/groups/core-libs/ClassLoaderProposal.html The solution for parallel classloading was to add to each class loader a ConcurrentHashMap, referenced through a new field, parallelLockMap. This contains a mapping from class names to Objects to use as a classloading lock for that class name. This was then used in the following way: protected Class loadClass(String name, boolean resolve) throws ClassNotFoundException { synchronized (getClassLoadingLock(name)) { // First, check if the class has already been loaded Class c = findLoadedClass(name); if (c == null) { long t0 = System.nanoTime(); try { if (parent != null) { c = parent.loadClass(name, false); } else { c = findBootstrapClassOrNull(name); } } catch (ClassNotFoundException e) { // ClassNotFoundException thrown if class not found // from the non-null parent class loader } if (c == null) { // If still not found, then invoke findClass in order // to find the class. long t1 = System.nanoTime(); c = findClass(name); // this is the defining class loader; record the stats sun.misc.PerfCounter.getParentDelegationTime().addTime(t1 - t0); sun.misc.PerfCounter.getFindClassTime().addElapsedTimeFrom(t1); sun.misc.PerfCounter.getFindClasses().increment(); } } if (resolve) { resolveClass(c); } return c; } } Where getClassLoadingLock simply does: protected Object getClassLoadingLock(String className) { Object lock = this; if (parallelLockMap != null) { Object newLock = new Object(); lock = parallelLockMap.putIfAbsent(className, newLock); if (lock == null) { lock = newLock; } } return lock; } This approach is very inefficient in terms of the space used per map and the number of maps. First, there is a map per-classloader. As per the code above under normal delegation the current classloader creates and acquires a lock for the given class, checks if it is already loaded, then asks its parent to load it; the parent in turn creates another lock in its own map, checks if the class is already loaded and then delegates to its parent and so on till the boot loader is invoked for which there is no map and no lock. So even in the simplest of applications, you will have two maps (in the system and extensions loaders) for every class that has to be loaded transitively from the application's main class. If you knew before hand which loader would actually load the class the locking would only need to be performed in that loader. As it stands the locking is completely unnecessary for all classes loaded by the boot loader. Secondly, once loading has completed and findClass will return the class, the lock and the map entry is completely unnecessary. But as it stands, the lock objects and their associated entries are never removed from the map. It is worth understanding exactly what the locking is intended to achieve, as this will help us understand potential remedies to the above inefficiencies. Given this is the support for parallel classloading, the class loader itself is unlikely to need to guard against concurrent load attempts - and if that were not the case it is likely that the classloader would need a different means to protect itself rather than a lock per class. Ultimately when a class file is located and the class has to be loaded, defineClass is called which calls into the VM - the VM does not require any locking at the Java level and uses its own mutexes for guarding its internal data structures (such as the system dictionary). The classloader locking is primarily needed to address the following situation: if two threads attempt to load the same class, one will initiate the request through the appropriate loader and eventually cause defineClass to be invoked. Meanwhile the second attempt will block trying to acquire the lock. Once the class is loaded the first thread will release the lock, allowing the second to acquire it. The second thread then sees that the class has now been loaded and will return that class. Neither thread can tell which did the loading and they both continue successfully. Consider if no lock was acquired in the classloader. Both threads will eventually locate the file for the class, read in the bytecodes and call defineClass to actually load the class. In this case the first to call defineClass will succeed, while the second will encounter an exception due to an attempted redefinition of an existing class. It is solely for this error condition that the lock has to be used. (Note that parallel capable classloaders should not need to be doing old deadlock-avoidance tricks like doing a wait() on the lock object\!). There are a number of obvious things we can try to solve this problem and they basically take three forms: Remove the need for locking. This might be achieved by having a new version of defineClass which acts like defineClassIfNotPresent - simply returning an existing Class rather than triggering an exception. Increase the coarseness of locking to reduce the number of lock objects and/or maps. For example, using a single shared lockMap instead of a per-loader lockMap. Reduce the lifetime of lock objects so that entries are removed from the map when no longer needed (eg remove after loading, use weak references to the lock objects and cleanup the map periodically). There are pros and cons to each of these approaches. Unfortunately a significant "con" is that the API introduced in Java 7 to support parallel classloading has essentially mandated that these locks do in fact exist, and they are accessible to the application code (indirectly through the classloader if it exposes them - which a custom loader might do - and regardless they are accessible to custom classloaders). So while we can reason that we could do parallel classloading with no locking, we can not implement this without breaking the specification for parallel classloading that was put in place for Java 7. Similarly we might reason that we can remove a mapping (and the lock object) because the class is already loaded, but this would again violate the specification because it can be reasoned that the following assertion should hold true: Object lock1 = loader.getClassLoadingLock(name); loader.loadClass(name); Object lock2 = loader.getClassLoadingLock(name); assert lock1 == lock2; Without modifying the specification, or at least doing some creative wordsmithing on it, options 1 and 3 are precluded. Even then there are caveats, for example if findLoadedClass is not atomic with respect to defineClass, then you can have concurrent calls to findLoadedClass from different threads and that could be expensive (this is also an argument against moving findLoadedClass outside the locked region - it may speed up the common case where the class is already loaded, but the cost of re-executing after acquiring the lock could be prohibitive. Even option 2 might need some wordsmithing on the specification because the specification for getClassLoadingLock states "returns a dedicated object associated with the specified class name". The question is, what does "dedicated" mean here? Does it mean unique in the sense that the returned object is only associated with the given class in the current loader? Or can the object actually guard loading of multiple classes, possibly across different class loaders? So it seems that changing the specification will be inevitable if we wish to do something here. In which case lets go for something that more cleanly defines what we want to be doing: fully concurrent class-loading. Note: defineClassIfNotPresent is already implemented in the VM as find_or_define_class. It is only used if the AllowParallelDefineClass flag is set. This gives us an easy hook into existing VM mechanics. Proposal: Fully Concurrent ClassLoaders The proposal is that we expand on the notion of a parallel capable class loader and define a "fully concurrent parallel capable class loader" or fully concurrent loader, for short. A fully concurrent loader uses no synchronization in loadClass and the VM uses the "parallel define class" mechanism. For a fully concurrent loader getClassLoadingLock() can return null (or perhaps not - it doesn't matter as we won't use the result anyway). At present we have not made any changes to this method. All the parallel capable JDK classloaders become fully concurrent loaders. This doesn't require any code re-design as none of the mechanisms implemented rely on the per-name locking provided by the parallelLockMap. This seems to give us a path to remove all locking at the Java level during classloading, while retaining full compatibility with Java 7 parallel capable loaders. Fully concurrent loaders will still encounter the performance penalty associated with concurrent attempts to find and prepare a class's bytecode for definition by the VM. What this penalty is depends on the number of concurrent load attempts possible (a function of the number of threads and the application logic, and dependent on the number of processors), and the costs associated with finding and preparing the bytecodes. This obviously has to be measured across a range of applications. Preliminary webrevs: http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.hotspot/ http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.jdk/ Please direct all comments to the mailing list [email protected].

    Read the article

  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

    Read the article

  • Displaying Exceptions Thrown or Caught in Managed Beans

    - by Frank Nimphius
    Just came a cross a sample written by Steve Muench, which somewhere deep in its implementation details uses the following code to route exceptions to the ADF binding layer to be handled by the ADF model error handler (which can be customized by overriding the DCErrorHandlerImpl class and configuring the custom class in DataBindings.cpx file) To route an exception to the ADFm error handler, Steve used the following code ((DCBindingContainer)BindingContext.getCurrent().getCurrentBindingsEntry()).reportException(ex); The same code however can be used in managed beans as well to enforce consistent error handling in ADF. As an example, lets assume a managed bean method hits an exception. To simulate this, let's use the following code: public void onToolBarButtonAction(ActionEvent actionEvent) {    throw new JboException("Just to tease you !!!!!");        } The exception shows at runtime as displayed in the following image: Assuming a try-catch block is used to intercept the exception caused by a managed bean action, you can route the error message display to the ADF model error handler. Again, let's simulate the code that would need to go into a try-catch block public void onToolBarButtonAction(ActionEvent actionEvent) {    JboException ex = new JboException("Just to tease you !!!!!");  BindingContext bctx = BindingContext.getCurrent();    ((DCBindingContainer)bctx.getCurrentBindingsEntry()).reportException(ex); } The error now displays as shown in the image below As you can see, the error is now handled by the ADFm Error handler, which - as mentioned before - could be a custom error handler. Using the ADF model error handling for displaying exceptions thrown in managed beans require the current ADF Faces page to have an associated PageDef file (which is the case if the page or view contains ADF bound components). Note that to invoke methods exposed on the business service it is recommended to always work through the binding layer (method binding) so that in case of an error the ADF model error handler is automatically used.

    Read the article

  • SSO between multiple Flex applications

    - by KarthiPk
    We have three applications developed in Flex and all these use BlazeDS. These applications have their own authentication implementations (Database). Also they will be deployed in tomcat. Deploying all these applications in the same tomcat instance is acceptable for us. We want to bring the authentication credentials of all these applications into a single place and also provide SSO feature between these applications. We also want the authentication module to be configurable. Something like the system administrator can decide if the authentication should be done against a database or LDAP. Say, if the user successfully logs into app1, and when he access app2 in the same browser he should be automatically logged in. Same goes for logout as well. We have been exploring OpenAM, jGuard and JOSSO. I'm not sure if these require lot of customization to work with Flex. I would like to know how people are implementing SSO for Flex applications. Is there a common and simple SSO solution available for Flex based applications ?

    Read the article

  • please help me understand libraries/includes

    - by fiftyeight
    I'm trying to understand how libraries work. for example I downloaded a tarball and extracted it. Now I do "./configure", it searches in pre-defined directories from what I understand for certain library files. What does it do then? it creates a makefile, and the makefile contains the paths to these libraries? than I do "make", it complies the source code and hard-codes the locations of the libraries? am I correct? I do not really understand if libraries are files with pre-defined paths or the OS somehow gives access to the libraries through system calls. another example, I complied something on my computer than moved it to a remote server, the executable needs mysql libraries to work, the server has mysql but for some reason when execute the file it tells me "can't find libmysqlclient.so.16". is there a solution for this? is there a way to know where is tries to locate this file or give it another path? I can't compile it on the server since it has no compiler and I don't have root access to install packages last question is if in the sequence "./configure","make","make install" the "make install" command is the only one that actually puts files outside the directory in which these files reside? if for example the software will be installed in /usr/local/ is the "make install" command the only one that will require "sudo" before it? let me see if I got it correctly: "./configure" creates the Makefile according to the location of various files on your system. "make" compiles the source code according to this makefile. and "make install" moves the files to their appropriate location. I know this has been very long I thank anyone who had the patience to read my question :)

    Read the article

  • Advanced Level Troubleshooting for Oracle Process Manufacturing Financials

    - by Annemarie Provisero
    ADVISOR WEBCAST: Advanced Level Troubleshooting for Oracle Process Manufacturing Financials PRODUCT FAMILY: Oracle Process Manufacturing     February 16, 2011 at 8 am PT, 9 am MT, 11 am ET This one-hour session provides basic to advanced level troubleshooting information for Functional Users, System Administrators, DBAs and Customers. TOPICS WILL INCLUDE: Find Log File and Error messages for important processes in OPM Financials. Important SQL queries and filtering transaction related issues. Enabling Debug mode in OPM Financials and SLA. A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support.For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

    Read the article

  • What packages are neccessary to have sound output from java applets?

    - by MvG
    I've got a very minimalistic setup of ubuntu precise, created using debootstrap. So please don't assume that any packages are installed just because they usually are. On that system, I'd like to play some sounds from a java applet. However, this always fails with the following error message: javax.sound.midi.MidiUnavailableException: Can not open line at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1132) at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1036) ... Caused by: java.lang.IllegalArgumentException: No line matching interface SourceDataLine supporting format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian is supported. at javax.sound.sampled.AudioSystem.getLine(AudioSystem.java:476) at javax.sound.sampled.AudioSystem.getSourceDataLine(AudioSystem.java:604) at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1066) ... 35 more As the messages mention a soft synthesizer, and pcm lines, I expect that the lack of some midi daemon is not the issue here. As far as I can tell, the alsa kernel modules are loaded, including snd_hda_intel, snd_pcm, snd_seq_midi among others. I've also included the alsa-base and alsa-utils packages in my installation. alsa-mixer looks good, using “HDA Intel PCH” as its default device. What other packages, configuration settings or daemon startups does java require to make its sound output work?

    Read the article

  • Lessons From OpenId, Cardspace and Facebook Connect

    - by mark.wilcox
    (c) denise carbonell I think Johannes Ernst summarized pretty well what happened in a broad sense in regards to OpenId, Cardspace and Facebook Connect. However, I'm more interested in the lessons we can take away from this. First  - "Apple Lesson" - If user-centric identity is going to happen it's going to require not only technology but also a strong marketing campaign. I'm calling this the "Apple Lesson" because it's very similar to how Apple iPad saw success vs the tablet market. The iPad is not only a very good technology product but it was backed by a very good marketing plan. I know most people do not want to think about marketing here - but the fact is that nobody could really articulate why user-centric identity mattered in a way that the average person cared about. Second - "Facebook Lesson" - Facebook Connect solves a number of interesting problems that is easy for both consumer and service providers. For a consumer it's simple to log-in without any redirects. And while Facebook isn't perfect on privacy - no other major consumer-focused service on the Internet provides as much control about sharing identity information. From a developer perspective it is very easy to implement the SSO and fetch other identity information (if the user has given permission). This could only happen because a major company just decided to make a singular focus to make it happen. Third - "Developers Lesson" -  Facebook Social Graph API is by far the simplest API for accessing identity information which also is another reason why you're seeing such rapid growth in Facebook enabled Websites. By using a combination of URL and Javascript - the power a single HTML page now gives a developer writing Web applications is simply amazing. For example It doesn't get much simpler than this "http://api.facebook.com/mewilcox" for accessing identity. And while I can't yet share too much publicly about the specifics - the social graph API had a profound impact on me in designing our next generation APIs.  Posted via email from Virtual Identity Dialogue

    Read the article

  • Can you say "Architect?"

    - by Bob Rhubart
    Photo by Jennifer Ortiz In his article, It's Time To Occupy IT, AIIM CEO and president John Mancini examines the evolution of "Systems of Engagement," the social technologies that are transforming how customers and employees relate to and interact with companies. Surviving the disruption that transformation entails is a matter of when, rather than if, a given organization embraces the change. But as Mancini points out, that transformation will require a "new breed" of IT professional: "While addressing this kind of challenge requires technical skills, it also requires process and customer acumen more often found in the business than in our IT departments. It requires a new type of information professional, whose expertise includes technical and domain knowledge, but who also has an idea of how the pieces of a process that spans the worlds of Systems of Record and Systems of Engagement should fit together. Gartner estimates that the demand for this new breed of information professional will grow by 50 percent by 2015." Though Mancini makes no reference to the title, the skills he desribes are those of the IT architect. While the specific definition of the role remains fodder for seemingly endless discussion and debate on various social networks and forums, the fact remains that the skills required for success in the evolving world of IT will increasingly involve a deep understanding of how all the pieces fit together.

    Read the article

  • Efficient Trie implementation for unicode strings

    - by U Mad
    I have been looking for an efficient String trie implementation. Mostly I have found code like this: Referential implementation in Java (per wikipedia) I dislike these implementations for mostly two reasons: They support only 256 ASCII characters. I need to cover things like cyrillic. They are extremely memory inefficient. Each node contains an array of 256 references, which is 4096 bytes on a 64 bit machine in Java. Each of these nodes can have up to 256 subnodes with 4096 bytes of references each. So a full Trie for every ASCII 2 character string would require a bit over 1MB. Three character strings? 256MB just for arrays in nodes. And so on. Of course I don't intend to have all of 16 million three character strings in my Trie, so a lot of space is just wasted. Most of these arrays are just null references as their capacity far exceeds the actual number of inserted keys. And if I add unicode, the arrays get even larger (char has 64k values instead of 256 in Java). Is there any hope of making an efficient trie for strings? I have considered a couple of improvements over these types of implementations: Instead of using array of references, I could use an array of primitive integer type, which indexes into an array of references to nodes whose size is close to the number of actual nodes. I could break strings into 4 bit parts which would allow for node arrays of size 16 at the cost of a deeper tree.

    Read the article

  • What can you do to decrease the number of live issues with applications?

    - by User Smith
    First off I have seen this post which is slightly similar to my question. : What can you do to decrease the number of deployment bugs of a live website? Let me layout the situation for you. The team of programmers that I belong to have metrics associated with our code. Over the last several months our errors in our live system have increased by a large amount. We require that our updates to applications be tested by at least one other programmer prior to going live. I personally am completely against this as I think that applications should be tested by end users as end users are much better testers than programmers, I am not against programmers testing, obviously programmers need to test code, but they are most of the times too close to the code. The reason I specify that I think end users should test in our scenario is due to the fact that we don't have business analysts, we just have programmers. I come from a background where BAs took care of all the testing once programmers checked off it was ready to go live. We do have a staging environment in place that is a clone of the live environment that we use to ensure that we don't have issues between development and live environments this does catch some bugs. We don't do end user testing really at all, I should say we don't really have anyone testing our code except programmers, which I think gets us into this mess (Ideally, we would have BAs or QA or professional testers test). We don't have a QA team or anything of that nature. We don't have test cases for our projects that are fully laid out. Ok, I am just a peon programmer at the bottom of the rung, but I am probably more tired of these issues than the managers complaining about them. So, I don't have the ability to tell them you are doing it all wrong.....I have tried gentle pushes in the correct direction. Any advice or suggestions on how to alleviate this issue is greatly appreciated. Thanks.

    Read the article

  • Working with multiple interfaces on a single mock.

    - by mehfuzh
    Today , I will cover a very simple topic, which can be useful in cases we want to mock different interfaces on our expected mock object.  Our target interface is simple and it looks like:   public interface IFoo : IDisposable {     void Do(); } Now, as we can see that our target interface has implemented IDisposable and in normal cases if we have to implement it in class where language rules require use to implement that as well[no doubt about it] and whether or not there can be more complex cases, we want to ensure that rather having an extra call(..As()) or constructs to prepare it for us, we should do it in the simplest way possible. Therefore, keeping that in mind, first we create a mock of IFoo var foo = Mock.Create<IFooDispose>(); Then, as we are interested with IDisposable, we simply do: var iDisposable = foo as IDisposable;   Finally, we proceed with our existing mock code. Considering the current context, we I will check if the dispose method has invoked our mock code successfully.   bool called = false;   Mock.Arrange(() => iDisposable.Dispose()).DoInstead(() => called = true);     iDisposable.Dispose();   Assert.True(called);   Further, we assert our expectation as follows: Mock.Assert(() => iDisposable.Dispose(), Occurs.Once());   Hopefully that will help a bit and stay tuned. Enjoy!!

    Read the article

  • EBS Workflow Overview & Best Practices - US

    - by Annemarie Provisero
    ADVISOR WEBCAST:  EBS Workflow Overview & Best Practices - US PRODUCT FAMILY:  ATG - Workflow   February 17, 2011 at 17:00 UK / 18:00 CET / 09:00 am Pacific / 10:00 am Mountain / 12:00 Eastern This 1.5-hour session is recommended for technical and functional Users who are interested to get an generic overview about the Tools and Utilities available to get a closer look into the Java Virtual Machine used in an E-Business Suite Environment and how to tune it. TOPICS WILL INCLUDE: Introduction of Workflow Useful Utilities and Tools Best Practices Q&A A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support.For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

    Read the article

  • Mandelbrot set not displaying properly

    - by brainydexter
    I am trying to render mandelbrot set using glsl. I'm not sure why its not rendering the correct shape. Does the mandelbrot calculation require values to be within a range for the (x,y) [ or (real, imag) ] ? Here is a screenshot: I render a quad as follows: float w2 = 6; float h2 = 5; glBegin(GL_QUADS); glVertex3f(-w2, h2, 0.0); glVertex3f(-w2, -h2, 0.0); glVertex3f(w2, -h2, 0.0); glVertex3f(w2, h2, 0.0); glEnd(); My vertex shader: varying vec3 Position; void main(void) { Position = gl_Vertex.xyz; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } My fragment shader (where all the meat is): uniform float MAXITERATIONS; varying vec3 Position; void main (void) { float zoom = 1.0; float centerX = 0.0; float centerY = 0.0; float real = Position.x * zoom + centerX; float imag = Position.y * zoom + centerY; float r2 = 0.0; float iter; for(iter = 0.0; iter < MAXITERATIONS && r2 < 4.0; ++iter) { float tempreal = real; real = (tempreal * tempreal) + (imag * imag); imag = 2.0 * real * imag; r2 = (real * real) + (imag * imag); } vec3 color; if(r2 < 4.0) color = vec3(1.0); else color = vec3( iter / MAXITERATIONS ); gl_FragColor = vec4(color, 1.0); }

    Read the article

  • Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment

    - by Annemarie Provisero
    ADVISOR WEBCAST: Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment PRODUCT FAMILY: Oracle HCM - Benefits  July 13, 2011 at 1 pm PT, 2 pm MT, 4 pm ET This session AU gives you the information to define new and maintain all Compensation Objects used in your Benefits setup. Course highlights things to consider when getting ready for Open Enrollment or when there is a need to change compensation objects. We will review creating a new or ending an old program, plan, or option. We also review what to do when you need to move from an Unrestricted program to a Restricted one. TOPICS WILL INCLUDE: Adding or Modifying Compensation Objects Ending Compensation Objects Elements and Element Links Standard and Variable Rates Dependents and Beneficiaries Moving from Oracle Standard Benefits to Oracle Advanced Benefits A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

    Read the article

  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

    Read the article

  • Setup a Autoreply Only Account

    - by dabrain
    For some very good reason you might would like to setup a 'autoreply' only account, without storing the incoming mail into a mailbox. If not already done, create an account via Delegated Admin Gui or commadmin Commandline Tool. Example: /opt/sun/comms/da/bin/commadmin user create -D admin -d vmdomain.tld -w enigma -F Mike -l    mparis -L Paris -W tester -E [email protected] -S mail -H mars.vmdomain.tld Setup mailDeliveryOption to autoreply mode only, so no email will be stored in the user mailbox, skip this step if you want incoming emails stored in the mailbox. ldapmodify -D "cn=Directory Manager" -w enigma -f /tmp/modfile [/tmp/modfile] dn: uid=mparis,ou=People,o=vmdomain.tld,o=red changetype: modify replace: mailDeliveryOption mailDeliveryOption: autoreply Setup mailSieveRuleSource with the autoreply text and 'do-not-reply' From address. The "Thank you ..." part becomes the subject. The next string in quotes is the body part of the message. The ":hours 0" denotes that we want a reply sent for every message. Finally,  the \n is used because of the wanted newlines in the body. ldapmodify -D "cn=Directory Manager" -w enigma -f /tmp/addfile [/tmp/addfile] dn: uid=mparis,ou=People,o=vmdomain.tld,o=red changetype: modify add: mailSieveRuleSource mailSieveRuleSource: require "vacation"; vacation :hours 0 :reply :from "do-not-reply   @domain.com" :subject "Thank you for contacting webpost" "Your Mail is being review   ed.\nTo access contact information please visit : http://www.domain.com \nPlease do    not reply to this e-mail as it is an automated response on your mail being accessed   .\n\nPublic Respose Unit.\n"

    Read the article

  • Fixed-Function vs Shaders: Which for beginner?

    - by Rob Hays
    I'm currently going to college for computer science. Although I do plan on utilizing an existing engine at some point to create a small game, my aim right now is towards learning the fundamentals: namely, 3D programming. I've already done some research regarding the choice between DirectX and OpenGL, and the general sentiment that came out of that was that whether you choose OpenGL or DirectX as your training-wheels platform, a lot of the knowledge is transferrable to the other platform. Therefore, since OpenGL is supported by more systems (probably a silly reason to choose what to learn), I decided that I'm going to learn OpenGL first. After I made this decision to learn OpenGL, I did some more research and found out about a dichotomy that I was somewhere unaware of all this time: fixed-function OpenGL vs. modern programmable shader-based OpenGL. At first, I thought it was an obvious choice that I should choose to learn shader-based OpenGL since that's what's most commonly used in the industry today. However, I then stumbled upon the very popular Learning Modern 3D Graphics Programming by Jason L. McKesson, located here: http://www.arcsynthesis.org/gltut/ I read through the introductory bits, and in the "About This Book" section, the author states: "First, much of what is learned with this approach must be inevitably abandoned when the user encounters a graphics problem that must be solved with programmability. Programmability wipes out almost all of the fixed function pipeline, so the knowledge does not easily transfer." yet at the same time also makes the case that fixed-functionality provides an easier, more immediate learning curve for beginners by stating: "It is generally considered easiest to teach neophyte graphics programmers using the fixed function pipeline." Naturally, you can see why I might be conflicted about which paradigm to learn: Do I spend a lot of time learning (and then later unlearning) the ways of fixed-functionality, or do I choose to start out with shaders? My primary concern is that modern programmable shaders somehow require the programmer to already understand the fixed-function pipeline, but I doubt that's the case. TL;DR == As an aspiring game graphics programmer, is it in my best interest to learn 3D programming through fixed-functionality or modern shader-based programming?

    Read the article

< Previous Page | 116 117 118 119 120 121 122 123 124 125 126 127  | Next Page >