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  • FLex MouseEvent doesn't fire when Mouse stays over element

    - by Tomaszewski
    Hi, i'm trying to make a scrollable box, when a mouse enters and STAYS on "wrapper"'s area, "pubsBox" moves 10 pixels to the left. <mx:Canvas id="wrapper" height="80" width="750"> <mx:HBox id="pubsBox" horizontalGap="10" height="80" width="100%" /> </mx:Canvas> My problem is that I'm not sure how to make the MouseEvent.MOUSE_OVER work, to recognize that the mouse is still ON the area and so pubsBox should continue to move 10 pixels to the left every second. I understand that i have to use a Timer, but what I'm concerned about is the fact that I can't get Flex to recognize that the mouse is still OVER "wrapper" and continue firing the event. Any ideas?

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  • Custom View embed in Gallery crashes while key press

    - by tao
    Hi there, I'd like to find some stuff to replace the Tab component, so I'd make a custom View named StringView, which has the ability to display text, and to embed it into a Gallery. But it always crashes with error "NullPointerException at InputMethodManager". I have no idea about this, any help&tip&suggest are appreciate. Detail of my issue: First I'd created a class StringView extends View: public class StringView extends View { protected final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); protected String mString; protected int mAscent; // Constructor public StringView(Context context, String string) { super(context); mPaint.setARGB(255, 255, 60, 10); mPaint.setTextSize(30); //mPaint.setFakeBoldText(true); mString = string; setPadding(20,15,20,15); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int w = this.getPaddingLeft(); int h = this.getPaddingTop() - mAscent; canvas.drawText(mString, w, h, mPaint); } public void setString(String str) { mString = str; this.requestLayout(); this.invalidate(); } public String getString() { return mString; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(measureWidth(widthMeasureSpec), measureHeight(heightMeasureSpec)); } /** * Determines the width of this view * @param measureSpec A measureSpec packed into an int * @return The width of the view, honoring constraints from measureSpec */ private int measureWidth(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text result = (int) mPaint.measureText(mString) + getPaddingLeft() + getPaddingRight(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } /** * Determines the height of this view * @param measureSpec A measureSpec packed into an int * @return The height of the view, honoring constraints from measureSpec */ private int measureHeight(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); mAscent = (int) mPaint.ascent(); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text (beware: ascent is a negative number) result = (int) (-mAscent + mPaint.descent()) + getPaddingTop() + getPaddingBottom(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } } Second I put it in to Gallery through Adapter Gallery gallery = (Gallery) findViewById(R.id.gallery); gallery.setAdapter(new ImageAdapter(this)); ImageAdapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private View[] mImages = genSerielImageViews(); public ImageAdapter(Context c) { mContext = c; TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } private View[] genSerielImageViews() { if (true) { int N = 6; StringView[] views = new StringView[N]; for (int i=0; i<N; i++) { views[i] = new StringView(mContext, "ITEM #" + Integer.toString(i) ); } return views; } else { int N = 6; TextView[] views = new TextView[N]; for (int i=0; i<N; i++) { views[i] = new TextView( mContext ); views[i].setText("CCTV #" + Integer.toString(i) ); } return views; } } public int getCount() { return mImages.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { return mImages[position]; } } Then Compile&Run, press keypad RIGHT and I got a crash, It's turns out a weird InputMethodManager error: 03-18 07:22:33.568: ERROR/AndroidRuntime(958): Uncaught handler: thread main exiting due to uncaught exception 03-18 07:22:33.648: ERROR/AndroidRuntime(958): java.lang.NullPointerException 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.startInputInner(InputMethodManager.java:940) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.checkFocus(InputMethodManager.java:1114) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.ViewRoot.handleMessage(ViewRoot.java:1869) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Handler.dispatchMessage(Handler.java:99) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Looper.loop(Looper.java:123) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.app.ActivityThread.main(ActivityThread.java:4310) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invokeNative(Native Method) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invoke(Method.java:521) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at dalvik.system.NativeStart.main(Native Method) Thanks.

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  • Silverlight MEF Embedded Resources

    - by Fastidious
    I have two different Silverlight UserControls imported with MEF from two different xaps. The UserControls are simply an Image on a Canvas. Both UserControls have the image marked as 'Resource'. The images are different but their names are the same (key point). I'm not quite sure what's going on behind the scenes of the MEF import but both images seem to end up in the same AppDomain. After the composition when I stick the UserControls on a Canvas, each is an instance of the class it should be, but they both show the same image. Obviously if the image file names are unique across all xaps I import I have no problem but I don't like that solution. Is there a better one?

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  • Scaled ellipse over button, button not clickable

    - by user336720
    Hi, I'm scaling an ellipse in an animation with the following code: ScaleTransform myScTransform = new ScaleTransform(); TransformGroup myTransGroup = new TransformGroup(); myTransGroup.Children.Add(myScTransform); newPHRadio.RenderTransform = myTransGroup; newPHRadio.RenderTransformOrigin = new Point(0.5, 0.5); Storyboard story = new Storyboard(); DoubleAnimation xAnimation = new DoubleAnimation(1, ph.Bereik, new Duration(TimeSpan.FromSeconds(2))); DoubleAnimation yAnimation = new DoubleAnimation(1, ph.Bereik, new Duration(TimeSpan.FromSeconds(2))); DoubleAnimation doorzichtig = new DoubleAnimation(1, 0, new Duration(TimeSpan.FromSeconds(2))); Storyboard.SetTarget(xAnimation, newPHRadio); Storyboard.SetTarget(yAnimation, newPHRadio); Storyboard.SetTarget(doorzichtig, newPHRadio); DependencyProperty[] propertyChainX = new DependencyProperty[] { Ellipse.RenderTransformProperty, TransformGroup.ChildrenProperty, ScaleTransform.ScaleXProperty }; DependencyProperty[] propertyChainY = new DependencyProperty[] { Ellipse.RenderTransformProperty, TransformGroup.ChildrenProperty, ScaleTransform.ScaleYProperty }; string thePath = "(0).(1)[0].(2)"; Storyboard.SetTargetProperty(xAnimation, new PropertyPath(thePath, propertyChainX)); Storyboard.SetTargetProperty(yAnimation, new PropertyPath(thePath, propertyChainY)); Storyboard.SetTargetProperty(doorzichtig, new PropertyPath(Ellipse.OpacityProperty)); story.Children.Add(xAnimation); story.Children.Add(yAnimation); story.Children.Add(doorzichtig); story.Duration = new Duration(TimeSpan.FromSeconds(60 / ph.Frequentie)); story.RepeatBehavior = RepeatBehavior.Forever; story.Begin(); The ellipse is constructed with the following code: Ellipse newPHRadio = new Ellipse(); newPHRadio.Width = 1; newPHRadio.Height = 1; newPHRadio.SetValue(Canvas.LeftProperty, ph.xPositie + 7); newPHRadio.SetValue(Canvas.TopProperty, ph.yPositie + 7); newPHRadio.SetValue(Canvas.ZIndexProperty, 3); newPHRadio.Stroke = new SolidColorBrush(Colors.Black); newPHRadio.StrokeThickness = 0.03; Now the ellipse is scaled over an button which has a z-index of 1. With a static ellipse and no fill, the button is clickable. Now there is no fill as well but the button is not clickable. Can someone tell me how to fix this?

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  • Erratic behavior with XPS editing: what could be going wrong?

    - by Ariel Arjona
    Hello folks, I'm working on a class that annotates existing XPS documents. The problem I've been having is that some annotations randomly don't make it to the finished document. The following test code is supposed to draw a rectangle on every page. On random pages the rectangle does not appear. Upon inspection of the page XML, the tags for the rectangle are missing. I run the program again and sometimes it appears on that particular page, sometimes it's then missing from some other page, sometimes from all but 1, and so on. public void TestXpsAnnotate() { var xpsFile = this.GetXpsFile(); var xpsDoc = new XpsDocument(xpsFile, FileAccess.Read); FixedDocumentSequence docSeq = xpsDoc.GetFixedDocumentSequence(); // new XPS document var newFds = new FixedDocumentSequence(); var newDocRef = new DocumentReference(); var newFixedDoc = new FixedDocument(); // get documents foreach (var docRef in docSeq.References) { FixedDocument fixedDoc = docRef.GetDocument(true); // get pages foreach (PageContent pageContent in fixedDoc.Pages) { var newPageContent = new PageContent(); newPageContent.Source = pageContent.Source; (newPageContent as IUriContext).BaseUri = ((IUriContext)pageContent).BaseUri; FixedPage fixedPage = newPageContent.GetPageRoot(true); var r = new System.Windows.Shapes.Rectangle() { Width = 300, Height = 400, Stroke = new SolidColorBrush(Colors.Red), Fill = new SolidColorBrush(Colors.Yellow), StrokeThickness = 3, }; //var r = new TextBlock(); //r.Text = "BLAH"; //r.Foreground = new SolidColorBrush(Colors.Red); var theCanvas = fixedPage.Children.Cast<UIElement>().OfType<Canvas>().First(); theCanvas.Children.Add(r); Canvas.SetLeft(r, 10); Canvas.SetTop(r, 10); fixedPage.UpdateLayout(); newFixedDoc.Pages.Add(newPageContent); } } xpsDoc.Close(); newDocRef.SetDocument(newFixedDoc); newFds.References.Add(newDocRef); string outputFile = this.GetOutputFile(); if (File.Exists(outputFile)) { File.Delete(outputFile); } var newXpsDoc = new XpsDocument(outputFile, FileAccess.ReadWrite); var writer = XpsDocument.CreateXpsDocumentWriter(newXpsDoc); writer.Write(newFds); newXpsDoc.Close(); } This code follows the examples I've seen around the internet and it seems to do what it's supposed to, when it works. Any idea what could be going wrong here?

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  • How to draw RTL text (Arabic) onto a Bitmap and have it ordered properly?

    - by Casey
    I'm trying to draw Arabic text onto a Bitmap for display: Bitmap img = Bitmap.createBitmap( (int) f+100, 300, Config.RGB_565); Canvas c = new Canvas(); c.setBitmap( img ); mFace = Typeface.createFromAsset(getAssets(),"DejaVuSansCondensed.ttf"); mPaint.setTypeface(mFace); content = "????"; content = ArabicUtilities.reshape( content ); System.out.println("Drawing text: " + content); c.drawText(content, 30, 30, mPaint); The ArabicUtilities class is a tool to reshape the unicode text so the letters are connected. see: http://github.com/agawish/Better-Arabic-Reshaper/ However, the bitmap that is generated looks like this: When it should look like ???? I believe the issue is because, unlike a TextView, the Bitmap class is not BiDi aware, so it draws the letters from left to write. Try as I might, I can't figure out how to draw the text in the correct order.

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  • How can I pass a mouse click to a parent control?

    - by grimus
    In a Silverlight 2 app, I am using Rectangles on a Canvas to draw a representation of data. I would like to have mouse clicks on the Rectangles be passed on to the control that owns the Canvas. I would also like to be able to show a tooltip with a summary of the data when the mouse is over a Rectangle. So far I've only been able to achieve one item or the other. If I make the Rectangles have their IsHitTestVisible property = false, the tooltips don't work, but the owning control will receive the mouse clicks. If I set it to true, then tooltips do work, but the clicks don't get passed on. Is there a way to have a Silverlight item be IsHitTestvisible = true, and pass on the mouse clicks?

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  • Designing a WPF map control.

    - by Dylan
    I'm thinking about making a simple map control in WPF, and am thinking about the design of the basic map interface and am wondering if anyone has some good advice for this. What I'm thinking of is using a ScrollViewer (sans scroll bars) as my "view port" and then stacking everything up on top of a canvas. From Z-Index=0 up, I'm thinking: Base canvas for lat/long calculations, control positioning, Z-Index stacking. Multiple Grid elements to represent the maps at different zoom levels. Using a grid to make tiling easier. Map objects with positional data. Map controls (zoom slider, overview, etc). Scroll viewer with mouse move events for panning and zooming. Any comments suggestions on how I should be building this?

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  • Java problem cant find image file

    - by user363035
    I am a student working on a homework project. I spent DAYS trying to get the following code to display an image on my new windows 7 laptop. I compiled it and ran it on my old xp pc and it worked! I really want to use my laptop. Any suggestions on how to get it to display the image? import java.awt.*; import java.applet.*; import java.awt.event.*; import java.awt.image.*; public class MoveIt extends Applet implements ActionListener { // set variables and componets private Image cup; Panel keypad = new Panel(); public int top = 15; public int left = 15; private Button keysArray[]; public void init() { cup = getImage(getDocumentBase(), "cup.gif"); Canvas myCanvas = new Canvas(); keysArray = new Button[5]; setLayout(new BorderLayout(5,5)); setBackground(Color.blue); // set up keypad layout keypad.setLayout(new BorderLayout(0,0)); keysArray[0] = new Button("Up"); keysArray[1] = new Button("Left"); keysArray[2] = new Button("Center"); keysArray[3] = new Button("Right"); keysArray[4] = new Button("Down"); // add buttons to the keypad panel keypad.add(keysArray[0], BorderLayout.NORTH); keysArray[0].addActionListener(this); keypad.add(keysArray[1], BorderLayout.EAST); keysArray[1].addActionListener(this); keypad.add(keysArray[2], BorderLayout.CENTER); keysArray[2].addActionListener(this); keypad.add(keysArray[3], BorderLayout.WEST); keysArray[3].addActionListener(this); keypad.add(keysArray[4], BorderLayout.SOUTH); keysArray[4].addActionListener(this); // add canvas and keypad to the BorderLayout add(myCanvas, BorderLayout.NORTH); add(keypad, BorderLayout.SOUTH); } public void paint(Graphics g) { g.drawImage( cup, left, top, this ); } public void actionPerformed(ActionEvent e) { // test for menu item clicks String arg = e.getActionCommand(); if (arg == "Up") top -=15; else if (arg == "Down") top +=15; else if (arg == "Left") left -=15; else if (arg == "Right") left +=15; else { top = 60; left =125; } repaint(); } }

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  • SVG drawing application with vector export

    - by Bram Jetten
    I want to create a drawing application where I can place text and images on a canvas. Those elements also need to be interactively manipulated. Eventually the resulting canvas has to be exported to a vector based PDF. An excellent contender for this functionality would be SVG. However, this application also needs to be crossbrowser compatible. I've been browsing around for some time now and have seen a couple of solutions available. I found among others RaphaelJS and Google's SVGWeb for working with SVG. Now for converting those SVG files to a PDF I'm not sure if for instance Batik will offer me what I am looking for. Also, how would bitmap images be handled when converting the SVG to PDF?

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  • Graphics glitch when drawing to a Cairo context obtained from a gtk.DrawingArea inside a gtk.Viewport.

    - by user410023
    I am trying to redraw the part of the DrawingArea that is visible in the Viewport in the expose-event handler. However, it seems that I am doing something wrong with the coordinates that are passed to the event handler because there is garbage at the edge of the Viewport when scrolling. Can anyone tell what I am doing wrong? Here is a small example: import pygtk pygtk.require("2.0") import gtk from numpy import array from math import pi class Circle(object): def init(self, position = [0., 0.], radius = 0., edge = (0., 0., 0.), fill = None): self.position = position self.radius = radius self.edge = edge self.fill = fill def draw(self, ctx): rect = array(ctx.clip_extents()) rect[2] -= rect[0] rect[3] -= rect[1] center = rect[2:4] / 2 ctx.arc(center[0], center[1], self.radius, 0., 2. * pi) if self.fill != None: ctx.set_source_rgb(*self.fill) ctx.fill_preserve() ctx.set_source_rgb(*self.edge) ctx.stroke() class Scene(object): class Proxy(object): directory = {} def init(self, target, layers = set()): self.target = target self.layers = layers Scene.Proxy.directory[target] = self def __init__(self, viewport): self.objects = {} self.layers = [set()] self.viewport = viewport self.signals = {} def draw(self, ctx): x = self.viewport.get_hadjustment().value y = self.viewport.get_vadjustment().value ctx.set_source_rgb(1., 1., 1.) ctx.paint() ctx.translate(x, y) for obj in self: obj.draw(ctx) def add(self, item, layer = 0): item = Scene.Proxy(item, layers = set((layer,))) assert(hasattr(item.target, "draw")) assert(isinstance(layer, int)) item.layers.add(layer) while not layer < len(self.layers): self.layers.append(set()) self.layers[layer].add(item) if not item in self.objects: self.objects[item] = set() self.objects[item].add(layer) def remove(self, item, layers = None): item = Scene.Proxy.directory[item] if layers == None: layers = self.objects[item] for layer in layers: layer.remove(item) item.layers.remove(layer) if len(item.layers) == 0: self.objects.remove(item) def __iter__(self): for layer in self.layers: for item in layer: yield item.target class App(object): def init(self): signals = { "canvas_exposed": self.update_canvas, "gtk_main_quit": gtk.main_quit } self.builder = gtk.Builder() self.builder.add_from_file("graphics_glitch.glade") self.window = self.builder.get_object("window") self.viewport = self.builder.get_object("viewport") self.canvas = self.builder.get_object("canvas") self.scene = Scene(self.viewport) signals.update(self.scene.signals) self.builder.connect_signals(signals) self.window.show() def update_canvas(self, widget, event): ctx = self.canvas.window.cairo_create() self.scene.draw(ctx) ctx.clip() if name == "main": app = App() scene = app.scene scene.add(Circle((0., 0.), 10.)) gtk.main() And the Glade file "graphics_glitch.glade": <?xml version="1.0"?> <interface> <requires lib="gtk+" version="2.16"/> <!-- interface-naming-policy project-wide --> <object class="GtkWindow" id="window"> <property name="width_request">200</property> <property name="height_request">200</property> <property name="visible">True</property> <signal name="destroy" handler="gtk_main_quit"/> <child> <object class="GtkScrolledWindow" id="scrolledwindow1"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="hadjustment">h_adjust</property> <property name="vadjustment">v_adjust</property> <property name="hscrollbar_policy">automatic</property> <property name="vscrollbar_policy">automatic</property> <child> <object class="GtkViewport" id="viewport"> <property name="visible">True</property> <property name="resize_mode">queue</property> <child> <object class="GtkDrawingArea" id="canvas"> <property name="width_request">640</property> <property name="height_request">480</property> <property name="visible">True</property> <signal name="expose_event" handler="canvas_exposed"/> </object> </child> </object> </child> </object> </child> </object> <object class="GtkAdjustment" id="h_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> <object class="GtkAdjustment" id="v_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> </interface> Thanks! --Dan

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  • How to increse performance of raster scrolling on Mac ?

    - by Max
    I have a game with a big raster map Now we are using jpeg (4900x4200) And durring the game we need to scroll through this map. We use the following: Class Map extends mx.containers.Canvas and mx.controls.Image on it In constructor we have: public function Map() { super(); image.source = ResourceManager.interactiveManager.map;//big image addChild(image); ...... } for scrolling we are use: if(parentAsCanvas==null){ parentAsCanvas = (parent as Canvas); } parentAsCanvas.verticalScrollPosition = newX; parentAsCanvas.horizontalScrollPosition = newY; In windows, we have very good performance. In Linux and Mac in flashplayer we have a good performance too. But in browsers performance is quite slow! What can we do to resolve it?

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  • How does ImageView just redraw part of its content when invalidate(Rect) is called?

    - by imax366
    Hi, guys I am new to Android development, just reading docs and trying the APIs. I am quit confused how ImageView managed to draw just a part of its content after an invalidate(Rect) invocation. I've checked ImageView.java, found no other drawing method except onDraw(Canvas), but onDraw(Canvas) only cut the drawable only if it is beyound the view's visible boundary. I also read the implementation of View.invalidate(Rect), I think the key of this function is calling to mParent.invalidateChild(this, r); However, I think the parent view doesn't know how to draw the child in the given Rect, it finally has to call some method of it child to paint out. Has anybody investigated this part of codes? Would you please give me some guide?

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  • How to add a Page to Frame using code in WPF

    - by Robert Höglund
    I have a Window where I have put a Frame. I would like to add a Page to the Frame when I click a button that is also on the Window but not in the Frame. There are several buttons in the Window and each click on a button should load a different Page in the Frame. Since I'm a total newbie on this WPF stuff it's quite possible that this approach is not the best and I have thought about replacing the Frame with a Canvas and then make UserControls instead of Pages that will be added to the Canvas. I welcome any ideas and suggestions on how to best solve this. I aiming for a functionality that is similar to the application Billy Hollis demonstrated in dnrtv episode 115. (http://dnrtv.com/default.aspx?showID=115).

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  • General zoom algorithm for drawing program

    - by Steven Sproat
    My GUI toolkit, wxPython provides some methods for implementing a user zoom factor, however the quality isn't too good. I'm looking for ideas on how to create a zooming feature, which I know is complicated. I have a bitmap representing my canvas which is drawn to. This is displayed inside a scrolled window. Problems I forsee: - performance when zoomed in and panning around the canvas - difficulties with "real" coordinates and zoomed in coordinates - image quality not degrading with the zoom Using wxPython's SetUserScale() on its device contexts presents image quality like this - this is with a 1px line, at 30% zoomed in. I'm just wondering the general steps I'll need to take and the challenges I'll encounter. Thanks for any suggestions

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  • Android: Deciding between SurfaceView and OpenGL (GLSurfaceView)

    - by Rich
    Is there a way to decide up front based on the expected complexity of a game/app in the planning phase whether to use regular Canvas drawing in a SurfaceView or to go with OpenGL? I've been playing around with a Canvas and only need 2D movement, and on a fairly new phone I'm getting pretty decent performance with a bunch of primitive objects and a few bitmaps running around the screen on a solid background. Is it fair to say that if I'm going to be drawing background images and increasing the number of objects being moved and drawn on top of them that I should go straight to OpenGL?

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  • Error while applying overlay on a location on a Google map in Android

    - by Hiccup
    This is my Activity for getting Location: public class LocationActivity extends MapActivity{ Bundle bundle = new Bundle(); MapView mapView; MapController mc; GeoPoint p; ArrayList <String> address = new ArrayList<String>(); List<Address> addresses; private LocationManager locationManager; double lat, lng; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); mapView = (MapView) findViewById(R.id.mapView1); mapView.displayZoomControls(true); mc = mapView.getController(); LocationManager lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); Criteria criteria = new Criteria(); // criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(false); criteria.setBearingRequired(false); criteria.setCostAllowed(true); String strLocationProvider = lm.getBestProvider(criteria, true); //Location location = lm.getLastKnownLocation(strLocationProvider); Location location = lm.getLastKnownLocation(LocationManager.NETWORK_PROVIDER); lat = (double) location.getLatitude(); lng = (double) location.getLongitude(); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); Geocoder gcd = new Geocoder(this, Locale.getDefault()); try { addresses = gcd.getFromLocation(lat,lng,1); if (addresses.size() > 0 && addresses != null) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); } bundle.putDouble("lat", lat); bundle.putDouble("lon", lng); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.logo); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } @Override public boolean onTouchEvent(MotionEvent event, MapView mapView) { //---when user lifts his finger--- if (event.getAction() == 1) { Bundle bundle = new Bundle(); ArrayList <String> address = new ArrayList<String>(); GeoPoint p = mapView.getProjection().fromPixels( (int) event.getX(), (int) event.getY()); Geocoder geoCoder = new Geocoder( getBaseContext(), Locale.getDefault()); try { List<Address> addresses = geoCoder.getFromLocation( p.getLatitudeE6() / 1E6, p.getLongitudeE6() / 1E6, 1); addOverLay(); MapOverlay mapOverlay = new MapOverlay(); Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.crumbs_logo); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String add = ""; if (addresses.size() > 0) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getLocality()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); for(int i = 0; i <= addresses.size();i++) add += addresses.get(0).getAddressLine(i) + "\n"; } bundle.putDouble("lat", p.getLatitudeE6() / 1E6); bundle.putDouble("lon", p.getLongitudeE6() / 1E6); Toast.makeText(getBaseContext(), add, Toast.LENGTH_SHORT).show(); } catch (IOException e) { e.printStackTrace(); } return true; } else return false; } } public void onClick_mapButton(View v) { Intent intent = this.getIntent(); this.setResult(RESULT_OK, intent); intent.putExtras(bundle); finish(); } public void addOverLay() { MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } public void FindLocation() { LocationManager locationManager = (LocationManager) this .getSystemService(Context.LOCATION_SERVICE); LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { // updateLocation(location); Toast.makeText( LocationActivity.this, String.valueOf(lat) + "\n" + String.valueOf(lng), 5000) .show(); } public void onStatusChanged(String provider, int status, Bundle extras) { } public void onProviderEnabled(String provider) { } public void onProviderDisabled(String provider) { } }; locationManager.requestLocationUpdates( LocationManager.NETWORK_PROVIDER, 0, 0, locationListener); } } I face two problems here. One is that when I click (do a tap) on any location, the overlay is not changing to that place. Also, the app crashes when I am on the MapView page and I click on back button. What might be the error?

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  • Flex 3.0 Drag and Drop

    - by C-Man
    Hi all! I have encountered a problem in a Flex application. I have implemented drag and drop support from a List to a Canvas, and I DragManagers doDrag() - with.a proxy-image. In my custom DragDrop event handler, i place a new item on the Canvas. I use the event.localX/localY to position the new item. It is working ok, but the problem is that I want the "new" image to appear exactly where the proxy-image is when i release the mouse button (x/y -wise). Can I somehow get the proxys X,Y location. I thought that DragManager would have a reference to it but I can´t find it. Thanks /C

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  • Scaling larger Image problem.

    - by krishna
    Hi, I m developing flex application, in which I want to Draw Image from User local hard-drive to the canvas of size 640x360. User can choose Image of bigger resolution & is scaled to Canvas size. But if user selected images of larger resolution like 3000x2000, the scaling take lot time & freezes the application until scale done. Is there any method to scale image faster or kind of threading can be done? I am using matrix to scale Image as below: var mat:Matrix = new Matrix(); var scalex:Number = canvasScreen.width/content.width; var scaley:Number = canvasScreen.height/content.height; mat.scale(scalex,scaley); canvasScreen.graphics.clear(); canvasScreen.graphics.beginBitmapFill(content.bitmapData,mat);

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  • Adorners for C# Windows Forms

    - by j-t-s
    Hello, I have a canvas (Panel Control) in my WinForms app where users can drag things like textbox's, labels etc around. But I want to make it easier for them to more precisely align the objects. I've read into it and Adorners seem to be the way to go? But, apparently it's only for WPF. WPF is not an option for me, unfortunately. What I'm trying to accomplish is to have lines pop up every time the user drags an object around in the canvas... Just how they work in the Windows Forms Designer View. I'd appreciate any help at all. Thank you.

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  • ASp.Net Mvc 1.0 Dynamic Images Returned from Controller taking 154 seconds+ to display in IE8, firef

    - by julian guppy
    I have a curious problem with IE, IIS 6.0 dynamic PNG files and I am baffled as to how to fix.. Snippet from Helper (this returns the URL to the view for requesting the images from my Controller. string url = LinkBuilder.BuildUrlFromExpression(helper.ViewContext.RequestContext, helper.RouteCollection, c = c.FixHeight(ir.Filename, ir.AltText, "FFFFFF")); url = url.Replace("&", "&"); sb.Append(string.Format("<removed id=\"TheImage\" src=\"{0}\" alt=\"\" /", url)+Environment.NewLine); This produces a piece of html as follows:- img id="TheImage" src="/ImgText/FixHeight?sFile=Images%2FUser%2FJulianGuppy%2FMediums%2Fconservatory.jpg&backgroundColour=FFFFFF" alt="" / brackets missing because i cant post an image... even though I dont want to post an image I jsut want to post the markup... sigh Snippet from Controller ImgTextController /// <summary> /// This function fixes the height of the image /// </summary> /// <param name="sFile"></param> /// <param name="alternateText"></param> /// <param name="backgroundColour"></param> /// <returns></returns> [AcceptVerbs(HttpVerbs.Get)] public ActionResult FixHeight(string sFile, string alternateText, string backgroundColour) { #region File if (string.IsNullOrEmpty(sFile)) { return new ImgTextResult(); } // MVC specific change to prepend the new directory if (sFile.IndexOf("Content") == -1) { sFile = "~/Content/" + sFile; } // open the file System.Drawing.Image img; try { img = System.Drawing.Image.FromFile(Server.MapPath(sFile)); } catch { img = null; } // did we fail? if (img == null) { return new ImgTextResult(); } #endregion File #region Width // Sort out the width from the image passed to me Int32 nWidth = img.Width; #endregion Width #region Height Int32 nHeight = img.Height; #endregion Height // What is the ideal height given a width of 2100 this should be 1400. var nIdealHeight = (int)(nWidth / 1.40920096852); // So is the actual height of the image already greater than the ideal height? Int32 nSplit; if (nIdealHeight < nHeight) { // Yes, do nothing, well i need to return the iamge... nSplit = 0; } else { // rob wants to not show the white at the top or bottom, so if we were to crop the image how would be do it // 1. Calculate what the width should be If we dont adjust the heigt var newIdealWidth = (int)(nHeight * 1.40920096852); // 2. This newIdealWidth should be smaller than the existing width... so work out the split on that Int32 newSplit = (nWidth - newIdealWidth) / 2; // 3. Now recrop the image using 0-nHeight as the height (i.e. full height) // but crop the sides so that its the correct aspect ration var newRect = new Rectangle(newSplit, 0, newIdealWidth, nHeight); img = CropImage(img, newRect); nHeight = img.Height; nWidth = img.Width; nSplit = 0; } // No, so I want to place this image on a larger canvas and we do this by Creating a new image to be the size that we want System.Drawing.Image canvas = new Bitmap(nWidth, nIdealHeight, PixelFormat.Format24bppRgb); Graphics g = Graphics.FromImage(canvas); #region Color // Whilst we can set the background colour we shall default to white if (string.IsNullOrEmpty(backgroundColour)) { backgroundColour = "FFFFFF"; } Color bc = ColorTranslator.FromHtml("#" + backgroundColour); #endregion Color // Filling the background (which gives us our broder) Brush backgroundBrush = new SolidBrush(bc); g.FillRectangle(backgroundBrush, -1, -1, nWidth + 1, nIdealHeight + 1); // draw the image at the position var rect = new Rectangle(0, nSplit, nWidth, nHeight); g.DrawImage(img, rect); return new ImgTextResult { Image = canvas, ImageFormat = ImageFormat.Png }; } My ImgTextResult is a class that returns an Action result for me but embedding the image from a memory stream into the response.outputstream. snippet from my ImageResults /// <summary> /// Execute the result /// </summary> /// <param name="context"></param> public override void ExecuteResult(ControllerContext context) { // output context.HttpContext.Response.Clear(); context.HttpContext.Response.ContentType = "image/png"; try { var memStream = new MemoryStream(); Image.Save(memStream, ImageFormat.Png); context.HttpContext.Response.BinaryWrite(memStream.ToArray()); context.HttpContext.Response.Flush(); context.HttpContext.Response.Close(); memStream.Dispose(); Image.Dispose(); } catch (Exception ex) { string a = ex.Message; } } Now all of this works locally and lovely, and indeed all of this works on my production server BUT Only for Firefox, Safari, Chrome (and other browsers) IE has a fit and decides that it either wont display the image or it does display the image after approx 154seconds of waiting..... I have made sure my HTML is XHTML compliant, I have made sure I am getting no Routing errors or crashes in my event log on the server.... Now obviously I have been a muppet and have done something wrong... but what I cant fathom is why in development all works fine, and in production all non IE browsers also work fine, but IE 8 using IIS 6.0 production server is having some kind of problem in returning this PNG and I dont have an error to trace... so what I am looking for is guidance as to how I can debug this problem.

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  • simple plot algorithm with autoscale

    - by adrin
    I need to implement a simple plotting component in C#(WPF to be more precise). What i have is a collection of data samples containing time (X axis) and a value (both double types). I have a drawing canvas of a fixed size (Width x Height) and a DrawLine method/function that can draw on it. The problem I am facing now is how do I draw the plot so that it is autoscaled? In other words how do I map the samples I have to actual pixels on my Width x Height canvas?

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • Re-measuring custom item renderer on a List

    - by leolobato
    I'm writing an Adobe Air client to a service similar to Twitter. On the timeline (List component) I have a custom item renderer which is basically a Canvas with a fixed-width Image and a Text control, which is multi-line. If the text is long enough to change the Canvas height, it will only be resized if I manually change the width of the Window, forcing a redraw of all renderers. If I simply scroll through the List, all "new" renderers will have the minimum height possible (which is the Image height). Any ideas on how to force the re-measurement of the renderer when I set it's data? Thanks in advance! :)

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  • Flex HDividedBox prevent dragging

    - by Jeremy Mitchell
    I'd love to be able to prevent dragging of a HDividedBox's divider based on a condition. for example: <mx:HDividedBox id="hd1" liveDragging="true" dividerDrag="dividerDragHandler(event)"> <Canvas id="c1"/> <Canvas id="c2"/> </HDividedBox> private function dividerDragHandler(event:DividerEvent):void { if (_something 10) { event.preventDefault(); } } Any ideas how I can do something like that? And I'd rather not mess with the widths of the child canvases. Thanks.

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