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  • Tkinter, Python: How do I save text entered in the Entry widget? How do I move a label?

    - by user3692825
    I am a newbie at programming and my program is not stellar but hopefully it's ok because I have only been using it for a couple days now. I am having trouble in my class "Recipie". In this class I am having trouble saving the text in my Entry widget. I know to use the .get() option but when I try to print it, it doesn't (whether it is within that defined method or not). So that is my main concern. I want it to save the text entered as a string when I press the button: b. My other minor question is, how can I move the label. When I have tried I have used the height and width options, but that just expands the label. I want to move the text to create a title above my Entry boxes. Is label the right widget to use or would it be easier to use a message box widget? So it would look like, for example (but like 8 pixels down and 20 to the right): ingredients textbox button labeled as: add an ingredient And I am not sure the option .pack(side="...") or .place(anchor="...") are the right options to use for my buttons or entry boxes or labels. Any help is greatly appreciated!!! And if you could add comments to your code explaining what you did, that would be so helpful. Thank you!!! import Tkinter class Recipie(Tkinter.Tk): def __init__(self): Tkinter.Tk.__init__(self) self.title("New Recipie") self.geometry("500x500") def name(self): name = Tkinter.Label(self, text="Title:", width=39) name.place(anchor="nw") insert_name = Tkinter.Entry(self) insert_name.pack() insert_name.focus_set() def ingredients(self): e = Tkinter.Entry(self) e.pack() e.focus_set() def addingredient(self): but = Tkinter.Button(self, text="Add Ingredients", width=15, command=self.ingredients) but.pack(side="bottom") def procedure(self): txt = Tkinter.Label(self, text="List the Steps:") txt.place(anchor="n") p = Tkinter.Entry(self) p.place(anchor="nw") p.focus_set() def savebutton(self): print insert_name.get() print e.get() print p.get() b = Tkinter.Button(self, text="Save Recipie", width=15, command=savebutton) top = Recipie() top.mainloop()

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  • right click values for Gridview column

    - by peter
    I have grid named 'GridView1' and displaying columns like this <asp:GridView ID="GridView1" OnRowCommand="ScheduleGridView_RowCommand" runat="server" AutoGenerateColumns="False" Height="60px" Style="text-align: center" Width="869px" EnableViewState="False"> <Columns> <asp:BoundField HeaderText="Topic" DataField="Topic" /> <asp:BoundField DataField="Moderator" HeaderText="Moderator" /> <asp:BoundField DataField="Expert" HeaderText="Expert" /> <asp:BoundField DataField="StartTime" HeaderText="Start" > <HeaderStyle Width="175px" /> </asp:BoundField> <asp:BoundField DataField="EndTime" HeaderText="End" > <HeaderStyle Width="175px" /> </asp:BoundField> <asp:TemplateField HeaderText="Join" ShowHeader="False"> <ItemTemplate> <asp:Button ID="JoinBT" runat="server" CommandArgument="<%# Container.DataItemIndex %>" CommandName="Join" Text="Join" Width="52px" /> </ItemTemplate> <HeaderStyle Height="15px" /> </asp:TemplateField> </Columns> </asp:GridView> Here what is my requirement is whenever we right click on each row in gridview ,it should display three option join meeting(if we click it will go to meeting.aspx),,view details(will go to detail.aspx),,Subscribe(subscribe.aspx) just like when we click right any where we can see view,sortby,refresh like that..Do we need to implement javascript here

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  • Printing Images C# Overlapping Wrong

    - by Alen
    I have created a program much like Photoshop in the sense that you can place images (picture box) on a control, move them around, delete them, and so on... I have also managed to put together a method to print all the images on the control with no problems. But here is the weird part: When I click print, the program prints the image which was placed first, on top of the image which came second. On the screen the user can see the image which was placed second, on top of the first placed image (the way it should be) but when I print its opposite? I have no idea why it does this... I hope I've made my self as clear as possible, any help is appreciated! public void printToGraphics(Graphics graphics, Rectangle bounds) { graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; Bitmap bitmap = new Bitmap(newLabel.Width, newLabel.Height); newLabel.DrawToBitmap(bitmap, newLabel.DisplayRectangle); Rectangle target = new Rectangle(0, 0, bounds.Width, bounds.Height); target.Height = bitmap.Height; target.Width = bitmap.Width; graphics.PageUnit = GraphicsUnit.Display; graphics.DrawImage(bitmap,target); } void printDoc_PrintPage(object sender, PrintPageEventArgs e) { printToGraphics(e.Graphics, e.MarginBounds); }

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  • Saving image to server with php

    - by salmon
    Hey i have the following script, basicaly a flash file sends it some data and it creates a image and then opens a save as dialog box for the user so that they can save the image to there system.Here the problem comes in, how would i go about also saving the image to my server? <?php $to = $_POST['to']; $from = $_POST['from']; $fname = $_POST['fname']; $send = $_POST['send']; $data = explode(",", $_POST['img']); $width = $_POST['width']; $height = $_POST['height']; $image=imagecreatetruecolor( $width ,$height ); $background = imagecolorallocate( $image ,0 , 0 , 0 ); //Copy pixels $i = 0; for($x=0; $x<=$width; $x++){ for($y=0; $y<=$height; $y++){ $int = hexdec($data[$i++]); $color = ImageColorAllocate ($image, 0xFF & ($int >> 0x10), 0xFF & ($int >> 0x8), 0xFF & $int); imagesetpixel ( $image , $x , $y , $color ); } } //Output image and clean #header("Content-Disposition: attachment; filename=test.jpg" ); header("Content-type: image/jpeg"); ImageJPEG( $image ); imagedestroy( $image ); ?> Help would be greatly appreciated!

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  • Prevent coersion to a single type in unlist() or c(); passing arguments to wrapper functions

    - by Leo Alekseyev
    Is there a simple way to flatten a list while retaining the original types of list constituents?.. Is there a way to programmatically construct a heterogeneous list?.. For instance, I want to create a simple wrapper for functions like png(filename,width,height) that would take device name, file name, and a list of options. The naive approach would be something like my.wrapper <- function(dev,name,opts) { do.call(dev,c(filename=name,opts)) } or similar code with unlist(list(...)). This doesn't work because opts gets coerced to character, and the resulting call is e.g. png(filename,width="500",height="500"). If there's no straightforward way to create heterogeneous lists like that, is there a standard idiomatic way to splice arguments into functions without naming them explicitly (e.g. do.call(dev,list(filename=name,width=opts["width"]))? -- Edit -- Gavin Simpson answered both questions below in his discussion about constructing wrapper functions. Let me give a summary of the answer to the title question: It is possible to construct a heterogeneous list with c() provided the arguments to c() are lists. To wit: > foo <- c("a","b"); bar <- 1:3 > c(foo,bar) [1] "a" "b" "1" "2" "3" > c(list(foo),list(bar)) [[1]] [1] "a" "b" [[2]] [1] 1 2 3 > c(as.list(foo),as.list(bar)) ## this creates a flattened heterogeneous list [[1]] [1] "a" [[2]] [1] "b" [[3]] [1] 1 [[4]] [1] 2 [[5]] [1] 3

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  • Resize Flash player problem on Internet Explorer

    - by raskolnikov
    When i want to make my flasplayer( flowplayer ) resize to bigger or smaller with jquery , it does not work properly on internet explorer when i make it smaller i use this function ////Make player smaller function createSmallPlayer() { flowplayer("player").hide().pause(); // get handle to the embed element $("#player").css({ // size width:160*1.4, height:90*1.4, top :350, left : 0 }) var embed = $("#player :first"); embed.css({ // size width:160*1.4 , height:90*1.4, top :350, left : 4 }); flowplayer("player").resume(); } and it works well on the internet explorer but when i want to make its size previous style i use //Make player bigger function createBigPlayer() { flowplayer("player").hide().pause(); $("#player").css({ // size width :screen_width , height:screen_height, top :35, left : 0 }); // get handle to the embed element var embed = $("#player :first"); embed.attr("width","100%") ; embed.attr("height","100%") ; embed.removeAttr("style") ; flowplayer("player").resume(); } this function does'nt work on IE properly , it can't be resize, how ever after run this function when i click or resize IE window it works properly . I don't understand the problem .Sorry about my English :)

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  • How do I prevent a <td> from being too high?

    - by Cornflake
    It must be something stupid, but I can't figure it out so far... Here is my HTML: <table cellspacing="0" cellpadding="0" border="0"> <tr> <td style="height: 8px"><img src="/media/note2.png" width="8" height="8" border="0"></td> <td style="height: 8px"></td> <td style="height: 8px"><img src="/media/note1.png" width="8" height="8" border="0"></td> </tr> <tr> <td class="NoteCell"></td> <td class="NoteCell">{{ text }}</td> <td class="NoteCell"></td> </tr> <tr> <td style="height: 8px"><img src="/media/note4.png" width="8" height="8" border="0"></td> <td style="height: 8px"></td> <td style="height: 8px"><img src="/media/note3.png" width="8" height="8" border="0"></td> </tr> I'm expecting the first and third rows to have a height of 8 pixels, but for some reason they are much higher (as if there was text inside, but there is no text!) Puzzled... Any help will be appreciated!

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  • $this.attr() stops Jquery dialog from opening

    - by user342391
    I am using the following code to post my form data to player/index.php and open it in a dialog. Because I have multiple of these forms in my table I need to use $(this). But now it doesn't open in a dialog. New code (doesn't open dialog but display data in url): $("#recordingdialog").dialog({ //other options, width, height, etc... modal: true, bgiframe: true, autoOpen: false, height: 200, width: 350, draggable: true, resizeable: true, title: "Play Recording",}); $(this).click(function() { $.post('player/index.php', $(this).attr('form').serialize(), function (data) { $("#recordingdialog").html(data).dialog("open"); }); return false; }); Old code (only works on one form): $("#recordingdialog").dialog({ //other options, width, height, etc... modal: true, bgiframe: true, autoOpen: false, height: 550, width: 550, draggable: true, resizeable: true, title: "Play Recording",}); $("#wavajax button").click(function() { $.post('player/index.php', $("#wavajax").serialize(), function (data) { $("#recordingdialog").html(data).dialog("open"); }); return false; });

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  • Qt - 2 QMainWindow glued - Size of Layout

    - by user1773603
    I have a main window that I center this way in main.cpp : int main(int argc, char *argv[]) { QApplication app(argc, argv); QMainWindow *qmain = new QMainWindow; Ui_MainWindow ui; ui.setupUi(qmain); QRect r = qmain->geometry(); r.moveCenter(QApplication::desktop()->availableGeometry().center()); qmain->setGeometry(r); qmain->show(); return app.exec(); } In this "qmain" main window, I can create another QMainWindow and I try to make stick (or glue I don't know how to say) the two windows. Actually, I would like the right-top corner of the first one to be located at the left-top of the second one. For this, I use the following Ui_MainWindow's member function : void Ui_MainWindow::generate_IC() { qmenu = new QMainWindow; DiskMenu = new Ui_DiskGalMenu; DiskMenu->setupUi(qmenu); setInitialDiskMenuPosition(qmenu, this); qmenu->show(); } and the setInitialDiskMenuPosition : void Ui_MainWindow::setInitialDiskMenuPosition(QMainWindow *MainWindow, Ui_MainWindow *parent) { QSize size = parent->widget->size(); QDesktopWidget* desktop = QApplication::desktop(); int width = desktop->width(); int height = desktop->height(); int mw = size.width(); int mh = size.height(); int right = (width/2) + (mw/2); int top = (height/2) - (mh/2); MainWindow->move(right, top); } But the problem is that I don't get exactly what I want since the centralwidget size "parent- widget-size()" only returns the size of the widget and not the whole "qmain" parent window. So I have a light shift because the borders of the "qmain" window are not taken in account like it is shown below : If I could have access to the size of the whole parent window... If anyone could help me

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  • jquery .animate - image gets cropped during animation

    - by stef
    Hello all, I am currently programming a carousel with javascript using the jquery library. Basically, there are three images shown, the central image being bigger than the two others. Upon going left or right, the central images is resized from 115px*115px to 50px*50px and tossed left or right, depending on the user input. The problem is that when the resize happens, the central image gets gradually cropped until it reaches the 50px*50px and then return to a more normal state: http://www.filedropper.com/imggetscropped Javascript is as follow: $("div#carousel .item:eq(2)").animate({'width':'50px', 'height':'50px', 'opacity':'0.5'}, {queue:false, duration:900}); $("div#carousel .item:eq(2) img").animate({'width':'50px', 'height':'50px', 'marginTop': '30px'}, {queue:false, duration:900}); $("div#carousel .item:eq(1)").animate({'width':'115px', 'height':'115px', 'opacity':'1'}, {queue:false, duration:900}); $("div#carousel .item:eq(1) img").animate({'width':'115px', 'height':'115px', 'marginTop': '0px'}, {queue:false, duration:900}); $("div#carousel .item:not(eq(2))").animate({'left':'+=56px'}, {queue:false, duration:900}); $("div#carousel .item:eq(2)").animate({'left':'+=122px'}, {queue:false, duration:900, complete: carousel.toggleInput}); Images used are png with transparency.

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  • Div Container Cleanup?

    - by Nto
    Just wondering if its possible to cleanup (less code needed to do the same thing) making this div container. Basically it's just a div with a background image however the top & bottom of the div have rounded graphical corners which is why I have a top, middle, and bottom div inside the container div. <div class="fbox"> <div class="ftop"></div> <div class="fmid"> Fullbox Text Goes Here </div> <div class="fbot"></div> </div> Css: .fbox { width: 934px; margin: 0 auto; opacity: 0.70; } .ftop { width: 934px; background:url(../images/cb/full.png) no-repeat 0 -34px; height: 17px; margin:0 } .fmid { width: 894px; padding-left: 20px; padding-right: 20px; background:url(../images/cb/fullmid.png) repeat-y; min-height: 50px; margin:0 } .fbot { width: 934px; background:url(../images/cb/full.png) no-repeat 0 -17px; height: 17px; margin:0 } Outcome: http://img709.imageshack.us/img709/6681/fbox.jpg

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  • Mobile site not rendering mobile within iframe

    - by user2788371
    I'm launching a mobile version of an existing corporate web application that currently loads in an iframe for corporate authentication purposes. When accessing the web app's direct link from a mobile device, it displays beautifully. The problem is that when accessing through the iframe, the site doesn't seem to scale correctly and it looks more like I'm accessing the desktop version of the site. Any suggestions on how make the site within the iframe recognize the mobile device's width and adjust appropriately? I've tried setting the viewport within the HTML and CSS of the site being loaded and even then I'm not getting the change I expect on my iPhone. I haven't had the opportunity to test an Android yet but within our company, iOS is the most important. Some of snippets of code I have tried are listed below. I've also tried 480px and device-width (which I believe I can't access because the iframe is a different domain). Unfortunately, modifying the iframe page and settings are not an option. Also, Javascript cannot be used as a solution for other reasons. Within HTML of web app site: <meta name="viewport" content="width=320px, initial-scale=1.0, user-scalable=no" /> Within CSS of web app site: @viewport { width: 320px; } The above CSS does not seem to render even when not used in device specific @media code.

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  • Why doesn't my <div> float around another floated <div> while other elements do?

    - by user1848605
    I have a container with background color green. Inside that green <div>, I have a <div> which is black and styled as a box (50px x 50px) - this <div> is floated to the left. Now if I add a <p> to my markup after the grey <div>, I'd expect it to float around the grey <div>. And it does. However, when I substitue with another <div> which is styled as box (set height and width), it doesn't float around anymore, but disappears behind the floating div. Even if I have first paragraphs which are floating around correctly and THEN I add the div (box), the paragraphs stop floating around and appear on another line. HTML: <div id="greencontainer"> <div id="blackbox"></div> <!--this one is float:left;--> <p>A paragraph that floats around the previous div</p> <div id="anotherbox"></div> <!-- if I add another div with set width and height, it disappears behind the floated one, and even prevents the paragraph from floating around.--> </div> CSS: #blackbox { width:50px; height:50px; background-color:black; float:left; } #p { margin:0px; padding:0px; } #anotherbox { width:50px; height:50px; background-color:grey; }

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  • I can't seem to figure out type variables mixed with classes.

    - by onmach
    I pretty much understand 3/4 the rest of the language, but every time I dip my feet into using classes in a meaningful way in my code I get permantently entrenched. Why doesn't this extremely simple code work? data Room n = Room n n deriving Show class HasArea a where width :: (Num n) => a -> n instance (Num n) => HasArea (Room n) where width (Room w h) = w So, room width is denoted by ints or maybe floats, I don't want to restrict it at this point. Both the class and the instance restrict the n type to Nums, but it still doesn't like it and I get this error: Couldn't match expected type `n1' against inferred type `n' `n1' is a rigid type variable bound by the type signature for `width' at Dungeon.hs:11:16 `n' is a rigid type variable bound by the instance declaration at Dungeon.hs:13:14 In the expression: w In the definition of `width': width (Room w h) = w In the instance declaration for `HasArea (Room n)' So it tells me the types doesn't match, but it doesn't tell me what types it thinks they are, which would be really helpful. As a side note, is there any easy way to debug an error like this? The only way I know to do it is to randomly change stuff until it works.

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  • How do I make a shrinkable scrollbar?

    - by diadem
    What I want: <div style="overflow:scroll;width:100%;height:50%;"> &nbsp; <div style="height:500px;width:400px;border:solid 3px red;"> </div> </div> <div style="overflow:scroll;width:100%;HEIGHT:50%;"> &nbsp; <div style="height:500px;width:400px;border:solid 3px red;"> </div> </div> Notice how if I shrink the height of the window the scrollbars shrink. This is the functionality I want. The issue: I want to make something similar to the above, only with a fixed height of 100 pixels for the top div. If I do this in practice the bottom scrollbar no longer shrinks as I shrink the page - the system adds an outer scrollbar to manage both sections. I don't want this, I want to retain the behavior seen above. How do I do this?

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  • Simple search engine issues

    - by user1184100
    Simple search engine issues.. I'm creating a simple search engine but i'm not able to figure out how to go about it. So here's what I have tried. I need to get the results based on first/last name.. JSFiddle : http://jsfiddle.net/WSPbP/ JS $(document).ready(function() { $('#sbutn').click(function() { $v = $('#searchbox').val(); console.log($('#myConnections >div').find("div:contains("+$v+")")); }); }); HTML <div id="searchelement"> <div class="search"><input type="text" name="search" id="searchbox" value="" /></div> <div class="searchbutton" id="sbutn"><button type="button">Search</button></div> </div> </br> <div id="myConnections"> <div class="left" style="width:100px; height:100px;"> <img style="width:70px; height:70px;" src="picture1.jpg" alt=""><br> person1_xyz </div> <div class="left" style="width:100px; height:100px;"> <img style="width:70px; height:70px;" src="picture2.jpg" alt=""><br> person2 abc </div> </div>

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  • Make div expand only horizontally when more floating divs are added to it

    - by Wesam
    I am trying to make a div that contains other floating divs to adjust its width such that adding more floating divs (dynamically using jQuery) will only expand the div in its width, not allowing the floating divs to create a new line. Therefore, I want to fix this issue such that each div with class grid-row only expands in width, and so I will be able to scroll using the overflow: scroll for the parent grid div. I have searched a lot for answers, and it seems that it is a famous issue. However, non of the answer solved my problem. I am currently doing this: <div id="grid_container"> <div id="grid"> <div class="grid_row"> <div class="module" id="experience"> Experience </div> <div class="header"> Google </div> <div class="header"> Microsoft </div> </div> <div class="grid_row"> </div> </div> </div> CSS: body { } #grid_container { margin: 50px auto; width: 500px; height: 500px; padding: 10px; border: black solid 1px; } #grid { overflow:scroll; height: 100%; } .grid_row { clear: both; height: 50px; } .module, .header{ padding: 10px; float: left; border: gray solid 1px; }

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  • Same function on multiple div classes doesn't work

    - by Sebass van Boxel
    I'm doing something terribly wrong and just can't find the solution for it. Situation: I've got a number of products with a number of quotes per product. Those quote automatically scroll in a div. If the scroll reaches the last quote is scroll back to the first one. What works: The function basically works when it's applied on 1 div, but when applied on multiple div it doesn't scroll back to the first one or keeps scrolling endlessly. This is the function i've written for this: function quoteSlide(divname){ $total = ($(divname+" > div").size()) $width = $total * 160; $(divname).css('width', ($width)); console.log ($totalleft *-1); if ($width - 160 > $totalleft *-1){ $currentleft = $(divname).css('left'); $step = -160; $totalleft = parseInt($currentleft)+$step; }else{ $totalleft = 0; } $(divname).animate(     { left: $totalleft }, // what we are animating     'slow', // how fast we are animating     'swing', // the type of easing     function() { // the callback }); } It's being executed by something like: quoteSlide('#quotecontainer_1'); in combination with a setInterval so it keeps scrolling automatically. This is the jsFiddle where it goes wrong (So applied on more than 1 div) http://jsfiddle.net/FsrbZ/. This is the jsFiddle where everything goes okay. (applied on 1 div) When changing the following: quoteSlide('#quotecontainer_1'); quoteSlide('#quotecontainer_2'); setInterval(function() { quoteSlide('#quotecontainer_1'); quoteSlide('#quotecontainer_2'); }, 3400);? to quoteSlide('#quotecontainer_1'); setInterval(function() { quoteSlide('#quotecontainer_1'); }, 3400);? it does work... but only on 1 quotecontainer.

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  • div on other div

    - by Gisinior
    i have: <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js"></script> <style type="text/css"> #ONE { background-color: #888; width: 500px; height: 500px; } #TWO { background-color: blue; width: 50px; height: 50px; } #THREE { background-color: yellow; width: 200px; height: 200px; display: none; } #four { background-color: red; width: 200px; height: 200px; } </style> <script type="text/javascript"> $(document).ready( function() { $("#TWO").click( function() { $("#THREE").toggle(); }); }); </script> <div id="ONE"><div id="TWO"></div><div id="four"></div><div id="THREE"></div></div> default click for blue div how can i it make? best with transparent :)

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  • CSS Style Firefox/Safari/Chrome

    - by patrick
    hi, i have a problem with css differences between browsers. i have a simple input textfield an a submit button. the should be arranged. with webkit (safari/webkit) everything looks fine but firefox doesnt do it. does anyone have an idea whats wrong? i have written a little test html page: <html> <head> <style type="text/css"> #input { background: none repeat scroll 0 0 white; border-color: #DCDCDC; border-style: solid; border-width: 1px 0 1px 1px; font: 13px "Lucida Grande",Arial,Sans-serif; margin: 0; padding: 5px 5px 5px 15px; width: 220px; outline-width: 0; height: 30px; } #submit { background: none repeat scroll 0 0 white; border: 1px solid #DCDCDC; font: 13px "Lucida Grande",Arial,Sans-serif; margin: 0; outline-width: 0; height: 30px; padding: 5px 10px; } </style> </head> <body> <input id="input" type="text" value="" /><input id="submit" type="button" value="Add" /> </body> </html>

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  • vertically aligning image in fluid container

    - by archytect
    looked for other examples but couldn't find any. my image container uses max-width/max-height so the image scales to the container but I can't seem to get it to auto margin top/bottom or vertical align it to the middle without setting a height. html, body { width: 100%; height: 100%; margin: 0px; } #container { border: solid 1px #000; height: 100%; width: 65%; position: absolute; right: 0; } #container img { max-width: 100%; max-height: 100%; display: block; margin: auto; vertical-align: middle; }? <div id="container"><img src="http://rack.2.mshcdn.com/media/ZgkyMDEyLzEyLzE2LzAzL3NjcmVlbnNob3QyXzJlb2RkLnBuZwpwCXRodW1iCTg1MHg1OTA+CmUJanBn/5b500a85/9ee/screen-shot-2012-12-14-at-9-45-01-am.jpg" /> </div>? http://jsfiddle.net/beftR/

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  • Height:100% is not considered

    - by Ivan90
    Hi guys, I would want to simulate the behavior of a table with div. I have a struct of my layout divide into three columns: div#wrapper { width:800px; float:left; height:100%; margin-top:7px; text-align:center; } div#left { width:167px; float:left; padding-bottom:50px; margin-right:3px; } div#main { width:454px; float:left; } div#right { width:167px; float:left; margin-left:3px; } wrapper is the container of three columns left,main,right div "main" have a variable content so in some case is more long and in other case is very short. When the content vary,div wrapper is adapted and it's ok but left and right columns don't adapt to wrapper. P.S Without doctype there is no problem, infact I set the height of left, main and right to 100% but when I insert transional.dtd , the height of div is not considered. How can resolve this problem? Sorry for my english!!

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  • Working with Silverlight DataGrid RowDetailsTemplate

    - by mohanbrij
    In this post I am going to show how we can use the Silverlight DataGrid RowDetails Template, Before I start I assume that you know basics of Silverlight and also know how you create a Silverlight Projects. I have started with the Silverlight Application, and kept all the default options before I created a Silverlight Project. After this I added a Silverlight DataGrid control to my MainForm.xaml page, using the DragDrop feature of Visual Studio IDE, this will help me to add the default namespace and references automatically. Just to give you a quick look of what exactly I am going to do, I will show you in the screen below my final target, before I start explaining rest of my codes. Before I start with the real code, first I have to do some ground work, as I am not getting the data from the DB, so I am creating a class where I will populate the dummy data. EmployeeData.cs public class EmployeeData { public string FirstName { get; set; } public string LastName { get; set; } public string Address { get; set; } public string City { get; set; } public string State { get; set; } public string Country { get; set; } public EmployeeData() { } public List<EmployeeData> GetEmployeeData() { List<EmployeeData> employees = new List<EmployeeData>(); employees.Add ( new EmployeeData { Address = "#407, PH1, Foyer Appartment", City = "Bangalore", Country = "India", FirstName = "Brij", LastName = "Mohan", State = "Karnataka" }); employees.Add ( new EmployeeData { Address = "#332, Dayal Niketan", City = "Jamshedpur", Country = "India", FirstName = "Arun", LastName = "Dayal", State = "Jharkhand" }); employees.Add ( new EmployeeData { Address = "#77, MSR Nagar", City = "Bangalore", Country = "India", FirstName = "Sunita", LastName = "Mohan", State = "Karnataka" }); return employees; } } The above class will give me some sample data, I think this will be good enough to start with the actual code. now I am giving below the XAML code from my MainForm.xaml First I will put the Silverlight DataGrid, <data:DataGrid x:Name="gridEmployee" CanUserReorderColumns="False" CanUserSortColumns="False" RowDetailsVisibilityMode="VisibleWhenSelected" HorizontalAlignment="Center" ScrollViewer.VerticalScrollBarVisibility="Auto" Height="200" AutoGenerateColumns="False" Width="350" VerticalAlignment="Center"> Here, the most important property which I am going to set is RowDetailsVisibilityMode="VisibleWhenSelected" This will display the RowDetails only when we select the desired Row. Other option we have in this is Collapsed and Visible. Which will either make the row details always Visible or Always Collapsed. but to get the real effect I have selected VisibleWhenSelected. Now I am going to put the rest of my XAML code. <data:DataGrid.Columns> <!--Begin FirstName Column--> <data:DataGridTextColumn Width="150" Header="First Name" Binding="{Binding FirstName}"/> <!--End FirstName Column--> <!--Begin LastName Column--> <data:DataGridTextColumn Width="150" Header="Last Name" Binding="{Binding LastName}"/> <!--End LastName Column--> </data:DataGrid.Columns> <data:DataGrid.RowDetailsTemplate> <!-- Begin row details section. --> <DataTemplate> <Border BorderBrush="Black" BorderThickness="1" Background="White"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="0.2*" /> <ColumnDefinition Width="0.8*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <!-- Controls are bound to FullAddress properties. --> <TextBlock Text="Address : " Grid.Column="0" Grid.Row="0" /> <TextBlock Text="{Binding Address}" Grid.Column="1" Grid.Row="0" /> <TextBlock Text="City : " Grid.Column="0" Grid.Row="1" /> <TextBlock Text="{Binding City}" Grid.Column="1" Grid.Row="1" /> <TextBlock Text="State : " Grid.Column="0" Grid.Row="2" /> <TextBlock Text="{Binding State}" Grid.Column="1" Grid.Row="2" /> <TextBlock Text="Country : " Grid.Column="0" Grid.Row="3" /> <TextBlock Text="{Binding Country}" Grid.Column="1" Grid.Row="3" /> </Grid> </Border> </DataTemplate> <!-- End row details section. --> </data:DataGrid.RowDetailsTemplate>   In the code above, first I am declaring the simple dataGridTextColumn for FirstName and LastName, and after this I am creating the RowDetailTemplate, where we are just putting the code what we usually do to design the Grid. I mean nothing very much RowDetailTemplate Specific, most of the code which you will see inside the RowDetailsTemplate is plain and simple, where I am binding rest of the Address Column. And that,s it. Once we will bind the DataGrid, you are ready to go. In the code below from MainForm.xaml.cs, I am just binding the DataGrid public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); BindControls(); } private void BindControls() { EmployeeData employees = new EmployeeData(); gridEmployee.ItemsSource = employees.GetEmployeeData(); } } Once you will run, you can see the output I have given in the screenshot above. In this example I have just shown the very basic example, now it up to your creativity and requirement, you can put some other controls like checkbox, Images, even other DataGrid, etc inside this RowDetailsTemplate column. I am attaching my sample source code with this post. I have used Silverlight 3 and Visual Studio 2008, but this is fully compatible with you Silverlight 4 and Visual Studio 2010. you may just need to Upgrade the attached Sample. You can download from here.

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  • WatiN screenshot saver

    - by Brian Schroer
    In addition to my automated unit, system and integration tests for ASP.NET projects, I like to give my customers something pretty that they can look at and visually see that the web site is behaving properly. I use the Gallio test runner to produce a pretty HTML report, and WatiN (Web Application Testing In .NET) to test the UI and create screenshots. I have a couple of issues with WatiN’s “CaptureWebPageToFile” method, though: It blew up the first (and only) time I tried it, possibly because… It scrolls down to capture the entire web page (I tried it on a very long page), and I usually don’t need that Also, sometimes I don’t need a picture of the whole browser window - I just want a picture of the element that I'm testing (for example, proving that a button has the correct caption). I wrote a WatiN screenshot saver helper class with these methods: SaveBrowserWindowScreenshot(Watin.Core.IE ie)  / SaveBrowserWindowScreenshot(Watin.Core.Element element) saves a screenshot of the browser window SaveBrowserWindowScreenshotWithHighlight(Watin.Core.Element element) saves a screenshot of the browser window, with the specified element scrolled into view and highlighted SaveElementScreenshot(Watin.Core.Element element) saves a picture of only the specified element The element highlighting improves on the built-in WatiN method (which just gives the element a yellow background, and makes the element pretty much unreadable when you have a light foreground color) by adding the ability to specify a HighlightCssClassName that points to a style in your site’s stylesheet. This code is specifically for testing with Internet Explorer (‘cause that’s what I have to test with at work), but you’re welcome to take it and do with it what you want… using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Threading; using SHDocVw; using WatiN.Core; using mshtml; namespace BrianSchroer.TestHelpers { public static class WatinScreenshotSaver { public static void SaveBrowserWindowScreenshotWithHighlight (Element element, string screenshotName) { HighlightElement(element, true); SaveBrowserWindowScreenshot(element, screenshotName); HighlightElement(element, false); } public static void SaveBrowserWindowScreenshotWithHighlight(Element element) { HighlightElement(element, true); SaveBrowserWindowScreenshot(element); HighlightElement(element, false); } public static void SaveBrowserWindowScreenshot(Element element, string screenshotName) { SaveScreenshot(GetIe(element), screenshotName, SaveBitmapForCallbackArgs); } public static void SaveBrowserWindowScreenshot(Element element) { SaveScreenshot(GetIe(element), null, SaveBitmapForCallbackArgs); } public static void SaveBrowserWindowScreenshot(IE ie, string screenshotName) { SaveScreenshot(ie, screenshotName, SaveBitmapForCallbackArgs); } public static void SaveBrowserWindowScreenshot(IE ie) { SaveScreenshot(ie, null, SaveBitmapForCallbackArgs); } public static void SaveElementScreenshot(Element element, string screenshotName) { // TODO: Figure out how to get browser window "chrome" size and not have to go to full screen: var iex = (InternetExplorerClass) GetIe(element).InternetExplorer; bool fullScreen = iex.FullScreen; if (!fullScreen) iex.FullScreen = true; ScrollIntoView(element); SaveScreenshot(GetIe(element), screenshotName, args => SaveElementBitmapForCallbackArgs(element, args)); iex.FullScreen = fullScreen; } public static void SaveElementScreenshot(Element element) { SaveElementScreenshot(element, null); } private static void SaveScreenshot(IE browser, string screenshotName, Action<ScreenshotCallbackArgs> screenshotCallback) { string fileName = string.Format("{0:000}{1}{2}.jpg", ++_screenshotCount, (string.IsNullOrEmpty(screenshotName)) ? "" : " ", screenshotName); string path = Path.Combine(ScreenshotDirectoryName, fileName); Console.WriteLine(); // Gallio HTML-encodes the following display, but I have a utility program to // remove the "HTML===" and "===HTML" and un-encode the rest to show images in the Gallio report: Console.WriteLine("HTML===<div><b>{0}:</br></b><img src=\"{1}\" /></div>===HTML", screenshotName, new Uri(path).AbsoluteUri); MakeBrowserWindowTopmost(browser); try { var args = new ScreenshotCallbackArgs { InternetExplorerClass = (InternetExplorerClass)browser.InternetExplorer, ScreenshotPath = path }; Thread.Sleep(100); screenshotCallback(args); } catch (Exception ex) { Console.WriteLine(ex.Message); } } public static void HighlightElement(Element element, bool doHighlight) { if (!element.Exists) return; if (string.IsNullOrEmpty(HighlightCssClassName)) { element.Highlight(doHighlight); return; } string jsRef = element.GetJavascriptElementReference(); if (string.IsNullOrEmpty(jsRef)) return; var sb = new StringBuilder("try { "); sb.AppendFormat(" {0}.scrollIntoView(false);", jsRef); string format = (doHighlight) ? "{0}.className += ' {1}'" : "{0}.className = {0}.className.replace(' {1}', '')"; sb.AppendFormat(" " + format + ";", jsRef, HighlightCssClassName); sb.Append("} catch(e) {}"); string script = sb.ToString(); GetIe(element).RunScript(script); } public static void ScrollIntoView(Element element) { string jsRef = element.GetJavascriptElementReference(); if (string.IsNullOrEmpty(jsRef)) return; var sb = new StringBuilder("try { "); sb.AppendFormat(" {0}.scrollIntoView(false);", jsRef); sb.Append("} catch(e) {}"); string script = sb.ToString(); GetIe(element).RunScript(script); } public static void MakeBrowserWindowTopmost(IE ie) { ie.BringToFront(); SetWindowPos(ie.hWnd, HWND_TOPMOST, 0, 0, 0, 0, TOPMOST_FLAGS); } public static string HighlightCssClassName { get; set; } private static int _screenshotCount; private static string _screenshotDirectoryName; public static string ScreenshotDirectoryName { get { if (_screenshotDirectoryName == null) { var asm = Assembly.GetAssembly(typeof(WatinScreenshotSaver)); var uri = new Uri(asm.CodeBase); var fileInfo = new FileInfo(uri.LocalPath); string directoryName = fileInfo.DirectoryName; _screenshotDirectoryName = Path.Combine( directoryName, string.Format("Screenshots_{0:yyyyMMddHHmm}", DateTime.Now)); Console.WriteLine("Screenshot folder: {0}", _screenshotDirectoryName); Directory.CreateDirectory(_screenshotDirectoryName); } return _screenshotDirectoryName; } set { _screenshotDirectoryName = value; _screenshotCount = 0; } } [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags); private static readonly IntPtr HWND_TOPMOST = new IntPtr(-1); private const UInt32 SWP_NOSIZE = 0x0001; private const UInt32 SWP_NOMOVE = 0x0002; private const UInt32 TOPMOST_FLAGS = SWP_NOMOVE | SWP_NOSIZE; private static IE GetIe(Element element) { if (element == null) return null; var container = element.DomContainer; while (container as IE == null) container = container.DomContainer; return (IE)container; } private static void SaveBitmapForCallbackArgs(ScreenshotCallbackArgs args) { InternetExplorerClass iex = args.InternetExplorerClass; SaveBitmap(args.ScreenshotPath, iex.Left, iex.Top, iex.Width, iex.Height); } private static void SaveElementBitmapForCallbackArgs(Element element, ScreenshotCallbackArgs args) { InternetExplorerClass iex = args.InternetExplorerClass; Rectangle bounds = GetElementBounds(element); SaveBitmap(args.ScreenshotPath, iex.Left + bounds.Left, iex.Top + bounds.Top, bounds.Width, bounds.Height); } /// <summary> /// This method is used instead of element.NativeElement.GetElementBounds because that /// method has a bug (http://sourceforge.net/tracker/?func=detail&aid=2994660&group_id=167632&atid=843727). /// </summary> private static Rectangle GetElementBounds(Element element) { var ieElem = element.NativeElement as WatiN.Core.Native.InternetExplorer.IEElement; IHTMLElement elem = ieElem.AsHtmlElement; int left = elem.offsetLeft; int top = elem.offsetTop; for (IHTMLElement parent = elem.offsetParent; parent != null; parent = parent.offsetParent) { left += parent.offsetLeft; top += parent.offsetTop; } return new Rectangle(left, top, elem.offsetWidth, elem.offsetHeight); } private static void SaveBitmap(string path, int left, int top, int width, int height) { using (var bitmap = new Bitmap(width, height)) { using (Graphics g = Graphics.FromImage(bitmap)) { g.CopyFromScreen( new Point(left, top), Point.Empty, new Size(width, height) ); } bitmap.Save(path, ImageFormat.Jpeg); } } private class ScreenshotCallbackArgs { public InternetExplorerClass InternetExplorerClass { get; set; } public string ScreenshotPath { get; set; } } } }

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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