Search Results

Search found 22499 results on 900 pages for 'game level'.

Page 121/900 | < Previous Page | 117 118 119 120 121 122 123 124 125 126 127 128  | Next Page >

  • Indexing and Searching Over Word Level Annotation Layers in Lucene

    - by dmcer
    I have a data set with multiple layers of annotation over the underlying text, such as part-of-tags, chunks from a shallow parser, name entities, and others from various natural language processing (NLP) tools. For a sentence like The man went to the store, the annotations might look like: Word POS Chunk NER ==== === ===== ======== The DT NP Person man NN NP Person went VBD VP - to TO PP - the DT NP Location store NN NP Location I'd like to index a bunch of documents with annotations like these using Lucene and then perform searches across the different layers. An example of a simple query would be to retrieve all documents where Washington is tagged as a person. While I'm not absolutely committed to the notation, syntactically end-users might enter the query as follows: Query: Word=Washington,NER=Person I'd also like to do more complex queries involving the sequential order of annotations across different layers, e.g. find all the documents where there's a word tagged person followed by the words arrived at followed by a word tagged location. Such a query might look like: Query: "NER=Person Word=arrived Word=at NER=Location" What's a good way to go about approaching this with Lucene? Is there anyway to index and search over document fields that contain structured tokens?

    Read the article

  • Http Geocoder (Google) Accuracy level

    - by sushruth
    I am geocoding a large amount of user entered addresses and interested in the accuracy levels returned. My GOAL is to get the BEST POSSIBLE ACCURACY score for a given address. I call the geocder api following way http://maps.google.com/maps/geo?q={address}&output=csv&sensor=false&key=xx now the accuracy levels returned for same address with/without premise name q = Key Arena, 305 Harrison Street, Seattle, WA 98109 (Accuracy is 5) q = 305 Harrison Street Seattle, WA 98109 (Accuracy is 8) q = Key Arena, Seattle, WA 98109 (Accuracy is 9.) Its obvious from the above that the google servers does not return the best accuracy when street name is appended with premise/venue. the question is :) is there a way to pass the complete address ( with premise name / i.e case 1 ) and get the Max Accuracy. ( or how can tell the google server that the address is passed with premise/building name and street name) ( if you are thinking why not just use case 3, the answer is these are user entered addresses, they could enter "my moms's house" for premise, with accurate street address. in which case i want the accuracy to be 8 not 5)

    Read the article

  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

    Read the article

  • ASP.NET and IsNew on the page level

    - by tyndall
    Never seen this before in ASP.NET development. I'm trying to refactor out 40 single-page ASP.NET pages to code-behind style. What does this code do? // Validate required parameters (if "new", then nothing is required) if (!this.IsNew()) { if (string.IsNullOrEmpty(_billId)) { responseErrorNo = 4; Utils.SendError(respErrNum); } } Its on a single-page design ASP.NET page in the block in the Page_Load method. On a code-behind page this code ( .IsNew) is not recognized. What am I missing here? Is there an MSDN page on IsNew of the "page"?

    Read the article

  • Trying to use jquery ui in google chrome extension in the content level

    - by user135697
    The problem is that the scope of the content script is on the web page that your plugin is suppose to be used at. So the css background:url(images/ui-bg_inset-hard_100_fcfdfd_1x100.png) becomes url('http://webpageforplugin/images/ui-bg_inset-hard_100_fcfdfd_1x100.png') in order for this to work as far as i understood i need to have it to point to: url('chrome-extension://extensionId/images/ui-bg_inset-hard_100_fcfdfd_1x100.png') So i tried to haxorz the document.styleSheets var ss = document.styleSheets; for (var i=0; i<ss.length; i++) { var found=-1, x,i; var rules = ss[i].cssRules || ss[i].rules; for (var j=0; j<rules.length; j++) { if ('.ui-helper-hidden'==rules[j].selectorText){ found=i; break; } } if (found>-1){ for (var j=0; j<rules.length; j++) { if (x=rules[j].style.background){ if ((i=x.indexOf('url'))!=-1) rules[j].style.background = x.replace('http://page/images/','chrome-extension://extensionId/images/'); } } break; } }; I feel that i'm missing the obvious. That there must be an easier way. Even if i manage to change this how will i get the extension id to build the string. Btw this doesn't work, the icons are not properly fetched. (I hardcoded the extension id) Any ideas?

    Read the article

  • How do Apple code level support requests work?

    - by JustinXXVII
    I'm having an issue with a build that I can't figure out, and I'm considering filing a support request. It says I'll get contacted in about 3 days usually. Can anyone explain the process this takes, because I don't want to burn one of these by screwing up! Should I include a zip file of my entire project, or will the source file I'm having issues with be enough? Do I have to be at my computer when they contact me? Thanks for your help, generous ones!

    Read the article

  • Unique Constraint At Data Level in GAE

    - by Ngu Soon Hui
    It seems that the unique constraint is not natively supported in GAE, although one can enforce unique check before putting an object to store. But that was in January 2009, what about now? Can I specify unique constraint on a column during schema creation? i.e. class Account(db.Model): name = db.StringProperty() email = db.StringProperty() as unique # something like this @classmethod def create(cls, name, email): a = Account(name=name, email=email) a.put() return a

    Read the article

  • How to build unlimited level of menu through PHP and mysql

    - by Starx
    Well, to build my menu my menu I use a db similar structure like this To assign another submenu for existing submenu I simply assign its parent's id as its value of parent field. parent 0 means top menu now there is not problem while creating submenu inside another submenu now this is way I fetch the submenu for the top menu <ul class="topmenu"> <? $list = $obj -> childmenu($parentid); //this list contains the array of submenu under $parendid foreach($list as $menu) { extract($menu); echo '<li><a href="#">'.$name.'</a></li>'; } ?> </ul> What I want to do is. I want to check if a new menu has other child menu and I want to keep on checking until it searches every child menu that is available and I want to display its child menu inside its particular list item like this Home ........

    Read the article

  • Sharepoint page level security

    - by ifunky
    Hi, Another SharePoint question from myself! I've created a subsite and from within Sharepoint designer I've created a new aspx page, all nice and simple so far. I can't seem to find where I can change the security on this new page, only site admins can view the page and everyone else gets access denied. It doesn't seem to inherit the permissions from the parent and I can't see where to change the security settings! Please help, I'm sure it's something simple! Thanks Dan

    Read the article

  • Accessing parent-level controls from inside a ComboBox's child controls

    - by eponymous23
    I have XAML similar to this: <ListBox ItemsSource="{Binding SearchCriteria, Source={StaticResource model}}" SelectionChanged="cboSearchCriterionType_SelectionChanged"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Name="spCriterion" Orientation="Horizontal" Height="20"> <ComboBox Name="cboSearchCriterionType" Width="120" SelectionChanged="cboSearchCriterionType_SelectionChanged"> <ComboBox.Items> <ComboBoxItem IsSelected="True" Content="Anagram Match" /> <ComboBoxItem Content="Pattern Match" /> <ComboBoxItem Content="Subanagram Match" /> <ComboBoxItem Content="Length" /> <ComboBoxItem Content="Number of Vowels" /> <ComboBoxItem Content="Number of Anagrams" /> <ComboBoxItem Content="Number of Unique Letters" /> </ComboBox.Items> </ComboBox> <TextBox x:Name="SearchSpec" Text="{Binding SearchSpec}" /> <TextBox x:Name="MinValue" Text="{Binding MinValue}" Visibility="Collapsed" /> <TextBox x:Name="MaxValue" Text="{Binding MaxValue}" Visibility="Collapsed" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> As you can tell from the markup, I have a listbox that is bound to a collection of SearchCriterion objects (collectively contained in a SearchCriteria object). The idea is that the user can add/remove criterion items from the criteria, each criterion is represented by a listbox item. Inside the listbox item I have a combobox and three textboxes. What I'm trying to do is change the visibility of the TextBox controls depending on the item that is selected in the ComboBox. For example, if the user selects "Pattern Match" then I want to show only the first textbox and hide the latter two; conversely, if the user selects "Length" or any of the "Number of..." items, then I want to hide the first TextBox and show the latter two. What is the best way to achieve this? I was hoping to do something simple in the SelectionChanged event handler for the listbox but the textbox controls are presumably out of the SelectionChanged event's scope. Do I have to programmatically traverse the control hierarchy and find the controls?

    Read the article

  • Getting started with game development using js/html5

    - by joe
    Anyone have experience with game development using javascript and the html5 canvas element? So far I have found two libraries, are either of these worth using? http://tommysmind.com/ (XNA Port) http://gamequery.onaluf.org/ (jquery plugin) Does anyone have any other resources?

    Read the article

  • Apache MOD_REWRITE Domain Level Cookie

    - by BigMadKev
    I need to deal with Affiliate Tracking on our website. In our .htaccess we have: RewriteCond %{QUERY_STRING} affiliate=(.*) RewriteRule ^(.*)$ $1? [NC,R,L,co=AFFID:%1:%{HTTP:Host}:7200:/] Which creates a COOKIE called AFFID with the value of the URL Parameter affiliate. But the Cookie is not for the whole domain, i.e. Going to http://www.domain.com/?affiliate=bmk sets the AFFID cookie with the value bmk for .www.domain.com but I would like ti to be for .domain.com so that it can be used across our secure domain which will be secure.domain.com Any help would be appreciated Cheers

    Read the article

  • jquery - Getting the second level parent of an element

    - by j-man86
    I am trying to retrieve the parent of an element's parent (grandparent?). I want to find that grandparent, then find a tag in that element, then store that text as a variable to publish elsewhere on the page. I've been trying to use the parent() function but without success. Here's the code I tried: $('.mixPlayCell a').click( function() { var title = $(this).parent().get(0).parent().get(0).text(); alert(title); }); Thanks!

    Read the article

  • Dealing With Java Default Level Access Specifiers

    - by Tom Tresansky
    I've seen some code in a project recently where some fields in a couple classes have been using the default access modifier without good reason to. It almost looks like a case of "oops, forgot to make these private". Since the classes are used almost exclusively outside of the package they are defined in, the fields are not visible from the calling code, and are treated as private. So the mistake/oversight would not be very noticeable. However, encapsulation is broken. If I wanted to add a new class to the existing package, I could then mess with internal data in objects using fields with default access. So, my questions: Are there any best practices concerning default access specifiers that I should be aware of? Anything that would help prevent this type of accident from re-occurring? Are are any annotations which might say something to the effect of "I really meant for these to be default access"? Using CheckStyle, or any other Eclipse plugins, is there any way to flag instances of default fields, or disallow any not accompanied by, say, a "//default access" comment trailing them?

    Read the article

  • iPhone: TabBarController as second level of Navigation Controller

    - by Nebs
    I'm new to iphone development. I've read tutorials about implementing a tab bar controller on the window (eg as the main controller for the app). But how can I create a tab bar controller as a 'standalone' UIViewController that can be called by a navigation bar controller? Basically my navigation bar controller has an array of UIViewControllers that it displays in the table and then loads the appropriate view/controller when a user selects an item. Now I want one of these loaded views/controllers to be a tab bar controller. How can I do this? I'm not sure how to create a tab bar controller on its own without having an outlet/instance in the application delegate. Hope that made sense. Thanks.

    Read the article

  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

    Read the article

  • I am looking for a System level activity logging application for Symbian

    - by Prashant
    Is there any free application available for logging all the activity ( both user initiated and system initiated ) on Symbian along with state of various resource variables on device (like Memory , I/O, Media player etc ). I want to use it to examine if there is any dependency /conflict /resource constraint when multiple Application are running . Any pointer in this direction will be greatly appreciated .

    Read the article

  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

    Read the article

  • C - Discard the edges of an arbitrary level of a multidimensional array

    - by Medivh
    I have some geographical data, that I'm trying to parse into a usable format. The data is kept in NetCDF files, and is read out as a multidimensional array. My problem comes because the source of the geographical data has a strip of longitude on each side of the grid that overlaps the other side. That is, I have a longitude point of -1 degree, and another of 361 degrees. Unfortunately, I've got time, latitude, and sometimes height as dimensions in this array as well, and I have no way of predicting in advance where each dimension will be in the list (or if it's a three dimensional array, or a four dimensional array). Further complicating the problem, the array can be of floats, doubles or integers, so I have to pass it around as a void. Are there any NetCDF tools that I can use to pre-prepare the files? If not, how would you suggest I go about stripping the excess longitudes?

    Read the article

  • Join unrelated tables through a second level connected table

    - by Andy M
    Hello! I have two tables of activities on a page: Views & Comments. Views id timestamp project_id user_id page_id Comments id timestamp project_id user_id page_id comment Pages id project_id title Now pages are related to projects: Projects id account_id title I am trying to create a summary page that combines views and comments ordered by time (so that the most recent views/comments are at the beginning, grouped by projects. Also, only projects for a specific account. So the result could potentially be: Project 1 View 5 (June 20th) View 4 (June 18th) Comment 5 (June 15th) Comment 4 (June 14th) Comment 3 (June 12th) Project 3 View 3 (June 10th) View 2 (June 8th) Comment 2 (June 7th) Project 2 View 1 (June 5th) Comment 1 (June 4th) If you could help with how to do this using SQL (or even doctrine) that would be awesome. Thank you.

    Read the article

  • Django i18n: makemessages only on site level possible?

    - by AndiDog
    I have several strings in my site that don't belong to any app, for example {% block title %}{% trans "Login" %}{% endblock %} or a modified authentication form used to set the locale cookie class AuthenticationFormWithLocaleOption(AuthenticationForm): locale = forms.ChoiceField(choices = settings.LANGUAGES, required = False, initial = preselectedLocale, label = _("Locale/language")) Now when I execute django-admin.py makemessages --all -e .html,.template in the site directory, it extracts the strings from all Python, .html and .template files, including those in my apps. That is because I develop my apps inside that directory: Directory structure: sitename myapp1 myapp2 Is there any way to extract all strings that are not in my apps? The only solution I found is to move the app directories outside the site directory structure, but I'm using bzr-externals (similar to git submodules or svn externals) so that doesn't make sense in my case. Moving stuff that needs translation into a new app is also possible but I don't know if that is the only reasonable solution.

    Read the article

  • Get Windows mobile sound level, especially silent mode

    - by Sam
    In Windows Mobile (5,6) you can have different sound volume settings. The volume itself is easy, but how do I differ between the two silent settings? There is one volume setting "vibration only" and one "no sound, no vibration at all". Since my program is using vibration, I'd like to know if windows mobile is set to "no vibration at all", so I don't annoy the user when he wants his phone to be absolutely silent.

    Read the article

  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

    Read the article

< Previous Page | 117 118 119 120 121 122 123 124 125 126 127 128  | Next Page >